Search Results

Search found 8409 results on 337 pages for 'itunes sdk'.

Page 90/337 | < Previous Page | 86 87 88 89 90 91 92 93 94 95 96 97  | Next Page >

  • UIAlertView close the App

    - by Marco
    Hello Users, in my project my app first tries to connect to the internet, but now i have to check if there is an connection available! so i made an if, else within an UIAlertView in the else part! but how can i close the whole app on a click on the following button? UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Keine Internetverbindung" message:@"Es konnte keine Verbindung zu www.sip.de hergestellt werden!" delegate:nil cancelButtonTitle:@"Schliessen" otherButtonTitles:nil]; thank you all for helping beforehand greets Marco

    Read the article

  • "Conversion to Dalvik format failed with error 1" on external Jar

    - by michel
    In my Android appliction in eclipse I get the following error: UNEXPECTED TOP-LEVEL EXCEPTION: java.lang.IllegalArgumentException: already added: Lorg/xmlpull/v1/XmlPullParser; .... Conversion to Dalvik format failed with error 1 this error only appears if I add a specific external Jar to my project. I search long time to the right solution but all possible solutions don't work. I even tried to change to android 1.6 instead of 1.5(current version I use)

    Read the article

  • overridden three20 TTDefaultStyleSheet style not working

    - by funkadelic
    hi, i recently got three20 integrated into my app and am trying to override the default toolbar color in TTWebController. In TTWebController.m:118 I see that this is setting the toolbar's tintColor: _toolbar.tintColor = TTSTYLEVAR(toolbarTintColor); So I created my own stylesheet that subclasses TTDefaultStyleSheet and overrides toolbarTintColor FooStyleSheet.h: #import <Three20Style/Three20Style.h> #import <Three20Style/TTStyleSheet.h> #import <Three20Style/TTDefaultStyleSheet.h> @interface FooStyleSheet : TTDefaultStyleSheet @property (nonatomic, readonly) UIColor* toolbarTintColor; @end FooStyleSheet.m: #import "FooStyleSheet.h" @implementation RaptrStyleSheet - (UIColor*)toolbarTintColor { return RGBCOLOR(0, 0, 0); // should override TTDefaultStyleSheet } @end and in my application:didFinishLaunchingWithOptions: i set my default stylesheet [TTStyleSheet setGlobalStyleSheet:[[[FooStyleSheet alloc] init] autorelease]]; but when I view the TTWebController, it doesn't inherit my tintColor. If I edit TTDefaultStyleSheet.m directly: - (UIColor*)toolbarTintColor { return [UIColor blackColor]; } it works as expected. Is there something I am overlooking that is preventing my style to be picked up? thanks, -norm

    Read the article

  • dismissModalViewControllerAnimated makes my app crash :(

    - by Koning Baard XIV
    I'm creating an iPad app, and I have two classes: NWRootViewController : UITableViewController and UINewFeedViewController : UIViewController. In NWRootViewController I have an UIBarButtonItem, which, when tapped, pops up a modal view controller called NWNewFeedViewController: // THIS CODE IS IN NWROOTVIEWCONTROLLER.M // New Feed -(IBAction)showNewFeedViewAction:(id)sender { [newFeedViewController setModalPresentationStyle:UIModalPresentationFormSheet]; [self presentModalViewController:newFeedViewController animated:YES]; } This works fine. However, in the NWNewFeedViewController's view, I have another UIBarButtonItem which does this when tapped: // THIS CODE IS IN NWNEWFEEDCONTROLLER.M // Buttons -(IBAction)cancelAction:(id)sender { [self dismissModalViewControllerAnimated:YES]; } When I tap this button, the app crashes with: 2010-04-10 12:39:46.703 News[580:207] *** -[NWDetailViewController cancelAction:]: unrecognized selector sent to instance 0x4741110 2010-04-10 12:39:46.705 News[580:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NWDetailViewController cancelAction:]: unrecognized selector sent to instance 0x4741110' 2010-04-10 12:39:46.705 News[580:207] Stack: ( 40878667, 2458187017, 41150267, 40613142, 40609810, 2776006, 4876265, 2776006, 3246293, 3255055, 3250242, 2899304, 2793965, 2825287, 49238396, 40419388, 40415304, 49232029, 49232226, 2817505 ) Can anyone help me? Thanks

    Read the article

  • MPMoviePlayerController problems on iPad

    - by Infinity
    Hello guys! I'm trying to use the MPMoviePlayerController class on the iPad. here's my code: multimediaPlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:path]]; multimediaPlayer.movieControlMode = MPMovieControlModeDefault; [multimediaPlayer play]; and this works very well on the iPhone but it don't want to run on the iPad. I hear the sound of the video, but the movie doesn't playing. Why it can be this problem?

