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  • Titanium vs The Native Tools

    - by Elfira
    Hi, I'm still checking everything out. I'm wondering what the limitations are if we develop the app using Titanium. What cannot be done using Titanium, for iPhone and for Android? What things can only be done using only the the native tools? I heard that performance could be an issue. How bad is this going to be? Thank you in advance. :)

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  • Contains performs MUCH slower with variable vs constant string SQL Server

    - by Greg R
    For some unknown reason I'm running into a problem when passing a variable to a full text search stored procedure performs many times slower than executing the same statement with a constant value. Any idea why and how can that be avoided? This executes very fast: SELECT * FROM table WHERE CONTAINS (comments, '123') This executes very slowly and times out: DECLARE @SearchTerm nvarchar(30) SET @SearchTerm = '123' SET @SearchTerm = '"' + @SearchTerm + '"' SELECT * FROM table WHERE CONTAINS (comments, @SearchTerm) Does this make any sense???

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  • Core Data vs SQLite 3

    - by Jason Medeiros
    I am already quite familiar with relational databases and have used SQLite (and other databases) in the past. However, Core Data has a certain allure, so I am considering spending some time to learn it for use in my next application. Is there much benefit to using Core Data over SQLite, or vice versa? What are the pros/cons of each? I find it hard to justify the cost of learning Core Data when Apple doesn't use it for many of its flagship applications like Mail.app or iPhoto.app - instead opting for SQLite databases. SQLite is also used extensively on the iPhone. Can those familiar with using both comment on their experience? Perhaps, as with most things, the question is deeper than just using one over the other?

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  • Search implementation dilemma: full text vs. plain SQL

    - by Ethan
    I have a MySQL/Rails app that needs search. Here's some info about the data: Users search within their own data only, so searches are narrowed down by user_id to begin with. Each user will have up to about five thousand records (they accumulate over time). I wrote out a typical user's records to a text file. The file size is 2.9 MB. Search has to cover two columns: title and body. title is a varchar(255) column. body is column type text. This will be lightly used. If I average a few searches per second that would be surprising. It's running an a 500 MB CentOS 5 VPS machine. I don't want relevance ranking or any kind of fuzziness. Searches should be for exact strings and reliably return all records containing the string. Simple date order -- newest to oldest. I'm using the InnoDB table type. I'm looking at plain SQL search (through the searchlogic gem) or full text search using Sphinx and the Thinking Sphinx gem. Sphinx is very fast and Thinking Sphinx is cool, but it adds complexity, a daemon to maintain, cron jobs to maintain the index. Can I get away with plain SQL search for a small scale app?

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  • Debugging in VS 2008 locks a stored procedure

    - by larryq
    Hi everyone, I've got a strange one here. I have a .Net executable that, under the hood, calls a few stored procedures. For whatever reason, one of the stored procs hangs when I'm debugging. If I run the executable outside of visual studio things go fine, including this stored proc. It's when I'm debugging that this hangs, and it really hangs. If I stop the debugging session the IDE freezes and I have to kill it via taskmanager. I know which stored procedure has the trouble, as well as the actual statement within it that's the problem. It's calling an update statement that doesn't stand out as particularly special. I can run the identical statement (and the stored procedure itself) from SQL management studio wtih no problem. And, as I mentioned, the exe runs just fine outside the debugger. If I use the SQL activity monitor to see why things are hanging, the wait type says PREEMPTIVE_DEBUG. I'm not sure if that's helpful but if you need more info I'll try to get it to you. I've rebooted my machine (the SQL Server in question is on this box as well) and that didn't do anything, nor did rebuilding the executable. I'm scratching my head on this one and if you have any ideas what to check on next, I'm be happy to listen. Thanks!

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  • PHP ORMs: Doctrine vs. Propel

    - by Tom
    Hi, I'm starting a new project with symfony which is readily integrated with Doctrine and Propel, but I of course need to make a choice.... I was wondering if more experienced people out there have general pros and/or cons for going with either of these two? Thanks a lot. EDIT: Thanks for the all the responses, useful stuff. There's no truly correct answer to this question so I'll just mark as approved the one that got the most popular up-votes.

