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  • JPA exception: Object: ... is not a known entity type.

    - by Toto
    I'm new to JPA and I'm having problems with the autogeneration of primary key values. I have the following entity: package jpatest.entities; import java.io.Serializable; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.GenerationType; import javax.persistence.Id; @Entity public class MyEntity implements Serializable { private static final long serialVersionUID = 1L; @Id @GeneratedValue(strategy = GenerationType.AUTO) private Long id; public Long getId() { return id; } public void setId(Long id) { this.id = id; } private String someProperty; public String getSomeProperty() { return someProperty; } public void setSomeProperty(String someProperty) { this.someProperty = someProperty; } public MyEntity() { } public MyEntity(String someProperty) { this.someProperty = someProperty; } @Override public String toString() { return "jpatest.entities.MyEntity[id=" + id + "]"; } } and the following main method in other class: public static void main(String[] args) { EntityManagerFactory emf = Persistence.createEntityManagerFactory("JPATestPU"); EntityManager em = emf.createEntityManager(); em.getTransaction().begin(); MyEntity e = new MyEntity("some value"); em.persist(e); /* (exception thrown here) */ em.getTransaction().commit(); em.close(); emf.close(); } This is my persistence unit: <?xml version="1.0" encoding="UTF-8"?> <persistence version="1.0" xmlns="http://java.sun.com/xml/ns/persistence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/persistence http://java.sun.com/xml/ns/persistence/persistence_1_0.xsd"> <persistence-unit name="JPATestPU" transaction-type="RESOURCE_LOCAL"> <provider>oracle.toplink.essentials.PersistenceProvider</provider> <class>jpatest.entities.MyEntity</class> <properties> <property name="toplink.jdbc.user" value="..."/> <property name="toplink.jdbc.password" value="..."/> <property name="toplink.jdbc.url" value="jdbc:mysql://localhost:3306/jpatest"/> <property name="toplink.jdbc.driver" value="com.mysql.jdbc.Driver"/> <property name="toplink.ddl-generation" value="create-tables"/> </properties> </persistence-unit> </persistence> When I execute the program I get the following exception in the line marked with the proper comment: Exception in thread "main" java.lang.IllegalArgumentException: Object: jpatest.entities.MyEntity[id=null] is not a known entity type. at oracle.toplink.essentials.internal.sessions.UnitOfWorkImpl.registerNewObjectForPersist(UnitOfWorkImpl.java:3212) at oracle.toplink.essentials.internal.ejb.cmp3.base.EntityManagerImpl.persist(EntityManagerImpl.java:205) at jpatest.Main.main(Main.java:...) What am I missing?

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  • how can I Replace a normalize job title in a contact entity based on a lookup enity

    - by Jarkley
    Folks, Im using MSCRM 4 and I have a contact entity with an actual job title and a normalized job title field. I would like to populate the normalized job title field based on the actual job title. I created a seperate entity which is a table that corelates the nomalized job title with the actual job title eg Administrative CFO equals CFO. I guess this needs to be done via an on-load or on-save script But I cant figure out how to do it. Any help would be much appreciated Regards Joe ( Scotland)

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  • CRM 2011 - How to update Marketing List Member Type options to reflect entity display name changes?

    - by jwood
    Is there a way of updating the Option Set options for the Marketing List Member Type to reflect an entity display name change? i.e. if the account entity has been renamed to organisation, is there a supported way of reflecting this in the displayed options? I have been able to achieve this using javascript, but wondered if there was a better way of achieving this? At the moment I am unable to change the descriptions of the current options: Account, Contact or Lead.

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  • Different cache concurrent strategies for root entity and its collection (Hibernate with EHCache)?

    - by grigory
    Given example from Hibernate docs and modifying it so that root level entity (Customer) is read-only while one of its collections (tickets) is read-write: @Entity @Cache(usage = CacheConcurrencyStrategy.READ_ONLY) public class Customer { ... @OneToMany(...) @Cache(usage = CacheConcurrencyStrategy.READ_WRITE) public SortedSet<Ticket> getTickets() { return tickets; } ... } Would collection of tickets get refreshed when accessing customer from cache?

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  • How to create an entity with a composite primary key containing a generated value.

