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  • How do I access variable values from one view controller in another?

    - by Thomas
    Hello all, I have an integer variable (time) in one view controller whose value I need in another view controller. Here's the code: MediaMeterViewController // TRP - On Touch Down event, start the timer -(IBAction) startTimer { time = 0; // TRP - Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(updateTimer) userInfo:nil repeats:YES]; [timer retain]; // TRP - Retain timer so it is not accidentally deallocated } // TRP - Method to update the timer display -(void)updateTimer { time++; // NSLog(@"Seconds: %i ", time); if (NUM_SECONDS == time) [timer invalidate]; } // TRP - On Touch Up Inside event, stop the timer, decide stress level, display results -(IBAction) btn_MediaMeterResults { [timer invalidate]; NSLog(@"Seconds: %i ", time); ResultsViewController *resultsView = [[ResultsViewController alloc] initWithNibName:@"ResultsViewController" bundle:nil]; [self.view addSubview:resultsView.view]; } And in ResultsViewController, I want to process time based on its value ResultsViewController - (void)viewDidLoad { if(time < 3) {// Do something} else if ((time > 3) && (time < 6)) {// Do something else} //etc... [super viewDidLoad]; } I'm kind of unclear on when @property and @synthesize is necessary. Is that the case in this situation? Any help would be greatly appreciated. Thanks! Thomas

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  • Testing background audio in the simulator

    - by Cactuar
    I'm experimenting with the new background audio service in iPhone OS 4.0 but I can't get it to work in the simulator. According to this page: iPhone Application Programming Guide: Executing Code in the Background it seems that all I have to do is add the a UIBackgroundModes key with an array containing audio to my Info.plist file and the audio my application plays should automatically continue when I switch to another app. I have done this but the audio still pauses as I switch to another app, when I switch back it continues where it left off. This is the code I'm using to play the sound: NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/audio.mp3", [[NSBundle mainBundle] resourcePath]]]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; audioPlayer.numberOfLoops = -1; if (audioPlayer == nil) NSLog(@"%@", [error userInfo]); else [audioPlayer play]; Has anyone gotten this to work? Could it be that it would work on an actual device and it's just a problem with the simulator? I'm a bit hesitant to install 4.0 on my phone since I've heard it's still very buggy. Wish I had another device to use only for development.

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  • Why when I render a scene with a revolving camera objects that you'd expect to appear behind others

    - by seaworthy
    Hello, I am rendering a scene in which I have two spheres. I am revolving a camera around one of them. What happens is counter-intuitive. When the camera goes around the sphere the other gets in front of it when you'd expect it to be behind. So it appears as though the spheres aren't revolving around each other and the one the should go around is always upfront. Please help. Here is the code that renders the scene: glLoadIdentity(); [self positionCamera]; glutSolidSphere(2, 12,12); glPushMatrix(); glTranslatef(5, 0, 0); glutSolidSphere(0.5, 12,12); glPopMatrix(); glFlush(); This block is part of a class that gets called on using. [NSTimer scheduledTimerWithTimeInterval:DEFAULT_ANIMATION_INTERVAL target:self selector:@selector(drawRect) userInfo:nil repeats:YES]; And -(void)positionCamera{} Contains math do camera revolution and gluLookAt()

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  • Loading animation Memory leak

    - by Ayaz Alavi
    Hi, I have written network class that is managing all network calls for my application. There are two methods showLoadingAnimationView and hideLoadingAnimationView that will show UIActivityIndicatorView in a view over my current viewcontroller with fade background. I am getting memory leaks somewhere on these two methods. Here is the code -(void)showLoadingAnimationView { textmeAppDelegate *textme = (textmeAppDelegate *)[[UIApplication sharedApplication] delegate]; [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; if(wrapperLoading != nil) { [wrapperLoading release]; } wrapperLoading = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; wrapperLoading.backgroundColor = [UIColor clearColor]; wrapperLoading.alpha = 0.8; UIView *_loadingBG = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 480.0)]; _loadingBG.backgroundColor = [UIColor blackColor]; _loadingBG.alpha = 0.4; circlingWheel = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; CGRect wheelFrame = circlingWheel.frame; circlingWheel.frame = CGRectMake(((320.0 - wheelFrame.size.width) / 2.0), ((480.0 - wheelFrame.size.height) / 2.0), wheelFrame.size.width, wheelFrame.size.height); [wrapperLoading addSubview:_loadingBG]; [wrapperLoading addSubview:circlingWheel]; [circlingWheel startAnimating]; [textme.window addSubview:wrapperLoading]; [_loadingBG release]; [circlingWheel release]; } -(void)hideLoadingAnimationView { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; wrapperLoading.alpha = 0.0; [self.wrapperLoading removeFromSuperview]; //[NSTimer scheduledTimerWithTimeInterval:0.8 target:wrapperLoading selector:@selector(removeFromSuperview) userInfo:nil repeats:NO]; } Here is how I am calling these two methods [NSThread detachNewThreadSelector:@selector(showLoadingAnimationView) toTarget:self withObject:nil]; and then somewhere later in the code i am using following function call to hide animation. [self hideLoadingAnimationView]; I am getting memory leaks when I call showLoadingAnimationView function. Anything wrong in the code or is there any better technique to show loading animation when we do network calls?

