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  • How to replace a div container with javascript

    - by Kovu
    Hi, I must have a little design in javascript. I have a menu with 5 entrys and only 1 HTML-page. So I will have a content-div and enabled and disabled different static content in it, each menu-entry is another content. I tried with 5 divs and disable 4 of them and enable 1, but the element under each other means every div is like a - enabled or not, so the "content" is moving then. Hope its understandable. Here is the code so far: <html><head><title>Des Einsame-Katerchen's kleine Homepage</title> <style type="text/css"> a:link { font-weight:bold; color:blue; text-decoration:none; } a:visited { font-weight:bold; color:blue; text-decoration:none; } a:focus { font-weight:bold; color:blue; text-decoration:none; } a:hover { font-weight:bold; color:blue; text-decoration:line-through; } a:active { font-weight:bold; color:blue; text-decoration:none; } h1:focus { background-color:red; } h1:hover { background-color:silver; } h1:active { background-color:green; } </style> <script> function an(id) { document.getElementById('start').style.visibility = 'hidden'; document.getElementById('start').style.height = '0px'; document.getElementById('me').style.visibility = 'hidden'; document.getElementById('me').style.height = '0px'; document.getElementById('rpg').style.visibility = 'hidden'; document.getElementById('rpg').style.height = '0px'; document.getElementById('musik').style.visibility = 'hidden'; document.getElementById('musik').style.height = '0px'; document.getElementById('screens').style.visibility = 'hidden'; document.getElementById('screens').style.height = '0px'; document.getElementById(id).style.visibility = 'visible'; document.getElementById(id).style.height = '500px'; } </script> </head> <body style=" " > <div style="width=100%; text-align:center; border: 1px red solid; height:40px;"> <div style="float:left; width:100px;"><a href="#" OnClick="an('start')" >Startseite</a></div> <div style="float:left; width:100px;"><a href="#" OnClick="an('me')" >Über mich</a></div> <div style="float:left; width:100px;"><a href="#" OnClick="an('rpg')" >RPG-Chars</a></div> <div style="float:left; width:100px;"><a href="#" OnClick="an('musik')" >Musik</a></div> <div style="float:left; width:150px;"><a href="#" OnClick="an('screens')" >Knuddels-Screens</a></div> </div> <br> <div id="start" style="border:1px red solid; width:500px; height:500px; overflow: visible; " > a </div> <div id="me" style="border:1px red solid; width:500px; height:0px; overflow: visible; visibility: hidden; " > b </div> <div id="rpg" style="border:1px red solid; width:500px; height:0px; overflow: visible; visibility: hidden; " > c </div> <div id="musik" style="border:1px red solid; width:500px; height:0px; overflow: visible; visibility: hidden; " > d </div> <div id="screens" style="border:1px red solid; width:500px; height:0px; overflow: visible; visibility: hidden; " > e </div> </body>

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  • SOA Suite Integration: Part 3: Loading files

    - by Anthony Shorten
    One of the most common scenarios in SOA Integration is the loading of a file into the product from an external source. In Oracle SOA Suite there is a File Adapter that can process many file types into your BPEL process. For this example I will use the File Adapter to load a file of user and emails to update the user object within the Oracle Utilities Application Framework. Remember you can repeat this process with other objects and other file types. Again I am illustrating the ease of integration. The first thing is to create an empty BPEL process that will hold our flow. In Oracle JDeveloper this can be achieved by specifying the Define Service Later template (as other templates have predefined inputs and outputs and in this case we want to specify those). So I will create simpleFileLoad process to house our process. You will start with an empty canvas so you need to first specify the load part of the process using the File Adapter. Select the File Adapter from the Component Palette under BPEL Services and drag and drop it to the left side Partner Links (left is input). You name the Service. In this case I chose LoadFile. Press Next. We will define the interface as part of the wizard so select Define from operation and schema (specified later). Press Next. We are going to choose Read File to denote that we will read the file and specify the default Operation Name as Read. Press Next. The next step is to tell the Adapter the location of the files, how to process them and what to do with them after they have been processed. I am using hardcoded locations in this example but you can have logical locations as well. Press Next. I am now going to tell the adapter how to recognize the files I want to load. In my case I am using CSV files and more importantly I am tell the adapter to run the process for each record in the file it encounters. Press Next. Now, I tell the adapter how often I want to poll for the files. I have taken the defaults. Press Next. At this stage I have no explanation of the format of the input. So I am going to invoke the Native Format Wizard which will guide me through the process of creating the file input format. Clicking the purple cog icon will start the wizard. After an introduction screen (not shown), you specify the format of the input file. The File Adapter supports multiple format types. For this example, I will use Delimited as I am going to load a CSV file. Press Next. The best way for the wizard to work is with a sample. I have a sample file and the wizard will ask how much of the file to use as a template. I will use the defaults. Note: If you are using a language that has other languages other than US-ASCII, it is at this point you specify the character set to use.  Press Next. The sample contains multiple instances of a single record type. The wizard supports complex types as well. We will use the appropriate setting for our file. Press Next. You have to specify the file element and the record element. This will be used by the input wizard to translate the CSV data into an XML structure (this will make sense later). I am using LoadUsers as my file delimiter (root element) and User Record as my record root element. Press Next. As the file is CSV the delimiter is "," so I will also specify that the End Of Line (EOL) indicator indicates the end of a record. Press Next. Up until this point your have not given the columns their names. In my case my sample includes the column names in the first record. This is not always the case but you can specify the names and formats of columns in this dialog (not shown). Press Next. The wizard now generates the schema for the input file. You can specify a name for the schema. I have used userupdate.xsd. We want to verify the schema so press Test. You can test the schema by specifying an input sample. and pressing the green play button. You will see the delimiters you specified earlier for the file and the records. Press Ok to continue. A confirmation screen will be displayed showing you the location of the schema in your project. Press Finish to return to the File Adapter configuration. You will now see the schema and elements prepopulated from the wizard. Press Next. The File Adapter configuration is now complete. Press Finish. Now you need to receive the input from the LoadFile component so we need to place a Receive node in the BPEL process by drag and dropping the Receive component from the Component Palette under BPEL Constructs onto the BPEL process. We link the receive process with the LoadFile component by dragging the left most connect node of the Receive node to the LoadFile component. Once the link is established you need to name the Receive node appropriately and as in the post of the last part of this series you need to generate input variables for the BPEL process to hold the input records in. You need to now add the product Web Service. The process is the same as described in the post of the last part of this series. You drop the Web Service BPEL Service onto the right side of the process and fill in the details of the WSDL URL . You also have to add an Invoke node to call the service and generate the input and outputs variables for the call in the Invoke node. Now, to get the inputs from File to the service. You have to use a Transform (you can use an Assign action but a Transform action is more flexible). You drag and drop the Transform component from the Component Palette under Oracle Extensions and place it between the Receive and Invoke nodes. We name the Transform Node, Mapper File and associate the source of the mapping the schema from the Receive node and the output will be the input variable from the Invoke node. We now build the transform. We first map the user and email attributes by drag and drop the elements from the left to the right. The reason we needed to use the transform is that we will be telling the AS-User service that we want to issue an update action. Remember when we registered the service we actually used Read as the default. If we do not otherwise inform the service to use the Update action it will use the Read action instead (which is not desired). To specify the update action you need to click on the transactionType node on the right and select Set Text to set the action. You need to specify the transactionType of UPD (for update). The mapping is now complete. The final BPEL process is ready for deployment. You then deploy the BPEL process to the server and to test the service by simply dropping a file, in the same pattern/name as you specified, in the directory you specified in the File Adapter. You will see each record as a separate instance entry in the Fusion Middleware Control console. You can now load files into the product. You can repeat this process for each type of file to process. While this was a simple example it illustrates the method of loading data can be achieved using SOA Suite in conjunction with our products.

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  • Character jump animation is not working when i hit the space bar

    - by muzzy
    i am having an issue with my game in XNA. My jump sprite sheet for my character does not trigger when i hit the space bar. I cant seem to find the problem. Please help me. I am also put the code below to make things easier. namespace WindowsGame4 { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // start of new code Texture2D playerWalk; // sprite sheet of walk cycle (14 frames) Texture2D idle; // idle animation Texture2D jump; // jump animation Vector2 playerPos; // to hold x and y position info for the player Point frameDimensions; // to hold width and height values for the frames int presentFrame; // to record which frame we are on at any given time int noOfFrames; // to hold the total number of frames in the spritesheet int elapsedTime; // to know how long each frame has been shown int frameDuration; // to hold info about how long each frame should be shown SpriteEffects flipDirection; // SpriteEffects object int speed; //rate of movement int upMovement; int downMovement; int rightMovement; int leftMovement; int jumpApex; string state; //this is going to be "idle","walking" or "jumping". KeyboardState previousKeyboardState; Vector2 originalPlayerPos; Vector2 movementDirection; Vector2 movementSpeed; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { // textures will be defined in the LoadContent() method playerPos = new Vector2(0, 200); // starting position for the player is at the left of the screen, and a Y position of 200 frameDimensions = new Point(55, 65); // each frame in the idle sprite sheet is 55 wide by 65 high presentFrame = 0; // start at frame 0 noOfFrames = 5; // there are 5 frames in the idle cycle elapsedTime = 0; // set elapsed time to start at 0 frameDuration = 80; // 80 milliseconds is how long each frame will show for (the higher the number, the slower the animation) flipDirection = SpriteEffects.None; // set the value of flipDirection to none speed = 200; upMovement = -2; downMovement = 2; rightMovement = 1; leftMovement = -1; jumpApex = 100; state = "idle"; previousKeyboardState = Keyboard.GetState(); originalPlayerPos = Vector2.Zero; movementDirection = Vector2.Zero; movementSpeed = Vector2.Zero; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); playerWalk = Content.Load<Texture2D>("sprites/walkSmall"); // load the walk cycle spritesheet idle = Content.Load<Texture2D>("sprites/idleCycle"); // load the idle cycle sprite sheet jump = Content.Load<Texture2D>("sprites/jump"); // load the jump cycle sprite sheet } protected override void UnloadContent() // we're not using this method at the moment { } protected override void Update(GameTime gameTime) // Update method - used it to call a number of other methods { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) { this.Exit(); // Exit the game if the Escape key is pressed } KeyboardState presentKeyboardState = Keyboard.GetState(); UpdateMovement(presentKeyboardState, gameTime); UpdateIdle(presentKeyboardState, gameTime); UpdateJump(presentKeyboardState); UpdateAnimation(gameTime); playerPos += movementDirection * movementSpeed * (float)gameTime.ElapsedGameTime.TotalSeconds; previousKeyboardState = presentKeyboardState; base.Update(gameTime); } private void UpdateAnimation(GameTime gameTime) { elapsedTime += gameTime.ElapsedGameTime.Milliseconds; if (elapsedTime > frameDuration) { elapsedTime -= frameDuration; elapsedTime = elapsedTime - frameDuration; presentFrame++; if (presentFrame > noOfFrames) if (state != "jumping") { presentFrame = 0; } else { presentFrame = 8; } } } protected void UpdateMovement(KeyboardState presentKeyboardState, GameTime gameTime) { if (state == "idle") { movementSpeed = Vector2.Zero; movementDirection = Vector2.Zero; if (presentKeyboardState.IsKeyDown(Keys.Left)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = leftMovement; flipDirection = SpriteEffects.FlipHorizontally; } if (presentKeyboardState.IsKeyDown(Keys.Right)) { state = "walking"; movementSpeed.X = speed; movementDirection.X = rightMovement; flipDirection = SpriteEffects.None; } } } private void UpdateIdle(KeyboardState presentKeyboardState, GameTime gameTime) { if ((presentKeyboardState.IsKeyUp(Keys.Left) && previousKeyboardState.IsKeyDown(Keys.Left) || presentKeyboardState.IsKeyUp(Keys.Right) && previousKeyboardState.IsKeyDown(Keys.Right) && state != "jumping")) { state = "idle"; } } private void UpdateJump(KeyboardState presentKeyboardState) { if (state == "walking" || state == "idle") { if (presentKeyboardState.IsKeyDown(Keys.Space) && !presentKeyboardState.IsKeyDown(Keys.Space)) { presentFrame = 1; DoJump(); } } if (state == "jumping") { if (originalPlayerPos.Y - playerPos.Y > jumpApex) { movementDirection.Y = downMovement; } if (playerPos.Y > originalPlayerPos.Y) { playerPos.Y = originalPlayerPos.Y; state = "idle"; movementDirection = Vector2.Zero; } } } private void DoJump() { if (state != "jumping") { state = "jumping"; originalPlayerPos = playerPos; movementDirection.Y = upMovement; movementSpeed = new Vector2(speed, speed); } } protected override void Draw(GameTime gameTime) // Draw method { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); // begin the spritebatch if (state == "walking") { noOfFrames = 14; frameDimensions = new Point(55, 65); Vector2 playerWalkPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(playerWalk, playerWalkPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "idle") { noOfFrames = 5; frameDimensions = new Point(55, 65); Vector2 idlePos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(idle, idlePos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } if (state == "jumping") { noOfFrames = 9; frameDimensions = new Point(55, 92); Vector2 jumpPos = new Vector2(playerPos.X, playerPos.Y - 28); spriteBatch.Draw(jump, jumpPos, new Rectangle((presentFrame * frameDimensions.X), 0, frameDimensions.X, frameDimensions.Y), Color.White, 0, Vector2.Zero, 1, flipDirection, 0); } spriteBatch.End(); // end the spritebatch commands base.Draw(gameTime); } } }

