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  • Unity 3D game idea for a fun and teaching game

    - by rasheeda
    I have been brainstorming for months now on writing a unity 3D game for my final year computer science project. I have been learning unity for sometime now but comming up with a concept is quite difficult than i thought. The game has to be really fun and also educational, one that the school and community can benefit from. I am thinking about a third person game. where the player runs round in an enviroment, picks up coins and earn points. This alone wouldn't earn me points and I have been trying to find new ideas of my own and all over the net but to no avail. Hopefully you guys can help me out with an idea, and how to make the lecturers appreciate the game and also make kids wanna play play it for a reason. Thanks.

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  • Rotate to a set degree then reverse and repeat in Unity

    - by Ryan
    and thank you for your time. I'm making my first project in Unity, a simple game where touching objects adds points to the players score. I'd like the objects to have a pleasant back and forth swaying animation on the Z axis. Nodding to the right 30 degrees, then to the left 30 degrees, on and on. Here's what I've got... public class Rotator : MonoBehaviour { void Update () { transform.Rotate(new Vector3(0,0,12)*Time.deltaTime); } } This gives me a nice slow rotation. But I am clueless how to tell Unity to stop at +30 degrees, reverse to -30 degrees, rotate again to +30, stop and repeat, etc, etc. I'd really appreciate any help. Maybe there is a thread like this that I was not able to find? I assume it will involve some kind of 'if than' function? Thank you, Ryan

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  • Upgrading to Gnome Shell 3.4 in Ubuntu 11.10 broke both Unity and Gnome shell

    - by mac
    I have upgraded my gnome shell to 3.4 in Ubuntu 11.10 through sudo add-apt-repository ppa:ricotz/testing sudo add-apt-repository ppa:gnome3-team/gnome3 sudo apt-get update && sudo apt-get dist-upgrade sudo apt-get install gnome-shell But it broke my system. Gnome shell is completely broken - When I login it just shows desktop wallpaper and nothing else. And importantly Unity is also broken. Attaching the screenshot Some main issues 1)Two menus are appearing now - Global menu as well as application menu 2)Icons on top-right panel are appearing weirdly 3)My Default Ambiance Theme also got screwed. Instead of black color menus, I am seeing white color menus. How do I fix them? Or Do I have an option to revert back to original settings or will reinstalling Unity/Gnome Shell helps ? Thanks

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  • Unity very slow while Gnome Classic running just fine

    - by Sorin Sbarnea
    I see tons of people complaining about Unity speed and I think the problem is not with the video drivers. When I login to Gnome Classic the system is behaving just fine, but when on Unity I can barely do use it: windows are moved hard, terminal is damn slow. Is there any solution or bug that I should track? Details Ubuntu 11.10 Two monitors setup Latest Nvidia proprietary drivers (tested with default ones also, no change) 6GB RAM, Xeon @ 2.8 Nvidia Driver 280.13 - Quadro NVS 295 with 8 cores 256MB RAM. lspci | grep VGA 02:00.0 VGA compatible controller: nVidia Corporation G98 [Quadro NVS 295] (rev a1) uname -a Linux sorins 3.0.0-16-generic #29-Ubuntu SMP Tue Feb 14 12:48:51 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux

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  • Alt-Tab in Unity 2D makes app icon jiggle instead of switching

    - by itsadok
    I'm using Unity 2D as my desktop, and it works fine most of the time, but every now and then, I try to Alt-Tab to switch to a different application, and instead of switching to that window, the launcher bar opens, and the icon of the application I was trying to switch to starts jiggling. If I try to switch to something else, that icon starts jiggling too. If I click on the icon with the mouse, then it stops jiggling and switches to the requested window. What is this behavior? I haven't seen any mention of jiggling icons in Unity. I don't understand the original purpose of this, and I'd like a way to fix it so that I won't have to use the mouse.

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  • Setting environment variables when executing Eclipse via Unity launcher icon

    - by Nullptr
    My question is a followup for the following: How to pin Eclipse to the Unity launcher? I created Eclipse's icon to the Unity launcher based on the selected answer at the above link. However, when I launch Eclipse via this icon, the environment variables are not properly set. I need to call . /opt/intel/bin/compilervars.sh intel64 to use Intel compiler tools in Eclipse. However, launching via the icon can't do it. Of course, running manually Eclipse on the terminal is okay. I tried to place . /opt/intel/bin/compilervars.sh intel64 on several places such as /etc/profile and /etc/bash.bashrc. But, still not working. Where is the best and correct place to call such environment setup?

