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  • Why am I getting GKVoiceChatServiceUnableToConnectError? What's wrong?

    - by erotsppa
    I'm trying to implement GK's voice chat. I have the underlying network done over wifi instead of bluetooth. Between the simulator and my test device, I was able to accept the invitation. But immediately after, I get the call didNotStartWithParticipantID, with the following error: Error Domain=GKVoiceChatServiceErrorDomain Code=32002 UserInfo=0x3b286f0 "Network conditions prevented connection." Any ideas? What's causing this?

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  • passing uiimageview as a parameter in NStimer selector??

    - by hemant
    i created a function onTimer passing it a uiimageview parameter...but when i call this function in a NStimer call as shown below i get a syntax error?? is there any other way around it?? [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer:image) userInfo:nil repeats:YES];

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  • difference among NSthread and NStimer and NSNotifcation?

    - by senthilmuthu
    What is the difference among following codes 1) [NSThread detachNewThreadSelector:@selector(myFunction) toTarget:self withObject:thename]; 2) [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(myFunction:) userInfo:nil repeats:NO]; 3) [self performSelector:@selector(myFunction) withObject:nil afterDelay:myDelay]; 4) [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(myFunction:) name:thename object:nil];

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  • How to call popup window in asp.net mvc?

    - by Renu123
    hello i have js file for the popup window. i have used in asp.net but its not working in asp.net mvc can anyone tell me how to use this code in mvc function openUserSavedListDetailsPopUp(id) { dhtmlmodal.open('UserInfo', 'iframe', 'UserSavedListDetails.aspx?listId=' + id, '', 'width=710px,height=150px,center=1,resize=0,scrolling=0') } on page: <a href="#" onclick='openUserSavedListDetailsPopUp(<%# DataBinder.Eval(Container.DataItem, "OrderId")%>)' > hello </a> thank you in advance

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  • Releasing an NSTimer iPhone?

    - by Conor Taylor
    I have an NSTimer declared in my .h and in the viewDidLoad of the /m I have the code: timer = [NSTimer scheduledTimerWithTimeInterval:kComplexTimer target:self selector:@selector (main) userInfo:nil repeats:YES]; I also have [timer release]; in my dealloc. However when I exit the view and return to it, the timer has not in fact released, it has doubles in speed! How do I solve this & what am I doing wrong??? Thanks

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  • Does -localizedDescription of NSError return the actual localized string, or does it return a key fo

    - by mystify
    Must I do something like this? NSString *errorDescription = [error localizedDescription]; NSString *errorInfoStr = NSLocalizedString(errorDescription, nil); Or do I use NSLocalizedString already when populating the userInfo dictionary with the NSLocalizedDescriptionKey key and value? So the value for that is not actually a key for NSLocalizedString, but it is the actual localized string ready to show up on screen?

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  • Custom HTTP headers UIWebview

    - by kjeldGr
    I'm developing an application for iOS in Xcode 4.5 but I have a problem with a UIWebView. I want to set a header(BASE64 code) to skip a login part. When I try this, using the NPWebView project the webview always fails with an error which looks like this: Error Domain=NSURLErrorDomain Code=-999 "The operation couldn’t be completed. (NSURLErrorDomain error -999.)" UserInfo=0x6ace650 {NSErrorFailingURLKey="MY URL", NSErrorFailingURLStringKey="MY URL"} I hope someone can help me!

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  • Why is the application not starting from top...

    - by user536213
    i have created iphone game.When i pause the game using pause button i quit cliking quit button... Now when i start the game again ..the previous counter i created using this code... [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(updateTimerFunc) userInfo:nil repeats:YES]; the timer is 100 sec and moves to zero...now it start giving the difference of twwo ,,98,96,94 if i quit the game again ans start this time the difference will become of 4 96,92 ...its keep on increasing ....what is this issue? kindly help

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  • Installation failed error on OS X 10.7

    - by sandy Surname or Initialc
    I am currently stuck with a installation error and I was hoping that you guys would have some insight. The error is intermittent and seems to occur only in 10.7. This is the error shown in the log: ar 29 12:36:50 Vikass-Mac-mini installer[313]: PackageKit: Install Failed: Error Domain=NSCocoaErrorDomain Code=4 "The file “Staging” doesn’t exist." UserInfo=0x7fcb2c422e20 { NSFilePath=/var/folders/zz/zyxvpxvq6csfxvn_n0000000000000/Cleanup At Startup/PKInstallSandbox-tmp/ChildSandbox.Ova4mX/Staging, NSUnderlyingError=0x7fcb2c439740 "The operation couldn’t be completed. No such file or directory" } { NSFilePath = "/var/folders/zz/zyxvpxvq6csfxvn_n0000000000000/Cleanup At Startup/PKInstallSandbox-tmp/ChildSandbox.Ova4mX/Staging"; NSUnderlyingError = "Error Domain=NSPOSIXErrorDomain Code=2 \"The operation couldn\U2019t be completed. No such file or directory\""; }

