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  • Meaning of the free space indication in Deluge

    - by Tjae Beamon
    Recently I installed Ubuntu 12.0.4 using Wubi with my current Windows Vista. I have already installed all the 265 updates from the Ubuntu software center and downloaded Deluge from there. My hardrive is 80GB according to the disc usage analyzer. It also says 31.2 GB used and 47.8GB free. The confusion comes when I run Deluge. At the bottom it says 2.0GB free space. Is that 2.0GB just a size set from the torrent client and can be changed or am I limited to just that 2.0GB?

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  • matrix to transform unit cube to space defined by 8 arbitrary points

    - by aadster
    I asked a question relating to similar to this already, but I think this is a clearer objective of what Im trying to achieve.. or whether its possible at all! Im trying to find a transformation (matrix ideally) which would transform the 8 points of a 3d unit cube to 8 arbitrary points in space. The 8 target points have no known structure. e.g: My gut feeling is that a matrix is unable to provide this xform since the cube faces vertices can be concave.. but are there any other methods of transformation? Thanks!

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  • Why does Bing not show my adcenter ads though there is enough space

    - by gamma
    I created several campaigns using the MS adcenter. I'm targeting the whole world at any time with 2-3 placement texts per keyword group. The bids I placed are sometimes quite high, so they should get displayed. When I try to search for my keywords in Bing nothing gets displayed, though there is plenty of space for it. Bing mostly displays 2-3 ads, but the ones at the right side rather seldom. I'd like to know, how I can improve the fact that my ads are not being displayed - without increasing the bids any further.

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  • Update failing. Not enough space on /tmp

    - by KodeSeeker
    Im not being able to run update manager as I get the error saying that there is not enough free space in the /tmp directory. I've practically cleaned out the tmp directory but the error persists. Any help would be appreciated. here's df-h /dev/loop0 13G 11G 952M 92% / udev 2.0G 4.0K 2.0G 1% /dev tmpfs 785M 920K 784M 1% /run none 5.0M 0 5.0M 0% /run/lock none 2.0G 584K 2.0G 1% /run/shm /dev/sda6 20G 14G 6.4G 68% /host overflow 1.0M 16K 1008K 2% /tmp Thanks.

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  • LVM mirror attempt results in "Insufficient free space"

