Search Results

Search found 3205 results on 129 pages for 'unexpected shutdown'.

Page 9/129 | < Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >

  • Cannot exit X server, restart, shutdown or drop to tty when VGA monitor active

    - by terdon
    I have a strange problem. If I connect an external VGA monitor to my laptop, exiting the X environment in any way crashes the computer. For example, say I am working with my two monitors (the laptop's and one connected to my VGA port) active. Hitting Ctrl+Alt+F Key should take me down to a tty. What actually happens is that the VGA screen goes blank, as you would expect, but the laptop screen, although still on, shows nothing. I know the screen is on because it is slightly more illuminated than when it is off. When in this state, I can do nothing to regain access to the machine. I have tried: Ctrl+F Key (and even Ctrl+Alt+F Key, just in case) combinations and none seem to have any effect. Ctrl+Alt+Del : Nothing Magic SysRq key: Nothing Blindly typing my username and password and trying to reboot/shutdown or restart GDM or MDM: Nothing The only thing that works is a hard reset. The exact same behavior occurs when kiling the X server through Ctrl+Alt+Backspace, rebooting or shutdown. There is no difference if I reboot/shutdown/log out using the WM's graphical menu or if I use the shutdown or rebootcommands. It is also not WM-dependent. I have the same problem using Cinnamon, Gnome 3, MATE and xfce4. It is, however, VGA dependent. I have tried connecting another VGA monitor and have the same problem. I do not, however, have this problem if a screen is connected to the DisplayPort. It is, therefore, a VGA specific issue. To make things even stranger, this only occurs when both screens are active. If either the laptop screen or the VGA monitor is inactive the problem goes away. Finally, this problem arose when I installed the latest Linux Mint Debian (LMDE). It did not occur with the previous release of LMDE. I am not sure what has changed since I used the same kernel version in both releases (I had upgraded the kernel while on the previous release) and, I think, the same nvidia drivers. Oh, and yes, I have updated the nvidia driver. Hardware: Dell M4500 laptop CPU: Intel Core i7 RAM: 8GB Graphics: nVidia GT216 [Quadro FX 880M] Software: LMDE, kernel 3.2.0-2-amd64 Xorg: 1.11.4 nVidia kernel: 295.20-1+3.2.9-1 Possibly relevant files: /var/log/Xorg.0.log ~/.xsession-errors Does anyone have any ideas how to fix this? Thanks in advance for any help.

    Read the article

  • Problems with Startup after Script runs to Shutdown Windows 7 PC

    - by Toby Allen
    I have a simple .bat script to shutdown a kiosk style machine in our work shutdown -h -f this hibernates the machine and I have it running each evening as a scheduled job. However my problem comes when I turn the machine on again. The first time I press power it starts up and then immediately hibernates again, like it runs the script a second time. the second time I press power it stays up. Any suggestions on how I can avoid this?

    Read the article

  • How to add a startup/shutdown script to the GPO from the command line

    - by thomasjames
    I need to add startup and shutdown scripts from a CLI through a Powershell/Python/CMD script. Ideally, I would like to have the same functionality as gpedit.msc, but it is important that the tasks of adding and removing such scripts do not require user interaction and can be done entirely within the context of a script. Currently, the scripts here seem to be in the same category, but none of them explicitly address editing startup and shutdown scripts: http://msdn.microsoft.com/en-us/library/aa814151(v=vs.85).aspx Let me know if anyone has any ideas and thanks in advance.

    Read the article

  • Windows shutting down, CPU maxing out in Windows-7 32-bit? [closed]

    - by Vivek Sharma
    I have no idea, what is happening to my laptop. For last 5-6 times it has automatically shutdown while running, without doing anything serious. And I even do get the message during boot which says - Start windows normal - Start in safe mode It just boots up normal. Few days ago, my screen blinked and it the PC shutdown immediately. After that I was not able to get it started. I got it repaired, the guy said he has replaced the display chip (nVidia-nvs-140), but i seriously doubt that. Now it started working, but would shutdown every 20 mins or so. I have a dual boot, ubuntu-11.10 works just fine. Virus scan on windows shows nothing. I am pasting my perfmon output. My CPU for reason is maxing out to 100% continously, for windows internal processes. Please have a look at the attached file. Strangly now for last 2 hours it is working fine, but i am just writing emails and reading excels. ThinkPad T61 | t9300 | 3gb | nVidia 140 nvs-quadro (latest driver 296.10) What do you suggest?