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  • OpenGL render vs. own Phong Illumination Implementation

    - by Myx
    Hello: I have implemented a Phong Illumination Scheme using a camera that's centered at (0,0,0) and looking directly at the sphere primitive. The following are the relevant contents of the scene file that is used to view the scene using OpenGL as well as to render the scene using my own implementation: ambient 0 1 0 dir_light 1 1 1 -3 -4 -5 # A red sphere with 0.5 green ambiance, centered at (0,0,0) with radius 1 material 0 0.5 0 1 0 0 1 0 0 0 0 0 0 0 0 10 1 0 sphere 0 0 0 0 1 The resulting image produced by OpenGL. The image that my rendering application produces. As you can see, there are various differences between the two: The specular highlight on my image is smaller than the one in OpenGL. The diffuse surface seems to not diffuse in the correct way, resulting in the yellow region to be unneccessarily large in my image, whereas in OpenGL there's a nice dark green region closer to the bottom of the sphere The color produced by OpenGL is much darker than the one in my image. Those are the most prominent three differences that I see. The following is my implementation of the Phong illumination: R3Rgb Phong(R3Scene *scene, R3Ray *ray, R3Intersection *intersection) { R3Rgb radiance; if(intersection->hit == 0) { radiance = scene->background; return radiance; } R3Vector normal = intersection->normal; R3Rgb Kd = intersection->node->material->kd; R3Rgb Ks = intersection->node->material->ks; // obtain ambient term R3Rgb intensity_ambient = intersection->node->material->ka*scene->ambient; // obtain emissive term R3Rgb intensity_emission = intersection->node->material->emission; // for each light in the scene, obtain calculate the diffuse and specular terms R3Rgb intensity_diffuse(0,0,0,1); R3Rgb intensity_specular(0,0,0,1); for(unsigned int i = 0; i < scene->lights.size(); i++) { R3Light *light = scene->Light(i); R3Rgb light_color = LightIntensity(scene->Light(i), intersection->position); R3Vector light_vector = -LightDirection(scene->Light(i), intersection->position); // calculate diffuse reflection intensity_diffuse += Kd*normal.Dot(light_vector)*light_color; // calculate specular reflection R3Vector reflection_vector = 2.*normal.Dot(light_vector)*normal-light_vector; reflection_vector.Normalize(); R3Vector viewing_vector = ray->Start() - intersection->position; viewing_vector.Normalize(); double n = intersection->node->material->shininess; intensity_specular += Ks*pow(max(0.,viewing_vector.Dot(reflection_vector)),n)*light_color; } radiance = intensity_emission+intensity_ambient+intensity_diffuse+intensity_specular; return radiance; } Here are the related LightIntensity(...) and LightDirection(...) functions: R3Vector LightDirection(R3Light *light, R3Point position) { R3Vector light_direction; switch(light->type) { case R3_DIRECTIONAL_LIGHT: light_direction = light->direction; break; case R3_POINT_LIGHT: light_direction = position-light->position; break; case R3_SPOT_LIGHT: light_direction = position-light->position; break; } light_direction.Normalize(); return light_direction; } R3Rgb LightIntensity(R3Light *light, R3Point position) { R3Rgb light_intensity; double distance; double denominator; if(light->type != R3_DIRECTIONAL_LIGHT) { distance = (position-light->position).Length(); denominator = light->constant_attenuation + light->linear_attenuation*distance + light->quadratic_attenuation*distance*distance; } switch(light->type) { case R3_DIRECTIONAL_LIGHT: light_intensity = light->color; break; case R3_POINT_LIGHT: light_intensity = light->color/denominator; break; case R3_SPOT_LIGHT: R3Vector from_light_to_point = position - light->position; light_intensity = light->color*( pow(light->direction.Dot(from_light_to_point), light->angle_attenuation)); break; } return light_intensity; } I would greatly appreciate any suggestions as to any implementation errors that are apparent. I am wondering if the differences could be occurring simply because of the gamma values used for display by OpenGL and the default gamma value for my display. I also know that OpenGL (or at least tha parts that I was provided) can't cast shadows on objects. Not that this is relevant for the point in question, but it just leads me to wonder if it's simply display and capability differences between OpenGL and what I am trying to do. Thank you for your help.

