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  • PostgreSQL: Rolling back a transaction within a plpgsql function?

    - by jamieb
    Coming from the MS SQL world, I tend to make heavy use of stored procedures. I'm currently writing an application uses a lot of PostgreSQL plpgsql functions. What I'd like to do is rollback all INSERTS/UPDATES contained within a particular function if I get an exception at any point within it. I was originally under the impression that each function is wrapped in it's own transaction and that an exception would automatically rollback everything. However, that doesn't seem to be the case. I'm wondering if I ought to be using savepoints in combination with exception handling instead? But I don't really understand the difference between a transaction and a savepoint to know if this is the best approach. Any advice please? CREATE OR REPLACE FUNCTION do_something( _an_input_var int ) RETURNS bool AS $$ DECLARE _a_variable int; BEGIN INSERT INTO tableA (col1, col2, col3) VALUES (0, 1, 2); INSERT INTO tableB (col1, col2, col3); VALUES (0, 1, 'whoops! not an integer'); -- The exception will cause the function to bomb, but the values -- inserted into "tableA" are not rolled back. RETURN True; END; $$ LANGUAGE plpgsql;

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  • What issues to consider when rolling your own data-backend for Silverlight / AJAX on non-ASP.NET ser

    - by Edward Tanguay
    I have read-only Silverlight and AJAX apps which read static text and XML files from a PHP/Apache server, which works very nicely with features such as asynchronous loading, lazy-loading only what I need for each page, loading in the background, developed a little query language to get a PHP script to create custom XML files etc. it's pragmatic read-only REST, and all works fast and fine for read-only sites. Now I want to also add the ability to write data from these apps to a database on the same PHP/Apache server. For those of you who have built similar data-access layers, what do I need to consider while building this, especially regarding security so that not just any client can write and alter my database, e.g.: check HTTP_USER_AGENT for security check REMOTE_ADDR for security require a special code for security, perhaps a list of TAN codes (such as banks use for online transactions) each which can only be used once, both the client and server have these I wonder if there is some kind of standard REST query I should lean on for e.g. building SQL-like statements in the URL parameters, e.g. http://www.thedatalayersite.com/query?insertinto=customers&... Any thoughts, notes from experience, ideas, gotchas, especially ideas on tightening down security in this endeavor would be helpful.

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  • Rolling back a git tree, fully or partially (single file) how to?

    - by Tzury Bar Yochay
    On a given server, I have a set of daemons each of which has its own configuration file. I would like to use git to manage the configuration files editing during time and always have the option to rollback to the "factory defaults" in regards to all files or a specific one. For instance, given the following structure: $ ls -l total 0 -rw-r--r-- 1 tzury tzury 0 2011-01-05 06:36 bar.conf -rw-r--r-- 1 tzury tzury 0 2011-01-05 06:36 baz.conf -rw-r--r-- 1 tzury tzury 0 2011-01-05 06:36 foo.conf Assuming all those .conf files are stored in a git repository, I want to be able to restore all files into their original shape (that would be the first git commit). Yet, I would also like to be able to rollback a specific file to the factory defaults, while others remain up to date.

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  • Writing a custom wpf 'rolling' plot control (are there any components with such functionality?)

    - by adrin
    I need a wpf plot control that would 'roll' (scroll) as data is fed to it (instead of stretching, etc). Unfortunately i didnt find a working component so now I am considering writing my own control (its plotting features need to be simple). Did anyone write a custom plot/chart control? Is it difficult? What container should I use (Canvas & ViewBox?) so that it is reasonably fast, easy to write and scales as window is resized?

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  • Code to generate random numbers in C++

    - by user1678927
    Basically I have to write a program to generate random numbers to simulate the rolling of a pair of dice. This program should be constructed in multiple files. The main function should be in one file, the other functions should be in a second source file, and their prototypes should be in a header file. First I write a short function that returns a random value between 1 and 6 to simulate the rolling of a single 6-sided die.Second, i write a function that pretends to roll a pair of dice by calling this function twice. My program starts by asking the user how many rolls should be made. Then I write a function to simulate rolling the dice this many times, keeping a count of exactly how many times the values 2,3,4,5,6,7,8,9,10,11,12(each number is the sum of a pair of dice) occur in an array. Later I write a function to display a small bar chart using these counts that ideally would look something like below for a sample of 144 rolls, where the number of asterisks printed corresponds to the count: 2 3 4 5 6 7 8 9 10 11 12 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Next, to see how well the random number generator is doing, I write a function to compute the average value rolled. Compare this to the ideal average of 7. Also, print out a small table showing the counts of each roll made by the program, the ideal count based on the frequencies above given the total number of rolls, and the difference between these values in separate columns. This is my incomplete code so far: "Compiler visual studio 2010" int rolling(){ //Function that returns a random value between 1 and 6 rand(unsigned(time(NULL))); int dice = 1 + (rand() %6); return dice; } int roll_dice(int num1,int num2){ //it calls 'rolling function' twice int result1,result2; num1 = rolling(); num2 = rolling(); result1 = num1; result2 = num2; return result1,result2; } int main(void){ int times,i,sum,n1,n2; int c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11;//counters for each sum printf("Please enter how many times you want to roll the dice.\n") scanf_s("%i",&times); I pretend to use counters to count each sum and store the number(the count) in an array. I know i need a loop (for) and some conditional statements (if) but m main problem is to get the values from roll_dice and store them in n1 and n2 so then i can sum them up and store the sum in 'sum'.

