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  • Using Lazy<T> and abstract wrapper class to lazy-load complex system parameters

    - by DigiMortal
    .NET Framework 4.0 introduced new class called Lazy<T> and I wrote blog post about it: .Net Framework 4.0: Using System.Lazy<T>. One thing is annoying for me – we have to keep lazy loaded value and its value loader as separate things. In this posting I will introduce you my Lazy<T> wrapper for complex to get system parameters that uses template method to keep lazy value loader in parameter class. Problem with original implementation Here’s the sample code that shows you how Lazy<T> is usually used. This is just sample code, don’t focus on the fact that this is dummy console application. class Program {     static void Main(string[] args)     {         var temperature = new Lazy<int>(LoadMinimalTemperature);           Console.WriteLine("Minimal room temperature: " + temperature.Value);         Console.ReadLine();     }       protected static int LoadMinimalTemperature()     {         var returnValue = 0;           // Do complex stuff here           return true;     } } The problem is that our class with many lazy loaded properties will grow messy if it has all value loading code inside it. This code may be complex for more than one parameter and in this case it is better to use separate class for this parameter. Defining base class for parameters As a first step I will define base class for all lazy-loaded parameters. This class is wrapper around Lazy<T> and it also offers one template method that parameter classes have to override to provide loaded data. public abstract class LazyParameter<T> {     private Lazy<T> _lazyParam;       public LazyParameter()     {         _lazyParam = new Lazy<T>(Load);     }       protected abstract T Load();       public T Value     {         get { return _lazyParam.Value; }     } } It is also possible to extend Lazy<T> but I don’t prefer to do it as Lazy<T> has six constructors we have to take care of. Also I don’t like to expose Lazy<T> public interface to users of my parameter classes. Creating parameter class Now it’s time to create our first parameter class. Notice how few stuff we have in this class besides overridden Load() method. public class MinimalRoomTemperature : LazyParameter<int> {     protected override int Load()     {         var returnValue = 0;           // Do complex stuff here           return returnValue;     } } Using parameter class is simple. Here’s my test code. class Program {     static void Main(string[] args)     {         var parameter = new MinimalRoomTemperature();         Console.WriteLine("Minimal room temperature: " + parameter.Value);         Console.ReadLine();     } } Conclusion Lazy<T> is useful class that you usually don’t want to use outside from API-s. I like this class but I don’t like when people are using this class directly in application code. In this posting I showed you how to use Lazy<T> with wrapper class to get complex parameter loading code out from classes that use this parameter. We ended up with generic base class for parameters that you can also use as base for other similar classes (you have to find better name to base class in this case).

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  • T-4 Templates for ASP.NET Web Form Databound Control Friendly Logical Layers

    - by joycsharp
    I just released an open source project at codeplex, which includes a set of T-4 templates to enable you to build logical layers (i.e. DAL/BLL) with just few clicks! The logical layers implemented here are  based on Entity Framework 4.0, ASP.NET Web Form Data Bound control friendly and fully unit testable. In this open source project you will get Entity Framework 4.0 based T-4 templates for following types of logical layers: Data Access Layer: Entity Framework 4.0 provides excellent ORM data access layer. It also includes support for T-4 templates, as built-in code generation strategy in Visual Studio 2010, where we can customize default structure of data access layer based on Entity Framework. default structure of data access layer has been enhanced to get support for mock testing in Entity Framework 4.0 object model. Business Logic Layer: ASP.NET web form based data bound control friendly business logic layer, which will enable you few clicks to build data bound web applications on top of ASP.NET Web Form and Entity Framework 4.0 quickly with great support of mock testing. Download it to make your web development productive. Enjoy!

