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  • iPhone NSTimer OpenGL problem

    - by Toby Wilson
    I've got a problem that only seems to occur on the device, not in the simulator. My app's animation is started and stopped using these methods: NSTimer* animationTimer; -(void)startAnimation { if(animationTimer = nil) animationTimer = [NSTimer scheduledTimerWithTimeInterval:1.0f/60.0f target:self selector:@selector(drawView) userInfo:nil repeats:YES]; } -(void)stopAnimation { [animationTimer invalidate]; animationTimer = nil; } In the simulator this works fine and drawView starts being called at 60fps. On the device (testing on iPod Touch), the scheduleTimerWithTimeInterval method doesn't seem to work. Furthermore, [animationTimer invalidate] causes EXC_BAD_ACCESS. I've spotted an obvious but minor flaw; adding if(animationTimer != nil) to the stopAnimation method will prevent the crash, but doesn't solve the problem of the animation timer not being properly initialised. Edit: The above doesn't prevent a crash. animationTimer != nil yet calling invalidate causes EXC_BAD_ACCESS. Should also add, this problem doesn't occur all the time on the device. Maybe 40% of the time.

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  • How can I convert seconds to minutes in jQuery while updating an element with the current time?

    - by pghtech
    So I see a number of ways to display allot of seconds in a (static) hr/min/sec. However, I am trying to produce a visual count down timer: $('#someelement').html(minCounter + ' minutes ' + ((secCounter == 0) ? '' : (secCounter + ' seconds'))); My counter is reduced inside a SetInterval that triggers ever 1 second: //....... var counter = redirectTimer; jQuery('#WarningDialogMsg').html(minCounter + ' minutes ' + ((secCounter == 0) ? '' : (secCounter + ' seconds'))); //........ SetInternval( function() { counter -= 1; secCounter = Math.floor(counter % 60); minCounter = Math.floor(counter / 60); //....... $('#someelement').html(minCounter + ' minutes ' + ((secCounter == 0) ? '' : (secCounter + ' seconds'))); }, 1000) It is a two minute counter but I don't want to display 120 seconds. I want to display 1 : 59 (and counting down). I have managed to get it to work using the above, but my main question is: is there a more elegant way to accomplish the above? (note: I am redirecting once "counter == 0").

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  • Equivalent to window.setTimeout() for C++

    - by bobobobo
    In javascript there's this sweet, sweet function window.setTimeout( func, 1000 ) ; which will asynchronously invoke func after 1000 ms. I want to do something similar in C++ (without multithreading), so I put together a sample loop like: #include <stdio.h> struct Callback { // The _time_ this function will be executed. double execTime ; // The function to execute after execTime has passed void* func ; } ; // Sample function to execute void go() { puts( "GO" ) ; } // Global program-wide sense of time double time ; int main() { // start the timer time = 0 ; // Make a sample callback Callback c1 ; c1.execTime = 10000 ; c1.func = go ; while( 1 ) { // its time to execute it if( time c1.execTime ) { c1.func ; // !! doesn't work! } time++; } } How can I make something like this work?

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  • How to eliminate tearing from animation?

    - by MusiGenesis
    I'm running an animation in a WinForms app at 18.66666... frames per second (it's synced with music at 140 BPM, which is why the frame rate is weird). Each cel of the animation is pre-calculated, and the animation is driven by a high-resolution multimedia timer. The animation itself is smooth, but I am seeing a significant amount of "tearing", or artifacts that result from cels being caught partway through a screen refresh. When I take the set of cels rendered by my program and write them out to an AVI file, and then play the AVI file in Windows Media Player, I do not see any tearing at all. I assume that WMP plays the file smoothly because it uses DirectX (or something else) and is able to synchronize the rendering with the screen's refresh activity. It's not changing the frame rate, as the animation stays in sync with the audio. Is this why WMP is able to render the animation without tearing, or am I missing something? Is there any way I can use DirectX (or something else) in order to enable my program to be aware of where the current scan line is, and if so, is there any way I can use that information to eliminate tearing without actually using DirectX for displaying the cels? Or do I have to fully use DirectX for rendering in order to deal with this problem? Update: forgot a detail. My app renders each cell onto a PictureBox using Graphics.DrawImage. Is this significantly slower than using BitBlt, such that I might eliminate at least some of the tearing by using BitBlt?

