Search Results

Search found 12948 results on 518 pages for 'mouse events'.

Page 90/518 | < Previous Page | 86 87 88 89 90 91 92 93 94 95 96 97  | Next Page >

  • Outlook style events calendar for project based on MVC framework

    - by Roman
    I need large Calendar (not jQuery datepicker) with possibility to schedule events and show them on calendar. Calendar must support month/week/day views. It is very desirable for Calendar not to reload whole page when view changes (AJAX refresh). It must be easily customizable (CSS themes) and localizable. It should support drag & drop (for scheduled events). Such Calendar must be rendered on client side from JSON data snippet. I know there are too many requirements to find Calendar that matches them all but all they are important. I have found some free open source Calendar controls, but almost all are tightly tuned for ASP.NET but not MVC or have very "heavy" JavaScript codebase. Ideally i see it as jQuery extension but not server side ASP.NET control. The best ready-to-use solution I have found is FullCalendar by Adam Shaw (http://arshaw.com/fullcalendar/). It is jQuery plugin which source code I can change to fit my needs. If you can suggest some better existing solutions I'll be very appreciative.

    Read the article

  • create board for game with events support

    - by netmajor
    How can I create board for simple game, looks like for chess,but user could dynamically change number of column and rows? In cells I could insert symbol of pawn, like small image or just ellipse or rectangle with fill. This board should have possibility add and remove pawn from cells and move pown from one cell to another. My first idea was Grid. I do it in code behind, but it's hurt to implement events or everything in runtime create board :/ int size = 12; Grid board = new Grid(); board.ShowGridLines = true; for (int i = 0; i < size;i++ ) { board.ColumnDefinitions.Add(new ColumnDefinition()); board.RowDefinitions.Add(new RowDefinition()); } //komputer Rectangle ai = new Rectangle(); ai.Height = 20; ai.Width = 20; ai.AllowDrop = true; ai.Fill = Brushes.Orange; Grid.SetRow(ai, 0); Grid.SetColumn(ai,0); //czlowiek Rectangle hum = new Rectangle(); hum.Height = 20; hum.Width = 20; hum.AllowDrop = true; hum.Fill = Brushes.Green; Grid.SetRow(hum,size); Grid.SetColumn(hum,size); board.Children.Add(ai); board.Children.Add(hum); this.Content = board; It's a way to do this dynamically col and row change in XAML ? It's better way to implement that board create and implement events on move pawn from one cell to another ?

    Read the article

  • Detect NetStream events with AS3 Video Object (not component)

    - by JFOX
    I have created a FLV video player using the AS3 flash.media.Video object (not the FLV playback component) and I am trying to listen for meta events and Cue Points embedded in the FLV video but I am not receiving any when I trace the movie. The cue points are not being created dynamically, they are in the FLV video. Video embed code: // Initialize net stream nc = new NetConnection(); nc.connect (null); // Not using a media server. ns = new NetStream(nc); // Add video to stage vid = new Video(456,675); addChild (vid); // Add callback method for listening on // NetStream meta data client = new Object(); ns.client = client; client.onMetaData = this.nsMetaDataCallback; client.onCuePoint = this.onCuePoint; // Play video vid.attachNetStream ( ns ); ns.play ("flv/00_010.flv"); callback handlers in the same class as the above code: public function onCuePoint(info:Object):void { trace("cuePoint: time = " + info.time + " name = " + info.name + " type = " + info.type); if (ns) ns.pause(); } public function nsMetaDataCallback (mdata:Object):void { trace (mdata.duration); } Is there anything I am missing have wrong to capture events from my net stream?