    Read the article

  • Android - Help with ANR and traces.txt

    - by Tori
    My app crashes with an ANR while scrolling in a spinner. I implemented many spinners in different apps and this is the first time i get this ANR. I would appreciate any help in deciphering the traces.txt DALVIK THREADS: "main" prio=5 tid=3 NATIVE | group="main" sCount=1 dsCount=0 s=0 obj=0x40018e70 | sysTid=896 nice=0 sched=0/0 handle=-1097417572 at android.os.BinderProxy.transact(Native Method) at android.app.ActivityManagerProxy.handleApplicationError(ActivityManagerNative.java:2103) at com.android.internal.os.RuntimeInit.crash(RuntimeInit.java:302) at com.android.internal.os.RuntimeInit$UncaughtHandler.uncaughtException(RuntimeInit.java:75) at java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:887) at java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:884) at dalvik.system.NativeStart.main(Native Method)

    Read the article

  • Change UIImageView Center - iPhone

    - by CccTrash
    I am trying to make a little ball that rolls around based on the accelerometer values in the iPhone. This code will not build: -(void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration { if(difficulty == @"easy") { CGFloat newX = (CGFloat)(ball.center.x + (CGFloat)acceleration.x); CGFloat newY = (CGFloat)(ball.center.y + (CGFloat)acceleration.y); ball.center.x = newX; ball.center.y = newY; } } It gives me an lvalue required as left operand of assignment error. I've tried 100 different things and I fail every time...This is just the latest failure. Anyone have any insight?

    Read the article

  • Initial selected Item in an UITabBar without a UITabBarController

    - by juan.xavier
    Hello, How do I set the default selected UITabBarItem in an UITabBar that is within an UIView, not an UITabBarController? Just to clarify, the UIView does implement the protocol and the didSelectItem method works. At run-time, the tabbar works and the tabbaritems selected when the user touches them. My problem is setting the default selected item. If i use [myTabbar setSelectedItem] within the didSelectItem method it works. But outside of it, it doesn't (for example, in the viewDidLoad method of my UIView). Thanks!

    Read the article

  • How to implement a UINavigationController to a standard UIView

    - by tarnfeld
    This is the structure of my application currently: UIWindow UIViewController (Root View Controller) UINavigationController UITableView UIViewController (PresentModalViewControllerAnimated:YES) UITableView This is how I want it to be: UIWindow UIViewController (Root View Controller) UINavigationController UITableView UIViewController (PresentModalViewControllerAnimated:YES) UINavigationController UITableView I have a view that slides up and I want that view to have its own UINavigationController. It's for the app settings so I want to have nested options. Any ideas how to do this? The application type was a Navigation app to start with which is where the Root View Controller's UINavigationController came from.

    Read the article

  • Display iphone application settings within your application

    - by Dougnukem
    The iphone supports a means of defining your application's settings such that it will automatically create a UI in the Settings app. I want to also allow the user to edit the application settings within the application but it'd be nice to reuse the same UI that is automatically created. See: Application Settings Is there a way to have your application display the settings using the same UI that the Settings application does?

    Read the article

  • Strings in Objective-C++

    - by John Smith
    I just switched my code from Objective-C to Objective-C++. Everything goes swimmingly except for two lines. NSString * text1=[[NSString stringWithFormat:@"%.2f",ymax] UTF8String]; This line complains that error: cannot convert 'const char*' to 'NSString*' in initialization The second error related to the first is from the line: CGContextShowTextAtPoint(context, 2, 8, text1, strlen(text1)); It complains that error: cannot convert 'NSString*' to 'const char*' for argument '1' to 'size_t strlen(const char*)' Is there something I missed in the differences between ObjC and ObjC++?

    Read the article

  • How do I zoom an MKMapView to the users current location without CLLocationManager?