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  • Unity Bar auto-hide behaviour and application icons placement

    - by Andrei
    The first issue: It seems that sometimes when I hover to the left edge of the screen the Unity Bar will not stay on top of other windows even if I continue to hover the cursor above it, at other times it will stay on top. Is this a normal behaviour? Or am I affected by some bug / inconsistency? If it's normal, what's the logic behind it? The second issue: Application icons for running applications do not maintain their position in the Unity Bar but instead move around according to some weird rules (if any?) that I can't understand. Is this to be expected, or is it a bug? Is there a way to force them to stop moving around? I like to see certain apps in certain positions and this bothers me.

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  • Trouble with UV Mapping Blender => Unity 3

    - by Lea Hayes
    For some reason I am getting nasty grey edges around the edges of rendered 3D models that are not present in Blender. I seem to be able to solve the problem by reducing the size of the UV coordinates within the part of the texture that is to be mapped. But this means that: I am wasting valuable texture space Loss of accuracy in drawn UV maps Could I be doing something wrong, perhaps a setting in Unity that needs changing? I have watched countless tutorials which demonstrate Blender default generated UV coordinates with "Texture Paint" which are perfectly aligned in Unity. Here is an illustration of the problem: Left: approximately 15 pixels of margin on each side of UV coordinates Right: Approximately 3 pixels of margin on each side of UV coordinates Note: Texture image resolution is 1024x1024

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  • List of custom Launchers & Quicklists for Unity

    - by Nik
    Creating a custom launcher for Unity is simple. Quicklists provide an easy and efficient way to quickly access commonly used tasks for a specific application. NOTE: Starting with Ubuntu 11.10, this popup option has vanished. Launchers can now only be created by editing text files in your home folder. Creating a custom launcher is easy. Right-click on your desktop and click create a launcher. Edit the .desktop file using a text editor. (More information can be found here and here.) So, which custom launchers do you use on Unity? Note: Please limit yourself to one custom launcher per answer. Also, please provide a screenshot of it in action.

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  • Upgrading to Gnome 3.4 breaks Unity and gnome-shell

    - by mac
    I have upgraded my gnome shell to 3.4 in Ubuntu 11.10 through sudo add-apt-repository ppa:ricotz/testing sudo add-apt-repository ppa:gnome3-team/gnome3 sudo apt-get update && sudo apt-get dist-upgrade sudo apt-get install gnome-shell But it broke my system. Gnome shell is completely broken - When I login it just shows desktop wallpaper and nothing else. And importantly Unity is also broken. Attaching the screenshot Some main issues 1)Two menus are appearing now - Global menu as well as application menu 2)Icons on top-right panel are appearing weirdly 3)My Default Ambiance Theme also got screwed. Instead of black color menus, I am seeing white color menus. How do I fix them? Or Do I have an option to revert back to original settings or will reinstalling Unity/Gnome Shell helps ?

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  • How to properly add webapps to unity on 13.10

    - by Germano Lisboa
    I'm new to ubuntu, and one of the features that made the change from windows was the integrated webapps. I installed ubuntu 13.10, installed the unity-webapps-service and the unity-chromium-extension via terminal. Once I opened Gmail, facebook, google docs, etc... they all offered me to install it on ubuntu. But all I get is the icon on the applications menu, there's no integration with the top bar or the HUD. Does anyone know how can I solve this?

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  • Unity 5.1 audio issues (no sound in back channels)

    - by N0xus
    I've trying to bring in surround sound audio into my project. I've set my computer up to run in 5.1 and when I play a 6 channel audio through windows media player (it's a test audio that does left speaker, right speaker etc) it works fine. However, when I run it through Unity, all I get is the front 3 channels. I've set it in the Edit - project settings - audio to be 5.1 in there. I even set it in code with following: void Start() { AudioSettings.speakerMode = AudioSpeakerMode.Mode5point1; } How ever, when I run a debug line of: print ( AudioSettings.driverCaps); It tells me that Unity is only playing in stereo. Is there something I'm still not doing? I should also add I've ran 10 different tests using the 3D audio pan and spread options. I've set both to either being fully off, half way on and full. Still the same results.

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  • Unity doesn't autostart on second X screen

    - by Nonoo
    I have two Nvidia cards both with 2 heads and both configured as TwinView, so I have Screen0 and Screen1 in my xorg.conf. ccsm sees both screens (displays them in the Screens drop-down at the top left), but Unity starts only on Screen0 by default. The displays on Screen1 only show the default white screen and default X mouse cursor, when I hover over them. Is this the normal, expected behavior? Can I start Unity on Screen1 automatically without running custom shell scripts (like DISPLAY=:0.1 compiz --replace)?

