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  • How to change the border on a listboxitem while using a predefined template

    - by djerry
    Hey, I'm using one of the defined wpf themes for my application, so all my controls automatically are pimped according to that theme. Now i am filling a listbox with items (usercontrols), but not all of them should be visible at all time. But when i'm setting height to 0 (of usercontrol) or setting to invisible, i get a thick grey border of the listboxitems. Can someone help me override the border of the listboxitem or show me where in the template i need to change the border, cause i just can't find it. This is the part of the template for the listboxitem: <Style d:IsControlPart="True" TargetType="{x:Type ListBoxItem}"> <Setter Property="SnapsToDevicePixels" Value="true"/> <Setter Property="OverridesDefaultStyle" Value="false"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type ListBoxItem}"> <ControlTemplate.Resources> <Storyboard x:Key="HoverOn"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="HoverRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.2000000" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="HoverOff"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="HoverRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.3000000" Value="0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="SelectedOn"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="SelectedRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.2000000" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="SelectedOff"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="SelectedRectangle" Storyboard.TargetProperty="(UIElement.Opacity)"> <SplineDoubleKeyFrame KeyTime="00:00:00.3000000" Value="0" /> </DoubleAnimationUsingKeyFrames> </Storyboard> </ControlTemplate.Resources> <Grid Background="{TemplateBinding Background}" Margin="1,1,1,1" SnapsToDevicePixels="true" x:Name="grid"> <Rectangle x:Name="Background" IsHitTestVisible="False" Fill="{StaticResource SelectedBackgroundBrush}" RadiusX="0"/> <Rectangle x:Name="SelectedRectangle" IsHitTestVisible="False" Opacity="0" Fill="{StaticResource NormalBrush}" RadiusX="0"/> <Rectangle x:Name="HoverRectangle" IsHitTestVisible="False" Fill="{StaticResource HoverBrush}" RadiusX="0" Opacity="0"/> <ContentPresenter Margin="5,3,3,3" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" x:Name="contentPresenter"/> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="true"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource HoverOn}"/> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource HoverOff}"/> </Trigger.ExitActions> </Trigger> <Trigger Property="IsSelected" Value="true"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource SelectedOn}"/> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource SelectedOff}"/> </Trigger.ExitActions> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="{DynamicResource DisabledForegroundBrush}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> <Setter Property="Foreground" Value="{DynamicResource TextBrush}"/> </Style>

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  • Type for use in template object to compare double values

    - by DaClown
    I got this n-dimensional point object: template <class T, unsigned int dimension> class Obj { protected: T coords[dimension]; static const unsigned int size = dimension; public: Obj() { }; Obj(T def) { for (unsigned int i = 0; i < size; ++i) coords[i]=def; }; Obj(const Obj& o) { for (unsigned int i = 0; i < size; ++i) coords[i] = o.coords[i]; } const Obj& operator= (const Obj& rhs) { if (this != &rhs) for (unsigned int i = 0; i < size; ++i) coords[i] = rhs.coords[i]; return *this; } virtual ~Obj() { }; T get (unsigned int id) { if (id >= size) throw std::out_of_range("out of range"); return coords[id]; } void set (unsigned int id, T t) { if (id >= size) throw std::out_of_range("out of range"); coords[id] = t; } }; and a 3D point class which uses Obj as base class: template <class U> class Point3DBase : public Obj<U,3> { typedef U type; public: U &x, &y, &z; public: Point3DBase() : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U def) : Obj<U,3>(def), x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U x_, U y_, U z_) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = x_; y = y_; z= z_; }; Point3DBase(const Point3DBase& other) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = other.x; y = other.y; z = other.z; } // several operators ... }; The operators, basically the ones for comparison, use the simple compare-the-member-object approach like: virtual friend bool operator== (const Point3DBase<U> &lhs, const Point3DBase<U> rhs) { return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); } Then it occured to me that for the comparion of double values the simply equality approach is not very useful since double values should be compared with an error margin. What would be the best approach to introduce an error margin into the point? I thought about an epsDouble type as template parameter but I can't figure out how to achieve this.