    - by MattK
    Attempting to add a disk to mirror an LVM volume on CentOS 7 always fails with "Insufficient free space: 1 extents needed, but only 0 available". Having searched for a solution, I have tried specifying disks, multiple logging options, adding 3rd log partition, but have not found a solution Not sure if I am making a rookie mistake, or there is something more subtle wrong (I am more familiar with ZFS, new to using LVM): # lvconvert -m1 centos_bi/home Insufficient free space: 1 extents needed, but only 0 available # lvconvert -m1 --corelog centos_bi/home Insufficient free space: 1 extents needed, but only 0 available # lvconvert -m1 --corelog --alloc anywhere centos_bi/home Insufficient free space: 1 extents needed, but only 0 available # lvconvert -m1 --mirrorlog mirrored --alloc anywhere centos_bi/home /dev/sda2 Insufficient free space: 1 extents needed, but only 0 available # lvconvert -m1 --corelog --alloc anywhere centos_bi/home /dev/sdi2 /dev/sda2 Insufficient free space: 1 extents needed, but only 0 available The two disks are of the same size, and have identical partition layouts via "sfdisk -d /dev/sdi part_table; sfdisk /dev/sda < part_table". The current configuration is detailed below. # pvs PV VG Fmt Attr PSize PFree /dev/sda1 centos_bi lvm2 a-- 496.00m 496.00m /dev/sda2 centos_bi lvm2 a-- 465.27g 465.27g /dev/sdi2 centos_bi lvm2 a-- 465.27g 0 # vgs VG #PV #LV #SN Attr VSize VFree centos_bi 3 3 0 wz--n- 931.02g 465.75g # lvs -a -o +devices LV VG Attr LSize Pool Origin Data% Move Log Cpy%Sync Convert Devices home centos_bi -wi-ao---- 391.64g /dev/sdi2(6050) root centos_bi -wi-ao---- 50.00g /dev/sdi2(106309) swap centos_bi -wi-ao---- 23.63g /dev/sdi2(0) # pvdisplay --- Physical volume --- PV Name /dev/sdi2 VG Name centos_bi PV Size 465.27 GiB / not usable 3.00 MiB Allocatable yes (but full) PE Size 4.00 MiB Total PE 119109 Free PE 0 Allocated PE 119109 --- Physical volume --- PV Name /dev/sda2 VG Name centos_bi PV Size 465.27 GiB / not usable 3.00 MiB Allocatable yes PE Size 4.00 MiB Total PE 119109 Free PE 119109 Allocated PE 0 --- Physical volume --- PV Name /dev/sda1 VG Name centos_bi PV Size 500.00 MiB / not usable 4.00 MiB Allocatable yes PE Size 4.00 MiB Total PE 124 Free PE 124 Allocated PE 0 # vgdisplay --- Volume group --- VG Name centos_bi System ID Format lvm2 Metadata Areas 3 Metadata Sequence No 10 VG Access read/write VG Status resizable MAX LV 0 Cur LV 3 Open LV 3 Max PV 0 Cur PV 3 Act PV 3 VG Size 931.02 GiB PE Size 4.00 MiB Total PE 238342 Alloc PE / Size 119109 / 465.27 GiB Free PE / Size 119233 / 465.75 GiB # lvdisplay --- Logical volume --- LV Path /dev/centos_bi/swap LV Name swap VG Name centos_bi LV Write Access read/write LV Creation host, time localhost, 2014-08-07 16:34:34 -0400 LV Status available # open 2 LV Size 23.63 GiB Current LE 6050 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 253:1 --- Logical volume --- LV Path /dev/centos_bi/home LV Name home VG Name centos_bi LV Write Access read/write LV Creation host, time localhost, 2014-08-07 16:34:35 -0400 LV Status available # open 1 LV Size 391.64 GiB Current LE 100259 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 253:2 --- Logical volume --- LV Path /dev/centos_bi/root LV Name root VG Name centos_bi LV Write Access read/write LV Creation host, time localhost, 2014-08-07 16:34:37 -0400 LV Status available # open 1 LV Size 50.00 GiB Current LE 12800 Segments 1 Allocation inherit Read ahead sectors auto - currently set to 256 Block device 253:0

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  • After using lvextend, I can't recover unused space

    - by Cory Gagliardi
    I needed to add more disk space to my CentOS VM, so I added another virtual disk, then used lvextend to add the space to the existing partition. The steps I followed was: echo "- - -" > /sys/class/scsi_host/host0/scan pvcreate /dev/sdb vgextend VolGroup00 /dev/sdb lvextend -l +100%FREE /dev/VolGroup00/LogVol00 resize2fs /dev/VolGroup00/LogVol00 This worked fine. I subsequently filled up the VM, then deleted most of the used disk space. However, the unused disk space was never recovered after I deleted all of the files. This will illustrate what I'm saying better: # df -h Filesystem Size Used Avail Use% Mounted on /dev/mapper/VolGroup00-LogVol00 61G 32G 26G 56% / /dev/sda1 99M 20M 75M 21% /boot tmpfs 1006M 0 1006M 0% /dev/shm # pwd; du -h --max-depth=0 / 5.1G . I cannot figure out how to get the partition to see that only 5.1 GB is used. Any ideas what I'm doing wrong?

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  • Merge LVM Partition with unallocated Space

    - by David
    I have a linux hard drive with three areas: /dev/hda1 - ext3 boot partition (20 MB) /dev/hda2 - lvm2 main partition (6 GB) unpartitioned space - 12 GB I would like to merge the unpartitioned space into the lvm2 partition known as /dev/hda2. I tried using GParted, but it does not support lvm2. What commands or utilities could I use to add the unpartitioned space to hda2 without losing my existing data?

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  • Free space on Dedi' in CentOS

    - by Trance84
    It will sound stupid but i need to figure out how much disk space i have in my dedicated server, it runs CentOS6...the last command i issued was this [root@ks34900 ~]# df -h Filesystem Size Used Avail Use% Mounted on rootfs 9.7G 6.4G 2.9G 69% / /dev/root 9.7G 6.4G 2.9G 69% / none 1000M 288K 1000M 1% /dev /dev/sda2 914G 200M 868G 1% /home But again, stupid as it may sound... i cant figure out how much space i have in "/" folder (root) And is it possible that "/usr" have a different space (partition)?