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  • Qt vs .NET - a few comparisons [closed]

    - by Pirate for Profit
    Event Handling In Qt the event handling system you just emit signals when something cool happens and then catch them in slots, for instance emit valueChanged(int percent, bool something); and void MyCatcherObj::valueChanged(int p, bool ok){} blocking them and disconnecting them when needed, doing it across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET delegate crap is the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down i m o. Basically, the footprints make more sense and you can visualize the project easier without the clunky event handling system. I wish I could it explain it better. The only thing is, I do love some of the ease of C# compared to C++ and .NET's assembly architecture. That is a big bonus for modular projects, which are a PITA to do in C++. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

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  • Scala actors: receive vs react

    - by jqno
    Let me first say that I have quite a lot of Java experience, but have only recently become interested in functional languages. Recently I've started looking at Scala, which seems like a very nice language. However, I've been reading about Scala's Actor framework in Programming in Scala, and there's one thing I don't understand. In chapter 30.4 it says that using react instead of receive makes it possible to re-use threads, which is good for performance, since threads are expensive in the JVM. Does this mean that, as long as I remember to call react instead of receive, I can start as many Actors as I like? Before discovering Scala, I've been playing with Erlang, and the author of Programming Erlang boasts about spawning over 200,000 processes without breaking a sweat. I'd hate to do that with Java threads. What kind of limits am I looking at in Scala as compared to Erlang (and Java)? Also, how does this thread re-use work in Scala? Let's assume, for simplicity, that I have only one thread. Will all the actors that I start run sequentially in this thread, or will some sort of task-switching take place? For example, if I start two actors that ping-pong messages to each other, will I risk deadlock if they're started in the same thread? According to Programming in Scala, writing actors to use react is more difficult than with receive. This sounds plausible, since react doesn't return. However, the book goes on to show how you can put a react inside a loop using Actor.loop. As a result, you get loop { react { ... } } which, to me, seems pretty similar to while (true) { receive { ... } } which is used earlier in the book. Still, the book says that "in practice, programs will need at least a few receive's". So what am I missing here? What can receive do that react cannot, besides return? And why do I care? Finally, coming to the core of what I don't understand: the book keeps mentioning how using react makes it possible to discard the call stack to re-use the thread. How does that work? Why is it necessary to discard the call stack? And why can the call stack be discarded when a function terminates by throwing an exception (react), but not when it terminates by returning (receive)? I have the impression that Programming in Scala has been glossing over some of the key issues here, which is a shame, because otherwise it's a truly excellent book.

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  • Silverlight Vs. WPF Vs. Winforms What is good for specifically my purpose?

    - by Cyril Gupta
    I am about to start a new Windows applications and the contenders for the platform are: Windows Forms WPF Silverlight Now my experience with WPF at least in my last application was not very encouraging (the app failed to run on the deployment machines and I had to re-do it in Winforms). So my confidence is shaken here. My app is for mass-distribution (the last version had some 100,000+ installations). So I want to make absolutely sure that my users will be able to use it and enjoy it without any problems. I would love to create a nice interface, going the next step like a Flex or Silverlight, iPhone app, with animations and effects. So I would really like to go with WPF or Silverlight if I can. My needs are Good support for visuals and animation effects. Support for database connectivity. Support for printing (Is there an equivalent of PrintDocument in Silverlight) Must not suffer from deployment troubles. Silverlight is universal, but does it have printing support and good controls toolset? WPF has printing support and a nice toolset, but can I depend on it? Winforms is dated already and is not so impressive, but should I go with it anyway? Your advice would be appreciated

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  • SQL with Regular Expressions vs Indexes with Logical Merging Functions