    Read the article

  • Help understanding .NET delegates, events, and eventhandlers

    - by Seth Spearman
    Hello, In the last couple of days I asked a couple of questions about delegates HERE and HERE. I confess...I don't really understand delegates. And I REALLY REALLY REALLY want to understand and master them. (I can define them--type safe function pointers--but since I have little experience with C type languages it is not really helpful.) Can anyone recommend some online resource(s) that will explain delegates in a way that presumes nothing? This is one of those moments where I suspect that VB actually handicaps me because it does some wiring for me behind the scenes. The ideal resource would just explain what delegates are, without reference to anything else like (events and eventhandlers), would show me how all everything is wired up, explain (as I just learned) that delegates are types and what makes them unique as a type (perhaps using a little ildasm magic)). That foundation would then expand to explain how delegates are related to events and eventhandlers which would need a pretty good explanation in there own right. Finally this resource could tie it all together using real examples and explain what wiring DOES happen automatically by the compiler, how to use them, etc. And, oh yeah, when you should and should not use delegates, in other words, downsides and alternatives to using delegates. What say ye? Can any of you point me to resource(s) that can help me begin my journey to mastery? EDIT One last thing. The ideal resource will explain how you can and cannot use delegates in an interface declaration. That is something that really tripped me up. Thanks for your help. Seth

    Read the article

  • Why my events aren't registered after postback?

    - by lucian.jp
    I have a problem where I have a page with a checkbox : <asp:CheckBox runat="server" ID="chkSelectAll" OnCheckedChanged="chkSelectAll_CheckedChanged" EnableViewState="true" Text='<%# CommonFunctions.GetText(Page, "CreateTask", "chkSelectAll.text") %>' AutoPostBack="true" /> First I had the problem that when the event was raised the checkbox wasn't keeping the checked property value. This is still strange because nowhere in the application we set the EnableViewState to false and by default it should be true. Well this behavior was fixed by puting EnableViewState="true". So now, I have a checkbox that when I first load the page, wworks correctly. I check the box, the event is raised Checked property valu is good and the method is executed. Postback completes and renders the page. I check the box back to false, the event is not triggered and the page is reloaded with the previous data but the Checked Property stays at true. So after the first postback I seem to loose behavior of event and ViewState. We suspect the fact that we move dynamically the controls in the page (See answer here) But this suspicion doesn't explain why everything works perfectly after the first load and stops working after first PostBack. EDIT CODE SAMPLE I created a test project where you can experience my problem. At load if you check any checkbox both raise their respective event. After postback only the second raise both events. I seem to have a problem when I register the events after moving control.

    Read the article

  • Read attributes of MSBuild custom tasks via events in the Logger

    - by gt
    I am trying to write a MSBuild logger module which logs information when receiving TaskStarted events about the Task and its parameters. The build is run with the command: MSBuild.exe /logger:MyLogger.dll build.xml Within the build.xml is a sequence of tasks, most of which have been custom written to compile a (C++ or C#) solution, and are accessed with the following custom Task: <DoCompile Desc="Building MyProject 1" Param1="$(Param1Value)" /> <DoCompile Desc="Building MyProject 2" Param1="$(Param1Value)" /> <!-- etc --> The custom build task DoCompile is defined as: public class DoCompile : Microsoft.Build.Utilities.Task { [Required] public string Description { set { _description = value; } } // ... more code here ... } Whilst the build is running, as each task starts, the logger module receives IEventSource.TaskStarted events, subscribed to as follows: public class MyLogger : Microsoft.Build.Utilities.Logger { public override void Initialize(Microsoft.Build.Framework.IEventSource eventSource) { eventSource.TaskStarted += taskStarted; } private void taskStarted(object sender, Microsoft.Build.Framework.TaskStartedEventArgs e) { // write e.TaskName, attributes and e.Timestamp to log file } } The problem I have is that in the taskStarted() method above, I want to be able to access the attributes of the task for which the event was fired. I only have access to the logger code and cannot change either the build.xml or the custom build tasks. Can anyone suggest a way I can do this?