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  • C++ Using a class template argument as a template argument for another type

    - by toefel
    Hey Everyone, I'm having this problem while writing my own HashTable. It all works, but when I try to templatize the thing, it gave me errors. I recreated the problem as follows: THIS CODE WORKS: typedef double Item; class A { public: A() { v.push_back(pair<string, Item>("hey", 5.0)); } void iterate() { for(Iterator iter = v.begin(); iter != v.end(); ++iter) cout << iter->first << ", " << iter->second << endl; } private: vector<pair<string, double> > v; typedef vector< pair<string, double> >::iterator Iterator; }; THIS CODE DOES NOT: template<typename ValueType> class B { public: B(){} void iterate() { for(Iterator iter = v.begin(); iter != v.end(); ++iter) cout << iter->first << ", " << iter->second << endl; } private: vector<pair<string, ValueType> > v; typedef vector< pair<string, ValueType> >::iterator Iterator; }; the error messages: g++ -O0 -g3 -Wall -c -fmessage-length=0 -omain.o ..\main.cpp ..\main.cpp:50: error: type std::vector<std::pair<std::string, ValueType>, std::allocator<std::pair<std::string, ValueType> > >' is not derived from typeB' ..\main.cpp:50: error: ISO C++ forbids declaration of `iterator' with no type ..\main.cpp:50: error: expected `;' before "Iterator" ..\main.cpp: In member function `void B::iterate()': ..\main.cpp:44: error: `Iterator' was not declared in this scope ..\main.cpp:44: error: expected `;' before "iter" ..\main.cpp:44: error: `iter' was not declared in this scope Does anybody know why this is happening? Thanks!

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  • Checked status not updated in CheckBox template

    - by Simon
    Hey there. I'm trying to create an hyperlink that changes its text depending on a boolean value. I thought I could leverage the IsChecked method of a CheckBox. So I wrote this ControlTemplate for a CheckBox: <CheckBox Checked="CheckBox_Checked" IsChecked="{Binding Path=SomeBool, Mode=TwoWay}"> <CheckBox.Template> <ControlTemplate TargetType="{x:Type CheckBox}"> <BulletDecorator> <BulletDecorator.Bullet> <TextBlock> <Hyperlink> <TextBlock x:Name="TextBoxHyperlink">Unchecked</TextBlock> </Hyperlink> </TextBlock> </BulletDecorator.Bullet> <ContentPresenter /> </BulletDecorator> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Setter TargetName="TextBoxHyperlink" Property="Text" Value="Checked" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </CheckBox.Template> </CheckBox> But when I click on the hyperlink, nothing happens. The checked status is not changed and the Text property of the TextBlock is not updated. Any ideas?

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  • Template Sort In C++

    - by wdow88
    Hey all, I'm trying to write a sort function but am having trouble figuring out how to initialize a value, and making this function work as a generic template. The sort works by: Find a pair =(ii,jj)= with a minimum value = ii+jj = such at A[ii]A[jj] If such a pair exists, then swap A[ii] and A[jj] else break; The function I have written is as follows: template <typename T> void sort(T *A, int size) { T min =453; T temp=0; bool swapper = true; while(swapper) { swapper = false; int index1 = 0, index2 = 0; for (int ii = 0; ii < size-1; ii++){ for (int jj = ii + 1; jj < size; jj++){ if((min >= (A[ii]+A[jj])) && (A[ii] > A[jj])){ min = (A[ii]+A[jj]); index1 = ii; index2 = jj; swapper = true; } } } if (!swapper) return; else { temp = A[index1]; A[index1] = A[index2]; A[index2] = temp; sort(A,size); } } } This function will successfully sort an array of integers, but not an array of chars. I do not know how to properly initialize the min value for the start of the comparison. I tried initializing the value by simply adding the first two elements of the array together (min = A[0] + A[1]), but it looks to me like for this algorithm it will fail. I know this is sort of a strange type of sort, but it is practice for a test, so thanks for any input.

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  • C++. How to define template parameter of type T for class A when class T needs a type A template parameter?

    - by jaybny
    Executor class has template of type P and it takes a P object in constructor. Algo class has a template E and also has a static variable of type E. Processor class has template T and a collection of Ts. Question how can I define Executor< Processor<Algo> > and Algo<Executor> ? Is this possible? I see no way to defining this, its kind of an "infinite recursive template argument" See code. template <class T> class Processor { map<string,T> ts; void Process(string str, int i) { ts[str].Do(i); } } template <class P> class Executor { Proc &p; Executor(P &p) : Proc(p) {} void Foo(string str, int i) { p.Process(str,i); } Execute(string str) { } } template <class E> class Algo { static E e; void Do(int i) {} void Foo() { e.Execute("xxx"); } } main () { typedef Processor<Algo> PALGO; // invalid typedef Executor<PALGO> EPALGO; typedef Algo<EPALGO> AEPALGO; Executor<PALGO> executor(PALGO()); AEPALGO::E = executor; }

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  • Edit TabControl template in Silverlight project