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  • displaying music current time & duration from AVFoundation

    - by msb
    I have a view-based iphone application that has a single play-pause button that plays an mp3 file. At the time of invoking my doPlayPauseButton() method, I 'd like to show the current time and total duration of this mp3 through the AVAudioPlayer instance I've created, called myAudioPlayer. I have placed two labels at the UI and i'm trying to assign the currentTime and duration properties to these label when the playing begins but my attempts have failed. Here's my play/pause loop, any help would be appreciated: -(IBAction) doPlayPauseButton:(UIButton *)theButton { if(myAudioPlayer.playing) { [myActivityIndicatorView stopAnimating]; myActivityIndicatorView.hidden = YES; //I think I need a myAudioPlayer.currentTime call of some sort for my labels. [myAudioPlayer pause]; [theButton setTitle:@"Play" forState:UIControlStateNormal]; [myTimer invalidate]; } else { [myActivityIndicatorView startAnimating]; myActivityIndicatorView.hidden = NO; myTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(doTimer) userInfo:nil repeats:YES]; [myAudioPlayer play]; [theButton setTitle:@"Pause" forState:UIControlStateNormal];

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  • OpenGL behaving strangely

    - by Mk12
    OpenGL is acting very strangely for some reason. In my subclass of NSOpenGLView, I have the following code in -prepareOpenGL: - (void)prepareOpenGL { GLfloat lightAmbient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat lightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat lightPosition[] = { 0.0f, 0.0f, 2.0f }; quality = 0; zCoord = -6; [self loadTextures]; glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearColor(0.2f, 0.2f, 0.2f, 0.0f); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glLightfv(GL_LIGHT1, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT1, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT1, GL_POSITION, lightPosition); glEnable(GL_LIGHT1); gameState = kGameStateRunning; int i = 0; // HERE ******** [NSTimer scheduledTimerWithTimeInterval:0.03f target:self selector:@selector(processKeys) userInfo:nil repeats:YES]; // Synchronize buffer swaps with vertical refresh rate GLint swapInt = 1; [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; // Setup and start displayLink [self setupDisplayLink]; } I wanted to assign the timer that processes key input to an ivar so that I could invalidate it when the game is paused (and reinstantiate it on resume), however when I did that (as apposed to leaving it at [NSTimer scheduledTimer…), OpenGL doesn't display the cube I draw. When I take it away, it's fine. So i tried just adding a harmless statement, int i = 0; (maked // HERE *******), and that makes the lighting not work! When I take it away, everything is fine, but when I put it back, everything is dark. Can someone come up with a rational explanation for this? Thanks.

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  • Is this a tableView issue or a CoreData Issue

    - by monotreme
    I have a CoreData-driven navigation app and I'm trying to figure out why It's crashing. I've got a hierarchy which is 3 view Controllers deep, all related by coredata relatioships, like this. TableViewA =relationship= TableViewB =relationship= TableViewC I'm honestly a novice at core data and I think my problem lies in the fetched results controller. I have one in TableViewA and another in TableViewB, and no matter how deep I go, the console always cites TableViewB's fetched results controller methods after a crash. Is this the problem? What's happening specifically is if I launch my app and drill down into the hierarchy of one record, let's call it Record1, I can delete sub records to my hearts content. Gone! no problem! But the second I go back to TableViewA and drill down into a different record, let's call that one Record2, and try to delete it's subrecords my app crashes, with the console citing this code from TableViewB as the problem. - (void)controllerWillChangeContent:(NSFetchedResultsController *)controller { // The fetch controller is about to start sending change notifications, so prepare the table view for updates. [self.tableView beginUpdates]; } When I go into the debugger, the specific method it always has a problem with is: if (![x.managedObjectContext save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } Just a confirmation of my idiocy with CoreData is all I'm looking for I think. Oh and how many ManagedObjectContexts should I have in an app of this type. I've been told I should have separate ones for adding content, which then should re-integrate into the main one. Is this true? Thanks!

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  • NSFetchedResultsController: changing predicate not working?

    - by icerelic
    Hi, I'm writing an app with two tables on one screen. The left table is a list of folders and the right table shows a list of files. When tapped on a row on the left, the right table will display the files belonging to that folder. I'm using Core Data for storage. When the selection of folder changes, the fetch predicate of the right table's NSFetchedResultsController will change and perform a new fetch, then reload the table data. I used the following code snippet: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"list = %@",self.list]; [fetchedResultsController.fetchRequest setPredicate:predicate]; NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } [table reloadData]; However the fetch results are still the same. I've NSLog'ed "predicate" before and after the fetch, and they were correct with updated information. The fetch results stay the same as initial fetch (when view is loaded). I'm not very familiar with the way Core Data fetches objects (is there a caching system?), but I've done similar things before(changing predicates, re-fetching data, and refreshing table) with single table views and everything went well. If someone could gave me a hint I would be very appreciated. Thanks in advance.

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  • Crash on iOS when system purges memory and closes a UIViewController