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  • How to update OSX when space is tight?

    - by Nick L
    Software Update has notified me of a new OSX system update (including the Mac App Store). It claims to be about 1.6GB in size. I have 4.6GB of free space on my hard drive. However, when I attempt to actually run the update, it fails because it claims to need 6.9GB of free space. Is there any particular reason Software Update needs so much space beyond the downloaded file size and are there any work arounds? Thanks.

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  • Private web space?

    - by user17175
    I want a space on web. I want to give the username and password of that web space to several users and every user can upload the content to that space but can't delete the content from there. Any suggestions?

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  • Sudden increase in avalable hard drive space

    - by Faken
    I was copying large files over to my computer for video editing and keeping an eye on available hard drive space I knew I should have had just enough space to put everything. However, as I was getting close to filling up my hard drive, the available free space suddenly jumped by about 30GB. Any idea what happened?

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  • Ways to increase my Ubuntu partition space

    - by Andreas Grech
    I am currently running Ubuntu and Windows 7 as dual-boot on a single HD. The problem is that when I installed Ubuntu, I didn't allocate as much space as I thought I would need and now I need 'reinstall' Ubuntu so that I can increase the amount of storage space. Now there are two ways to go about this. Either I use use gparted to increase my partition space (but I read that it's not really that safe as regards data loss) or create the new partition with more space and reinstall Ubuntu there. But if want to reinstall Ubuntu, is there a way I can somehow "save" my current Ubuntu and install that one? What I mean is that I don't want to lose my current installed packages and files that I have on this partition. Is there a way to kind of maybe 'streamline' my current Ubuntu so that I install this one on the new partition? If not, what are your opinions as regards gparted?

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  • Sudden increase in available hard drive space

    - by Faken
    I was copying large files over to my computer for video editing and keeping an eye on available hard drive space I knew I should have had just enough space to put everything. However, as I was getting close to filling up my hard drive, the available free space suddenly jumped by about 30GB. Any idea what happened?

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  • Wipe free space on LVM-LUKS (dm-crypt) Volume

    - by peter4887
    My three partitions for my system are created with LVM on a LUKS partition (dm-crypt). These are /home, / and swap. The filesystem is ext4. They are encrypted, because they are on my laptop and I don't want that some laptop thieves get my data. But I often share my laptop with other people so they can access my encrypted partitions. I don't want that these people can recover my cache and all the data I deleted. So I'm now trying to wipe all my free space on /home to prevent against recovering with tools like photorec. (one overwrite should do, the need of multiple overwriting is just a rumor) But still I haven't found any solution to wipe this free space successfully. I tried dd if=/dev/zero of=/home/fillitup bs=512 count=[count of free sectiors] so my partition was complete full of data. df /dev/mapper/home said 100% is used and there are 0 sectors available. But I could still recover gigs of data with photorec, although I selected to recover just form the free space. photorec displays: /dev/mapper/home - 340 GB / 317 GiB (RO) , but df displays that the size of /home is just 313G, why are there these differences and what did the 340GB means? It looks like there is a place on my /dev/mapper/home partition, that I can't access to overwrite, but I can access it to recover. I also checked for corrupted sectors, but there aren't any. Maybe this is the space between my existing files? Did anyone knows why I can't wipe my free space with dd, and how I can find the location of the loads of recoverable files, to securely delete them?

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  • MySQL reclaim index space after large delete?

    - by cdunn
    After performing a large delete in MySQL, I understand you need to run a NULL ALTER to reclaim disk space, is this also true for reclaiming index space? We have tables using 10G of index space and have deleted/archived large chunks of this data and unsure if we need to rebuild the table in order to decrease the size of the index. Can anyone offer any advice? We are trying to avoid rebuilding the table since it would take quite awhile and lock the table. Thanks!