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  • Shutdown Hangs for 5 Minutes on Kubuntu 14.04

    - by Augustinus
    I've had persistent problems with a 5 minute hang at shutdown for the last three versions of Kubuntu (13.04, 13.10, and now 14.04). I suspect this is not a KDE-specific problem. Recently, I performed a fresh installation of Kubuntu 14.04 from a live-USB, and shutdown worked normally for about a week. The hang-up is now happening again, and I can't figure out why. A brief description of the problem: The hang-up occurs with all methods of initiating a normal shutdown: Clicking the shutdown or restart button in KDE, sudo shutdown -h now, sudo reboot The shutdown splash screen appears. Using the down-arrow to access verbose messages, I see "Asking all remaining processes to terminate." This message remains for 5 minutes with no disk activity. Finally, a rapid series of messages flurries to the screen: * All processes ended within 300 seconds... [ OK ] nm-dispatcher.action: Caught signal 15, shutting down... ModemManager[852]: <warn> Could not acquire the 'org.freedesktop.ModemManager1' service name ModemManager[852]: <info> ModemManager is shut down * Deactivating swap... [ OK ] * Unmounting local filesystems... [ OK ] * Will now restart` Possible Sources of the Problem: Before the problem re-appeared, I have mainly been doing routine computing. I have kept the system up-to-date using apt-get upgrade and apt-get dist-upgrade. The only other notable incident was a power failure. I do not have the computer connected to a UPS, so the power failure resulted in an immediate shutdown. Could this have corrupted an important file which must be accessed at shutdown? Is there any way that could cause a 5-minute hang-up? Here is a list of packages that have been updated before the problem appeared: bash iotop dpkg dpkg-dev python3-software-properties libdpkg-perl software-properties-kde software-properties-common akonadi-backend-mysql libakonadiprotocolinternals1 akonadi-server firefox-locale-en firefox flashplugin-installer libqapt2 libqapt2-runtime thunderbird openjdk-7-jre-headless thunderbird-locale-en kubuntu-driver-manager qapt-deb-installer openjdk-7-jre qapt-batch icedtea-7-jre-jamvm libelf1 dpkg dpkg-dev libdpkg-perl libjbig0 gettext-base libgettextpo-dev libssl1.0.0 libgettextpo0 libasprintf-dev linux-headers-3.13.0-24 gettext libasprintf0c2 linux-headers-3.13.0-24-generic openssl linux-libc-dev gstreamer0.10-qapt kubuntu-desktop linux-image-extra-3.13.0-24-generic linux-image-3.13.0-24-generic I would appreciate any help with this.

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  • My laptop can not access internet after setup bridge with wired NIC and wireless NIC

    - by Victor S
    I setup a bridge using wired NIC and wireless NIC in order to make wireless NIC as a Wi-Fi AP to share wired internet access, after setup successfully, the Wi-Fi AP works as my expectation, but my laptop can not access internet, please give me a hand. Thanks. My hostapd.conf $ cat hostapd.conf interface=wlan0 bridge=br0 driver=nl80211 ssid=myAP hw_mode=g channel=11 dtim_period=1 rts_threshold=2347 fragm_threshold=2346 macaddr_acl=0 auth_algs=3 ieee80211n=0 wpa=3 wpa_passphrase=PassWord wpa_key_mgmt=WPA-PSK wpa_pairwise=TKIP rsn_pairwise=CCMP Setup steps: $ sudo killall hostapd hostapd: no process found $ sudo hostapd -B hostapd.conf Configuration file: hostapd.conf Using interface wlan0 with hwaddr 00:26:5e:e8:4f:8e and ssid 'myAP' $ sudo brctl addbr br0 device br0 already exists; can't create bridge with the same name $ sudo ifconfig eth0 0.0.0.0 up $ sudo ifconfig wlan0 0.0.0.0 up $ sudo brctl addif br0 eth0 $ sudo brctl addif br0 wlan0 device wlan0 is already a member of a bridge; can't enslave it to bridge br0. $ sudo ifconfig br0 192.168.1.110 netmask 255.255.255.0 $ sudo route add default gw 192.168.1.1

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  • nm-applet missing after installing ubuntu under virtualbox

    - by Jonas
    After installing Ubuntu under VirtualBox the nm-applet is missing. I already tried to restart the applet but nothing has happened. Any suggestions? jonas@jonas-laptop:~$ kill nm-applet bash: kill: nm-applet: arguments must be process or job IDs jonas@jonas-laptop:~$ kill 2649 jonas@jonas-laptop:~$ sudo nm-applet ** (nm-applet:2740): WARNING **: Could not initialize NMClient /org/freedesktop/NetworkManager: The name org.freedesktop.NetworkManager was not provided by any .service files ** Message: applet now removed from the notification area ** (nm-applet:2740): WARNING **: Failed to register as an agent: (2) The name org.freedesktop.NetworkManager was not provided by any .service files ** Message: using fallback from indicator to GtkStatusIcon (nm-applet:2740): GdkPixbuf-CRITICAL **: gdk_pixbuf_scale_simple: assertion `dest_width > 0' failed ** Message: Starting applet secret agent because GNOME Shell disappeared ** (nm-applet:2740): WARNING **: Failed to register as an agent: (2) The name org.freedesktop.NetworkManager was not provided by any .service files Thanks for the suggestions .

