Player Movement DirectX
- by SullY
I'm reading on a Book that's about Gamedevelopment with C++ and DirectX 9.
There is something that interrests me:
It says that playermovements are increasing with the power of the CPU. Becouse a faster CPU will move the player with every frame ( better CPU = better FPS )
To bypass it, it says you have just to multiplicate time*movementfactor .
I'd like to know is there an another way to bypass it ?