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  • jerky scrolling in NSTableView

    - by Saurabh
    Hello All, I have a NSTableView with around 70 - 80 rows, each row contain a checkbox, title text and a drop down menu to select data. The problem i am facing is that when i scroll the table it does not scroll smooth. When i remove the NSComboBoxCell it works ok. Here is the code i used to add NSComboBoxCell - NSTableColumn* checkColumn = [tblEditData tableColumnWithIdentifier:@"Timer"]; NSCell *aCell = [aTableColumn dataCellForRow:rowIndex]; [aCell setState:3]; NSComboBoxCell *comboBoxCell = [NSComboBoxCell new]; [comboBoxCell addItemWithObjectValue:@"Timer"]; [comboBoxCell addItemWithObjectValue:@"1"]; [comboBoxCell addItemWithObjectValue:@"3"]; [comboBoxCell addItemWithObjectValue:@"6"]; [comboBoxCell addItemWithObjectValue:@"9"]; [comboBoxCell addItemWithObjectValue:@"12"]; [comboBoxCell setStringValue:aDataRow1.timer_val]; [checkColumn setDataCell:comboBoxCell]; return comboBoxCell; Please advice what should i do to remove the jerky scrolling. Thanks

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  • continueTrackingWithTouch: withEvent: not being called continuously.

    - by Steven Noyes
    I have a very simply subclass of UIButton that will fire off a custom event when the button has been held for 2 seconds. To accomplish this, I overrode: // // Mouse tracking // - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super beginTrackingWithTouch:touch withEvent:event]; [self setTimeButtonPressed:[NSDate date]]; return (YES); } - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super continueTrackingWithTouch:touch withEvent:event]; if ([[self timeButtonPressed] timeIntervalSinceNow] > 2.0) { // // disable the button. This will eventually fire the event // but this is just stubbed to act as a break point area. // [self setEnabled:NO]; [self setSelected:NO]; } return (YES); } My problem is (this is in the simulator, can't do on device work quite yet) "continueTrackingWithTouch: withEvent:" is not being called unless the mouse is actually moved. It does not take much motion, but it does take some motion. By returning "YES" in both of these, I should be setup to receive continuous events. Is this an oddity of the simulator or am I doing something wrong? NOTE: userInteractionEnabled is set to YES. NOTE2: I could setup a timer in beginTrackingWithTouch: withEvent: but that seems like more effort for something that should be simple.

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  • NSStream on Background didn't call

    - by Iphone Developer
    - (void)applicationDidEnterBackground:(UIApplication *)application { NSOutputStream *outputStream; NSInputStream *inputStream; dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ [inputStream setDelegate:self]; [outputStream setDelegate:self]; [inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; [outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes]; [app endBackgroundTask:bgTask]; bgTask = UIBackgroundTaskInvalid; }); } Input,OutputStream delegate didn't call.What i am doing wrong.

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  • Pre-drawing a UIView

    - by LK
    There is information that is only available after drawRect that I need to access when loading a UIView. Is there any way to do a "pre-draw" or offscreen in order to get this information earlier?

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  • How do I add artwork to an iTunes track with obj-c AppleScript?

    - by demonslayer319
    aTrack is an ITReference* object, value is an NSImage* object, initialized via a URL to a jpeg. [[[[[aTrack artworks] data_] set] to:value] send]; I get the following message in GDB: 2010-03-09 16:59:42.860 Sandbox[2260:a0f] Can't pack object of class NSImage (unsupported type): <NSImage 0x10054a440 Size={0, 0} Reps=( I then tried the following code: NSData *imageData = [[NSData alloc] initWithData:[value TIFFRepresentation]]; [[[[[aTrack artworks] data_] set] to:imageData] send]; and get this message instead 2010-03-09 16:46:09.341 Sandbox[2193:a0f] Can't pack object of class NSConcreteData (unsupported type): <4d4d002a 00000000> In the AppleScript documentation, it says that the "data" property of the "artwork" item is a PICTPicture image. How do I convert an NSImage to a PICT? Am I using the AppleScript all wrong?