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  • Do I need "cube subclasses" to represent the blocks in a Minecraft-like world?

    - by stighy
    I would like to try to develop a very simple game like Minecraft for my own education. My main problem at the moment is figuring out how to model classes that represent the world, which will be made of blocks of various types (such as dirt, stone and sand). I am thinking of creating the following class structure: Cube (with proprerties like color, strength, flammable, gravity) with subclasses: Dirt Stone Sand et cetera My question is, do I need the Cube subclasses or a single class Cube sufficient?

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  • UDK: Toggle Material on Brushes?

    - by user50300
    I'm attempting to change / toggle the material that's applied to a BSP brush. I've seen where it's possible on static meshes, but I can't seem to get it to work on brushes. Below is an example scenario. The ground (BSP Brush) is covered in a stone material The player hits a trigger. A new "moss" material is applied to the brush, removing the old stone material. Any assistance you could offer would be greatly appreciated.

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  • What exactly is an invalid HTTP_HOST header

    - by rolling stone
    I've implemented Django's relatively new allowed hosts setting, which is meant to prevent attackers from submitting requests with a fake HTTP Host header. Since adding that setting, I now get anywhere from 20-100 emails a day notifying me of invalid HTTP_HOST headers. I've copied in an example of a typical error message below. I'm hosting my site on EC2, and am relatively new to setting up/maintaining a server, so my question is what exactly is happening here, and what is the best way to manage these invalid and I assume malicious requests? [Django] ERROR: Invalid HTTP_HOST header: 'www.launchastartup.com'.You may need to add u'www.launchastartup.com' to ALLOWED_HOSTS.

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  • Storing large array of tiles, but allowing easy access to data

    - by Cyral
    I've been thinking about this for a while. I have a 2D tile bases platformer in XNA with a large array of tile data, I've been running into memory problems with large maps. (I will add chunks soon!) Currently, Each tile contains an Item along with other properties like how its rotated, if it has forground / background, etc. An Item is static and has properties like the name, tooltip, type of item, how much light it emits, the collision it does to player, etc. Examples: public class Item { public static List<Item> Items; public Collision blockCollisionType; public string nameOfItem; public bool someOtherVariable,etc,etc public static Item Air public static Item Stone; public static Item Dirt; static Item() { Items = new List<Item>() { (Stone = new Item() { nameOfItem = "Stone", blockCollisionType = Collision.Solid, }), (Air = new Item() { nameOfItem = "Air", blockCollisionType = Collision.Passable, }), }; } } Would be an Item, The array of Tiles would contain a Tile for each point, public class Tile { public Item item; //What type it is public bool onBackground; public int someOtherVariables,etc,etc } Now, Most would probably use an enum, or a form of ID to identify blocks. Well my system is really nice just to find out about an item. I can simply do tiles[x,y].item.Name To get the name for example. I realized my Item property of the tile is over 1000 Bytes! Wow! What I'm looking for is a way to use an ID (Int or byte depending on how many items) instead of an Item but still have a method for retreiving data about the type of item a tile contains.

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  • Running game, leaving game and continuing animation