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  • CSS Menu loses focus when part of jquery hover()

    - by Steve Syfuhs
    I have the following html (viewable at www.communityftw.com) <table width="100%"> <tr> <td style="text-align: left"> <!-- 2008.3.1314.35 --><span id="headerSearch1_sb_form_q_wrapper" class="RadInput_Default" style="white-space:nowrap;"><input value="language..." type="text" size="20" id="headerSearch1_sb_form_q_text" name="headerSearch1_sb_form_q_text" class="riTextBox riEmpty sw_qboxTop" name="q" style="width:140px;" /><input id="headerSearch1_sb_form_q" name="ctl00$headerSearch1$sb_form_q" class="rdfd_" style="visibility:hidden;margin:-18px 0 0 0;width:1px;height:1px;overflow:hidden;border:0;padding:0;" type="text" value="" /><input id="headerSearch1_sb_form_q_ClientState" name="headerSearch1_sb_form_q_ClientState" type="hidden" /></span> <input type="submit" name="ctl00$headerSearch1$sb_form_go" value="" id="headerSearch1_sb_form_go" class="sw_qbtnTop" /> </td> <td style="text-align: left"> <ul id="menu"> <li class="languageContainer"> <div> <a href="#" id="languageField"> <img src="/images/flags/ca.png" alt="Canada" /> Canada (English)</a> </div> <ul id="language"> <li><a href="#" id="A1"> <img src="/images/flags/ca.png" alt="Canada" /> Canada (French)</a> </li> <li><a href="#" id="A2"> <img src="/images/flags/us.png" alt="United States" /> United States</a> </li> <li><a href="#" id="A3"> <img src="/images/flags/de.png" alt="Germany" /> Germany</a> </li> <li><a href="#" id="A4"> <img src="/images/flags/fr.png" alt="France" /> France</a> </li> <li><a href="#" id="A5"> <img src="/images/flags/ru.png" alt="Russia" /> Russia</a> </li> <li class="last"> <img alt="" src="images/langLocDrop_r4_c1.png" /> </li> </ul> </li> </ul> </td> </tr> </table> Javascript/jquery $('#slide').animate({ top: '-=34' }, 1000); $("#slide").hover(function () { $(this).animate({ top: '+=34' }); }, function () { $(this).animate({ top: '-=34' }); }); menu { margin: 0px; padding: 0px; list-style: none; display: inline-block; float: left; z-index: 1000; } menu a { color: #dc2525; text-decoration: none; } menu li { background: none repeat scroll 0 0; cursor: pointer; float: left; position: relative; } menu li a:hover { color: orange; } menu ul { padding: 0px; margin: 0px; display: block; display: inline; } menu li ul { position: absolute; left: -15px; top: 0px; margin-top: 20px; width: 170px; line-height: 16px; background-image: url(/images/langLocDrop_r2_c1.png); display: none; } menu li:hover ul { display: block; } menu li ul li { display: block; margin: 5px 20px; padding: 5px 0px; border-top: dotted 1px #606060; list-style-type: none; } menu li ul li:first-child { border-top: none; } menu li ul li a { display: block; } menu li ul li a:hover { color: orange; } .languageContainer div { display: inline; padding: 5px; } languageField img { display: inline; vertical-align: middle; } language img { display: inline; } menu .last { background: transparent none repeat scroll 0% 0%; margin: 0px; padding: 0px; border: none; position: relative; border: none; height: 0px; } What I'm trying to do is have a menu mostly hidden at the top except when you mouse over it, and then have a submenu (just css driven) pop out when you mouse over the language. What is happening though is that when I move onto the language list, and I go past Germany (~50% down the list?), the hover() loses focus and closes the original menu, which closes the language menu. Any idea's what is causing the issue? Any ideas how to fix the issue? I have tried the hoverIntent() plugin as well to no avail.

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  • top rounded corners in my jquery

    - by Sohail
    Hello everybody, I have this jquery for my menu buttons, what I want is to get top-corner rounded for my menu, this is a whole code: <html> <style type="text/css"> #menuBarHolder { width: 860px; height:45px; background-color:#000; color:#fff; font-family:Arial; font-size:14px; margin-top:20px;} #menuBarHolder ul{ list-style-type:none; display:block;} .firstchild { border-left:1px solid #ccc;} #container { margin-top:10px;} #menuBar li{ float:left; padding:15px; height:16px; width:70px; border-right:1px solid #ccc; } #menuBar li a{color:#fff; text-decoration:none; letter-spacing:-1px; font-weight:bold;} .menuHover { background-color:#999;} .menuInfo { cursor:hand; background-color:#000; color:#fff; width:74px; font-size:11px;height:100px; padding:3px; display:none; position:absolute; margin-left:-15px; margin-top:0px; -moz-border-radius-bottomright: 5px; -moz-border-radius-bottomleft: 5px; -webkit-border-bottom-left-radius: 5px; -webkit-border-bottom-right-radius: 5px; -khtml-border-radius-bottomright: 5px; -khtml-border-radius-bottomleft: 5px; border-radius-bottomright: 5px;border-radius-bottomleft: 5px; } </style> <!--[if IE]> <style type="text/css"> #menuBar li a{width:50px;} .menuInfo { margin-left:-65px; width:80px;} </style> <![endif]--> <script src="http://jqueryjs.googlecode.com/files/jquery-1.2.6.js"></script> <script type="text/javascript"> $(document).ready(function() { $('#menuBar li').click(function() { var url = $(this).find('a').attr('href'); document.location.href = url; }); $('#menuBar li').hover(function() { $(this).find('.menuInfo').slideDown(); }, function() { $(this).find('.menuInfo').slideUp(); }); }); </script> <center> <div id="menuBarHolder"> <ul id="menuBar"> <li class="firstchild"><a href="javascript:#">Home</a><div class="menuInfo">I am some text about the home section</div></li> <li><a href="javascript:#">About Us</a><div class="menuInfo">I am some text about the services section</div></li> <li><a href="javascript:#">News</a><div class="menuInfo">I am some text about the clients section</div></li> <li><a href="javascript:#">Equipment</a><div class="menuInfo">I am some text about the portfolio section</div></li> <li><a href="javascript:#">Services</a><div class="menuInfo">I am some text about the about section</div></li> <li><a href="javascript:#">Project</a><div class="menuInfo">I am some text about the blog section</div></li> <li><a href="javascript:#">Contact Us</a><div class="menuInfo">I am some text about the follow section</div></li> </ul> </div> </div> </center> </html> Thanks for your help.

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  • Screenshot Tour: Ubuntu Touch 14.04 on a Nexus 7

    - by Chris Hoffman
    Ubuntu 14.04 LTS will “form the basis of the first commercially available Ubuntu tablets,” according to Canonical. We installed Ubuntu Touch 14.04 on our own hardware to see what those tablets will be like. We don’t recommend installing this yourself, as it’s still not a polished, complete experience. We’re using “Ubuntu Touch” as shorthand here — apparently this project’s new name is “Ubuntu For Devices.” The Welcome Screen Ubuntu’s touch interface is all about edge swipes and hidden interface elements — it has a lot in common with Windows 8, actually. You’ll see the welcome screen when you boot up or unlock a Ubuntu tablet or phone. If you have new emails, text messages, or other information, it will appear on this screen along with the time and date. If you don’t, you’ll just see a message saying “No data sources available.” The Dash Swipe in from the right edge of the welcome screen to access the Dash, or home screen. This is actually very similar to the Dash on Ubuntu’s Unity desktop. This isn’t a surprise — Canonical wants the desktop and touch versions of Ubuntu to use the same code. In the future, the desktop and touch versions of Ubuntu will use the same version of Unity and Unity will adjust its interface depending on what type of device your’e using. Here you’ll find apps you have installed and apps available to install. Tap an installed app to launch it or tap an available app to view more details and install it. Tap the My apps or Available headings to view a complete list of apps you have installed or apps you can install. Tap the Search box at the top of the screen to start searching — this is how you’d search for new apps to install. As you’d expect, a touch keyboard appears when you tap in the Search field or any other text field. The launcher isn’t just for apps. Tap the Apps heading at the top of the screen and you’ll see hidden text appear — Music, Video, and Scopes. This hidden navigation is used throughout Ubuntu’s different apps and can be easy to miss at first. Swipe to the left or right to move between these screens. These screens are also similar to the different panels in Unity on the desktop. The Scopes section allows you to view different search scopes you have installed. These are used to search different sources when you start a search from the Dash. Search from the Music or Videos scopes to search for local media files on your device or media files online. For example, searching in the Music scope will show you music results from Grooveshark by default. Navigating Ubuntu Touch Swipe in from the left edge anywhere on the system to open the launcher, a bar with shortcuts to apps. This launcher is very similar to the launcher on the left of Ubuntu’s Unity desktop — that’s the whole idea, after all. Once you’ve opened an app, you can leave the app by swiping in from the left. The launcher will appear — keep moving your finger towards the right edge of teh screen. This will swipe the current app off the screen, taking you back to the Dash. Once back on the Dash, you’ll see your open apps represented as thumbnails under Recent. Tap a thumbnail here to go back to a running app. To remove an app from here, long-press it and tap the X button that appears. Swipe in from the right edge in any app to quickly switch between recent apps. Swipe in from the right edge and hold your finger down to reveal an application switcher that shows all your recent apps and lets you choose between them. Swipe down from the top of the screen to access the indicator panel. Here you can connect to Wi-Fi networks, view upcoming events, control GPS and Bluetooth hardware, adjust sound settings, see incoming messages, and more. This panel is for quick access to hardware settings and notifications, just like the indicators on Ubuntu’s Unity desktop. The Apps System settings not included in the pull-down panel are available in the System Settings app. To access it, tap My apps on the Dash and tap System Settings, search for the System Settings app, or open the launcher bar and tap the settings icon. The settings here a bit limited compared to other operating systems, but many of the important options are available here. You can add Evernote, Ubuntu One, Twitter, Facebook, and Google accounts from here. A free Ubuntu One account is mandatory for downloading and updating apps. A Google account can be used to sync contacts and calendar events. Some apps on Ubuntu are native apps, while many are web apps. For example, the Twitter, Gmail, Amazon, Facebook, and eBay apps included by default are all web apps that open each service’s mobile website as an app. Other applications, such as the Weather, Calendar, Dialer, Calculator, and Notes apps are native applications. Theoretically, both types of apps will be able to scale to different screen resolutions. Ubuntu Touch and Ubuntu desktop may one day share the same apps, which will adapt to different display sizes and input methods. Like Windows 8 apps, Ubuntu apps hide interface elements by default, providing you with a full-screen view of the content. Swipe up from the bottom of an app’s screen to view its interface elements. For example, swiping up from the bottom of the Web Browser app reveals Back, Forward, and Refresh buttons, along with an address bar and Activity button so you can view current and recent web pages. Swipe up even more from the bottom and you’ll see a button hovering in the middle of the app. Tap the button and you’ll see many more settings. This is an overflow area for application options and functions that can’t fit on the navigation bar. The Terminal app has a few surprising Easter eggs in this panel, including a “Hack into the NSA” option. Tap it and the following text will appear in the terminal: That’s not very nice, now tracing your location . . . . . . . . . . . .Trace failed You got away this time, but don’t try again. We’d expect to see such Easter eggs disappear before Ubuntu Touch actually ships on real devices. Ubuntu Touch has come a long way, but it’s still not something you want to use today. For example, it doesn’t even have a built-in email client — you’ll have to us your email service’s mobile website. Few apps are available, and many of the ones that are are just mobile websites. It’s not a polished operating system intended for normal users yet — it’s more of a preview for developers and device manufacturers. If you really want to try it yourself, you can install it on a Wi-Fi Nexus 7 (2013), Nexus 10, or Nexus 4 device. Follow Ubuntu’s installation instructions here.

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  • how to use TinyMCE(rich text editor) in google-maps info window..