    - by philbrowndotcom
    I'm trying to modify the template for the TabControl in my silverlight application. I used Expression Blend to get the Template and copied it into my project. I did this before for Expander and got it to work with a few minor adjustments. The template for TabControl references the ns/assembly "clr-namespace:System.Windows.Controls.Primitives;assembly=System.Windows.Controls" and uses the TabPanel control from it. I can't seem to make a reference to this. I'm using silverlight 3 and .NET 3 Thanks <UserControl.Resources> <ControlTemplate x:Key="mytemplate" TargetType="sdk:TabControl"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0"/> </VisualStateGroup.Transitions> <VisualState x:Name="Normal"/> <VisualState x:Name="Disabled"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity" Storyboard.TargetName="DisabledVisualTop"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DisabledVisualBottom"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DisabledVisualLeft"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="DisabledVisualRight"> <SplineDoubleKeyFrame KeyTime="0" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Grid x:Name="TemplateTop" Visibility="Collapsed"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelTop" Margin="2,2,2,-1" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="0,0,3,3" MinWidth="10" MinHeight="10" Grid.Row="1"> <ContentPresenter x:Name="ContentTop" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualTop" Background="#8CFFFFFF" CornerRadius="0,0,3,3" IsHitTestVisible="False" Opacity="0" Grid.Row="1" Grid.RowSpan="2" Canvas.ZIndex="1"/> </Grid> <Grid x:Name="TemplateBottom" Visibility="Collapsed"> <Grid.RowDefinitions> <RowDefinition Height="*"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelBottom" Margin="2,-1,2,2" Grid.Row="1" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="3,3,0,0" MinWidth="10" MinHeight="10"> <ContentPresenter x:Name="ContentBottom" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualBottom" Background="#8CFFFFFF" CornerRadius="3,3,0,0" IsHitTestVisible="False" Opacity="0" Canvas.ZIndex="1"/> </Grid> <Grid x:Name="TemplateLeft" Visibility="Collapsed"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="*"/> </Grid.ColumnDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelLeft" Margin="2,2,-1,2" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" Grid.Column="1" CornerRadius="0,3,3,0" MinWidth="10" MinHeight="10"> <ContentPresenter x:Name="ContentLeft" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualLeft" Background="#8CFFFFFF" Grid.Column="1" CornerRadius="0,3,3,0" IsHitTestVisible="False" Opacity="0" Canvas.ZIndex="1"/> </Grid> <Grid x:Name="TemplateRight" Visibility="Collapsed"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <System_Windows_Controls_Primitives:TabPanel x:Name="TabPanelRight" Grid.Column="1" Margin="-1,2,2,2" Canvas.ZIndex="1"/> <Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" CornerRadius="3,0,0,3" MinWidth="10" MinHeight="10"> <ContentPresenter x:Name="ContentRight" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalAlignment}"/> </Border> <Border x:Name="DisabledVisualRight" Background="#8CFFFFFF" CornerRadius="3,0,0,3" IsHitTestVisible="False" Margin="0" Opacity="0" Canvas.ZIndex="1"/> </Grid> </Grid> </ControlTemplate> </UserControl.Resources>

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  • winform - login form template

    - by BhejaFry
    Hi folks, new to winform development. I am trying to add a 'login form' to my project in vs2008 but the template is missing. When i do 'add new item', i don't see 'login form'. However i do see mainform, aboutbox form templates. TIA

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  • Joomla Template Design

    - by John
    Hi, Can I create any design I want and then use it in a Joomla template or is there certain rules you have to stick to? I ask this as most of the Joomla templates I see pretty much have the same layout e.g. top bar content box, right hand menu and bottom bar. Thanks

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  • Modifying a SharePoint Site Template's manifest.xml

    - by Christopher
    I am trying to manually code some changes into my SharePoint Site Template. I can get the stp/cab file open and have added a new Element to the manifest.xml file, but when I repackage the stp and load it onto the server - the new site that I create using the updated .stp does not reflect the new link that I have added to the manifest.xml I realize this isn't the proper way to add a link to the sidebar but am interested to make it work this way, for other reasons.

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  • Escape Single Quotes in Template Toolkit

    - by Zach
    Do you ever escape single quotes in template toolkit for necessary javascript handlers? If so, how do you do it. [% SET s = "A'B'C" %] <a href="/abc.html" onclick="popup('[% s | html_entity %]')">ABC</a> html_entity obviously doesn't work because it only handles the double quote. So how do you do it?

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  • Table Template with Rich UI

    - by sahs
    Hello, I'm trying to find a html (or maybe flash) table template with rich ui features. I googled it, but couldn't find something that has a rich ui, also looked through jquery, still no luck. Before going any deeper search, I believe someone may have suggestions for me. Thanks.

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  • asp.net Web Template

    - by Zorela
    I am trying to build a web site using asp.net, so since i an not very good on the design part. I am wondering where is the best site to get a good template for my web site.