    - by David
    Using Hibernate + annotations, I'm trying to do the following: Two entities, Entity1 and Entity2. Entity1 contains a simple generated value primary key. Entity2 primary key is composed by a simple generated value + the id of entity one (with a many to one relationship) Unfortunately, I can't make it work. Here is an excerpt of the code: @Entity public class Entity1 { @Id @GeneratedValue private Long id; private String name; ... } @Entity public class Entity2 { @EmbeddedId private Entity2PK pk = new Entity2PK(); private String miscData; ... } @Embeddable public class Entity2PK implements Serializable { @GeneratedValue private Long id; @ManyToOne private Entity1 entity; } void test() { Entity1 e1 = new Entity1(); e1.setName("nameE1"); Entity2 e2 = new Entity2(); e2.setEntity1(e1); e2.setMiscData("test"); Transaction transaction = session.getTransaction(); try { transaction.begin(); session.save(e1); session.save(e2); transaction.commit(); } catch (Exception e) { transaction.rollback(); } finally { session.close(); } } When I run the test method I get the following errors: Hibernate: insert into Entity1 (id, name) values (null, ?) Hibernate: call identity() Hibernate: insert into Entity2 (miscData, entity_id, id) values (?, ?, ?) 07-Jun-2010 10:51:11 org.hibernate.util.JDBCExceptionReporter logExceptions WARNING: SQL Error: 0, SQLState: null 07-Jun-2010 10:51:11 org.hibernate.util.JDBCExceptionReporter logExceptions SEVERE: failed batch 07-Jun-2010 10:51:11 org.hibernate.event.def.AbstractFlushingEventListener performExecutions SEVERE: Could not synchronize database state with session org.hibernate.exception.GenericJDBCException: Could not execute JDBC batch update at org.hibernate.exception.SQLStateConverter.handledNonSpecificException(SQLStateConverter.java:103) at org.hibernate.exception.SQLStateConverter.convert(SQLStateConverter.java:91) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:43) at org.hibernate.jdbc.AbstractBatcher.executeBatch(AbstractBatcher.java:254) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:266) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:167) at org.hibernate.event.def.AbstractFlushingEventListener.performExecutions(AbstractFlushingEventListener.java:298) at org.hibernate.event.def.DefaultFlushEventListener.onFlush(DefaultFlushEventListener.java:27) at org.hibernate.impl.SessionImpl.flush(SessionImpl.java:1001) at org.hibernate.impl.SessionImpl.managedFlush(SessionImpl.java:339) at org.hibernate.transaction.JDBCTransaction.commit(JDBCTransaction.java:106) at test.App.main(App.java:32) Caused by: java.sql.BatchUpdateException: failed batch at org.hsqldb.jdbc.jdbcStatement.executeBatch(Unknown Source) at org.hsqldb.jdbc.jdbcPreparedStatement.executeBatch(Unknown Source) at org.hibernate.jdbc.BatchingBatcher.doExecuteBatch(BatchingBatcher.java:48) at org.hibernate.jdbc.AbstractBatcher.executeBatch(AbstractBatcher.java:247) ... 8 more Note that I use HSQLDB. Any ideas about what is wrong ?

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  • Can someone help me with two-entity coreData iOS6?

    - by user1878923
    I'm new in iOS development and i need simple example (project) with explained two-entity coreData with to-many relationship between A and B entities on iOS6 with storyboard interface and ARC. In storyboard should be two UITableView controllers which present entities A and B and two UIViewControllers which present adding string data from text fields I searched in many books, sites, video lessons like "lynda.com", but i still not understand how and where i should implement two-entity coredata with one to-many relationship in code. Can someone give me link to understandable tutorial or put the project on GitHub?

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  • Stumbling Through: Visual Studio 2010 (Part I)