    Read the article

  • Game Boy Generates Music In An Unexpected Way [Video]

    - by Jason Fitzpatrick
    When we saw a link about a Game Boy generated melody we assumed it was a chip-tune track generated by the Game Boy’s sound processor. We were pleasantly surprised to see the Game Boy itself was the instrument. [via Geeks Are Sexy] Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header? The How-To Geek Guide to Getting Started with TrueCrypt

    Read the article

  • Numerous Unexpected Obstacles Ruining any Project Plans

    - by Libor
    I am working as software developer and struggling with this problem time and time again for almost thirteen years. There seems not to be any way out of the following problem. And it happens with small projects as well. For example, I plan to write an extension for Microsoft Visual Studio. I dowload learning materials, get some book on the topic and allocate time for learning and development. However, during the development, many seemingly trivial problems arise, for example: Why the script refuses to delete the file? Why Visual Studio does not register the extension? (after two days) OK, it registers it, but now it got broken. How to fix it? each of these "small" obstacles usually take 1-5 days to resolve and the project finally consumes several times more man-hours than planned. Maybe it happens only because I am working on Microsoft platform and many of their Frameworks and architectures are bit confusing and badly documented. I would like to have most problems resolved by finding answer in a book or official documentation (MSDN), but the only answer I usually find is on some weird forum or personal blog googled after desperately searching for any relevant information on the topic. Do you have the same struggles? Do you have techniques on how to prevent these problems? I was thinking of simply multiplying projected time for a given project by some factor, but this does not help. Some projects get done briskly and some take months and the guiding factor here are these small "glitches" which take programmers whole weeks to resolve. I have to admit that lots of these obstacles demoralizes me and drains me of focus and joy of work (who likes to get back to work when he have to resolve some stupid registry problem or weird framework bug instead of doing creative work?) After the project is finally done, I am feeling like dying from thousand cuts.

    Read the article

  • Windows CE: Newsgroups Shutdown

    - by Bruce Eitman
    As of June 1, 2010 many of the Windows CE newsgroups have been shut down by Microsoft, and the rest will be shut down by October 1, 2010.  This is part of an overall Microsoft strategy to move community from newsgroups to web based forums. The newsgroups have been indexed by Google, so the existing content can and should be searched for answers using http://groups.google.com/advanced_search Microsoft has replaced the newsgroups with http://social.msdn.microsoft.com/Forums/en-US/category/windowsembeddedcompact which has forums for OS Development, Managed Application Development and Native Application Development. Note that with the planned release for Q4 2010, Microsoft is renaming Windows Embedded CE to Windows Embedded Compact.  This name change is reflected in the forum naming. Copyright © 2010 – Bruce Eitman All Rights Reserved

    Read the article

  • Unexpected SQL Server 2008 Performance Tip: Avoid local variables in WHERE clause

    - by Jim Duffy
    Sometimes an application needs to have every last drop of performance it can get, others not so much. We’re in the process of converting some legacy Visual FoxPro data into SQL Server 2008 for an application and ran into a situation that required some performance tweaking. I figured the Making Microsoft SQL Server 2008 Fly session that Yavor Angelov (SQL Server Program Manager – Query Processing) presented at PDC 2009 last November would be a good place to start. I was right. One tip among the list of incredibly useful tips Yavor presented was “local variables are bad news for the Query Optimizer and they cause the Query Optimizer to guess”. What that means is you should be avoiding code like this in your stored procs even though it seems such an intuitively good idea. DECLARE @StartDate datetime SET @StartDate = '20091125' SELECT * FROM Orders WHERE OrderDate = @StartDate Instead you should be referencing the value directly in the WHERE clause so the Query Optimizer can create a better execution plan. SELECT * FROM Orders WHERE OrderDate = '20091125' My first thought about this one was we reference variables in the form of passed in parameters in WHERE clauses in many of our stored procs. Not to worry though because parameters ARE available to the Query Optimizer as it compiles the execution plan. I highly recommend checking out Yavor’s session for additional tips to help you squeeze every last drop of performance out of your queries. Have a day. :-|

    Read the article

  • Recover partition after GParted resizing interrupted by unexpected shutdown

    - by user84207
    As I was resizing my partitions using GParted, my laptop battery ran out, and the process was interrupted. Now, I am unable to mount the partition which I was trying to resize. I get the following error when I click to mount the partition on nautilus: Error mounting: mount: wrong fs type, bad option, bad superblock on /dev/sda3, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so How can I go about recovering my data? Is there a safe way to attempt to force-mount the partition in question? Any help towards recovering my data is sincerely appreciated.