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  • Get more space for redis in unix server

    - by DevTraveler
    In our app we have only windows servers beside the cases we use redis queues. This case , we use unix server created by amazon. As you can see we do not have a lot of space available and we want to make sure redis has enough space to work without getting stuck. I am little bit new in unix and after reading some data about the unix file system i still was not fully sure how can i give the redis drive (it is in the home directory) more space. I see the mnt that has a lot of space but read it is temporary for cd-rom and network drives. Can you help me figure out how to get more space to my redis ? If it is possible i prefer not to re-install the redis server. Filesystem Size Used Avail Use% Mounted on /dev/xvda1 7.9G 6.7G 880M 89% / udev 7.4G 4.0K 7.4G 1% /dev tmpfs 3.0G 152K 3.0G 1% /run none 5.0M 0 5.0M 0% /run/lock none 7.4G 0 7.4G 0% /run/shm /dev/xvdb 414G 30G 364G 8% /mnt Thanks.

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  • Raidz in FreeNAS eating more space than expected

    - by swood
    I just got 6 new 2TB drives, and added them to my FreeNAS box. I have only dealt with RAID1 previously, and each setup has given what I was expecting. However, with the 6*2TB drives, I wanted to maximize the space available, so I went with raidz. But I seem to be missing space. I have 8.6TB available after the raidz was built. Maybe I did my math horribly wrong, but (N-1) x S(min) (where N=6 and S(min)=2TB) should result in 10TB. (I understand it would be more like 9.something) Does raidz actually consume more then 1 drive worth of space? Or could their possibly be another problem? (All drives have been independently verified that 2TB of space is available)

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  • Felix Baumgartner Skydives from the Edge of Space [Video]

    - by Jason Fitzpatrick
    Yesterday Felix Baumgartner broke the record for highest skydive by leaping out of a capsule 128,100 feet above the Earth. Check out his jump in the following videos. After flying to an altitude of 39,045 meters (128,100 feet) in a helium-filled balloon, Felix Baumgartner completed a record breaking jump for the ages from the edge of space, exactly 65 years after Chuck Yeager first broke the sound barrier flying in an experimental rocket-powered airplane. Felix reached a maximum of speed of 1,342.8 km/h (833mph) through the near vacuum of the stratosphere before being slowed by the atmosphere later during his 4:20 minute long freefall. The 43-year-old Austrian skydiving expert also broke two other world records (highest freefall, highest manned balloon flight), leaving the one for the longest freefall to project mentor Col. Joe Kittinger. The above video is a 2 minute highlight reel of the ascent and jump; check out the full 15 minute descent video here. For an in-depth look at the technology used to keep Baumgartner safe during his record setting journey, hit up the link below. The Tech Behind Felix Baumgartner’s Stratospheric Skydive [ExtremeTech] HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

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  • Collision detection in 3D space

    - by dreta
    I've got to write, what can be summed up as, a compelte 3D game from scratch this semester. Up untill now i have only programmed 2D games in my spare time, the transition doesn't seem tough, the game's simple. The only issue i have is collision detection. The only thing i could find was AABB, bounding spheres or recommendations of various physics engines. I have to program a submarine that's going to be moving freely inside of a cave system, AFAIK i can't use physics libraries, so none of the above solves my problem. Up untill now i was using SAT for my collision detection. Are there any similar, great algorithms, but crafted for 3D collision? I'm not talking about octrees, or other optimalizations, i'm talking about direct collision detection of one set of 3D polygons with annother set of 3D polygons. I thought about using SAT twice, project the mesh from the top and the side, but then it seems so hard to even divide 3D space into convex shapes. Also that seems like far too much computation even with octrees. How do proffessionals do it? Could somebody shed some light.

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  • Algorithm for optimal control on space ship using accelerometer input data

