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  • Developing instincts and "subconscious debugging" [closed]

    - by ggambett
    For some time now (a couple of years, perhaps?) I've noticed something that happens when I'm writing code. I write something with a syntax error, or some other subtle error. I don't really notice it on a conscious level, but I have a weird feeling about what I just wrote. I then try to compile it and I get a warning or error on the line that provoked the feeling. Lately I've been trying to pay attention to these feelings as they happen, and more often than not, I find errors right there. It's like I'm developing a subconscious debugger (or at least subconscious syntax checking ;)) I've heard of people fixing bugs in their sleep (I did a couple of times), but I don't think I've heard this kind of thing. Does it happen to someone else?

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  • Debugging instance of another thread altering my data

    - by Mick
    I have a huge global array of structures. Some regions of the array are tied to individual threads and those threads can modify their regions of the array without having to use critical sections. But there is one special region of the array which all threads may have access to. The code that accesses these parts of the array needs to carefully use critical sections (each array element has its own critical section) to prevent any possibility of two threads writing to the structure simultaneously. Now I have a mysterious bug I am trying to chase, it is occurring unpredictably and very infrequently. It seems that one of the structures is being filled with some incorrect number. One obvious explanation is that another thread has accidentally been allowed to set this number when it should be excluded from doing so. Unfortunately it seems close to impossible to track this bug. The array element in which the bad data appears is different each time. What I would love to be able to do is set some kind of trap for the bug as follows: I would enter a critical section for array element N, then I know that no other thread should be able to touch the data, then (until I exit the critical section) set some kind of flag to a debugging tool saying "if any other thread attempts to change the data here please break and show me the offending patch of source code"... but I suspect no such tool exists... or does it? Or is there some completely different debugging methodology that I should be employing.

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  • Visual studio 2005 "Object Test Bench" popup when debugging

    - by DAC
    When debugging a project in Visual Studio 2005, I have recently noticed a brief appearance of the "Object Test Bench" window. This window appears and then disappears after less than a second and does not look like the normal "Object Test Bench" window one sees when not debugging, as it looks like this: I would like to stop this window appearing and have tried the following: Closing all Object Bench Test windows when not debugging Resetting Visual Studio to default settings (devenv /ResetSettings) Any other ideas?

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  • Is it possible to control Visual Studio exception handling from the debugged code itself?

    - by mark
    Dear ladies and sirs. I am wondering if it is possible to control the Visual Studio exception handling options from the code itself. For instance, I would like to turn off stopping on FCE for a certain piece of code, that generates many FCE, however, I would like it to be active for all the other code. Is it possible to do it from code? Something like this: visualStudio.DoNotStopOnFCE() try { // some code generating many FCE } catch {} visualStudio.StopOnFCE() Thanks.

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  • How do I unhide Debug -> Attach to Process in Visual Studio 2008?

    - by Rising Star
    I'm using Visual Studio 2008 Professional at work. Recently, I got a new workstation. Someone else installed all the software for me. For some reason, I do not see the option "Attach to Process" on the debug menu. I looked in the options, but I don't see an option that seems like it should hide it. How do I make the option "Attach to Process" appear on the debug menu?

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  • How to avoid “The web server process that was being debugged has been terminated by IIS”

    - by ybbest
    Problem: When debugging asp.net by attaching w3wp.exe process, you often will see encounter the following error message, the web server process that was being debugged has been terminated by IIS. Analysis: This caused Internet Information Services (IIS) to assume that the worker process had stopped responding. Therefore, IIS terminated the worker process. Solution: 1. Open IIS manager. 2.Click application Pools>>select the application pool associated with the site>>and click Advanced Settings 3. Click Advanced Settings of the application pool and set the Ping Enabled property from True to False. Now, reattach the process from Visual Studio, you should not get the error message. References: msdn

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  • VS debugging and watching a variable for changes

    - by Shawn Mclean
    I have a property inside a class that is getting changed by something. The only place I change the value of this code is a line that looks like this: pushpin.Position.Altitude = -31; During visual studio debugging, is there a way to watch .Altitude for any changes made, preferably it breaks at the assignment statement that changes the value. If this is the correct way to track down this problem, could I have a step-by-step tutorial/instruction on how to do this? Thanks.