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  • How to monitor current output/receive queue length in Linux

    - by IZhen
    I want to check the capacity and performance of my network. Besides checking the txkB/s and rxkB/s via Sar, I'd also like to see the average queue length of the network interface(so that the average queueing time in the interface can be calculated). It seems that netstat can give a per socket queue length, is it possible to get a per interface statics(a bit like Network Interface\Output Queue Length in Windows)? A related and kind of reverse questions is How do I view the TCP Send and Receive Queue sizes on Windows? Thanks

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  • How to handle "circular dependency" in dependency injection

    - by Roel
    The title says "Circular Dependency", but it is not the correct wording, because to me the design seems solid. However, consider the following scenario, where the blue parts are given from external partner, and orange is my own implementation. Also assume there is more then one ConcreteMain, but I want to use a specific one. (In reality, each class has some more dependencies, but I tried to simplify it here) I would like to instanciate all of this with Depency Injection (Unity), but I obviously get a StackOverflowException on the following code, because Runner tries to instantiate ConcreteMain, and ConcreteMain needs a Runner. IUnityContainer ioc = new UnityContainer(); ioc.RegisterType<IMain, ConcreteMain>() .RegisterType<IMainCallback, Runner>(); var runner = ioc.Resolve<Runner>(); How can I avouid this? Is there any way to structure this so that I can use it with DI? The scenario I'm doing now is setting everything up manually, but that puts a hard dependency on ConcreteMain in the class which instantiates it. This is what i'm trying to avoid (with Unity registrations in configuration). All source code below (very simplified example!); public class Program { public static void Main(string[] args) { IUnityContainer ioc = new UnityContainer(); ioc.RegisterType<IMain, ConcreteMain>() .RegisterType<IMainCallback, Runner>(); var runner = ioc.Resolve<Runner>(); Console.WriteLine("invoking runner..."); runner.DoSomethingAwesome(); Console.ReadLine(); } } public class Runner : IMainCallback { private readonly IMain mainServer; public Runner(IMain mainServer) { this.mainServer = mainServer; } public void DoSomethingAwesome() { Console.WriteLine("trying to do something awesome"); mainServer.DoSomething(); } public void SomethingIsDone(object something) { Console.WriteLine("hey look, something is finally done."); } } public interface IMain { void DoSomething(); } public interface IMainCallback { void SomethingIsDone(object something); } public abstract class AbstractMain : IMain { protected readonly IMainCallback callback; protected AbstractMain(IMainCallback callback) { this.callback = callback; } public abstract void DoSomething(); } public class ConcreteMain : AbstractMain { public ConcreteMain(IMainCallback callback) : base(callback){} public override void DoSomething() { Console.WriteLine("starting to do something..."); var task = Task.Factory.StartNew(() =>{ Thread.Sleep(5000);/*very long running task*/ }); task.ContinueWith(t => callback.SomethingIsDone(true)); } }

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  • Sharing laptop's internal optical drive running windows XP Media Center Edition with Netbook running

    - by Col
    just got a new HP netbook with no optical drive and guide said I should be able to share the optical drive of another windows computer. The netbook is running Windows 7 and the laptop, also HP, with the internal optical drive is running Windows XP Media Center Edition. I have wireless network that both the laptop and netbook access without a problem. The instructions did not seem to work in my case. When I right clicked on Properties of the optical drive and went to the Sharing tab, there was no selction for Advanced Sharing as the instructions said. XP made me go to Network wizard and set up a network, (which I already had). After doing that I could not access the drive from Windows 7. Has anyone benn able to do this?