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  • iChat can't authenticate to Lion Server 10.7.2 [migrated]

    - by glenstorey
    I've enabled iChat and iCal Server through our local 10.7.2 Server which has DNS set up correctly. I can add the server account via a client's System Preferences (under other - Mac OS X server) and it authenticates with my shortname correctly. However, when I load iChat, I get this error message: Where the account is [email protected]. The password and username is correct. Console throws this error: 22/11/11 3:03:31.135 PM imagent: [Warning] XMPPConnection: Error: Error Domain=XMPPErrorDomain Code=105 "The operation couldn?t be completed. (XMPPErrorDomain error 105.)" UserInfo=0x7f81bbe2a3e0 {XMPPErrorText=service requested for unknown domain} DNS is set up correctly (it's working for Profile Management, Software Update Server and Web Services) but I can't get iChat to work correctly. How can I get clients to authenticate? FYI: It's probably worth noting that I get the exact same error messages when I use [email protected] instead of [email protected]. Also posted this question on Apple Discussion here.

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  • How do you get SharePoint back in sync when you change a user's sAMAccountName?

    - by Kirk Liemohn
    I have observed on SharePoint 2010 that if you change the sAMAccountName of a user after the user has logged into a SharePoint site collection, the tp_Login field in the UserInfo table does not get updated. It still has the old user Id. While the user can log into SharePoint under the new account, these new logins do not update the table. I have code that looks at the SPUser.LoginName and this value appears to be the tp_Login field value which is now old. The fact that this value is old causes my code to fail. I suspect this behavior is identical in SharePoint 2007. Is there any way to force SharePoint to recognize the new sAMAccountName? I suspect that profile synchronization might help, but I would like for my solution to work with WSS 3.0 and SharePoint 2010 Foundation. I considered manually updating the database table, but I would like to stick with supported approaches.

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  • How do I repeat a texture with GLKit?

    - by Synopfab
    I am using GLKit in order to show textures on my project. The code is like this: -(void)setTextureImage:(UIImage *)image { NSError *error; texture = [GLKTextureLoader textureWithCGImage:image.CGImage options:nil error:&error]; if (error) { NSLog(@"Error loading texture from image: %@",error); } } effect.texture2d0.envMode = GLKTextureEnvModeReplace; effect.texture2d0.target = GLKTextureTarget2D; effect.texture2d0.name = texture.name; glEnableVertexAttribArray(GLKVertexAttribTexCoord0); glVertexAttribPointer(GLKVertexAttribTexCoord0, 2, GL_FLOAT, GL_FALSE, 0, self.textureCoordinates); Now I want to repeat this texture on a rectangle. Is there any way use GLKit for this behavior? I've tried to use opengl function in addition to the glkit ones, but it raises errors: glEnable(GL_TEXTURE_2D); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); glBindTexture( GL_TEXTURE_2D, texture.name ); 2011-11-09 20:10:28.614 **[16309:207] GL ERROR: 0x0500 2011-11-09 20:10:30.840 **[16309:207] Error loading texture from image: Error Domain=GLKTextureLoaderErrorDomain Code=8 "The operation couldn’t be completed. (GLKTextureLoaderErrorDomain error 8.)" UserInfo=0x68545c0 {GLKTextureLoaderGLErrorKey=1280, GLKTextureLoaderErrorKey=OpenGL error}

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  • getting record from CoreData ?