    Read the article

  • FIX: A .NET Framework 2.0-based application that uses Remoting objects crashes and closes unexpected

    982318 ... FIX: A .NET Framework 2.0-based application that uses Remoting objects crashes and closes unexpectedlyThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • WIX 3.5 Unexpected Child Element iis:Certificate

    - by Wil Peck
    Came across this today when I switched from WIX 3.0 and VS 2008 to WIX 3.5 and VS 2010.  The solution ended up being pretty simple.  Just need to update the Wix Project Properties to provide an additional parameter to the compiler and linker. These can be found at Wix Installer Project Properties > Tool Settings > Additional Parameters Compiler and Wix Installer Project Properties > Tool Settings > Additional Parameters Linker.  Just make sure to add ‘-ext WixIIsExtension’ in the fields and recompile.   Technorati Tags: WIX,WIX 3.5,Help

    Read the article

  • unity4.3 rigidbody2d unexpected force behaviour

    - by Lilz Votca Love
    So guys ive edited the question and here is what my problem is i have a player which has a rigidbody2d attached to it.my player is able to doublejump in the air nicely and stick to walls when colliding with them and slowly slides to the ground.All movement is handle through physics and no transform manipulations.here i did something similar to this in the FixedUpdate of my player. void FixedUpdate() { if(wall && Input.GetButtonDown("Jump")) { if(facingright)//player is facing the left side of the wall { rigidbody2D.Addforce(new vector2(-1f,2f)*jumpforce); /*Now the player should jump backwards following this directional vector and should follow a smooth curve which in this part works well*/ } else { rigidbody2D.Addforce(new vector2(1f,2f)*jumpforce); /*Now this is where everything gets complicated as you should have noticed this is the same directional vector only the opposite x axis value and the same amount of force is used but it behaves like the red curve in the picture below*/ } } } bad behaviour and vector in red .I tested the same thing(both addforce methods) for a simple jump and they exactly behave like mentionned above in the picture.so here is my problem.Jumping diagonally forward with rigidbody2d.addforce() do not have the same impact,do not follow the same curve as jumping the opposite direction with the same exact amount of force.if i could fix this or get past this i could implement a walljump system like a ninja jumping in zigzag between two opposite wall to climb them.Any ideas or alternatives?