    - by Danny Tuppeny
    With the MKMapView there's an option called "Show users current location" which will automatically show a users location on the map. I'd like to zoom into this location without adding a CLLocationManager (this seems silly if the map is already taking care of this). The problem is, I can't find a nice event that fires when the map has figured out the users location, so I don't know where to put the code that will zoom/scroll. I tried using the viewForAnnotation method like this: - (MKAnnotationView *) mapView:(MKMapView *)map viewForAnnotation:(id <MKAnnotation>)annotation { if ([annotation class] == [MKUserLocation class] ) { NSLog(@"UserLocation annotation"); return [map viewForAnnotation:annotation]; } return nil; } However it doesn't fire if the users location is off the screen. Is there a way to be notified when an MKMapView has got the user location so I can zoom in to it, or do I just have to add a CLLocationManager for this?

    Read the article

  • UITextView autoscroll to last line

    - by MihaiD
    Hi *, When writing in a UITextView more text than can fit entirely inside it, the text will scroll up and the cursor will often place itself one or two lines above the view's bottom line. This is a bit frustrating as I want my application to make good use of the entire height of the text view. Basically what I want is to configure the UITextView to write up to it's lowest part and not use it just for scrolling. I've seen some similar questions here, here and here. However I've not seen a proper solution yet. Thanks

    Read the article

  • Code Sign error: The identity 'iPhone Developer: x Xxxxx' doesn't match any identity in any profile

    - by Cal
    I get this build error when I build my iPhone project to run on my device: Code Sign error: The identity 'iPhone Developer: x Xxxxx' doesn't match any identity in any profile My development code signing certificate expired so I got a new one. On my first attempt I created a new CSR and got the message above. The second time I reused my original CSR and got the same result. Another strange thing is the new certificate has an extra string with brackets after my name in the "common name" when I look at it using Keychain Access like this: iPhone Developer: x Xxxxx (3BDUAJYC9Q) My original certificate didn't have that. I have Xcode Version 3.1.3 Component versions Xcode IDE: 1191.0 Xcode Core: 1192.0 ToolSupport: 1186.0 Does anyone know how to solve this?

    Read the article

  • Android mapView ItemizedOverlay setFocus does not work properly

    - by Gaks
    Calling setFocus(null) on the ItemizedOverlay does not 'unfocus' current marker. According to the documentation: ... If the Item is not found, this is a no-op. You can also pass null to remove focus. Here's my code: MapItemizedOverlay public class MapItemizedOverlay extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> items = new ArrayList<OverlayItem>(); public MapItemizedOverlay(Drawable defaultMarker) { super(defaultMarker); } public void addOverlay(OverlayItem overlay) { items.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return items.get(i); } @Override public int size() { return items.size(); } } Creating map overlay and one marker: StateListDrawable youIcon = (StateListDrawable)getResources().getDrawable(R.drawable.marker_icon); int width = youIcon.getIntrinsicWidth(); int height = youIcon.getIntrinsicHeight(); youIcon.setBounds(-13, 0-height, -13+width, 0); GeoPoint location = new GeoPoint(40800816,-74122009); MapItemizedOverlay overlay = new MapItemizedOverlay(youIcon); OverlayItem item = new OverlayItem(location, "title", "snippet"); overlay.addOverlay(item); mapView.getOverlays().add(overlay); The R.drawable.marker_icon is defined as follows: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_focused="true" android:drawable="@drawable/marker_selected" /> <item android:state_selected="true" android:drawable="@drawable/marker_selected" /> <item android:drawable="@drawable/marker_normal" /> </selector> Now, to test the setFocus() behavior I put the button on the activity window, with the following onClick listener: Button focusBtn = (Button)findViewById(R.id.focusbtn); focusBtn.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { for(Overlay ov : mapView.getOverlays()) { if(ov.getClass().getSimpleName().equals("MapItemizedOverlay") == true) { MapItemizedOverlay miv = (MapItemizedOverlay)ov; if(miv.getFocus() == null) miv.setFocus(miv.getItem(0)); else miv.setFocus(null); break; } } mapView.invalidate(); } }); The expected behavior is: clicking on the button toggles marker selection. It works only once - clicking it for the first time selects the marker, clicking it again does not de-select the marker. The most weird thing about it is that after calling setFocus(null), getFocus() also returns null - like the overlay has no focused item (I debugged it). But even after calling mapView.invalidate() the marker is still drawn in 'selected'(focused) state.

    Read the article

  • Android - ListView click HOWTO?