    - by Meko
    Hi. I am trying to add value to CoreData from .plist and get from coreData and show them on UITable. I made take from .plist and send them to CoreData .But I cant take them from CoreData entity and set to some NSMutable array.. Here my codes Edit : SOLVED NSString *path = [[NSBundle mainBundle] pathForResource:@"FakeData" ofType:@"plist"]; NSArray *myArray=[[NSArray alloc] initWithContentsOfFile:path]; FlickrFetcher *flickrfetcher =[FlickrFetcher sharedInstance]; managedObjectContext =[flickrfetcher managedObjectContext]; for(NSDictionary *dict in myArray){ Photo *newPhoto = (Photo *)[NSEntityDescription insertNewObjectForEntityForName:@"Photo" inManagedObjectContext:managedObjectContext]; // set the attributes for the photo NSLog(@"Creating Photo: %@", [dict objectForKey:@"name"]); [newPhoto setName:[dict objectForKey:@"name"]]; [newPhoto setPath:[dict objectForKey:@"path"]]; NSLog(@"Person is: %@", [dict objectForKey:@"user"]); NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name ==%@",[dict objectForKey:@"user"]]; NSMutableArray *peopleArray = (NSMutableArray *)[flickrfetcher fetchManagedObjectsForEntity:@"Person" withPredicate:predicate]; NSEnumerator *enumerator = [peopleArray objectEnumerator]; Person *person; BOOL exists = FALSE; while (person = [enumerator nextObject]) { NSLog(@" Person is: %@ ", person.name); if([person.name isEqualToString:[dict objectForKey:@"user"]]) { exists = TRUE; NSLog(@"-- Person Exists : %@--", person.name); [newPhoto setPerson:person]; } } // if person does not already exist then add the person if (!exists) { Person *newPerson = (Person *)[NSEntityDescription insertNewObjectForEntityForName:@"Person" inManagedObjectContext:managedObjectContext]; // create the person [newPerson setName:[dict objectForKey:@"user"]]; NSLog(@"-- Person Created : %@--", newPerson.name); // associate the person with the photo [newPhoto setPerson:newPerson]; } //THis IS myArray that I want to save value in it and them show them in UITABLE personList=[[NSMutableArray alloc]init]; NSLog(@"lllll %@",[personList objectAtIndex:0]); // save the data NSError *error; if (![managedObjectContext save:&error]) { // Handle the error. NSLog(@"Unresolved error %@, %@", error, [error userInfo]); exit(-1); } } //To access core data objects you can try the following: // setup our fetchedResultsController fetchedResultsController = [flickrfetcher fetchedResultsControllerForEntity:@"Person" withPredicate:nil]; // execute the fetch NSError *error; BOOL success = [fetchedResultsController performFetch:&error]; if (!success) { // Handle the error. NSLog(@"Unresolved error %@, %@", error, [error userInfo]); exit(-1); } // save our data //HERE PROBLEM THAT I DONW KNOW WHERE IT IS SAVING //[personList addObject:(NSMutableArray *)[fetchedResultsController fetchedObjects]]; [self setPersonList:(NSMutableArray *)[fetchedResultsController fetchedObjects]]; } Here my tableview function - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"ss %d",[personList count]); static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text=[personList objectAtIndex:indexPath.row]; // Set up the cell... return cell; }

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  • UIView, UIScrollView and UITextFields problem calling Method

    - by Jeff Groby
    I have a view with several embedded UITextFields, this UIView is subordinated to a UIScrollView in IB. Each text field is supposed to invoke a method called updateText defined in the viewcontroller implementation file when the user is done editing the field. For some reason, the method updateText never gets invoked. Anyone have any ideas how to go about fixing this? The method fired off just fine when the UIScrollView was not present in the project but the keyboard would cover the text fields during input, which was annoying. Now my textfields move up above the keyboard when it appears, but won't fire off the method when done editing. Here is my implementation file: #import "MileMarkerViewController.h" @implementation MileMarkerViewController @synthesize scrollView,milemarkerLogDate,milemarkerDesc,milemarkerOdobeg,milemarkerOdoend,milemarkerBusiness,milemarkerPersonal,milemarker; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Initialization code } return self; } - (BOOL) textFieldShouldReturn: (UITextField*) theTextField { return [theTextField resignFirstResponder]; } - (void)viewDidLoad { [super viewDidLoad]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWasShown:) name: UIKeyboardDidShowNotification object: nil]; [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(keyboardWasHidden:) name: UIKeyboardDidHideNotification object: nil]; keyboardShown = NO; // 1 [scrollView setContentSize: CGSizeMake( 320, 480)]; // 2 } - (void)keyboardWasShown:(NSNotification*)aNotification { if (keyboardShown) return; NSDictionary* info = [aNotification userInfo]; // Get the size of the keyboard. NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Resize the scroll view (which is the root view of the window) CGRect viewFrame = [scrollView frame]; viewFrame.size.height -= keyboardSize.height; scrollView.frame = viewFrame; // Scroll the active text field into view. CGRect textFieldRect = [activeField frame]; [scrollView scrollRectToVisible:textFieldRect animated:YES]; keyboardShown = YES; } - (void)keyboardWasHidden:(NSNotification*)aNotification { NSDictionary* info = [aNotification userInfo]; // Get the size of the keyboard. NSValue* aValue = [info objectForKey:UIKeyboardBoundsUserInfoKey]; CGSize keyboardSize = [aValue CGRectValue].size; // Reset the height of the scroll view to its original value CGRect viewFrame = [scrollView frame]; viewFrame.size.height += keyboardSize.height; [scrollView scrollRectToVisible:CGRectMake(0, 0, 1, 1) animated:YES]; scrollView.frame = viewFrame; keyboardShown = NO; } - (void)textFieldDidBeginEditing:(UITextField *)textField { activeField = textField; } - (void)textFieldDidEndEditing:(UITextField *)textField { activeField = nil; } - (IBAction)updateText:(id) sender { NSLog(@"You just entered: %@",self.milemarkerLogDate.text); self.milemarker.logdate = self.milemarkerLogDate.text; self.milemarker.desc = self.milemarkerDesc.text; self.milemarker.odobeg = self.milemarkerOdobeg.text; self.milemarker.odoend = self.milemarkerOdoend.text; self.milemarker.business = self.milemarkerBusiness.text; self.milemarker.personal = self.milemarkerPersonal.text; NSLog(@"Original textfield is set to: %@",self.milemarker.logdate); [self.milemarker updateText]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)dealloc { [super dealloc]; } @end