    Ive spent the better part of the last two years doing nothing but K2 workflow development, which until very recently could only be done in Visual Studio 2005 so I am a bit behind the times. I seem to have skipped over using Visual Studio 2008 entirely, and I am now ready to stumble through all that Ive missed. Not that I will abandon my K2 ramblings, but I need to get back to some of the other technologies I am passionate about but havent had the option of working with them on a day-to-day basis as I have with K2 blackpearl. Specifically, I am going to be focusing my efforts on what is new in the Entity Framework and WPF in Visual Studio 2010, though you have to keep in mind that since I have skipped VS 2008, I may be giving VS 2010 credit for things that really have been around for a while (hey, if I havent seen it, it is new to me!). I have the following simple goals in mind for this exercise: Entity Framework Model an inherited class Entity Framework Model a lookup entity WPF Bind a list of entities WPF - on selection of an entity in the bound list, display values of the selected entity WPF For the lookup field, provide a dropdown of potential values to lookup All of these goals must be accomplished using as little code as possible, relying on the features we get out of the box in Visual Studio 2010. This isnt going to be rocket science here, Im not even looking to get or save this data from/to a data source, but I gotta start somewhere and hopefully it will grow into something more interesting. For this exercise, I am going to try to model some fictional data about football players and personnel (maybe turning this into some sort of NFL simulation game if I lose my job and can play with this all day), so Ill start with a Person class that has a name property, and extend that with a Player class to include a Position lookup property. The idea is that a Person can be a Player, Coach or whatever other personnel type may be associated with a football team but well only flesh out the Player aspect of a person for this. So to get started, I fired up Visual Studio 2010 and created a new WPF Application: To this project, I added a new ADO.NET Entity Data Model named PlayerModel (for now, not sure what will be an appropriate name so this may be revisited): I chose for it to be an empty model, as I dont have a database designed for this yet: Using the toolbox, I dragged out an entity for each of the items we identified earlier: Person, Player and Position, and gave them some simple properties (note that I kept the default Id property for each of them): Now to figure out how to link these things together the way I want to first, lets try to tell it that Player extends Person. I see that Inheritance is one of the items in the toolbox, but I cant seem to drag it out anywhere onto the canvas. However, when I right-click an element, I get the option to Add Inheritance to it, which gives us exactly what we want: Ok, now that we have that, how do we tell it that each player has a position? Well, despite association being in the toolbox, I have learned that you cant just drag and drop those elements so I right click Player and select Add -> Association to get the following dialog: I see the option here to Add foreign key properties to my entities Ive read somewhere this this is a new and highly-sought after feature so Ill see what it does. Selecting it includes a PositionId on the Player element for me, which seems pretty database-centric and I would like to see if I can live without it for now given that we also got the Position property out of this association. Ill bring it back into the fold if it ends up being useful later. Here is what we end up with now: Trying to compile this resulted in an error stating that the Player entity cannot have an Id, because the Person element it extends already has a property named Id. Makes sense, so I remove it and compile again. Success, but with a warning but success is a good thing so Ill pretend I didnt see that warning for now. It probably has to do with the fact that my Player entity is now pretty useless as it doesnt have any non-navigation properties. So things seem to match what we are going for, great now what the heck do we do with this? Lets switch gears and see what we get for free dealing with this model from the UI. Lets open up the MainWindow.xaml and see if we can connect to our entities as a data source. Hey, whats this? Have you read my mind, Visual Studio? Our entities are already listed in the Data Sources panel: I do notice, however, that our Player entity is missing. Is this due to that compilation warning? Ill add a bogus property to our player entity just to see if that is the case no, still no love. The warning reads: Error 2062: No mapping specified for instances of the EntitySet and AssociationSet in the EntityContainer PlayerModelContainer. Well if everything worked without any issues, then I wouldnt be stumbling through at all, so lets get to the bottom of this. My good friend google indicates that the warning is due to the model not being tied up to a database. Hmmm, so why dont Players show up in my data sources? A little bit of drill-down shows that they are, in fact, exposed under Positions: Well now that isnt quite what I want. While you could get to players through a position, it shouldnt be that way exclusively. Oh well, I can ignore that for now lets drag Players out onto the canvas after selecting List from the dropdown: Hey, what the heck? I wanted a list not a listview. Get rid of that list view that was just dropped, drop in a listbox and then drop the Players entity into it. That will bind it for us. Of course, there isnt any data to show, which brings us to the really hacky part of all this and that is to stuff some test data into our view source without actually getting it from any data source. To do this through code, we need to grab a reference to the positionsPlayersViewSource resource that was created for us when we dragged out our Players entity. We then set the source of that reference equal to a populated list of Players.  Well add a couple of players that way as well as a few positions via the positionsViewSource resource, and Ill ensure that each player has a position specified.  Ultimately, the code looks like this: System.Windows.Data.CollectionViewSource positionViewSource = ((System.Windows.Data.CollectionViewSource)(this.FindResource("positionsViewSource")));             List<Position> positions = new List<Position>();             Position newPosition = new Position();             newPosition.Id = 0;             newPosition.Name = "WR";             positions.Add(newPosition);             newPosition = new Position();             newPosition.Id = 1;             newPosition.Name = "RB";             positions.Add(newPosition);             newPosition = new Position();             newPosition.Id = 2;             newPosition.Name = "QB";             positions.Add(newPosition);             positionViewSource.Source = positions;             System.Windows.Data.CollectionViewSource playerViewSource = ((System.Windows.Data.CollectionViewSource)(this.FindResource("positionsPlayersViewSource")));             List<Player> players = new List<Player>();             Player newPlayer = new Player();             newPlayer.Id = 0;             newPlayer.Name = "Test Dude";             newPlayer.Position = positions[0];             players.Add(newPlayer);             newPlayer = new Player();             newPlayer.Id = 1;             newPlayer.Name = "Test Dude II";             newPlayer.Position = positions[1];             players.Add(newPlayer);             newPlayer = new Player();             newPlayer.Id = 2;             newPlayer.Name = "Test Dude III";             newPlayer.Position = positions[2];             players.Add(newPlayer);             playerViewSource.Source = players; Now that our views are being loaded with data, we can go about tying things together visually. Drop a text box (to show the selected players name) and a combo box (to show the selected players position). Drag the Positions entity from the data sources panel to the combo box to wire it up to the positions view source. Click the text box that was dragged, and find its Text property in the properties pane. There is a little glyph next to it that displays Advanced Properties when hovered over click this and then select Apply Data Binding. In the dialog that appears, we can select the current players name as the value to bind to: Similarly, we can wire up the combo boxs SelectedItem value to the current players position: When the application is executed and we navigate through the various players, we automatically get their name and position bound to the appropriate fields: All of this was accomplished with no code save for loading the test data, and I might add, it was pretty intuitive to do so via the drag and drop of entities straight from the data sources panel. So maybe all of this was old hat to you, but I was very impressed with this experience and I look forward to stumbling through the caveats of doing more complex data modeling and binding in this fashion. Next up, I suppose, will be figuring out how to get the entities to get real data from a data source instead of stuffing it with test data as well as trying to figure out why Players ended up being under Positions in the data sources panel.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Turning on collision crashes game