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  • Unity Launcher Does Not Remember Favorites

    - by mpace965
    I have already looked at the similar questions, but none of the solutions there worked for me. Basically, I can edit and remove icons just fine when I am in a session, but the next time I am logged in, they are reset to the default. Even more perplexing is this. If I start dconf-editor, and navigate to desktopunitylauncher, it shows the favorites that are supposed to be there, yet the default ones are still in the Launcher. I have already tried sudo apt-get purge unity and then sudo apt-get install unity from a GNOME session, but to no avail. Any suggestions? Edit: I also tried running gksudo dconf-editor to run the program with elevated privileges. Again I navigated to desktopunitylauncher. This time the default string was there, but when I tried to edit it, it would not change to what I typed.

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  • Unity Particle System collision detection problem

    - by Krav
    I'm using Unity 3.5.5f3 wich has the Shuriken particle system. I've made a blood particle system based on Unity's demos. (Exploding paint [Blood]) The blood is flowing and when it collides with a Plane Transform wich I've created a small pool of blood spawns as a Collision Sub Emitter. My main problem is that when I want to add another object to collide it just doesn't want to work. When I create a cube, and set it as a collision plane the collision will only occur at the half of the cube. I want this to happen: When it reaches the cube's surface the sub emmiter activates, and when the surface is horizontal it appears horizontally, and if it's vertical then vertically. Now it just appears horizontally everytime like in the picture. How could I solve it?

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  • Remove Duplicate Second Unity Launcher on Dual Screen

    - by Eugene van der Merwe
    See attached image. On my dual screen display I have a Unity Launcher on the left hand screen and also on the right hand screen. Both work perfectly fine. I don't want two Unity Launchers. Every time I move my house to the right hand side it gets slowed down over the right launcher hampering my productivity. I have an Nvidia card with the Nvidia driver and I am using TwinView. Could somebody please tell me how to remove this extra duplicated launcher?

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  • Unity greeter background on Xubuntu 12.04

    - by user67594
    I'm running Xubuntu 12.04 and using the Unity greeter with LightDM. Everything works well except for I can never change the background. I've tried editing the .conf file, editing the gsettings as the lightdm user, even compiling an override file for com.canonical.unity-greeter. All of these fail, and I end with a dark purple background. I was able to get rid of the grid using gsettings, but that's about it. I've enabled switching user backgrounds, but that never works. I'm wondering whether this is Xfce/Xubuntu specific, or a bug.

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  • OUYA and Unity set up problems

    - by Atkobeau
    I'm having trouble with the Unity / OUYA plugin. I'm using Unity 4 with the latest update on a Windows 7 machine. When I open the starter kit and try to compile the plugin I get the following error: Picked up _JAVA_OPTIONS: -Xmx512M And if I try to Build and Run I get this error: Error building Player: ArgumentException: Illegal characters in path. I'm stumped, I've gone through lots of forum posts here and on stackoverflow and I can't seem to resolve it. My environment variables look like this: PATH - C:\Users\dave\Documents\adt-bundle-windows-x86_64-20130219\sdk\tools; C:\Users\dave\Documents\adt-bundle-windows-x86_64-20130219\sdk\platform-tools\ JAVA_HOME - C:\Program Files (x86)\Java\jdk1.6.0_45\ Everything in the OUYA Panel is white Any ideas?

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  • After upgrading to 13.04 Unity interface is not showing

    - by ?????? ?????
    I've upgraded to Raring last night. The upgrade itself went okay, no errors. But when I rebooted the computer afterwards and logged in to my Unity session, all I could see was the Desktop background (together with Desktop icons), and no Unity interface. The Super button shortcut wasn't showing the Dash, there was no top panel etc. Please see the screenshot. As a hint, I'm suspecting it's got something to do with my switchable graphics. I'm running Ubuntu on Acer Aspire AS5830TG with nVidia GT540M and an Intel integrated card. In 12.10 I was using Bumblebee to manage the graphic card switching. During the upgrade I saw something related to nvidia had to be uninstalled, but didn't pay much attention to it. I can't be sure if it has anything to do with my problem though. What could possibly go wrong?