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  • loading 60 images locally fast is it possible...? [closed]

    - by Tariq- iPHONE Programmer
    when my app starts it loads 60 images at a time in UIImageView and it also loads a background music. in simulator it works fine but in IPAD it crashes.. -(void)viewDidLoad { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; //img.animationImages = [[NSArray arrayWithObjects: MyImages = [NSArray arrayWithObjects: //[UIImage imageNamed: @"BookOpeningB001.jpg"],...... B099,nil]; //[NSTimer scheduledTimerWithTimeInterval: 8.0 target:self selector:@selector(onTimer) userInfo:nil repeats:NO]; img.animationImages = MyImages; img.animationDuration = 8.0; // seconds img.animationRepeatCount = 1; // 0 = loops forever [img startAnimating]; [self.view addSubview:img]; [img release]; [pool release]; //[img performSelector:@selector(displayImage:) ]; //[self performSelector:@selector(displayImage:) withObject:nil afterDelay:10.0]; [self performSelector: @selector(displayImage) withObject: nil afterDelay: 8.0]; } -(void)displayImage { SelectOption *NextView = [[SelectOption alloc] initWithNibName:nil bundle:nil]; [self presentModalViewController:NextView animated:NO]; [NextView release]; } Am i doing anything wrong ? Is there any other alternative to load the local images faster in UIImageView !

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  • Memory management in iphone cocos2d

    - by muthu
    i am iphone developer very new to this field....i am developing a ebook app in iphone using cocos2d...i use more than 150 images(i guess) the problem while turning from one page to another images get hanged randomly...... i tried this also [[TextureMgr sharedTextureMgr] removeAllTextures]; but went in vain...i guess the the problem is with the memory.....this my coding for all the pages -(id)init { if( (self=[super init] )) { self.isTouchEnabled = YES; [SimpleAudioEngine sharedEngine]; NSLog(@"b4 cover"); Sprite *bg1 = [Sprite spriteWithFile:@"a.jpg"]; bg1.anchorPoint = CGPointZero; [self addChild:bg1 z:-1]; once = TRUE; soundId = [[SimpleAudioEngine sharedEngine] playEffect:@".mp3"]; } return self; } -(void) transitionfront:(id) sender { [[SimpleAudioEngine sharedEngine] stopEffect:soundId]; soundId1 = [[SimpleAudioEngine sharedEngine] playEffect:@"page_turn.mp3"]; flip = [[Sprite spriteWithFile:@"a.jpg"] retain]; [self addChild: flip z:1]; [flip setPosition:ccp(160,240)]; Animation* animation1 = [Animation animationWithName:@"Page1" delay:0.09]; for( int i=1;i<4;i++) [animation1 addFrameWithFilename: [NSString stringWithFormat:@".jpg", i]]; id action = [Animate actionWithAnimation: animation1]; //id action = [RepeatForever actionWithAction:[Animate actionWithAnimation: animation1]]; [flip runAction:action]; [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(moveforward) userInfo:nil repeats:NO]; } -(void) moveforward { [[SimpleAudioEngine sharedEngine] stopEffect:soundId1]; [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [nextpage node] z:0] ]; } -(void) transitionback:(id) sender { [[SimpleAudioEngine sharedEngine] stopEffect:soundId]; soundId1 = [[SimpleAudioEngine sharedEngine] playEffect:@".mp3"]; flip = [[Sprite spriteWithFile:@".jpg"] retain]; [self addChild: flip z:1]; [flip setPosition:ccp(160,240)]; Animation* animation1 = [Animation animationWithName:@"Page1" delay:0.09]; for( int i=3;i>0;i--) [animation1 addFrameWithFilename: [NSString stringWithFormat:@".jpg", i]]; id action = [Animate actionWithAnimation: animation1]; //id action = [RepeatForever actionWithAction:[Animate actionWithAnimation: animation1]]; [flip runAction:action]; [NSTimer scheduledTimerWithTimeInterval:0.3 target:self selector:@selector(movebackward) userInfo:nil repeats:NO]; } -(void) movebackward{ //[[SimpleAudioEngine sharedEngine]stopEffect:@".mp3"]; [[Director sharedDirector]replaceScene:[[Scene node]addChild:[b4page node] z:0]]; } -(void) glossary :(id) sender { [[SimpleAudioEngine sharedEngine]stopEffect:soundId]; [[Director sharedDirector]replaceScene:[[Scene node]addChild:[ node] z:0]]; } -(BOOL)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint cocosTouchPoint = [touch locationInView: [touch view]]; CGPoint point = [[Director sharedDirector] convertToGL:cocosTouchPoint]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); // Was a tab touched, if so, which one... if (CGRectContainsPoint(CGRectMake(220, 0, 100, 70), point)) { if(once) { NSLog(@"enterred page1"); [self transitionfront:nil]; once = FALSE; } } if (CGRectContainsPoint(CGRectMake(0,0,60,60), point)) { if(once) { NSLog(@"enterred cover"); [self transitionback:nil]; once = FALSE; } } if (CGRectContainsPoint(CGRectMake(100, 15, 30, 30), point)) { if(once){ [self glossary :nil]; once = FALSE; } } return kEventHandled; } -(void)playEffect:(NSString*)sound{ if(effectPlayer!=nil){ [effectPlayer release]; } NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:sound ofType:@"mp3"]]; effectPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:nil]; [effectPlayer setDelegate:self]; [effectPlayer play]; } -(void)stopEffect { [effectPlayer stop]; } -(void) dealloc{ [super dealloc]; } do pls help me........ do give me a exact coding this is the err..... *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFDictionary setObject:forKey:]: attempt to insert nil value (key: aesop.mp3)' 2010-05-27 10:43:09.834 abc[276:20b] Stack: ( 11674715, 2476006971, 11758651, 11758490, 5126917, 660698, 660881, 661061, 131577, 448857, 120432, 153433, 630890, 23694899, 23603228, 23630005, 47120081, 11459456, 11455560, 47114125, 47114322, 23633923, 9928, 9814 )