    - by Amiramix
    My application is crashing when one of the views is purged from memory because of low-memory condition. At least this is what I understand from the crashlog. It happens on numerous screens but only when opening a Facebook dialog (using the Facebook SDK). Basically, looks like the system sometimes runs out of memory when we need to present a Facebook dialog (e.g. to let user post something on the Facebook timeline). Date/Time: 2012-03-14 19:47:33.819 +0000 OS Version: iPhone OS 5.1 (9B176) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x30000008 Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libobjc.A.dylib 0x30f2bf78 objc_msgSend + 16 1 MyApp 0x00003c0e -LTBaseViewController viewDidUnload (LTBaseViewController.m:145) 2 MyApp 0x00004ea2 -LTBaseTableViewController viewDidUnload (LTBaseTableViewController.m:90) 3 UIKit 0x33766bd8 -[UIViewController unloadViewForced:] + 244 4 UIKit 0x338ae492 -[UIViewController purgeMemoryForReason:] + 58 5 Foundation 0x3071a4f8 __57-NSNotificationCenter addObserver:selector:name:object:_block_invoke_0 + 12 6 CoreFoundation 0x30e95540 ___CFXNotificationPost_block_invoke_0 + 64 7 CoreFoundation 0x30e21090 _CFXNotificationPost + 1400 8 Foundation 0x3068e3e4 -NSNotificationCenter postNotificationName:object:userInfo: + 60 9 Foundation 0x3068fc14 -NSNotificationCenter postNotificationName:object: + 24 10 UIKit 0x3387926a -UIApplication _performMemoryWarning + 74 11 UIKit 0x33879364 -UIApplication _receivedMemoryNotification + 168 12 libdispatch.dylib 0x36a12252 _dispatch_source_invoke + 510 13 libdispatch.dylib 0x36a0fb1e _dispatch_queue_invoke$VARIANT$up + 42 14 libdispatch.dylib 0x36a0fe64 _dispatch_main_queue_callback_4CF$VARIANT$up + 152 15 CoreFoundation 0x30e9c2a6 __CFRunLoopRun + 1262 16 CoreFoundation 0x30e1f49e CFRunLoopRunSpecific + 294 17 CoreFoundation 0x30e1f366 CFRunLoopRunInMode + 98 18 GraphicsServices 0x33fb6432 GSEventRunModal + 130 19 UIKit 0x336f5e76 UIApplicationMain + 1074 20 MyApp 0x00004818 main (main.m:16) 21 MyApp 0x000023b4 0x1000 + 5044 I checked and there are almost no memory leaks, e.g. when testing the app for an hour the total memory leaked was around 2-3Kb caused by some string-copying libraries. So I don't believe this is caused by the application. I guess that when the phone is not restarted for some time there are applications running in the background and when using Facebook SDK the memory becomes a problem and the system tries to recover the memory from random applications, including my application. My question is, how can I prevent this crash from happening? How should I handle unloadViewForced on a view controller to make the app more robust in low-memory conditions? And lastly, am I right that this crashlog suggests the crash occurred because the system tried to free memory and my application didn't handle it properly? Any help greatly appreciated.

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  • How can I load a view based on how long I hold a UIButton?

    - by Thomas
    Hello all, I've searched the net and documentation, but haven't found anything quite like what I'm trying to do. I'm working on an app where I want to load one view if a UIButton is held for x seconds, another if it's held for x+y seconds, etc. I found this tutorial. The problem I'm running into is, how do I switch the length of the button press? The tutorial switched the number of taps. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: // Single touch { // Get the first touch. UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; switch ([touch tapCount]) { case 1: // Single Tap. { // Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showAlertView:) userInfo:nil repeats:NO]; [timer retain]; } break; case 2: // Double tap. break; } } break; case 2: // Double touch { } break; default: break; } } Any suggestions? Thanks! Thomas

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  • Displaying timecode using NSTimer and NSDateFormatter

    - by Chris B
    Hi. I am very close to completing my first iphone app and it has been a joy. I am trying to add running timecode using the current time via an NSTimer displaying the current time (NSDate) on a UILabel. NSDate is working fine for me, showing hour, minute, second, milliseconds. But instead of milliseconds, I need to show 24 frames per second. The problem is that I need the frames per second to be synced 100% with the hour, minute and second, so I can't add the frames in a separate timer. I tried that and had it working but the frame timer was not running in sync with the date timer. Can anyone help me out with this? Is there a way to customize NSDateFormatter so that I can have a date timer formatted with 24 frames per second? Right now I'm limited to formatting just hours, minutes, seconds, and milliseconds. Here's the code I'm using right now -(void)runTimer { // This starts the timer which fires the displayCount method every 0.01 seconds runTimer = [NSTimer scheduledTimerWithTimeInterval: .01 target: self selector: @selector(displayCount) userInfo: nil repeats: YES]; } //This formats the timer using the current date and sets text on UILabels - (void)displayCount; { NSDateFormatter *formatter = [[[NSDateFormatter alloc] init] autorelease]; NSDate *date = [NSDate date]; // This will produce a time that looks like "12:15:07:75" using 4 separate labels // I could also have this on just one label but for now they are separated // This sets the Hour Label and formats it in hours [formatter setDateFormat:@"HH"]; [timecodeHourLabel setText:[formatter stringFromDate:date]]; // This sets the Minute Label and formats it in minutes [formatter setDateFormat:@"mm"]; [timecodeMinuteLabel setText:[formatter stringFromDate:date]]; // This sets the Second Label and formats it in seconds [formatter setDateFormat:@"ss"]; [timecodeSecondLabel setText:[formatter stringFromDate:date]]; //This sets the Frame Label and formats it in milliseconds //I need this to be 24 frames per second [formatter setDateFormat:@"SS"]; [timecodeFrameLabel setText:[formatter stringFromDate:date]]; }

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  • Java: reusable encapsulation with interface, abstract class or inner classes?

    - by HH
    I try to encapsulate. Exeption from interface, static inner class working, non-static inner class not working, cannot understand terminology: nested classes, inner classes, nested interfaces, interface-abstract-class -- sounds too Repetitive! Exception 'illegal type' from interface apparently because values being constants(?!) static interface userInfo { File startingFile=new File("."); String startingPath="dummy"; try{ startingPath=startingFile.getCanonicalPath(); }catch(Exception e){e.printStackTrace();} } Working code but no succes with non-static inner class import java.io.*; import java.util.*; public class listTest{ public interface hello{String word="hello word from Interface!";} public static class hej{ hej(){} private String hejo="hello hallo from Static class with image"; public void printHallooo(){System.out.println(hejo);} } public class nonStatic{ nonStatic(){} //HOW TO USE IT? public void printNonStatic(){System.out.println("Inside static class with an image!");} } public static void main(String[] args){ //INTERFACE TEST System.out.println(hello.word); //INNNER CLASS STATIC TEST hej h=new hej(); h.printHallooo(); //INNER CLASS NON-STATIC TEST nonStatic ns=new nonStatic(); ns.printNonStatic(); //IS there a way to it without STATIC? } } Output The above code works but how non-staticly? Output: hello word from Interface! hello hallo from Static class with image! StaticPrint without an image of the class! Related Nesting classes inner classes? interfacses

