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  • NSMenuItem not responding to setIndentationLevel:

    - by dave-gennel
    If I call setIndentationLevel: on an NSMenuItem then nothing happens, if I call indentationLevel on it to return its current level I get the default, 0. NSMenuItem *menuItem = [[NSMenuItem alloc] initWithTitle: @"title" action: nil keyEquivalent: @""]; [menuItem setIndentationLevel: 3]; [dockMenu addItem: menuItem];

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  • Perform selector on parent NSOperation

    - by user326943
    I extend NSOperation (call it A) which contains NSOperationQueue for other NSOperations (which is another extended class different from A, call these operations B). When operation A is running (executing B operations) how do i call a specific function/method on operation A when certain event takes place on B operations? For example every operation B that finishes it calls a function on operation A returning itself? *Nested NSOperation and NSOperationQueue(s) Hope this mockup pseudo code can help to draw the picture. //My classes extended from NSOperation NSOperation ClassA NSOperation ClassB //MainApp -(void)applicationDidFinishLaunching:(NSNotification *)aNotification { ClassA A1; ClassA A2; NSOperationQueue Queue; Queue AddOperation: A1; Queue AddOperation: A2; } //Main of ClassA -(void)main { ClassB B1; ClassB B2; NSOperationQueue Queue; Queue AddOperation: B1; Queue AddOperation: B2; } //Main of ClassB -(void)main { //Do some work and when done call selector on ClassA above }

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  • What is NSString in struct?

    - by 4thSpace
    I've defined a struct and want to assign one of its values to a NSMutableDictionary. When I try, I get a EXC_BAD_ACCESS. Here is the code: //in .h file typedef struct { NSString *valueOne; NSString *valueTwo; } myStruct; myStruct aStruct; //in .m file - (void)viewDidLoad { [super viewDidLoad]; aStruct.valueOne = @"firstValue"; } //at some later time [myDictionary setValue:aStruct.valueOne forKey:@"key1"]; //dies here with EXC_BAD_ACCESS This is the output in debugger console: (gdb) p aStruct.valueOne $1 = (NSString *) 0xf41850 Is there a way to tell what the value of aStruct.valueOne is? Since it is an NSString, why does the dictionary have such a problem with it? ------------- EDIT ------------- This edit is based on some comments below. The problem appears to be in the struct memory allocation. I have no issues assigning the struct value to the dictionary in viewDidLoad, as mentioned in one of the comments. The problem is that later on, I run into an issue with the struct. Just before the error, I do: po aStruct.oneValue Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_PROTECTION_FAILURE at address: 0x00000000 0x9895cedb in objc_msgSend () The program being debugged was signaled while in a function called from GDB. GDB has restored the context to what it was before the call. To change this behavior use "set unwindonsignal off" Evaluation of the expression containing the function (_NSPrintForDebugger) will be abandoned. This occurs just before the EXC_BAD_ACCESS: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; [formatter setDateFormat:@"MM-dd-yy_HH-mm-ss-A"]; NSString *date = [formatter stringFromDate:[NSDate date]]; [formatter release]; aStruct.valueOne = date; So the memory issue is most likely in my releasing of formatter. The date var has no retain. Should I instead be doing NSString *date = [[formatter stringFromDate:[NSDate date]] retain]; Which does work but then I'm left with a memory leak.

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  • How to restrict rightBarButtonItem size in UINavigationBar ?

    - by lefakir
    I create a rightBarButtonItem with this method : - (UIBarButtonItem *)customBarButtonWithSelector:(SEL)callback { UIButton *customButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; customButton.bounds = CGRectMake(0, 0, 30.0f, 30.0f); return [[[UIBarButtonItem alloc] initWithCustomView:customButton] autorelease]; } At execution time the selector is fired when the bar is touched outside the button (near the middle). Is there a way to restrict the event responder in the defined bounds or in a acceptable range ?