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  • simplexml help how do I parse this?

    - by bbutle01
    I haven't done any xml projects, so I'm not quite sure what to do with this data... I'm using curl to make a request to salesforce, and they give me back a response that I need to parse. I want to use simplexml. Here's part of the response: <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns="urn:partner.soap.sforce.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <soapenv:Body> <loginResponse> <result> <metadataServerUrl> https://na6-api.salesforce.com/services/Soap/m/18.0/ </metadataServerUrl> <passwordExpired> false </passwordExpired> <sandbox> false </sandbox> <serverUrl> https://na6-api.salesforce.com/services/Soap/u/18.0/ </serverUrl> <sessionId> !AQ4AQLtDIqY. </sessionId> <userId> </userId> <userInfo> <accessibilityMode> false </accessibilityMode> <currencySymbol> $ </currencySymbol> <orgDefaultCurrencyIsoCode> USD </orgDefaultCurrencyIsoCode> <orgDisallowHtmlAttachments> false </orgDisallowHtmlAttachments> <orgHasPersonAccounts> false </orgHasPersonAccounts> <organizationId> </organizationId> <organizationMultiCurrency> false </organizationMultiCurrency> <organizationName> Ox </organizationName> <profileId> sdfgsdfg </profileId> <roleId> sdfgsdfg </roleId> <userDefaultCurrencyIsoCode xsi:nil="true"/> <userEmail> ###@gmail.com </userEmail> <userFullName> ### ### </userFullName> <userId> asdfasdf </userId> <userLanguage> en_US </userLanguage> <userLocale> en_US </userLocale> <userName> [email protected] </userName> <userTimeZone> America/Chicago </userTimeZone> <userType> Standard </userType> <userUiSkin> Theme3 </userUiSkin> </userInfo> </result> </loginResponse> </soapenv:Body> </soapenv:Envelope> Anyway, I expected to feed that stuff (we'll call it data) into $results = simplexml_load_string($data); var_dump($results); And that would give me all the data back... and then to access specific parts, it would be $results-body-loginResponse-blah-blah... But It's not giving me that, it's not really giving me anything back, just an empty simple xml object... So one website made me think I might need an XSLT to read this correctly. Or something else made me think it's because I don't have at the top. Help!

