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  • NSMutableURLRequest wont try to use 3G when 3G is not 'connected' in Reachability enumeration

    - by Kyle
    I won't bother posting any code because my code works fine when I launch Safari or something that turns on the 3G connection first. When I put it Airport mode, then put back OFF, I will get the behavior of a connection error saying No internet connection with NSMutableURLRequest. I've personally mailed apple about how the Ant gets turned on and off, and they said anything that uses their base CFSocketStream object will turn on the Ant, and I quote: "such as NSURLRequest".. BSD Sockets do not, just so everyone knows.. However, I assumed NSMutableURLRequest would fall into the category of 'Does', but it seems like it doesnt. It never succeeds for me when I cycle Airport or have the phone idle for a long time. It will ALWAYS succeed when I open any other network app first to turn the Ant on. Shall I be forced to do a dummy NSURLRequest call to turn this on; or has anyone been able to get this class working just fine? Remember this is just an implementation of NSMutableURLRequest to upload a file Async, and no other Network operations are performed anywhere; no ads, no version checks, no nothing.

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  • What is the correct way to synchronize a shared, static object in Java?

    - by johnrock
    This is a question concerning what is the proper way to synchronize a shared object in java. One caveat is that the object that I want to share must be accessed from static methods. My question is, If I synchronize on a static field, does that lock the class the field belongs to similar to the way a synchronized static method would? Or, will this only lock the field itself? In my specific example I am asking: Will calling PayloadService.getPayload() or PayloadService.setPayload() lock PayloadService.payload? Or will it lock the entire PayloadService class? public class PayloadService extends Service { private static PayloadDTO payload = new PayloadDTO(); public static void setPayload(PayloadDTO payload){ synchronized(PayloadService.payload){ PayloadService.payload = payload; } } public static PayloadDTO getPayload() { synchronized(PayloadService.payload){ return PayloadService.payload ; } } ... Is this a correct/acceptable approach ? In my example the PayloadService is a separate thread, updating the payload object at regular intervals - other threads need to call PayloadService.getPayload() at random intervals to get the latest data and I need to make sure that they don't lock the PayloadService from carrying out its timer task

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  • Thread resource sharing

    - by David
    I'm struggling with multi-threaded programming... I have an application that talks to an external device via a CAN to USB module. I've got the application talking on the CAN bus just fine, but there is a requirement for the application to transmit a "heartbeat" message every second. This sounds like a perfect time to use threads, so I created a thread that wakes up every second and sends the heartbeat. The problem I'm having is sharing the CAN bus interface. The heartbeat must only be sent when the bus is idle. How do I share the resource? Here is pseudo code showing what I have so far: TMainThread { Init: CanBusApi =new TCanBusApi; MutexMain =CreateMutex( "CanBusApiMutexName" ); HeartbeatThread =new THeartbeatThread( CanBusApi ); Execution: WaitForSingleObject( MutexMain ); CanBusApi->DoSomething(); ReleaseMutex( MutexMain ); } THeartbeatThread( CanBusApi ) { Init: MutexHeart =CreateMutex( "CanBusApiMutexName" ); Execution: Sleep( 1000 ); WaitForSingleObject( MutexHeart ); CanBusApi->DoHeartBeat(); ReleaseMutex( MutexHeart ); } The problem I'm seeing is that when DoHeartBeat is called, it causes the main thread to block while waiting for MutexMain as expected, but DoHeartBeat also stops. DoHeartBeat doesn't complete until after WaitForSingleObject(MutexMain) times out in failure. Does DoHeartBeat execute in the context of the MainThread or HeartBeatThread? It seems to be executing in MainThread. What am I doing wrong? Is there a better way? Thanks, David

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  • WPF Background Thread Invocation