    - by teepusink
    Hi, How do I listen to click event on a ListView? This is what I have now ListView list = (ListView)findViewById(R.id.ListView01); ... list.setAdapter(adapter); When I do the following list.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener() { public void onItemSelected(AdapterView parentView, View childView, int position, long id) { setDetail(position); } public void onNothingSelected(AdapterView parentView) { } }); That doesn't seem to do anything on click. And all those code live within a class that extends Activity. Thanks, Tee

    Read the article

  • iphone: Help with AudioToolbox Leak: Stack trace/code included here...

    - by editor guy
    Part of this app is a "Scream" button that plays random screams from cast members of a TV show. I have to bang on the app quite a while to see a memory leak in Instruments, but it's there, occasionally coming up (every 45 seconds to 2 minutes.) The leak is 3.50kb when it occurs. Haven't been able to crack it for several hours. Any help appreciated. Instruments says this is the offending code line: [appSoundPlayer play]; that's linked to from line 9 of the below stack trace: 0 libSystem.B.dylib malloc 1 libSystem.B.dylib pthread_create 2 AudioToolbox CAPThread::Start() 3 AudioToolbox GenericRunLoopThread::Start() 4 AudioToolbox AudioQueueNew(bool, AudioStreamBasicDescription const*, TCACallback const&, CACallbackTarget const&, unsigned long, OpaqueAudioQueue*) 5 AudioToolbox AudioQueueNewOutput 6 AVFoundation allocAudioQueue(AVAudioPlayer, AudioPlayerImpl*) 7 AVFoundation prepareToPlayQueue(AVAudioPlayer*, AudioPlayerImpl*) 8 AVFoundation -[AVAudioPlayer prepareToPlay] 9 Scream Queens -[ScreamViewController scream:] /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/Classes/../ScreamViewController.m:210 10 CoreFoundation -[NSObject performSelector:withObject:withObject:] 11 UIKit -[UIApplication sendAction:to:from:forEvent:] 12 UIKit -[UIApplication sendAction:toTarget:fromSender:forEvent:] 13 UIKit -[UIControl sendAction:to:forEvent:] 14 UIKit -[UIControl(Internal) _sendActionsForEvents:withEvent:] 15 UIKit -[UIControl touchesEnded:withEvent:] 16 UIKit -[UIWindow _sendTouchesForEvent:] 17 UIKit -[UIWindow sendEvent:] 18 UIKit -[UIApplication sendEvent:] 19 UIKit _UIApplicationHandleEvent 20 GraphicsServices PurpleEventCallback 21 CoreFoundation CFRunLoopRunSpecific 22 CoreFoundation CFRunLoopRunInMode 23 GraphicsServices GSEventRunModal 24 UIKit -[UIApplication _run] 25 UIKit UIApplicationMain 26 Scream Queens main /Users/laptop2/Desktop/ScreamQueens Versions/ScreamQueens25/Scream Queens/main.m:14 27 Scream Queens start Here's .h: #import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> #import <MediaPlayer/MediaPlayer.h> #import <AudioToolbox/AudioToolbox.h> #import <MessageUI/MessageUI.h> #import <MessageUI/MFMailComposeViewController.h> @interface ScreamViewController : UIViewController <UIApplicationDelegate, AVAudioPlayerDelegate, MFMailComposeViewControllerDelegate> { //AudioPlayer related AVAudioPlayer *appSoundPlayer; NSURL *soundFileURL; BOOL interruptedOnPlayback; BOOL playing; //Scream button related IBOutlet UIButton *screamButton; int currentScreamIndex; NSString *currentScream; NSMutableArray *screams; NSMutableArray *personScreaming; NSMutableArray *photoArray; int currentSayingsIndex; NSString *currentButtonSaying; NSMutableArray *funnyButtonSayings; IBOutlet UILabel *funnyButtonSayingsLabel; IBOutlet UILabel *personScreamingField; IBOutlet UIImageView *personScreamingImage; //Mailing the scream related IBOutlet UILabel *mailStatusMessage; IBOutlet UIButton *shareButton; } //AudioPlayer related @property (nonatomic, retain) AVAudioPlayer *appSoundPlayer; @property (nonatomic, retain) NSURL *soundFileURL; @property (readwrite) BOOL interruptedOnPlayback; @property (readwrite) BOOL playing; //Scream button related @property (nonatomic, retain) UIButton *screamButton; @property (nonatomic, retain) NSMutableArray *screams; @property (nonatomic, retain) NSMutableArray *personScreaming; @property (nonatomic, retain) NSMutableArray *photoArray; @property (nonatomic, retain) UILabel *personScreamingField; @property (nonatomic, retain) UIImageView *personScreamingImage; @property (nonatomic, retain) NSMutableArray *funnyButtonSayings; @property (nonatomic, retain) UILabel *funnyButtonSayingsLabel; //Mailing the scream related @property (nonatomic, retain) IBOutlet UILabel *mailStatusMessage; @property (nonatomic, retain) IBOutlet UIButton *shareButton; //Scream Button - (IBAction) scream: (id) sender; //Mail the scream - (IBAction) showPicker: (id)sender; - (void)displayComposerSheet; - (void)launchMailAppOnDevice; @end Here's the top of .m: #import "ScreamViewController.h" //top of code has Audio session callback function for responding to audio route changes (from Apple's code), then my code continues... @implementation ScreamViewController @synthesize