    - by zjm1126
    this is the demo rar file:http://omploader.org/vM3U1bA when i drag the red block to the google-maps ,it will be changed to a marker, and it will has TinyMCE when you click the info window, but my program is : it can not be written when i click it the second time, the first time: the second time(can not be written): and my code is : <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script type="text/javascript" src="tiny_mce.js"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); aFn=function(x,y){ var point =new GPoint(x,y) point = map.fromContainerPixelToLatLng(point); //console.log(point.x+" "+point.y) var marker = new GMarker(point,{draggable:true}); var a=$( '<form method="post" action="" style="height:100px;overflow:hidden;width:220px;">'+ '<textarea id="" class="mce" name="content" cols="22" rows="5" style="border:none">sss</textarea>'+ '</form>') a.click(function(){ // }) GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml(a[0]); }); /****************** GEvent.addListener(marker, 'click', function() { marker.openInfoWindowHtml('<div contentEditable="true" ' + 'style="height: 100px; overflow: auto;">' + 'wwww</div>'); }); ***************/ map.addOverlay(marker); /********** var marker = new GMarker(point, {draggable: true}); GEvent.addListener(marker, "dragstart", function() { map.closeInfoWindow(); }); GEvent.addListener(marker, "dragend", function() { marker.openInfoWindowHtml("????..."); }); map.addOverlay(marker); //*/ } $(".b").draggable({ revert: true, revertDuration: 0 }); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) aFn(event.pageX-$("#map_canvas").offset().left,event.pageY-$("#map_canvas").offset().top); } }); } } //********** $(".mce").live("click", function(){ var once=0; mce(); }); function mce(once){ if(once)return; tinyMCE.init({ // General options mode : "textareas", theme : "advanced", plugins : "safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,inlinepopups,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template", // Theme options theme_advanced_buttons1 : "bold,forecolor,|,justifyleft,justifycenter,justifyright,|,fontsizeselect", theme_advanced_buttons2 : "", theme_advanced_buttons3 : "", theme_advanced_buttons4 : "", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "bottom", theme_advanced_resizing : true, // Example content CSS (should be your site CSS) content_css : "css/example.css", // Drop lists for link/image/media/template dialogs template_external_list_url : "js/template_list.js", external_link_list_url : "js/link_list.js", external_image_list_url : "js/image_list.js", media_external_list_url : "js/media_list.js", // Replace values for the template plugin template_replace_values : { username : "Some User", staffid : "991234" } }); once=1; } //********** </script> </body> </html>

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  • How to count the letters in a text with Javascript?

    - by Doguhanca
    I am currently trying to write a ''web application'' that has a simple text area inside, in which I want the letters of the text written to be pointed out. For example, if I write: ''How old are you? I am 19 years old'' I need a code to tell me how many 'A's and 'Y's and 'D's (and all letters of the alphabet from 0-26) are used in this sentence when I press a button on a HTML/ CSS page. Could you please tell me what I must write into my .JS file and what I should write into my .HTML file to do this with a click of a button when something is written in the ? I hope my explanation was detailed enough. Thanks! Edit (I'm very sorry for the problems I caused) - What I have done so far looks like this: HTML: <link rel="stylesheet" type="text/css" href="theme.css"> <meta charset="utf-8"> <script src="test.js" type="text/javascript"></script> <div class='header'> Al.Fa.Be </div> <div class='yaz'> <textarea></textarea> </div> <div class='description'> <a href='http://www.google.com'>Ara</a> </div> <div class='description2'> <input id="clickMe" type="button" value="Hesapla" onclick="doFunction();" /> </div> CSS: body{ background:white; } selection{ background:#CCC; } #clickMe{ background:#CCC; border:1px solid #333; } .header{ font-size:70px; font-weight:bold; font-family:Arial; color:#333; margin-left:580px; padding-top:200px; } textarea{ width:1210px; height:40px; color:black; margin-top:20px; margin-left:100px; padding-left:10px; padding-top:10px; font-size:18px; font-family:Arial; } .description{ background:#f2f2f2; padding:6px; width:50px; text-align:center; border:1px solid #ddd; font-family:Arial; margin-left:620px; margin-top:20px; font-size:14px; } .description a{ color:#555; text-decoration:none; } .description2{ background:#f2f2f2; padding:6px; width:60px; text-align:center; border:1px solid #ddd; font-family:Arial; margin-left:750px; margin-top:-30px; font-size:14px; } .description2 a{ color:#555; text-decoration:none; } .yaz{ color:white; } Javascript: // Input name. Count number of alphabets a-z class program                                                          {     public static void main(String[] args)     {         String name = args[0];         int count[] = new int[29];         int i,p;         int n = name.length();         name = name.toUpperCase();         char c;         for (i=0; i<29; i++)         {             count[i] = 0;           }         for (i=0; i<n; i++)         {             c = name.charAt(i);             p = (int) c;             count[p-65]++;         }         for (i=0; i<29 ; i++)         {             if (count[i] >0)             {                 System.out.println((char)(i+65) + " occurs " + count[i] + " times");             }         }     } }

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  • CSS issue with margin: auto

    - by user1702273
    Hi am having an issue with the margin auto of my website where i have a wrapper div with the width set to 1000px and the margins top and bottom to 0 and left and right to auto. I have a navigation menu in the side bar, where i used java script to replace the same div with different tables. when i click a link in the menu the wrapper shifts right some px and the comes to original, I don't want that action i want the wrapper to be static and not to vary at any time. how can i achieve that. when i set the margin to just 0, so problem with positioning. But i want the wrapper to be centered. Here is my css code: body { background-color:#E2E3E4; color:#333; margin:0; padding:0; font-size: 12px; } #wrapper { width:1000px; margin:0 auto; margin-bottom:10px; } #header1 { width:1000px; height:44px; margin:0 auto; background-color:#ED6B06; } #header2 { width:1000px; height:40px; margin:0 auto; border-bottom:1px solid #EDE9DE; } #header3 { width:1000px; height:40px; margin:0 auto; border-bottom:1px solid #EDE9DE; } #header2 p { margin:0 auto; font-size:20pt; color: #364395; font-smooth: auto; margin-left:15px; margin-top:5px; } #welcome { width:600px; float:left; padding:10px; margin:0 auto; } #status{ margin:0 auto; width:50px; float:right; padding:10px; margin-top:3px; margin-right:15px; } #content { width:780px; float:right; } #sidebar { width:150px; margin-top:15px; margin-left:10px; float:left; border-right:1px solid #EDE9DE; margin-bottom:25px; } #footer { clear:both; margin:0 auto; width:1000px; height:44px; border-top:1px solid #EDE9DE; } HTML: <html> <head> <link rel="stylesheet" type="text/css" href="style/style.css" media="screen" /> <title>Pearson Schools Management Portal</title> </head> <body id="home"> <div id="wrapper"> <?php include('includes/header1.php'); ?> <?php include('includes/header2.php'); ?> <?php include('includes/header3.php'); ?> <div id="content"> <h2>Welcome to Portal!</h2> </div> <!-- end #content --> <?php include('includes/sidebar.php'); ?> <?php include('includes/footer.php'); ?> </div> <!-- End #wrapper --> <link rel="stylesheet" type="text/css" media="screen" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/themes/base/jquery-ui.css"> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript" src="http://jzaefferer.github.com/jquery-validation/jquery.validate.js"></script> <script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/jqueryui/1.8.16/jquery-ui.min.js"></script> <?php include('scripts/index_data.js'); ?> </body>

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  • CSS: Centering a floated block level element in IE6 (It almost works)

    - by Louis W
    I have a block level element which I am centering on the page. I have gotten it to work for all other browsers except IE6 where it ALMOST works. http://tinyurl.com/28sh9eq If I view the page in IE6 the red box is slightly off center of the pink one in IE. If I then resize the browser window it snaps into place where I want it. Uhhhhh.... yea.... what gives? How come resizing the window makes it work? I have also tried setting an explicit width on the wrapper with no avail. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"> <html> <head> <title></title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=7" /> <style type="text/css"> BODY { text-align: center; font-family: Arial; } .row_wrap { height: 100px; margin-bottom: 30px; background-color: pink; } .row { float: right; position: relative; left: -50%; text-align: left; clear: both; } .button1 { color: #FFF; height: 36px; text-decoration: none; position: relative; padding: 0 30px; background: url('button.gif') no-repeat 0 0; display: block; float: left; left: 50%; } .button1 .end { width: 20px; height: 37px; position: absolute; right: -2px; top: 0; background: url('button.gif') no-repeat right 0; } .button1 .text { font-size: 16px; font-weight: bold; white-space: nowrap; height: 36px; padding-top: 7px; display: block; float: left; } .button1 .text .arrow { vertical-align: 1px; } </style> </head> <body> <h2>RTL: Button 1</h2> <div class="row_wrap"> <div class="row" dir="rtl"> <a href="#" class="button1"> <span class="end"></span> <span class="text"><span class="arrow">»</span> Hello 1.</span> </a> </div> </div> <h2>RTL: Button 1-2</h2> <div class="row_wrap" style="width: 400px;"> <div class="row" dir="rtl"> <a href="#" class="button1"> <span class="end"></span> <span class="text"><span class="arrow">»</span> Hello 1.</span> </a> </div> </div> <br/><br/> <h2>Normal: Button 1</h2> <div class="row_wrap"> <div class="row"> <a href="#" class="button1"> <span class="end"></span> <span class="text"><span class="arrow">»</span> Hello.</span> </a> </div> </div> </body> Thanks for your help.

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  • where is this function getting its values from