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  • Switch interface implementation using configuration

    - by Marcos
    We want to allow the same core service to be either fully implemented or, as other option, to be a proxy toward a client legacy system (via a WSDL for example). In that way, we have both implementation (proxy & full) and we switch which one to use in the configuration of the app. So in a nutshell, Some desired features: Two different implementation (proxy, full) instead of one implementation with a switch inside Switch implementation using configuration: dependency injection? reflection? Nice-to-have: the packaged delivered to the client doesn’t have to change depending on the choice between proxy or full Nice-to-have: Client can develop their custom implementation of the Core Interface and configure the applciation to use that one With this background, the question is: What alternatives we have to choose one implementation or other of an interface just changing configuration? Thanks

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  • Cannot start tor with vidalia, failed to bind listening port because of tor-socks running

    - by ganjan
    I get these errors trying to run tor with vidalia Apr 19 21:55:15.371 [Notice] Tor v0.2.1.30. This is experimental software. Do not rely on it for strong anonymity. (Running on Linux i686) Apr 19 21:55:15.372 [Notice] Initialized libevent version 1.4.13-stable using method epoll. Good. Apr 19 21:55:15.373 [Notice] Opening Socks listener on 127.0.0.1:9050 Apr 19 21:55:15.373 [Warning] Could not bind to 127.0.0.1:9050: Address already in use. Is Tor already running? Apr 19 21:55:15.373 [Warning] Failed to parse/validate config: Failed to bind one of the listener ports. Apr 19 21:55:15.373 [Error] Reading config failed--see warnings above. I don't think tor is running. Here is a nmap scan of my localhost Starting Nmap 5.21 ( http://nmap.org ) at 2011-04-19 21:59 CEST Nmap scan report for localhost (127.0.0.1) Host is up (0.0000050s latency). Hostname localhost resolves to 2 IPs. Only scanned 127.0.0.1 rDNS record for 127.0.0.1: localhost.localdomain Not shown: 989 closed ports PORT STATE SERVICE 22/tcp open ssh 53/tcp open domain 80/tcp open http 139/tcp open netbios-ssn 445/tcp open microsoft-ds 631/tcp open ipp 3128/tcp open squid-http 3306/tcp open mysql 9000/tcp open cslistener 9050/tcp open tor-socks 10000/tcp open snet-sensor-mgmt I see tor-socks is running here, probably be the cause of the problem. How do I stop this from starting up? I want to use vidalia so I can monitor whats going on.