    - by Madrusec
    I have been trying to learn some Actionscript recently and have been trying to run an interactive story that at one point turns into an extremel simple shooter game. After the player either wins or looses, then he/she is taken to the rest of the animated story. So I have everything up to the point where the games runs (successfully) but for some reason I am unable to have flash run the rest of the frames, most of which have no code at all. This is the code for scene 1: stop (); import flash.display.MovieClip; import flash.events.MouseEvent; import flash.utils.Timer; import flash.events.TimerEvent; var stoneInGame:uint; var stoneMaker: Timer; var container_mc: MovieClip; var cursor:MovieClip; var score:int; var anxiety:int; var anxiety_mc :MovieClip = new mcAnxiety(); //stage.addChild( anxiety_mc ); function initializeGame():void { stoneInGame = 10; stoneMaker = new Timer(1000, stoneInGame); container_mc = new MovieClip(); addChild(container_mc); container_mc.addChild(anxiety_mc); anxiety_mc.x = 497; anxiety_mc.y = 360; stoneMaker.addEventListener(TimerEvent.TIMER, createStones); stoneMaker.start(); cursor = new Cursor(); addChild(cursor); cursor.enabled = false; Mouse.hide(); stage.addEventListener(MouseEvent.MOUSE_MOVE, dragCursor); score = 0; anxiety = anxiety_mc.totalFrames; anxiety_mc.gotoAndStop(anxiety); } function dragCursor(event:MouseEvent):void { cursor.x = this.mouseX; cursor.y = this.mouseY; } function createStones(event:TimerEvent):void { var stone:MovieClip; stone = new Stone(); stone.x = Math.random() * stage.stageWidth; stone.y = Math.random() * stage.stageHeight; container_mc.addChild(stone); } function increaseScore():void { score ++; if(score >= stoneInGame) { dragCursor.stop(); createStones.stop(); stoneMaker.stop(); trace("you wind!"); } } function decreaseAnxiety():void { anxiety--; if(anxiety <= 0) { stoneMaker.stop(); trace("you lose!"); } else { anxiety_mc.gotoAndStop(anxiety); } increaseScore(); } initializeGame(); So what I tried to do was adding gotoAndPlay() inside both the decreaseAnxiety and increaseScore functions after the trace statements and referenced a frame where I have more keyframes that continue a story. However, Flash just goes back to the beginning of the timeline and I even the functions that change and control the cursor seem to be running. This leads me to believe that I need to make sure that I tell flash o stup running certain functions before jumping to another frame. However, it seems to me that I would still have the same issue and not be able to continue in the timeline. Is there something I am missing? How can I jump out of all this code once the game finishes and simply continue playing the rest of the frames? Any pointers would be greatly appreciated. Thank you

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  • Logging Application Block