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  • Invocation of ViewDidLoad after initWithNibName

    - by live2dream95
    It appears that ViewDidLoad() is sent to a ViewController only after its View is physically displayed (i.e. via NavigationController pushViewController), and not immediately after initWithNibName(). Is this a behavior I can rely on? I would like to get the chance to set the member variables of my view so that all the members are valid by the time ViewDidLoad() is invoked.

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  • how to play video files by using UITableView?

    - by srikanth rongali
    Hi, In my iPhone application I need to show a video image in UITableView. Each tableViewCell have video and some labels. I used the MPMoviePlayerController for showing video in full screen when the cell is selected. But, I am getting error that MPMoviePlayerController class is not there. I tried using UIWebView. But, I could not make it. How can I play a video, when the cell is selected. Some say that videos do not play in simulator. They only play when we test in device. Is it right ? Please help me with the solution. Thank You.

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  • Problem with reusing UITableViewCell's

    - by Sheehan Alam
    I have a UITableView that is re-using cells when the user scrolls. Everything appears and scrolls fine, except when the user clicks on an actual row, the highlighted cell displays some text from another cell. I'm not exactly sure why. #define IMAGE_TAG 1111 #define LOGIN_TAG 2222 #define FULL_NAME_TAG 3333 // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; STUser *mySTUser = [[[STUser alloc]init]autorelease]; mySTUser = [items objectAtIndex:indexPath.row]; AsyncImageView* asyncImage = nil; UILabel* loginLabel = nil; UILabel* fullNameLabel = nil; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; } else { asyncImage = (AsyncImageView *) [cell.contentView viewWithTag:IMAGE_TAG]; loginLabel = (UILabel *) [cell.contentView viewWithTag:LOGIN_TAG]; fullNameLabel = (UILabel *) [cell.contentView viewWithTag:FULL_NAME_TAG]; } // Configure the cell... cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; CGRect frame = CGRectMake(0, 0, 44, 44); asyncImage = [[[AsyncImageView alloc]initWithFrame:frame] autorelease]; asyncImage.tag = IMAGE_TAG; NSURL* url = [NSURL URLWithString:mySTUser.avatar_url_large]; [asyncImage loadImageFromURL:url]; [cell.contentView addSubview:asyncImage]; loginLabel.tag = LOGIN_TAG; CGRect loginLabelFrame = CGRectMake(60, 0, 200, 10); loginLabel = [[[UILabel alloc] initWithFrame:loginLabelFrame] autorelease]; loginLabel.text = [NSString stringWithFormat:@"%@",mySTUser.login]; [cell.contentView addSubview:loginLabel]; fullNameLabel.tag = FULL_NAME_TAG; CGRect fullNameLabelFrame = CGRectMake(60, 20, 200, 10); fullNameLabel = [[[UILabel alloc] initWithFrame:fullNameLabelFrame] autorelease]; fullNameLabel.text = [NSString stringWithFormat:@"%@ %@",mySTUser.first_name, mySTUser.last_name]; //[NSString stringWithFormat:@"%@",mySTUser.login]; [cell.contentView addSubview:fullNameLabel]; return cell; }

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  • NSKeyedUnarchiver chokes when trying to unarchive more than one object