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  • Simplex Noise Help

    - by Alex Larsen
    Im Making A Minecraft Like Gae In XNA C# And I Need To Generate Land With Caves This Is The Code For Simplex I Have /// <summary> /// 1D simplex noise /// </summary> /// <param name="x"></param> /// <returns></returns> public static float Generate(float x) { int i0 = FastFloor(x); int i1 = i0 + 1; float x0 = x - i0; float x1 = x0 - 1.0f; float n0, n1; float t0 = 1.0f - x0 * x0; t0 *= t0; n0 = t0 * t0 * grad(perm[i0 & 0xff], x0); float t1 = 1.0f - x1 * x1; t1 *= t1; n1 = t1 * t1 * grad(perm[i1 & 0xff], x1); // The maximum value of this noise is 8*(3/4)^4 = 2.53125 // A factor of 0.395 scales to fit exactly within [-1,1] return 0.395f * (n0 + n1); } /// <summary> /// 2D simplex noise /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <returns></returns> public static float Generate(float x, float y) { const float F2 = 0.366025403f; // F2 = 0.5*(sqrt(3.0)-1.0) const float G2 = 0.211324865f; // G2 = (3.0-Math.sqrt(3.0))/6.0 float n0, n1, n2; // Noise contributions from the three corners // Skew the input space to determine which simplex cell we're in float s = (x + y) * F2; // Hairy factor for 2D float xs = x + s; float ys = y + s; int i = FastFloor(xs); int j = FastFloor(ys); float t = (float)(i + j) * G2; float X0 = i - t; // Unskew the cell origin back to (x,y) space float Y0 = j - t; float x0 = x - X0; // The x,y distances from the cell origin float y0 = y - Y0; // For the 2D case, the simplex shape is an equilateral triangle. // Determine which simplex we are in. int i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords if (x0 > y0) { i1 = 1; j1 = 0; } // lower triangle, XY order: (0,0)->(1,0)->(1,1) else { i1 = 0; j1 = 1; } // upper triangle, YX order: (0,0)->(0,1)->(1,1) // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where // c = (3-sqrt(3))/6 float x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords float y1 = y0 - j1 + G2; float x2 = x0 - 1.0f + 2.0f * G2; // Offsets for last corner in (x,y) unskewed coords float y2 = y0 - 1.0f + 2.0f * G2; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; // Calculate the contribution from the three corners float t0 = 0.5f - x0 * x0 - y0 * y0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj]], x0, y0); } float t1 = 0.5f - x1 * x1 - y1 * y1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1]], x1, y1); } float t2 = 0.5f - x2 * x2 - y2 * y2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + 1 + perm[jj + 1]], x2, y2); } // Add contributions from each corner to get the final noise value. // The result is scaled to return values in the interval [-1,1]. return 40.0f * (n0 + n1 + n2); // TODO: The scale factor is preliminary! } public static float Generate(float x, float y, float z) { // Simple skewing factors for the 3D case const float F3 = 0.333333333f; const float G3 = 0.166666667f; float n0, n1, n2, n3; // Noise contributions from the four corners // Skew the input space to determine which simplex cell we're in float s = (x + y + z) * F3; // Very nice and simple skew factor for 3D float xs = x + s; float ys = y + s; float zs = z + s; int i = FastFloor(xs); int j = FastFloor(ys); int k = FastFloor(zs); float t = (float)(i + j + k) * G3; float X0 = i - t; // Unskew the cell origin back to (x,y,z) space float Y0 = j - t; float Z0 = k - t; float x0 = x - X0; // The x,y,z distances from the cell origin float y0 = y - Y0; float z0 = z - Z0; // For the 3D case, the simplex shape is a slightly irregular tetrahedron. // Determine which simplex we are in. int i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords int i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords /* This code would benefit from a backport from the GLSL version! */ if (x0 >= y0) { if (y0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // X Y Z order else if (x0 >= z0) { i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1; } // X Z Y order else { i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1; } // Z X Y order } else { // x0<y0 if (y0 < z0) { i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1; } // Z Y X order else if (x0 < z0) { i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1; } // Y Z X order else { i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0; } // Y X Z order } // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where // c = 1/6. float x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords float y1 = y0 - j1 + G3; float z1 = z0 - k1 + G3; float x2 = x0 - i2 + 2.0f * G3; // Offsets for third corner in (x,y,z) coords float y2 = y0 - j2 + 2.0f * G3; float z2 = z0 - k2 + 2.0f * G3; float x3 = x0 - 1.0f + 3.0f * G3; // Offsets for last corner in (x,y,z) coords float y3 = y0 - 1.0f + 3.0f * G3; float z3 = z0 - 1.0f + 3.0f * G3; // Wrap the integer indices at 256, to avoid indexing perm[] out of bounds int ii = i % 256; int jj = j % 256; int kk = k % 256; // Calculate the contribution from the four corners float t0 = 0.6f - x0 * x0 - y0 * y0 - z0 * z0; if (t0 < 0.0f) n0 = 0.0f; else { t0 *= t0; n0 = t0 * t0 * grad(perm[ii + perm[jj + perm[kk]]], x0, y0, z0); } float t1 = 0.6f - x1 * x1 - y1 * y1 - z1 * z1; if (t1 < 0.0f) n1 = 0.0f; else { t1 *= t1; n1 = t1 * t1 * grad(perm[ii + i1 + perm[jj + j1 + perm[kk + k1]]], x1, y1, z1); } float t2 = 0.6f - x2 * x2 - y2 * y2 - z2 * z2; if (t2 < 0.0f) n2 = 0.0f; else { t2 *= t2; n2 = t2 * t2 * grad(perm[ii + i2 + perm[jj + j2 + perm[kk + k2]]], x2, y2, z2); } float t3 = 0.6f - x3 * x3 - y3 * y3 - z3 * z3; if (t3 < 0.0f) n3 = 0.0f; else { t3 *= t3; n3 = t3 * t3 * grad(perm[ii + 1 + perm[jj + 1 + perm[kk + 1]]], x3, y3, z3); } // Add contributions from each corner to get the final noise value. // The result is scaled to stay just inside [-1,1] return 32.0f * (n0 + n1 + n2 + n3); // TODO: The scale factor is preliminary! } private static byte[] perm = new byte[512] { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180, 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 }; private static int FastFloor(float x) { return (x > 0) ? ((int)x) : (((int)x) - 1); } private static float grad(int hash, float x) { int h = hash & 15; float grad = 1.0f + (h & 7); // Gradient value 1.0, 2.0, ..., 8.0 if ((h & 8) != 0) grad = -grad; // Set a random sign for the gradient return (grad * x); // Multiply the gradient with the distance } private static float grad(int hash, float x, float y) { int h = hash & 7; // Convert low 3 bits of hash code float u = h < 4 ? x : y; // into 8 simple gradient directions, float v = h < 4 ? y : x; // and compute the dot product with (x,y). return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -2.0f * v : 2.0f * v); } private static float grad(int hash, float x, float y, float z) { int h = hash & 15; // Convert low 4 bits of hash code into 12 simple float u = h < 8 ? x : y; // gradient directions, and compute dot product. float v = h < 4 ? y : h == 12 || h == 14 ? x : z; // Fix repeats at h = 12 to 15 return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v); } private static float grad(int hash, float x, float y, float z, float t) { int h = hash & 31; // Convert low 5 bits of hash code into 32 simple float u = h < 24 ? x : y; // gradient directions, and compute dot product. float v = h < 16 ? y : z; float w = h < 8 ? z : t; return ((h & 1) != 0 ? -u : u) + ((h & 2) != 0 ? -v : v) + ((h & 4) != 0 ? -w : w); } This Is My World Generation Code Block[,] BlocksInMap = new Block[1024, 256]; public bool IsWorldGenerated = false; Random r = new Random(); private void RunThread() { for (int BH = 0; BH <= 256; BH++) { for (int BW = 0; BW <= 1024; BW++) { Block b = new Block(); if (BH >= 192) { } BlocksInMap[BW, BH] = b; } } IsWorldGenerated = true; } public void GenWorld() { new Thread(new ThreadStart(RunThread)).Start(); } And This Is A Example Of How I Set Blocks Block b = new Block(); b.BlockType = = Block.BlockTypes.Air; This Is A Example Of How I Set Models foreach (Block b in MyWorld) { switch(b.BlockType) { case Block.BlockTypes.Dirt: b.Model = DirtModel; break; ect. } } How Would I Use These To Generate To World (The Block Array) And If Possible Thread It More? btw It's 1024 Wide And 256 Tall