    - by Gordon Carpenter-Thompson
    I'm using the Logging Application Block in my ASP.NET application and want to convert the application to a Sharepoint WebPart. It all works fine as long as I change: <trust level="WSS_Minimal" originUrl="" /> to <trust level="Full" originUrl="" /> If not I get an exception in the logs: Failed to add webpart *************255Fcatalogs%252Fwp%252FSearchWebPart%252Ewebpart;SearchWebPart. Exception Microsoft.SharePoint.WebPartPages.WebPartPageUserException: The type initializer for 'Microsoft.Practices.EnterpriseLibrary.Logging.Logger' threw an exception. ---> System.TypeInitializationException: The type initializer for 'Microsoft.Practices.EnterpriseLibrary.Logging.Logger' threw an exception. ---> System.TypeInitializationException: The type initializer for 'Microsoft.Practices.EnterpriseLibrary.Common.Configuration.SystemConfigurationSource' threw an exception. ---> System.Security.SecurityException: Request for the permission of type 'System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neut... ...ral, PublicKeyToken=b77a5c561934e089' failed. at System.Security.CodeAccessSecurityEngine.Check(Object demand, StackCrawlMark& stackMark, Boolean isPermSet) at System.Security.CodeAccessPermission.Demand() at System.AppDomainSetup.VerifyDir(String dir, Boolean normalize) at System.AppDomainSetup.get_ConfigurationFile() at Microsoft.Practices.EnterpriseLibrary.Common.Configuration.SystemConfigurationSourceImplementation..ctor(Boolean refresh) at Microsoft.Practices.EnterpriseLibrary.Common.Configuration.SystemConfigurationSource..cctor() The action that failed was: Demand The type of the first permission that failed was: System.Security.Permissions.FileIOPermission The first permission that failed was: <IPermission class="System.Security.Permissions.FileIOPermi... ...ssion, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" PathDiscovery="D:\Inetpub\wwwroot\wss\VirtualDirectories\8686\web.config"/> The demand was for: <IPermission class="System.Security.Permissions.FileIOPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" PathDiscovery="D:\Inetpub\wwwroot\wss\VirtualDirectories\8686\web.config"/> The granted set of the failing assembly was: <PermissionSet class="System.Security.PermissionSet" version="1"> <IPermission class="System.Security.Permissions.SecurityPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Flags="Execution"/> <IPermission class="System.Security.Permissions.StrongNameIdentityPermis... ...sion, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" PublicKeyBlob="0024000004800000940000000602000000240000525341310004000001000100257FAE170ABB2AB4A8EF914DFEA757F7DB8C221F01850FC8753A4C6585C0B07749DA33DF4D64A721A070E7CDCDEFC8C786E3626418389BCF461E4300E6F4C477BE5CE64AD12C29D517208D6BA627D9F73A9066B7638BE1FEE3EABE6C3E537B546CB3B5DE5E436F95278BB1E9DBDE85C2A6B624010A8073841D467CC7A0A0C6C8" Name="Microsoft.Practices.EnterpriseLibrary.Common" AssemblyVersion="3.1.0.0"/> <IPermission class="System.Security.Permissions.UrlIdentityPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Url="file:///D:/Inetpub/wwwroot/wss/VirtualDirectories/8686/bin/Microsoft.Practices.EnterpriseLibrary.Common.DLL"/> <IPe... ...rmission class="System.Security.Permissions.ZoneIdentityPermission, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Zone="MyComputer"/> <IPermission class="System.Web.AspNetHostingPermission, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" version="1" Level="Minimal"/> <IPermission class="Microsoft.SharePoint.Security.WebPartPermission, Microsoft.SharePoint.Security, Version=12.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" version="1" Connections="True"/> </PermissionSet> The assembly or AppDomain that failed was: Microsoft.Practices.EnterpriseLibrary.Common, Version=3.1.0.0, Culture=neutral, PublicKeyToken=a646907c4a695009 The Zone of the assembly that failed was: MyComputer The Url of the assem... ...bly that failed was: file:///D:/Inetpub/wwwroot/wss/VirtualDirectories/8686/bin/Microsoft.Practices.EnterpriseLibrary.Common.DLL --- End of inner exception stack trace --- at Microsoft.Practices.EnterpriseLibrary.Common.Configuration.SystemConfigurationSource..ctor() at Microsoft.Practices.EnterpriseLibrary.Common.Configuration.ConfigurationSourceFactory.Create() at Microsoft.Practices.EnterpriseLibrary.Logging.Logger..cctor() --- End of inner exception stack trace --- at Microsoft.Practices.EnterpriseLibrary.Logging.Logger.Write(LogEntry log) at com.okana.sharepoint.SearchWebPart.OnLoad(EventArgs e) at System.Web.UI.Control.LoadRecursive() at System.Web.UI.Control.AddedControl(Control control, Int32 index) at System.Web.UI.ControlCollection.Add(Con... ...trol child) at System.Web.UI.WebControls.WebParts.WebPartManager.WebPartManagerControlCollection.AddWebPartHelper(WebPart webPart) at System.Web.UI.WebControls.WebParts.WebPartManager.WebPartManagerControlCollection.AddWebPart(WebPart webPart) at System.Web.UI.WebControls.WebParts.WebPartManager.AddWebPart(WebPart webPart) at System.Web.UI.WebControls.WebParts.WebPartManagerInternals.AddWebPart(WebPart webPart) at Microsoft.SharePoint.WebPartPages.SPWebPartManager.AddWebPartWithRetry(WebPart webPart) at Microsoft.SharePoint.WebPartPages.SPWebPartManager.AddDynamicWebPart(WebPart webPart) at Microsoft.SharePoint.WebPartPages.SPWebPartManager.LoadWebPart(WebPart aspWebPart, String zoneId, Int32 zoneIndex, Boolean isClosed) at Microsoft.SharePoint.WebPartPages.... ...SPWebPartManager.AddWebPartInternalShared(WebPart webPart) at Microsoft.SharePoint.WebPartPages.SPWebPartManager.AddWebPartInternal(SPSupersetWebPart superset, Boolean throwIfLocked) --- End of inner exception stack trace --- at Microsoft.SharePoint.WebPartPages.SPWebPartManager.AddWebPartInternal(SPSupersetWebPart superset, Boolean throwIfLocked) at Microsoft.SharePoint.WebPartPages.SPWebPartManager.AddWebPartInternal(SPSupersetWebPart superset) at Microsoft.SharePoint.WebPartPages.WebPartQuickAdd.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) My log configuration is this: <loggingConfiguration name="Logging Application Block" tracingEnabled="true" defaultCategory="General" logWarningsWhenNoCategoriesMatch="true"> <listeners> <add fileName="XAE.log" rollSizeKB="0" timeStampPattern="yyyy-MM-dd" rollFileExistsBehavior="Overwrite" rollInterval="Day" formatter="Text Formatter" header="" footer="" listenerDataType="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.RollingFlatFileTraceListenerData, Microsoft.Practices.EnterpriseLibrary.Logging, Version=3.1.0.0, Culture=neutral" traceOutputOptions="None" type="Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.RollingFlatFileTraceListener, Microsoft.Practices.EnterpriseLibrary.Logging, Version=3.1.0.0, Culture=neutral" name="Rolling Flat File Trace Listener" /> <add fileName="IDOL.log" rollSizeKB="0" timeStampPattern="yyyy-MM-dd" rollFileExistsBehavior="Overwrite" rollInterval="Day" formatter="Text Formatter" header="" footer="" listenerDataType="Microsoft.Practices.EnterpriseLibrary.Logging.Configuration.RollingFlatFileTraceListenerData, Microsoft.Practices.EnterpriseLibrary.Logging, Version=3.1.0.0, Culture=neutral" traceOutputOptions="None" type="Microsoft.Practices.EnterpriseLibrary.Logging.TraceListeners.RollingFlatFileTraceListener, Microsoft.Practices.EnterpriseLibrary.Logging, Version=3.1.0.0, Culture=neutral" name="IDOL Rolling Flat File Trace Listener" /> </listeners> <formatters> <add template="{timestamp(local)} : {category} : {message}" type="Microsoft.Practices.EnterpriseLibrary.Logging.Formatters.TextFormatter, Microsoft.Practices.EnterpriseLibrary.Logging, Version=3.1.0.0, Culture=neutral" name="Text Formatter" /> </formatters> <categorySources> <!-- For any log entries that you wish to suppress set "All" to "Off" --> <add switchValue="All" name="Communication"> <listeners> <add name="Rolling Flat File Trace Listener" /> </listeners> </add> <add switchValue="All" name="Debug"> <listeners> <add name="Rolling Flat File Trace Listener" /> </listeners> </add> <add switchValue="All" name="Exception"> <listeners> <add name="Rolling Flat File Trace Listener" /> </listeners> </add> <add switchValue="All" name="General"> <listeners> <add name="Rolling Flat File Trace Listener" /> </listeners> </add> <add switchValue="All" name="Warning"> <listeners> <add name="Rolling Flat File Trace Listener" /> </listeners> </add> <add switchValue="All" name="IDOL"> <listeners> <add name="IDOL Rolling Flat File Trace Listener" /> </listeners> </add> </categorySources> <specialSources> <allEvents switchValue="All" name="All Events" /> <notProcessed switchValue="All" name="Unprocessed Category" /> <errors switchValue="All" name="Logging Errors &amp; Warnings"> <listeners> <add name="Rolling Flat File Trace Listener" /> </listeners> </errors> </specialSources> </loggingConfiguration> Clearly this is because it's trying to create the log files and WSS_Minimal doesn't allow this. Is there a simple way to disable all logging for now? Removing the logging is problematic as it's used in the underlying libraries. I have tried setting all switchValue="All" to "Off" but it still throws the exception even though nothing should be logged