    - by geeko
    Hello Lads, I am trying to develop a complex textual search engine. I have thousands of textual pages from many books. I need to search pages that contain specified complex logical criterias. These criterias can contain virtually any compination of the following: A: Full words. B: Word roots (semilar to stems; i.e. all words with certain key letters). C: Word templates (in some languages are filled in certain templates to form various part of speech such as adjactives, past/present verbs...). D: Logical connectives: AND/OR/XOR/NOT/IF/IFF and parentheses to state priorities. Now, would it be faster to have the pages' full text in database (not indexed) and search though them all using SQL and Regular Expressions ? Or would it be better to construct indexes of word/root/template-page-location tuples. Hence, we can boost searching for individual words/roots/templates. However, it gets tricky as we interdouce logical connectives into our query. I thought of doing the following steps in such cases: 1: Seperately search for each individual words/roots/templates in the specified query. 2: On priority bases, we merge two result lists (from step 1) at a time depedning on the logical connective For example, if we are searching for "he AND (is OR was)": 1: We shall search for "he", "is" and "was" seperately and get result lists for each word. 2: Merge the result lists of "is" and "was" using the merging function OR-MERGE 3: Merge the merged result list from the OR-MERGE function with the one of "he" using the merging function AND-MERGE The result of step 3 is then returned as the result of the specified query. What do you think gurues ? Which is faster ? Any better ideas ? Thank you all in advance.

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  • jQuery DOM element creation vs innerHTML

    - by Mohammad
    While having one of my questions answered, cletus mentioned that when creating elements in jQuery it's better to use direct DOM element creation, instead of innerHTML. I tried googling it but I wasn't able to find a good article with comparisons. I've provided this code bellow as an example and I was wondering if someone could help me rewrite it in direct DOM element creation form in hope that i would also learn the difference afterwards. var img = $(this); img.append('<p class="cap"><a href="'+img.parent().attr('href')+'">'+ img.attr('title')+'</p></a>'); Thanks so much.

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  • Advantage of using Thread.Start vs QueueUserWorkItem

    - by Cheeso
    In multithreaded .NET programming, what are the decision criteria for using ThreadPool.QueueUserWorkItem versus starting my own thread via new Thread() and Thread.Start()? In a server app (let's say, an ASP.NET app or a WCF service) I think the ThreadPool is always there and available. What about in a client app, like a WinForms or WPF app? Is there a cost to spin up the thread pool? If I just want 3 or 4 threads to work for a short period on some computation, is it better to QUWI or to Thread.Start().

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  • Window message procedures in Linux vs Windows

    - by mizipzor
    In Windows when you create a window, you must define a (c++) LRESULT CALLBACK message_proc(HWND Handle, UINT Message, WPARAM WParam, LPARAM LParam); to handle all the messages sent from the OS to the window, like keypresses and such. Im looking to do some reading on how the same system works in Linux. Maybe it is because I fall a bit short on the terminology but I fail to find anything on this through google (although Im sure there must be plenty!). Is it still just one single C function that handles all the communication? Does the function definition differ on different WMs (Gnome, KDE) or is it handled on a lower level in the OS? Edit: Ive looked into tools like QT and WxWidgets, but those frameworks seems to be geared more towards developing GUI extensive applications. Im rather looking for a way to create a basic window (restrict resize, borders/decorations) for my OGL graphics and retrieve input on more than one platform. And according to my initial research, this kind of function is the only way to retrieve that input. What would be the best route? Reading up, learning and then use QT or WxWidgets? Or learning how the systems work and implement those few basic features I want myself?

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  • return new string vs .ToString()

    - by Leroy Jenkins
    Take the following code: public static string ReverseIt(string myString) { char[] foo = myString.ToCharArray(); Array.Reverse(foo); return new string(foo); } I understand that strings are immutable, but what I dont understand is why a new string needs to be called return new string(foo); instead of return foo.ToString(); I have to assume it has something to do with reassembling the CharArray (but thats just a guess). Whats the difference between the two and how do you know when to return a new string as opposed to returning a System.String that represents the current object?

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  • ASP.NET MVC vs. WebForms - a simple question

    - by Tony
    Hi, I'm wondering about one thing - as we know, the MVC pattern is stateless (it doesn't use the ViewState, so we use only HTML controls), but if we use them in WebForms as well, it'll become stateless too ? so, by doing this, we are getting closer to the MVC pattern ?

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  • ArrangeOverride Vs Storyboard Animation

    - by user275561
    Now I may not grasp the idea or this could be a mistake so feel free to correct me. I am doing a bubble breaker game in Silverlight. So when a bubble in a column gets bursted. I want to animate the above bubbles to simulate that they are being dropped. Each bubble knows its Row and column location and that gets updated in the View Model. Now my question is, Should I call invalidateArrange() on the Canvas from the ViewModel so it rearranges the bubbles or just have a storyboard animate the TranslateY. In my arrangeOverride Method I have something like this Rect childBounds = new Rect(CalculateLeft(dataContext.Column), CalculateTop(dataContext.Row), BubbleSize, BubbleSize); child.Arrange(childBounds); If there is a better way let me know. I am trying to learn the best practices.