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  • Enable debugging in Design mode in VS

    - by Dan Tao
    Is there any way to enable debugging from within the Windows Forms Designer in Visual Studio (any version, up to and including 2010)? What I mean is, say I have some custom user control, and this control has certain validation that it performs when I set a particular property. I'd like to be able to set a breakpoint somewhere within that code, and step through it to see what happens when I set the property from the designer.

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  • Stuck with Visual Studio 2010 Beta 2 errors

    - by Clueless
    A ways back I installed Microsoft Visual Studio beta 2. Today I installed Visual Studio 2010 from Dreamspark (the one with the activation key baked in). This resulted in an install with no place to put an activation key (I don't have one anyways), but I still get the following error when I try to start it: Your Microsoft Visual Studio evaluation period has expired. You will need to upgrade Microsoft Visual Studio to the latest release. This didn't go away with a complete uninstall and reinstall, and I have no idea how to fix it. A quick internet search reveals that this is the error message from Beta 2 after the date at which the RTM version went live. I have a feeling that the message is due to some hanging registry entries (I went through the manual uninstall instructions here). Does anyone know how to find and eliminate all vestiges of Beta 2 or something?

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  • How to fix Ogre3d segfault with std::_Rb_tree_insert_and_rebalance ?

    - by Balázs Béla
    Hello all. I'm working on a 3d music visualizer using Ogre3d, basically it's a spectrum analizer, a lot like the old xmms plugin: (http)://www.youtube.com/watch?v=_6NKBiwYN24 It works well, the bars are drawn and updated, there are no framerate issues, but it crashes randomly. Sometimes it can run without problems, finish the song, other times it crashes instantly, other times the music just stops, without a crash. Here is the source code for the main class : https://github.com/balazsbela/OgreVisualizer/blob/master/src/VisualizerApplication.cpp#L221 Also the crashes seem to happen less often when I display the framerate overlay from Ogre samples. Would limiting the framerate help ? The crashes are seemingly random. Is it a performance issue ? Please help me out, I'm quite lost on this one, I also posted on Ogre3d forums but I received no responses. (http)://www.ogre3d.org/forums/viewtopic.php?f=2&t=63207 I also tried stackoverflow: (http)://stackoverflow.com/questions/5050147/how-to-fix-ogre3d-segfault-with-std-rb-tree-insert-and-rebalance Thank you. Backtrace: balazsbela@darknet:~/workspace/OgreVisualizer/Release$ gdb OgreVisualizer core GNU gdb (GDB) 7.2-debian Copyright (C) 2010 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "i486-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>... Reading symbols from /home/balazsbela/workspace/OgreVisualizer/Release/OgreVisualizer...done. [New Thread 17705] [New Thread 17702] [New Thread 17703] [New Thread 17700] Reading symbols from /usr/lib/libv4l/v4l1compat.so...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libv4l/v4l1compat.so Reading symbols from /usr/local/lib/libOgreMain.so.1.7.1...done. Loaded symbols for /usr/local/lib/libOgreMain.so.1.7.1 Reading symbols from /usr/lib/libfftw3.so.3...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libfftw3.so.3 Reading symbols from /usr/lib/libSDL_sound-1.0.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libSDL_sound-1.0.so.1 Reading symbols from /usr/lib/libSDL-1.2.so.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libSDL-1.2.so.0 Reading symbols from /usr/lib/libSDL_mixer-1.2.so.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libSDL_mixer-1.2.so.0 Reading symbols from /usr/lib/libOIS-1.2.0.so...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libOIS-1.2.0.so Reading symbols from /usr/lib/libstdc++.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libstdc++.so.6 Reading symbols from /lib/i686/cmov/libm.so.6...Reading symbols from /usr/lib/debug/lib/i686/cmov/libm-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libm.so.6 Reading symbols from /lib/libgcc_s.so.1...(no debugging symbols found)...done. Loaded symbols for /lib/libgcc_s.so.1 Reading symbols from /lib/i686/cmov/libc.so.6...Reading symbols from /usr/lib/debug/lib/i686/cmov/libc-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libc.so.6 Reading symbols from /lib/i686/cmov/libpthread.so.0...Reading symbols from /usr/lib/debug/lib/i686/cmov/libpthread-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libpthread.so.0 Reading symbols from /usr/local/lib/libv4l1.so.0...done. Loaded symbols for /usr/local/lib/libv4l1.so.0 Reading symbols from /usr/lib/libfreetype.