    - by jeffn825
    Maybe I'm mis-remembering how Winforms works or I'm overcomplicating the hell out of this, but here's my problem. I have a WPF client app application that talks to a server over WCF. The current user may "log out" of the WPF client, which closes all open screens, leaves only the navigation pane, and minimizes the program window. When the user re-maximizes the program window, they are prompted to log in. Simple. But sometimes things happen on background threads - like every 5 minutes the client tries to make a WCF calls that refreshes some cached data. And what if the user is logged out when this 5 minute timer triggers? Well, then the user should be prompted to log back in...and this must of course happen on the UI thread. private static ISecurityContext securityContext; public static ISecurityContext SecurityContext { get { if (securityContext == null) { // Login method shows a window and prompts the user to log in Application.Current.Dispatcher.Invoke((Action)Login); } return securityContext; } } So far so good, right? But what happens when multiple threads hit this spot of code? Well, my first intuition was that since I'm syncrhonizing across the Application.Current.Dispatcher, I should be fine, and whichever thread hit first would be responsible for showing the login form and getting the user logged in... Not the case... Thread 1 will hit the code and call ShowDialog on the login form Thread 2 will also hit the code and will call Login as soon as Thread 1 has called ShowDialog, since calling ShowDialog unblocked Thread 1 (I believe because of the way the WPF message pump works) All I want is a synchronized way of getting the user logged back into the application...what am I missing here? Thanks in advance.

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  • FreeRTOS Sleep Mode hazards while using MSP430f5438

    - by michael
    Hi, I wrote an an idle hook shown here void vApplicationIdleHook( void ) { asm("nop"); P1OUT &= ~0x01;//go to sleep lights off! LPM3;// LPM Mode - remove to make debug a little easier... asm("nop"); } That should cause the LED to turn off, and MSP430 to go to sleep when there is nothing to do. I turn the LED on during some tasks. I also made sure to modify the sleep mode bit in the SR upon exit of any interrupt that could possibly wake the MCU (with the exception of the scheduler tick isr in portext.s43. The macro in iar is __bic_SR_register_on_exit(LPM3_bits); // Exit Interrupt as active CPU However, it seems as though putting the MCU to sleep causes some irregular behavior. The led stays on always, although when i scope it, it will turn off for a couple instructions cycles when ever i wake the mcu via one of the interrupts (UART), and then turn back on. If I comment out the LPM3 instruction, things go as planned. The led stays off for most of the time and only comes on when a task is running. I am using a MSP4f305438 Any ideas?

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  • Large number of simultaneous long-running operations in Qt

    - by Hostile Fork
    I have some long-running operations that number in the hundreds. At the moment they are each on their own thread. My main goal in using threads is not to speed these operations up. The more important thing in this case is that they appear to run simultaneously. I'm aware of cooperative multitasking and fibers. However, I'm trying to avoid anything that would require touching the code in the operations, e.g. peppering them with things like yieldToScheduler(). I also don't want to prescribe that these routines be stylized to be coded to emit queues of bite-sized task items...I want to treat them as black boxes. For the moment I can live with these downsides: Maximum # of threads tend to be O(1000) Cost per thread is O(1MB) To address the bad cache performance due to context-switches, I did have the idea of a timer which would juggle the priorities such that only idealThreadCount() threads were ever at Normal priority, with all the rest set to Idle. This would let me widen the timeslices, which would mean fewer context switches and still be okay for my purposes. Question #1: Is that a good idea at all? One certain downside is it won't work on Linux (docs say no QThread::setPriority() there). Question #2: Any other ideas or approaches? Is QtConcurrent thinking about this scenario? (Some related reading: how-many-threads-does-it-take-to-make-them-a-bad-choice, many-threads-or-as-few-threads-as-possible, maximum-number-of-threads-per-process-in-linux)

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  • Is background tasks the solution for this problem?