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  • Which is better? private static vs private

    - by KiD0M4N
    In this code sample: public class SuperMan { private static bool IsProper(decimal x) { return x > 31.0m && x < 45.0m; } public bool CheckStuff(string a, string b, string c) { // lots of code, some of which introduces a variable x return IsProper(x) && /* other conditions */; } } Should IsProper(..) be a 'private static' or a 'private'. Assuming: IsProper(..) doesn't need to access any instance state.

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  • BerkeleyDB vs. Tokyo Cabinet

    - by vsedach
    I'm looking for general experiences from people who have used both, particularly on how the two compare on handling large numbers of records, transaction/concurrency/deadlock handling, and juicy stories about database corruption and backup procedures.

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  • PHP vs Phpmyadmin

    - by user330306
    Hi there, I've got this code which i execute on phpmyadmin which works 100% Create Temporary Table Searches ( id int, dt datetime); Create Temporary Table Searches1 ( id int, dt datetime, count int); insert into Searches(id, dt) select a.id, now() from tblSavedSearches a; insert into Searches1(id, dt, count) select b.savedSearchesId, (select c.dt from tblSavedSearchesDetails c where b.savedSearchesId = c.savedSearchesId order by c.dt desc limit 1) as 'dt', count(b.savedSearchesId) as 'cnt' from tblSavedSearchesDetails b group by b.savedSearchesId; insert into tblSavedSearchResults(savedSearchId,DtSearched,isEnabled) select id,now(),0 from Searches where not id in (select savedSearchId from tblSavedSearchResults); update tblSavedSearchResults inner join Searches1 on tblSavedSearchResults.savedSearchId = Searches1.id Set tblSavedSearchResults.DtSearched = Searches1.dt, tblSavedSearchResults.isEnabled = 1; However when i put the same code in php as below it generates an error $dba = DbConnect::CreateDbaInstance(); $query = ""; $query.="Create Temporary Table Searches ( id int, dt datetime); "; $query.="Create Temporary Table Searches1 ( id int, dt datetime, count int); "; $query.="insert into Searches(id, dt) select a.id, now() from tblSavedSearches a; "; $query.="insert into Searches1(id, dt, count) "; $query.="select "; $query.=" b.savedSearchesId, "; $query.=" (select c.dt from tblSavedSearchesDetails c where b.savedSearchesId = c.savedSearchesId order by c.dt desc limit 1) as 'dt', "; $query.=" count(b.savedSearchesId) as 'cnt' "; $query.="from tblSavedSearchesDetails b "; $query.="group by b.savedSearchesId; "; $query.="insert into tblSavedSearchResults(savedSearchId,DtSearched,isEnabled) "; $query.="select id,now(),0 from Searches where not id in (select savedSearchId from tblSavedSearchResults); "; $query.="update tblSavedSearchResults "; $query.="inner join Searches1 on tblSavedSearchResults.savedSearchId = Searches1.id "; $query.="Set tblSavedSearchResults.DtSearched = Searches1.dt, tblSavedSearchResults.isEnabled = 1; "; $dba->DbQuery($query) or die(mysql_error()); I get the following error You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'Create Temporary Table Searches1 ( id int, dt datetime, count int) insert into S' at line 1 Please if someone could assist me with this ... Thanks

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  • Drupal VS Zikula

    - by DaNieL
    Hi guys! Im new to drupal (just finished my first web site with it), i found it very simple and powerfull to use. Recently, i've been asked to build a community with Zikula. They prefer to use zikula becose it is the 'evolution' of phpnuke, that is the cms that they currently use (i have 'restayling and rebuild' it). Moreover, I want learn and use just 1 cms. So, what are the main differences between drupal and zikula? What are the advantages and disadvantages of one and other? Why should I choose Drupal or Zikula? p.s: i know that the most of the times the answer is 'its all about your needs', but this is supposed to be a general question

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