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libfreetype.so.6 Reading symbols from /usr/lib/libSM.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libSM.so.6 Reading symbols from /usr/lib/libICE.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libICE.so.6 Reading symbols from /usr/lib/libX11.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libX11.so.6 Reading symbols from /usr/lib/libXext.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXext.so.6 Reading symbols from /usr/lib/libXt.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXt.so.6 Reading symbols from /usr/lib/libXaw.so.7...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXaw.so.7 Reading symbols from /lib/i686/cmov/libdl.so.2...Reading symbols from /usr/lib/debug/lib/i686/cmov/libdl-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libdl.so.2 Reading symbols from /usr/lib/libboost_thread.so.1.42.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libboost_thread.so.1.42.0 Reading symbols from /usr/lib/libboost_date_time.so.1.42.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libboost_date_time.so.1.42.0 Reading symbols from /usr/lib/libfreeimage.so.3...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libfreeimage.so.3 Reading symbols from /usr/lib/libzzip-0.so.13...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libzzip-0.so.13 Reading symbols from /usr/lib/libz.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libz.so.1 Reading symbols from /usr/lib/libsmpeg-0.4.so.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libsmpeg-0.4.so.0 Reading symbols from /usr/lib/libmikmod.so.2...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libmikmod.so.2 Reading symbols from /usr/lib/libvorbis.so.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libvorbis.so.0 Reading symbols from /usr/lib/libvorbisfile.so.3...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libvorbisfile.so.3 Reading symbols from /usr/lib/libFLAC.so.8...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libFLAC.so.8 Reading symbols from /usr/lib/libogg.so.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libogg.so.0 Reading symbols from /usr/lib/sse2/libspeex.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/sse2/libspeex.so.1 Reading symbols from /usr/lib/libasound.so.2...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libasound.so.2 Reading symbols from /lib/i686/cmov/librt.so.1...Reading symbols from /usr/lib/debug/lib/i686/cmov/librt-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/librt.so.1 Reading symbols from /usr/lib/libdirectfb-1.2.so.9...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libdirectfb-1.2.so.9 Reading symbols from /usr/lib/libfusion-1.2.so.9...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libfusion-1.2.so.9 Reading symbols from /usr/lib/libdirect-1.2.so.9...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libdirect-1.2.so.9 Reading symbols from /usr/lib/libvga.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libvga.so.1 Reading symbols from /lib/ld-linux.so.2...Reading symbols from /usr/lib/debug/lib/ld-2.11.2.so...done. done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /usr/local/lib/libv4l2.so.0...done. Loaded symbols for /usr/local/lib/libv4l2.so.0 Reading symbols from /lib/libuuid.so.1...(no debugging symbols found)...done. Loaded symbols for /lib/libuuid.so.1 Reading symbols from /usr/lib/libxcb.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libxcb.so.1 Reading symbols from /usr/lib/libXmu.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXmu.so.6 Reading symbols from /usr/lib/libXpm.so.4...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXpm.so.4 Reading symbols from /usr/lib/libjpeg.so.62...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libjpeg.so.62 Reading symbols from /usr/lib/libmng.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libmng.so.1 Reading symbols from /usr/lib/libopenjpeg.so.2...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libopenjpeg.so.2 Reading symbols from /lib/libpng12.so.0...(no debugging symbols found)...done. Loaded symbols for /lib/libpng12.so.0 Reading symbols from /usr/lib/libIlmImf.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libIlmImf.so.6 Reading symbols from /usr/lib/libImath.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libImath.so.6 Reading symbols from /usr/lib/libHalf.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libHalf.so.6 Reading symbols from /usr/lib/libIex.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libIex.so.6 Reading symbols from /usr/lib/libIlmThread.