    - by Trinca
    Hi. I need to develop an enterprise app that monitors the network traffic. Basically it detects if the user is in wi-fi or cellular data and save the amount of bytes was sent and received in a period of time. I saw an App at the AppStore that do exactly this job. Detecting wi-fi or cellular data is quite simple using the Reachability Sample provided by Apple. My problem is to keep monitoring the bytes sent and received while the app is in background. As it is an enterprise App, I used UIBackgroundModes "voip" to avoid the app to be terminated. I also installed the setKeepAliveTimeout method and I'm able to see the logs each 10 minutes, BUT only for 10 seconds after the method runs. I mean, setKeepAliveTimeout brings my App to run a Timer for 10 seconds each 1o minutes. I'm thinking wether or not a task in background is the best solution for my problem. I'll appreciate any comments. EDIT: Ok guys. Thats the perfect way to do it. First of all you must read this: http://www.christian-fries.de/blog/files/tag-ios.html I tried this and it works really fine. All we need to do is to create a second thread detached from the main one. This way we have a continuos threading running forever. You must see the GCD docs at Apple's website also. Second thing you should consider for an enterprise App is to set it up as a voip App, this way iOS will put your App running even after a reboot. It's a special behavior iOS has to keep voip Apps running. Thats it guys. I hope it can help you.

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  • Attached event triggering if event is same as current event

    - by Psytronic
    I have a button which start/stops a timer. When I click it, I remove the current event handler, and attach the opposite one. Ie, click "Stop", and the "Start" function is attached for the next click. However in IE (7), not sure about 8. The newly attached event is also triggering after the original function is finished: Lifeline in IE7: Button pushed -- "Stop" function begins -- "Stop" function removed -- "Start" function attached -- "Stop" function finishes -- "Start" function is called. I know it's to do with the attaching event bit, because If I remove it, the Start event doesn't fire. This seems a bit odd, as I have the same situation in the "Start" function, ie, "Start" removed, "Stop" called. But this doesn't seem to cause an infinite loop, thankfully. if(btn.attachEvent){ btn.detachEvent("onclick", stop); btn.attachEvent("onclick", start); }else if(btn.addEventListener){ btn.removeEventListener("click", stop, true); btn.addEventListener("click", start , true); } It all works fine in FF and Chrome. I have switched the order of attach/detach, just to see if it makes a difference, but it doesn't. Addendum Sorry, and no answers involving jQuery, Protoype et al. Its not something I want to integrate for this project.

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  • Language+IDE for teaching high school students?

    - by daveagp
    I'm investigating languages and IDEs for a project involving teaching high-school students (around grade 11). It will teach basics of programming as an introduction to computer science (e.g., including how numbers/strings/characters are represented, using procedures and arrays, control flow, a little bit of algorithms, only very basic I/O). The non-negotiable requirements for this project are: a free up-to-date cross-platform IDE (Win & Mac incl. 64-bit) with debug a compiler where it's easy to learn from your mistakes together with the IDE, a gentle installation+learning curve So far, the best options I see are the following. Are there others I should know about? I am giving a short explanation with each one to generally show what I am looking for. In order from most to least promising: Pascal + FreePascal IDE (it seems a little buggy but actively developed?) Python + Eclipse + PyDev (good but features are overwhelming/hard to navigate) Groovy + Eclipse ('') Python + IDLE (looks unnatural to do debugging, to me) Pascal + Lazarus (IDE overwhelming, e.g. not obvious how to "start from scratch") Preferably, as a rule of thumb, the language should be direct enough that you don't need to wrap every program in a class, don't need to reference a System object to println, etc. I tried a little bit to see if there is something in JavaScript or (non-Visual) Basic along the lines of what I want, but found nothing so far. I would say that C/C++/C#, Java, Ruby, Lisp, VB do not fit my criteria for languages for this project. To reiterate my questions: are any of those 5 options really awesome or un-awesome? Are there other options which are even MORE awesome? Anything for Basic or JavaScript which meets all of the criteria? Thanks!

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  • Google App Engine application instance recycling and response times...

    - by Konrad
    Hi, I posted this on GAE for Java group, but I hope to get some answers here quicker :) I decided to do some long-run performance tests on my application. I created some small client hitting app every 5-30 minutes and I run 3-5 of threads with such client. I noticed huge differenced in response times and started to investigate issue. I found reason very quick. I am experiencing same issues as described in following topics: Uneven response time between connection to server to first byte sent Application instances seem to be too aggressively recycled Getting 'Request was aborted after waiting too long to attempt to service your request.' after application idle I am using Springframework, it tkes around 18-20s to start app instance, which is causing response times to take from 1s (when requests hits running app - very rare) to 22s when fresh application is created. Is there any solution for this? I was thinking about creating most basic servlet performing critical tasks (serving API call) and leave UI as is. But then I would loose all benefits of Springframework. Is there any solution for this? After solving (hacking) numerous constrains of App Engine which I hit while developing my app that is the one I think will make me move out of App Engine... that's simply to much to all the time think how to win with GAE problems than how to solve my application problems... Any help? Regards Konrad

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  • .NET Remoting memory leak?