    - by MomentumGaming
    I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision with a null pointer excecption. Taking out the one line that actually checks if the tile located in front of it fixes the problem. Also, if i keep collision ON but don't move the position of the mob (the spider) the game works fine. I will have collision, and the spider appears on the screen, only problem is, getting it to move causes this nasty error that i just can't fix. true Exception in thread "Display" java.lang.NullPointerException at com.apcompsci.game.entity.mob.Mob.collision(Mob.java:67) at com.apcompsci.game.entity.mob.Mob.move(Mob.java:38) at com.apcompsci.game.entity.mob.spider.update(spider.java:58) at com.apcompsci.game.level.Level.update(Level.java:55) at com.apcompsci.game.Game.update(Game.java:128) at com.apcompsci.game.Game.run(Game.java:106) at java.lang.Thread.run(Unknown Source) Here is my renderMob mehtod: public void renderMob(int xp,int yp,Sprite sprite,int flip) { xp -= xOffset; yp-=yOffset; for(int y = 0; y<32; y++) { int ya = y + yp; int ys = y; if(flip == 2||flip == 3)ys = 31-y; for(int x = 0; x<32; x++) { int xa = x + xp; int xs = x; if(flip == 1||flip == 3)xs = 31-x; if(xa < -32 || xa >=width || ya<0||ya>=height) break; if(xa<0) xa =0; int col = sprite.pixels[xs+ys*32]; if(col!= 0x000000) pixels[xa+ya*width] = col; } } } My spider class which determines the sprite and where I control movement, also rendering the spider onto the screen, when I increment ya to move the sprite, I get the crash, but without ya++, it runs flawlessly with a spider sprite on screen: package com.apcompsci.game.entity.mob; import com.apcompsci.game.entity.mob.Mob.Direction; import com.apcompsci.game.graphics.Screen; import com.apcompsci.game.graphics.Sprite; import com.apcompsci.game.level.Level; public class spider extends Mob{ Direction dir; private Sprite sprite; private boolean walking; public spider(int x, int y) { this.x = x <<4; this.y = y <<4; sprite = sprite.spider_forward; } public void update() { int xa = 0, ya = 0; ya++; if(ya<0) { sprite = sprite.spider_forward; dir = Direction.UP; } if(ya>0) { sprite = sprite.spider_back; dir = Direction.DOWN; } if(xa<0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa>0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa!= 0 || ya!= 0) { System.out.println("true"); move(xa,ya); walking = true; } else{ walking = false; } } public void render(Screen screen) { screen.renderMob(x, y, sprite, 0); } } This is th mob class that contains the move() method that is called in the spider class above. This move method calls the collision method. tile and sprite comes up null in the debugger: package com.apcompsci.game.entity.mob; import java.util.ArrayList; import java.util.List; import com.apcompsci.game.entity.Entity; import com.apcompsci.game.entity.projectile.DemiGodProjectile; import com.apcompsci.game.entity.projectile.Projectile; import com.apcompsci.game.graphics.Sprite; public class Mob extends Entity{ protected Sprite sprite; protected boolean moving = false; protected enum Direction { UP,DOWN,LEFT,RIGHT } protected Direction dir; public void move(int xa,int ya) { if(xa != 0 && ya != 0) { move(xa,0); move(0,ya); return; } if(xa>0) dir = Direction.RIGHT; if(xa<0) dir = Direction.LEFT; if(ya>0)dir = Direction.DOWN; if(ya<0)dir = Direction.UP; if(!collision(xa,ya)){ x+= xa; y+=ya; } } public void update() { } public void shoot(int x, int y, double dir) { //dir = Math.toDegrees(dir); Projectile p = new DemiGodProjectile(x, y,dir); level.addProjectile(p); } public boolean collision(int xa,int ya) { boolean solid = false; for(int c = 0; c<4; c++) { int xt = ((x+xa) + c % 2 * 14 - 8 )/16; int yt = ((y+ya) + c / 2 * 12 +3 )/16; if(level.getTile(xt, yt).solid()) solid = true; } return solid; } public void render() { } } Finally, here is the method in which i call the add() method for the spider to add it to the level: protected void loadLevel(String path) { try{ BufferedImage image = ImageIO.read(SpawnLevel.class.getResource(path)); int w = width =image.getWidth(); int h = height = image.getHeight(); tiles = new int[w*h]; image.getRGB(0, 0, w,h, tiles,0, w); } catch(IOException e){ e.printStackTrace(); System.out.println("Exception! Could not load level file!"); } add(new spider(20,45)); } I don't think i need to include the level class but just in case, I have provided a gistHub link for better context. It contains all of the full classes listed above , plus my entity class and maybe another. Thanks for the help if you decide to do so, much appreciated! Also, please tell me if i'm in the wrong section of stackeoverflow, i figured that since this is the gamign section that it belonged but debugging code normally goes into the general section.

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  • Behaviour Trees with irregular updates

