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  • The Frustrating Life of Zelda Universe Henchmen [Video]

    - by Jason Fitzpatrick
    Life as the Ganon’s henchmen in the Legend of Zelda universe is mostly hard work, vague instructions, and no glamour if this insider’s video is to be believed. [via Cracked] HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • Why all of my ports are not open or reachable? how can i open them

    - by Rev3rse
    I was testing the ports because WoW(3724 TCP 6112 TCP 6881-6999 TCP) couldn't connect to the internet so i downloaded PFPortChecker application and run it using Wine(1.3) and after i tried to check every port it seems like it's not reachable/closed why is that? my firewall is off so why is this happening? how can i open these ports? and how can i see if these ports are opened or not and the important thing is how can i know which application is using them

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  • Update Manager got stuck (but not frozen) while installing downloaded updates. What should I do?

    - by WarriorIng64
    I have just gotten my Ubuntu 12.04 LTS desktop computer reassembled after a trip back home and connected it to my parent's wireless Internet connection. The connection seems quite shaky (disconnects half the time, likely an ongoing issue with the wireless card I have installed), and it struggled to download updates because of the constant interruptions. Eventually, it managed to download the updated packages and started installing them. I got up and left it to do its work. When I came back, I saw it was still having trouble staying connected to the wireless (no surprise there), but then I noticed that it seemed like Update Manager had stopped making progress on the installation. I opened the Details pane to see what it was last doing: My guess was that the installation script for flashplugin-installer couldn't complete the download until I stabilized the Internet connection. I hooked my Ubuntu laptop up to my desktop via Ethernet and shared its wireless connection using this guide, and as I am typing this now from my desktop you can see that the connection issue was successfully worked around. However, even with a stable connection established, Update Manager seems "stuck" at its current position and won't go any further. It's not totally frozen, but I can't do anything beyond open/close the Details pane as the Cancel button is grayed out. I know it can cause big problems if updates are stopped during installation, but I'm at a loss as to how this situation should be handled. I'm sure it should finish normally if I can just find a way to restart Update Manager, but the question is how this should be approached. How can I safely get my updates to finish installing?

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  • How do I install the latest version of Mupen64?

    - by Uikri
    Alright, I can't figure out how to install Mupen64 on Ubuntu 12.04. I'm gonna be moving in ~2 days with no internet connection for an indefinite amount of time, so that's why I'm asking for answers here instead of figuring it out myself (I don't have time right now to sit and fiddle with figuring out emulators). I'd like to know how to properly install the latest version of Mupen64 (Stable. No beta or anything like that) and how to be able to use a controller with it. I've heard rumor that the latest version of M64 no longer has a GUI, but that there are ways to add a GUI to it after installation, so I'd also like to know how to add the Mupen64Py UI to it. I am not totally Ubuntu savvy. I do not know how to compile stuff from source, I don't necessarily know a lot of terminology, I'm not very handy with the terminal, etc. So it would be helpful if you explain each step in an easy to understand manner. Thanks in advance to anybody who helps out. EDIT: I've already seen How do I install mupen64plus?, just so you guys know. I just need instructions that are more detailed. Also, thanks for the edit, Jorge Castro! I guess I really should have properly formatted my question ^^;

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  • Creating rescue / install USB flash disk for CentOS

    - by wwwpanda
    For CentOS installation CDs, you can install OS, as well as booting into "rescue" mode so that you can do a chroot mount on the system partition for problem solving, even the system is installed in hardware RAID drives. How can we create a similar thing but on usb flash drive? I tried to do it with unetbootin, but when booting into the USB, eventually the CentOS setup still requires presence of CDs. Ultimately, I want to use this usb flash drive for remote disaster recovery through say HP iLo remote console / Dell iDrac etc.

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  • Platformer Collision Error [closed]