    - by ajduff574
    We've got a custom matrix class, and we're attempting to archive and unarchive an NSArray containing four of them. The first seems to get unarchived fine (we can see that initWithCoder is called once), but then the program simply hangs, using 100% CPU. It doesn't continue or output any errors. These are the relevant methods from the matrix class (rows, columns, and matrix are our only instance variables): -(void)encodeWithCoder:(NSCoder*) coder { float temp[rows * columns]; for(int i = 0; i < rows; i++) { for(int j = 0; j < columns; j++) { temp[columns * i + j] = matrix[i][j]; } } [coder encodeBytes:(const void *)temp length:rows*columns*sizeof(float) forKey:@"matrix"]; [coder encodeInteger:rows forKey:@"rows"]; [coder encodeInteger:columns forKey:@"columns"]; } -(id)initWithCoder:(NSCoder *) coder { if (self = [super init]) { rows = [coder decodeIntegerForKey:@"rows"]; columns = [coder decodeIntegerForKey:@"columns"]; NSUInteger * len; *len = (unsigned int)(rows * columns * sizeof(float)); float * temp = (float * )[coder decodeBytesForKey:@"matrix" returnedLength:len]; matrix = (float ** )calloc(rows, sizeof(float*)); for (int i = 0; i < rows; i++) { matrix[i] = (float*)calloc(columns, sizeof(float)); } for(int i = 0; i < rows *columns; i++) { matrix[i / columns][i % columns] = temp[i]; } } return self; } And this is really all we're trying to do: NSArray * weightMatrices = [NSArray arrayWithObjects:w1,w2,w3,w4,nil]; [NSKeyedArchiver archiveRootObject:weightMatrices toFile:@"weights.archive"]; NSArray * newWeights = [NSKeyedUnarchiver unarchiveObjectWithFile:@"weights.archive"]; What's driving us crazy is that we can archive and unarchive a single matrix just fine. We've done so (successfully) with a matrix many times larger than these four combined.

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  • How to find NSOutlineView row index when using NSTreeController

    - by velocityb0y
    I'm using an NSTreeController to manage nodes for an NSOutlineView. When the user adds a new item, I create a new object and insert it: EntityViewEntityNode *newNode = [EntityViewEntityNode nodeWithName:@"New entity" entity:newObject]; // Insert at end of group // NSIndexPath *insertAt = [pathOfGroupNode indexPathByAddingIndex:[selected.children count]]; [entityCollectionTreeController insertObject:newNode atArrangedObjectIndexPath:insertAt]; Now I'd like to open the table column for edit so the user can name the new item. This seems logical: NSInteger row = [entityCollectionOutlineView rowForItem:newNode]; [entityCollectionOutlineView editColumn:0 row:row withEvent:nil select:YES]; However, row is always -1 indicating the object isn't found. Poking around reveals that the tree controller is not actually putting my objects directly in the tree, but is wrapping them in a node object of its own. Anyone have insight into how I would go about getting a row index relative to the outline view, so I can do this (without, hopefully, enumerating everything in the outline view and figuring out the mapping back to my node?)

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  • How to check whether Application is Busy or not

    - by Chandan Shetty SP
    Hi, I am using "networkActivityIndicatorVisible" in UIApplication for showing network spinning gear in status bar if my WebView( I am setting "networkActivityIndicatorVisible = YES" in "webViewDidStartLoad" and reseting in "webViewDidFinishLoad" ) is busy. It works fine for single UIWebView. For Multiple UIWebViews i have used a "stack" to trace which webview is busy and which one is idle and it is working fine. My question is there is any way to know whether an application is busy or idle in application level(in UIApplication) instead of checking each webview so i can remove stack. Thanks.

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  • NSPredicate by NSManagedObject for many-to-one lookups

    - by niklassaers
    Hi guys, I've got the scenario with two NSManagedObjects, Arm and Person. Between them is a many-to-one relationship Person.arms and inverse Arm.owner. I'd like to write a simple NSPredicate where I've got the NSManagedObject *arm and I'd like to fetch the NSManagedObject *person that this arm belongs to. I could make a textual representation and look for that, but is there a better way where I can look it up by identity? Something like this perhaps? NSEntityDescription *person = [NSEntityDescription entityForName:@"Person" inManagedObjectContext:MOC]; NSPredicate *personPredicate = [NSPredicate predicateWithFormat:@"%@ IN arms", arm]; Cheers Nik

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  • InApp Purchase on slow network

    - by Chandan Shetty SP
    My InApp purchase code works fine in normal network, but in very slow network(safari browser will take 5 min to load a webpage). I am not getting any delegates... - (void)requestDidFinish:(SKRequest *)request - (void)request:(SKRequest *)request didFailWithError:(NSError *)error - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response So my code blocks indefinetly because i am setting setUserInteractionEnabled to FALSE initially and setting it back to TRUE in the above delegates... [[[UIApplication sharedApplication]keyWindow]setUserInteractionEnabled:FALSE]; Is it possible to check the network status before creating "SKProductsRequest" or any better way to implement inApp Purchase? Thanks in advance,

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  • How do I create an 8-bit PNG with transparency from an NSBitmapImageRep?