    - by Robominister
    I'm interested in behaviour trees that aren't iterated every game tick, but every so often. (Edit: the tree could specify how many frames within the main game loop to wait before running its tick function again). Every theoretical implementation I have seen of behaviour trees talks of the tree search being carried out every game update - which seems necessary, because a leaf node (eg a behaviour, like 'return to base') needs to be constantly checked to see if is still running, failed or completed. Can anyone suggest how I might start implementing a tree that isnt run every tick, or point me in the direction of good material specific to this case (I am struggling to find anything)? My thoughts so far: action leaf nodes (when they start) must only push some kind of action object onto a list for an entity, rather than directly calling any code that makes the entity do something. The list of actions for the entity would be run every frame (update any that need to run, pop any that have completed from the list). the return state from a given action must be fed back into the tree, so that when we run the tree iteration again (and reach the same action leaf node - so the tree has so far determined that we ought to still be trying this action) - that the action has completed, or is still running etc. If my actual action code is running from an action list on an entity, then I possibly need to cancel previously running actions in the list - i am thinking that I can just delete the entire stack of queued up actions. I've seen the idea of ActionLists which block lower priority actions when a higher priority one is added, but this seems like very close logic to behaviour trees, and I dont want to be duplicating behaviour. This leaves me with some questions 1) How would I feed the action return state back into the tree? Its obvious I need to store some information relating to 'currently executing actions' on the entity, and check that in the tree tick, but I can't imagine how. 2) Does having a seperate behaviour tree (for deciding behaviour) and action list (for carrying out actual queued up actions) sound like a reasonable approach? 3) Is the approach of updating a behaviour tree irregularly actually used by anyone? It seems like a nice idea for budgeting ai search time when you have a lot of ai entities to process. (Edit) - I am also thinking about storing a single instance of a given behaviour tree in memory, and providing it by reference to any entity that uses it. So any information about what action was last selected for execution on an entity must be stored in a data context relative to the entity (which the tree can check). (I am probably answering my own questions as i go!) I hope I have expressed my questions adequately! Thanks in advance for any help :)

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  • Help identify the pattern for reacting on updates

    - by Mike
    There's an entity that gets updated from external sources. Update events are at random intervals. And the entity has to be processed once updated. Multiple updates may be multiplexed. In other words there's a need for the most current state of entity to be processed. There's a point of no-return during processing where the current state (and the state is consistent i.e. no partial update is made) of entity is saved somewhere else and processing goes on independently of any arriving updates. Every consequent set of updates has to trigger processing i.e. system should not forget about updates. And for each entity there should be no more than one running processing (before the point of no-return) i.e. the entity state should not be processed more than once. So what I'm looking for is a pattern to cancel current processing before the point of no return or abandon processing results if an update arrives. The main challenge is to minimize race conditions and maintain integrity. The entity sits mainly in database with some files on disk. And the system is in .NET with web-services and message queues. What comes to my mind is a database queue-like table. An arriving update inserts row in that table and the processing is launched. The processing gathers necessary data before the point of no-return and once it reaches this barrier it looks into the queue table and checks whether there're more recent updates for the entity. If there are new updates the processing simply shuts down and its data is discarded. Otherwise the processing data is persisted and it goes beyond the point of no-return. Though it looks like a solution to me it is not quite elegant and I believe this scenario may be supported by some sort of middleware. If I would use message queues for this then there's a need to access the queue API in the point of no-return to check for the existence of new messages. And this approach also lacks elegance. Is there a name for this pattern and an existing solution?

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  • Chapter 5: From 2005 to 2010: Business Logic and Data

    After reading this chapter, you will be able to Use the Entity Framework (EF) to build a data access layer using an existing database or with the Model-First approach .Generate entity types from the Entity Data Model (EDM) Designer using the ADO.NET Entity Framework POCO templates. Get data from Web services Learn about data caching using the Microsoft Windows Server AppFabric (formerly known by the codename “Velocity”)

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  • BizTalk: History of one project architecture