    - by Connor
    I am currently working on a relatively simple platform game that has an odd bug.You start the game by falling onto the ground (you spawn a few blocks above the ground), but when you land your feet get stuck INSIDE the world and you can't move until you jump. Here's what I mean: The player's feet are a few pixels below the ground level. However, this problem only occurs in 3 places throughout the map and only in those 3 select places. I'm assuming that the problem lies within my collision detection code but I'm not entirely sure, as I don't get an error when it happens. public boolean isCollidingWithBlock(Point pt1, Point pt2) { //Checks x for(int x = (int) (this.x / Tile.tileSize); x < (int) (this.x / Tile.tileSize + 4); x++) { //Checks y for(int y = (int) (this.y / Tile.tileSize); y < (int) (this.y / Tile.tileSize + 4); y++) { if(x >= 0 && y >= 0 && x < Component.dungeon.block.length && y < Component.dungeon.block[0].length) { //If the block is not air if(Component.dungeon.block[x][y].id != Tile.air) { //If the player is in contact with point one or two on the block if(Component.dungeon.block[x][y].contains(pt1) || Component.dungeon.block[x][y].contains(pt2)) { //Checks for specific blocks if(Component.dungeon.block[x][y].id == Tile.portalBlock) { Component.isLevelDone = true; } if(Component.dungeon.block[x][y].id == Tile.spike) { Health.health -= 1; Component.isJumping = true; if(Health.health == 0) { Component.isDead = true; } } return true; } } } } } return false; } What I'm asking is how I would fix the problem. I've looked over my code for quite a while and I'm not sure what's wrong with it. Also, if there's a more efficient way to do my collision checking then please let me know! I hope that is enough information, if it's not just tell me what you need and I'll be sure to add it. Thank you! [EDIT] Jump code: if(!isJumping && !isCollidingWithBlock(new Point((int) x + 2, (int) (y + height)), new Point((int) (x + width + 2), (int) (y + height)))) { y += fallSpeed; //sY is the screen's Y. The game is a side-scroller Component.sY += fallSpeed; } else { if(Component.isJumping) { isJumping = true; } } if(isJumping) { if(!isCollidingWithBlock(new Point((int) x + 2, (int) y), new Point((int) (x + width + 2), (int) y))) { if(jumpCount >= jumpHeight) { isJumping = false; jumpCount = 0; } else { y -= jumpSpeed; Component.sY -= jumpSpeed; jumpCount += 1; } } else { isJumping = false; jumpCount = 0; } }

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  • How do you configure mupen64plus controls?

    - by user99426
    I installed mupen64plus from the repositories using Synaptic. I like the emulator (for the most part, a couple of graphics glitches on TLOZ Ocarina of Time), especially its performance on my old machine, but I cannot figure out how to configure the controls for myself. I tried looking at Google Code's guide here but I can't find the file I need to edit and the link with the key ids isn't working, so even if I could find the file I wouldn't be able to change anything. So what I need is a resource with the key ids and where to find the file I need to edit. I am running Ubuntu 12.10 32-bit. 2GB RAM, Intel CORE 2 DUO @ 2.00GHz

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  • What would be a good game making engine supporting Vector images?

    - by Qqwy
    I want to create a simple platforming game, in which you are a square in a wonderful world. I would like this game to be able to be played in browsers. Basically I am searching for something similar to "Flixel", but with the following features: Support Vector Graphics Allow zooming/rotating objects without producing huge amounts of lag as soon as you are using more objects. (Because I want to rotate the map around the player) So in other words, preferably zoom the viewport/camera instead of the objects themselves. Does an engine like that exist?

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  • Actionscript - Dropping Multiple Objects Using an Array?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, im not sure if im using Math.random correctly also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? this is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Physics don't apply on a unique body AndEngine

    - by Kanga
    I am developing a game in AndEngine so far I managed to create everything I wanted for my sprite that was connected to a BoxBody. I was rotating it moving it everything was great. I wanted my collision detection to be more precise so I changed from boxBody to unique irregular shaped body. I found all the vertices and I just replaced the newly created irregular shaped body with the boxbody everywhere in my code. Not only that the image of the sprite is not in place but all the physics and maths I was doing for movement and physics wont work. Please help me :(. Thanks in advance.

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  • Wine issue - Can not start Fifa World (free 2 play)

    - by Levan
    I tried to install and start fifa world on ubuntu 14.04, wine version 1.7.19 I created 32 bit wine prefix on my ubuntu 14.04 wine 1.7.19 Downloaded origin full setup(3db5cf0281c282d33dce939d0934c5ba) 95,6 MB File and installed it. I was able to install origin but I could not download FIFA world. http://slexy.org/view/s21XHeN75S Then I had to patch origin: Qt5Network http://bugs.winehq.org/show_bug.cgi?id=31438#attach_47911 Download started after some time (around half hour) After the download was completed the installer got stuck and was not doing anything. http://slexy.org/view/s217GlrogJ I quieted origin and started the game allover again but it did not start. http://slexy.org/view/s20muYGSt5 Does anyone knows how I can fix this ???

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  • How to reduce the time it takes to load my web game? [closed]

    - by Danial
    I created a puzzle game with Unity and uploaded it to one server. This works fine, but I bought a new server and uploaded my game to it as well. There, the loading time is much longer. These are the servers: http://pinheadsinteractive.com/Mozzie/ (fast) http://operation-mozzie-free.com/ (slow) The Unity files are exactly the same from one server to the next. My client is dissatisfied with the new, slow loading time. So, how can I reduce the time my Unity game takes to load? Even in some cases they faced the problem that they could not load the game at all. For the the moment, I'm using an iframe on the new sever as a workaround, but the issue still remains unsolved.

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  • How do I ensure all of the ports on my machine are open or reachable?