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  • Multiple ajax request and progress bar

    - by hunt
    Hi, In a following piece of code i am create a progress bar and showing its progress as the ajax request get processed. i am faking the progress shown here just by adding 5 in to cnt counter variable after that i made a check when counter reach to 90. at this point if the request is not executed successfully then i will pause/disable the progress bar and whenever response come i will complete the whole progress bar with 100. now the problem is i want to add multiple progress bar as i am firing multiple ajax request. so following is the code to implement only for one request and one progress bar but i want it for more than one. as global variables are used over here for checking response and timer id so i don't know how well i can handle it for multiple request var cnt=0; var res=null; function getProgress(data){ res=data; } var i =0; $('#start').click(function(){ i = setInterval(function() { if(res!=null) { clearInterval(i); $("#pb1").progressbar( "option", "value", cnt=cnt+100 ); } var value = $("#pb1").progressbar("option", "value"); if(value >=90 && res==null){ $("#pb1").progressbar("option", "disable"); } else{ $("#pb1").progressbar( "option", "value", cnt=cnt+5 ); } },2500); $.ajax({ url: 'http://localhost/beta/demo.php', success: getProgress }); }); $("#pb1").progressbar({ value: 0 , change: function(event, ui) { if(res!=null) clearInterval(i); } });

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  • How to access a TextView element in a BroadcastReceiver

    - by ric03uec
    Hello, I am testing a simple widget in android and using Alarms to update a TextView at regular intervals. The problem is that in the BroadcastReceiver class I cannot access the TextView element, which I want to get updated when the alarm expires. The class is being called properly because the Toast i have put there is giving the appropriate message. The following code is from the class where I configure the widget and set the timers. public void onCreate(Bundle bundle) { super.onCreate(bundle); Intent intent = getIntent(); Bundle extras = intent.getExtras(); if(extras != null){ mWidgetId = extras.getInt(AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); AppWidgetManager appWidgetManager = AppWidgetManager.getInstance(WidgetConfigure.this); RemoteViews views = new RemoteViews(WidgetConfigure.this.getPackageName(), R.layout.widget_layout); views.setTextViewText(R.id.quote, "Widget Loaded From Activity"); appWidgetManager.updateAppWidget(mWidgetId, views); setTimer(); //set the timers... setResult();// set the result... } } Now i want to update the same TextView when the BroadCastReceiver is called after the timer expires. I have tried the code provided in the ExampleAppWidget example provided in android api demos and that isnt working out. How can i set the required text? Thankx in advance

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  • pthread_exit and/or pthread_join causing Abort and SegFaults.

    - by MJewkes
    The following code is a simple thread game, that switches between threads causing the timer to decrease. It works fine for 3 threads, causes and Abort(core dumped) for 4 threads, and causes a seg fault for 5 or more threads. Anyone have any idea why this might be happening? #include <stdio.h> #include <stdlib.h> #include <pthread.h> #include <errno.h> #include <assert.h> int volatile num_of_threads; int volatile time_per_round; int volatile time_left; int volatile turn_id; int volatile thread_running; int volatile can_check; void * player (void * id_in){ int id= (int)id_in; while(1){ if(can_check){ if (time_left<=0){ break; } can_check=0; if(thread_running){ if(turn_id==id-1){ turn_id=random()%num_of_threads; time_left--; } } can_check=1; } } pthread_exit(NULL); } int main(int argc, char *args[]){ int i; int buffer; pthread_t * threads =(pthread_t *)malloc(num_of_threads*sizeof(pthread_t)); thread_running=0; num_of_threads=atoi(args[1]); can_check=0; time_per_round = atoi(args[2]); time_left=time_per_round; srandom(time(NULL)); //Create Threads for (i=0;i<num_of_threads;i++){ do{ buffer=pthread_create(&threads[i],NULL,player,(void *)(i+1)); }while(buffer == EAGAIN); } can_check=1; time_left=time_per_round; turn_id=random()%num_of_threads; thread_running=1; for (i=0;i<num_of_threads;i++){ assert(!pthread_join(threads[i], NULL)); } return 0; }