    - by Leonid Ganeline
    "In the beginning God made heaven and earth. Then he started to integrate." At the very start was the requirement: integrate two working systems. Small digging up: It was one system. It was good but IT guys want to change it to the new one, much better, chipper, more flexible, and more progressive in technologies, more suitable for the future, for the faster world and hungry competitors. One thing. One small, little thing. We cannot turn off the old system (call it A, because it was the first), turn on the new one (call it B, because it is second but not the last one). The A has a hundreds users all across a country, they must study B. A still has a lot nice custom features, home-made features that cannot disappear. These features have to be moved to the B and it is a long process, months and months of redevelopment. So, the decision was simple. Let’s move not jump, let’s both systems working side-by-side several months. In this time we could teach the users and move all custom A’s special functionality to B. That automatically means both systems should work side-by-side all these months and use the same data. Data in A and B must be in sync. That’s how the integration projects get birth. Moreover, the specific of the user tasks requires the both systems must be in sync in real-time. Nightly synchronization is not working, absolutely.   First draft The first draft seems simple. Both systems keep data in SQL databases. When data changes, the Create, Update, Delete operations performed on the data, and the sync process could be started. The obvious decision is to use triggers on tables. When we are talking about data, we are talking about several entities. For example, Orders and Items [in Orders]. We decided to use the BizTalk Server to synchronize systems. Why it was chosen is another story. Second draft   Let’s take an example how it works in more details. 1.       User creates a new entity in the A system. This fires an insert trigger on the entity table. Trigger has to pass the message “Entity created”. This message includes all attributes of the new entity, but I focused on the Id of this entity in the A system. Notation for this message is id.A. System A sends id.A to the BizTalk Server. 2.       BizTalk transforms id.A to the format of the system B. This is easiest part and I will not focus on this kind of transformations in the following text. The message on the picture is still id.A but it is in slightly different format, that’s why it is changing in color. BizTalk sends id.A to the system B. 3.       The system B creates the entity on its side. But it uses different id-s for entities, these id-s are id.B. System B saves id.A+id.B. System B sends the message id.A+id.B back to the BizTalk. 4.       BizTalk sends the message id.A+id.B to the system A. 5.       System A saves id.A+id.B. Why both id-s should be saved on both systems? It was one of the next requirements. Users of both systems have to know the systems are in sync or not in sync. Users working with the entity on the system A can see the id.B and use it to switch to the system B and work there with the copy of the same entity. The decision was to store the pairs of entity id-s on both sides. If there is only one id, the entities are not in sync yet (for the Create operation). Third draft Next problem was the reliability of the synchronization. The synchronizing process can be interrupted on each step, when message goes through the wires. It can be communication problem, timeout, temporary shutdown one of the systems, the second system cannot be synchronized by some internal reason. There were several potential problems that prevented from enclosing the whole synchronization process in one transaction. Decision was to restart the whole sync process if it was not finished (in case of the error). For this purpose was created an additional service. Let’s call it the Resync service. We still keep the id pairs in both systems, but only for the fast access not for the synchronization process. For the synchronizing these id-s now are kept in one main place, in the Resync service database. The Resync service keeps record as: ·       Id.A ·       Id.B ·       Entity.Type ·       Operation (Create, Update, Delete) ·       IsSyncStarted (true/false) ·       IsSyncFinished (true/false0 The example now looks like: 1.       System A creates id.A. id.A is saved on the A. Id.A is sent to the BizTalk. 2.       BizTalk sends id.A to the Resync and to the B. id.A is saved on the Resync. 3.       System B creates id.B. id.A+id.B are saved on the B. id.A+id.B are sent to the BizTalk. 4.       BizTalk sends id.A+id.B to the Resync and to the A. id.A+id.B are saved on the Resync. 5.       id.A+id.B are saved on the B. Resync changes the IsSyncStarted and IsSyncFinished flags accordingly. The Resync service implements three main methods: ·       Save (id.A, Entity.Type, Operation) ·       Save (id.A, id.B, Entity.Type, Operation) ·       Resync () Two Save() are used to save id-s to the service storage. See in the above example, in 2 and 4 steps. What about the Resync()? It is the method that finishes the interrupted synchronization processes. If Save() is started by the trigger event, the Resync() is working as an independent process. It periodically scans the Resync storage to find out “unfinished” records. Then it restarts the synchronization processes. It tries to synchronize them several times then gives up.     One more thing, both systems A and B must tolerate duplicates of one synchronizing process. Say on the step 3 the system B was not able to send id.A+id.B back. The Resync service must restart the synchronization process that will send the id.A to B second time. In this case system B must just send back again also created id.A+id.B pair without errors. That means “tolerate duplicates”. Fourth draft Next draft was created only because of the aesthetics. As it always happens, aesthetics gave significant performance gain to the whole system. First was the stupid question. Why do we need this additional service with special database? Can we just master the BizTalk to do something like this Resync() does? So the Resync orchestration is doing the same thing as the Resync service. It is started by the Id.A and finished by the id.A+id.B message. The first works as a Start message, the second works as a Finish message.     Here is a diagram the whole process without errors. It is pretty straightforward. The Resync orchestration is waiting for the Finish message specific period of time then resubmits the Id.A message. It resubmits the Id.A message specific number of times then gives up and gets suspended. It can be resubmitted then it starts the whole process again: waiting [, resubmitting [, get suspended]], finishing. Tuning up The Resync orchestration resubmits the id.A message with special “Resubmitted” flag. The subscription filter on the Resync orchestration includes predicate as (Resubmit_Flag != “Resubmitted”). That means only the first Sync orchestration starts the Resync orchestration. Other Sync orchestration instantiated by the resubmitting can finish this Resync orchestration but cannot start another instance of the Resync   Here is a diagram where system B was inaccessible for some period of time. The Resync orchestration resubmitted the id.A two times. Then system B got the response the id.A+id.B and this finished the Resync service execution. What is interesting about this, there were submitted several identical id.A messages and only one id.A+id.B message. Because of this, the system B and the Resync must tolerate the duplicate messages. We also told about this requirement for the system B. Now the same requirement is for the Resunc. Let’s assume the system B was very slow in the first response and the Resync service had time to resubmit two id.A messages. System B responded not, as it was in previous case, with one id.A+id.B but with two id.A+id.B messages. First of them finished the Resync execution for the id.A. What about the second id.A+id.B? Where it goes? So, we have to add one more internal requirement. The whole solution must tolerate many identical id.A+id.B messages. It is easy task with the BizTalk. I added the “SinkExtraMessages” subscriber (orchestration with one receive shape), that just get these messages and do nothing. Real design Real architecture is much more complex and interesting. In reality each system can submit several id.A almost simultaneously and completely unordered. There are not only the “Create entity” operation but the Update and Delete operations. And these operations relate each other. Say the Update operation after Delete means not the same as Update after Create. In reality there are entities related each other. Say the Order and Order Items. Change on one of it could start the series of the operations on another. Moreover, the system internals are the “black boxes” and we cannot predict the exact content and order of the operation series. It worth to say, I had to spend a time to manage the zombie message problems. The zombies are still here, but this is not a problem now. And this is another story. What is interesting in the last design? One orchestration works to help another to be more reliable. Why two orchestration design is more reliable, isn’t it something strange? The Synch orchestration takes all the message exchange between systems, here is the area where most of the errors could happen. The Resync orchestration sends and receives messages only within the BizTalk server. Is there another design? Sure. All Resync functionality could be implemented inside the Sync orchestration. Hey guys, some other ideas?