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  • UINavigationBar unresponsive after canceling a UITableView search in nav controller in tab bar in a popover

    - by Mark
    Ok, this is an odd one and I can reproduce it with a new project easily. Here is the setup: I have a UISplitViewController. In the left side I have a UITabBarController. In this tab bar controller I have two UINavigationControllers. In the navigation controllers I have UITableViewControllers. These table views have search bars on them. Ok, what happens with this setup is that if I'm in portrait mode and bring up this view in the popover and I start a search in one of the table views and cancel it, the navigation bar becomes unresponsive. That is, the "back" button as well as the right side button cannot be clicked. If I do the exact same thing in landscape mode so we are not in a popover, this doesn't happen. The navigation bar stays responsive. So, the problem only seems to happen inside a popover. I've also noticed that if I do the search but click on an item in the search results which ends up loading something into the "detail view" of the split view and dismissing the popover, and then come back to the popover and then click the Cancel button for the search, the navigation bar is responsive. My application is a universal app and uses the same tab bar controller in the iPhone interface and it works there without this issue. As I mentioned above, I can easily reproduce this with a new project. Here are the steps if you want to try it out yourself: start new project - split view create new UITableViewController class (i named TableViewController) uncomment out the viewDidLoad method as well as the rightBarButtonItem line in viewDidLoad (so we will have an Edit button in the navigation bar) enter any values you want to return from numberOfSectioinsInTableView and numberOfRowsInSection methods open MainWindow.xib and do the following: please note that you will need to be viewing the xib in the middle "view mode" so you can expand the contents of the items drag a Tab Bar Controller into the xib to replace the Navigation Controller item drag a Navigation Controller into the xib as another item under the Tab Bar Controller delete the other two view controllers that are under the Tab Bar Controller (so, now our tab bar has just the one navigation controller on it) inside the navigation controller, drag in a Table View Controller and use it to replace the View Controller (Root View Controller) change the class of the new Table View Controller to the class created above (TableViewController for me) double-click on the Table View under the new Table View Controller to open it up (will be displayed in the tab bar inside the split view controller) drag a "Search Bar and Search Display" onto the table view save the xib run the project in simulator while in portrait mode, click on the Root List button to bring up popover notice the Edit button is clickable click in the Search box - we go into search mode click the Cancel button to exit search mode notice the Edit button no longer works So, can anyone help me figure out why this is happening? Thanks, Mark

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  • How do I specify the block object / predicate required by NSDictionary's keysOfEntriesPassingTest ?

    - by Todd
    For learning (not practical -- yet) purposes, I'd like to use the following method on an NSDictionary to give me back a set of keys that have values using a test I've defined. Unfortunately have no idea how to specify the predicate. NSDictionary keysOfEntriesPassingTest: - (NSSet *)keysOfEntriesPassingTest:(BOOL (^)(id key, id obj, BOOL *stop))predicate Let's say for example all my values are NSURLs, and I'd like to get back all the URLs that are on port 8080. Here's my stab at coding that -- though it doesn't really make sense to me that it'd be correct: NSSet * mySet = [myDict keysOfEntriesPassingTest:^(id key, id obj, BOOL *stop) { if( [[obj port] isEqual: [NSNumber numberWithInt: 8080]]) { return key; }] And that's because I get back the following compiler error: incompatible block pointer types initializing 'void (^)(struct objc_object *, struct objc_object *, BOOL *)', expected 'BOOL (^)(struct objc_object *, struct objc_object *, BOOL *)' What am I missing? I'd appreciate a pointer at some docs that go into more detail about the "Block object" that the predicate is supposed to be. Thanks!

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  • iPhone: contentInset isn't animating

    - by Cuzog
    In my app, I have a table view. When the user clicks a button, a UIView overlays part of that table view. It's essentially a partial modal. That table view is intentionally still scrollable while that modal is active. To allow the user to scroll to the bottom of the table view, I change the contentInset and scrollIndicatorInsets values to adjust for the smaller area above the modal. When the modal is taken away, I reset those inset values. The problem is that when the user has scrolled to the bottom of the newly adjusted inset and then dismisses the modal, the table view jumps abruptly to a new scroll position because the inset is changed instantly. I would like to animate it so there is a transition, but the beginAnimation/commitAnimations methods aren't affecting it for some reason. Any ideas as to why the values aren't getting animated? Any help is greatly appreciated! The relevant code from the table view controller is here: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalOpened) name:@"ModalStartedOpening" object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalDismissed) name:@"ModalStartedClosing" object:nil]; [super viewDidLoad]; } - (void)modalOpened { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 201, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 201, 0); [UIView commitAnimations]; } - (void)modalDismissed { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 0, 0); [UIView commitAnimations]; }