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  • How to Perform Continues Iteration over Shared Dictionary in Multi-threaded Environment

    - by Mubashar Ahmad
    Dear Gurus. Note Pls do not tell me regarding alternative to custom session, Pls answer only relative to the Pattern Scenario I have Done Custom Session Management in my application(WCF Service) for this I have a Dictionary shared to all thread. When a specific function Gets called I add a New Session and Issue SessionId to the client so it can use that sessionId for rest of his calls until it calls another specific function, which terminates this session and removes the session from the Dictionary. Due to any reason Client may not call session terminator function so i have to implement time expiration logic so that i can remove all such sessions from the memory. For this I added a Timer Object which calls ClearExpiredSessions function after the specific period of time. which iterates on the dictionary. Problem: As this dictionary gets modified every time new client comes and leaves so i can't lock the whole dictionary while iterating over it. And if i do not lock the dictionary while iteration, if dictionary gets modified from other thread while iterating, Enumerator will throw exception on MoveNext(). So can anybody tell me what kind of Design i should follow in this case. Is there any standard pattern available.

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  • Method works on Emulator but no on Microsoft Surface unit?

    - by Roflcoptr
    I have the following code. The StartRecord method trows an error on the Microsoft Surface Unit. But when I'm testing it on the emulator, it all works great. Any hints how 1) to find the exception that is thrown on the Microsoft Surface Unit? 2) to find the error in the code? any assumptions? private void StartRecord(object sender, ContactEventArgs e) { isRecording = true; StartButton.IsEnabled = false; recordTimer = new Timer(10); recordTimer.Elapsed += new ElapsedEventHandler(recordTimer_Elapsed); PlaybackRoot.Visibility = System.Windows.Visibility.Collapsed; EllapsedRecord.Visibility = System.Windows.Visibility.Visible; InputLevel.Visibility = System.Windows.Visibility.Visible; long time = DateTime.Now.Ticks; String fileName = Convert.ToString(time) + ".wav"; Console.WriteLine(fileName); startTime = DateTime.UtcNow; recordTimer.Start(); record = new AudioRecording(fileName); record.getSampleAggregator().MaximumCalculated += new EventHandler<MaxSampleEventArgs>(AudioControl_MaximumCalculated); record.start(); }

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  • how to know application is going to destroy/remove?

    - by Bhavesh Jethani
    My requirement is, i want to cancel my alarm manager or services when application going to destroy/closed. if i am in activity A by clicking on button started activity B suddenly user is going to press home button. ---- if application is running in background then don't cancel service. but when he going to remove from recent list of application at that time cancel service. Service/Alarm manager will work even when user has sent application in background by pressing home screen. No of way application can destroy or removed. 1) by clicking back button multiple times if stack have multiple activities. 2) by pressing home button and then remove from recent list. i am facing issue with (2)second option. in that when user press home button at that time service or alarm manager should be work. But when user will be going to remove application from recent list at that time i want to cancel service/alarm manager. Second issue. my service is called at fix interval of time. if i will write code on onCreate(), onDestroy() in each activity. then timer will start from beginning. Is there any listners who talk me application is going to closed?