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  • making an array controller the target of a button

    - by ian
    I am working through a chapter of COCOA PROGRAMMING FOR MAC OS X (3RD EDITION) on NSArrayController and it tells me to: Control-Drag to make the array controller become the target of the Add New Employee button. Set the action to add: However when I drag over the array controller it does not highlight so I get no target options. How do I do this correctly in the new XCode full size image document.h: // // Document.h // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import <Cocoa/Cocoa.h> @interface Document : NSDocument { NSMutableArray *employees; } @end document.m: // // Document.m // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import "Document.h" @implementation Document - (id)init { self = [super init]; if (self) { employees = [[NSMutableArray alloc] init]; } return self; } - (void)dealloc { [self setEmployees:nil]; [super dealloc]; } -(void)setEmployees:(NSMutableArray *)a { //this is an unusual setter method we are goign to ad a lot of smarts in the next chapter if (a == employees) return; [a retain]; [employees release]; employees = a; } - (NSString *)windowNibName { // Override returning the nib file name of the document // If you need to use a subclass of NSWindowController or if your document supports multiple NSWindowControllers, you should remove this method and override -makeWindowControllers instead. return @"Document"; } - (void)windowControllerDidLoadNib:(NSWindowController *)aController { [super windowControllerDidLoadNib:aController]; // Add any code here that needs to be executed once the windowController has loaded the document's window. } - (NSData *)dataOfType:(NSString *)typeName error:(NSError **)outError { /* Insert code here to write your document to data of the specified type. If outError != NULL, ensure that you create and set an appropriate error when returning nil. You can also choose to override -fileWrapperOfType:error:, -writeToURL:ofType:error:, or -writeToURL:ofType:forSaveOperation:originalContentsURL:error: instead. */ NSException *exception = [NSException exceptionWithName:@"UnimplementedMethod" reason:[NSString stringWithFormat:@"%@ is unimplemented", NSStringFromSelector(_cmd)] userInfo:nil]; @throw exception; return nil; } - (BOOL)readFromData:(NSData *)data ofType:(NSString *)typeName error:(NSError **)outError { /* Insert code here to read your document from the given data of the specified type. If outError != NULL, ensure that you create and set an appropriate error when returning NO. You can also choose to override -readFromFileWrapper:ofType:error: or -readFromURL:ofType:error: instead. If you override either of these, you should also override -isEntireFileLoaded to return NO if the contents are lazily loaded. */ NSException *exception = [NSException exceptionWithName:@"UnimplementedMethod" reason:[NSString stringWithFormat:@"%@ is unimplemented", NSStringFromSelector(_cmd)] userInfo:nil]; @throw exception; return YES; } + (BOOL)autosavesInPlace { return YES; } - (void)setEmployees:(NSMutableArray *)a; @end person.h: // // Person.h // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import <Foundation/Foundation.h> @interface Person : NSObject { NSString *personName; float expectedRaise; } @property (readwrite, copy) NSString *personName; @property (readwrite) float expectedRaise; @end person.m: // // Person.m // RaiseMan // // Created by user on 11/12/11. // Copyright (c) 2011 __MyCompanyName__. All rights reserved. // #import "Person.h" @implementation Person - (id) init { self = [super init]; expectedRaise = 5.0; personName = @"New Person"; return self; } - (void)dealloc { [personName release]; [super dealloc]; } @synthesize personName; @synthesize expectedRaise; @end

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  • iPhone Store Kit "Cannot connect to iTunes Store"

    - by lucasharding
    Hi, I am working on adding In-App purchases to my app. I am able to receive the productsRequest:didReceiveResponse method, and receive the array of products. My problem arises when I add a SKPayment to the SKPaymentQueue. After I add the product to the queue, in the paymentQueue:updatedTransactions method the transactions always have the state SKPaymentTransactionStateFailed. I NSLog the "transaction.error" and this is what it returns: Error Domain=SKErrorDomain Code=0 UserInfo=0x165000 "Cannot connect to iTunes Store" I have logged out of the Store in the Settings app, but after trying to purchase a product in my app it never asks me to log in with my test account. It just fails with the above error. Thanks in advance.

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  • Failed to launch simulated application: iPhone Simulator failed to find the process ID of com.iAndAp