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  • How to do the Geometry Wars gravity well effect

    - by Mykel Stone
    I'm not talking about the background grid here, I'm talking about the swirly particles going around the Gravity Wells! I've always liked the effect and decided it'd be a fun experiment to replicate it, I know GW uses Hooke's law all over the place, but I don't think the Particle-to-Well effect is done using springs, it looks like a distance-squared function. Here is a video demonstrating the effect: http://www.youtube.com/watch?v=YgJe0YI18Fg I can implement a spring or gravity effect on some particles just fine, that's easy. But I can't seem to get the effect to look similar to GWs effect. When I watch the effect in game it seems that the particles are emitted in bunches from the Well itself, they spiral outward around the center of the well, and eventually get flung outward, fall back towards the well, and repeat. How does he make the particles spiral outward when spawned? How does he keep the particle bunches together when near the Well but spread away from each other when they're flung outward? How does he keep the particles so strongly attached to the Well?

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  • Logarithmic spacing of FFT bins

    - by Mykel Stone
    I'm trying to do the examples within the GameDev.net Beat Detection article ( http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html ) I have no issue with performing a FFT and getting the frequency data and doing most of the article. I'm running into trouble though in the section 2.B, Enhancements and beat decision factors. in this section the author gives 3 equations numbered R10-R12 to be used to determine how many bins go into each subband: R10 - Linear increase of the width of the subband with its index R11 - We can choose for example the width of the first subband R12 - The sum of all the widths must not exceed 1024 He says the following in the article: "Once you have equations (R11) and (R12) it is fairly easy to extract 'a' and 'b', and thus to find the law of the 'wi'. This calculus of 'a' and 'b' must be made manually and 'a' and 'b' defined as constants in the source; indeed they do not vary during the song." However, I cannot seem to understand how these values are calculated...I'm probably missing something simple, but learning fourier analysis in a couple of weeks has left me Decimated-in-Mind and I cannot seem to see it.

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  • Logarithmic spacing of FFT subbands

    - by Mykel Stone
    I'm trying to do the examples within the GameDev.net Beat Detection article ( http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html ) I have no issue with performing a FFT and getting the frequency data and doing most of the article. I'm running into trouble though in the section 2.B, Enhancements and beat decision factors. in this section the author gives 3 equations numbered R10-R12 to be used to determine how many bins go into each subband: R10 - Linear increase of the width of the subband with its index R11 - We can choose for example the width of the first subband R12 - The sum of all the widths must not exceed 1024 He says the following in the article: "Once you have equations (R11) and (R12) it is fairly easy to extract 'a' and 'b', and thus to find the law of the 'wi'. This calculus of 'a' and 'b' must be made manually and 'a' and 'b' defined as constants in the source; indeed they do not vary during the song." However, I cannot seem to understand how these values are calculated...I'm probably missing something simple, but learning fourier analysis in a couple of weeks has left me Decimated-in-Mind and I cannot seem to see it.