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  • Don't Use "Static" in C#?

    - by Joshiatto
    I submitted an application I wrote to some other architects for code review. One of them almost immediately wrote me back and said "Don't use "static". You can't write automated tests with static classes and methods. "Static" is to be avoided." I checked and fully 1/4 of my classes are marked "static". I use static when I am not going to create an instance of a class because the class is a single global class used throughout the code. He went on to mention something involving mocking, IOC/DI techniques that can't be used with static code. He says it is unfortunate when 3rd party libraries are static because of their un-testability. Is this other architect correct? update: here is an example: APIManager - this class keeps dictionaries of 3rd party APIs I am calling along with the next allowed time. It enforces API usage limits that a lot of 3rd parties have in their terms of service. I use it anywhere I am calling a 3rd party service by calling Thread.Sleep(APIManager.GetWait("ProviderXYZ")); before making the call. Everything in here is thread safe and it works great with the TPL in C#.

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  • Good design cannot be over-design

    - by ??? Shengyuan Lu
    Many engineers intend to design software to build "flexible" system in which many design patterns and interfaces there. Eventually too many interfaces and complex inheritances mess up the system. In most cases I think the improper design caused the mess, rather than not over-design. If design is reasonable, it's hard to be over. Alternatively, If we don't have enough skill to achieve flexible design, we choose to plain and practical design. What's your opinion about my understanding?