    - by Nicsoft
    Hello, I'm having this annoyning problem giving this message in the console: Failed to launch simulated application: iPhone Simulator failed to find the process ID of com.iAndApp.BlockPop. When trying to Build and Run, the application builds fine. The simulator starts but doesn't start the application. However, it manages to do something since the icon for the app is installed in the simulator. I have been searching to find the answer and tried a couple of things, none that worked. This happens for both new and old projects. I.e. when I create a new project I will receive the same error message. I've tried several projects of which all get the same error, so it's not related to the code (and successful builds proves it). Among other things I have updated to xCode 3.2.2. in order to try to solve the problem. Using Mac OSX 10.6.3. Here are the logs: 1. 2010-05-30 17.20.39 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.20.40 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.20.40 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.20.40 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.20.40 SpringBoard[15713] Can't find the translation dictionary, loadTranslationDictionaries 2010-05-30 17.20.40 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.20.40 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.20.41 SpringBoard[15713] Launchd returned an unexpected type or didn't return a value for job label UIKitApplication:com.iAndApp.BlockPop[0x8abd] with job key PID 2010-05-30 17.20.41 SpringBoard[15713] Unable to create CFServerConnection. Telephony state may be incorrect. 2010-05-30 17.21.10 Xcode[15496] Error launching simulated application: Error Domain=DTiPhoneSimulatorErrorDomain Code=1 UserInfo=0x200edcc00 "iPhone Simulator failed to find the process ID of com.iAndApp.BlockPop." 2. Form system.log May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: a0bc84e0 init_simulator_paths: No simulator root specified. Falling back to environment variable. May 30 17:20:39: --- last message repeated 5 times --- May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 init_simulator_paths: No simulator root specified. Falling back to environment variable. May 30 17:20:39: --- last message repeated 1 time --- May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 load_application_info: Could not load signer identity from /Users/Niklas/Library/Application Support/iPhone Simulator/3.0/Applications/1CD7E4BA-14D3-45A5-A05E-E552C04BCD4D/BlockPopLite.app/BlockPopLite May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 load_application_info: Could not load signer identity from /Users/Niklas/Library/Application Support/iPhone Simulator/3.0/Applications/62585F19-5FAD-4548-89DF-C9AE621FCCD7/SysSound.app/SysSound May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 load_application_info: Could not load signer identity from /Users/Niklas/Library/Application Support/iPhone Simulator/3.0/Applications/81AA51A5-7BFC-442F-BFF8-91E9C6EF13CD/BlockPop.app/BlockPop May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0103000 load_application_info: Could not load signer identity from /Users/Niklas/Library/Application Support/iPhone Simulator/3.0/Applications/A2DCBF96-8F15-4527-BDF1-BD90B34D401C/BlockPop.app/BlockPop May 30 17:20:39 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 init_simulator_paths: No simulator root specified. Falling back to environment variable. May 30 17:20:39: --- last message repeated 1 time --- May 30 17:20:39 Niklas-Johanssons-Mac-mini SpringBoard[15713]: Unable to create CFServerConnection. Telephony state may be incorrect. May 30 17:20:40 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 init_simulator_paths: No simulator root specified. Falling back to environment variable. May 30 17:20:40: --- last message repeated 1 time --- May 30 17:20:40 Niklas-Johanssons-Mac-mini SpringBoard[15713]: Unable to create CFServerConnection. Telephony state may be incorrect. May 30 17:20:40: --- last message repeated 2 times --- May 30 17:20:40 Niklas-Johanssons-Mac-mini SpringBoard[15713]: Can't find the translation dictionary, loadTranslationDictionaries May 30 17:20:40 Niklas-Johanssons-Mac-mini mobile_installationd[15712]: b0081000 init_simulator_paths: No simulator root specified. Falling back to environment variable. May 30 17:20:40: --- last message repeated 3 times --- May 30 17:20:40 Niklas-Johanssons-Mac-mini SpringBoard[15713]: Unable to create CFServerConnection. Telephony state may be incorrect. May 30 17:20:41: --- last message repeated 1 time --- May 30 17:20:41 Niklas-Johanssons-Mac-mini SpringBoard[15713]: Launchd returned an unexpected type or didn't return a value for job label UIKitApplication:com.iAndApp.BlockPop[0x8abd] with job key PID May 30 17:20:41 Niklas-Johanssons-Mac-mini SpringBoard[15713]: Unable to create CFServerConnection. Telephony state may be incorrect. May 30 17:21:10 Niklas-Johanssons-Mac-mini Xcode[15496]: Error launching simulated application: Error Domain=DTiPhoneSimulatorErrorDomain Code=1 UserInfo=0x200edcc00 "iPhone Simulator failed to find the process ID of com.iAndApp.BlockPop." Where do I start? I am really stuck and would be most greatful for any help!

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  • Cocoa contentsOfDirectoryAtPath: method failing with error for certain users - Mac OS X

    - by Patrick
    Here's a snippet of the code: // Get into the data folder of it keychainPath = [keychainPath stringByAppendingPathComponent:@"data/default"]; DLog(@"Keychain data path: %@", keychainPath); // Define Filemanager NSFileManager *fm = [NSFileManager defaultManager]; // Catch any errors NSError *dataError = nil; // get all the files in the directory NSArray *dataFiles = [fm contentsOfDirectoryAtPath:keychainPath error:&dataError]; if(!dataFiles) NSLog(@"Error: %@",dataError); Now this works perfectly fine for most people, but a few have reported problems, with the 'dataError' object giving: Error: Error Domain=NSCocoaErrorDomain Code=260 UserInfo=0x14d1fa10 "The folder “default” doesn’t exist." Underlying Error=(Error Domain=NSOSStatusErrorDomain Code=-43 "The operation couldn’t be completed. (OSStatus error -43.)" (File not found)) The people having this problem have said that the file / folder 'default' DOES exist exactly where is should be, so I have no idea why this isn't working. Any help would be appreciated!