    Read the article

  • Unexpected behaviour with glFramebufferTexture1D

    - by Roshan
    I am using render to texture concept with glFramebufferTexture1D. I am drawing a cube on non-default FBO with all the vertices as -1,1 (maximum) in X Y Z direction. Now i am setting viewport to X while rendering on non default FBO. My background is blue with white color of cube. For default FBO, i have created 1-D texture and attached this texture to above FBO with color attachment. I am setting width of texture equal to width*height of above FBO view-port. Now, when i render this texture to on another cube, i can see continuous white color on start or end of each face of the cube. That means part of the face is white and rest is blue. I am not sure whether this behavior is correct or not. I expect all the texels should be white as i am using -1 and 1 coordinates for cube rendered on non-default FBO. code: #define WIDTH 3 #define HEIGHT 3 GLfloat vertices8[]={ 1.0f,1.0f,1.0f, -1.0f,1.0f,1.0f, -1.0f,-1.0f,1.0f, 1.0f,-1.0f,1.0f,//face 1 1.0f,-1.0f,-1.0f, -1.0f,-1.0f,-1.0f, -1.0f,1.0f,-1.0f, 1.0f,1.0f,-1.0f,//face 2 1.0f,1.0f,1.0f, 1.0f,-1.0f,1.0f, 1.0f,-1.0f,-1.0f, 1.0f,1.0f,-1.0f,//face 3 -1.0f,1.0f,1.0f, -1.0f,1.0f,-1.0f, -1.0f,-1.0f,-1.0f, -1.0f,-1.0f,1.0f,//face 4 1.0f,1.0f,1.0f, 1.0f,1.0f,-1.0f, -1.0f,1.0f,-1.0f, -1.0f,1.0f,1.0f,//face 5 -1.0f,-1.0f,1.0f, -1.0f,-1.0f,-1.0f, 1.0f,-1.0f,-1.0f, 1.0f,-1.0f,1.0f//face 6 }; GLfloat vertices[]= { 0.5f,0.5f,0.5f, -0.5f,0.5f,0.5f, -0.5f,-0.5f,0.5f, 0.5f,-0.5f,0.5f,//face 1 0.5f,-0.5f,-0.5f, -0.5f,-0.5f,-0.5f, -0.5f,0.5f,-0.5f, 0.5f,0.5f,-0.5f,//face 2 0.5f,0.5f,0.5f, 0.5f,-0.5f,0.5f, 0.5f,-0.5f,-0.5f, 0.5f,0.5f,-0.5f,//face 3 -0.5f,0.5f,0.5f, -0.5f,0.5f,-0.5f, -0.5f,-0.5f,-0.5f, -0.5f,-0.5f,0.5f,//face 4 0.5f,0.5f,0.5f, 0.5f,0.5f,-0.5f, -0.5f,0.5f,-0.5f, -0.5f,0.5f,0.5f,//face 5 -0.5f,-0.5f,0.5f, -0.5f,-0.5f,-0.5f, 0.5f,-0.5f,-0.5f, 0.5f,-0.5f,0.5f//face 6 }; GLuint indices[] = { 0, 2, 1, 0, 3, 2, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 15, 14, 12, 14, 13, 16, 17, 18, 16, 18, 19, 20, 23, 22, 20, 22, 21 }; GLfloat texcoord[] = { 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0 }; glGenTextures(1, &id1); glBindTexture(GL_TEXTURE_1D, id1); glGenFramebuffers(1, &Fboid); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, WIDTH*HEIGHT , 0, GL_RGBA, GL_UNSIGNED_BYTE,0); glBindFramebuffer(GL_FRAMEBUFFER, Fboid); glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_TEXTURE_1D,id1,0); draw_cube(); glBindFramebuffer(GL_FRAMEBUFFER, 0); draw(); } draw_cube() { glViewport(0, 0, WIDTH, HEIGHT); glClearColor(0.0f, 0.0f, 0.5f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glEnableVertexAttribArray(glGetAttribLocation(temp.psId,"position")); glVertexAttribPointer(glGetAttribLocation(temp.psId,"position"), 3, GL_FLOAT, GL_FALSE, 0,vertices8); glDrawArrays (GL_TRIANGLE_FAN, 0, 24); } draw() { glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClearDepth(1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableVertexAttribArray(glGetAttribLocation(shader_data.psId,"tk_position")); glVertexAttribPointer(glGetAttribLocation(shader_data.psId,"tk_position"), 3, GL_FLOAT, GL_FALSE, 0,vertices); nResult = GL_ERROR_CHECK((GL_NO_ERROR, "glVertexAttribPointer(position, 3, GL_FLOAT, GL_FALSE, 0,vertices);")); glEnableVertexAttribArray(glGetAttribLocation(shader_data.psId,"inputtexcoord")); glVertexAttribPointer(glGetAttribLocation(shader_data.psId,"inputtexcoord"), 2, GL_FLOAT, GL_FALSE, 0,texcoord); glBindTexture(*target11, id1); glDrawElements ( GL_TRIANGLES, 36,GL_UNSIGNED_INT, indices ); when i change WIDTH=HEIGHT=2, and call a glreadpixels with height, width equal to 4 in draw_cube() i can see first 2 pixels with white color, next two with blue(glclearcolor), next two white and then blue and so on.. Now when i change width parameter in glTeximage1D to 16 then ideally i should see alternate patches of white and blue right? But its not the case here. why so?