    - by Rev3rse
    I was testing port connectivity on my machine because WoW (which uses TCP ports 3724, 6112, and 6881-6999) couldn't connect to the Internet. So I downloaded PFPortChecker application and ran it using Wine (v1.3). After I tried to check every port, it seems like they're not reachable/closed. Why is that? My firewall is disabled so why is this happening? How can I open these ports and how can I see if these ports are opened or not? Also, how can I determine which application is using them?

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  • What gaming keyboard(s) will work with Ubuntu?

    - by belacqua
    I've been looking at gaming keyboards to use on Ubuntu system. Microsoft has a few popular ones (e.g., Sidewinder X4, X6), but the programmable function keys appear to be unusable without the Windows software. (Though here's a post from someone who has a more recent project that uses usbmon and xdotool to add functions to some keys.) Another choice in my budget is the Cyborg V.05. It seems about right for my needs, but I would be depressed having a bunch of useless, nonprogrammable keys on it. Logitech has some models (e.g., the Logitech G110), though again I expect that the extensive macro capabilities (which I don't need) would be lost under Linux. There's a project called g15tools which has some code to work with older Logitech gaming models, but I don't know what the current status is. Last entry there was in March 2010. There are also a number of very old posts around the internet with regard to the Logitech G11 and G15. Compatibility with the current keyboards, Ubuntu version, and Linux kernel are suspect. I'm in the U.S., and so it appears that few of the Roccat keyboards are available, and they're over-priced. Support might be OK for these, though -- there's a short Phoronix article about Roccat improving their Linux support, and there's also a project and webpage for "Using Roccat Hardware with Linux". Honestly, the only feature I have to have is good backlighting for the keys, and if it's not wired (which is fine), the wireless capability should function. I could probably live with dead function keys, as long as they weren't in places that would interfere with things like Unity/compiz shortcuts. Any experience or suggestions? I've not seen much to inspire confidence with programmable/macro keys. There is a thread (with no solutions) on the Sidewinder X4 on ubuntuforums here. I'm also considering the Logitech Illuminated Keyboard as a possibility, even though it's not specifically a gaming keyboard. It is backlit, and it's supposed to be a nice keyboard.

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  • When do you say "near ID" / "far ID" when using RTMFP in ActionScript 3?

    - by Panzercrisis
    I've been using RTMFP streaming for around a year in ActionScript 3, and I pretty much know the difference between a near ID and far ID. The near ID is your peer ID, and the far ID is the other guy's peer ID. The problem I'm having is that, to my knowledge, choosing whether to use one term or the other in a given sentence is a little like choosing whether to say "go" or "come". In English, "go" and "come" have opposite meanings, but ironically, they can still be used almost interchangeably. It's because whether you're going or coming is so heavily dependent on perspective, as opposed to anything concrete. Is the choice of words between "near ID" and "far ID" just as ambiguous, or is there some sort of method to the madness? Thanks!

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  • My feenix nascita mouse isn't moving my cursor. Ubuntu version appears to not matter. How do I debug this, and get the mouse working?

    - by NullVoxPopuli
    I had 13.04, upgraded to 13.10, and did a fresh install of 13.10, no luck. Any ideas? Just tail -f'd my syslog and plugged in the mouse. here is what I got: Oct 26 16:15:50 Orithyia kernel: [83369.618365] usb 1-1.5.2: new full-speed USB device number 6 using ehci-pci Oct 26 16:15:50 Orithyia kernel: [83369.718913] usb 1-1.5.2: New USB device found, idVendor=04d9, idProduct=a081 Oct 26 16:15:50 Orithyia kernel: [83369.718919] usb 1-1.5.2: New USB device strings: Mfr=1, Product=2, SerialNumber=0 Oct 26 16:15:50 Orithyia kernel: [83369.718921] usb 1-1.5.2: Product: USB Gaming Mouse Oct 26 16:15:50 Orithyia kernel: [83369.718924] usb 1-1.5.2: Manufacturer: Holtek Oct 26 16:15:50 Orithyia kernel: [83369.722486] input: Holtek USB Gaming Mouse as /devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.5/1-1.5.2/1-1.5.2:1.0/input/input13 Oct 26 16:15:50 Orithyia kernel: [83369.722786] hid-generic 0003:04D9:A081.0004: input,hidraw3: USB HID v1.10 Keyboard [Holtek USB Gaming Mouse] on usb-0000:00:1a.0-1.5.2/input0 Oct 26 16:15:50 Orithyia kernel: [83369.729362] hid-generic 0003:04D9:A081.0005: usage index exceeded Oct 26 16:15:50 Orithyia kernel: [83369.729366] hid-generic 0003:04D9:A081.0005: item 0 2 2 2 parsing failed Oct 26 16:15:50 Orithyia kernel: [83369.729379] hid-generic: probe of 0003:04D9:A081.0005 failed with error -22 Oct 26 16:15:50 Orithyia kernel: [83369.731759] hid-generic 0003:04D9:A081.0006: hiddev0,hidraw4: USB HID v1.10 Device [Holtek USB Gaming Mouse] on usb-0000:00:1a.0-1.5.2/input2 Oct 26 16:15:50 Orithyia mtp-probe: checking bus 1, device 6: "/sys/devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.5/1-1.5.2" Oct 26 16:15:50 Orithyia mtp-probe: bus: 1, device: 6 was not an MTP device So, I see it did see it is a mouse... but the cursor doesn't move when I move the mouse. Not sure where to debug from here.