appSoundPlayer; // AVAudioPlayer object for playing the selected scream @synthesize soundFileURL; // Path to the scream @synthesize interruptedOnPlayback; // Was application interrupted during audio playback @synthesize playing; // Track playing/not playing state @synthesize screamButton; //Press this button, girls scream. @synthesize screams; //Mutable array holding strings pointing to sound files of screams. @synthesize personScreaming; //Mutable array tracking the person doing the screaming @synthesize photoArray; //Mutable array holding strings pointing to photos of screaming girls @synthesize personScreamingField; //Field updates to announce which girl is screaming. @synthesize personScreamingImage; //Updates to show image of the screamer. @synthesize funnyButtonSayings; //Mutable array holding the sayings @synthesize funnyButtonSayingsLabel; //Label that updates with the funnyButtonSayings @synthesize mailStatusMessage; //did the email go out @synthesize shareButton; //share scream via email Next line begins the block with the offending code: - (IBAction) scream: (id) sender { //Play a click sound effect SystemSoundID soundID; NSString *sfxPath = [[NSBundle mainBundle] pathForResource:@"aClick" ofType:@"caf"]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:sfxPath],&soundID); AudioServicesPlaySystemSound (soundID); // Because someone may slam the scream button over and over, //must stop current sound, then begin next if ([self appSoundPlayer] != nil) { [[self appSoundPlayer] setDelegate:nil]; [[self appSoundPlayer] stop]; [self setAppSoundPlayer: nil]; } //after selecting a random index in the array (did that in View Did Load), //we move to the next scream on each click. //First check... //Are we past the end of the array? if (currentScreamIndex == [screams count]) { currentScreamIndex = 0; } //Get the string at the index in the personScreaming array currentScream = [screams objectAtIndex: currentScreamIndex]; //Get the string at the index in the personScreaming array NSString *screamer = [personScreaming objectAtIndex:currentScreamIndex]; //Log the string to the console NSLog (@"playing scream: %@", screamer); // Display the string in the personScreamingField field NSString *listScreamer = [NSString stringWithFormat:@"scream by: %@", screamer]; [personScreamingField setText:listScreamer]; // Gets the file system path to the scream to play. NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: currentScream ofType: @"caf"]; // Converts the sound's file path to an NSURL object NSURL *newURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; self.soundFileURL = newURL; [newURL release]; [[AVAudioSession sharedInstance] setDelegate: self]; [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error: nil]; // Registers the audio route change listener callback function AudioSessionAddPropertyListener ( kAudioSessionProperty_AudioRouteChange, audioRouteChangeListenerCallback, self ); // Activates the audio session. NSError *activationError = nil; [[AVAudioSession sharedInstance] setActive: YES error: &activationError]; // Instantiates the AVAudioPlayer object, initializing it with the sound AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: soundFileURL error: nil]; //Error check and continue if (newPlayer != nil) { self.appSoundPlayer = newPlayer; [newPlayer release]; [appSoundPlayer prepareToPlay]; [appSoundPlayer setVolume: 1.0]; [appSoundPlayer setDelegate:self]; //NEXT LINE IS FLAGGED BY INSTRUMENTS AS LEAKY [appSoundPlayer play]; playing = YES; //Get the string at the index in the photoArray array NSString *screamerPic = [photoArray objectAtIndex:currentScreamIndex]; //Log the string to the console NSLog (@"displaying photo: %@", screamerPic); // Display the image of the person screaming personScreamingImage.image = [UIImage imageNamed:screamerPic]; //show the share button shareButton.hidden = NO; mailStatusMessage.hidden = NO; mailStatusMessage.text = @"share!"; //Get the string at the index in the funnySayings array currentSayingsIndex = random() % [funnyButtonSayings count]; currentButtonSaying = [funnyButtonSayings objectAtIndex: currentSayingsIndex]; NSString *theSaying = [funnyButtonSayings objectAtIndex:currentSayingsIndex]; [funnyButtonSayingsLabel setText: theSaying]; currentScreamIndex++; } } Here's my dealloc: - (void)dealloc { [appSoundPlayer stop]; [appSoundPlayer release], appSoundPlayer = nil; [screamButton release], screamButton = nil; [mailStatusMessage release], mailStatusMessage = nil; [personScreamingField release], personScreamingField = nil; [personScreamingImage release], personScreamingImage = nil; [funnyButtonSayings release], funnyButtonSayings = nil; [funnyButtonSayingsLabel release], funnyButtonSayingsLabel = nil; [screams release], screams = nil; [personScreaming release], personScreaming = nil; [soundFileURL release]; [super dealloc]; } @end Thanks so much for reading this far! Any input appreciated.