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  • Application crashing on getting updated information from database using timer and storing it on loca

    - by Amit Battan
    In our multi - user application we are continuously interacting with database. We have a common class through which we are sending POST queries to database and obtaining xml files in return. We are using delegates of NSXMLParser to parse the obtained file. The problem with us is we are facing many crashes in it generally when application is idle and changed data in database is being fetched in background through timer which is invoked after every few seconds. We have also dealt with error handling through try and catch but it proves to be of no use in this case and mostly application crashes with following error : Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000020 Strange thing is that many times the fetching of updated data at background works very fine, same methods being successfully executed under similar conditions but suddenly it crashes on one of them. The codes we are using is as follows: // we are using timer in this way: chkOnlineUser=[NSTimer scheduledTimerWithTimeInterval:15 target:mmObject selector:@selector(threadOnlineUser) userInfo:NULL repeats:YES]; // this method being called in timer -(void)threadOnlineUser{//HeartBeat in Thread [NSThread detachNewThreadSelector:@selector(onlineUserRefresh) toTarget:self withObject:nil]; } // this performs actual updation -(void)onlineUserRefresh{ NSAutoreleasePool *pool =[[NSAutoreleasePool alloc]init]; @try{ if(chkTimer==1){ return; } chkTimer=1; if([allUserArray count]==0){ [user parseXMLFileUser:@"all" andFlag:3]; [allUserArray removeAllObjects]; [allUserArray addObjectsFromArray:[user users]]; } [objHeartBeat parseXMLFile:[loginID intValue] timeOut:10]; NSMutableDictionary *tDictOL=[[NSMutableDictionary alloc] init]; tDictOL=[objHeartBeat onLineList]; NSArray *tArray=[[NSArray alloc] init]; tArray=[[tDictOL objectForKey:@"onlineuser"] componentsSeparatedByString:@","]; [loginUserArray removeAllObjects]; for(int l=0;l less than [tArray count] ;l++){ int t;//=[[tArray objectAtIndex:l] intValue]; if([[allUserArray valueForKey:@"Id"] containsObject:[tArray objectAtIndex:l]]){ t = [[allUserArray valueForKey:@"Id"] indexOfObject:[tArray objectAtIndex:l]]; [loginUserArray addObject:[allUserArray objectAtIndex:t]]; } } [onlineTable reloadData]; [logInUserPopUp removeAllItems]; if([loginUserArray count]==1){ [labelLoginUser setStringValue:@"Only you are online"]; [logInUserPopUp setEnabled:YES]; }else{ [labelLoginUser setStringValue:[NSString stringWithFormat:@" %d users online",[loginUserArray count]]]; [logInUserPopUp setEnabled:YES]; } NSMenu *menu = [[NSMenu alloc] initWithTitle:@"menu"]; NSMenuItem *itemOne = [[NSMenuItem alloc] initWithTitle:@"" action:NULL keyEquivalent:@""]; [menu addItem:itemOne]; for(int l=0;l less than [loginUserArray count];l++){ NSString *tempStr= [NSString stringWithFormat:@"%@ %@",[[[loginUserArray objectAtIndex:l] objectForKey:@"user_fname"] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]],[[[loginUserArray objectAtIndex:l] objectForKey:@"user_lname"] stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]]; if(![tempStr isEqualToString:@""]){ NSMenuItem *itemOne = [[NSMenuItem alloc] initWithTitle:tempStr action:NULL keyEquivalent:@""]; [menu addItem:itemOne]; }else if(l==0){ NSMenuItem *itemOne = [[NSMenuItem alloc] initWithTitle:tempStr action:NULL keyEquivalent:@""]; [menu addItem:itemOne]; } } [logInUserPopUp setMenu:menu]; if([lastUpdateTime isEqualToString:@""]){ }else { [self fetchUpdatedInfo:lastUpdateTime]; [self fetchUpdatedGroup:lastUpdateTime];// function same as fetchUpdatedInfo [avObject fetchUpdatedInfo:lastUpdateTime];// function same as fetchUpdatedInfo [esTVObject fetchUpdatedInfo:lastUpdateTime];// function same as fetchUpdatedInfo } lastUpdateTime=[[tDictOL objectForKey:@"lastServerTime"] copy]; } @catch (NSException * e) { [queryByPost insertException:@"MainModule" inFun:@"onlineUserRefresh" excp:[e description] userId:[loginID intValue]]; NSRunAlertPanel(@"Error Panel", @"Main Module- onlineUserRefresh....%@", @"OK", nil, nil,e); } @finally { NSLog(@"Internal Update Before Bye"); chkTimer=0; NSLog(@"Internal Update Bye");// Some time application crashes after this log // Some time application crahses after "Internal Update Bye" log } } // The method which we are using to obtain updated data is of following form: -(void)fetchUpdatedInfo:(NSString *)UpdTime{ @try { if(initAfterLoginComplete==0){ return; } [user parseXMLFileUser:UpdTime andFlag:[loginID intValue]]; [tempUserUpdatedArray removeAllObjects]; [tempUserUpdatedArray addObjectsFromArray:[user users]]; if([tempUserUpdatedArray count]0){ if([contactsView isHidden]){ [topContactImg setImage:[NSImage imageNamed:@"btn_contacts_off_red.png"]]; }else { [topContactImg setImage:[NSImage imageNamed:@"btn_contacts_red.png"]]; } }else { return; } int chkprof=0; for(int l=0;l less than [tempUserUpdatedArray count];l++){ NSArray *tempArr1 = [allUserArray valueForKey:@"Id"]; int s; if([[[tempUserUpdatedArray objectAtIndex:l] objectForKey:@"Id"] intValue]==profile_Id){ chkprof=1; } if([tempArr1 containsObject:[[tempUserUpdatedArray objectAtIndex:l] objectForKey:@"Id"]]){ s = [tempArr1 indexOfObject:[[tempUserUpdatedArray objectAtIndex:l] objectForKey:@"Id"]]; [allUserArray replaceObjectAtIndex:s withObject:[tempUserUpdatedArray objectAtIndex:l]]; }else { [allUserArray addObject:[tempUserUpdatedArray objectAtIndex:l]]; } NSArray *tempArr2 = [tempUser valueForKey:@"Id"]; if([tempArr2 containsObject:[[tempUserUpdatedArray objectAtIndex:l] objectForKey:@"Id"]]){ s = [tempArr2 indexOfObject:[[tempUserUpdatedArray objectAtIndex:l] objectForKey:@"Id"]]; [tempUser replaceObjectAtIndex:s withObject:[tempUserUpdatedArray objectAtIndex:l]]; }else { [tempUser addObject:[tempUserUpdatedArray objectAtIndex:l]]; } } NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"user_fname" ascending:YES]; [tempUser sortUsingDescriptors:[NSMutableArray arrayWithObject:sortDescriptor]]; [userListTableView reloadData]; [groupsArray removeAllObjects]; for(int z=0;z less than [tempGroups count];z++){ NSMutableArray *tempMArr=[[NSMutableArray alloc] init]; for(int