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  • Correct way to drive Main Loop in Cocoa

    - by Kyle
    I'm writing a game that currently runs in both Windows and Mac OS X. My main game loop looks like this: while(running) { ProcessOSMessages(); // Using Peek/Translate message in Win32 // and nextEventMatchingMask in Cocoa GameUpdate(); GameRender(); } Thats obviously simplified a bit, but thats the gist of it. In Windows where I have full control over the application, it works great. Unfortunately Apple has their own way of doing things in Cocoa apps. When I first tried to implement my main loop in Cocoa, I couldn't figure out where to put it so I created my own NSApplication per this post. I threw my GameFrame() right in my run function and everything worked correctly. However, I don't feel like its the "right" way to do it. I would like to play nicely within Apple's ecosystem rather than trying to hack a solution that works. This article from apple describes the old way to do it, with an NSTimer, and the "new" way to do it using CVDisplayLink. I've hooked up the CVDisplayLink version, but it just feels....odd. I don't like the idea of my game being driven by the display rather than the other way around. Are my only two options to use a CVDisplayLink or overwrite my own NSApplication? Neither one of those solutions feels quite right.

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  • Component based game engine issue

    - by Mathias Hölzl
    We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a entity in a component based system can not have multiple components of the same type, but I need a "meshComponent" for each mesh in a model. So how could I solve this problem. On this side they implemented a Component based game engine: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

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  • Announcing SO-Aware Test Workbench

    - by gsusx
    Yesterday was a big day for Tellago Studios . After a few months hands down working, we announced the release of the SO-Aware Test Workbench tool which brings sophisticated performance testing and test visualization capabilities to theWCF world. This work has been the result of the feedback received by many of our SO-Aware and Tellago customers in terms of how to improve the WCF testing. More importantly, with the SO-Aware Test Workbench we are trying to address what has been one of the biggest challenges...(read more)

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  • Unleash AutoVue on Your Unmanaged Data

    - by [email protected]
    Over the years, I've spoken to hundreds of customers who use AutoVue to collaborate on their "managed" data stored in content management systems, product lifecycle management systems, etc. via our many integrations. Through these conversations I've also learned a harsh reality - we will never fully move away from unmanaged data (desktops, file servers, emails, etc). If you use AutoVue today you already know that even if your primary use is viewing content stored in a content management system, you can still open files stored locally on your computer. But did you know that AutoVue actually has - built-in - a great solution for viewing, printing and redlining your data stored on file servers? Using the 'Server protocol' you can point AutoVue directly to a top-level location on any networked file server and provide your users with a link or shortcut to access an interface similar to the sample page shown below. Many customers link to pages just like this one from their internal company intranets. Through this webpage, users can easily search and browse through file server data with a 'click-and-view' interface to find the specific image, document, drawing or model they're looking for. Any markups created on a document will be accessible to everyone else viewing that document and of course real-time collaboration is supported as well. Customers on maintenance can consult the AutoVue Admin guide or My Oracle Support Doc ID 753018.1 for an introduction to the server protocol. Contact your local AutoVue Solutions Consultant for help setting up the sample shown above.

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  • cannot delete IPv6 default gateway

    - by NulledPointer
    The commands below should be pretty self-explanatory. Please note that the route for which i get failure is obtained by RA and has very less expiry ( e Flag in UDAe). @vm:~$ ip -6 route 2001:4860:4001:800::1002 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:800::1003 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:800::1005 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:803::100e via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 fd00:ffff:ffff:fff1::/64 dev eth1 proto kernel metric 256 expires 2592300sec fe80::/64 dev eth1 proto kernel metric 256 default via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1 default via fe80::20c:29ff:fe87:f9e7 dev eth1 proto kernel metric 1024 expires 1776sec @vm:~$ @vm:~$ @vm:~$ @vm:~$ sudo route -6 delete default gw fe80::20c:29ff:fe87:f9e7 @vm:~$ ip -6 route 2001:4860:4001:800::1002 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:800::1003 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:800::1005 via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 2001:4860:4001:803::100e via fe80::20c:29ff:fe87:f9e7 dev eth1 proto static metric 1024 fd00:ffff:ffff:fff1::/64 dev eth1 proto kernel metric 256 expires 2592279sec fe80::/64 dev eth1 proto kernel metric 256 default via fe80::20c:29ff:fe87:f9e7 dev eth1 proto kernel metric 1024 expires 1755sec @vm:~$ @vm:~$ @vm:~$ sudo route -6 delete ::/0 gw fe80::20c:29ff:fe87:f9e7 dev eth1 SIOCDELRT: No such process @vm:~$ @vm:~$ @vm:~$ route -n6 Kernel IPv6 routing table Destination Next Hop Flag Met Ref Use If 2001:4860:4001:800::1002/128 fe80::20c:29ff:fe87:f9e7 UG 1024 0 0 eth1 2001:4860:4001:800::1003/128 fe80::20c:29ff:fe87:f9e7 UG 1024 0 0 eth1 2001:4860:4001:800::1005/128 fe80::20c:29ff:fe87:f9e7 UG 1024 0 0 eth1 2001:4860:4001:803::100e/128 fe80::20c:29ff:fe87:f9e7 UG 1024 0 0 eth1 fd00:ffff:ffff:fff1::/64 :: UAe 256 0 0 eth1 fe80::/64 :: U 256 0 0 eth1 ::/0 fe80::20c:29ff:fe87:f9e7 UGDAe 1024 0 0 eth1 ::/0 :: !n -1 1 349 lo ::1/128 :: Un 0 1 3 lo fd00:ffff:ffff:fff1:a00:27ff:fe7f:7245/128 :: Un 0 1 0 lo fd00:ffff:ffff:fff1:fce8:ce07:b9ea:389f/128 :: Un 0 1 0 lo fe80::a00:27ff:fe7f:7245/128 :: Un 0 1 0 lo ff00::/8 :: U 256 0 0 eth1 ::/0 :: !n -1 1 349 lo @vm:~$ UPDATE: Another question is whats the use of link local address as the default route?