    - by PrimeTSS
    I have a Remoting Class as a Singleton <configuration> <system.runtime.remoting> <application> <service> <wellknown mode="Singleton" type="PTSSLinkClasses.PTSSLinkClientDesktopRemotable, PTSSLinkClasses" objectUri="PTSSLinkDesktop" /> </service> <channels> <channel ref="http" port="8901"/> </channels> </application> </system.runtime.remoting> </configuration> Its created within a "server" Service. Another client service consumes this remote object. The client is calling the remote object every .5 second using a timer (polling) (for testing) If the server service is stopped, so the remote object is not available, memory useage for the client service keeps increasing...... I have overwritten InitialLifetimeService to return a null public override Object InitializeLifetimeService() { return null; } If a remote object is not available does .net queue all the call requests to this object??? untill all the memory is consumed? How can I dected if the remote object is not available and stop trying to call the remote method?

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  • javascript using 'this' in global object

    - by Marco Demaio
    What does 'this' keyword refer to when used in gloabl object? Let's say for instance we have: var SomeGlobalObject = { rendered: true, show: function() { /* I should use 'SomeGlobalObject.rendered' below, otherwise it won't work when called from event scope. But it works when called from timer scope!! How can this be? */ if(this.rendered) alert("hello"); } } Now if we call in an inline script in the HTML page: SomeGlobalObject.show(); window.setTimeout("Msg.show()", 1000); everything work ok. But if we do something like AppendEvent(window, 'load', Msg.show); we get an error because this.rendered is undefined when called from the event scope. Do you know why this happens? Could you explain then if there is another smarter way to do this without having to rewrite every time "SomeGlobalObject.someProperty" into the the SomeGlobalObject code? Thanks! AppendEvent is just a simple cross-browser function to append an event, code below, but it does not matter in order to answer the above questions. function AppendEvent(html_element, event_name, event_function) { if(html_element.attachEvent) //IE return html_element.attachEvent("on" + event_name, event_function); else if(html_element.addEventListener) //FF html_element.addEventListener(event_name, event_function, false); }

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  • Can a call to WaitHandle.SignalAndWait be ignored for performance profiling purposes?

    - by Dan Tao
    I just downloaded the trial version of ANTS Performance Profiler from Red Gate and am investigating some of my team's code. Immediately I notice that there's a particular section of code that ANTS is reporting as eating up to 99% CPU time. I am completely unfamiliar with ANTS or performance profiling in general (that is, aside from self-profiling using what I'm sure are extremely crude and frowned-upon methods such as double timeToComplete = (endTime - startTime).TotalSeconds), so I'm still fiddling around with the application and figuring out how it's used. But I did call the developer responsible for the code in question and his immediate reaction was "Yeah, that doesn't surprise me that it says that; but that code calls SignalAndWait [which I could see for myself, thanks to ANTS], which doesn't use any CPU, it just sits there waiting for something to do." He advised me to simply ignore that code and look for anything ELSE I could find. My question: is it true that SignalAndWait requires NO CPU overhead (and if so, how is this possible?), and is it reasonable that a performance profiler would view it as taking up 99% CPU time? I find this particularly curious because, if it's at 99%, that would suggest that our application is often idle, wouldn't it? And yet its performance has become rather sluggish lately. Like I said, I really am just a beginner when it comes to this tool, and I don't know anything about the WaitHandle class. So ANY information to help me to understand what's going on here would be appreciated.