l=0;l less than [allUserArray count];l++){ if([[[allUserArray objectAtIndex:l] objectForKey:@"GroupId"] intValue]==[[[tempGroups objectAtIndex:z] objectForKey:@"group_id"] intValue]){ [tempMArr addObject:[allUserArray objectAtIndex:l]]; } } [groupsArray insertObject:tempMArr atIndex:z]; [tempMArr release]; tempMArr= nil; } for(int n=0;n less than [tempGroups count];n++){ [[groupsArray objectAtIndex:n] addObject:[tempGroups objectAtIndex:n]]; } [groupsListOV reloadData]; if(chkprof==1){ [self profileShow:profile_Id]; }else { } [self selectUserInTable:0]; }@catch (NSException * e) { NSRunAlertPanel(@"Error Panel", @"%@", @"OK", nil, nil,e); } } // The method which we are using to frame select query and parse obtained data is: -(void)parseXMLForUser:(int)UId stringVar:(NSString*)stringVar{ @try{ if(queryByPost) [queryByPost release]; queryByPost=[QueryByPost new]; // common class used to invoke method to send request via POST method //obtaining data for xml parsing NSString *query=[NSString stringWithFormat:@"Select * from userinfo update_time = '%@' AND NOT owner_id ='%d' ",stringVar,UId]; NSData *obtainedData=[queryByPost executeQuery:query WithAction:@"query"]; // method invoked to perform post query if(obtainedData==nil){ // data not obtained so return return; } // initializing dictionary to be obtained after parsing if(obtainedDictionary) [obtainedDictionary release]; obtainedDictionary=[NSMutableDictionary new]; // xml parsing if (updatedDataParser) // airportsListParser is an NSXMLParser instance variable [updatedDataParser release]; updatedDataParser = [[NSXMLParser alloc] initWithData:obtainedData]; [updatedDataParser setDelegate:self]; [updatedDataParser setShouldResolveExternalEntities:YES]; BOOL success = [updatedDataParser parse]; } @catch (NSException *e) { NSLog(@"wtihin parseXMLForUser- parseXMLForUser:stringVar: - %@",[e description]); } } //The method which will attempt to interact 4 times with server if interaction with it is found to be unsuccessful , is of following form: -(NSData*)executeQuery:(NSString*)query WithAction:(NSString*)doAction{ NSLog(@"within ExecuteQuery:WithAction: Query is: %@ and Action is: %@",query,doAction); NSString *returnResult; @try { NSString *returnResult; NSMutableURLRequest *postRequest; NSError *error; NSData *searchData; NSHTTPURLResponse *response; postRequest=[self directMySQLQuery:query WithAction:doAction]; // this method sends actual POST request NSLog(@"after directMYSQL in QueryByPost- performQuery... ErrorLogMsg"); searchData = [NSURLConnection sendSynchronousRequest:postRequest returningResponse:&response error:&error]; returnResult = [[NSString alloc] initWithData:searchData encoding:NSASCIIStringEncoding]; NSString *resultToBeCompared=[returnResult stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; NSLog(@"result obtained - %@/ resultToBeCompared - %@",returnResult,resultToBeCompared); if(![resultToBeCompared isEqualToString:@""]){ }else { sleep(10); postRequest=[self directMySQLQuery:query WithAction:doAction]; searchData = [NSURLConnection sendSynchronousRequest:postRequest returningResponse:&response error:&error]; if(![resultToBeCompared isEqualToString:@""]){ }else { sleep(10); postRequest=[self directMySQLQuery:query WithAction:doAction]; searchData = [NSURLConnection sendSynchronousRequest:postRequest returningResponse:&response error:&error]; if(![resultToBeCompared isEqualToString:@""]){ }else { sleep(10); postRequest=[self directMySQLQuery:query WithAction:doAction]; searchData = [NSURLConnection sendSynchronousRequest:postRequest returningResponse:&response error:&error]; if(![resultToBeCompared isEqualToString:@""]){ }else { sleep(10); postRequest=[self directMySQLQuery:query WithAction:doAction]; searchData = [NSURLConnection sendSynchronousRequest:postRequest returningResponse:&response error:&error]; if(![resultToBeCompared isEqualToString:@""]){ }else { return nil; } } } } } returnResult = [[NSString alloc] initWithData:searchData encoding:NSASCIIStringEncoding]; return searchData; } @catch (NSException * e) { NSLog(@"within QueryByPost , execurteQuery:WithAction - %@",[e description]); return nil; } } // The method which sends POST request to server , is of following form: -(NSMutableURLRequest *)directMySQLQuery:(NSString*)query WithAction:(NSString*)doAction{ @try{ NSLog(@"Query is: %@ and Action is: %@",query,doAction); // some pre initialization NSString *stringBoundary,*contentType; NSURL *cgiUrl ; NSMutableURLRequest *postRequest; NSMutableData *postBody; NSString *ans=@"434"; cgiUrl = [NSURL URLWithString:@"http://keysoftwareservices.com/API.php"]; postRequest = [NSMutableURLRequest requestWithURL:cgiUrl]; [postRequest setHTTPMethod:@"POST"]; stringBoundary = [NSString stringWithString:@"0000ABCQueryxxxxxx"]; contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@", stringBoundary]; [postRequest addValue:contentType forHTTPHeaderField: @"Content-Type"]; //setting up the body: postBody = [NSMutableData data]; [postBody appendData:[[NSString stringWithFormat:@"\r\n\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Disposition: form-data; name=\"code\"\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:ans] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Disposition: form-data; name=\"action\"\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:doAction] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Disposition: form-data; name=\"devmode\"\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:[[[NSBundle mainBundle] infoDictionary] objectForKey:@"devmode"]] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:@"Content-Disposition: form-data; name=\"q\"\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithString:query] dataUsingEncoding:NSUTF8StringEncoding]]; [postBody appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",stringBoundary] dataUsingEncoding:NSUTF8StringEncoding]]; [postRequest setHTTPBody:postBody]; NSLog(@"Direct My SQL ok");// Some time application crashes afte this log //Some time application crashes after "Direct My SQL ok" log return [postRequest mutableCopy]; }@catch (NSException * e) { NSLog(@"NSException %@",e); NSRunAlertPanel(@"Error Panel", @"Within QueryByPost- directMySQLQuery...%@", @"OK", nil, nil,e); return nil; } }