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  • How to code UI / HUD in Entity System?

    - by Sylpheed
    I think I already got the idea of the Entity System inspired by Adam Martin (t-machine). I want to start using this for my next project. I already know the basic of Entity, Components, and Systems. My problem is how to handle UI / HUD. For example, a quest window, skill window, character info window, etc. How do you handle UI events (eg. pressing a button)? These are stuff that doesn't need to be processed every frame. Currently, I'm using MVC to code UI but I don't think that'll be compatible for Entity System. I've read that Entity System is embedded on a larger OOP. I don't know if UI is outside of ES or not. How do I approach this one?

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  • Linux multiplayer server, need some help.

    - by Viktor
    I need to write a server for a game, which is closer to action type game, so needs fast communication. There must be only one server, I'll just split the world in zones, but this is not the question. Client will be written in java using jMonkeyEngine. In my opinion I should write the server in java. I don't want to implement any low level features such as communication, reliable udp, etc. Can you suggest any java libraries that already implement this? Or maybe there is more suitable languages to implement this project (must run on linux)?

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  • What development terms come from the construction industry?

    - by Renesis
    When talking with colleagues about software design and development principles, I've noticed one of the most common sources for analogies is the construction industry. It would be quite useful to have a list of what programming/development terms and concepts are borrowed from construction industry? (And please provide a description or experiences regarding that topic.) [Credit to Programming concepts taken from the arts and humanities for the idea]

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  • Tellago Devlabs: A RESTful API for BizTalk Server Business Rules

    - by gsusx
    Tellago DevLabs keeps growing as the primary example of our commitment to open source! Today, we are very happy to announce the availability of the BizTalk Business Rules Data Service API which extends our existing BizTalk Data Services solution with an OData API for the BizTalk Server Business Rules engine. Tellago’s Vishal Mody led the implementation of this version of the API with some input from other members of our technical staff. The motivation The fundamental motivation behind the BRE Data...(read more)

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  • Dynamic Memory Allocation and Memory Management

    - by Bunkai.Satori
    In an average game, there are hundreds or maybe thousands of objects in the scene. Is it completely correct to allocate memory for all objects, including gun shots (bullets), dynamically via default new()? Should I create any memory pool for dynamic allocation, or is there no need to bother with this? What if the target platform are mobile devices? Is there a need for a memory manager in a mobile game, please? Thank you. Language Used: C++; Currently developed under Windows, but planned to be ported later.

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  • Security aspects of an ASP.NET that can be pointed out to the client

    - by Maxim V. Pavlov
    I need to write several passages of text in an offer to the client about the security layer in ASP.NET MVC web solution. I am aware of security that comes along with MVC 3 and an improvements in MVC 4. But all of them are non conceptual, except for AntiForgeryToken (AntiXSS) and built-in SQL Injection immunity (with a little of encoding needed by hand). What would be the main point of ASP.NET security I can "show off" in an offer to the client?

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