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libIlmThread.so.6 Reading symbols from /lib/libx86.so.1...(no debugging symbols found)...done. Loaded symbols for /lib/libx86.so.1 Reading symbols from /usr/local/lib/libv4lconvert.so.0...done. Loaded symbols for /usr/local/lib/libv4lconvert.so.0 Reading symbols from /usr/lib/libXau.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXau.so.6 Reading symbols from /usr/lib/libXdmcp.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXdmcp.so.6 Reading symbols from /usr/lib/liblcms.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/liblcms.so.1 Reading symbols from /usr/local/lib/OGRE/RenderSystem_GL.so...done. Loaded symbols for /usr/local/lib/OGRE/RenderSystem_GL.so Reading symbols from /usr/lib/libGLU.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libGLU.so.1 Reading symbols from /usr/lib/libGL.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libGL.so.1 Reading symbols from /usr/lib/libXrandr.so.2...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXrandr.so.2 Reading symbols from /usr/lib/libGLcore.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libGLcore.so.1 Reading symbols from /usr/lib/tls/libnvidia-tls.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/tls/libnvidia-tls.so.1 Reading symbols from /usr/lib/libXrender.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXrender.so.1 Reading symbols from /usr/lib/libXcursor.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXcursor.so.1 Reading symbols from /usr/lib/libXfixes.so.3...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXfixes.so.3 Reading symbols from /lib/i686/cmov/libnss_compat.so.2...Reading symbols from /usr/lib/debug/lib/i686/cmov/libnss_compat-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libnss_compat.so.2 Reading symbols from /lib/i686/cmov/libnsl.so.1...Reading symbols from /usr/lib/debug/lib/i686/cmov/libnsl-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libnsl.so.1 Reading symbols from /lib/i686/cmov/libnss_nis.so.2...Reading symbols from /usr/lib/debug/lib/i686/cmov/libnss_nis-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libnss_nis.so.2 Reading symbols from /lib/i686/cmov/libnss_files.so.2...Reading symbols from /usr/lib/debug/lib/i686/cmov/libnss_files-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libnss_files.so.2 Reading symbols from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so...(no debugging symbols found)...done. Loaded symbols for /usr/lib/alsa-lib/libasound_module_rate_speexrate.so Reading symbols from /usr/lib/sse2/libspeexdsp.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/sse2/libspeexdsp.so.1 Core was generated by `./OgreVisualizer'. Program terminated with signal 11, Segmentation fault. #0 0xb6dc563d in std::_Rb_tree_insert_and_rebalance(bool, std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::_Rb_tree_node_base&) () from /usr/lib/libstdc++.so.6 (gdb) bt #0 0xb6dc563d in std::_Rb_tree_insert_and_rebalance(bool, std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::_Rb_tree_node_base&) () from /usr/lib/libstdc++.so.6 #1 0xb73bb3c2 in std::_Rb_tree<Ogre::Node*, Ogre::Node*, std::_Identity<Ogre::Node*>, std::less<Ogre::Node*>, Ogre::STLAllocator<Ogre::Node*, Ogre::CategorisedAllocPolicy<(Ogre::MemoryCategory)0> > >::_M_insert_(std::_Rb_tree_node_base const*, std::_Rb_tree_node_base const*, Ogre::Node* const&) () from /usr/local/lib/libOgreMain.so.1.7.1 #2 0xb73b5a52 in _M_insert_unique (this=0xb6157ea0, child=0xb616aff8, forceParentUpdate=false) at /usr/include/c++/4.4/bits/stl_tree.h:1182 #3 insert (this=0xb6157ea0, child=0xb616aff8, forceParentUpdate=false) at /usr/include/c++/4.4/bits/stl_set.h:411 #4 Ogre::Node::requestUpdate (this=0xb6157ea0, child=0xb616aff8, forceParentUpdate=false) at /home/balazsbela/Downloads/ogre_src_v1-7-1/OgreMain/src/OgreNode.cpp:805 #5 0xb73b6a40 in Ogre::Node::needUpdate (this=0xb616aff8, forceParentUpdate=92) at /home/balazsbela/Downloads/ogre_src_v1-7-1/OgreMain/src/OgreNode.cpp:789 #6 0xb73b5038 in Ogre::Node::setScale (this=0x1825c, scale=...) at /home/balazsbela/Downloads/ogre_src_v1-7-1/OgreMain/src/OgreNode.cpp:638 #7 0x0805d306 in VisualizerApplication::adjustNodes (this=0x9cd4808) at ../src/VisualizerApplication.cpp:236 #8 0xb6e867f0 in ?? () from /usr/lib/libSDL_mixer-1.2.so.0 #9 0xb6e8719a in ?? () from /usr/lib/libSDL_mixer-1.2.so.0 #10 0xb6ed9b0d in ?? () from /usr/lib/libSDL-1.2.so.0 #11 0xb6ee185e in ?? () from /usr/lib/libSDL-1.2.so.0 #12 0xb6f2e0bd in ?? () from /usr/lib/libSDL-1.2.so.0 #13 0xb6bc7955 in start_thread (arg=0xb198ab70) at pthread_create.c:300 #14 0xb6ca6e7e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:130 (gdb) Ogre.log: (http)://pastie.org/1581790