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  • Implementation of "Automatic Lightweight Migration" for Core Data (iPhone)

    - by RickiG
    Hi I would like to make my app able to do an automatic lightweight migration when I add new attributes to my core data model. In the guide from Apple this is the only info on the subject I could find: Automatic Lightweight Migration To request automatic lightweight migration, you set appropriate flags in the options dictionary you pass in addPersistentStoreWithType:configuration:URL:options:error:. You need to set values corresponding to both the NSMigratePersistentStoresAutomaticallyOption and the NSInferMappingModelAutomaticallyOption keys to YES: NSError *error; NSURL *storeURL = <#The URL of a persistent store#>; NSPersistentStoreCoordinator *psc = <#The coordinator#>; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, [NSNumber numberWithBool:YES], NSInferMappingModelAutomaticallyOption, nil]; if (![psc addPersistentStoreWithType:<#Store type#> configuration:<#Configuration or nil#> URL:storeURL options:options error:&error]) { // Handle the error. } My NSPersistentStoreCoordinator is initialized in this way: - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSURL *storeUrl = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"FC.sqlite"]]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:nil error:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return persistentStoreCoordinator; } I am having trouble seeing where and how I should add the Apple code to get the Automatic Lightweight Migration working?

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  • iPhone slide view passing variables

    - by sebastyuiop
    Right, I'm trying to make an app that has a calculation that involves a stopwatch. When a button on the calculation view is clicked a stopwatch slides in from the bottom. This all works fine, the problem I can't get my head around is how to send the recorded time back to the previous controller to update a textfield. I've simplified the code and stripped out most irrelevant stuff. Many thanks. CalculationViewController.h #import <UIKit/UIKit.h> @interface CalculationViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> { IBOutlet UITextField *inputTxt; } @property (nonatomic, retain) UITextField *inputTxt; - (IBAction)showTimer:(id)sender; @end CalculationViewController.m #import "CalculationViewController.h" #import "TimerViewController.h" @implementation CalculationViewController - (IBAction)showTimer:(id)sender { TimerViewController *timerView = [[TimerViewController alloc] init]; [self.navigationController presentModalViewController:timerView animated:YES]; } TimerViewController.h #import <UIKit/UIKit.h> @interface TimerViewController : UIViewController { IBOutlet UILabel *time; NSTimer *myTicker; } - (IBAction)start; - (IBAction)stop; - (IBAction)reset; - (void)showActivity; @end TimerViewController.m #import "TimerViewController.h" #import "CalculationViewController.h" @implementation TimerViewController - (IBAction)start { myTicker = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(showActivity) userInfo:nil repeats:YES]; } - (IBAction)stop { [myTicker invalidate]; #Update inputTxt on calculation view here [self dismissModalViewControllerAnimated:YES]; } - (IBAction)reset { time.text = @"0"; } - (void)showActivity { int currentTime = [time.text intValue]; int newTime = currentTime + 1; time.text = [NSString stringWithFormat:@"%d", newTime]; } @end

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  • NSTimer to smooth out playback position

    - by Michael
    I have an audio player and I want to show the current time of the the playback. I'm using a custom play class. The app downloads the mp3 to a file then plays from the file when 5% has been downloaded. I have a progress view update as the file plays and update a label on each call to the progress view. However, this is jerky... sometimes even going backward a digit or two. I was considering using an NSTimer to smooth things out. I would be fired every second to a method and pass the percentage played figure to the method then update the label. First, does this seem reasonable? Second, how do I pass the percentage (a float) over to the target of the timer. Right now I am putting the percent played into a dictionary but this seems less than optimal. This is what is called update the progress bar: -(void)updateAudioProgress:(Percentage)percent { audio = percent; if (!seekChanging) slider.value = percent; NSMutableDictionary *myDictionary = [[NSMutableDictionary alloc] init]; [myDictionary setValue:[NSNumber numberWithFloat:percent] forKey:@"myPercent"]; [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(myTimerMethod:) userInfo:myDictionary repeats:YES]; [myDictionary release]; } This is called first after 5 seconds but then updates each time the method is called. As always, comments and pointers appreciated.