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  • scipy.io typeerror:buffer too small for requested array

    - by kartiku
    I have a problem in python. I'm using scipy, where i use scipy.io to load a .mat file. The .mat file was created using MATLAB. listOfFiles = os.listdir(loadpathTrain) for f in listOfFiles: fullPath = loadpathTrain + '/' + f mat_contents = sio.loadmat(fullPath) print fullPath Here's the error: Traceback (most recent call last): File "tryRankNet.py", line 1112, in demo() File "tryRankNet.py", line 645, in demo mat_contents = sio.loadmat(fullPath) File "/usr/lib/python2.6/dist-packages/scipy/io/matlab/mio.py", line 111, in loadmat matfile_dict = MR.get_variables() File "/usr/lib/python2.6/dist-packages/scipy/io/matlab/miobase.py", line 356, in get_variables getter = self.matrix_getter_factory() File "/usr/lib/python2.6/dist-packages/scipy/io/matlab/mio5.py", line 602, in matrix_getter_factory return self._array_reader.matrix_getter_factory() File "/usr/lib/python2.6/dist-packages/scipy/io/matlab/mio5.py", line 274, in matrix_getter_factory tag = self.read_dtype(self.dtypes['tag_full']) File "/usr/lib/python2.6/dist-packages/scipy/io/matlab/miobase.py", line 171, in read_dtype order='F') TypeError: buffer is too small for requested array The whole thing is in a loop, and I checked the size of the file where it gives the error by loading it interactively in IDLE. The size is (9,521), which is not at all huge. I tried to find if I'm supposed to clear the buffer after each iteration of the loop, but I could not find anything. Any help would be appreciated. Thanks.

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  • Need to add hover intent?

    - by Bradley Bell
    Hi all, I'm really stuck. Basically i'm totally new to jquery, but need to add some kind of timer on mousover so that the page doesn't get messed up if the mouse goes all over the page. here's my script.. anyway i can easily implement it? <script> jQuery('cc').mouseover(function () { $("squareleft3").hide(); $("twitter").hide(); $("facebook").hide(); $("squareright").hide(); $("getintouch").hide(); $("getintouch2").hide(); $("getintouch3").hide(); $("vicarimage").hide(); $("squaredown2").hide(); $("squareleft2").hide(); $("one").hide(); $("whatis").hide(); $("squaredown").hide(); $("whoweare").hide(); if ($("whoweare:first").is(":hidden")) if ($("squaredown:first").is(":hidden")) if ($("squareleft3:first").is(":hidden")) { if ($("twitter:first").is(":hidden")) if ($("squareright:first").is(":hidden")) if ($("getintouch:first").is(":hidden")) if ($("getintouch2:first").is(":hidden")) if ($("getintouch3:first").is(":hidden")) if ($("vicarimage:first").is(":hidden")) if ($("squaredown2:first").is(":hidden")) if ($("squareleft2:first").is(":hidden")) if ($("one:first").is(":hidden")) if ($("whatis:first").is(":hidden")) jQuery('getinvolved').fadeIn(); jQuery('squareleft').slideToggleWidth(); } else { $("squareleft").hide(); $("getinvolved").hide(); } } ); </script> Cheers.

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  • Seperation of notification confirmation+storage and handling notification asp.net mvc

    - by bastijn
    After a payment from my web application to a 3rd party the 3rd party sends, next to the direct confirmation message, a notification message. This notification message is stored in my database for future use and I have to send a notification confirmed back. For this purpose I currently use a: return Content("received") Which is standard protocol for the service. Currently, I process the incoming notification by first storing it, than handling it (updating account credits etc in my application) and in the end sending a response. This all works well. But I want to seperate handling the notification and storing+responding to the webservice. The problem is that the "return Content()" is ending my controller method and therefore I cannot simply first send the confirmation message back to the webservice and than call my handle_Notification() method. So the solution would be to replace the return Content() part with something equal which doesn't involve a "return", is this possible, as I do not now the complete URL calling I cannot easily create a simple HTTP POST web request (I tried, might have made an error but did not work). Another solution would be to have some kind of timer or listener which either periodically checks for new notifications in the Database which have to be handled or a listener listening to DB new notifications or something. What is the standard procedure on this, if any?