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  • NSDecimalNumber subtraction

    - by happyCoding25
    Hello, I need to subtract 0.5 from number a and set the answer to number b. My code looks like it would work but I'm not sure what I'm doing wrong. The error I get Is on the subtraction line, the error says incompatible type for argument 1 of 'decimalNumberBySubtracting:'. Heres my header: (Note: I only showed the numbers because the header is large) NSDecimalNumber *a; NSDecimalNumber *b; Heres the rest: (Assume this is in an IBAction) b = [a decimalNumberBySubtracting:0.5]; If anyone knows how to properly subtract any help would be appreciated.

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  • How to paint background of specific range of text in NSTextView

    - by Rui Pacheco
    Hi, This is not a specific bug, its more about not knowing how to do something. I've an NSTextView and I need to paint the background of specific ranges of text when the user clicks on a specific part of the text view. I've tried this but I just get erratic behaviour in the sense that sometimes text loses the foreground color or the background doesn't span the whole range: NSLayoutManager *layoutManager = [myTextView layoutManager]; [layoutManager removeTemporaryAttribute:NSBackgroundColorAttributeName forCharacterRange:range]; [[myTextView layoutManager] setTemporaryAttributes:attributes forCharacterRange:range]; For the sake of simplicity assume that range is always a valid string (it is in my testing environment).

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  • Detecting UITableView scrolling

    - by Xeph
    Hi I've subclassed UITableView (as KRTableView) and implemented the four touch-based methods (touchesBegan, touchesEnded, touchesMoved, and touchesCancelled) so that I can detect when a touch-based event is being handled on a UITableView. Essentially what I need to detect is when the UITableView is scrolling up or down. However, subclassing UITableView and creating the above methods only detects when scrolling or finger movement is occuring within a UITableViewCell, not on the entire UITableView. As soon as my finger is moved onto the next cell, the touch events don't do anything. This is how I'm subclassing UITableView: #import "KRTableView.h" @implementation KRTableView - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; NSLog(@"touches began..."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; NSLog(@"touchesMoved occured"); } - (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; NSLog(@"touchesCancelled occured"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; NSLog(@"A tap was detected on KRTableView"); } @end How can I detect when the UITableView is scrolling up or down?

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  • Network Connection NSNotification for OSX?

    - by Andrew
    I simply need to have a notification post when a valid IP address is assigned. I have tried polling via SCReachability, but that seems to be inefficient. Any suggestions? This seems like it should be simple, but I've been struggling for several hours to get anything working.

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  • iPhone ASIHttpRequest - can't POST variables asynchronously

    - by Eamorr
    Greetings, I'm trying to simply POST data to a url using ASIHttpRequest. Here is my code: __block ASIHTTPRequest *request=[ASIHTTPRequest requestWithURL:url]; [request setPostBody:[NSMutableData dataWithData:[@"uname=Hello" dataUsingEncoding:NSUTF8StringEncoding]]]; [request setDelegate:self]; [request setCompletionBlock:^{ NSString *response=[request responseString]; UIAlertView *msg=[[UIAlertView alloc] initWithTitle:@"Response" message:response delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [msg show]; [msg release]; }]; [request setFailedBlock:^{ NSError *error =[request error]; }]; [request startAsynchronous]; Basically, my url is xxx.xxx.xxx.xxx/login.php, when I dump the PHP $_POST variable, I just get an empty array - i.e. no POST parameters are sent! The rest of the PHP is tested and working fine. I've looked through the allseeing-i.com documentation and examples and can't seem to resolve this problem. Any insight greatly appreciated. Many thanks in advance,

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  • UIAlertView crashing on undocumented method

    - by morticae
    Our app has been crashing with a frequency of roughly 1 in 1,500 launches due to a bug that is proving elusive. The relevant portion of the stack trace is included. It's being fired as a callback so I have no reference for where it's occurring in my own code. It looks like what's going on is there is a UIViewAnimationState object that is calling UIAlertView's private method (_popoutAnimationDidStop:finished:). Only problem is, it appears the UIAlertView has been dealloced by this point. I don't do anything weird with alert views. I throw them up, and I wait for user input. They are all shown before being released. Anyone encountered this? At this point, I'm leaning toward it being an Apple bug. Thread 0 Crashed: 0 libobjc.A.dylib 0x3138cec0 objc_msgSend + 24 1 UIKit 0x326258c4 -[UIAlertView(Private) _popoutAnimationDidStop:finished:] 2 UIKit 0x324fad70 -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 UIKit 0x324fac08 -[UIViewAnimationState animationDidStop:finished:] 4 QuartzCore 0x311db05c run_animation_cal lbacks

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  • How to know a device's name from its device ID in OS X?