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  • Learning Visual C++ 2008 and C++ at the same time? Any resources to recommend?

    - by Javed Ahamed
    Hey guys, I am trying to learn Visual C++ 2008 and C++ at the same time to get involved with sourcemod, a server side modding tool for valve games. However I have never touched Visual C++ or C++ in general, and doing some preliminary research I am quite confused on these different versions of C++ (mfc, cli, win32), and why a lot of people seem to hate Visual C++ and use something like Borland instead. I really learn visually, and have used videos from places like Lynda.com with great success. I was wondering if anyone had any exceptional resources they had come across to teach Visual C++ 2k8, with its intricacies and setting up the IDE along with C++ at the same time. Books would be nice, but videos would be preferred, and I don't mind paying for resources. Thanks in advance!

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  • ASP.NET remote debugging using Visual Studio 2008

    - by schmoopy
    Im having issues getting this to work, maybe its not even possible? I have a PUBLIC Server http://publicserver.com I want to debug using my laptop from my home (for instance) I run msvsmon.exe on the public server, it starts up fine. On my local machine, i have my code open and in VS, i choose Debug-Attach for Qualifier i enter publicserver.com, but it tells me it cannot find it Questions: 1.) What port does remote debugging use? If i port sniff i dont see msvsmon.exe opening any new port ... Does it use 4015 by default? I dont think its a security thing, so please dont point me to the articles, i have followed them as much as i can, but they dont work for my scenerio (unless you find one i havent seen) Thanks :-)

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  • Debugging feature activation in SharePoint 2007

    - by Eric U.
    I have a SharePoint feature that is activated under 'Site Collection Features' that is having some issues being activated. I've activated it through the stsadm as well as the SharePoint UI, both unsuccessful. The feature toggles from deactivated to activated, but the result that should be there is not. The result is some pages that should be created. So my question is does anyone know of a way to step through the activation of features process? I'd like to be able to attach Visual Studio 2008 to the browser and step through a few breakpoints that I've set. I've narrowed the error down to the FeatureReceiver's FeatureActivated(SPFeatureReceivrProperties properties) Pages that I've been referencing: http://msdn.microsoft.com/en-us/library/ee231550.aspx http://blogs.msdn.com/b/sharepoint/archive/2007/04/10/debugger-feature-for-sharepoint.aspx

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  • How to debug a process using Visual Studio?

    - by Ian Boyd
    If an application† crashes: i hit "Debug" and Visual Studio is my currently registered Just-In-Time (JIT) debugger: Visual Studio appears, but there's no way to debug anything: i do not see any disassembly. i do not see any symbols i do not see reconstructed source code from reflection i do not see any registers the call stack is empty Other JIT debugger products are able to show disassembly, but they are either command-line based (Debugging Tools for Windows), or do not support symbols (OllyDbg, Delphi). Additionally, my question is about debugging using Visual Studio, since i already have it installed, and is already my registered JIT. How do you debug a program using Visual Studio? Alternatively: has anyone written a graphical debugger that supports the Microsoft symbol server? † not, necessarily, written in Visual Studio Edit: Changes title to process rather than application, since the latter somehow implies "my application."

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  • Visual Studio not debugging

    - by mezillinu
    Hi guys I have a problem that has lately being bugging me on 2 different computers What is happening is that I press F5, to compile my website, the website loads, but I cannot debug! Its like I am not running the website from visual studio at all. And then sometimes I restart my PC, and it comes back to normal. I have no idea what is the problem, and I have looked up this issue for quite a while now, but to no avail... Can somebody shed some light on this? I have no clue what is happening here Thanks

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  • Visual Studio Debugging is not attaching to WebDev.WebServer.EXE