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  • Why is UIApplicationWillChangeStatusBarFrameNotification not sent when the in-call status bar is sho

    - by Sbrocket
    I've been trying to listen for changes in the status bar height – such as when the in-call status bar is shown or hidden – by listening for the UIApplicationWillChangeStatusBarFrameNotification notification to be sent. Fairly straightforward code here... [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(statusBarWillChangeFrame:) name:UIApplicationWillChangeStatusBarFrameNotification object:nil]; But the notification never seems to be sent in that case, either on the Simulator by using the "Toggle In-Call Status Bar" option or on the device when a call ends with the application open. In addition, the similar UIApplicationDelegate method is not called. According to the documentation, UIApplicationWillChangeStatusBarFrameNotification Posted when the application is about to change the frame of the status bar. The userInfo dictionary contains an NSValue object that encapsulates a CGRect structure expressing the location and size of the new status bar frame. Use UIApplicationStatusBarFrameUserInfoKey to access this value. Can anyone explain why this notification is not being sent in response to the in-call status bar being shown or hidden? According to the documentation, it should be.

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  • EXC_BAD_ACCESS due to PostNotification

    - by Sagar Mane
    Hello All, I am facing one issue regarding one module let me clear the flow for the same. I have one customized UITableviewCell. When I am getting some new information I am posting one notification [[NSNotificationCenter defaultCenter] postNotificationName:KGotSomething object:nil userInfo:message]; In view where I am maintaining the table I am initiating a customized cell - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { cell= [[CustomCell alloc] initWithFrame: reuseIdentifier:identifier document:doc]; return cell; } now in customcell.mm - (id)initWithFrame:(CGRect)frame reuseIdentifier:(NSString *)reuseIdentifier { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(GotSomething:) name:KGotSomething object:nil]; } and in dealloc - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self name:KGotSomething object:nil]; } Now my app crashes due to this notification and dealloc is never get called. Can you guys help me, how to get this working or anything I m doing wrong over here... Thanks, Sagar

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  • Application creashing in saveAction of Coredata iphone sdk

    - by neha
    Hi all, In my application I'm inserting data using Coredata like this: GoodWork * newGoodwork = (GoodWork *)[NSEntityDescription insertNewObjectForEntityForName:@"GoodWork" inManagedObjectContext:self.managedObjectContext]; // Step 2: Set Properties [newGoodwork setEletitle:[NSString stringWithFormat:@"%@", aGoodwork.eletitle]]; [newGoodwork setEletxt:[NSString stringWithFormat:@"%@", aGoodwork.eletxt]]; [newGoodwork setSortId:[NSNumber numberWithInt:sortId]]; // Step 3: Save Object [self saveAction]; Everythinng is working fine but in saveAction which is: - (void)saveAction { NSError *error; if (![self.managedObjectContext save:&error]) { NSLog(@"Unresolved Core Data Save error %@, %@", error, [error userInfo]); exit(-1); } } My application is crashing after processing if condition. I'm not inserting all the fields in the entity "Goodwork". Can that be the reason? Thanx in advance.

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  • Getting AveragePower and PeakPower for a Channel in AVAudioRecorder

    - by Biranchi
    Hi all, I am annoyed with this piece of code. I am trying to get the averagePowerForChannel and peakPowerForChannel while recording Audio, but every time i am getting it as 0.0 Below is my code for recording audio : NSMutableDictionary *recordSetting =[[NSDictionary alloc] initWithObjectsAndKeys:[NSNumber numberWithFloat: 22050.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatLinearPCM], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, [NSNumber numberWithInt:32],AVLinearPCMBitDepthKey, [NSNumber numberWithBool:NO],AVLinearPCMIsBigEndianKey, [NSNumber numberWithBool:NO],AVLinearPCMIsFloatKey, nil]; recorder1 = [[AVAudioRecorder alloc] initWithURL:[NSURL fileURLWithPath:audioFilePath] settings:recordSetting error:&err]; recorder1.meteringEnabled = YES; recorder1.delegate=self; [recorder1 prepareToRecord]; [recorder1 record]; levelTimer = [NSTimer scheduledTimerWithTimeInterval: 0.3f target: self selector: @selector(levelTimerCallback:) userInfo: nil repeats: YES]; - (void)levelTimerCallback:(NSTimer *)timer { [recorder1 updateMeters]; NSLog(@"Peak Power : %f , %f", [recorder1 peakPowerForChannel:0], [recorder1 peakPowerForChannel:1]); NSLog(@"Average Power : %f , %f", [recorder1 averagePowerForChannel:0], [recorder1 averagePowerForChannel:1]); } What is the error in the code ???

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