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  • Having to check collisions twice per game tic

    - by user22241
    I have vertically moving elevators (3 solid tiles wide) and static solid tiles. Each are separate entities and therefore have their own respective collision routines (to check for, and resolve, collisions with the main character) I check my vertical collisions after characters vertical movements and then horizontal collisions after horizontal movements. The problem is that I want my platform to kill the player if it squashes him from the top, and also if he's on a moving platform (that is moving up) that squashes him into a solid block. Correct behaviour, player on solid blocks being squashed from above by decending elevator Here is what happens. Gravity pushes character into solid block, solid block collision routine corrects characters position and sits him on the solid block which pushes him into the moving elevator, elevator routine then checks for collision and kills player. This assumes I am checking solid blocks first, then elevator collisions. However, if it's the other way around, this happens.... Incorrect behaviour, player on accending elevator gets pushed into solid blocks above Player is on an elevator moving up, gravity pushes him into the elevator, solid block CD routine detects no collision, no action taken. Elevator CD routine detects character has been pushed into elevator by gravity, corrects this by moving character up and sitting him on the elevator and pushes him into the solid blocks above, however the solid block vertical routine has now already run for this tic, so the game continues and the next solid block collision that is encountered is the horizontal routine. This detects a collision and moves the character out of the collision to the left or right of the block which looks odd to say the least (character should get killed here). The only way I've managed to get this working correctly is by running the solid block CD, then the elevator CD, then the solid block CD again straight after. This is clearly wasteful but I can't figure out how else to do this. Any help would be appreciated.

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  • State of Texas delivers Private Cloud Services powered by Oracle Technology

    - by Anand Akela
    State of Texas moved to private cloud infrastructure and delivering Infrastructure as a Service , Database as a Service and other Platform as a Service offerings to their 28 state agencies. Todd Kimbriel, Director of eGovernment Division at State of Texas attended Oracle Open World and talked with Oracle's John Foley about their private cloud services offering. Later, Todd participated in the keynote panel of Database as a Service Online Forum> along with Carl Olofson,IDC analyst , Juan Loaiza,SVP Oracle and couple of other Oracle customers. He discussed the IT challenges of  government organizations like state of Texas and the benefits of transitioning to Private cloud including database as a service .

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  • Solid Edge ST6 - 2D Modeling: dimensions

    - by juFo
    I'm currently making some 2D drawings in Solid Edge ST6. I have several circles which I need to change so that they have an equal diameter and equal space between both circles, etc... Currently my drawing looks a bit messy with all the dimensions that I use: I use the Smart Dimension tool and the Distance Between tool but I have no clue to make my drawing more readable by adding less dimensions. Is there a way to copy/paste dimensions or let a circle follow the dimensions of one other circle? I hope you understand the question. Thanks in advance (I could not find anything about Solid Edge, so I hope superuser is the correct place to ask.)

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  • script engine with no global environment (java)

    - by user1886930
    I am curious about how global variables are handled by script engines. I am looking for a script engine that does not preserve the state of global variables upon invocation. Are there such engines out there? We are looking for a scripting language we can use under the script engine API for Java. When making multiple invocations of a script engine, top-level calls to eval() or evaluate() method preserves the state of global variables, meaning that consequent calls to eval() will use the global variables as they were left by the last invocation. Is there a script engine that does not preserve the state, or provides the ability to reset the state, so that global variables are at their initial state every time the script engine is invoked?