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  • Getting base address of a process

    - by yoni0505
    I'm trying to make a program that read the timer value from Minesweeper. (OS is windows 7 64bit) Using cheat engine I found the base address of the variable, but it changes every time I run Minesweeper. What do I need to do to find out the base address automatically? Does it have something to do with the executable base address? Here's my code: #include <windows.h> #include <iostream> using namespace std; int main() { DWORD baseAddress = 0xFF1DAA38;//always changing DWORD offset1 = 0x18; DWORD offset2 = 0x20; DWORD pAddress1; DWORD pAddress2; float value = 0; DWORD pid; HWND hwnd; hwnd = FindWindow(NULL,"Minesweeper"); if(!hwnd)//didn't find the window { cout <<"Window not found!\n"; cin.get(); } else { GetWindowThreadProcessId(hwnd,&pid); HANDLE phandle = OpenProcess(PROCESS_VM_READ,0,pid);//get permission to read if(!phandle)//failed to get permission { cout <<"Could not get handle!\n"; cin.get(); } else { ReadProcessMemory(phandle,(void*)(baseAddress),&pAddress1,sizeof(pAddress1),0); ReadProcessMemory(phandle,(void*)(pAddress1 + offset1),&pAddress2,sizeof(pAddress2),0); while(1) { ReadProcessMemory(phandle,(void*)(pAddress2 + offset2),&value,sizeof(value),0); cout << value << "\n"; Sleep(1000); } } } }

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  • Saving NSString to file

    - by Michael Amici
    I am having trouble saving simple website data to file. I believe the sintax is correct, could someone help me? When I run it, it shows that it gets the data, but when i quit and open up the file that it is supposed to save to, nothing is in it. - (BOOL)textFieldShouldReturn:(UITextField *)nextField { [timer invalidate]; startButton.hidden = NO; startButton.enabled = YES; stopButton.enabled = NO; stopButton.hidden = YES; stopLabel.hidden = YES; label.hidden = NO; label.text = @"Press to Activate"; [nextField resignFirstResponder]; NSString *urlString = textField.text; NSData *dataNew = [NSData dataWithContentsOfURL:[NSURL URLWithString:urlString]]; NSUInteger len = [dataNew length]; NSString *stringCompare = [NSString stringWithFormat:@"%i", len]; NSLog(@"%@", stringCompare); NSString *filePath = [[NSBundle mainBundle] pathForResource:@"websiteone" ofType:@"txt"]; if (filePath) { [stringCompare writeToFile:filePath atomically:YES encoding:NSUTF8StringEncoding error:NULL]; NSString *myText = [NSString stringWithContentsOfFile:filePath encoding:NSUTF8StringEncoding error:NULL]; NSLog(@"Saving... %@", myText); } else { NSLog(@"cant find the file"); } return YES; }

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  • Did I implement clock drift properly?

    - by David Titarenco
    I couldn't find any clock drift RNG code for Windows anywhere so I attempted to implement it myself. I haven't run the numbers through ent or DIEHARD yet, and I'm just wondering if this is even remotely correct... void QueryRDTSC(__int64* tick) { __asm { xor eax, eax cpuid rdtsc mov edi, dword ptr tick mov dword ptr [edi], eax mov dword ptr [edi+4], edx } } __int64 clockDriftRNG() { __int64 CPU_start, CPU_end, OS_start, OS_end; // get CPU ticks -- uses RDTSC on the Processor QueryRDTSC(&CPU_start); Sleep(1); QueryRDTSC(&CPU_end); // get OS ticks -- uses the Motherboard clock QueryPerformanceCounter((LARGE_INTEGER*)&OS_start); Sleep(1); QueryPerformanceCounter((LARGE_INTEGER*)&OS_end); // CPU clock is ~1000x faster than mobo clock // return raw return ((CPU_end - CPU_start)/(OS_end - OS_start)); // or // return a random number from 0 to 9 // return ((CPU_end - CPU_start)/(OS_end - OS_start)%10); } If you're wondering why I Sleep(1), it's because if I don't, OS_end - OS_start returns 0 consistently (because of the bad timer resolution, I presume). Basically, (CPU_end - CPU_start)/(OS_end - OS_start) always returns around 1000 with a slight variation based on the entropy of CPU load, maybe temperature, quartz crystal vibration imperfections, etc. Anyway, the numbers have a pretty decent distribution, but this could be totally wrong. I have no idea.