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  • IPhone SDK help with minigame

    - by Harry
    right basically what ive got is an app which is a ball and bat and its how many bounces you can achieve, it works alright but there is one problem, when the ball hits the side of the bat it throws it off course and its like the frame of the ball is bouncing in the frame of the bat, Here is my code in my mainview.m #import "MainView.h" #define kGameStateRunning 1 @implementation MainView @synthesize paddle, ball; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,paddle.center.y); paddle.center = xLocation; } -(IBAction) play { pos = CGPointMake(14.0,7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } -(void) onTimer { ball.center = CGPointMake(ball.center.x+pos.x,ball.center.y+pos.y); if(ball.center.x > 320 || ball.center.x < 0) pos.x = -pos.x; if(ball.center.y > 460 || ball.center.y < 0) pos.y = -pos.y; [self checkCollision]; } -(void) checkCollision { if(CGRectIntersectsRect(ball.frame,paddle.frame)) { pos.y = -pos.y; } } @end can anyone work out the problem here? Thanks Harry

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  • http-post request for a long String in iOS

    - by onkar
    I am looking to send a very long String, which is an image that is encoded into a String. I need to send that information using POST method. I have implemented the same in Android using key-value pair, I need to implement the same in iOS using key-value pair. Please help me with useful resources/approach. EDIT 1 What have I tried [dictionnary setObject:@"admin" forKey:@"username"]; [dictionnary setObject:@"123123" forKey:@"password"]; NSError *error = nil; NSData *jsonData = [NSJSONSerialization dataWithJSONObject:dictionnary options:kNilOptions error:&error]; NSString *urlString = @"MY CALL URL"; NSURL *url = [NSURL URLWithString:urlString]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url]; [request setHTTPMethod:@"POST"]; [request setHTTPBody:jsonData]; NSURLResponse *response = NULL; NSError *requestError = NULL; NSData *responseData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&requestError]; NSLog(@"response is obtained"); NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding] ; NSLog(@"%@", responseString); EDIT 2 Error I am getting Request Error Error Domain=kCFErrorDomainCFNetwork Code=303 "The operation couldn’t be completed. (kCFErrorDomainCFNetwork error 303.)" UserInfo=0x7ba0120 {NSErrorFailingURLKey=http://yahoo.com/, NSErrorFailingURLStringKey=http://yahoo.com/}

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  • My cocoa app won't capture key events

    - by Oscar
    Hi, i usually develop for iPhone. But now trying to make a pong game in Cocoa desktop application. Working out pretty well, but i can't find a way to capture key events. Here's my code: #import "PongAppDelegate.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 10 #define BallSpeedY 15 @implementation PongAppDelegate @synthesize window, leftPaddle, rightPaddle, ball; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { gameState = GameStateRunning; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > window.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > window.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } } - (void)keyDown:(NSEvent *)theEvent { NSLog(@"habba"); // Arrow keys are associated with the numeric keypad if ([theEvent modifierFlags] & NSNumericPadKeyMask) { [window interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; } else { [window keyDown:theEvent]; } } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • curios about CCSpriteBatchNode's addchild method

    - by lzyy
    when diving into "learn cocos2d game development with ios5", in ch08 in EnemyCache.m -(id) init { if ((self = [super init])) { // get any image from the Texture Atlas we're using CCSpriteFrame* frame = [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"monster-a.png"]; batch = [CCSpriteBatchNode batchNodeWithTexture:frame.texture]; [self addChild:batch]; [self initEnemies]; [self scheduleUpdate]; } return self; } so batch is with texture "monster-a.png" in EnemyEntity.m's initWithType method switch (type) { case EnemyTypeUFO: enemyFrameName = @"monster-a.png"; bulletFrameName = @"shot-a.png"; break; case EnemyTypeCruiser: enemyFrameName = @"monster-b.png"; bulletFrameName = @"shot-b.png"; shootFrequency = 1.0f; initialHitPoints = 3; break; case EnemyTypeBoss: enemyFrameName = @"monster-c.png"; bulletFrameName = @"shot-c.png"; shootFrequency = 2.0f; initialHitPoints = 15; break; default: [NSException exceptionWithName:@"EnemyEntity Exception" reason:@"unhandled enemy type" userInfo:nil]; } if ((self = [super initWithSpriteFrameName:enemyFrameName])) { //... } so the returned object may be in 3 different frame. since Only the CCSprites that are contained in that texture can be added to the CCSpriteBatchNode, obviously, 'monster-b.png' is not contained in 'monster-a.png', why the different enemy can still be added to the batch?