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  • Need help with ColdFusion and ASP.NET site [closed]

    - by Michael Stone
    To begin, I wasn't too sure how to title this.. I've got a few questions. First off, I've got a very big site that's in ColdFusion and we've been migrating to ASP.NET C# 4.0 the last 8 months. I've got a team of 7 programmers and no one can seem to figure out these answers, not even our senior C# programmer. We're using Team Foundation Server and we can't figure out how to only push up one small change at time. Right now we're stuck to publishing the entire site and it's causing serious issues. We've currently got the site as a Project and not a Website. We're wondering if that's one issue. I actually think it might be a problem. We're also dealing with an issue where we can't access our regular folders with relative paths. So we're first developing our admin side in .NET and We've got our regular site and then we've got another site within that for our .NET admin tools. By site, I'm referring to them actually being Sites in IIS. This also creates a problem for us when we're creating tools that upload images and want to store them and access them from our parent Site. I'd very much appreciate any advice on how to go about this in the most standardized way. So what I'm hoping for is advise on: -Publishing and managing a site/project in Team Foundation Server. Being able to push up one fix at a time if needed would be GREAT! -Any help figuring out the issuing referencing folders from my .NET child site to my parent ColdFusion site using regular relative paths. "/a/images/b/" would be nice nice instead of only being able to do "/b/images/" We're using ColdFusion 8, C# Asp.NET 4.0/Entity Framework/POCO Templates, and a Windows 2008 R2 Server. Thank you in advance for any help.

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • Get application names with specific permission

    - by rolling.stones
    I want list of all applications installed on the device which use a specific permission like INTERNET. i am using this code , but not able to retrieve results , please help . private ArrayList<String> getInstalledApps(Context context) { ArrayList<String> results = new ArrayList<String>(); PackageManager packageManager = context.getPackageManager(); List<PackageInfo> applist = packageManager.getInstalledPackages(0); Iterator<PackageInfo> it = applist.iterator(); while (it.hasNext()) { PackageInfo pk = (PackageInfo) it.next(); if (PackageManager.PERMISSION_GRANTED == packageManager.checkPermission(Manifest.permission.INTERNET, pk.packageName)) results.add("" + pk.applicationInfo.loadLabel(packageManager)); } for (int i = 0; i <= results.size(); i++) { Log.v("app using internet = ", results.toString()); } return results; } Thanks in advance. Any help accepted :)

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  • Texturing a mesh generated from voxel data

    - by Minja
    I have implemented the Marching Cubes algorithm to display an isosurface based on voxel data. Currently, it is displayed with triplanar texturing. I'm working with unity, so I have a material with the triplanar shader attached. Now, the whole isosurface is rendered using this material. And thats my problem: I want the texture to represent the voxel data. I'm storing a material value for every point in the grid, and based on this value, I want the texture of the isosurface to change. Sadly, I have no clue how to do this. So if the voxel is sand, I want sand to be displayed; if it's stone, then there should be stone. Right now, everything is displayed as sand. Thanks in advance!

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  • Java 2D Tile Collision

    - by opiop65
    I have been working on a way to do collision detection forever, and just can't figure it out. Here's my simple 2D array: for (int x = 0; x < 16; x++) { for (int y = 0; y < 16; y++) { map[x][y] = AIR; if(map[x][y] == AIR) { air.draw(x * tilesize, y * tilesize); } } } for (int x = 0; x < 16; x++) { for (int y = 6; y < 16; y++) { map[x][y] = GRASS; if(map[x][y] == GRASS) { grass.draw(x * tilesize, y * tilesize); } } } for (int x = 0; x < 16; x++) { for (int y = 8; y < 16; y++) { map[x][y] = STONE; if(map[x][y] == STONE) { stone.draw(x * tilesize, y * tilesize); } } } I want to do it with rectangles, and using the intersect() method, but how would I go about adding rectangles to all the tiles? Edit: My player moves like this: if(input.isKeyDown(Input.KEY_W)) { shiftY -= delta * speed; idY = (int) shiftY; if(shift == true) { shiftY -= delta * runspeed; } if(isColliding == true) { shiftY += delta * speed; } } if(input.isKeyDown(Input.KEY_S)) { shiftY += delta * speed; idY = (int) shiftY; if(shift == true) { shiftY += delta * runspeed; } if(isColliding == true) { shiftY -= delta * speed; } } if (input.isKeyDown(Input.KEY_A)) { steve = left; shiftX -= delta * speed; idX = (int) shiftX; if(shift == true) { shiftX -= delta * runspeed; } if(isColliding == true) { shiftX += delta * speed; } } if (input.isKeyDown(Input.KEY_D)) { steve = right; shiftX += delta * speed; idX = (int) shiftX; if(shift == true) { shiftX += delta * runspeed; } if(isColliding == true) { shiftX -= delta * speed; } } (I have tried my own collision code, but its horrible. Doesn't work in the slightest)

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  • SQL SERVER – How to Roll Back SQL Server Database Changes