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  • .NET socket timeout - blocking on Close method

    - by Mark
    I'm having trouble implementing a connect timeout using asynchronous socket calls. The idea being that I call BeginConnect on a Socket object, then use a timer to call Close() on the socket after a timeout period has elapsed. This works fine as long as the socket is created on the GUI thread - the Close method returns immediately, and the callback method is executed. However, if the socket is created on any other thread, the Close method blocks until the default IP timeout occurs. Code to reproduce: private Socket client; private void button1_Click(object sender, EventArgs e) { // Creating the socket on a threadpool thread causes Close to block. ThreadPool.QueueUserWorkItem((object state) => { client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IAsyncResult result = client.BeginConnect(IPAddress.Parse("144.1.1.1"), 23, new AsyncCallback(CallbackMethod), client); // Wait for 2 seconds before closing the socket. if (result.AsyncWaitHandle.WaitOne(2000)) { MessageBox.Show("Connected."); } else { MessageBox.Show("Timed out. Closing socket..."); client.Close(); MessageBox.Show("Socket closed."); } }); } private void CallbackMethod(IAsyncResult result) { MessageBox.Show("Callback started."); Socket client = result.AsyncState as Socket; try { client.EndConnect(result); } catch (ObjectDisposedException) { } MessageBox.Show("Callback finished."); } If you remove the QueueUserWorkItem line, creating the socket on the GUI thread, the socket closes instantly without blocking. Can anyone shed some light on what's going on? Thanks. Edit - System.Net trace output seems to be different depending on whether it's being connected on the GUI thread or a different thread: Trace from non-blocking close when using GUI thread Trace from blocking close when using non-GUI thread

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  • OpenNETCF.Stopwatch -> only ticks changing, not Elapsed

    - by pithyless
    I've been trying to track down a bug I thought was thread-related, but I think instead there is an issue with the way I am using OpenNETCF's Stopwatch. I am using OpenNETCF.IoC in my application, but for the sake of simplicity I moved the following code directly into a view: public partial class WorkoutView : SmartPart { ... private Stopwatch stopwatch; public WorkoutView() { ... stopwatch = new Stopwatch(); stopwatch.Reset(); stopwatch.Start(); WorkoutDisplayTimer = new Timer(); WorkoutDisplayTimer.Interval = 500; WorkoutDisplayTimer.Tick += new EventHandler(WorkoutDisplayTimer_Tick); WorkoutDisplayTimer.Enabled = true; } void WorkoutDisplayTimer_Tick(object sender, EventArgs e) { ... stopwatch.Stop(); lbl.Text = stopwatch.ElapsedTicks.ToString() + "NOT WORKING: " + stopwatch.Elapsed.ToString(); stopwatch.Start(); } ... } Long story short, looking at stopwatch in the debugger, the only values that ever get updated are ElapsedTicks, mElapsed, mStartPerfCount. Everything else is always zero. Is this expected behavior? Do I need to call an additional method to have the stopwatch calculate the Elapsed struct? (Note: stopwatch.ElapsedMilliseconds is also zero)

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  • Preloading Winforms

    - by msarchet
    I am currently working on a project where we have a couple very control heavy user controls that are being used inside a MDI Controller. This is a Line of Business app and it is very data driven. The problem that we were facing was the aforementioned controls would load very very slowly, we dipped our toes into the waters of multi-threading for the control loading but that was not a solution for a plethora of reasons. Our solution to increasing the performance of the controls ended up being to 'pre-load' the forms onto a hidden window, create a stack of the existing forms, and pop off of the stack as the user requested a form. Now the current issue that I'm seeing that will arise as we push this 'fix' out to our testers, and the ultimately our users is this: Currently the 'hidden' window that contains the preloaded forms is visible in task manager, and can be shut down thus causing all of the controls to be lost. Then you have to create them on the fly losing the performance increase. Secondly, when the user uses up the stack we lose the performance increase (current solution to this is discussed below). For the first problem, is there a way to hide this window from task manager, perhaps by creating a parent form that encapsulates both the main form for the program and the hidden form? Our current solution to the second problem is to have an inactivity timer that when it fires checks the stacks for the forms, and loads a new form onto the stack if it isn't full. However this still has the potential of causing a hang in the UI while it creates the forms. A possible solutions for this would be to put 'used' forms back onto the stack, but I feel like there may be a better way.