    - by Aaron Daniels
    I have a solution with many projects. On Debug, I have three web projects that I want to start up on their own Cassini ASP.NET Web Development servers. In the Solution Properties - Common Properties - Startup Project, I have Multiple startup projects chosen with the three web applications' Action set to Start. All three web development servers start, and all three web pages load. However, Visual Studio is only attaching to two of the WebDev.WebServer.EXE processes. I have to manually go attach to the third process in order to debug it with the debugger. This behavior just started happening, and I'm at a loss as to how to troubleshoot this. Any help is appreciated. EDIT: Also to note, I have stopped and restarted the development servers several times with no change in behavior. Also, when attaching to the process manually, I see that the Type property of the two automatically attached WebDev.WebServer.EXE processes is Managed, while the Type property of the unattached WebDev.WebServer.EXE process is TSQL, Managed, x86. When looking at the project's properties, however, I am targeting AnyCPU, and do NOT have SQL Server debugging enabled. EDIT: Also to note, the two projects that attach correctly are C# web applications. <ProjectTypeGuids>{349c5851-65df-11da-9384-00065b846f21};{fae04ec0-301f-11d3-bf4b-00c04f79efbc}</ProjectTypeGuids> The project that is not attaching correctly is a VB.NET web application. <ProjectTypeGuids>{349c5851-65df-11da-9384-00065b846f21};{F184B08F-C81C-45F6-A57F-5ABD9991F28F}</ProjectTypeGuids> EDIT: Also to note, the behavior is the same on another workstation. So odds are that it's not a machine specific problem.

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  • GPU Debugging with VS 11

    - by Daniel Moth
    With VS 11 Developer Preview we have invested tremendously in parallel debugging for both CPU (managed and native) and GPU debugging. I'll be doing a whole bunch of blog posts on those topics, and in this post I just wanted to get people started with GPU debugging, i.e. with debugging C++ AMP code. First I invite you to watch 6 minutes of a glimpse of the C++ AMP debugging experience though this video (ffw to minute 51:54, up until minute 59:16). Don't read the rest of this post, just go watch that video, ideally download the High Quality WMV. Summary GPU debugging essentially means debugging the lambda that you pass to the parallel_for_each call (plus any functions you call from the lambda, of course). CPU debugging means debugging all the code above and below the parallel_for_each call, i.e. all the code except the restrict(direct3d) lambda and the functions that it calls. With VS 11 you have to choose what debugger you want to use for a particular debugging session, CPU or GPU. So you can place breakpoints all over your code, then choose what debugger you want (CPU or GPU), and you'll only be able to hit breakpoints for the code type that the debugger engine understands – the remaining breakpoints will appear as unbound. If you want to hit the unbound breakpoints, you'd have to stop debugging, and start again with the other debugger. Sorry. We suck. We know. But once you are past that limitation, I think you'll find the experience truly rewarding – seriously! Switching debugger engines With the Developer Preview bits, one way to switch the debugger engine is through the project properties – see the screenshots that follow. This one is showing the CPU option selected, which is basically the default that you are all familiar with: This screenshot is showing the GPU option selected, by changing the debugger launcher (notice that this applies for both the local and remote case): You actually do not have to open the project properties just for switching the debugger engine, you can switch the selection from the toolbar in VS 11 Developer Preview too – see following screenshot (the effect is the same as if you opened the project properties and switched there) Breakpoint behavior Here are two screenshots, one showing a debugging session for CPU and the other a debugging session for GPU (notice the unbound breakpoints in each case) …and here is the GPU case (where we cannot bind the CPU breakpoints but can the GPU breakpoint, which is actually hit) Give C++ AMP debugging a try So to debug your C++ AMP code, pull down the drop down under the 'play' button to select the 'GPU C++ Direct3D Compute Debugger' menu option, then hit F5 (or the 'play' button itself). Then you can explore debugging by exploring the menus under the Debug and under the Debug->Windows menus. One way to do that exploration is through the C++ AMP debugging walkthrough on MSDN. Another way to explore the C++ AMP debugging experience, you can use the moth.cpp code file, which is what I used in my BUILD session debugger demo. Note that for my demo I was using the latest internal VS11 bits, so your experience with the Developer Preview bits won't be identical to what you saw me demonstrate, but it shouldn't be far off. Stay tuned for a lot more content on the parallel debugger in VS 11, both CPU and GPU, both managed and native. Comments about this post by Daniel Moth welcome at the original blog.