    - by Pinal Dave
    In a perfect scenario, no unexpected and unplanned changes occur. There are no unpleasant surprises, no inadvertent changes. However, even with all precautions and testing, there is sometimes a need to revert a structure or data change. One of the methods that can be used in this situation is to use an older database backup that has the records or database object structure you want to revert to. For this method, you have to have the adequate full database backup and a tool that will help you with comparison and synchronization is preferred. In this article, we will focus on another method: rolling back the changes. This can be done by using: An option in SQL Server Management Studio T-SQL, or ApexSQL Log The first two solutions have been described in this article The disadvantages of these methods are that you have to know when exactly the change you want to revert happened and that all transactions on the database executed in a specific time range are rolled back – the ones you want to undo and the ones you don’t. How to easily roll back SQL Server database changes using ApexSQL Log? The biggest challenge is to roll back just specific changes, not all changes that happened in a specific time range. While SQL Server Management Studio option and T-SQL read and roll forward all transactions in the transaction log files, I will show you a solution that finds and scripts only the specific changes that match your criteria. Therefore, you don’t need to worry about all other database changes that you don’t want to roll back. ApexSQL Log is a SQL Server disaster recovery tool that reads transaction logs and provides a wide range of filters that enable you to easily rollback only specific data changes. First, connect to the online database where you want to roll back the changes. Once you select the database, ApexSQL Log will show its recovery model. Note that changes can be rolled back even for a database in the Simple recovery model, when no database and transaction log backups are available. However, ApexSQL Log achieves best results when the database is in the Full recovery model and you have a chain of subsequent transaction log backups, back to the moment when the change occurred. In this example, we will use only the online transaction log. In the next step, use filters to read only the transactions that happened in a specific time range. To remove noise, it’s recommended to use as many filters as possible. Besides filtering by the time of the transaction, ApexSQL Log can filter by the operation type: Table name: As well as transaction state (committed, aborted, running, and unknown), name of the user who committed the change, specific field values, server process IDs, and transaction description. You can select only the tables affected by the changes you want to roll back. However, if you’re not certain which tables were affected, you can leave them all selected and once the results are shown in the main grid, analyze them to find the ones you to roll back. When you set the filters, you can select how to present the results. ApexSQL Log can automatically create undo or redo scripts, export the transactions into an XML, HTML, CSV, SQL, or SQL Bulk file, and create a batch file that you can use for unattended transaction log reading. In this example, I will open the results in the grid, as I want to analyze them before rolling back the transactions. The results contain information about the transaction, as well as who and when made it. For UPDATEs, ApexSQL Log shows both old and new values, so you can easily see what has happened. To create an UNDO script that rolls back the changes, select the transactions you want to roll back and click Create undo script in the menu. For the DELETE statement selected in the screenshot above, the undo script is: INSERT INTO [Sales].[PersonCreditCard] ([BusinessEntityID], [CreditCardID], [ModifiedDate]) VALUES (297, 8010, '20050901 00:00:00.000') When it comes to rolling back database changes, ApexSQL Log has a big advantage, as it rolls back only specific transactions, while leaving all other transactions that occurred at the same time range intact. That makes ApexSQL Log a good solution for rolling back inadvertent data and schema changes on your SQL Server databases. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: ApexSQL

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  • Where are my date ranges in Analytics coming from?

    - by Jeffrey McDaniel
    In the P6 Reporting Database there are two main tables to consider when viewing time - W_DAY_D and W_Calendar_FS.  W_DAY_D is populated internally during the ETL process and will provide a row for every day in the given time range. Each row will contain aspects of that day such as calendar year, month, week, quarter, etc. to allow it to be used in the time element when creating requests in Analytics to group data into these time granularities. W_Calendar_FS is used for calculations such as spreads, but is also based on the same set date range. The min and max day_dt (W_DAY_D) and daydate (W_Calendar_FS) will be related to the date range defined, which is a start date and a rolling interval plus a certain range. Generally start date plus 3 years.  In P6 Reporting Database 2.0 this date range was defined in the Configuration utility.  As of P6 Reporting Database 3.0, with the introduction of the Extended Schema this date range is set in the P6 web application. The Extended Schema uses this date range to calculate the data for near real time reporting in P6.  This same date range is validated and used for the P6 Reporting Database.  The rolling date range means if today is April 1, 2010 and the rolling interval is set to three years, the min date will be 1/1/2010 and the max date will be 4/1/2013.  1/1/2010 will be the min date because we always back fill to the beginning of the year. On April 2nd, the Extended schema services are run and the date range is adjusted there to move the max date forward to 4/2/2013.  When the ETL process is run the Reporting Database will pick up this change and also adjust the max date on the W_DAY_D and W_Calendar_FS. There are scenarios where date ranges affecting areas like resource limit may not be adjusted until a change occurs to cause a recalculation, but based on general system usage these dates in these tables will progress forward with the rolling intervals. Choosing a large date range can have an effect on the ETL process for the P6 Reporting Database. The extract portion of the process will pull spread data over into the STAR. The date range defines how long activity and resource assignment spread data is spread out in these tables. If an activity lasts 5 days it will have 5 days of spread data. If a project lasts 5 years, and the date range is 3 years the spread data after that 3 year date range will be bucketed into the last day in the date range. For the overall project and even the activity level you will still see the correct total values.  You just would not be able to see the daily spread 5 years from now. This is an important question when choosing your date range, do you really need to see spread data down to the day 5 years in the future?  Generally this amount of granularity years in the future is not needed. Remember all those values 5, 10, 15, 20 years in the future are still available to report on they would be in more of a summary format on the activity or project.  The data is always there, the level of granularity is the decision.