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  • How to display NotifyIcon and SSDP Service running during AutoLogon

    - by Paul Farry
    I've got an application (that is targetting .Net Framework 2.0) that is running on startup of the System, and I'm trying to get a NotifyIcon to display. When my program starts up when a user either Runs it normally or is started as a child process after the system has already logged on everything is fine. If my application starts up as the system is performing an AutoLogon using POSReady2009 (basically XP with Single User set). Then the NotifyIcon never becomes active. If you subsequently check (in a timer) the .Visible of the Icon at any point later it always reports that it is visible = true. If you disable the SSDPSrv and restart the Computer, the Icon displays correctly. I have a sneaking suspicion this is related to .Net 3.5sp1 installed over the top of a .Net 2 system. Is there some process that I should be following to ensure that my NotifyIcon is always available to the user. I have setup RegisterWindowMessage("TaskbarCreated") but I don't get this message called, except when you forcilbly Kill Explorer.exe and restart it. Even so, a NotifyIcon interally registers for these notifications anyway, so it shouldn't be required. I'm happy to stall the startup of my program, but once the program starts up, I expect that the icon shows correctly. If there is a KB article that I cannot find detailing this I'd be happy with that too.

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  • Strange behavior due to wx.Frame.SetTitle

    - by Anurag Uniyal
    In a wxPython application, which i am porting to Mac OSX, I set title of app frame every 500msec in update UI event, and due to that all the panels and windows are refreshed. That seems strange to me and almost halts my application which has many custom drawn controls and screens. I wanted to know what could be the reason behind it, is it normal for MAC? Here is a self-constrained script which replicates the scenario using timers. It keeps on printing "on paint" every 500ms because in timer I set title every 500ms. import wx app = wx.PySimpleApp() frame = wx.Frame(None, title="BasePainter Test") painter = wx.Panel(frame) def onPaint(event): dc = wx.PaintDC(painter) print "onPaint" painter.Bind(wx.EVT_PAINT, onPaint) def loop(): frame.SetTitle(frame.GetTitle()) wx.CallLater(500, loop) loop() frame.Show(True) app.SetTopWindow(frame) app.MainLoop() My system details: >>> sys.version '2.5 (r25:51918, Sep 19 2006, 08:49:13) \n[GCC 4.0.1 (Apple Computer, Inc. build 5341)]' >>> wx.VERSION (2, 8, 10, 1, '') >>> os.uname() ('Darwin', 'agyeys-mac-mini.local', '9.8.0', 'Darwin Kernel Version 9.8.0: Wed Jul 15 16:55:01 PDT 2009; root:xnu-1228.15.4~1/RELEASE_I386', 'i386')

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  • Getting EXC_BAD_ACCESS without any helpful msg from NSZombieEnabled

    - by nefsu
    Hello guys. I'm a newbie to iphone development and I've been struggling with an EXC_BAD_ACCESS error I got a couple of days ago. I'm basically taking the Stanford iphone class independently and I am trying to pass an array of NSManagedObjects to a TableViewController that's supposed to display them. The application launches in the simulator and displays the data in the tableView but it immediately errors out with an EXC_BAD_ACCESS. I followed instructions here and other places on how to use NSZombieEnabled to identify prematurely released objects but this one comes without any helpful msgs even with NSZombieEnabled. My guess is it must be caused by something trying to access unassigned memory that wasn't released through release/autorelease. Or else it would have been picked up as zombie object like the other errors I have been able to fix. I'm not a c expert but does that mean something like that could happen if I were to declare an object and send it a message without ever instantiating it? I looked through my code to see if I had anything like that and I came up empty. I have the stack trace in the debugger for this but I'm not sure how to make use of it. I'm a little frustrated because I can't use breakpoints in the code to narrow down the problem any further since it seems to happen after the app has finished loading. I thought the app would just stay idle if there was no possible user interaction. Is it failing at the tail end of the load where I can't easy see it or is jut doing stuff in the background after it's done loading. And I would much appreciate any tips on how to read the stacktrace for this. Thanks for the help guys.