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  • Template function in C# - Return Type?

    - by LifeH2O
    It seems that c# does not support c++ like templates. template <class myType> myType GetMax (myType a, myType b) { return (a>b?a:b); } I want my function to have return type based on its parameters, how can i achieve this in c#? How to use templates in C#

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  • django url from another template than the one associated with the view-function

    - by dana
    Heyy there, i have an application, and in my urls.py i have something like that: urlpatterns = patterns('', url(r'^profile_view/(?P<id>\d+)/$', profile_view, name='profile_view'),) meaning that the profile_view function has id as a parameter. Now, i want to call that function from another template than the one associated with the def-view that has this url. How should i do that? i have to put two render_to_response to one same function, in order to render the objects from both models? thank you!

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  • Template class + virtual function = must implement?

    - by sold
    This code: template <typename T> struct A { T t; void DoSomething() { t.SomeFunction(); } }; struct B { }; A<B> a; is easily compiled without any complaints, as long as I never call a.DoSomething(). However, if I define DoSomething as a virtual function, I will get a compile error saying that B doesn't declare SomeFunction. I can somewhat see why it happens (DoSomething should now have an entry in the vtable), but I can't help feeling that it's not really obligated. Plus it sucks. Is there any way to overcome this? EDIT 2: Okay. I hope this time it makes sence: Let's say I am doing intrusive ref count, so all entities must inherit from base class Object. How can I suuport primitive types too? I can define: template <typename T> class Primitive : public Object { T value; public: Primitive(const T &value=T()); operator T() const; Primitive<T> &operator =(const T &value); Primitive<T> &operator +=(const T &value); Primitive<T> &operator %=(const T &value); // And so on... }; so I can use Primitive<int>, Primitive<char>... But how about Primitive<float>? It seems like a problem, because floats don't have a %= operator. But actually, it isn't, since I'll never call operator %= on Primitive<float>. That's one of the deliberate features of templates. If, for some reason, I would define operator %= as virtual. Or, if i'll pre-export Primitive<float> from a dll to avoid link errors, the compiler will complain even if I never call operator %= on a Primitive<float>. If it would just have fill in a dummy value for operator %= in Primitive<float>'s vtable (that raises an exception?), everything would have been fine.

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  • c++ template function compiles in header but not implementation

    - by flies
    I'm trying to learn templates and I've run into this confounding error. I'm declaring some functions in a header file and I want to make a separate implementation file where the functions will be defined. Here's the code that calls the header (dum.cpp): #include <iostream> #include <vector> #include <string> #include "dumper2.h" int main() { std::vector<int> v; for (int i=0; i<10; i++) { v.push_back(i); } test(); std::string s = ", "; dumpVector(v,s); } now, here's a working header file (dumper2.h): #include <iostream> #include <string> #include <vector> void test(); template <class T> void dumpVector( std::vector<T> v,std::string sep); template <class T> void dumpVector(std::vector<T> v, std::string sep) { typename std::vector<T>::iterator vi; vi = v.begin(); std::cout << *vi; vi++; for (;vi<v.end();vi++) { std::cout << sep << *vi ; } std::cout << "\n"; return; } with implentation (dumper2.cpp): #include <iostream> #include "dumper2.h" void test() { std::cout << "!olleh dlrow\n"; } the weird thing is that if I move the code that defines dumpVector from the .h to the .cpp file, I get the following error: g++ -c dumper2.cpp -Wall -Wno-deprecated g++ dum.cpp -o dum dumper2.o -Wall -Wno-deprecated /tmp/ccKD2e3G.o: In function `main': dum.cpp:(.text+0xce): undefined reference to `void dumpVector<int>(std::vector<int, std::allocator<int> >, std::basic_string<char, std::char_traits<char>, std::allocator<char> >)' collect2: ld returned 1 exit status make: *** [dum] Error 1 So why does it work one way and not the other? Clearly the compiler can find test(), so why can't it find dumpVector?

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  • C++: combine const with template arguments

    - by awn
    The following example is working when I manualy replace T wirh char *, but why is not working as it is: template <typename T> class A{ public: A(const T _t) { } }; int main(){ const char * c = "asdf"; A<char *> a(c); } When compiling with gcc, I get this error: test.cpp: In function 'int main()': test.cpp:10: error: invalid conversion from 'const char*' to 'char*' test.cpp:10: error: initializing argument 1 of 'A<T>::A(T) [with T = char*]'

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  • Template function in define

    - by Ockonal
    Hello, I have some template function and I want to call it using define in c++: #define CONFIG(key, type, def) getValue<type>(key, def); Of course, it won't work. Could I make something like this?

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