    - by mm24
    Does someone have a good algorithm for controlling a space ship in a vertical shooter game using acceleration data? I have done a simple algorithm, but works very badly. I save an initial acceleration value (used to calibrate the movement according to the user's initial position) and I do subtract it from the current acceleration so I get a "calibrated" value. The problem is that basing the movement solely on relative acceleration has an effect of loss of sensitivity: certain movements are independent from the initial position. Would anyone be able to share a a better solution? I am wondering if I should use/integrate also inputs from gyroscope hardware. Here is my sample of code for a Cocos2d iOS game: - (void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { if (calibrationLayer.visible){ [self evaluateCalibration:acceleration]; initialAccelleration=acceleration; return; } if([self evaluatePause]){ return; } ShooterScene * shooterScene = (ShooterScene *) [self parent]; ShipEntity *playerSprite = [shooterScene playerShip]; float accellerationtSensitivity = 0.5f; UIAccelerationValue xAccelleration = acceleration.x - initialAccelleration.x; UIAccelerationValue yAccelleration = acceleration.y - initialAccelleration.y; if(xAccelleration > 0.05 || xAccelleration < -0.05) { [playerSprite setPosition:CGPointMake(playerSprite.position.x + xAccelleration * 80, playerSprite.position.y + yAccelleration * 80)]; } else if(yAccelleration > 0.05 || yAccelleration < -0.05) { [playerSprite setPosition:CGPointMake(playerSprite.position.x + xAccelleration * 80, playerSprite.position.y + yAccelleration * 80)]; } }

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  • backface culling error (in world space)

    - by acrilige
    I write simple software renderer. In my pipeline i have stage of backface culling. But looks like it has some error (see picture). I perform culling right after world transformation (is it correct?). (i can't insert picture in post coz i don't have enough points, so i just upload it (cube model): http://imageshack.us/photo/my-images/705/bcerror.png/) Vector3F view_dir(0.0f, 0.0f, 1.0f); std::vector<Triangle> to_remove; for (Triangle &t : m_triangles) { Vector4F e1 = t.v2 - t.v1; Vector4F e2 = t.v3 - t.v1; Vector3F normal( e1.y * e2.z - e1.z * e2.y, e1.z * e2.x - e1.x * e2.z, e1.x * e2.y - e1.y * e2.x ); normal.Normalize(); float dot = Dot(view_dir, normal); if (dot <= 0) to_remove.push_back(t); } for (Triangle& t : to_remove) m_triangles.erase(std::remove(m_triangles.begin(), m_triangles.end(), t), m_triangles.end()); Camera sits in origin and points in screen (RH). What is the reason? For better explanation i upload picture with cube rotation screenshots: http://imageshack.us/photo/my-images/842/bcmove.png/ UPDATED: The error occurs only when triangle has non-zero offset from origin UPDATED 2: If i process backface culling in clip space (after transforming all vertices with view and projection matrix), and just check z coordinate of triangle normal - it works perfect... Can i perform culing RIGHT BEFORE view/proj transforms? In this case looks like culling will not depends of projection and it's not right?.. UPDATED 3: I found answer and will post it in two hours - again coz of reputation lack.

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  • Last Chance At Space

    - by Grant Fritchey
    All entries for the DBA In Space contest have to be in by this Friday, the 18th. I’m so jealous of all of you who can enter this contest. Just think about it. You’re getting a chance to take a sub-orbital rocket ride. But, here’s the kicker, the chances are limited to data professionals. That’s a pretty small sub-set when you think about it. Further, you have to gotten the answers to the quiz questions correct, which only takes a little bit of honest research, but come on. That further limits the result set. You’ve really got an excellent shot at this (and the jealousy rears it’s ugly head again). If you haven’t finished your entry, go on over to the link and get it taken care of. There’s really no reason to not do it. Oh, and by the way, if you’re one of those (I’d say crazy) people who don’t want to ride the rocket, you can take the prize in cash. Although I’d be mighty disappointed in you if you did.

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  • Class Design - Space Simulator

    - by Peteyslatts
    I have pretty much taught myself everything I know about programming, so while I know how to teach myself (books, internet and reading API's), I'm finding that there hasn't been a whole lot in the way of good programming. So I have two questions: First the broad one: Does anyone have suggestions as to sources for learning about good programming habits and techniques? I'd prefer it if the resource wasn't a 5000 page tome. The more I can read it in installments the better. More specifically: I am finishing up learning the basics of XNA and I want to create a space simulator to test my knowledge. This isn't a full scale simulator, but just something that covers everything I learned. It's also going to be modular so I can build on it, after I get the basics down. One of the early features I want to implement is AI. And I want to take this into account as I'm designing my classes so I can minimize rewriting code. So my question: How should I design ship classes so that both the player and AI can use them? The only idea I have so far is: Create a ship class that contains stats, models, textures, collision data etc. The player and AI would then have the data for position, rotation, health, etc and would base their status off of the ship stats.

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