    Read the article

  • jQuery dynamically created table rows not responding to events

    - by mithunmo
    I have a table with one row in my HTML file. Now in jQuery I append lot of rows based on the data in the database. But the anchor tag which is created dynamically doesn't respond to events. How do I make this anchor tag respond to events? jQuery part //Appending rows from the Database $('<tr> <td> </td> <td id="log'+i+'"><a href="viewlog.php" target="_blank">log</a></td></tr> ').appendTo('#container'); Event part in jQuery Now when I write a line of code like this it does not respond. $('#container a ').click(function() { alert("Coming here "); }); //HTML <html> <table id="container"> <tr> <td> Name </td> <td> Link </td> </tr> </table> </html>

    Read the article

  • MUD (game) design concept question about timed events.

    - by mudder
    I'm trying my hand at building a MUD (multiplayer interactive-fiction game) I'm in the design/conceptualizing phase and I've run into a problem that I can't come up with a solution for. I'm hoping some more experienced programmers will have some advice. Here's the problem as best I can explain it. When the player decides to perform an action he sends a command to the server. the server then processes the command, determines whether or not the action can be performed, and either does it or responds with a reason as to why it could not be done. One reason that an action might fail is that the player is busy doing something else. For instance, if a player is mid-fight and has just swung a massive broadsword, it might take 3 seconds before he can repeat this action. If the player attempts to swing again to soon, the game will respond indicating that he must wait x seconds before doing that. Now, this I can probably design without much trouble. The problem I'm having is how I can replicate this behavior from AI creatures. All of the events that are being performed by the server ON ITS OWN, aka not as an immediate reaction to something a player has done, will have to be time sensitive. Some evil monster has cast a spell on you but must wait 30 seconds before doing it again... I think I'll probably be adding all these events to some kind of event queue, but how can I make that event queue time sensitive?

    Read the article

  • create board for game with events support in WPF

    - by netmajor
    How can I create board for simple game, looks like for chess,but user could dynamically change number of column and rows? In cells I could insert symbol of pawn, like small image or just ellipse or rectangle with fill. This board should have possibility add and remove pawn from cells and move pown from one cell to another. My first idea was Grid. I do it in code behind, but it's hurt to implement events or everything in runtime create board :/ int size = 12; Grid board = new Grid(); board.ShowGridLines = true; for (int i = 0; i < size;i++ ) { board.ColumnDefinitions.Add(new ColumnDefinition()); board.RowDefinitions.Add(new RowDefinition()); } //komputer Rectangle ai = new Rectangle(); ai.Height = 20; ai.Width = 20; ai.AllowDrop = true; ai.Fill = Brushes.Orange; Grid.SetRow(ai, 0); Grid.SetColumn(ai,0); //czlowiek Rectangle hum = new Rectangle(); hum.Height = 20; hum.Width = 20; hum.AllowDrop = true; hum.Fill = Brushes.Green; Grid.SetRow(hum,size); Grid.SetColumn(hum,size); board.Children.Add(ai); board.Children.Add(hum); this.Content = board; It's a way to do this dynamically col and row change in XAML ? It's better way to implement that board create and implement events on move pawn from one cell to another ?

    Read the article

  • How Do i handle both the checked and clicked events in Jquery

    - by Someone
    Say I have a form and onload of that form I have 2 radio buttons say "yes" or "no " I have set of action to perform when we select either one radio button .Say if we select "yes " //Onload of Form if(("#yes:checked")){ $("#table").show(); $("#div1").show(); $("#div2").show(); alert("Checkedd on Load"); } //for click $("#yes").bind('click',function(){ $("#table").show(); $("#div1").show(); $("#div2").show(); alert("Checked by Click"); }); }); Iam Writing the same repeated lines of code for two similar set of events .Is There anyway to combine the "Checked" and "Clicked" events Say if i do inthis way than "Checked" doesnot get called untill "Clicked"?Is there any other way to do it. $("#yes").bind('click',function(){ if(("#yes:checked")){ $("#table").show(); $("#div1").show(); $("#div2").show(); alert("Checked by Click"); } }); });