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  • Problem with OpenGL or Unity, need Gnome fallback mode

    - by William Wind
    This question is in two parts, and I have been searching the web for days to find answers. With no luck I thought I'd drop by and ask for your help. Here goes: 1.) I'm running Ubuntu 13.04 and one day last week Unity suddenly wound't work. After the login screen, I was either faced with an all black and non-responsive screen, or sometimes it booted and I could see my desktop wallpaper (and add and remove icons/folders from the desktop). But there was no menu in the left hand side and no top bar :-( However I could still enter the terminal. I borrowed my dad's laptop and looked for a solution online. About two days later I gave up (I'm still kind of a n00b at Linux) and found a way to install Gnome Fallback, via the terminal. When I used it, I had the same problem. [clue #1] Missing menues. But if I rebooted into Gnome Fallback mode with no effects. It worked. Great! I have used that for some days now, while still trying to fix the original problem with either Unity or OpenGl or whatever went wrong in the first place. With no luck. After giving up on my search for a fix (I know that came out wrong) -- I decided to reinstall Ubuntu 13.04 from a CD. But! After that I was left where I began. When booting into my account, it only shows the desktop wallpaper and the icons. I can click and enter the folders, but not go into the menues. Last time I fixed it with Gnome Fallback mode, because I could enter the terminal and the PC was automatically online, via wireless network. But not this time, I can't get online. So: 1.) How do I via the LiveCD Ubuntu version (the one I'm using right now) install Gnome Fallback unto the harddrive based system? 2.) If impossible. How can I access the wireless Internet via the terminal, so I can install Gnome Fallback, from the "broken" Unity session. 3.) Is there any other things that I should try? Please help me, PS: My GFX-card is an ATI Radeon something and I have install and used the "Redwood" drive (I think its called) for many weeks prior to the shutdown.

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  • Unity and games don't work on new Thinkpad T420

    - by Clay Smalley
    Here's my setup: Lenovo ThinkPad T420, brand new NVIDIA Graphics Card 4GB of Ram 128GB Solid State Drive Intel Core i5 Processor Given these specs, there's no reason games and Unity shouldn't be working. The strange thing is that both do work when I run from a live USB, but not when Ubuntu is installed to the hard drive. Is there something different with the 3D capabilities of running from the computer as opposed to running from the live USB? Edit: Some more information: When I log in for the first time when running from the hard drive, Ubuntu says "It seems that you do not have the hardware required to run Unity. Please choose Ubuntu Classic at the login screen and you will be using the traditional environment."

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  • Using Unity – Part 4

    - by nmarun
    In this part, I’ll be discussing about constructor and property or setter injection. I’ve created a new class – Product3: 1: public class Product3 : IProduct 2: { 3: public string Name { get; set; } 4: [Dependency] 5: public IDistributor Distributor { get; set; } 6: public ILogger Logger { get; set; } 7:  8: public Product3(ILogger logger) 9: { 10: Logger = logger; 11: Name = "Product 1"; 12: } 13:  14: public string WriteProductDetails() 15: { 16: StringBuilder productDetails = new StringBuilder(); 17: productDetails.AppendFormat("{0}<br/>", Name); 18: productDetails.AppendFormat("{0}<br/>", Logger.WriteLog()); 19: productDetails.AppendFormat("{0}<br/>", Distributor.WriteDistributorDetails()); 20: return productDetails.ToString(); 21: } 22: } This version has a property of type IDistributor and takes a constructor parameter of type ILogger. The IDistributor property has a Dependency attribute (Microsoft.Practices.Unity namespace) applied to it. IDistributor and its implementation are shown below: 1: public interface IDistributor 2: { 3: string WriteDistributorDetails(); 4: } 5:  6: public class Distributor : IDistributor 7: { 8: public List<string> DistributorNames = new List<string>(); 9:  10: public Distributor() 11: { 12: DistributorNames.Add("Distributor1"); 13: DistributorNames.Add("Distributor2"); 14: DistributorNames.Add("Distributor3"); 15: DistributorNames.Add("Distributor4"); 16: } 17: public string WriteDistributorDetails() 18: { 19: StringBuilder distributors = new StringBuilder(); 20: for (int i = 0; i < DistributorNames.Count; i++) 21: { 22: distributors.AppendFormat("{0}<br/>", DistributorNames[i]); 23: } 24: return distributors.ToString(); 25: } 26: } ILogger and the FileLogger have the following definition: 1: public interface ILogger 2: { 3: string WriteLog(); 4: } 5:  6: public class FileLogger : ILogger 7: { 8: public string WriteLog() 9: { 10: return string.Format("Type: {0}", GetType()); 11: } 12: } The Unity container creates an instance of the dependent class (the Distributor class) within the scope of the target object (an instance of Product3 class that will be called by doing a Resolve<IProduct>() in the calling code) and assign this dependent object to the attributed property of the target object. To add to it, property injection is a form of optional injection of dependent objects.The dependent object instance is generated before the container returns the target object. Unlike constructor injection, you must apply the appropriate attribute in the target class to initiate property injection. Let’s see how to change the config file to make this work. The first step is to add all the type aliases: 1: <typeAlias alias="Product3" type="ProductModel.Product3, ProductModel"/> 2: <typeAlias alias="ILogger" type="ProductModel.ILogger, ProductModel"/> 3: <typeAlias alias="FileLogger" type="ProductModel.FileLogger, ProductModel"/> 4: <typeAlias alias="IDistributor" type="ProductModel.IDistributor, ProductModel"/> 5: <typeAlias alias="Distributor" type="ProductModel.Distributor, ProductModel"/> Now define mappings for these aliases: 1: <type type="ILogger" mapTo="FileLogger" /> 2: <type type="IDistributor" mapTo="Distributor" /> Next step is to define the constructor and property injection in the config file: 1: <type type="IProduct" mapTo="Product3" name="ComplexProduct"> 2: <typeConfig extensionType="Microsoft.Practices.Unity.Configuration.TypeInjectionElement, Microsoft.Practices.Unity.Configuration"> 3: <constructor> 4: <param name="logger" parameterType="ILogger" /> 5: </constructor> 6: <property name="Distributor" propertyType="IDistributor"> 7: <dependency /> 8: </property> 9: </typeConfig> 10: </type> There you see a constructor element that tells there’s a property named ‘logger’ that is of type ILogger. By default, the type of ILogger gets resolved to type FileLogger. There’s also a property named ‘Distributor’ which is of type IDistributor and which will get resolved to type Distributor. On the calling side, I’ve added a new button, whose click event does the following: 1: protected void InjectionButton_Click(object sender, EventArgs e) 2: { 3: unityContainer.RegisterType<IProduct, Product3>(); 4: IProduct product3 = unityContainer.Resolve<IProduct>(); 5: productDetailsLabel.Text = product3.WriteProductDetails(); 6: } This renders the following output: This completes the part for constructor and property injection. In the next blog, I’ll talk about Arrays and Generics. Please see the code used here.