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  • Connections hanging on read()

    - by viraptor
    Hi, Short version: I've got a strange issue with a server accepting TCP connections. Even though there are normally some processes waiting, at some volume of connections it hangs. Long version: The server is written in Perl and binds a $srv socket with the reuse flag and listen == 5. Afterwards, it forks into 10 processes with a loop of $clt=$srv->accept(); do_processing($clt); $clt->shutdown(2); The client written in C is also very simple - it sends some lines, then receives all lines available and does a shutdown(sockfd, 2); There's nothing async going on and at the end both send and receive queues are empty (as reported by netstat). Connections last only ~20ms. All clients behave the same way, are the same implementation, etc. Now let's say I'm accepting X connections from client 1 and another X from client 2. Processes still report that they're idle all the time. If I add another X connections from client 3, suddenly the server processes start hanging just after accepting. The first blocking thing they do after accept(); is while (<$clt>) ... - but they don't get any data (on the first try already). Suddenly all 10 processes are in this state and do not stop waiting. On strace, the server processes seem to hang on read(), which makes sense. There are loads of connections in TIME_WAIT state belonging to that server (~100 when the problem starts to manifest), but this might be a red herring. What could be happening here?

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  • Check if TIFF file is complete

    - by Davi
    I have a FileSystemWatcher monitoring a directory that receives TIF files from a scanning device. Its necessary to check if the scanning process is done and then read a multipage TIF file, otherwise, the FileSystemWatcher will raise the event before the file be fully scanned. I have something like: private void OnFileCreated(...) { while(IsFileLocked(path)) Thread.Sleep(time); // OK to read } This is what is happening: - Scanner creates the file - FileSystemWatcher detects the file, but its in use - Scanner reads the first page to the file - Scanner releases the file - My code leaves the while(FileInUse(path)) - My code reads the incomplete file (problem) - Scanner adds more pages to the file Let's say the scanner is scanning 100 pages, then, when "OK to read", the file will be incomplete (99 pages left). So, its necessary to know if the file is complete or not. Maybe waiting some time to see if the file is modified, but this time span can be up to hours, because the scanner can get idle scanning the same TIF. Other solution would be checking some flag in the TIF file that indicates that the file is not complete(I've looked for this but don't found anything).

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  • Unable to get data from a WCF client

    - by Scott
    I am developing a DLL that will provide sychronized time stamps to multiple applications running on the same machine. The timestamps are altered in a thread that uses a high performance timer and a scalar to provide the appearance of moving faster than real-time. For obvious reasons I want only 1 instance of this time library, and I thought I could use WCF for the other processes to connect to this and poll for timestamps whenever they want. When I connect however I never get a valid time stamp, just an empty DateTime. I should point out that the library does work. The original implementation was a single DLL that each application incorporated and each one was synced using windows messages. I'm fairly sure it has something to do with how I'm setting up the WCF stuff, to which I am still pretty new. Here are the contract definitions: public interface ITimerCallbacks { [OperationContract(IsOneWay = true)] void TimerElapsed(String id); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(ITimerCallbacks))] public interface ISimTime { [OperationContract] DateTime GetTime(); } Here is my class definition: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single)] public class SimTimeServer: ISimTime The host setup: // set up WCF interprocess comms host = new ServiceHost(typeof(SimTimeServer), new Uri[] { new Uri("net.pipe://localhost") }); host.AddServiceEndpoint(typeof(ISimTime), new NetNamedPipeBinding(), "SimTime"); host.Open(); and the implementation of the interface function server-side: public DateTime GetTime() { if (ThreadMutex.WaitOne(20)) { RetTime = CurrentTime; ThreadMutex.ReleaseMutex(); } return RetTime; } Lastly the client-side implementation: Callbacks myCallbacks = new Callbacks(); DuplexChannelFactory pipeFactory = new DuplexChannelFactory(myCallbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/SimTime")); ISimTime pipeProxy = pipeFactory.CreateChannel(); while (true) { string str = Console.ReadLine(); if (str.ToLower().Contains("get")) Console.WriteLine(pipeProxy.GetTime().ToString()); else if (str.ToLower().Contains("exit")) break; }