    - by yangumi
    Hi all, I'm writing a program in OS X that receives click events from a mouse and a touchpad. When the user clicks at somewhere, the OS sends the device ID, which is just an int, and the position of the cursor to my callback function. I want to know if the click event comes from mouse or touchpad. So, how can I know the device's name from its device ID? Thank you! (I'm sorry for my poor English.)

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  • Unable to forward UITouch events to my view controller

    - by hyn
    I have a UISplitViewController setup with a custom view added as a subview of the view (UILayoutContainerView) of split view controller. I am trying to forward touch events from my custom view controller to the master and detail views, but the following (which was suggested here on another thread) seems to have no effect: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; // Do something [self.nextResponder touchesBegan:touches withEvent:event]; } (I couldn't get this formatted properly) As a result my custom view controller locks the events and all the UI underneath never has a chance to do anything. How can I get my master and detail view controllers to receive events?

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  • UIImage rounded corners

    - by catlan
    I try to get rounded corners on a UIImage, what I read so far, the easiest way is to use a mask images. For this I used code from TheElements iPhone Example and some image resize code I found. My problem is that resizedImage is always nil and I don't find the error... - (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize { CGSize imageSize = [self size]; float width = imageSize.width; float height = imageSize.height; // scaleFactor will be the fraction that we'll // use to adjust the size. For example, if we shrink // an image by half, scaleFactor will be 0.5. the // scaledWidth and scaledHeight will be the original, // multiplied by the scaleFactor. // // IMPORTANT: the "targetHeight" is the size of the space // we're drawing into. The "scaledHeight" is the height that // the image actually is drawn at, once we take into // account the ideal of maintaining proportions float scaleFactor = 0.0; float scaledWidth = targetSize.width; float scaledHeight = targetSize.height; CGPoint thumbnailPoint = CGPointMake(0,0); // since not all images are square, we want to scale // proportionately. To do this, we find the longest // edge and use that as a guide. if ( CGSizeEqualToSize(imageSize, targetSize) == NO ) { // use the longeset edge as a guide. if the // image is wider than tall, we'll figure out // the scale factor by dividing it by the // intended width. Otherwise, we'll use the // height. float widthFactor = targetSize.width / width; float heightFactor = targetSize.height / height; if ( widthFactor < heightFactor ) scaleFactor = widthFactor; else scaleFactor = heightFactor; // ex: 500 * 0.5 = 250 (newWidth) scaledWidth = width * scaleFactor; scaledHeight = height * scaleFactor; // center the thumbnail in the frame. if // wider than tall, we need to adjust the // vertical drawing point (y axis) if ( widthFactor < heightFactor ) thumbnailPoint.y = (targetSize.height - scaledHeight) * 0.5; else if ( widthFactor > heightFactor ) thumbnailPoint.x = (targetSize.width - scaledWidth) * 0.5; } CGContextRef mainViewContentContext; CGColorSpaceRef colorSpace; colorSpace = CGColorSpaceCreateDeviceRGB(); // create a bitmap graphics context the size of the image mainViewContentContext = CGBitmapContextCreate (NULL, targetSize.width, targetSize.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); // free the rgb colorspace CGColorSpaceRelease(colorSpace); if (mainViewContentContext==NULL) return NULL; //CGContextSetFillColorWithColor(mainViewContentContext, [[UIColor whiteColor] CGColor]); //CGContextFillRect(mainViewContentContext, CGRectMake(0, 0, targetSize.width, targetSize.height)); CGContextDrawImage(mainViewContentContext, CGRectMake(thumbnailPoint.x, thumbnailPoint.y, scaledWidth, scaledHeight), self.CGImage); // Create CGImageRef of the main view bitmap content, and then // release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); CGImageRef maskImage = [[UIImage imageNamed:@"Mask.png"] CGImage]; CGImageRef resizedImage = CGImageCreateWithMask(mainViewContentBitmapContext, maskImage); CGImageRelease(mainViewContentBitmapContext); // convert the finished resized image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:resizedImage]; // image is retained by the property setting above, so we can // release the original CGImageRelease(resizedImage); // return the image return theImage; }

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  • Persistent warning message about "initWithDelegate"!