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  • What's a good way to programmatically manage a cloneable entity?

    - by bobobobo
    Say you have missiles or rockets that a player can fire. What's a good way to programmatically manage the cloning of a base rocket, for example? I can think of 2 ways to do it: Player has a currently selected weapon (which is an int) When player shoots, the selectedWeapon member is looked at, and the correct instance of rocket is created (with some base parameters) Or Player has a currently selected weapon (which is a pointer, to a "base instance" of the rocket object) When player shoots, the base instance rocket is cloned, transformed, and shot into the game world

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  • Will Tracking Subdomains as Single Entity with Google Analytics Help SEO? [closed]

    - by Sam Gridley
    Possible Duplicate: Does Google Analytics data affect SEO? We have two subdomains, one for our blog and one for our ecommerce store. The blog serves to bring traffic and the store is how we monetize the site. We have them designed to appear as one large site, but I know google sees them as two sites. Here is how the subdomains look: www.example.com (store) blog.example.com (blog) I believe I can configure analytics to use subdomain tracking as explained here: http://support.google.com/googleanalytics/bin/answer.py?hl=en&answer=55524 But my question is whether this will cause google to see our 2 subdomains as one larger domain for SEO purposes. In other words, is there any relationship to how you configure google analytics and how google indexes and ranks your website(s) and pages? Is there anything I need to do in anaytics or webmaster tools to make google aware that these two subdomains work together as one website? Thanks! Sam

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  • Creating self-referential tables with polymorphism in SQLALchemy

    - by Jace
    I'm trying to create a db structure in which I have many types of content entities, of which one, a Comment, can be attached to any other. Consider the following: from datetime import datetime from sqlalchemy import create_engine from sqlalchemy import Column, ForeignKey from sqlalchemy import Unicode, Integer, DateTime from sqlalchemy.orm import relation, backref from sqlalchemy.ext.declarative import declarative_base Base = declarative_base() class Entity(Base): __tablename__ = 'entities' id = Column(Integer, primary_key=True) created_at = Column(DateTime, default=datetime.utcnow, nullable=False) edited_at = Column(DateTime, default=datetime.utcnow, onupdate=datetime.utcnow, nullable=False) type = Column(Unicode(20), nullable=False) __mapper_args__ = {'polymorphic_on': type} # <...insert some models based on Entity...> class Comment(Entity): __tablename__ = 'comments' __mapper_args__ = {'polymorphic_identity': u'comment'} id = Column(None, ForeignKey('entities.id'), primary_key=True) _idref = relation(Entity, foreign_keys=id, primaryjoin=id == Entity.id) attached_to_id = Column(Integer, ForeignKey('entities.id'), nullable=False) #attached_to = relation(Entity, remote_side=[Entity.id]) attached_to = relation(Entity, foreign_keys=attached_to_id, primaryjoin=attached_to_id == Entity.id, backref=backref('comments', cascade="all, delete-orphan")) text = Column(Unicode(255), nullable=False) engine = create_engine('sqlite://', echo=True) Base.metadata.bind = engine Base.metadata.create_all(engine) This seems about right, except SQLAlchemy doesn't like having two foreign keys pointing to the same parent. It says ArgumentError: Can't determine join between 'entities' and 'comments'; tables have more than one foreign key constraint relationship between them. Please specify the 'onclause' of this join explicitly. How do I specify onclause?

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  • DomainService method not compiling; claims "Return types must be an entity ..."

    - by Duncan Bayne
    I have a WCF RIA Domain Service that contains a method I'd like to invoke when the user clicks a button: [Invoke] public MyEntity PerformAnalysis(int someId) { return new MyEntity(); } However, when I try to compile I'm given the following error: Operation named 'PerformAnalysis' does not conform to the required signature. Return types must be an entity, collection of entities, or one of the predefined serializable types. The thing is, as far as I can tell, MyEntity is an entity: [Serializable] public class MyEntity: EntityObject, IMyEntity { [Key] [DataMember] [Editable(false)] public int DummyKey { get; set; } [DataMember] [Editable(false)] public IEnumerable<SomeOtherEntity> Children { get; set; } } I figure I'm missing something simple here. Could someone please tell me how I can create an invokable method that returns a single MyEntity object?

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  • Entity LINQ on many-to-many got error "LINQ to Entities does not recognize the method 'Boolean Conta

    - by user300992
    I have 2 tables (Users and Roles) they are mapped as Many-to-Many in relational db. When I imported to Entity Data Content, they are still staying as the same relationship. Since they are mapped as Many-To-Many in Entity, I can access Users.RoleCollection or Roles.UserCollection However, when I execute this LINQ query, I got "LINQ to Entities does not recognize the method 'Boolean Contains... method, and this method cannot be translated into a store expression." var result (from a in Users from b in Roles where a.RoleCollection.Contains(b) select a); I think I must did something wrong... please help.

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  • Is dynamic casting Entities A good design?