    Read the article

  • Getting list of states/events from a model that AASM's

    - by Jason Nerer
    Hi, I successfully integrated the most recent AASM gem into an application, using it for the creation of a wizard. In my case I have a model order class Order < ActiveRecord::Base belongs_to :user has_one :billing_plan, :dependent => :destroy named_scope :with_user, ..... <snip> include AASM aasm_column :aasm_state aasm_initial_state :unauthenticated_user aasm_state :unauthenticated_user, :after_exit => [:set_state_completed] aasm_state : <snip> <and following the event definitions> end Now I would like to give an administrator the possibility to create his own graphs through the AASM states. Therefore I created two additional models called OrderFlow and Transition where there order_flow has many transitions and order belongs_to order_flow. No problem so far. Now I would like to give my admin the possibility to dynamically add existing transitions / events to an order_flow graph. The problem now is, that I do not find any possibility to get a list of all events / transitions out of my order model. aasm_states_for_select seems to be the correct candidate, but I cannot call it on my order model. Can anyone help? Thx in advance. J.

    Read the article

  • Moving Javascript object with all bounded events to other variable

    - by Saif Bechan
    Let's say I have an anchor tag, with some events. <a id="clickme" href="/endpoint">clickme</a> <a id="clickme2" href="/endpoint2">clickme2</a> Let's use jquery for simplicity: $('#clickme').on('click', function(){.....}) I also have a variable: var myActiveVar = $('#clickme'); When I want to remove the element an every trace of it I can do this: myActiveVar.off().remove(); Here comes the problem, I want to reuse the variable. Something like this: var oldAcriveVar = myActiveVar; myActiveVar = $('#clickme2'); // Now I want to do some operations // both of the elements are still on // the page, when I'm done: oldActiveVar.off().remove(); Comeplete code: var myActiveVar = $('#clickme'); // Operate on myActiveVar var oldAcriveVar = myActiveVar; myActiveVar = $('#clickme2'); // Operate on myActiveVar which is // the new element. // Old element stays visible oldActiveVar.off().remove(); // Old element and all traces are gone Edit: Maybe the above code will work, but my problem goes beyond. I just gave a simplified example. I am using Backbone events that are bounded to object. They need to be removed when I am done with the object.

    Read the article

  • Adding dynamic content with events in jquerymobile

    - by Christian Waidner
    Currently I'm stuck with a problem in jquerymobile: I'm adding items to a list dynamically and use enhanceWithin() in the end (so styling is correct). After this I like to add click-events for each list item but the problem is, that enhanceWithin runs asynchronous and so I always get the error message "cannot call methods on checkboxradio prior to initialization; attempted to call method 'refresh'" When I delay the event-adding-code it works perfectly. Does anyone have an idea if there is a enhanceWithin.done event or anything else I can use? HTML: ... <div id="shoppinglist">Loading list...</div> ... Javascript: function updateList() { var result = ""; $.each(shoppinglistItems, function (index, item) { result += '<label><input type="checkbox" ' + item.checked + ' id="item_' + item.id + '">' + item.name + '</label>\n'; }); $('#shoppinglist').html(result).enhanceWithin(); // Change-Events an die Checkboxen knoten $('input[id*=item_]').unbind('change').bind('change', function (event) { var itemid = $(this).attr('id'); itemid = (itemid.split('_'))[1]; // Nur die Zahl extrahieren // Passendes Item aus der Liste der Items suchen und checken $.each(shoppinglistItems, function (index, item) { if (item.id == itemid) { item.checked = "checked"; item.timestamp = moment().format("YYYYMMDDHHmmss"); } }); updateList(); }); }

    Read the article

  • Install using a Logitech Keyboard and mouse with bluetooth dongle?

    - by Ryan
    I'm trying to install 12.10 on my system, but my mouse and keyboard are not working during installation. I use the Logitech MX5500 Bluetooth mouse+keyboard combo with a Bluetooth dongle. My keyboard and mouse work in my UEFI bios, and during the Windows 7/8 installation. My keyboard also works in the Ubuntu screen that allows me to set options, install, use the live cd, etc, before boot. I'm wondering if anyone knows a way to get this dongle working during the installation process so that I can actually install 12.10.