    Read the article

  • MapKit internal calls causing crash

    - by Ronnie Liew
    I have a MKMapView in the view of a UIViewController. The app will crash randomly when the I pop the UIViewController off from the UINavigationController. In the dealloc method of the UIViewController, I have already assigned the MKMapView delegate to nil as below: - (void)dealloc { mapView.delegate = nil; [_mapView release]; _mapView = nil; [super dealloc]; } The crash log are also attached as follows: Crash log #1: Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f6 objc_msgSend + 18 1 MapKit 0x0005676c -[MKUserLocationPositionAnimation animationDidStop:finished:] + 64 2 QuartzCore 0x00015a26 run_animation_callbacks(double, void*) + 282 3 QuartzCore 0x000158dc CA::timer_callback(__CFRunLoopTimer*, void*) + 100 4 CoreFoundation 0x00056bac CFRunLoopRunSpecific + 2112 5 CoreFoundation 0x00056356 CFRunLoopRunInMode + 42 6 GraphicsServices 0x00003b2c GSEventRunModal + 108 7 GraphicsServices 0x00003bd8 GSEventRun + 56 8 UIKit 0x00002768 -[UIApplication _run] + 384 9 UIKit 0x0000146c UIApplicationMain + 688 10 Refill 0x00002aea main (main.m:14) 11 Refill 0x00002a60 start + 44 Crash log#2 Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f4 objc_msgSend + 16 1 MapKit 0x0005a20e -[MKUserLocationViewInternal userLocationViewAccuracyDidUpdate] + 42 2 MapKit 0x0005676c -[MKUserLocationPositionAnimation animationDidStop:finished:] + 64 3 QuartzCore 0x00015a26 run_animation_callbacks(double, void*) + 282 4 QuartzCore 0x000158dc CA::timer_callback(__CFRunLoopTimer*, void*) + 100 5 CoreFoundation 0x00056bac CFRunLoopRunSpecific + 2112 6 CoreFoundation 0x00056356 CFRunLoopRunInMode + 42 7 GraphicsServices 0x00003b2c GSEventRunModal + 108 8 GraphicsServices 0x00003bd8 GSEventRun + 56 9 UIKit 0x00002768 -[UIApplication _run] + 384 10 UIKit 0x0000146c UIApplicationMain + 688 11 Refill 0x00002aea main (main.m:14) 12 Refill 0x00002a60 start + 44 Seems like the MapKit is trying to update the MKMapView on the user location but the delegate has already been deallocated. What else I am missing here?

    Read the article

  • Figuring Out Memory Leaks without Clang

    - by RoLYroLLs
    I'm trying to see if I can find some leaks myself in Apple's TopSongs app. Can someone help me out in at least one and how to identify what is in the Leaks reports and how I can get an idea on finding them? ie: I got one like this: # Category Event Type Timestamp Address Size Responsible Library Responsible Caller 0 GeneralBlock-448 Malloc 00:02.185 0x3f41220 448 libxml2.2.dylib xmlNewParserCtxt From what I can tell, the method xmlNewParserCtxt is the problem, and it's not releasing an object, hence Malloc. The responsible library tells me it's the libxml2.2.dylib library with the problem, which I can't edit. Am I heading in the right direction? If so, half the leaks are in that library and well, i can't edit that.