    - by Milo
    For my game, Everything inherits from Entity, then other things like Player, PhysicsObject, etc, inherit from Entity. The physics engine sends collision callbacks which has an Entity* to the B that A collided on. Then, lets say A is a Bullet, A tries to cast the entity as a player, if it succeeds, it reduces the player's health. Is this a good design? The problem I have with a message system is that I'd need messages for everything, like: entity.sendMessage(SET_PLAYER_HEALTH,16); So that's why I think casting is cleaner.

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  • Under what circumstances would a LINQ-to-SQL Entity "lose" a changed field?

    - by John Rudy
    I'm going nuts over what should be a very simple situation. In an ASP.NET MVC 2 app (not that I think this matters), I have an edit action which takes a very small entity and makes a few changes. The key portion (outside of error handling/security) looks like this: Todo t = Repository.GetTodoByID(todoID); UpdateModel(t); Repository.Save(); Todo is the very simple, small entity with the following fields: ID (primary key), FolderID (foreign key), PercentComplete, TodoText, IsDeleted and SaleEffortID (foreign key). Each of these obviously corresponds to a field in the database. When UpdateModel(t) is called, t does get correctly updated for all fields which have changed. When Repository.Save() is called, by the time the SQL is written out, FolderID reverts back to its original value. The complete code to Repository.Save(): public void Save() { myDataContext.SubmitChanges(); } myDataContext is an instance of the DataContext class created by the LINQ-to-SQL designer. Nothing custom has been done to this aside from adding some common interfaces to some of the entities. I've validated that the FolderID is getting lost before the call to Repository.Save() by logging out the generated SQL: UPDATE [Todo].[TD_TODO] SET [TD_PercentComplete] = @p4, [TD_TodoText] = @p5, [TD_IsDeleted] = @p6 WHERE ([TD_ID] = @p0) AND ([TD_TDF_ID] = @p1) AND /* Folder ID */ ([TD_PercentComplete] = @p2) AND ([TD_TodoText] = @p3) AND (NOT ([TD_IsDeleted] = 1)) AND ([TD_SE_ID] IS NULL) /* SaleEffort ID */ -- @p0: Input BigInt (Size = -1; Prec = 0; Scale = 0) [5] -- @p1: Input BigInt (Size = -1; Prec = 0; Scale = 0) [1] /* this SHOULD be 4 and in the update list */ -- @p2: Input TinyInt (Size = -1; Prec = 0; Scale = 0) [90] -- @p3: Input NVarChar (Size = 4000; Prec = 0; Scale = 0) [changing text] -- @p4: Input TinyInt (Size = -1; Prec = 0; Scale = 0) [0] -- @p5: Input NVarChar (Size = 4000; Prec = 0; Scale = 0) [changing text foo] -- @p6: Input Bit (Size = -1; Prec = 0; Scale = 0) [True] -- Context: SqlProvider(Sql2005) Model: AttributedMetaModel Build: 4.0.30319.1 So somewhere between UpdateModel(t) (where I've validated in the debugger that FolderID updated) and the output of this SQL, the FolderID reverts. The other fields all save. (Well, OK, I haven't validated SaleEffortID yet, because that subsystem isn't really ready yet, but everything else saves.) I've exhausted my own means of research on this: Does anyone know of conditions which would cause a partial entity reset (EG, something to do with long foreign keys?), and/or how to work around this?

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  • Are there ways to improve NHibernate's performance regarding entity instantiation?

    - by denny_ch
    Hi folks, while profiling NHibernate with NHProf I noticed that a lot of time is spend for entity building or at least spend outside the query duration (database roundtrip). The project I'm currently working on prefetches some static data (which goes into the 2nd level cache) at application start. There are about 3000 rows in the result set (and maybe 30 columns) that is queried in 75 ms. The overall duration observed by NHProf is about 13 SECONDS! Is this typical beheviour? I know that NHibernate shouldn't be used for bulk operations, but I didn't thought that entity instantiation would be so expensive. Are there ways to improve performance in such situations or do I have to live with it? Thx, denny_ch

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  • Accessing managers from game entities/components

    - by Boreal
    I'm designing an entity-component engine in C# right now, and all components need to have access to the global event manager, which sends off inter-entity events (every entity also has a local event manager). I'd like to be able to simply call functions like this: GlobalEventManager.Publish("Foo", new EventData()); GlobalEventManager.Subscribe("Bar", OnBarEvent); without having to do this: class HealthComponent { private EventManager globalEventManager; public HealthComponent(EventManager gEM) { globalEventManager = gEM; } } // later on... EventManager globalEventManager = new EventManager(); Entity playerEntity = new Entity(); playerEntity.AddComponent(new HealthComponent(globalEventManager)); How can I accomplish this? EDIT: I solved it by creating a singleton called GlobalEventManager. It derives from the local EventManager class and I use it like this: GlobalEventManager.Instance.Publish("Foo", new EventData());

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  • Entity Framework insert error ("The Version field is required.")

    - by Graham
    I am using Silverlight 4 and RIA services. When I try to insert into my database, I get the following error: "Submit operation failed validation. Please inspect Entity.ValidationErrors for each entity in EntitiesInError for more information." Upon inspecting the ValidationErrors, I see: "The Version field is required." Isn't the Version field updated and maintained by the framework? If so, why is it null? If not, how am I supposed to set it?

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