    Read the article

  • How to get local point inside a body where mouse click occurred in box2d?

    - by humbleBee
    I need to find out the point inside a body, lets say a rectangular object, where the mouse was clicked on. I'm makin a game where the force will be applied depending on where the mouse was clicked on the body. Any ideas? Will body.GetLocalPoint(b2vec2) work? I tried by passing the mouse coordinates when the click occurred when inside the body but if the body's position is (400,300) in world coordinates then for trace(body.GetLocalPoint(new b2vec2(mouseX,mouseY)).x); I get some value between 380 to 406 or something (eg. 401.6666666). I thought getLocalPoint will give something like x=-10 when clicked to the left of the centre of body or x=15 when clicked to the right. Language is As3 btw.

    Read the article

  • Upgraded to Ubuntu 12.04--keyboard & mouse no longer work--system down!

    - by Mackey Morgan
    I upgraded from Ubuntu 11 to 12.04, today, and everything seemed to go smoothly up to, and including the reboot. However, I now find that my mouse and keyboard no longer function, so I cannot login or otherwise use my computer. I have read other posts on this topic, but most of the answers seem to require the use of a keyboard to implement the solution--and I can't use my keyboard! I downloaded a 12.04 LiveCD and tried booting from it, but I have the same issue with that--no keyboard! My systems is a Lenovo with an AMD64 dual processor, and my keyboard and mouse are USB attached and shared with two other Windows PCs via a KVM switch (so I no the keyboard and mouse work!). I would appreciate some hints about how to make this PC usable, again. Thanks!

    Read the article

  • Possible to map mouse coordinates to isometric tiles with this coordinate system?

    - by plukich
    I'm trying to implement mouse interaction in a 2d isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful articles like this one: How to convert mouse coordinates to isometric indexes? However, this game's coordinate system is "jagged" for lack of a better word, and looks like this: Is it even possible to map mouse coordinates to this successfully, since the y-axis can't be drawn on this tile-map as a straight line? I've thought about doing odd-y-value translations and even-y-value translations with two different matricies, but that only makes sense going from tile-screen.

    Read the article

  • C# getting mouse coordinates from a tab page when selected

    - by Tom
    I wish to show the mouse coordinates only when i am viewing tabpage7. So far i have: this.tabPage7.MouseMove += new System.Windows.Forms.MouseEventHandler(this.OnMouseMove); protected void OnMouseMove(object sender, MouseEventArgs mouseEv) { Console.WriteLine("happening"); Console.WriteLine(mouseEv.X.ToString()); Console.WriteLine(mouseEv.Y.ToString()); } but this doesn't appear to be doing anything, could someone help show me what im doing wrong please?

    Read the article

  • Mouse movement / mouseover and JavaScript evaluation in watir

    - by Bilal Aslam
    I have a JavaScript-heavy Rails app which I am testing in watir. I have two specific testing requirements: I need to be able to simulate moving the mouse to a specific area of the screen (or at least triggering the onmouseover event for a div) Evaluating a snippet of JavaScript once the above has happened to see if a flag is set correctly I haven't been able to figure out how to do this in watir. Any ideas on how to do this?

    Read the article

  • Silverlight RichTextBox Disable Mouse Selection

    - by Fastidious
    I am writing a custom control based on RichTextBox that needs the ability to process MouseLeftButtonDown events but must not allow user-initiated selection (I'm doing everything programmatically). I tried setting a flag in MouseLeftButtonDown to track dragging and then continuously setting the RichTextBox.Selection to nothing in the MouseMove event but the move event isn't fired until after I release the mouse button. Any ideas on how to solve this? Thanks.

    Read the article

< Previous Page | 86 87 88 89 90 91 92 93 94 95 96 97  | Next Page >