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  • SNMP closed state in CentOS

    - by anksoWX
    I'm having a problem here, I've added to my IPtables rules this: -A INPUT -p tcp -m state --state NEW -m tcp --dport 161 -j ACCEPT -A INPUT -p udp -m state --state NEW -m udp --dport 161 -j ACCEPT but when I scan with nmap or any other tool it says this: Not shown: 998 filtered ports PORT STATE SERVICE 22/tcp open ssh 161/tcp closed snmp also when I am doing: netstat -apn | grep snmpd tcp 0 0 127.0.0.1:199 0.0.0.0:* LISTEN 3669/snmpd<br> udp 0 0 0.0.0.0:161 0.0.0.0:* 3669/snmpd<br> unix 2 [ ] DGRAM 226186 3669/snmpd Also: service iptables status Table: filter Chain INPUT (policy ACCEPT) num target prot opt source destination 1 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 2 ACCEPT icmp -- 0.0.0.0/0 0.0.0.0/0 3 ACCEPT all -- 0.0.0.0/0 0.0.0.0/0 4 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:161 5 ACCEPT udp -- 0.0.0.0/0 0.0.0.0/0 state NEW udp dpt:161 6 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:22 7 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain FORWARD (policy ACCEPT) num target prot opt source destination 1 REJECT all -- 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Chain OUTPUT (policy ACCEPT) num target prot opt source destination Any idea what's going on? There is no UDP in closed/open state. what do I have to do?

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  • Pure functional programming and game state

    - by Fu86
    Is there a common technique to handle state (in general) in a functional programming language? There are solutions in every (functional) programming language to handle global state, but I want to avoid this as far as I could. All state in a pure functional manner are function parameters. So I need to put the whole game state (a gigantic hashmap with the world, players, positions, score, assets, enemies, ...)) as a parameter to all functions which wants to manipulate the world on a given input or trigger. The function itself picks the relevant information from the gamestate blob, do something with it, manipulate the gamestate and return the gamestate. But this looks like a poor mans solution for the problem. If I put the whole gamestate into all functions, there is no benefit for me in contrast to global variables or the imperative approach. I could put just the relevant information into the functions and return the actions which will be taken for the given input. And one single function apply all the actions to the gamestate. But most functions need a lot of "relevant" information. move() need the object position, the velocity, the map for collision, position of all enemys, current health, ... So this approach does not seem to work either. So my question is how do I handle the massive amount of state in a functional programming language -- especially for game development?

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  • State machine interpreters

    - by saadtaame
    I wrote my own state machine tool in C and at this point I'm faced with two choices for specifying state machines. Crafting a little language and writing a interpreter. Writing a compiler for that language. I know the advantages/disadvantages of each. I'd like to know what choices game programmers have made for their games. If you've used a state machine in your game in any form, I'd be interested in knowing how you did it.

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  • is it valid that a state machine can have more than one possible state for some transition?

    - by shankbond
    I have a requirement for a workflow which I am trying to model as a state machine, I see that there is more than one outcome of a given transition(or activity). Is it valid for a state machine to have more than one possible states, but only one state will be true at a given time? Note: This is my first attempt to model a state machine. Eg. might be: s1-t1-s2 s1-t1-s3 s1-t1-s4 where s1, s2, s3, s4 are states and t1 is transition/activity. A fictitious real world example might be: For a human, there can be two states: hungry, not hungry A basket can have only one item from: apple, orange. So, to model it we will have: hungry-pick from basket-apple found hungry-pick from basket-orange found apple found-eat-not hungry orange found-take juice out of it and then drink- not hungry