    Read the article

  • Unexpected issues with SessionPageStatePersiste

    - by geekrutherford
    Several iterations ago I implemented the SessionPageStatePersister in an application as a way to cut down on the size of the hidden ViewState input on aspx pages.   At first it seemed utterly fantasic. The size of the ViewState appeared to be drastically reduced and the application did not appear to peform any slower than baseline.   Enter the iFrame &amp; user control. I added a user control which pings the web server every 20 seconds in order to show updated application information to the user (new messages, reports, etc.) After releasing this nifty little control into the QA environment I quickly began receiving emails from testers about "post back" related error messages which mostly centered around invalid ViewState exceptions.   At first I dismissed it as something related to all of the AJAX requests happening on the page and considered turning off page event validation. However, upon further investigation I came across the following article:   Things That You Should Watch Out For When Using SessionPageStatePersister   In this article the author specifically states:   If you application uses frames than each frame request will create a new session view state item and as before it will remove items when reaching the maximum, you come into a situation that one of the frames will probably loose it session view state because other frames did post backs.   Oh snap! That is precisely what I am doing. That combined with multiple users on the application equals dropped ViewStates!   The temporary fix has been to disable the use of the SessionPageStatePersister in my application. This results in a bloated hidden ViewState input, but the web server is no longer tasked with maintaing/retreiving it and the app. no longer loses ViewState information.

    Read the article

  • An unexpected pleasure from Windows 8

    - by eddraper
    This post is certainly on the more nuanced side of all the goodness that is Windows 8, but it’s about something that’s really changed my PC usage experience for the better. Besides being a geek and the enjoying all the techno-thrills and chills that go along with sitting in front of a keyboard all day, I really love the forest.  Trees have always been special to me.  The feeling of being in the forest with all the sounds and ambiance, the broken light, the fragrance of the air… it’s paradise to me. As I can’t get there often, due to work, and quite often the heat here in Texas, I’ve found something that can at least partially fill the gap…  When you install Windows 8, you’ll have an app called “Naturespace” from http://www.naturespace.com/ .  It boasts a number of predefined loops in what they call “holographic audio.”  They’re essentially high-tech 3D sound fields recorded in natural environments. After checking them out, I really liked the sound of the “Daybreak” selection: A great benefit is that you don’t have to be in Metro/Modern/Windows App Store mode, in order to keep the sound playing.  To start the day, I click on Daybreak, start it, then go back to the desktop and fire up VS, Chrome, etc. As I work and play, I’m surrounded by this delightful background ambiance which relaxes me and puts my mind at ease. Give it a try.  I think you’ll like it.  And no, you don’t need ear buds or headphones to get the benefit.

    Read the article

  • Unexpected results for projection on to plane

    - by ravenspoint
    I want to use this projection matrix: GLfloat shadow[] = { -1,0,0,0, 1,0,-1,1, 0,0,-1,0, 0,0,0,-1 }; It should cast object shadows onto the y = 0 plane from a point light at 1,1,-1. I create a rectangle in the x = 0.5 plane glBegin( GL_QUADS ); glVertex3f( 0.5,0.2,-0.5); glVertex3f( 0.5,0.2,-1.5); glVertex3f( 0.5,0.5,-1.5); glVertex3f( 0.5,0.5,-0.5); glEnd(); Now if I manually multiply these vertices with the matrix, I get. glBegin( GL_QUADS ); glVertex3f( 0.375,0,-0.375); glVertex3f( 0.375,0,-1.625); glVertex3f( 0,0,-2); glVertex3f( 0,0,0); glEnd(); Which produces a reasonable display ( camera at 0,5,0 looking down y axis ) So rather than do the calculation manually, I should be able to use the opengl model transormation. I write this code: glMatrixMode (GL_MODELVIEW); GLfloat shadow[] = { -1,0,0,0, 1,0,-1,1, 0,0,-1,0, 0,0,0,-1 }; glLoadMatrixf( shadow ); glBegin( GL_QUADS ); glVertex3f( 0.5,0.2,-0.5); glVertex3f( 0.5,0.2,-1.5); glVertex3f( 0.5,0.5,-1.5); glVertex3f( 0.5,0.5,-0.5); glEnd(); But this produces a blank screen! What am I doing wrong? Is there some debug mode where I can print out the transformed vertices, so I can see where they are ending up? Note: People have suggested that using glMultMatrixf() might make a difference. It doesn't. Replacing glLoadMatrixf( shadow ); with glLoadIdentity(); glMultMatrixf( shadow ); gives the identical result ( of course! )