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  • Comparing two images from the clipboard class

    - by VeXe
    In a C# winform app. I'm writing a Clipboard log manager that logs test to a log file, (everytime a Ctrl+c/x is pressed the copied/cut text gets appended to the file) I also did the same for images, that is, if you press "prtScreen", the screen shot you took will also go to a folder. I do that by using a timer, inside I have something which 'looks' like this: if (Clipboard.ContainsImage()) { if (IsClipboardUpdated()) { LogData(); UpdateLastClipboardData(); } } This is how the rest of the methods look like: public void UpdateLastClipboardData() { // ... other updates LastClipboardImage = Clipboard.GetImage(); } // This is how I determine if there's a new image in the clipboard... public bool IsClipboardUpdated() { return (LastClipboardImage != Clipboard.GetImage()); } public void LogData() { Clipboard.GetImage().Save(ImagesLogFolder + "\\Image" + now_hours + "_" + now_mins + "_" + now_secs + ".jpg"); } The problem is: inside the update method, "LastClipboardImage != Clipboard.GetImage()" is always returning true! I even did the following inside the update method: Image img1 = Clipboard.GetImage(); Image img2 = Clipboard.GetImage(); Image img3 = img2; bool b1 = img1 == img2; // this returned false. WHY?? bool b2 = img3 == img2; // this returned true. Makes sense. Please help, the comparison isn't working... why?

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  • C# Minimize all running windows when application runs

    - by Derek
    I am working on a C# windows form application. How can i edit my code in a way that when more than 2 faces is being detected by my webcam. More information: When "FaceDetectedLabel.Text = "Faces Detected : " + cam.facesdetected.ToString();" becomes Face Detected: 2 or more... How can i do the following: Minimize all program running except my application. Log out of my computer Here is my code: namespace PBD { public partial class MainPage : Form { //declaring global variables private Capture capture; //takes images from camera as image frames public MainPage() { InitializeComponent(); } private void ProcessFrame(object sender, EventArgs arg) { Wrapper cam = new Wrapper(); //show the image in the EmguCV ImageBox WebcamPictureBox.Image = cam.start_cam(capture).Resize(390, 243, Emgu.CV.CvEnum.INTER.CV_INTER_CUBIC).ToBitmap(); FaceDetectedLabel.Text = "Faces Detected : " + cam.facesdetected.ToString(); } private void MainPage_Load(object sender, EventArgs e) { #region if capture is not created, create it now if (capture == null) { try { capture = new Capture(); } catch (NullReferenceException excpt) { MessageBox.Show(excpt.Message); } } #endregion Application.Idle += ProcessFrame; }

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  • Spring bean initialization in a web app

    - by EugeneP
    We work with a web application and autowire beans using WebApplicationContextUtils in the init method. Could you clarify some details about bean initialization? The question rises from the static factory method. Suppose there's a bean that is created in a static factory method. As we can see, when the web app is deployed, the ContextLoaderListener initializes all the beans present in Spring xml config file. Now happens such a thing. In the static factory method we run a timer that starts ticking. But in reality we wouldn't want it to start ticking unless the bean is injected into a property of the object ! That is question number one - all the beans are automatically initialized on deploy - correct? And after that when we need an injection, it simply feels the link with the address of the object created during initialization, though OBJECT WAS CREATED ON WEB APP DEPLOY, immediately ! (I assume the default singleton-creation Spring behavior) Second question: are all copies of a web app use the same beans, so all beans are WEB-APP wide, every Spring bean is shared between all the copies of this web app running?

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  • What is the fastest way to do division in C for 8bit MCUs?