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  • Iptables state tracking

    - by complexgeek
    Hi there. I've just taken over administration of a fairly complex firewall ruleset for a firewall box running Fedora Core 12, and there's one thing about it that is puzzling me. When I run nmap on the gateway from outside the network, I see all the expected services, but also sunrpc on port 111. The INPUT chain has DEFAULT DROP set, and there is no rule allowing port 111. As best I can tell (watching the packet counters before/during/after the scan) it's being allowed by the rule: "-m state --state RELATED,ESTABLISHED -j ACCEPT" but I don't understand why a brand new TCP connection would be considered RELATED or ESTABLISHED. Any suggestions would be greatly appreciated. EDIT: Conntrack modules: nf_conntrack_netlink 14925 0 nfnetlink 3479 1 nf_conntrack_netlink nf_conntrack_irc 5206 1 nf_nat_irc nf_conntrack_proto_udplite 3138 0 nf_conntrack_h323 62110 1 nf_nat_h323 nf_conntrack_proto_dccp 6878 0 nf_conntrack_sip 16921 1 nf_nat_sip nf_conntrack_proto_sctp 11131 0 nf_conntrack_pptp 10673 1 nf_nat_pptp nf_conntrack_sane 5458 0 nf_conntrack_proto_gre 6574 1 nf_conntrack_pptp nf_conntrack_amanda 2796 1 nf_nat_amanda nf_conntrack_ftp 11741 1 nf_nat_ftp nf_conntrack_tftp 4665 1 nf_nat_tftp nf_conntrack_netbios_ns 1534 0 nf_conntrack_ipv6 18504 2 ipv6 279399 40 ip6t_REJECT,nf_conntrack_ipv6 INPUT chain on the filter table: -A INPUT -s 192.168.200.10/32 -p tcp -m tcp --dport 22 -m state --state NEW,ESTABLISHED -j ACCEPT -A INPUT -s 127.0.0.0/8 -i lo -j ACCEPT -A INPUT -p udp -m udp --sport 67:68 --dport 67:68 -j ACCEPT -A INPUT -d 192.168.200.5/32 -i eth0 -j ACCEPT -A INPUT -d 192.168.1.2/32 -i eth0 -j ACCEPT -A INPUT -d {public_ip}/32 -i ppp0 -p tcp -m multiport --dports 22,80,443 -j ACCEPT -A INPUT -d {public_ip}/32 -i ppp0 -p tcp -m multiport --sports 22,25,80,443 -j ACCEPT -A INPUT -d {public_ip}/32 -i ppp0 -p udp -m udp --dport 1194 -j ACCEPT -A INPUT -d {public_ip}/32 -i ppp0 -p udp -m udp --sport 1194 -j ACCEPT -A INPUT -d {public_ip}/32 -i ppp0 -p udp -m multiport --sports 53,123 -j ACCEPT -A INPUT -d {public_ip}/32 -i ppp0 -p icmp -m icmp --icmp-type 8 -j ACCEPT -A INPUT -i eth0 -m state --state NEW -j ACCEPT -A INPUT -d {public_ip}/32 -m state --state NEW -j ACCEPT -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT eth0 is connected to the internal network, eth3 is connected to an ADSL modem in bridge mode, ppp0 is the WAN connection tunneled over eth3.

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  • Scaling databases with cheap SSD hard drives

    - by Dennis Kashkin
    Hey guys! I hope that many of you are working with high traffic database-driven websites, and chances are that your main scalability issues are in the database. I noticed a couple of things lately: Most large databases require a team of DBAs in order to scale. They constantly struggle with limitations of hard drives and end up with very expensive solutions (SANs or large RAIDs, frequent maintenance windows for defragging and repartitioning, etc.) The actual annual cost of maintaining such databases is in $100K-$1M range which is too steep for me :) Finally, we got several companies like Intel, Samsung, FusionIO, etc. that just started selling extremely fast yet affordable SSD hard drives based on SLC Flash technology. These drives are 100 times faster in random read/writes than the best spinning hard drives on the market (up to 50,000 random writes per second). Their seek time is pretty much zero, so the cost of random I/O is the same as sequential I/O, which is awesome for databases. These SSD drives cost around $10-$20 per gigabyte, and they are relatively small (64GB). So, there seems to be an opportunity to avoid the HUGE costs of scaling databases the traditional way by simply building a big enough RAID 5 array of SSD drives (which would cost only a few thousand dollars). Then we don't care if the database file is fragmented, and we can afford 100 times more disk writes per second without having to spread the database across 100 spindles. . Is anybody else interested in this? I've been testing a few SSD drives and can share my results. If anybody on this site has already solved their I/O bottleneck with SSDs, I would love to hear your war stories! PS. I know that there are plenty of expensive solutions out there that help with scalability, for example the time proven RAM-based SANs. I want to be clear that even $50K is too expensive for my project. I have to find a solution that costs no more than $10K and does not take much time to implement.

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  • Adding more drives to a drive array

    - by Mystere Man
    I have a friend who has two servers, a Dell 1800 and an HP 350 ML G5, both have SAS drive arrays. The Dell is a 3.5" and the HP is a 2.5". They currently only have 3 drives in each array. We want to add additional drives, but they do not appear to have caddies, just "fake" covers. I haven't been able to take a good look at them, so I'm not sure what I need to do here. Are the "sockets" just there, and I can buy additional caddies and just stick them in? Or do I have to buy some kind of caddy adapter? Also, i'm thinking of just going 2.5" in the new server, so is there a 2.5" adapter caddy that will fit in the 3.5" chassis for the Dell, so I can use 2.5" drives in the 3.5" chassis? Can I buy 6GB/s drives and add them to the 3GB/s controller? The reason is that we're going to replace both computers in a year or so, and we want to bring the drives with. So rather than buy 3GB/s drives, we just want to buy 6GB/s drives so they can be used in the new server.

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  • Matched or unmatched drives for RAID arrays?

    - by Will
    Looking around there is conflciting information on this, with some strongly suggesting one or the other. From my understanding the issue with matched drives is that the wear on both drives is more or less the same, so the potential for the second drive failing with or very soon after the first is pretty high. People also claim matched drives give substianatally higher performance however assuming the unmatched drives are more or less the same (eg 2, 1 TB STATA II 7200rpm drives with 32MB cache), would the minor differences between say a Seagate and a Western Digital one (say one has a 128MB/s read rate, and the other a 150MB/s read rate, as well as I guess various other minor differences) actually cause any notable performance loss, ie potentialy worse than two matched 128MB/s drives, or does RAID not really care and give you essentially an optimal solution (eg upto 278MB/s total read speed for RAID 0 and 1) and similar for other RAID with more "unmatched" drives (5 and 1+0 come to mind as possibilities)? Also I couldnt find much info on how this is different on different RAID setups, eg RAID 0 or RAID 1, software or hardware RAID, etc. I'm assuming such things have an effect, and thats it's not all the same for RAID in general?

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  • Matched or unmatched drives for RAID arrays?

    - by Will
    Looking around there is conflciting information on this, with some strongly suggesting one or the other. From my understanding the issue with matched drives is that the wear on both drives is more or less the same, so the potential for the second drive failing with or very soon after the first is pretty high. People also claim matched drives give substianatally higher performance however assuming the unmatched drives are more or less the same (eg 2, 1 TB STATA II 7200rpm drives with 32MB cache), would the minor differences between say a Seagate and a Western Digital one (say one has a 128MB/s read rate, and the other a 150MB/s read rate, as well as I guess various other minor differences) actually cause any notable performance loss, ie potentialy worse than two matched 128MB/s drives, or does RAID not really care and give you essentially an optimal solution (eg upto 278MB/s total read speed for RAID 0 and 1) and similar for other RAID with more "unmatched" drives (5 and 1+0 come to mind as possibilities)? Also I couldnt find much info on how this is different on different RAID setups, eg RAID 0 or RAID 1, software or hardware RAID, etc. I'm assuming such things have an effect, and thats it's not all the same for RAID in general?

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  • Mount drives at `/drivename` from nautilus

    - by Anwar Shah
    I want to mount my other drives (mostly ntfs and fat) on /drivename by clicking on the drive icon in the nautilus side pane, where "drivename" refers to the label of the drive. By default nautilus (actually the udisks program) mounts drives in /media/ folder with drive name. How can I achieve this?. Note: Please do not suggest doing this by editing /etc/fstab file. I want this feature in nautilus and after clicking the drive should also be seen in the side pane. (should not be hidden). Edit: Seems to be some have misunderstood this. I don't want to mount in / but as /Main, where "Main" is the label of my ntfs partition. To make it clear, suppose I have two partitions named as "Work" and "Main". I want them to mount at /Work and /Main respectively, when clicked on their icon in nautilus

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  • Windows XP with Ubuntu 14.04 on 2 separate hard drives

    - by maplenet2
    I am new to Ubuntu. I have Windows XP Professional 32-bit on one 300GB IDE hard drive and Ubuntu 14.04 running on another 61GB IDE hard drive, and I cannot get my Windows XP to boot with Grub! When I select Windows XP from the boot menu, Grub just restarts my computer. The computer I have with those two hard drives is a Dell Optiplex GX240, so the hardware is old, and its BIOS won't let me change the boot priority on the two IDE hard drives. What can I do now? Is there a step I missed when installing Ubuntu? Can I edit Grub to boot Windows XP without messing with the BIOS? Do I have to downgrade to an older release of Ubuntu to make it work? I am willing to reinstall Ubuntu, if that's what it takes.

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  • How to remove all LVs VGs and Partitions On All Drives Before Installing 12.04

    - by Mark
    I have 2 hard drives that had been used for Ubuntu Server 11.10. Now I would like to start from scratch with 12.04 but I'm having some trouble with the existing logical volumes and volume groups. Erasing data during install looks like it's going to take days. Is there a quick and simple way to wipe out all volumes/groups/partitions so I can start with 2 empty drives? When I set this up on 11.04 it took me a while to learn how to do it and I've since forgotten most of what I learned. For what it's worth, I'm only using this box to try and learn about Linux. Thanks in advance, Mark

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  • Unable to Install GRUB in /dev/sda on raid drives

    - by Henry
    I'm trying to install 12.04LTS on a server but keep running into the unable to install grub error like so "Unable to Install GRUB in /dev/sda". The drives are in raid1 and I'm using fakeraid on a supermicro motherboard, which according to the manual is fully supported. I've tried installing both from USB and CD-R but still no luck. I'm not dual booting with any other OS, just using 2x320gb drives and have been choosing to install using the entire disk. Any ideas what I'm doing wrong or can do to fix this? Thanks

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  • How To Use USB Drives With the Nexus 7 and Other Android Devices

    - by Chris Hoffman
    The Nexus 7 may not have a lot of storage space – especially the original 8 GB model – but you can connect a USB drive to it if you want to watch videos or access other files. Unfortunately, Android doesn’t automatically mount USB drives by default. You’ll need to root your device to enable support for USB drives. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Can't open any of my drives/devices(not USB drive)

    - by Anontu
    I can't open any of my computer drives (:c/,:d/.....) Every time i tried to open the drives, the following notice appeared: (i'm new in Ask Ubuntu,so,i can't upload the snapshot,i need 10 reputations to do that) **Unable to access "__ Volume"** error mounting/dev/sda7at/media/MyPC/__Volume:Command-Line 'mount-t "ntfs"-o "uhelper=udisk2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177""/ dev/sda7""/media/MyPC/__Volume"' exited with non-zero exit status 14:The disk contains an unclean file system (0,0).| Metadata Kept in Windows cache,refused to mount. Failed to mount '/dev/sda7':Operation not permitted The NTFS partition is in an unsafe state.Please,resume and shutdown Windows fully(no hibernation or fast restarting),or mount the volume read-only with the 'ro' mount option. I have Windows side by side Ubuntu 13.04 in my computer and i have done (like-Shutting down Windows properly...) things as these in the notice. But it's not working.

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  • HP DL 380G7 Raid swap drives

    - by dean
    disks 0 and 1 are raid redundant (OS) and the remaining 6 drives are in raid 5 I believe. i would like to pull out disks 0 and 1 and install new drives to build a new OS. I need to be able to reinsert the old drives and reboot back to the original OS. (swap) I had a serious problem in the past attempting this. does the raid require (look for) the drives based on a serial number or something? just dont want to lose data. thanks

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