    Read the article

  • Unexpected advantage of Engineered Systems

    - by user12244672
    It's not surprising that Engineered Systems accelerate the debugging and resolution of customer issues. But what has surprised me is just how much faster issue resolution is with Engineered Systems such as SPARC SuperCluster. These are powerful, complex, systems used by customers wanting extreme database performance, app performance, and cost saving server consolidation. A SPARC SuperCluster consists or 2 or 4 powerful T4-4 compute nodes, 3 or 6 extreme performance Exadata Storage Cells, a ZFS Storage Appliance 7320 for general purpose storage, and ultra fast Infiniband switches.  Each with its own firmware. It runs Solaris 11, Solaris 10, 11gR2, LDoms virtualization, and Zones virtualization on the T4-4 compute nodes, a modified version of Solaris 11 in the ZFS Storage Appliance, a modified and highly tuned version of Oracle Linux running Exadata software on the Storage Cells, another Linux derivative in the Infiniband switches, etc. It has an Infiniband data network between the components, a 10Gb data network to the outside world, and a 1Gb management network. And customers can run whatever middleware and apps they want on it, clustered in whatever way they want. In one word, powerful.  In another, complex. The system is highly Engineered.  But it's designed to run general purpose applications. That is, the physical components, configuration, cabling, virtualization technologies, switches, firmware, Operating System versions, network protocols, tunables, etc. are all preset for optimum performance and robustness. That improves the customer experience as what the customer runs leverages our technical know-how and best practices and is what we've tested intensely within Oracle. It should also make debugging easier by fixing a large number of variables which would otherwise be in play if a customer or Systems Integrator had assembled such a complex system themselves from the constituent components.  For example, there's myriad network protocols which could be used with Infiniband.  Myriad ways the components could be interconnected, myriad tunable settings, etc. But what has really surprised me - and I've been working in this area for 15 years now - is just how much easier and faster Engineered Systems have made debugging and issue resolution. All those error opportunities for sub-optimal cabling, unusual network protocols, sub-optimal deployment of virtualization technologies, issues with 3rd party storage, issues with 3rd party multi-pathing products, etc., are simply taken out of the equation. All those error opportunities for making an issue unique to a particular set-up, the "why aren't we seeing this on any other system ?" type questions, the doubts, just go away when we or a customer discover an issue on an Engineered System. It enables a really honed response, getting to the root cause much, much faster than would otherwise be the case. Here's a couple of examples from the last month, one found in-house by my team, one found by a customer: Example 1: We found a node eviction issue running 11gR2 with Solaris 11 SRU 12 under extreme load on what we call our ExaLego test system (mimics an Exadata / SuperCluster 11gR2 Exadata Storage Cell set-up).  We quickly established that an enhancement in SRU12 enabled an 11gR2 process to query Infiniband's Subnet Manager, replacing a fallback mechanism it had used previously.  Under abnormally heavy load, the query could return results which were misinterpreted resulting in node eviction.  In several daily joint debugging sessions between the Solaris, Infiniband, and 11gR2 teams, the issue was fully root caused, evaluated, and a fix agreed upon.  That fix went back into all Solaris releases the following Monday.  From initial issue discovery to the fix being put back into all Solaris releases was just 10 days. Example 2: A customer reported sporadic performance degradation.  The reasons were unclear and the information sparse.  The SPARC SuperCluster Engineered Systems support teams which comprises both SPARC/Solaris and Database/Exadata experts worked to root cause the issue.  A number of contributing factors were discovered, including tunable parameters.  An intense collaborative investigation between the engineering teams identified the root cause to a CPU bound networking thread which was being starved of CPU cycles under extreme load.  Workarounds were identified.  Modifications have been put back into 11gR2 to alleviate the issue and a development project already underway within Solaris has been sped up to provide the final resolution on the Solaris side.  The fixed SPARC SuperCluster configuration greatly aided issue reproduction and dramatically sped up root cause analysis, allowing the correct workarounds and fixes to be identified, prioritized, and implemented.  The customer is now extremely happy with performance and robustness.  Since the configuration is common to other customers, the lessons learned are being proactively rolled out to other customers and incorporated into the installation procedures for future customers.  This effectively acts as a turbo-boost to performance and reliability for all SPARC SuperCluster customers.  If this had occurred in a "home grown" system of this complexity, I expect it would have taken at least 6 months to get to the bottom of the issue.  But because it was an Engineered System, known, understood, and qualified by both the Solaris and Database teams, we were able to collaborate closely to identify cause and effect and expedite a solution for the customer.  That is a key advantage of Engineered Systems which should not be underestimated.  Indeed, the initial issue mitigation on the Database side followed by final fix on the Solaris side, highlights the high degree of collaboration and excellent teamwork between the Oracle engineering teams.  It's a compelling advantage of the integrated Oracle Red Stack in general and Engineered Systems in particular.