    - by user295189
    I have the JS file below that I am working on and I have a need to know this specific function pg.getRecord_Response = function(){ } within the file. I need to know where are the values are coming from in this function for example arguments[0].responseText? I am new to javascript so any help will be much appreciated. Thanks var pg = new Object(); var da = document.body.all; // ===== - EXPRESS BUILD [REQUEST] - ===== // pg.expressBuild_Request = function(){ var n = new Object(); n.patientID = request.patientID; n.encounterID = request.encounterID; n.flowSheetID = request.flowSheetID; n.encounterPlan = request.encounterPlan; n.action = "/location/diagnosis/dsp_expressBuild.php"; n.target = popWinCenterScreen("/common/html/empty.htm", 619, 757, ""); myLocationDB.PostRequest(n); } // ===== - EXPRESS BUILD [RESPONSE] - ===== // pg.expressBuild_Response = function(){ pg.records.showHiddenRecords = 0; pg.loadRecords_Request(arguments.length ? arguments[0] : 0); } // ===== - GET RECORD [REQUEST] - ===== // pg.getRecord_Request = function(){ if(pg.records.lastSelected){ pg.workin(true); pg.record.recordID = pg.records.lastSelected.i; var n = new Object(); n.noheaders = 1; n.recordID = pg.record.recordID; myLocationDB.Ajax.Post("/location/diagnosis/get_record.php", n, pg.getRecord_Response); } else { pg.buttons.btnOpen.disable(true); } } // ===== - GET RECORD [RESPONSE] - ===== // pg.getRecord_Response = function(){ //alert(arguments[0].responseText); if(arguments.length && arguments[0].responseText){ alert(arguments[0].responseText); // Refresh PQRI grid when encounter context if(request.encounterID && window.parent.frames['main']){ window.parent.frames['main'].pg.loadQualityMeasureRequest(); } var rec = arguments[0].responseText.split(pg.delim + pg.delim); if(rec.length == 20){ // validate record values rec[0] = parseInt(rec[0]); rec[3] = parseInt(rec[3]); rec[5] = parseInt(rec[5]); rec[6] = parseInt(rec[6]); rec[7] = parseInt(rec[7]); rec[8] = parseInt(rec[8]); rec[9] = parseInt(rec[9]); rec[10] = parseInt(rec[10]); rec[11] = parseInt(rec[11]); rec[12] = parseInt(rec[12]); rec[15] = parseInt(rec[15]); // set record state pg.recordState = { recordID: pg.record.recordID, codeID: rec[0], description: rec[2], assessmentTypeID: rec[3], type: rec[4], onsetDateYear: rec[5], onsetDateMonth: rec[6], onsetDateDay: rec[7], onsetDateIsApproximate: rec[8], resolveDateYear: rec[9], resolveDateMonth: rec[10], resolveDateDay: rec[11], resolveDateIsApproximate: rec[12], commentsCount: rec[15], comments: rec[16] } // set record view pg.record.code.codeID = pg.recordState.codeID; pg.record.code.value = rec[1]; pg.record.description.value = rec[2]; for(var i=0; i<pg.record.type.options.length; i++){ if(pg.record.type.options[i].value == rec[4]){ pg.record.type.selectedIndex = i; break; } } for(var i=0; i<pg.record.assessmentType.options.length; i++){ if(pg.record.assessmentType.options[i].value == rec[3]){ pg.record.assessmentType.selectedIndex = i; break; } } if(rec[5]){ if(rec[6] && rec[7]){ pg.record.onsetDateType.selectedIndex = 0; pg.record.onsetDate.value = rec[6] + "/" + rec[7] + "/" + rec[5]; pg.record.onsetDate.format(); } else { pg.record.onsetDateType.selectedIndex = 1; pg.record.onsetDateMonth.selectedIndex = rec[6]; for(var i=0; i<pg.record.onsetDateYear.options.length; i++){ if(pg.record.onsetDateYear.options[i].value == rec[5]){ pg.record.onsetDateYear.selectedIndex = i; break; } } if(rec[8]) pg.record.chkOnsetDateIsApproximate.checked = true; } } else { pg.record.onsetDateType.selectedIndex = 2; } if(rec[9]){ if(rec[10] && rec[11]){ pg.record.resolveDateType.selectedIndex = 0; pg.record.resolveDate.value = rec[10] + "/" + rec[11] + "/" + rec[9]; pg.record.resolveDate.format(); } else { pg.record.resolveDateType.selectedIndex = 1; pg.record.resolveDateMonth.selectedIndex = rec[10]; for(var i=0; i<pg.record.resolveDateYear.options[i].length; i++){ if(pg.record.resolveDateYear.options.value == rec[9]){ pg.record.resolveDateYear.selectedIndex = i; break; } } if(rec[12]) pg.record.chkResolveDateIsApproximate.checked = true; } } else { pg.record.resolveDateType.selectedIndex = 2; } pg.record.lblCommentCount.innerHTML = rec[15]; pg.record.comments.value = rec[16]; pg.record.lblUpdatedBy.innerHTML = "* Last updated by " + rec[13] + " on " + rec[14]; pg.record.lblUpdatedBy.title = "Updated by: " + rec[13] + "\nUpdated on: " + rec[14]; pg.record.linkedNotes.setData(rec[18]); pg.record.linkedOrders.setData(rec[19]); pg.record.updates.setData(rec[17]); return; } } alert("An error occured while attempting to retrieve\ndetails for record #" + pg.record.recordID + ".\n\nPlease contact support if this problem persists.\nWe apologize for the inconvenience."); pg.hideRecordView(); } // ===== - HIDE COMMENTS VIEW - ===== // pg.hideCommentsView = function(){ pg.recordComments.style.left = ""; pg.recordComments.disabled = true; pg.recordComments.comments.value = ""; pg.record.disabled = false; pg.record.style.zIndex = 5500; } // ===== - HIDE code SEARCH - ===== // pg.hidecodeSearch = function(){ pg.codeSearch.style.left = ""; pg.codeSearch.disabled = true; pg.record.disabled = false; pg.record.style.zIndex = 5500; } // ===== - HIDE RECORD - ===== // pg.hideRecord = function(){ if(arguments.length){ pg.loadRecords_Request(); } else if(pg.records.lastSelected){ var n = new Object(); n.recordTypeID = 11; n.patientID = request.patientID; n.recordID = pg.records.lastSelected.i; n.action = "/location/hideRecord/dsp_hideRecord.php"; n.target = popWinCenterScreen("/common/html/empty.htm", 164, 476); myLocationDB.PostRequest(n); } } // ===== - HIDE RECORD VIEW - ===== // pg.hideRecordView = function(){ pg.record.style.left = ""; pg.record.disabled = true; // reset record grids pg.record.updates.state = "NO_RECORDS"; pg.record.linkedNotes.state = "NO_RECORDS"; pg.record.linkedOrders.state = "NO_RECORDS"; // reset linked record tabs pg.record.tabs[0].click(); pg.record.tabs[1].disable(true); pg.record.tabs[2].disable(true); pg.record.tabs[1].all[1].innerHTML = "Notes"; pg.record.tabs[2].all[1].innerHTML = "Orders"; // reset record state pg.recordState = null; // reset record view pg.record.recordID = 0; pg.record.code.value = ""; pg.record.code.codeID = 0; pg.record.description.value = ""; pg.record.type.selectedIndex = 0; pg.record.assessmentType.selectedIndex = 0; pg.record.onsetDateType.selectedIndex = 0; pg.record.chkOnsetDateIsApproximate.checked = false; pg.record.resolveDateType.selectedIndex = 0; pg.record.chkResolveDateIsApproximate.checked = false; pg.record.lblCommentCount.innerHTML = 0; pg.record.comments.value = ""; pg.record.lblUpdatedBy.innerHTML = ""; pg.record.lblUpdatedBy.title = ""; pg.record.updateComment = ""; pg.recordComments.comments.value = ""; pg.record.active = false; pg.codeSearch.newRecord = true; pg.blocker.className = ""; pg.workin(false); } // ===== - HIDE UPDATE VIEW - ===== // pg.hideUpdateView = function(){ pg.recordUpdate.style.left = ""; pg.recordUpdate.disabled = true; pg.recordUpdate.type.value = ""; pg.recordUpdate.onsetDate.value = ""; pg.recordUpdate.description.value = ""; pg.recordUpdate.resolveDate.value = ""; pg.recordUpdate.assessmentType.value = ""; pg.record.disabled = false; pg.record.btnViewUpdate.setState(); pg.record.style.zIndex = 5500; } // ===== - INIT - ===== // pg.init = function(){ var tab = 1; pg.delim = String.fromCharCode(127); pg.subDelim = String.fromCharCode(1); pg.blocker = da.blocker; pg.hourglass = da.hourglass; pg.pageContent = da.pageContent; pg.blocker.shim = da.blocker_shim; pg.activeTip = da.activeTip; pg.activeTip.anchor = null; pg.activeTip.shim = da.activeTip_shim; // PAGE TITLE pg.pageTitle = da.pageTitle; // TOTAL RECORDS pg.totalRecords = da.totalRecords[0]; // START RECORD pg.startRecord = da.startRecord[0]; pg.startRecord.onchange = function(){ pg.records.startRecord = this.value; pg.loadRecords_Request(); } // RECORD PANEL pg.recordPanel = myLocationDB.RecordPanel(pg.pageContent.all.recordPanel); for(var i=0; i<pg.recordPanel.buttons.length; i++){ if(pg.recordPanel.buttons[i].orderBy){ pg.recordPanel.buttons[i].onclick = pg.sortRecords; } } // RECORDS GRIDVIEW pg.records = pg.recordPanel.all.grid; alert(pg.recordPanel.all.grid); pg.records.sortOrder = "DESC"; pg.records.lastExpanded = null; pg.records.attachEvent("onrowclick", pg.record_click); pg.records.orderBy = pg.recordPanel.buttons[0].orderBy; pg.records.attachEvent("onrowmouseout", pg.record_mouseOut); pg.records.attachEvent("onrowdblclick", pg.getRecord_Request); pg.records.attachEvent("onrowmouseover", pg.record_mouseOver); pg.records.attachEvent("onstateready", pg.loadRecords_Response); // BUTTON - TOGGLE HIDDEN RECORDS pg.btnHiddenRecords = myLocationDB.Custom.ImageButton(3, 751, 19, 19, "/common/images/hide.gif", 1, 1, "", "", da.pageContent); pg.btnHiddenRecords.setTitle("Show hidden records"); pg.btnHiddenRecords.onclick = pg.toggleHiddenRecords; pg.btnHiddenRecords.setState = function(){ this.disable(!pg.records.totalHiddenRecords); } // code SEARCH SUBWIN pg.codeSearch = da.subWin_codeSearch; pg.codeSearch.newRecord = true; pg.codeSearch.searchType = "code"; pg.codeSearch.searchFavorites = true; pg.codeSearch.onkeydown = function(){ if(window.event && window.event.keyCode && window.event.keyCode == 113){ if(pg.codeSearch.searchType == "DESCRIPTION"){ pg.codeSearch.searchType = "code"; pg.codeSearch.lblSearchType.innerHTML = "ICD-9 Code"; } else { pg.codeSearch.searchType = "DESCRIPTION"; pg.codeSearch.lblSearchType.innerHTML = "Description"; } pg.searchcodes_Request(); } } // SEARCH TYPE pg.codeSearch.lblSearchType = pg.codeSearch.all.lblSearchType; // SEARCH STRING pg.codeSearch.searchString = pg.codeSearch.all.searchString; pg.codeSearch.searchString.tabIndex = 1; pg.codeSearch.searchString.onfocus = function(){ this.select(); } pg.codeSearch.searchString.onblur = function(){ this.value = this.value.trim(); } pg.codeSearch.searchString.onkeydown = function(){ if(window.event && window.event.keyCode && window.event.keyCode == 13){ pg.searchcodes_Request(); } } // -- "SEARCH" pg.codeSearch.btnSearch = pg.codeSearch.all.btnSearch; pg.codeSearch.btnSearch.tabIndex = 2; pg.codeSearch.btnSearch.disable = myLocationDB.Disable; pg.codeSearch.btnSearch.onclick = pg.searchcodes_Request; pg.codeSearch.btnSearch.baseTitle = "Search diagnosis codes"; pg.codeSearch.btnSearch.setState = function(){ pg.codeSearch.btnSearch.disable(pg.codeSearch.searchString.value.trim().length < 2); } pg.codeSearch.searchString.onkeyup = pg.codeSearch.btnSearch.setState; // START RECORD / TOTAL RECORDS pg.codeSearch.startRecord = pg.codeSearch.all.startRecord; pg.codeSearch.totalRecords = pg.codeSearch.all.totalRecords; pg.codeSearch.startRecord.onchange = function(){ pg.codeSearch.records.startRecord = this.value; pg.searchcodes_Request(); } // RECORD PANEL pg.codeSearch.recordPanel = myLocationDB.RecordPanel(pg.codeSearch.all.recordPanel); pg.codeSearch.recordPanel.buttons[0].onclick = pg.sortcodeResults; pg.codeSearch.recordPanel.buttons[1].onclick = pg.sortcodeResults; // DATA GRIDVIEW pg.codeSearch.records = pg.codeSearch.all.grid; pg.codeSearch.records.orderBy = "code"; pg.codeSearch.records.attachEvent("onrowdblclick", pg.updatecode); pg.codeSearch.records.attachEvent("onstateready", pg.searchcodes_Response); // BUTTON - "CANCEL" pg.codeSearch.btnCancel = pg.codeSearch.all.btnCancel; pg.codeSearch.btnCancel.tabIndex = 4; pg.codeSearch.btnCancel.onclick = pg.hidecodeSearch; pg.codeSearch.btnCancel.title = "Close this search area"; // SEARCH FAVORITES / ALL pg.codeSearch.optSearch = myLocationDB.InputButton(pg.codeSearch.all.optSearch); pg.codeSearch.optSearch[0].onclick = function(){ if(pg.codeSearch.searchFavorites){ pg.codeSearch.searchString.focus(); } else { pg.codeSearch.searchFavorites = true; pg.searchcodes_Request(); } } pg.codeSearch.optSearch[1].onclick = function(){ if(pg.codeSearch.searchFavorites){ pg.codeSearch.searchFavorites = false; pg.searchcodes_Request(); } else { pg.codeSearch.searchString.focus(); } } // -- "USE SELECTED" pg.codeSearch.btnUseSelected = pg.codeSearch.all.btnUseSelected; pg.codeSearch.btnUseSelected.tabIndex = 3; pg.codeSearch.btnUseSelected.onclick = pg.updatecode; pg.codeSearch.btnUseSelected.disable = myLocationDB.Disable; pg.codeSearch.btnUseSelected.baseTitle = "Use the selected diagnosis code"; pg.codeSearch.btnUseSelected.setState = function(){ pg.codeSearch.btnUseSelected.disable(!pg.codeSearch.records.lastSelected); } pg.codeSearch.records.attachEvent("onrowclick", pg.codeSearch.btnUseSelected.setState); // RECORD STATE pg.recordState = null; // RECORD SUBWIN pg.record = da.subWin_record; pg.record.recordID = 0; pg.record.active = false; pg.record.updateComment = ""; // -- TABS pg.record.tabs = myLocationDB.TabCollection( pg.record.all.tab, function(){ if(pg.record.tabs[0].all[0].checked){ pg.record.btnOpen.style.display = "none"; pg.record.chkSelectAll.hitArea.style.display = "none"; pg.record.btnSave.style.display = "block"; pg.record.lblUpdatedBy.style.display = "block"; pg.record.pnlRecord_shim.style.display = "none"; } else { pg.record.pnlRecord_shim.style.display = "block"; pg.record.btnSave.style.display = "none"; pg.record.lblUpdatedBy.style.display = "none"; pg.record.btnOpen.setState(); pg.record.btnOpen.style.display = "block"; if(pg.record.tabs[2].all[0].checked){ pg.record.chkSelectAll.hitArea.style.display = "none"; //pg.record.btnViewLabs.setState(); //pg.record.btnViewLabs.style.display = "block"; } else { pg.record.chkSelectAll.setState(); pg.record.chkSelectAll.hitArea.style.display = "block"; //pg.record.btnViewLabs.style.display = "none"; } } } ); pg.record.tabs[1].disable(true); pg.record.tabs[2].disable(true); pg.record.pnlRecord_shim = pg.record.all.pnlRecord_shim; pg.record.code = pg.record.all.code; pg.record.code.codeID = 0; pg.record.code.tabIndex = -1; // -- CHANGE code pg.record.btnChangecode = myLocationDB.Custom.ImageButton(6, 107, 22, 22, "/common/images/edit.gif", 2, 2, "", "", pg.record.all.pnlRecord); pg.record.btnChangecode.tabIndex = 1; pg.record.btnChangecode.onclick = pg.showcodeSearch; pg.record.btnChangecode.title = "Change the diagnosis code for this problem"; pg.record.description = pg.record.all.description; pg.record.description.tabIndex = 2; pg.record.type = pg.record.all.type; pg.record.type.tabIndex = 3; pg.record.assessmentType = pg.record.all.assessmentType; pg.record.assessmentType.tabIndex = 9; // ONSET DATE pg.record.onsetDateType = pg.record.all.onsetDateType; pg.record.onsetDateType.tabIndex = 4; pg.record.onsetDateType.onchange = pg.record.onsetDateType.setState = function(){ switch(this.selectedIndex){ case 1: // PARTIAL pg.record.chkOnsetDateIsApproximate.disable(false); pg.record.onsetDate.style.visibility = "hidden"; pg.record.onsetDateUnknown.style.visibility = "hidden"; pg.record.onsetDate.datePicker.style.visibility = "hidden"; pg.record.onsetDateMonth.style.visibility = "visible"; pg.record.onsetDateYear.style.visibility = "visible"; break; case 2: // UNKNOWN pg.record.chkOnsetDateIsApproximate.disable(true); pg.record.onsetDate.style.visibility = "hidden"; pg.record.onsetDateYear.style.visibility = "hidden"; pg.record.onsetDateMonth.style.visibility = "hidden"; pg.record.onsetDate.datePicker.style.visibility = "hidden"; pg.record.onsetDateUnknown.style.visibility = "visible"; break; default: // "WHOLE" pg.record.chkOnsetDateIsApproximate.disable(true); pg.record.onsetDateMonth.style.visibility = "hidden"; pg.record.onsetDateYear.style.visibility = "hidden"; pg.record.onsetDateUnknown.style.visibility = "hidden"; pg.record.onsetDate.style.visibility = "visible"; pg.record.onsetDate.datePicker.style.visibility = "visible"; break; } } pg.record.onsetDate = myLocationDB.Custom.DateInput(30, 364, 80, pg.record.all.pnlRecord, 1, 1, 0, params.todayDate, 1); pg.record.onsetDate.tabIndex = 5; pg.record.onsetDate.style.textAlign = "LEFT"; pg.record.onsetDate.calendar.style.zIndex = 6000; pg.record.onsetDate.datePicker.style.left = "448px"; pg.record.onsetDate.setDateRange(params.birthDate, params.todayDate); pg.record.onsetDateYear = pg.record.all.onsetDateYear; pg.record.onsetDateYear.tabIndex = 6; pg.record.onsetDateMonth = pg.record.all.onsetDateMonth pg.record.onsetDateMonth.tabIndex = 7; pg.record.onsetDateUnknown = pg.record.all.onsetDateUnknown; pg.record.onsetDateUnknown.tabIndex = 8; pg.record.chkOnsetDateIsApproximate = myLocationDB.InputButton(pg.record.all.chkOnsetDateIsApproximate); pg.record.chkOnsetDateIsApproximate.setTitle("Onset date is approximate"); pg.record.chkOnsetDateIsApproximate.disable(true); // RESOLVE DATE pg.record.lblResolveDate = pg.record.all.lblResolveDate; pg.record.resolveDateType = pg.record.all.resolveDateType; pg.record.resolveDateType.tabIndex = 10; pg.record.resolveDateType.lastSelectedIndex = 0; pg.record.resolveDateType.setState = function(){ switch(this.selectedIndex){ case 1: // PARTIAL pg.record.chkResolveDateIsApproximate.disable(false); pg.record.resolveDate.style.visibility = "hidden"; pg.record.resolveDateUnknown.style.visibility = "hidden"; pg.record.resolveDate.datePicker.style.visibility = "hidden"; pg.record.resolveDateMonth.style.visibility = "visible"; pg.record.resolveDateYear.style.visibility = "visible"; break; case 2: // UNKNOWN pg.record.chkResolveDateIsApproximate.disable(true); pg.record.resolveDate.style.visibility = "hidden"; pg.record.resolveDateYear.style.visibility = "hidden"; pg.record.resolveDateMonth.style.visibility = "hidden"; pg.record.resolveDate.datePicker.style.visibility = "hidden"; pg.record.resolveDateUnknown.style.visibility = "visible"; break; default: // "WHOLE" pg.record.chkResolveDateIsApproximate.disable(true); pg.record.resolveDateMonth.style.visibility = "hidden"; pg.record.resolveDateYear.style.visibility = "hidden"; pg.record.resolveDateUnknown.style.visibility = "hidden"; pg.record.resolveDate.style.visibility = "visible"; pg.record.resolveDate.datePicker.style.visibility = "visible"; break; } } pg.record.resolveDateType.onchange = function(){ this.lastSelectedIndex = this.selectedIndex; this.setState(); } pg.record.resolveDate = myLocationDB.Custom.DateInput(55, 364, 80, pg.record.all.pnlRecord, 1, 1, 0, params.todayDate, 1); pg.record.resolveDate.tabIndex = 11; pg.record.resolveDate.style.textAlign = "LEFT"; pg.record.resolveDate.calendar.style.zIndex = 6000; pg.record.resolveDate.datePicker.style.left = "448px"; pg.record.resolveDate.setDateRange(params.birthDate, params.todayDate); pg.record.resolveDate.setState = function(){ if(pg.record.assessmentType.value == 15){ pg.record.chkResolveDateIsApproximate.disable(pg.record.resolveDateType.value != "PARTIAL"); pg.record.resolveDate.disabled = false; pg.record.lblResolveDate.disabled = false; pg.record.resolveDateType.selectedIndex = pg.record.resolveDateType.lastSelectedIndex; pg.record.resolveDateType.setState(); pg.record.resolveDate.datePicker.disable(false); pg.record.resolveDateType.disabled = false; pg.record.resolveDateYear.disabled = false; pg.record.resolveDateMonth.disabled = false; pg.record.resolveDateUnknown.disabled = false; } else { pg.record.resolveDate.datePicker.disable(true); pg.record.chkResolveDateIsApproximate.disable(true); pg.record.resolveDateType.selectedIndex = 2; pg.record.resolveDateType.setState(); pg.record.resolveDate.disabled = true; pg.record.lblResolveDate.disabled = true; pg.record.resolveDateType.disabled = true; pg.record.resolveDateYear.disabled = true; pg.record.resolveDateMonth.disabled = true; pg.record.resolveDateUnknown.disabled = true; } } pg.record.assessmentType.onchange = pg.record.resolveDate.setState; pg.record.resolveDateYear = pg.record.all.resolveDateYear; pg.record.resolveDateYear.tabIndex = 11; pg.record.resolveDateMonth = pg.record.all.resolveDateMonth pg.record.resolveDateMonth.tabIndex = 12; pg.record.resolveDateUnknown = pg.record.all.resolveDateUnknown; pg.record.resolveDateUnknown.tabIndex = 13; pg.record.chkResolveDateIsApproximate = myLocationDB.InputButton(pg.record.all.chkResolveDateIsApproximate); pg.record.chkResolveDateIsApproximate.setTitle("Resolve date is approximate"); pg.record.chkResolveDateIsApproximate.disable(true); // -- UPDATES pg.record.updates = pg.record.all.pnlUpdates.all.grid; pg.record.lblUpdateCount = pg.record.all.lblUpdateCount; pg.record.updates.attachEvent("onstateready", pg.showRecordView); pg.record.updates.attachEvent("onrowdblclick", pg.showUpdateView); // -- "VIEW SELECTED" pg.record.btnViewUpdate = myLocationDB.PanelButton(pg.record.all.btnViewUpdate); pg.record.btnViewUpdate.setTitle("View details for the selected problem update"); pg.record.btnViewUpdate.onclick = pg.showUpdateView; pg.record.btnViewUpdate.setState = function(){ pg.record.btnViewUpdate.disable(!pg.record.updates.lastSelected); } pg.record.updates.attachEvent("onrowclick", pg.record.btnViewUpdate.setState); // -- COMMENTS pg.record.comments = pg.record.all.comments; pg.record.pnlComments = pg.record.all.pnlComments; pg.record.lblCommentCount = pg.record.all.lblCommentCount; // -- UPDATE COMMENTS pg.record.btnUpdateComments = myLocationDB.PanelButton(pg.record.all.btnUpdateComments); pg.record.btnUpdateComments.onclick = pg.showCommentView; pg.record.btnUpdateComments.title = "Update this record's comments"; // -- LINKED NOTES pg.record.linkedNotes = pg.record.all.linkedNotes.all.grid; pg.record.linkedNotes.attachEvent("onrowclick", pg.linkedRecordClick); pg.record.linkedNotes.attachEvent("onrowdblclick", pg.openLinkedNote); pg.record.linkedNotes.attachEvent("onstateready", pg.setLinkedNotes_Count); // -- LINKED ORDERS pg.record.linkedOrders = pg.record.all.linkedOrders.all.grid; pg.record.linkedOrders.attachEvent("onrowclick", pg.linkedRecordClick); pg.record.linkedOrders.attachEvent("onrowdblclick", pg.openLinkedOrder); pg.record.linkedOrders.attachEvent("onstateready", pg.setLinkedOrders_Count); // -- "CLOSE" pg.record.btnClose = pg.record.all.btnClose; pg.record.btnClose.tabIndex = 15; pg.record.btnClose.onclick = pg.hideRecordView; pg.record.btnClose.title = "Close this record panel"; // -- LAST UPDATED BY pg.record.lblUpdatedBy = pg.record.all.lblUpdatedBy; // -- "SELECT ALL" pg.record.chkSelectAll = myLocationDB.InputButton(pg.record.all.chkSelectAll); pg.record.chkSelectAll.onclick = function(){ if(pg.record.tabs[1].all[0].checked){ if(pg.record.chkSelectAll.checked){ pg.record.linkedNotes.selectAll(); } else { pg.record.linkedNotes.deselectAll(); } } else { if(pg.record.chkSelectAll.checked){ pg.record.linkedOrders.selectAll(); } else { pg.record.linkedOrders.deselectAll(); } } pg.record.btnOpen.setState(); //pg.record.btnViewLabs.setState(); } pg.record.chkSelectAll.setState = function(){ if(pg.record.tabs[1].all[0].checked){ pg.record.chkSelectAll.checked = pg.record.linkedNotes.selectedRows.length == pg.record.linkedNotes.rows.length; } else { pg.record.chkSelectAll.checked = pg.record.linkedOrders.selectedRows.length == pg.record.linkedOrders.rows.length; } } // -- "OPEN SELECTED" pg.record.btnOpen = pg.record.all.btnOpenSelected; pg.record.btnOpen.tabIndex = 14; pg.record.btnOpen.disable = myLocationDB.Disable; pg.record.btnOpen.title = "Open the selected record"; pg.record.btnOpen.onclick = function(){ if(pg.record.tabs[1].all[0].checked){ pg.openLinkedNote(); } else if(pg.record.tabs[2].all[0].checked){ pg.openLinkedOrder(); } else { pg.record.btnOpen.disable(true); } } pg.record.btnOpen.setState = function(){ if(pg.record.tabs[1].all[0].checked){ pg.record.btnOpen.disable(!pg.record.linkedNotes.lastSelected); } else if(pg.record.tabs[2].all[0].checked){ pg.record.btnOpen.disable(pg.record.linkedOrders.selectedRows.length != 1); } else { pg.record.btnOpen.disable(true); } } // -- "SAVE" pg.record.btnSave = pg.record.all.btnSave; pg.record.btnSave.tabIndex = 14; pg.record.btnSave.onclick = pg.updateRecord_Request; pg.record.btnSave.title = "Save changes to this record"; // RECORD UPDATE SUBWIN pg.recordUpdate = da.subWin_update; pg.recordUpdate.lblUpdatedBy = pg.recordUpdate.all.lblUpdatedBy; pg.recordUpdate.lblUpdateDTS = pg.recordUpdate.all.lblUpdateDTS; pg.recordUpdate.type = pg.recordUpdate.all.type; pg.recordUpdate.onsetDate = pg.recordUpdate.all.onsetDate; pg.recordUpdate.description = pg.recordUpdate.all.description; pg.recordUpdate.resolveDate = pg.recordUpdate.all.resolveDate; pg.recordUpdate.assessmentType = pg.recordUpdate.all.assessmentType; // -- "CLOSE" pg.recordUpdate.btnClose = pg.recordUpdate.all.btnClose; pg.recordUpdate.btnClose.tabIndex = 1; pg.recordUpdate.btnClose.onclick = pg.hideUpdateView; pg.recordUpdate.btnClose.title = "Close this sub-window"; // COMMENTS SUBWIN pg.recordComments = da.subWin_comments; pg.recordComments.comments = pg.recordComments.all.updateComments; pg.recordComments.comment