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  • Using progress dialog in Visual Studio extensions

    - by Utkarsh Shigihalli
    Originally posted on: http://geekswithblogs.net/onlyutkarsh/archive/2014/05/23/using-progress-dialog-in-visual-studio-extensions.aspxAs a Visual Studio extension developer you are required to keep the aesthetics of Visual Studio in tact when you integrate your extension with Visual Studio. Your extension looks odd when you try to use windows controls and dialogs in your extensions. Visual Studio SDK exposes many interfaces so that your extension looks as integrated with Visual Studio as possible. When your extension is performing a long running task, you have many options to notify the progress to the user. One such option is through Visual Studio status bar. I have previously blogged about displaying progress through Visual Studio status bar. In this blog post I am going to highlight another way using IVsThreadedWaitDialog2 interface. One thing to note is, as the IVsThreadedWaitDialog2 interface name suggests it is a dialog hence user cannot perform any action when the dialog is being shown. So Visual Studio seems responsive to user, even when a task is being performed. Visual Studio itself makes use of this interface heavily. One example is when you are loading a solution (.sln) with lot of projects Visual Studio displays dialog implemented by this interface (screenshot below). So the first step is to get the instance of IVsThreadedWaitDialog2 interface using IServiceProvider interface. var dialogFactory = _serviceProvider.GetService(typeof(SVsThreadedWaitDialogFactory)) as IVsThreadedWaitDialogFactory; IVsThreadedWaitDialog2 dialog = null; if (dialogFactory != null) { dialogFactory.CreateInstance(out dialog); } So if your have the package initialized properly out object dialog will be not null and would contain the instance of IVsThreadedWaitDialog2 interface. Once the instance is got, you call the different methods to manage the dialog. I will cover 3 methods StartWaitDialog, EndWaitDialog and HasCanceled in this blog post. You show the progress dialog as below. if (dialog != null && dialog.StartWaitDialog( "Threaded Wait Dialog", "VS is Busy", "Progress text", null, "Waiting status bar text", 0, false, true) == VSConstants.S_OK) { Thread.Sleep(4000); } As you can see from the method syntax it is very similar to standard windows message box. If you pass true to the 7th parameter to StartWaitDialog method, you will also see a cancel button allowing user to cancel the running task. You can react when user cancels the task as below. bool isCancelled; dialog.HasCanceled(out isCancelled); if (isCancelled) { MessageBox.Show("Cancelled"); } Finally, you can close the dialog when you complete the task running as below. int usercancel; dialog.EndWaitDialog(out usercancel); To help you quickly experience the above code, I have created a sample. It is available for download from GitHub. The sample creates a tool window with two buttons to demo the above explained scenarios. The tool window can be accessed by clicking View –> Other Windows -> ProgressDialogDemo Window

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  • Debugging XSLT with extension objects in Visual Studio 2010

    - by Alex Ciminian
    I'm currently working on a project that involves a lot of XSLT transformations and I really need a debugger (I have XSLTs that are 1000+ lines long and I didn't write them :-). The project is written in C# and makes use of extension objects: xslArg.AddExtensionObject("urn:<obj>", new <Obj>()); From my knowledge, in this situation Visual Studio is the only tool that can help me debug the transformations step-by-step. The static debugger is no use because of the extension objects (it throws an error when it reaches elements that reference their namespace). Fortunately, I've found this thread which gave me a starting point (at least I know it can be done). After searching MSDN, I found the criteria that makes stepping into the transform possible. They are listed here. In short: the XML and the XSLT must be loaded via a class that has the IXmlLineInfo interface (XmlReader & co.) the XML resolver used in the XSLTCompiledTransform constructor is file-based (XmlUriResolver should work). the stylesheet should be on the local machine or on the intranet (?) From what I can tell, I fit all these criteria, but it still doesn't work. The relevant code samples are posted below: // [...] xslTransform = new XslCompiledTransform(true); xslTransform.Load(XmlReader.Create(new StringReader(contents)), null, new BaseUriXmlResolver(xslLocalPath)); // [...] // I already had the xml loaded in an xmlDocument // so I have to convert to an XmlReader XmlTextReader r = new XmlTextReader(new StringReader(xmlDoc.OuterXml)); XsltArgumentList xslArg = new XsltArgumentList(); xslArg.AddExtensionObject("urn:[...]", new [...]()); xslTransform.Transform(r, xslArg, context.Response.Output); I really don't get what I'm doing wrong. I've checked the interfaces on both XmlReader objects and they implement the required one. Also, BaseUriXmlResolver inherits from XmlUriResolver and the stylesheet is stored locally. The screenshot below is what I get when stepping into the Transform function. First I can see the stylesheet code after stepping through the parameters (on template-match), I get this: If anyone has any idea why it doesn't work or has an alternative way of getting it to work I'd be much obliged :). Thanks, Alex

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