    Read the article

  • Local file system not properly unmounted during shutdown

    - by bernhard
    I have a file system with two HDDs and several partitions mounted separately locally. /root, /home, /usr, /var, /local/share , /home/bernhard/fotos/bilder, /backup are on separate partitions and are all ext3. During unmounting the message "unmounting local file system" does not appear any further and when booting all partitions but the root partition have to reload the journal, which indicates improper unmounting. The root partition and /usr are on sda, the others on sdb or further usb-mounted devices. the only partition unmounted w/o problem seems to be the root partition on sda4. I wonder whether the script to umount all devices has a "wait for success" loop or that the script itself got corrupted. However, yesterday I upgraded to 11.04 and the error persists. pmount does not look to be appropriate since the device are not hotplugged but simply mounted during system start. Obviously mounting /usr and afterwards /usr/local/share as well as /home and later /home/bernhard/fotos/bilder presents problems for umount; the devices may be busy und thus not properly unmounted. Does anybody have an idea for a script to organize unmounting in an ordered way? How to wait for unmounting of the secondary mount? Do you know as well where to place such a script that it will be used instead of the original umount command? Could be a general solution.

    Read the article

  • Kernel error during upgrade due to "/etc/default/grub: Syntax error: newline unexpected"

    - by Patrick - Developer
    Summary: linux-image-3.5.0-2-generic upgrade to linux-image-3.5.0-3-generic The default Ubuntu 12.04 update is generating the following error for weeks (the link below). Obs.: I'm using default update of Ubuntu 12.04 ie, apt-get update. log error: https://gist.github.com/3036775 Overall he is trying to do the following: upgrade the "linux-image-3.5.0-2-generic upgrade to linux-image-3.5.0-3-generic" and the error always, always. What to do?

    Read the article

  • Ubuntu does not boot after bad shutdown

    - by Molly Gibson
    I recently swapped from Windows7 to Ubuntu 11.10 due to problems with my Windows. Ubuntu worked great for a few days with no problem, This morning I ran out of battery and the laptop shut down. I rebooted it and now it just displays an error message ( black screen with coding commands) it doesn't even go onto the purple screen anymore. Any help on this would be much appreciated.. Ps: would installing Ubuntu again make any difference?

    Read the article

  • Ubuntu not starting up after shutdown while upgrading

    - by comatose
    I had ubuntu 11.10 installed and I was upgrading it to Ubuntu 12.04.1. While upgrading my computer got shut down due to heating issues. Afterwards its not starting up and gets stuck at a black screen. I can use ctrl+alt+f1 to go to command line. But I dont know how to resolve this issue from there. It shows me a message the ubuntu release 12.04.1 is available and run the command "do-release-upgrade" to upgrade to it. But when I run this command, it errors out saying "no new release found". Can anyone suggest what to do ? Thanks !

    Read the article

  • Shutdown after waking up

    - by user71468
    This issue appeard after installing last week's updates from Update Manager. When waking up after suspend, the OS starts loading and it halts unexpectedly, before the load is complete. I don't get to see login screen. This worked well last week, before installing updates. Then I need to remove laptop's battery, wait a while, then plug it and start again (otherwise power button won't work). Is anybody else experiencing this behavior? I have an HP DV7 with an intel core i7.

    Read the article

  • Run script before shutdown/restart

    - by dtbarne
    I'd like to run a PHP script when an instance is told to shutdown, but of course before it actually finishes shutting down. My particular script is just looking to push some log files from the local partition to a another server. I've got the gist of how this process works, but I need some clarification. How I understand it. Please correct me if I'm wrong. Create an executable script in /etc/init.d (lets call it /etc/init.d/push-logs) Create a symlink to /etc/init.d/push-logs from /etc/rc0.d (shutdown) and /etc/rc6.d (reboot). The name should be KXXpush-logs Here's my questions: Of course - am I understanding correctly? For #2 above - it sounds like the lower the XX the better - is there too low a number I can use? Does it matter if it shares a number with another script? Does the script in /etc/init.d/push-logs HAVE to follow the standard init.d template (supporting start/stop, etc. commands)? This doesn't really apply to my use case. If possible I just want the script to be the following: #!/bin/sh # # Run PHP file prior to shutdown # /usr/bin/php /path/to/php_file.php

    Read the article

< Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >