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  • How to capture screen with timer using C#?

    - by ankush
    This is a Windows application using C#. I want to capture a screen shot with a timer. The timer is set to a 5000 ms interval. As the timer is started, the desktop screen should be captured with the source window caption. try { System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer(); timer.Tick += new EventHandler(timer2_Tick); timer.Interval = (100) * (50); timer.Enabled = true; timer.Start(); ScreenShots sc = new ScreenShots(); sc.pictureBox1.Image = system_serveillance.CaptureScreen.GetDesktopImage(); while(sc.pictureBox1.Image != null) { sc.pictureBox1.Image.Save("s"+".jpg", System.Drawing.Imaging.ImageFormat.Jpeg); sc.pictureBox1.Image = null; } This code is not working properly. How can I make it work?

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  • Using IVMRWindowlessControl to display video in a Winforms Control and allow for full screen toggle

    - by Jonathan Websdale
    I've recently switched from using the IVideoWindow interface to IVMRWindowlessControl in my custom Winforms control to display video. The reason for this was to allow zoom capabilities on the video within the control. However in switching over, I've found that the FullScreen mode from IVideoWindow is not available and I am currently trying to replicate this using the SetVideoWindow() method. I'm finding that I size the video in my control to be at the same resolution as the screen however I can't get the control to position itself to the top/left of the screen and become the top most window. Any ideas on how to achieve this since the IVideoWindow::put_FullScreenMode just did it all for you?

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  • iPhone autorotation for too many objects on screen

    - by Denis
    Hi! I have a BlahAppDelegate, BlahViewController and no nibs in my iPhone app project. Only some subclasses of UIView in addition. All this is situated in main.m. My app has 6 subclassed UIViews. Each of it contains 18 UIImageViews. I need to get autorotating work. Or custom rotating. Or something. For example it would be nice to fade the screen out when device is rotated, then move/resize views and then fade screen out. But I don't know how to automate it, without writing a resizing code for each of objects. Please help me if you can.

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  • Take screenshot of DirectX full-screen application

    - by iconiK
    This boggles me. DirectX bypasses everything and talks directly to the device driver, thus GDI and other usual methods won't work - unless Aero is disabled (or unavailable), all that appears is a black rectangle at the top left of the screen. I have tried what other have suggested on several forums, using DirectX to get the back buffer and save it, but I get the same result: device-GetFrontBufferData(0, surface); D3DXSaveSurfaceToFile("fileName", D3DXIFF_BMP, surface, NULL, NULL); Is there any way to get a screenshot of another full-screen DirectX application when Aero is enabled?

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  • How to Redraw or Refresh a screen

    - by viky
    I am working on a wpf application. Here I need to use System.Windows.Forms.FolderBrowserDialog in my Wpf application. System.Windows.Forms.FolderBrowserDialog openFolderBrowser = new System.Windows.Forms.FolderBrowserDialog(); openFolderBrowser.Description = "Select Resource Path:"; openFolderBrowser.RootFolder = Environment.SpecialFolder.MyComputer; if (openFolderBrowser.ShowDialog() == System.Windows.Forms.DialogResult.OK) { //some logic } when I select a Folder and click OK, I launch another System.Windows.Forms.FolderBrowserDialog with same code, My problem is when I select a Folder and click OK, the shadow of FolderBrowserDialog remains on the screen(means my screen doesn't refresh). I need to minimize or resize it in order to remove the shadow of FolderBrowserDialog. How can I solvet his issue? Any help plz?

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  • How to monitor screen updates?

    - by user299600
    I am trying to write a program that monitors when the screen has been redrawn. Meaning if any part of any window is redrawn, then the program is notified. As far as I understand I should use a journal record hook like at http://www.vbaccelerator.com/home/vb/code/libraries/Hooks/Journal_Record_Hooks/article.asp However, I do not understand which MSG type would get me the WM_PAINT events (WH_CALLWNDPROC and WH_CALLWNDPROCRET do not seem to do the job). I'm not even sure that WM_PAINT is what I'm looking for... Basically, if I knew when the DC associated with GetDesktopWindow() has changed then my problem would be solved. Question is: How do you monitor screen updates?

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  • User controls do not properly fit on the screen

    - by Royson
    Hi, My application has several controls. Like in one screen has TreeView on left side, GridView with paging in the middle and 4 buttons at right side. The controls properly appear when the form is in a maximized state, but if I minimize it the controls do not properly fit on the screen. I tried with different different tricks like table layout.. in dat I added a panel, etc... But I could not solve the problem. How can I create such type of screens which fits independently of size of my window? Thanks

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  • How to get Screen Shot / Screen Capture from Web user on MVC site?

    - by RSolberg
    I've seen a few different apps that allow users to take screen shots on their PC and then the utility will automatically upload the image to the web server. I'd like to incorporate this type of functionality into a new MVC site. I could certainly just allow the user to upload their own image, but it'd be cleaner if they could click Capture Screen Shot and the image would be uploaded automatically. My team is using ASP.NET MVC2 with a SQL back end database. We are certainly willing to look into 3rd party components (activeX based, etc.) that will allow us to achieve this.

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  • Two windows fullscreen on two different screen.

    - by sirithang
    Hi! I'm actually working on an app to display an image onto a Dome. The dome projection system is constitued of two projector and a pc running a GentoO Linux and KDE, with nvidia TwinView system. Since here i've used SDL to display a fullscreen windows, and it display my app onto the two screen. But i just figured that i need to project two different images, one on each projector. That's why i search for a solution to display a fullscreen window on the first screen (projector) and another on the second. But SDL fullscreen just extend the window to the two screens. I can use any librairie (since it light and free, as i will wrap it into my small "API"), or change display setting. BTW it would be nice to have openGL support, since SDL manage only one window ^^"

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  • Updating Android Home Screen TextView

    - by jmontex2
    Hi, How can we update the View of a Home Screen Widget on the onReceive method of AppWidgetProvider?. I am trying to update the TextView of my Home screen widget but it seems that I cant access the TextView of my AppWidgetProvider on onReceive method. Here is a sample code of my onReceive public void onReceive(Context context,Intent intent) { final String action = intent.getAction(); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { if (intent.getAction().equals(ACTION_WIDGET_RECEIVER)) { String msg = "null"; try { msg = intent.getStringExtra("msg"); } catch (NullPointerException e) { } Toast.makeText(context, msg, Toast.LENGTH_SHORT).show(); // code for gathering the text to update the TextView } } super.onReceive(context, intent); }

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  • UISearchDisplayController's full-screen background intercepts touch events in iOS 7

    - by tba
    I have a UITableview that doesn't take up the whole screen (screenshot). Everything worked fine in iOS 6. But in iOS 7, when the user searches, the search result table takes up the whole view (screenshot). To fix this, I tried setting the frame manually as described in this answer. The appearance is now correct (screenshot), but now the "<" button in the top left doesn't receive tap events when the search results table is displayed. It seems the searchResultsTableView is adding a full-screen background view that is intercepting touch events. To prove this, I added this code to didShowSearchResultsTableView: controller.searchResultsTableView.superview.backgroundColor = [UIColor blueColor];` This screenshot confirms my hypothesis. How can I fix this to allow the "<" button to receive tap events? I want to avoid modifying controller.searchResultsTableView.superview so that my change doesn't break in future versions of iOS. And what change in iOS 7 caused this behavior to start happening?

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  • Virtual Keyboard doesn't appear when rotate the screen?

    - by user164589
    Hi guys. I am facing to a problem related virtual keyboard. I've created a layout that contains Button, TextView and EditText. When its screen orientation is Portrait, it can show the Virtual Keyboard by one touching on the EditText. Then I've changed screen orientation to Landscape. At this moment Virtual Keyboard hasn't been appeared. What is wrong here ? How to fix it ? I think this is big problem for my application. Please help. guys. Thanks.

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  • Evenly distribute items on the screen

    - by abolotnov
    I am trying to solve this little puzzle (the algorithm): I have N image icons and I want to distribute them evenly on users screen. Say, I put them in a table. If there is one image, there will be one cell in a table. If two - one row with two columns, if three - one row and three columns, if four - two rows, two columns... and so on until row space is gone and since then the table should only grow in columns without adding extra rows. I'm trying to figure an algorithm for this and perhaps this is something that has a solution already somewhere? My attempt is so far something like this: obtain_max_rows() obtain_visible_columns() if (number_of_pictures > max_rows*max_columns) { columns = roundup(number_of_pictures/max_rows) for(max_rows){generate row;for columns{generate column}} } else { **here comes to trouble...** } This logic is bit silly though - it somehow needs to think cases where there are 12 pictures on first screen and 2 on the other trying to balance it say 8/6 or somehow like that.