    - by RickiG
    Hi This is not an actual Xcode error message, it is a warning that has been haunting me for a long time. I have found no way of removing it and I think I maybe have overstepped some unwritten naming convention rule. If I build a class, most often extending NSObject, whose only purpose is to do some task and report back when it has data, I often give it a convenience constructor like "initWithDelegate". The first time I did this in my current project was for a class called ISWebservice which has a protocol like this: @protocol ISWebserviceDelegate @optional - (void) serviceFailed:(NSError*) error; - (void) serviceSuccess:(NSArray*) data; @required @end Declared in my ISWebservice.h interface, right below my import statements. I have other classes that uses a convenience constructor named "initWithDelegate". E.g. "InternetConnectionLost.h", this class does not however have its methods as optional, there are no @optional @required tags in the declaration, i.e. they are all required. Now my warning pops up every time I instantiate one of these Classes with convenience constructors written later than the ISWebservice, so when utilizing the "InternetConnectionLost" class, even though the entire Class owning the "InternetConnectionLost" object has nothing to do with the "ISWebservice" Class, no imports, methods being called, no nothing, the warning goes: 'ClassOwningInternetConnectionLost' does not implement the 'ISWebserviceDelegate' protocol I does not break anything, crash at runtime or do me any harm, but it has begun to bug me as I near release. Also, because several classes use the "initWithDelegate" constructor naming, I have 18 of these warnings in my build results and I am getting uncertain if I did something wrong, being fairly new at this language. Hope someone can shed a little light on this warning, thank you:)

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  • NSTableView is not showing my data. Why is that happening?

    - by lampShade
    I'm making a "simple" to-do-list project and running into a few bumps in the road. The problem is that my NSTableView is NOT showing the data from the NSMutableArray "myArray" and I don't know why that is. Can someone point out my mistake? /* IBOutlet NSTextField *textField; IBOutlet NSTabView *tableView; IBOutlet NSButton *button; NSMutableArray *myArray; */ #import "AppController.h" @implementation AppController -(IBAction)addNewItem:(id)sender { NSString *myString = [textField stringValue]; NSLog(@"my stirng is %@",myString); myArray = [[NSMutableArray alloc] initWithCapacity:100]; [myArray addObject:myString]; } - (int)numberOfRowsInTableView:(NSTableView *)aTableView { return [myArray count]; } - (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex { return [myArray objectAtIndex:rowIndex]; } -(id)init { [super init]; [tableView setDataSource:self]; [tableView setDelegate:self]; NSLog(@"init"); return self; } @end

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  • Sync Services With AddressBook

    - by Marcus
    Hi, I've developed an application to sync the Mac address book with another application. I was using an NSNotification (kABDatabaseChangedExternallyNotification) which are sent every time the address book is edited to do the syncing. However I found that if I 'overloaded' the address book (by adding 20 records really quickly or something) I didn't get all of the notifications. I have since found the Sync Services framework which seems to be aimed at my kind of application and it seems to work fine. The problem is that the changes are not 'pushed' to me in the same was as an NSNotification - I have to sync every 5 minutes or so. And, from what I can understand, I shouldn't use the AddressBook API directly but push changes back through sync services. This means that changes are not instant but lagged by how often address book/my app syncs. Is there any way to make it instant? or to use the NSNotifications reliably? Thanks for your time, Marc

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  • What kinds of questions are Technical Support Incidents for?

    - by nevan
    Last year I received two "Technical Support Incidents" in the iPhone developer program, but when I went to renew I found that I would lose them. I have another two for this year, but I'm not really sure about the kind of problems that can be solved by using them. What kinds of questions are the best use of these Technical Support Incidents? What is the kind of problem I can use them for? What do you receive when you use them? Thanks.

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