    - by Rob Keniger
    I have a 32-bit NSBitmapImageRep which has an alpha channel with essentially 1-bit values (the pixels are either on or off). I want to save this bitmap to an 8-bit PNG file with transparency. If I use the -representationUsingType:properties: method of NSBitmapImageRep and pass in NSPNGFileType, a 32-bit PNG is created, which is not what I want. I know that 8-bit PNGs can be read, they open in Preview with no problems, but is it possible to write this type of PNG file using any built-in Mac OS X APIs? I'm happy to drop down to Core Image or even QuickTime if necessary. A cursory examination of the CGImage docs didn't reveal anything obvious. EDIT: I've started a bounty on this question, if someone can provide working source code that takes a 32-bit NSBitmapImageRep and writes a 256-color PNG with 1-bit transparency, it's yours.

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  • Write simple data to iphone sandbox?

    - by fuzzygoat
    I want to write a small bit of data from my app to the iphone so I can load it when the app next starts. I am going to write the data using NSCoding, but I don't know what I should be specifying as a path. I understand I would write the data to the application sandbox, just not sure how to specify that. gary

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  • Map Custom URL protocol to HTTP (using NSURLProtocol?)

    - by Francisco Ryan Tolmasky I
    I have an application using a WebKit WebView and I'd like to map URL's that are loaded in this WebView with a custom URL protocol to a different HTTP URL. For example, say I am loading: custom://path/to/resource I would like to internally actually load: http://something-else.com/path/to/resource In other words, the custom protocol serves almost as a shorthand. I can't however use -webView:resource:willSendRequest:redirectResponse:fromDataSource:, because I want WebKit to actually believe this is the URL in question, not to simply redirect from one to the other. So far I've been attempting to use a custom NSURLProtocol subclass. However, this is proving trickier than I first thought because, at least to my understanding, I will have to do the actual loading myself in the NSURLProtocol subclass' startLoading method. I'd like a way to just hand off the work to the existing HTTP protocol loader, but I can't find an easy way to do this. Does anyone have a recommendation for this, or perhaps an alternative way to solve this issue? Thanks!

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  • productsRequest response method is not calling

    - by jeeva
    Hi i am implementing in app purchase i am sending request to apple store through - (void) requestProductData { SKProductsRequest *request= [[SKProductsRequest alloc] initWithProductIdentifiers: [NSSet setWithObjects: featureAId,featureBId,nil]]; // add any other product here request.delegate = self; [request start]; } the response method - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { [purchasableObjects addObjectsFromArray:response.products]; } is not getting call at all. only once it called out of ten attempts i tried. any idea regarding this..? thanks in advance

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  • How to hide the label (CCLabel) after a certain time in cocos2d ?

    - by srikanth rongali
    I added a label by using CCLabel to my layer. Now I want it do disappear after some time like (2sec). How can I make it to disappear? CCLabel *labelPerfectDraw = [CCLabel labelWithString:@"Perfect Draw" fontName:@"Marker Felt" fontSize:30 ]; labelPerfectDraw.color = ccc3(0x00, 0x00, 0xff); labelPerfectDraw.position = ccp(windowSize.width/2, windowSize.height/2+80); [self addChild:labelPerfectDraw]; I added label in above way. Please give me the idea how can I work on it?

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  • Using Spotlight as the "database" of an application

    - by vicvicvic
    I'm developing an OS X application to organize "things" (as iTunes is to music and iPhoto to photos). Instead of having my own database and index, I'm considering using Spotlight to essentially serve this purpose. Has anyone tried this? Is it wise? The main benefit, as I see it, would be simplicity and avoiding redundancy. It seems a bit wasteful to implement my own index machinery when OS X comes with one built in. I have little experience working with Spotlight, however. From a user's perspective, I do know that it has been slow and imprecise in older versions of OS X. I also have a gut-feeling that since it's aimed at searching the whole filesystem, using it for "local" purposes becomes hackish. Obviously, my applications's index needs to constantly be up-to-date. Can mdimport be used for this?

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