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  • Dropping multiple objects using an array in Actionscript?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, I'm not sure if I'm using Math.random correctly. Also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? This is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Which game engine for HTML5 + Node.js

    - by Chrene
    I want to create a realtime multiplayer game using and HTML5. I want to use node.js as the server, and I only need to be able to render images in a canvas, play some sounds, and do some basic animations. The gameloop should be done in the server, and the client should do callback via sockets to render the canvas. I am not going to spend any money on the engine, and I don't want to use cocos2d-javascript.

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  • How can I make zaz save its profile data?

    - by RolandiXor - The Ice Man
    I've been playing Zaz recently as a time waster and stress beater, but it seems not to be actively maintained, and is not saving profile data under Ubuntu 12.10. It's getting to be more stressful than fun, because it keeps crashing, and under Unity, Gnome Shell, KDE (in other words, any opengl enabled WM) it makes the GPU lockup. How can I make it save the profile data or create a profile that I can manually place my level info in? I'm tired of playing the same levels over and over and not being able to start from the ones I've already passed. I am still yet to find any info on fixing this. Any clues?

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  • Starcraft 2 not displaying map in game

    - by AntiFX
    I installed Starcraft II wings of liberty via playonlinux, it installed fine, it starts up fine, but when I go into a game the map does not show, it is just black, but all my buildings/units/mineral line shows up, but everything else is black, also all the abilities do not have any graphics, and I can not see my player portrait in the menus. I am on a 32 bit version of ubuntu 12.04 with wine 1.5.10 I think it is probably a missing package I need to install...but I have no clue which one it would be, or if it is even that. Can anyone help? Thank you in advance!

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  • Backlight turns off when launching Braid

    - by tone0511
    I have Ubuntu 12.10 on Acer Aspire 4736z and I installed Braid. When I have just turned on the computer, login and then launch Braid right away, it works just fine. But when I have already been using the computer for some other tasks like browsing or typing on Open Office after booting up and then decide to play Braid, the backlight turns off and I cannot turn it back on using the screen brightness control buttons. I have uninstalled and reinstalled Braid but it's the same. Please help me. Thanks.

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  • Steam overlay doesn't work

    - by TheDarktonik
    Steam overlay doesn't work for me in wine. Yeah, I guess, it's known bug, but some persons say I need to compile wine with right gcc. Some of them just download the latest deb-packaged wine and the overlay works flawlessly for them. I tried to compile wine myself, but it didn't work. Now I have the latest wine installed (ver 1.5.6 from PPA) but this overlay still doesn't work. (My English is not really good:))

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  • Why does my FPS drop gradually over time?

    - by mmankt
    I'm working on this game: yt alpha preview I came into a huge game-breaking problem - after 10-15 min of gameplay the FPS drops from 60 to 30 and is very unstable. I'm using tons of physics and particles, I'm deleting and nulling everything I can after it's supposed to be removed, I remove objects from vectors etc. The memory usage is stable at around 150mb so a leak is unlikely (or invisible?)- after a round ends and I delete everything, play a new round and performance is still terrible. I spent two days trying to figure this out and I just can't fix it. Maybe I'm missing something? I know it's hard to help with no code but I would just have to post my whole source.

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  • DRIconf in Ubuntu 64x plus ATI GPU or something more?

    - by Balask
    I've been trying to get Call of Duty 2 to work in Wine in Ubuntu. It gives me a black screen. So I tried the fix suggested by the wine apphq and downloaded DRIconf. Funny thing is that it can't find my direct rendering device. "Could not detect any configurable direct-rendering capable devices. DRIconf will be started in expert mode" When I enter into it in Expert Mode is just errors out anyway. fglrxinfo gives me: display: :0 screen: 0 OpenGL vendor string: Advanced Micro Devices, Inc. OpenGL renderer string: ATI Mobility Radeon HD 4200 Series OpenGL version string: 3.3.11627 Compatibility Profile Context That shows me my driver is installed correctl,y right? World of Goo which is Linux native and requires direct rendering works like a charm. So I'm wondering, is there some other workaround? Is there a bigger issue? Does me running 64-bit affect it at all?

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