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  • Making a window pop in and out of the edge of the screen

    - by Brad
    I'm trying to re-write an application I have for Windows in Objective-C for my Mac, and I want to be able to do something like Mac's hot corners. If I move my mouse to the left side of the screen it will make a window visible, if I move it outside of the window location the window will hide again. (window would be pushed up to the left side of screen). Does anyone know where I can find some demo code (or reference) on how to do this, or at least how to tell where the mouse is at, even if the current application is not on top. (not sure how to word this, too used to Windows world). Thank you -Brad

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  • popup panel that docks to the bottom of the screen

    - by Michael Wiles
    How do I create a pop panel that docks to the bottom of the screen... The way that I'm doing this is by setting the styling as such: bottom: 10px; position: absolute; This will always set the panel to 10 px from the bottom of the browser window. The problem is that gwt (or gwtp for that matter) is insisting on setting the right and the top of the panel and thus overriding my styling. If I use chrome's element explorer and disable the right and top style rules I get the correct behaviour so one way of doing it is somehow disabling gwt setting of the location of the panel on the screen...?

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  • drawRect is not refreshing the screen

    - by coure06
    I have this code in my drawRect method float aValue = .0167f; float fValue = 20; for(int i=1; i<=6; i++) { CGContextSelectFont(context, "Arial", fValue, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 0); CGContextSetTextDrawingMode(context, kCGTextFill); NSString *hString = [[NSString alloc] initWithFormat:@"%i",i]; CGContextSetRGBFillColor(context, 1, 1, 1, aValue); CGContextShowTextAtPoint(context, i*25, i*16, [hString UTF8String], [hString length]); aValue += 0.167; fValue += 1; } I am calling a method using NSTimer like this staticTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(refreshUIView) userInfo:nil repeats:YES]; here is the refreshUIView -(void)refreshUIView { [self setNeedsDisplay]; } Problem is that drawRect is not clearing the screen, its just over writing what have been written last time on screen.

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  • Screen capture during testing

    - by Edwward
    This is an application for reviewing performance tests. Simple in concept, tricky to describe. Picture: 1) Recording interactions with a WPF program so the inputs can be played back. 2) Playing the inputs back while doing a continuous screen capture. 3) Capturing wall time as well as continuous CPU percentages during playback. 4) Repeating steps (2) and (3) lots of times. 5) Writing the relevant stuff out to files/db. 6) Reading it and putting it all in a fancy UI for easy review/analysis. The killer for me is (2). I could use some guidance on a good, possibly commercial, screen capture SDK. I would also welcome the news that my whole problem already has a solution. And of course any thoughts on the overall idea would also be great. Thanks. Ed

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  • Android: How to invalidate multiple parts of screen

    - by user342731
    I need to be able to selectively invalidate multiple (about 20) rectangles on the screen for performance reasons, so tried the following: Vector<Rect> myRects = new Vector<Rect>(); // ... add some Rects to myRects for (Rect r : myRects) { invalidate(r); } However this seems to invalidates a union of all the Rect's, forming one large rectangle which covers all of small ones I'm trying to invalidate. How can one invalidate multiple areas on the screen, and only those areas?

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  • Creating a loading screen in HTML5

    - by espais
    I am having some issues finding a decent tutorial for generating a loading style screen with regards to HTML5. To be quite honest I'm not sure exactly where to begin... My project is essentially a simple HTML5 game, where I'll be loading in various sprite sheets and tilesets. They'll be reasonably small, but I'd like to show a little loading spinner instead of a blank screen while all the resources are loaded. Much appreciated if somebody could point me in the right direction, be it decent links or code samples to get me going...my Google-fu is lacking today! For clarification, I need to figure out how to load the resources themselves, as opposed to finding a spinner. For instance, how to calculate that X% has loaded.

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  • UIView Horizontal scroll for a part of a screen

    - by Futur
    Hi Friends, I have a requirement for scrolling a part of a view horizontally. there are 2 views, mainView(0,70,320*2,400) and a horizontalView(0,0,320*2,160)[this horizontalView has an internal UIScrollView with the same frame] So the horizontal view will occupy the first section of the screen and it should only be scrollable horizontally (and the other part of the mainView - the other part of the screen should be static). how to achieve this? i am getting a general scroll for the whole page not for the first section alone. am i in the right direction for this problem? please advice Thank you

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