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  • Upgrade to Quantal unity top bar, side bar, and window declorations missing

    - by Nicky Bailuc
    I upgraded from 12.04.1 to 12.10 via the Update Manager and the upgrade said it completed successfuly. However after rebooting the unity task bar was missing along with the launch bar and the window declorations. All compiz settings seemed to be purge deleted, and at first bootup it gave me a system error. The desktop exists, and once I remember I messed up the compiz settings and just had to press Ctrl+Alt+F1 and in the virtual terminal type "unity --reset" then "sudo reboot". Everything worked as if i reinstalled the entire operating system. This time it said “Warning no variable set. setting to :0. The reset option is now dupricated”. What am I suppose to do now? I need this fixed as soon as possible because I need a couple of certainly installed programs and the data within them (long story short).

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  • Can't edit/drag-and-drop widgets in QtCreator in Unity, Gnome3 - ok

    - by Maksim
    I have QtCreator 2.4.1 (Qt 4.7.4) installed on Ubuntu 12.04 LTS x86. When I try to change UI - drag-and-drop any widget (buttons, label, etc.) it won't let me do it, like it's read-only. The icon when I drag is a circle with a line through it. I've found that problem in Unity and it's suggested to install Gnome3 shell - Can't edit/drag-and-drop widgets in QtCreator I tried to install Gnome3 and it works fine as expected. But the question, is there any other way to work proper with QtCreator in Unity?

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  • No unity-greeter.conf file in /etc/lightdm/

    - by drofart
    I am running Ubuntu 12.04 with gnome-shell. I have two admin user accounts. Now, I used to know that in Precise we can set different different login wallpaper to different different user, so I tried with: sudo dbus-send --system --print-reply --dest=org.freedesktop.Accounts /org/freedesktop/Accounts/User1001 org.freedesktop.Accounts.User.SetBackgroundFile string:/usr/share/backgrounds/Green-wallpaper-27.jpg but to no avail. Then I tried sudo xhost +SI:localuser:lightdm sudo su lightdm -s /bin/bash gsettings set com.canonical.unity-greeter background '/path/to/the/wallpaper.png' It does change my login wallpaper but for all users. Then I tried to locate /etc/lightdm/unity-greeter.conf but I found that it is not there. So where is it and how can I set different login wallpapers for different users?

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