    Read the article

  • MPMoviePlayerController on large videos causes massive memory spike, and a level 1 memory warning

    - by Shizam
    When viewing images my application hums along nicely with low memory consumption, once I try to watch a video using MPMoviePlayerController memory usage spikes way up, dwarfing the previous memory graph and if I play the video it causes a 'memory warning. Level=1' message. The video files (mp4) aren't even that big, 40MB or so, and it doesn't matter if I play the file streamed from a URL or loaded from a local file, actually the memory spike is even worse if I try to stream it. Here is the code I use to create the player: if (_photo.videoPath != nil) { _movieViewController=[[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL fileURLWithPath:_photo.videoPath]]; } else { _movieViewController=[[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL URLWithString:_photo.videoURL]]; } [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(videoMetaListener:) name:MPMovieDurationAvailableNotification object:_movieViewController.moviePlayer]; _movieViewController.moviePlayer.scalingMode=MPMovieScalingModeAspectFit; _movieViewController.moviePlayer.shouldAutoplay = YES; _movieViewController.moviePlayer.controlStyle = MPMovieControlStyleEmbedded; Anybody else running into issues playing video? Also I checked for leaks, there are none reported.

    Read the article

  • Cannot run Android "Camera Preview" sample

    - by noisesolo
    The sample I'm referring to is: CameraPreview. The program simply force closes upon start up. I've also tried other camera demos that have the same problem. I'm trying to run the samples on my Nexus One and the emulator with the same problem on both. I'm not even sure if the emulator should be able to run them or not. Based on LogCat, the error is: 06-08 16:39:10.483: ERROR/AndroidRuntime(6726): Uncaught handler: thread main exiting due to uncaught exception 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): java.lang.RuntimeException: Fail to connect to camera service 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.hardware.Camera.native_setup(Native Method) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.hardware.Camera.<init>(Camera.java:110) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.hardware.Camera.open(Camera.java:90) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at com.example.android.apis.graphics.Preview.surfaceCreated(CameraPreview.java:69) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.SurfaceView.updateWindow(SurfaceView.java:454) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.SurfaceView.dispatchDraw(SurfaceView.java:287) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.View.draw(View.java:6557) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.widget.FrameLayout.draw(FrameLayout.java:352) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewGroup.drawChild(ViewGroup.java:1531) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.View.draw(View.java:6557) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.widget.FrameLayout.draw(FrameLayout.java:352) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1830) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewRoot.draw(ViewRoot.java:1349) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewRoot.performTraversals(ViewRoot.java:1114) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.view.ViewRoot.handleMessage(ViewRoot.java:1633) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.os.Handler.dispatchMessage(Handler.java:99) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.os.Looper.loop(Looper.java:123) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at android.app.ActivityThread.main(ActivityThread.java:4363) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at java.lang.reflect.Method.invokeNative(Native Method) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at java.lang.reflect.Method.invoke(Method.java:521) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 06-08 16:39:10.494: ERROR/AndroidRuntime(6726): at dalvik.system.NativeStart.main(Native Method) All I did to try out the sample was create a new Android 2.1update1 Project, named everything according to the supplied Java file, copied the Java file from the URL to the CameraPreview.java file, then run it. Am I supposed to do anything else? Any help would be appreciated. Thanks in advance.

    Read the article

  • iPhone provisioning profile problem

    - by Eric Mills
    My iPhone application runs fine in the simulator. I'm trying to deploy it onto a physical iPhone. When I install the provisioning profile, my Organizer says "A signing identity matching this profile could not be found in your keychain." I can't resolve this. What do I do?

    Read the article

  • [Android] How to search and Highlight Text within an EditText

    - by marc
    I've searched high and low for something that seems to be a simple task. Forgive me, I am coming to Android from other programming languages and am new to this platform and Java. What I want to do is create a dialog pop-up where a user enters text to search for and the code would take that text and search for it within all the text in an EditText control and if it's found, highlight it. I've done this before, for example in VB and it went something similar to this pseudo code: grab the text from the (EditText) assign it to a string search the length of that string (character by character) for the substring, if it's found return the position (index) of the substring within the string. if found, start the (EditText).setSelection highlight beginning on the returned position for the length of Does this make sense? I just want to search a EditText for and when found, scroll to it and it'll be highlighted. Maybe there's something in Android/Java equivalent to what I need here? Any help / pointers would be greatly appreciated

    Read the article

< Previous Page | 86 87 88 89 90 91 92 93 94 95 96 97  | Next Page >