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  • presentModalViewController does not want to work when called from a protocol method

    - by johnbdh
    I have a subview that when double tapped a protocol method on the subview's parent view controller is called like this... - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *theTouch = [touches anyObject]; if (theTouch.tapCount == 1) { } else if (theTouch.tapCount == 2) { if ([self.delegate respondsToSelector:@selector(editEvent:)]) { [self.delegate editEvent:dictionary]; } } } Here is the protocol method with the dictionary consuming code removed... - (void)editEvent:(NSDictionary){ EventEditViewController *eventEditViewController = [[EventEditViewController alloc] initWithNibName:@"EventEditViewController" bundle:nil]; eventEditViewController.delegate = self; navigationController = [[UINavigationController alloc] initWithRootViewController:eventEditViewController]; [self presentModalViewController:navigationController animated:YES]; [eventEditViewController release]; } The protocol method is called and runs without any errors but the modal view does not present itself. I temporarily copied the protocol method's code to an IBAction method for one of the parent's view button's to isolate it from the subview. When I tap this button the modal view works fine. Can anyone tell me what I am doing wrong? Why does it work when executed from a button on the parent view, and not from a protocol method called from a subview. Here is what I have tried so far to work around the problem... Restarted xCode and the simulator Ran on the device (iTouch) Presenting eventEditViewController instead of navigationController Using Push instead of presentModal. delaying the call to the protocol with performSelector directly to the protocol, to another method in the subview which calls the protocol method, from the protocol method to another method with the presentModal calls. Using a timer. I have it currently setup so that the protocol method calls a known working method that presents a different view. Before calling presentModalViewController it pops a UIAlertView which works every time, but the modal view refuses to display when called via the protocol method. I'm stumped. Perhaps it has something to do with the fact that I am calling the protocol method from a UIView class instead of a UIViewController class. Maybe I need to create a UIViewController for the subView?? Thanks, John

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  • Preventing Processes From Spawning Using .NET Code

    - by Matt
    I remember coming across an article on I think CodeProject quite some time ago regarding an antivirus or antimalware some guy was writing where he hooked into the Windows API to be able to catch whenever a new process was started and was prompting he user before allowing the process to start. I can no longer find the article, and would actually like to be able to implement something like this. Currently, we have a custom browser built on Gecko that we've integrated access restrictions to sites based on our internal employee security levels, etc. We prevent any other browser from running with a timer and a call to Process.GetProcessesByName() from a list of the browsers we don't allow. What we want to accomplish is, instead of just blocking these browsers, where there is a small delay between the other browser starting and it being killed by our service, we'd like to be able to display a dialog instead of the process launching at all, explaining that the program isn't in the allowed list. This way, we can generate a list of "allowed" processes and just block everything else (we haven't yet had a problem with outside apps being installed, but you can never be too careful). Unfortunately, we don't do much Windows API programming from C#, so I'm not sure where to begin looking for what calls we need to hook. Even just a starting point of what to read up on would be helpful.

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  • Change UIButton Background Image more than once per second

    - by beta.services
    I am currently working with the iPhone SDK. I have a NSTimer that changes the background image of a UIButton. Once this is complete, it will trigger the same action again (reset the NSTimer) for a predetermined number of times. My problem is that if my NSTimer is set to execute more than once per second. (0.75, say) The background image wont change. I am using NSLog to check that the event fires. But the button image will just remain in its original state. Is there any way to change the background image more often than once per second? This is my timer : [NSTimer scheduledTimerWithTimeInterval: tmpLvlSpeed target: self selector: @selector(simPressRed:) userInfo: nil repeats: NO]; And the code to change the image: [btnRed setImage:[UIImage imageNamed:@"btn_red.png"] forState:UIControlStateNormal]; if tmpLvlSpeed is less than 1.0, the button image will never change. Even though the simPressRed function will still fire. Any clues? Is there an update cycle I can modify?

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