    - by Jordan S
    I am working on the firmware for a device that uses an 8bit mcu (8051 architecture). I am using SDCC (Small Device C Compiler). I have a function that I use to set the speed of a stepper motor that my circuit is driving. The speed is set by loading a desired value into the reload register for a timer. I have a variable, MotorSpeed that is in the range of 0 to 1200 which represents pulses per second to the motor. My function to convert MotorSpeed to the correct 16bit reload value is shown below. I know that float point operations are pretty slow and I am wondering if there is a faster way of doing this... void SetSpeed() { float t = MotorSpeed; unsigned int j = 0; t = 1/t ; t = t / 0.000001; j = MaxInt - t; TMR3RL = j; // Set reload register for desired freq return; }

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  • C# Event Handlers Using an Enum

    - by Jimbo
    I have a StatusChanged event that is raised by my object when its status changes - however, the application needs to carry out additional actions based on what the new status is. e.g If the new status is Disconnected, then it must update the status bar text and send an email notification. So, I wanted to create an Enum with the possible statuses (Connected, Disconnected, ReceivingData, SendingData etc.) and have that sent with the EventArgs parameter of the event when it is raised (see below) Define the object: class ModemComm { public event CommanderEventHandler ModemCommEvent; public delegate void CommanderEventHandler(object source, ModemCommEventArgs e); public void Connect() { ModemCommEvent(this, new ModemCommEventArgs ModemCommEventArgs.eModemCommEvent.Connected)); } } Define the new EventArgs parameter: public class ModemCommEventArgs : EventArgs{ public enum eModemCommEvent { Idle, Connected, Disconnected, SendingData, ReceivingData } public eModemCommEvent eventType { get; set; } public string eventMessage { get; set; } public ModemCommEventArgs(eModemCommEvent eventType, string eventMessage) { this.eventMessage = eventMessage; this.eventType = eventType; } } I then create a handler for the event in the application: ModemComm comm = new ModemComm(); comm.ModemCommEvent += OnModemCommEvent; and private void OnModemCommEvent(object source, ModemCommEventArgs e) { } The problem is, I get a 'Object reference not set to an instance of an object' error when the object attempts to raise the event. Hoping someone can explain in n00b terms why and how to fix it :)

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  • How to use data receive event in Socket class?

    - by affan
    I have wrote a simple client that use TcpClient in dotnet to communicate. In order to wait for data messages from server i use a Read() thread that use blocking Read() call on socket. When i receive something i have to generate various events. These event occur in the worker thread and thus you cannot update a UI from it directly. Invoke() can be use but for end developer its difficult as my SDK would be use by users who may not use UI at all or use Presentation Framework. Presentation framework have different way of handling this. Invoke() on our test app as Microstation Addin take a lot of time at the moment. Microstation is single threaded application and call invoke on its thread is not good as it is always busy doing drawing and other stuff message take too long to process. I want my events to generate in same thread as UI so user donot have to go through the Dispatcher or Invoke. Now i want to know how can i be notified by socket when data arrive? Is there a build in callback for that. I like winsock style receive event without use of separate read thread. I also do not want to use window timer to for polling for data. I found IOControlCode.AsyncIO flag in IOControl() function which help says Enable notification for when data is waiting to be received. This value is equal to the Winsock 2 FIOASYNC constant. I could not found any example on how to use it to get notification. If i am write in MFC/Winsock we have to create a window of size(0,0) which was just used for listening for the data receive event or other socket events. But i don't know how to do that in dotnet application.

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  • Javascript changing source of an image

    - by Pete Herbert Penito
    Hi Everyone! I have some javascript which runs a timer that animates something on the website. It all works perfectly but I want to get an image to change when the animation is run, It uses jquery: if(options.auto && dir=="next" && !clicked) { timeout = setTimeout(function(){ if (document.images['bullet1'].src == "img/bulletwhite.png") { document.images['bullet1'].src = "img/bullet.png"; document.images['bullet2'].src = "img/bulletwhite.png"; } animate("next",false); },diff*options.speed+options.pause); } options.auto means that its automatically cycling, dir is the direction of the motion and clicked is whether or not the user clicked it. Is there something wrong with my syntax here? I ran firebug with it, and it doesn't throw any errors, it simply won't work. Any advice would help! I should mention that the src of bullet1 starts at bulletwhite.png and then I was hoping for it to change to bullet.png and have bullet2 change to bulletwhite.png.