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  • x.gif in Apache logs

    - by T. Stone
    I manage a Django site where we host the media on a subdomain. There shouldn't be any requests for media to the main domain. However I keep seeing these requests for "x.gif" showing up in the access logs on the domain that's handled by WSGI (not the media domain). Can anyone explain what this is? X.X.X.X - - [08/Mar/2010:10:04:00 -1000] "GET / HTTP/1.1" 200 3724 X.X.X.X - - [08/Mar/2010:10:04:10 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:10 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:10 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:10 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:51 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:52 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:52 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:52 -1000] "GET /x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:56 -1000] "GET /contact/ HTTP/1.1" 200 7196 X.X.X.X - - [08/Mar/2010:10:04:58 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:04:58 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:00 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:00 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:00 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:00 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:01 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:01 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:01 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:01 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:02 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:02 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:02 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:02 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:03 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:03 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:03 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:04 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:04 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:04 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:04 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:05 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:05 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:05 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:05 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:06 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:06 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:06 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653 X.X.X.X - - [08/Mar/2010:10:05:06 -1000] "GET /contact/x.gif HTTP/1.1" 404 2653

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  • How can I unify my email, calendar and tasks (2 exchange accounts + 1 gmail)

    - by Assaf Stone
    This is my situation: I work as a consultant, and thus work out of multiple computers: my work-laptop a desktop at my primary client my desktop at home an android smartphone an android tablet Likewise, I have multiple accounts: A Microsoft Exchange (2010 AFAIK) account A Microsoft Exchange (2007 AFAIK) account A gmail account The most important thing I need is the ability to have events in one calendar affect the free / busy status of all other accounts (so that if I am busy on Monday 9am with an event from my employer's account, it will show that time as busy in my client's account, and in the gmail account. Second thing I need is a unified view of all of my accounts' info: Appointments, email, tasks, and contacts (in that order of importance). I've already tried outlook synchronization tools such as gSyncit, to sync both exchange accounts with gmail, but this creates a mess when updating appointments (deleted appointments sometimes return, timestamps revert). Is there perhaps some way to at least synchronize the free/busy state in a way that all of my calendar apps / accounts will look there to see if I can be invited? Just solving that would be well worth my while. Thanks, Assaf

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  • Day 5 - Tada! My Game Menu Screen Graphics

    - by dapostolov
    So, tonight I took some time to mash up some graphics for my game menu screen. My artistic talent sucks...but here goes nothing...voila, my menu screen!! The Menu Screen The screen above is displaying 4 sprites, even though it looks like maybe 7... I guess one of the first things for me to test in the future is ... is it more memory efficient (and better frame rate) to draw one big background image OR tp paint the screen black, and place each sprite in set locations? To display the 4 sprites above, I borrowed my code from yesterday ... I know, tacky, but...I wanted to see it, feel it. Do you feel it? FEEL IT! (homer voice & shakes fist) Note: the menu items won't scale properly as it stands with this code, well pretty much they do nothing except look pretty... Paint.Net & Google Fun So how did I create that image above? Well, to create the background and 3 menu items I used Paint.Net. Basically, I scoured Google images for: a stone doorway, a stone pillar, an old book, a wizards hat, and...that's it pretty much it! I'll let you type in those searches and see if you can locate the images I used. I know, bad developer...but I figured since I modified the images considerably it doesn't count...well for a personal project it shouldn't count...*shrug* Anyhow, I extracted each key assest I wanted from each image and applied lots of matting, blurring, color changes, glow effects and such. Then, using my vivid imagination I placed / composed each of the layered assets into the mashed up the "scene" above. Pretty cool, eh? Hey, did you know, the cool mist effect is actually a fire rendition in Paint.net? I set it to black & white with opacity set next to nothing. I'm also very proud of the yellow "light" in the stone doorway. I drew that in and then applied gausian blur to it to give it the effect of light creeping out around the door and into the room...heheh. So did I achieve the dark, mysterious ritual as I stated in my design doc? I think I had a great stab at it! Maybe down the road I can get a real artist to crank out some quality graphics for the game... =) So, What's Next? Well, I don't have that animated brazier yet...however, I thought it would be even cooler if I can get that door pulsing that yellow light and it would be extremely cool to have the smoke / mist moving across the screen! Make the creative ideas stop!! (clutches head) haha! I'm having great fun working on this project =) I recommend others giving something like this a try, it's really fulfilling. OK. Tomorrow... I think I'm going to start creating some game / menu objects as per the design doc, maybe even get a custom mouse cursor up on the screen and handle a couple of mouse events, and lastly, maybe a feature to toggle a framerate display... D.

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