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  • Apply Skins to Add Some Flair to Windows Media Player 12

    - by DigitalGeekery
    Tired of the same look and feel of Windows Media Player in Windows 7? We’ll show you how to inject new life into your media experience by applying skins in WMP 12. Adding Skins In Library view, click on View from the Menu and select Skin Chooser. By default, WMP 12 comes with only a couple of modest skins. When you select a skin from the left pane, a preview will be displayed to the right. To apply one of the skins, simply select it from the pane on the left and click Apply Skin.   You can also switch to the currently selected skin in the Skin chooser by selecting Skin from the View menu, or by pressing Crtl + 2. Media Player will open in Now Playing mode. Click on the Switch to Library button at the top left to return to Library view.     Ok, so the included skins are a little boring. You can find additional skins by selecting Tools > Download > Skins.   Or, by clicking on More Skins from within the Skin chooser.   You will be taken the the Microsoft website where you can choose from dozens of skins to download and install. Select a skin you’d like to try and click the link to download.   If prompted with a warning message about files containing scripts that access your library, click Yes. Note: These warning boxes may look a bit different depending on your browser. We are using Chrome for this example.   Click on View Now.   Your new skin will be on display. To get back to the Library mode, find and click the Return to Full Mode button.    Some skins may launch video in a separate window.   If you want to delete one of the skins, select it from the list within the Skin chooser and click the red “X.” You can also press the delete key on your keyboard.   Then click Yes to confirm.   Conclusion Using skins is a quick and easy way to add some style to Windows Media Player and switching back and forth between skins is a breeze. Regardless of your interests, you are sure to find a skin that fits your tastes. You may find WMP skins on other sites, but sticking with Microsoft’s website will ensure maximum compatibility. Skins for Windows Media Player Similar Articles Productive Geek Tips Make VLC Player Look like Windows Media Player 10Make VLC Player Look like Windows Media Player 11Make VLC Player Look like Winamp 5 (Kinda)Fixing When Windows Media Player Library Won’t Let You Add FilesInstall and Use the VLC Media Player on Ubuntu Linux TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Use Flixtime To Create Video Slideshows Creating a Password Reset Disk in Windows Bypass Waiting Time On Customer Service Calls With Lucyphone MELTUP – "The Beginning Of US Currency Crisis And Hyperinflation" Enable or Disable the Task Manager Using TaskMgrED Explorer++ is a Worthy Windows Explorer Alternative

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  • SOA Suite 11g Asynchronous Testing with soapUI

    - by Greg Mally
    Overview The Enterprise Manager test harness that comes bundled with SOA Suite 11g is a great tool for doing smoke tests and some minor load testing. When a more robust testing tool is needed, often times soapUI is leveraged for many reasons ranging from ease of use to cost effective. However, when you want to start doing some more complex testing other than synchronous web services with static content, then the free version of soapUI becomes a bit more challenging. In this blog I will show you how to test asynchronous web services with soapUI free edition. The following assumes that you have a working knowledge of soapUI and will not go into concepts like setting up a project etc. For the basics, please review the documentation for soapUI: http://www.soapui.org/Getting-Started/ Asynchronous Web Service Testing in soapUI When invoking an asynchronous web service, the caller must provide a callback for the response. Since our testing will originate from soapUI, then it is only natural that soapUI would provide the callback mechanism. This mechanism in soapUI is called a MockService. In a nutshell, a soapUI MockService is a simulation of a Web Service (aka, a process listening on a port). We will go through the steps in setting up the MockService for a simple asynchronous BPEL process. After creating your soapUI project based on an asynchronous BPEL process, you will see something like the following: Notice that soapUI created an interface for both the request and the response (i.e., callback). The interface that was created for the callback will be used to create the MockService. Right-click on the callback interface and select the Generate MockService menu item: You will be presented with the Generate MockService dialogue where we will tweak the Path and possibly the port (depends upon what ports are available on the machine where soapUI will be running). We will adjust the Path to include the operation name (append /processResponse in this example) and the port of 8088 is fine: Once the MockService is created, you should have something like the following in soapUI: This window acts as a console/view into the callback process. When the play button is pressed (green triangle in the upper left-hand corner), soapUI will start a process running on the configured Port that will accept web service invocations on the configured Path: At this point we are “almost” ready to try out the asynchronous test. But first we must provide the web service addressing (WS-A) configuration on the request message. We will edit the message for the request interface that was generated when the project was created (SimpleAsyncBPELProcessBinding > process > Request 1 in this example). At the bottom of the request message editor you will find the WS-A configuration by left-clicking on the WS-A label: Here we will setup WS-A by changing the default values to: Must understand: TRUE Add default wsa:Action: Add default wsa:Action (checked) Reply to: ${host where soapUI is running}:${MockService Port}${MockService Path} … in this example: http://192.168.1.181:8088/mockSimpleAsyncBPELProcessCallbackBinding/processResponse We now are ready to run the asynchronous test from soapUI free edition. Make sure that the MockService you created is running and then push the play button for the request (green triangle in the upper left-hand corner of the request editor). If everything is configured correctly, you should see the response show up in the MockService window: To view the response message/payload, just double-click on a response message in the Message Log window of the MockService: At this point you can now expand the project to include a Test Suite for some load balance tests etc. This same topic has been covered in various detail on other sites/blogs, but I wanted to simplify and detail how this is done in the context of SOA Suite 11g. It also serves as a nice introduction to another blog of mine: SOA Suite 11g Dynamic Payload Testing with soapUI Free Edition.

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  • SQLAuthority News – Windows Efficiency Tricks and Tips – Personal Technology Tip

    - by pinaldave
    This is the second post in my series about my favorite Technology Tips, and I wanted to focus on my favorite Microsoft product.  Choosing just one topic to cover was too hard, though.  There are so many interesting things I have to share that I am forced to turn this second installment into a five-part post.  My five favorite Windows tips and tricks. 1) You can open multiple applications using the task bar. With the new Windows 7 taskbar, you can start navigating with just one click.  For example, you can launch Word by clicking on the icon on your taskbar, and if you are using multiple different programs at the same time, you can simply click on the icon to return to Word.  However, what if you need to open another Word document, or begin a new one?  Clicking on the Word icon is just going to bring you back to your original program.  Just click on the Word icon again while holding down the shift key, and you’ll open up a new document. 2) Navigate the screen with the touch of a button – and not your mouse button. Yes, we live in a pampered age.  We have access to amazing technology, and it just gets better every year.  But have you ever found yourself wishing that right when you were in the middle of something, you didn’t have to interrupt your work flow be reaching for your mouse to navigate through the screen?  Yes, we have all been guilty of this pampered wish.  But Windows has delivered!  Now you can move your application window using your arrow keys. Lock the window to the left, right hand screen: Win+left Arrow and Win+right Arrow Maximize & minimize: Win+up arrow and Win+down arrow Minimize all items on screen: Win+M Return to your original folder, or browse through all open windows: Alt+up arrow, Alt+Left Arrow, or Alt+right arrow Close down or reopen all windows: win+home 3) Are you one of the few people who still uses Command Prompt? You know who you are, and you aren’t ashamed to still use this option that so many people have forgotten about it.  You can easily access it by holding down the shift key while RIGHT clicking on any folder. 4) Quickly select multiple files without using your mouse. We all know how to select multiple files or folders by Ctrl-clicking or Shift-clicking multiple items.  But all of us have tried this, and then accidentally released Ctrl, only to lose all our precious work.  Now there is a way to select only the files you want through a check box system.  First, go to Windows Explorer, click Organize, and then “Folder and Search Options.”  Go to the View tab, and under advanced settings, you can find a box that says “Use check boxes to select items.”  Once this has been selected, you will be able to hover your mouse over any file and a check box will appear.  This makes selecting multiple, random files quick and easy. 5) Make more out of remote access. If you work anywhere in the tech field, you are probably the go-to for computer help with friends and family, and you know the usefulness of remote access (ok, some of us use this extensively at work, as well, but we all have friends and family who rely on our skills!).  Often it is necessary to restart a computer, which is impossible in remote access as the computer will not show the shutdown menu.  To force the computer to do your wishes, we return to Command Prompt.  Open Command Prompt and type “shutdown /s” for shutdown, or “shutdown /r” for restart. I hope you will find above five tricks which I use in my daily use very important. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology Tagged: Personal Technology

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  • Text inside <p> shrinks on mobile devices while div does not [migrated]

    - by guisasso
    I asked this question on stack overflow, but didn't get any answers, so I'm trying here. Does anybody know whats happening here? I tested on opera, dolphin and the factory android browser. (although it seems now to be working on opera) The div doesn't change size, but the text somehow is shrunk to fit on part of a div. Anyway to prevent this? Just to be clear, I'm trying to achieve on the mobile browser the same look as the pc version. As the problem seems to be with the browsers, how can I force the text to take the full width of the div? I tried setting the p tag to 100% with no success. The div has to have that width and be aligned to the left of the page. On a Pc, as it should be: I shrunk the code as much as I could: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en-us"> <head> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <meta content="" name="keywords" /> <meta content="" name="description" /> <title></title> </head> <body> <div style="width:1000px; margin-left:auto; margin-right:auto;" > <div style="float:left; width:758px; background-color:aqua;"> <p> Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text .<br /> <br /> Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text Random text .<br /> <br /> Random text Random text Random text Random text <a href="http://www.a.com/a.html"> Random text </a> Random text Random text . </p> </div> </div> </body> </html> Thanks.

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  • Rotate a Video 90 degrees with VLC or Windows Live Movie Maker

    - by DigitalGeekery
    Have you ever captured video with your cell phone or camcorder only to discover when you play it back on your computer that the video is rotated 90 degrees? Or maybe you shot it that way on purpose because you preferred portrait style to a landscape view? Before you go straining your neck or flipping your monitor on it’s side to watch your video, we’ll show you a few easier methods. If you simply want to rotate the video while you watch it, we’ll show you how to accomplish that with VLC Media Player. If you want to convert the video so it is rotated permanently, we’ll show you how to do that with Windows Live Movie Maker and output your video as a WMV file. Rotate and Watch a Video in VLC Download, install, and run VLC Media Player. (See download link below)   Open your video file by going to Media  > Open File… and browsing for your file. Or, by just dragging and dropping your video onto the VLC player.   Choose Tools from the Menu bar and select Effects and Filters. On the Video Effects tab, tick the Transform checkbox and choose your degrees of rotation. The video is rotated counter-clockwise, so to rotate clockwise 90 degrees you’ll want to choose Rotate by 270 degrees.   Now you can enjoy your video the way it was intended to be viewed. Rotate and Convert the Video with Windows Live Movie Maker Starting with Windows 7, Windows Movie Maker no longer comes pre-installed with the OS. It’s now part of the Windows Live suite that is available as a separate, free download for Windows 7 and Vista. (Windows XP is not supported) You can find the link to our detailed instruction on how to install Windows Live at the end of the article. To add your video files to Windows Movie Maker, click on Add videos and photos on the Home tab, or drag and drop the video into the blank area on the right side of the application. Next, you’ll need to rotate the video. Staying on the Home tab, click on the Rotate right 90° or Rotate left 90°.   You’ll see your video is now oriented properly on the left.   To save and convert your video to WMV format, click the Movie Maker tab just to the left of the Home tab. Hover your cursor over Save movie, and then select your output settings. You also have the option to burn directly to DVD. Browse for a location to save it and rename the output file if you’d like. Click Save. You’ll be notified when the file is complete. Now you’ll have your video properly oriented in WMV file format.   These are two rather easy ways to accomplish rotating your video. Unfortunately, Windows Live Movie Maker doesn’t give you a lot of  options for output. If you want to output to a file, your only choice is WMV format or DVD. However, previous versions will also allow you to export to AVI. How-To Geek’s Install Windows Live Essentials In Windows 7 Article. Download Windows Live Download VLC Media Player Similar Articles Productive Geek Tips How to Make/Edit a movie with Windows Movie Maker in Windows VistaCreate and Author DVDs in Windows 7Family Fun: Share Photos with Photo Gallery and Windows Live SpacesInstall Windows Live Essentials In Windows 7Add Network Support to Windows Live MovieMaker TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images Get Wildlife Photography Tips at BBC’s PhotoMasterClasses

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  • BizTalk 2009 - Pipeline Component Wizard

    - by Stuart Brierley
    Recently I decided to try out the BizTalk Server Pipeline Component Wizard when creating a new pipeline component for BizTalk 2009. There are different versions of the wizard available, so be sure to download the appropriate version for the BizTalk environment that you are working with. Following the download and expansion of the zip file, you should be left with a Visual Studio solution.  Open this solution and build the project. Following this installation is straight foward - locate and run the built setup.exe file in the PipelineComponentWizard Setup project and click through the small number of installation screens. Once you have completed installation you will be ready to use the wizard in Visual Studio to create your BizTalk Pipeline Component. Start by creating a new project, selecting BizTalk Projects then BizTalk Server Pipeline Component.  You will then be presented with the splash screen. The next step is General Setup, where you will detail the classname, namespace, pipeline and component types, and the implementation language for your Pipeline Component. The options for pipeline type are Receive, Send or Any. Depending on the pipeline type chosen there are different options presented for the component type, matching those available within the BizTalk Pipelines themselves: Receive - Decoder, Disassembling Parser, Validate, Party Resolver, Any. Send -  Encoder, Assembling Serializer, Any. Any - Any. The options for implementation language are C# or VB.Net Next you must set up the UI settings - these are the settings that affect the appearance of the pipeline component within Visual Studio. You must detail the component name, version, description and icon.  Next is the definition of the variables that the pipeline component will use.  The values for these variables will be defined in Visual Studio when creating a pipeline. The options for each variable you require are: Designer Property - The name of the variable. Data Type - String, Boolean, Integer, Long, Short, Schema List, Schema With None Clicking finish now will complete the wizard stage of the creation of your pipeline component. Once the wizard has completed you will be left with a BizTalk Server Pipeline Component project containing a skeleton code file for you to complete.   Within this code file you will mainly be interested in the execute method, which is left mostly empty ready for you to implement your custom pipeline code:          #region IComponent members         /// <summary>         /// Implements IComponent.Execute method.         /// </summary>         /// <param name="pc">Pipeline context</param>         /// <param name="inmsg">Input message</param>         /// <returns>Original input message</returns>         /// <remarks>         /// IComponent.Execute method is used to initiate         /// the processing of the message in this pipeline component.         /// </remarks>         public Microsoft.BizTalk.Message.Interop.IBaseMessage Execute(Microsoft.BizTalk.Component.Interop.IPipelineContext pc, Microsoft.BizTalk.Message.Interop.IBaseMessage inmsg)         {             //             // TODO: implement component logic             //             // this way, it's a passthrough pipeline component             return inmsg;         }         #endregion Once you have implemented your custom code, build and compile your Custom Pipeline Component then add the compiled .dll to C:\Program Files\Microsoft BizTalk Server 2009\Pipeline Components . When creating a new pipeline, in Visual Studio reset the toolbox and the custom pipeline component should appear ready for you to use in your Biztalk Pipeline. Drop the pipeline component into the relevant pipeline stage and configure the component properties (the variables defined in the wizard). You can now deploy and use the pipeline as you would any other custom pipeline.