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  • 'WebException' error on back button even when calling 'void' async method

    - by BlazingFrog
    I have a windows phone app that allows the user to interact with it. Each interaction will always result in an async WCF call. In addition to that, some interactions will result in opening the browser, maps, email, etc... The problem is that, when hitting the back button, I sometime get the following error "An error (WebException) occurred while transmitting data over the HTTP channel." with the following stack trace: at System.ServiceModel.Channels.HttpChannelUtilities.ProcessGetResponseWebException(WebException webException, HttpWebRequest request, HttpAbortReason abortReason) at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelAsyncRequest.CompleteGetResponse(IAsyncResult result) at System.ServiceModel.Channels.HttpChannelFactory.HttpRequestChannel.HttpChannelAsyncRequest.OnGetResponse(IAsyncResult result) at System.Net.Browser.ClientHttpWebRequest.<>c__DisplayClassa.<InvokeGetResponseCallback>b__8(Object state2) at System.Threading.ThreadPool.WorkItem.WaitCallback_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadPool.WorkItem.doWork(Object o) at System.Threading.Timer.ring() My understanding is that it's happening because my app opened another app (browser, maps, etc) before it had the time to execute the EndMyAsyncMethod(System.IAsyncResult result). Fair enough... What's really annoying is that it seems it should get fixed by cloning the server-side method, only making it void with the following operation contract [OperationContract(IsOneWay = true)] but I'm still getting the error. What's worse is that the exception is thrown in a system-generated part of the code and, thus, cannot be manually caught causing the app to just crash. I simply don't understand the need to execute an Endxxx method when it's explicitely marked as OneWay and void. EDIT I did find a similar issue here. It does seem that it is related to the message getting to the service (not the client callback). My next question is: if I'm now calling a method marked AsyncPattern and OneWay, what exactly should I be waiting for on the client to be sure the message was transmitted successfully? This is new service definition: [OperationContract(IsOneWay = true, AsyncPattern = true)] IAsyncResult BeginCacheQueryWithoutCallback(string param1, QueryInfoDataContract queryInfo, AsyncCallback cb, Object s); void EndCacheQueryWithoutCallback(IAsyncResult r); And the implementation: public IAsyncResult BeginCacheQueryWithoutCallback(string param1, QueryInfoDataContract queryInfo, AsyncCallback cb, Object s) { // do some stuff return new CompletedAsyncResult<string>(""); } public void EndCacheQueryWithoutCallback(IAsyncResult r) { }

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  • VB.Net - Launch app on Windows startup

    - by Queops
    We all now the tricky folders where your application runs when you publish your VB.NET to other people, but I won't give up on the benefits of the system (auto-update, you know). Problem is: Program is supposed to startup, or not, with Windows if the user wishes so. I'm saving program preferences into My.Settings. All fine with that. If you debug it it will save the values between sessions. The problem is after deployment. I installed the program on a testing machine. Application works okay, the settings load, if it's the user launching it by themselfs (using shortcut on desktop for example). Now upon restarting the program does indeed start up as I want it to but the My.Settings don't show up! It's like the config file has been erased. If I close program and re-open by clicking shorcut it loads the settings just fine though. So I wonder what's the problem? This is the code I use to save the registry key: regKey = Registry.CurrentUser.OpenSubKey("SOFTWARE\Microsoft\Windows\CurrentVersion\Run", True) regKey.SetValue("ScapeTracker", Chr(34) & Application.ExecutablePath & Chr(34) & " startup") Does what it's supposed to. The startup parameter is needed so the program knows if it's launched on startup on not (to show up on tray and idle there until user decides to use it). So the problem is that I can't use the settings upon restart of Windows, so I'm assuming the VB.Net applications have some extra parameters when launching? How can I solve this?

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