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  • iphone NSMutableArray loses objects at end of method

    - by Brodie4598
    Hello - in my app, an NSMutableArray is populated with an object in viewDidLoad (eventually there will be many objects but I'm just doing one til I get it working right). I also start a timer that starts a method that needs to access the NSMutableArray every few seconds. The NSMutableArray works fine in viewDidLoad, but as soon as that method is finished, it loses the object. myApp.h @interface MyApp : UIViewController { NSMutableArray *myMutableArray; NSTimer *timer; } @property (nonatomic, retain) NSMutableArray *myMutableArray; @property (nonatomic, retain) NSTimer *timer; @end myApp.m #import "MyApp.h" @implementation MyApp @synthesize myMutableArray; - (void) viewDidLoad { cycleTimer = [NSTimer scheduledTimerWithTimeInterval:4.0 target:self selector:@selector(newCycle) userInfo: nil repeats:YES]; MyObject *myCustomUIViewObject = [[MyObject alloc]init]; [myMutableArray addObject:myCustomUIViewObject]; [myCustomUIViewObject release]; NSLog(@"%i",[myMutableArray count]); /////outputs "1" } -(void) newCycle { NSLog(@"%i",[myMutableArray count]); /////outputs "0" ?? why is this?? }

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  • Using Quartz to draw every second via NSTimer (iPhone)

    - by stuartloxton
    Hi, I'm relatively new to Objective-C + Quartz and am running into what is probably a very simple issue. I have a custom UIView sub class which I am using to draw simple rectangles via Quartz. However I am trying to hook up an NSTimer so that it draws a new object every second, the below code will draw the first rectangle but will never draw again. The function is being called (the NSLog is run) but nothing is draw. Code: - (void)drawRect:(CGRect)rect { context = UIGraphicsGetCurrentContext(); [self step:self]; [NSTimer scheduledTimerWithTimeInterval:(NSTimeInterval)(2) target:self selector:@selector(step:) userInfo:nil repeats:TRUE]; } - (void) step:(id) sender { static double trans = 0.5f; CGContextSetRGBFillColor(context, 1, 0, 0, trans); CGContextAddRect(context, CGRectMake(10, 10, 10, 10)); CGContextFillPath(context); NSLog(@"Trans: %f", trans); trans += 0.01; } context is in my interface file as: CGContextRef context; Any help will be greatly appreciated!

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  • iPhone NSTimer OpenGL problem

    - by Toby Wilson
    I've got a problem that only seems to occur on the device, not in the simulator. My app's animation is started and stopped using these methods: NSTimer* animationTimer; -(void)startAnimation { if(animationTimer = nil) animationTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f/60.0f target:self selector:@selector(drawView) userInfo:nil repeats:YES]; } -(void)stopAnimation { [animationTimer invalidate]; animationTimer = nil; } In the simulator this works fine and drawView starts being called at 60fps. On the device (testing on iPod Touch), the scheduleTimerWithTimeInterval method doesn't seem to work. Furthermore, [animationTimer invalidate] causes EXC_BAD_ACCESS. I've spotted an obvious but minor flaw; adding if(animationTimer != nil) to the stopAnimation method will prevent the crash, but doesn't solve the problem of the animation timer not being properly initialised. Edit: The above doesn't prevent a crash. animationTimer != nil yet calling invalidate causes EXC_BAD_ACCESS. Should also add, this problem doesn't occur all the time on the device. Maybe 40% of the time.

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  • Why is Core Data not persisting these changes to disk?

    - by scott
    I added a new entity to my model and it loads fine but no changes made in memory get persisted to disk. My values set on the car object work fine in memory but aren't getting persisted to disk on hitting the home button (in simulator). I am using almost exactly the same code on another entity in my application and its values persist to disk fine (core data - sqlite3); Does anyone have a clue what I'm overlooking here? Car is the managed object, cars in an NSMutableArray of car objects and Car is the entity and Visible is the attribute on the entity which I am trying to set. Thanks for you assistance. Scott - (void)viewDidLoad { myAppDelegate* appDelegate = (myAppDelegate*)[[UIApplication sharedApplication] delegate]; NSManagedObjectContext* managedObjectContex = appDelegate.managedObjectContext; NSFetchRequest* request = [[NSFetchRequest alloc] init]; NSEntityDescription* entity = [NSEntityDescription entityForName:@"Car" inManagedObjectContext:managedObjectContex]; [request setEntity:entity]; NSSortDescriptor* sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"Name" ascending:YES]; NSArray* sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; NSError* error = nil; cars = [[managedObjectContex executeFetchRequest:request error:&error] mutableCopy]; if (cars == nil) { NSLog(@"Can't load the Cars data! Error: %@, %@", error, [error userInfo]); } [request release]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath*)indexPath { Car* car = [cars objectAtIndex:indexPath.row]; if (car.Visible == [NSNumber numberWithBool:YES]) { car.Visible = [NSNumber numberWithBool:NO]; [tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryNone; } else { car.Visible = [NSNumber numberWithBool:YES]; [tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryCheckmark; } }

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  • Why can't I access the facebook friends list after reopening a session in ios

    - by user1532390
    I am upgrading to the facebook 3.0 sdk for ios. Things went well, until I tried to open an existing session after relaunching the application. I am trying to access the list of friends for the facebook user. if ([[FBSession activeSession] isOpen]) { [request startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) { //do something here }]; }else{ [[self session] openWithCompletionHandler:^(FBSession *session, FBSessionState status, NSError *error) { if ([self isValid]) { [request startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) { //log this error we always get NSLog(@"%@",error); //do something else }]; } }]; } However I get this error: Error Domain=com.facebook.sdk Code=5 "The operation couldn’t be completed. (com.facebook.sdk error 5.)" UserInfo=0x1d92ff40 {com.facebook.sdk:ParsedJSONResponseKey={ body = { error = { code = 2500; message = "An active access token must be used to query information about the current user."; type = OAuthException; }; }; code = 400; }, com.facebook.sdk:HTTPStatusCode=400} I've found that if I use the FBSession reauthorize method it allows me to complete the request without error, but it also means I must show UI or switch apps every time we relaunch the application which is unacceptable. Any suggestions on what I should be doing differently?

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