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  • I love it when a plan comes together

    - by DavidWimbush
    I'm currently working on an application so that our Marketing department can produce most of their own mailing lists without my having to get involved. It was all going well until I got stuck on the bit where the actual SQL query is generated but a rummage in Books Online revealed a very clean solution using some constructs that I had previously dismissed as pointless. Typically we want to email every customer who is in any of the following n groups. Experience shows that a group has the following definition: <people who have done A> [(AND <people who have done B>) | (OR <people who have done C>)] [APART FROM <people who have done D>] When doing these by hand I've been using INNER JOIN for the AND, UNION for the OR, and LEFT JOIN + WHERE D IS NULL for the APART FROM. This would produce two quite different queries: -- Old OR select  A.PersonID from  (   -- A   select  PersonID   from  ...   union  -- OR   -- C   select  PersonID   from  ...   ) AorC   left join  -- APART FROM   (   select  PersonID   from  ...   ) D on D.PersonID = AorC.PersonID where  D.PersonID is null -- Old AND select  distinct main.PersonID from  (   -- A   select  PersonID   from  ...   ) A   inner join  -- AND   (   -- B   select  PersonID   from  ...   ) B on B.PersonID = A.PersonID   left join  -- APART FROM   (   select  PersonID   from  ...   ) D on D.PersonID = A.PersonID where  D.PersonID is null But when I tried to write the code that can generate the SQL for any combination of those (along with all the variables controlling what each SELECT did and what was in all the optional bits of each WHERE clause) my brain started to hurt. Then I remembered reading about the (then new to me) keywords INTERSECT and EXCEPT. At the time I couldn't see what they added but I thought I would have a play and see if they might help. They were perfect for this. Here's the new query structure: -- The way forward select  PersonID from  (     (       (       -- A       select  PersonID       from  ...       )       union      -- OR        intersect  -- AND       (       -- B/C       select  PersonID       from  ...       )     )     except     (     -- D     select  PersonID     from  ...     )   ) x I can easily swap between between UNION and INTERSECT, and omit B, C, or D as necessary. Elegant, clean and readable - pick any 3! Sometimes it really pays to read the manual.

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  • IE9 Beta

    - by Daniel Moth
    I've been using Internet Explorer 8 since the early pre-release bits, but I never tried IE9 until today – the day the Beta is available. I downloaded it from here: http://www.beautyoftheweb.com/ The download took longer than what I expected, but I was doing other stuff, so no bother. After coming down, it asked me to reboot my computer. Really hate when apps do that, but I did it anyway. The first time I launched it, it prompted me with a list of add-ons I should disable including the start-up time that I could save fore each one. It even let me configure the prompt so, for example, it won't prompt me again unless an add-on contributes to more than 1 second of the startup time. Cool. First thing I noticed is that the search bar had gone and, as you'd expect, you have to search from the address box. I totally despise this feature. The first thing I've been doing with all versions of IE is to turn off the automatic searching from the address bar and now I have no way of searching if I do that. Ridiculous. The second thing I notice is that the tabs are next to the address bar and cannot be moved to go below it. One word for that decision: appalling (and, no, I didn't accidentally drop an 'e' and added an 'l' in the previous word). The third thing I notice to the right is the favorites button (star icon) and when I click on it, it brings up the favorites explorer under it on the right; then I pin the explorer and it jumps to the left(!). Why move the entry point to this feature to the right instead of leaving it on the left is beyond me (other than wanting to retrain me on what I've been used to for all this time), but the fact that pinning it makes it jump sides is… an "astonishing" design decision. As I browse I notice a little annoying pop up in the bottom left every time I hover over a link; there is no status bar. I correctly guessed to right click at the top and turn on the status bar (which also got rid of the popup thereafter) and while I am at it, I bring back my favorites bar which was hidden by default (and am pleased to see that all my favorites are still there). The next thing I notice, I like: IE9 is fast. No joke, I visit sites and they seem to be loading visibly much faster – try it! Beyond the speed, I am interested to find out what else is new. I searched and found a few good links: What's new in Internet Explorer 9 Internet Explorer 9 Features (check out the links under "Clean") Top Features If you are a developer, check out IE's msdn home for many articles, e.g. this section on Canvas and SVG. Either way: wherever you are, get IE9 Beta now and judge for yourself. If you don't like it, you can always uninstall (which auto-restores the previous version). Comments about this post welcome at the original blog.

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  • With 2 superposed cameras at different depths and switching their culling masks between layers to implement object-selective antialising:

    - by user36845
    We superposed two cameras, one of which uses AA as post-processing effect (AA filtering is cancelled). The camera with the AA effect has depth 0 and the camera with no effect has depth 1 as can be seen in the 5th and 6th Picture. The objects seen on the left are in layer 1 and the ones on the right are in layer 2. We then wrote a script that switches the culling masks of the cameras between the two layers at the push of buttons 1 and 2 respectively, and accomplishes object-selective antialiasing as seen in the first the three pictures. (The way two cameras separately switch culling masks between layers is illustrated in pictures 7,8 & 9.) HOWEVER, after making the environment 3D (see pictures 1-4), by parenting the 2 cameras under First-Person Controller, we started moving around in the environment and stumbled upon a big issue: When we look at the objects from such an angle as in the 4th Picture and we want to apply antialiasing to the first object (object on the left) which stands closer to our cameras now, the culling mask of 1st camera which is at depth 0, has to be switched to that object’s layer while the second object has to be in the culling mask of the 2nd camera at depth 1. And since the two image outputs of two superposed cameras are laid on top of one another; we obtain the erroneous/unrealistic result of the object farther in the back appearing closer to the camera than the front object (see 4th Picture). We already tried switching depths of cameras so that the 1st camera –with AA- now has depth 1 and the second has depth 0; BUT the camera with the AA effect Works in such a way that it applies the AA effect to its full view. So; the camera with the AA effect always has to remain at the lowest depth and the layer of the object to be antialiased has to be then assigned to the culling mask of the AA camera; otherwise all objects in the AA camera’s view (the two cubes in our case) become antialised, which we don’t want. So; how can we resolve this? The pictures are below and in the comments since each post can have 2 pics: Pic 1. No button is pushed: Both objects seem aliased. Pic 2. Button 1 is pushed: Left (1st) object is antialiased. 2nd object remains aliased. Pic 3. Button 2 is pushed: Right (2nd) object is antialiased. 1st object remains aliased. Pic 4. The problematic result in 3D, when using two superposed cameras with different depths Pic 5. Camera 1’s properties can be seen: using AA post-processing and its depth is 0 Pic 6. Camera 2’s properties can be seen: NOT using AA post-processing and its depth is 1 Pic 7. When no button is pushed, both objects are in the culling mask of Camera 2 and are aliased Pic 8. When pushed 1, camera 1 (bottom) shows the 1st object and camera 2 (top) shows the 2nd Pic 9. When pushed 2, camera 1 (bottom) shows the 2nd object and camera 2 (top) shows the 1st

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  • Move a sphere along the swipe?

    - by gameOne
    I am trying to get a sphere curl based on the swipe. I know this has been asked many times, but still it's yearning to be answered. I have managed to add force on the direction of the swipe and it works near perfect. I also have all the swipe positions stored in a list. Now I would like to know how can the curl be achieved. I believe the the curve in the swipe can be calculated by the Vector dot product If theta is 0, then there is no need to add the swipe. If it is not, then add the curl. Maybe this condition is redundant if I managed to find how to curl the sphere along the swipe position The code that adds the force to sphere based on the swipe direction is as below: using UnityEngine; using System.Collections; using System.Collections.Generic; public class SwipeControl : MonoBehaviour { //First establish some variables private Vector3 fp; //First finger position private Vector3 lp; //Last finger position private Vector3 ip; //some intermediate finger position private float dragDistance; //Distance needed for a swipe to register public float power; private Vector3 footballPos; private bool canShoot = true; private float factor = 40f; private List<Vector3> touchPositions = new List<Vector3>(); void Start(){ dragDistance = Screen.height*20/100; Physics.gravity = new Vector3(0, -20, 0); footballPos = transform.position; } // Update is called once per frame void Update() { //Examine the touch inputs foreach (Touch touch in Input.touches) { /*if (touch.phase == TouchPhase.Began) { fp = touch.position; lp = touch.position; }*/ if (touch.phase == TouchPhase.Moved) { touchPositions.Add(touch.position); } if (touch.phase == TouchPhase.Ended) { fp = touchPositions[0]; lp = touchPositions[touchPositions.Count-1]; ip = touchPositions[touchPositions.Count/2]; //First check if it's actually a drag if (Mathf.Abs(lp.x - fp.x) > dragDistance || Mathf.Abs(lp.y - fp.y) > dragDistance) { //It's a drag //Now check what direction the drag was //First check which axis if (Mathf.Abs(lp.x - fp.x) > Mathf.Abs(lp.y - fp.y)) { //If the horizontal movement is greater than the vertical movement... if ((lp.x>fp.x) && canShoot) //If the movement was to the right) { //Right move float x = (lp.x - fp.x) / Screen.height * factor; rigidbody.AddForce((new Vector3(x,10,16))*power); Debug.Log("right "+(lp.x-fp.x));//MOVE RIGHT CODE HERE canShoot = false; //rigidbody.AddForce((new Vector3((lp.x-fp.x)/30,10,16))*power); StartCoroutine(ReturnBall()); } else { //Left move float x = (lp.x - fp.x) / Screen.height * factor; rigidbody.AddForce((new Vector3(x,10,16))*power); Debug.Log("left "+(lp.x-fp.x));//MOVE LEFT CODE HERE canShoot = false; //rigidbody.AddForce(new Vector3((lp.x-fp.x)/30,10,16)*power); StartCoroutine(ReturnBall()); } } else { //the vertical movement is greater than the horizontal movement if (lp.y>fp.y) //If the movement was up { //Up move float y = (lp.y-fp.y)/Screen.height*factor; float x = (lp.x - fp.x) / Screen.height * factor; rigidbody.AddForce((new Vector3(x,y,16))*power); Debug.Log("up "+(lp.x-fp.x));//MOVE UP CODE HERE canShoot = false; //rigidbody.AddForce(new Vector3((lp.x-fp.x)/30,10,16)*power); StartCoroutine(ReturnBall()); } else { //Down move Debug.Log("down "+lp+" "+fp);//MOVE DOWN CODE HERE } } } else { //It's a tap Debug.Log("none");//TAP CODE HERE } } } } IEnumerator ReturnBall() { yield return new WaitForSeconds(5.0f); rigidbody.velocity = Vector3.zero; rigidbody.angularVelocity = Vector3.zero; transform.position = footballPos; canShoot =true; isKicked = false; } }

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  • Platform jumping problems with AABB collisions

    - by Vee
    See the diagram first: When my AABB physics engine resolves an intersection, it does so by finding the axis where the penetration is smaller, then "push out" the entity on that axis. Considering the "jumping moving left" example: If velocityX is bigger than velocityY, AABB pushes the entity out on the Y axis, effectively stopping the jump (result: the player stops in mid-air). If velocityX is smaller than velocitY (not shown in diagram), the program works as intended, because AABB pushes the entity out on the X axis. How can I solve this problem? Source code: public void Update() { Position += Velocity; Velocity += World.Gravity; List<SSSPBody> toCheck = World.SpatialHash.GetNearbyItems(this); for (int i = 0; i < toCheck.Count; i++) { SSSPBody body = toCheck[i]; body.Test.Color = Color.White; if (body != this && body.Static) { float left = (body.CornerMin.X - CornerMax.X); float right = (body.CornerMax.X - CornerMin.X); float top = (body.CornerMin.Y - CornerMax.Y); float bottom = (body.CornerMax.Y - CornerMin.Y); if (SSSPUtils.AABBIsOverlapping(this, body)) { body.Test.Color = Color.Yellow; Vector2 overlapVector = SSSPUtils.AABBGetOverlapVector(left, right, top, bottom); Position += overlapVector; } if (SSSPUtils.AABBIsCollidingTop(this, body)) { if ((Position.X >= body.CornerMin.X && Position.X <= body.CornerMax.X) && (Position.Y + Height/2f == body.Position.Y - body.Height/2f)) { body.Test.Color = Color.Red; Velocity = new Vector2(Velocity.X, 0); } } } } } public static bool AABBIsOverlapping(SSSPBody mBody1, SSSPBody mBody2) { if(mBody1.CornerMax.X <= mBody2.CornerMin.X || mBody1.CornerMin.X >= mBody2.CornerMax.X) return false; if (mBody1.CornerMax.Y <= mBody2.CornerMin.Y || mBody1.CornerMin.Y >= mBody2.CornerMax.Y) return false; return true; } public static bool AABBIsColliding(SSSPBody mBody1, SSSPBody mBody2) { if (mBody1.CornerMax.X < mBody2.CornerMin.X || mBody1.CornerMin.X > mBody2.CornerMax.X) return false; if (mBody1.CornerMax.Y < mBody2.CornerMin.Y || mBody1.CornerMin.Y > mBody2.CornerMax.Y) return false; return true; } public static bool AABBIsCollidingTop(SSSPBody mBody1, SSSPBody mBody2) { if (mBody1.CornerMax.X < mBody2.CornerMin.X || mBody1.CornerMin.X > mBody2.CornerMax.X) return false; if (mBody1.CornerMax.Y < mBody2.CornerMin.Y || mBody1.CornerMin.Y > mBody2.CornerMax.Y) return false; if(mBody1.CornerMax.Y == mBody2.CornerMin.Y) return true; return false; } public static Vector2 AABBGetOverlapVector(float mLeft, float mRight, float mTop, float mBottom) { Vector2 result = new Vector2(0, 0); if ((mLeft > 0 || mRight < 0) || (mTop > 0 || mBottom < 0)) return result; if (Math.Abs(mLeft) < mRight) result.X = mLeft; else result.X = mRight; if (Math.Abs(mTop) < mBottom) result.Y = mTop; else result.Y = mBottom; if (Math.Abs(result.X) < Math.Abs(result.Y)) result.Y = 0; else result.X = 0; return result; }

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  • Tetris Movement - Implementation

    - by James Brauman
    Hi gamedev, I'm developing a Tetris clone and working on the input at the moment. When I was prototyping, movement was triggered by releasing a directional key. However, in most Tetris games I've played the movement is a bit more complex. When a directional key is pressed, the shape moves one space in that direction. After a short interval, if the key is still held down, the shape starts moving in the direction continuously until the key is released. In the case of the down key being pressed, there is no pause between the initial movement and the subsequent continuous movement. I've come up with a solution, and it works well, but it's totally over-engineered. Hey, at least I can recognize when things are getting silly, right? :) public class TetrisMover { List registeredKeys; Dictionary continuousPressedTime; Dictionary totalPressedTime; Dictionary initialIntervals; Dictionary continousIntervals; Dictionary keyActions; Dictionary initialActionDone; KeyboardState currentKeyboardState; public TetrisMover() { *snip* } public void Update(GameTime gameTime) { currentKeyboardState = Keyboard.GetState(); foreach (Keys currentKey in registeredKeys) { if (currentKeyboardState.IsKeyUp(currentKey)) { continuousPressedTime[currentKey] = TimeSpan.Zero; totalPressedTime[currentKey] = TimeSpan.Zero; initialActionDone[currentKey] = false; } else { if (initialActionDone[currentKey] == false) { keyActions[currentKey](); initialActionDone[currentKey] = true; } totalPressedTime[currentKey] += gameTime.ElapsedGameTime; if (totalPressedTime[currentKey] = initialIntervals[currentKey]) { continuousPressedTime[currentKey] += gameTime.ElapsedGameTime; if (continuousPressedTime[currentKey] = continousIntervals[currentKey]) { keyActions[currentKey](); continuousPressedTime[currentKey] = TimeSpan.Zero; } } } } } public void RegisterKey(Keys key, TimeSpan initialInterval, TimeSpan continuousInterval, Action keyAction) { if (registeredKeys.Contains(key)) throw new InvalidOperationException( string.Format("The key %s is already registered.", key)); registeredKeys.Add(key); continuousPressedTime.Add(key, TimeSpan.Zero); totalPressedTime.Add(key, TimeSpan.Zero); initialIntervals.Add(key, initialInterval); continousIntervals.Add(key, continuousInterval); keyActions.Add(key, keyAction); initialActionDone.Add(key, false); } public void UnregisterKey(Keys key) { *snip* } } I'm updating it every frame, and this is how I'm registering keys for movement: tetrisMover.RegisterKey( Keys.Left, keyHoldStartSpecialInterval, keyHoldMovementInterval, () = { Move(Direction.Left); }); tetrisMover.RegisterKey( Keys.Right, keyHoldStartSpecialInterval, keyHoldMovementInterval, () = { Move(Direction.Right); }); tetrisMover.RegisterKey( Keys.Down, TimeSpan.Zero, keyHoldMovementInterval, () = { PerformGravity(); }); Issues that this doesn't address: If both left and right are held down, the shape moves back and forth really quick. If a directional key is held down and the turn finishes and the shape is replaced by a new one, the new one will move quickly in that direction instead of the little pause it is supposed to have. I could fix the issues, but I think it will make the solution even worse. How would you implement this?

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  • My 2D collision code does not work as expected. How do I fix it?

    - by farmdve
    I have a simple 2D game with a tile-based map. I am new to game development, I followed the LazyFoo tutorials on SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). The game is simple, but the code is a lot so I can only post snippets. // Player moved out of the map if((player.box.x < 0)) player.box.x += GetVelocity(player, 0); if((player.box.y < 0)) player.box.y += GetVelocity(player, 1); if((player.box.x > (LEVEL_WIDTH - DOT_WIDTH))) player.box.x -= GetVelocity(player, 0); if((player.box.y > (LEVEL_HEIGHT - DOT_HEIGHT))) player.box.y -= GetVelocity(player, 1); // Now that we are here, we check for collisions if(touches_wall(player.box)) { if(player.box.x < player.prev_x) { player.box.x += GetVelocity(player, 0); } if(player.box.x > player.prev_x) { player.box.x -= GetVelocity(player, 0); } if(player.box.y < player.prev_y) { player.box.y += GetVelocity(player, 1); } if(player.box.y > player.prev_y) { player.box.y -= GetVelocity(player, 1); } } player.prev_x = player.box.x; player.prev_y = player.box.y; Let me explain, player is a structure with the following contents typedef struct { Rectangle box; //Player position on a map(tile or whatever). int prev_x, prev_y; // Previous positions int key_press[3]; // Stores which key was pressed/released. Limited to three keys. E.g Left,right and perhaps jump if possible in 2D int velX, velY; // Velocity for X and Y coordinate. //Health int health; bool main_character; uint32_t jump_ticks; } Player; And Rectangle is just a typedef of SDL_Rect. GetVelocity is a function that according to the second argument, returns the velocity for the X or Y axis. This code I have basically works, however inside the if(touches_wall(player.box)) if statement, I have 4 more. These 4 if statements are responsible for detecting collision on all 4 sides(up,down,left,right). However, they also act as a block for any other movement. Example: I move down the object and collide with the wall, as I continue to move down and still collide with the wall, I wish to move left or right, which is indeed possible(not to mention in 3D games), but remember the 4 if statements? They are preventing me from moving anywhere. The original code on the LazyFoo Productions website has no problems, but it was written in C++, so I had to rewrite most of it to work, which is probably where the problem comes from. I also use a different method of moving, than the one in the examples. Of course, that was just an example. I wish to be able to move no matter at which wall I collide. Before this bit of code, I had another one that had more logic in there, but it was flawed.

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  • How to make Ubuntu recognize an unknown external display (so I can adjust its resolution)?

    - by WagnerAA
    I have a Dell laptop with an external monitor attached (a Samsumg SyncMaster 931c). My laptop display was recognized, and I can adjust its optimum resolution. My external display is still unknown, thus I'm stuck at a lower resolution (1024x768): I tried the "Detect Displays" button, but it didn't work, nothing happens. I recently upgraded from Ubuntu 12.04 to 12.10. Things were working before. I don't know if I can actually change this configuration, or if this is a bug. I searched for an answer here and also in Launchpad's website, but found none. I even tried to install Nvidia drivers, and just messed things up. It seems I wasn't even using nvidia before, as I guessed by looking at my additional drivers configuration: My laptop has an Intel chipset, I guess: $ dpkg --get-selections | grep -i -e nvidia -e intel intel-gpu-tools install libdrm-intel1:amd64 install libdrm-intel1:i386 install nvidia-common install xserver-xorg-video-intel install I don't have an xorg.conf file (I think this is nvidia related, am I right?): $ cat /etc/X11/xorg.conf cat: /etc/X11/xorg.conf: No such file or directory $ ls -l /etc/X11/ total 76 drwxr-xr-x 2 root root 4096 Out 19 23:41 app-defaults drwxr-xr-x 2 root root 4096 Abr 25 2012 cursors -rw-r--r-- 1 root root 18 Abr 25 2012 default-display-manager drwxr-xr-x 4 root root 4096 Abr 25 2012 fonts -rw-r--r-- 1 root root 17394 Dez 3 2009 rgb.txt lrwxrwxrwx 1 root root 13 Mai 1 03:33 X -> /usr/bin/Xorg drwxr-xr-x 3 root root 4096 Out 19 23:41 xinit drwxr-xr-x 2 root root 4096 Jan 23 2012 xkb -rw-r--r-- 1 root root 0 Out 24 08:55 xorg.conf.nvidia-xconfig-original -rwxr-xr-x 1 root root 709 Abr 1 2010 Xreset drwxr-xr-x 2 root root 4096 Out 19 10:08 Xreset.d drwxr-xr-x 2 root root 4096 Out 19 10:08 Xresources -rwxr-xr-x 1 root root 3730 Jan 20 2012 Xsession drwxr-xr-x 2 root root 4096 Out 20 00:11 Xsession.d -rw-r--r-- 1 root root 265 Jul 1 2008 Xsession.options -rw-r--r-- 1 root root 13 Ago 15 06:43 XvMCConfig -rw-r--r-- 1 root root 601 Abr 25 2012 Xwrapper.config Here is some information I gathered by looking at other related posts: $ sudo lshw -C display; lsb_release -a; uname -a *-display:0 description: VGA compatible controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 07 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:48 memory:f6800000-f6bfffff memory:d0000000-dfffffff ioport:1800(size=8) *-display:1 UNCLAIMED description: Display controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 07 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:f6100000-f61fffff LSB Version: core-2.0-amd64:core-2.0-noarch:core-3.0-amd64:core-3.0-noarch:core-3.1-amd64:core-3.1-noarch:core-3.2-amd64:core-3.2-noarch:core-4.0-amd64:core-4.0-noarch:cxx-3.0-amd64:cxx-3.0-noarch:cxx-3.1-amd64:cxx-3.1-noarch:cxx-3.2-amd64:cxx-3.2-noarch:cxx-4.0-amd64:cxx-4.0-noarch:desktop-3.1-amd64:desktop-3.1-noarch:desktop-3.2-amd64:desktop-3.2-noarch:desktop-4.0-amd64:desktop-4.0-noarch:graphics-2.0-amd64:graphics-2.0-noarch:graphics-3.0-amd64:graphics-3.0-noarch:graphics-3.1-amd64:graphics-3.1-noarch:graphics-3.2-amd64:graphics-3.2-noarch:graphics-4.0-amd64:graphics-4.0-noarch:printing-3.2-amd64:printing-3.2-noarch:printing-4.0-amd64:printing-4.0-noarch:qt4-3.1-amd64:qt4-3.1-noarch Distributor ID: Ubuntu Description: Ubuntu 12.10 Release: 12.10 Codename: quantal Linux Batcave 3.5.0-17-generic #28-Ubuntu SMP Tue Oct 9 19:31:23 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux $ xrandr -q Screen 0: minimum 320 x 200, current 2304 x 800, maximum 32767 x 32767 LVDS1 connected 1280x800+0+0 (normal left inverted right x axis y axis) 286mm x 1790mm 1280x800 59.9*+ 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 connected 1024x768+1280+32 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0* 800x600 60.3 56.2 848x480 60.0 640x480 59.9 DP1 disconnected (normal left inverted right x axis y axis) If there's anything else I can do, any other information I can post here, to help me configure this external display, please let me know. If this is actually a bug, I apologize (I know bugs are not allowed here), but I really wasn't sure. And I will promptly file a bug report in Launchpad if that's the case. Thanks a lot in advance. ;)

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