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  • iPhone Prefix.pch best practices

    - by hgpc
    I have seen many developers that add various convenience macros to the Prefix.pch of their iPhone project. What do (or don't) you recommend adding to the iPhone Prefix.pch file? What does your Prefix.pch look like?

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  • MPMoviePlayerController doesn't implement MPMediaPlayback protocal as advertised?

    - by goren
    I'm trying to use the MPMediaPlayback protocol's currentPlaybackRate() to slow down a video. I'm confused though as the class MPMoviePlayerController states that: You can control most aspects of playback programmatically using the methods and properties of the MPMediaPlayback protocol, to which this class conforms. Except just above in the header here: http://developer.apple.com/iphone/library/documentation/MediaPlayer/Reference/MPMoviePlayerController_Class/MPMoviePlayerController/MPMoviePlayerController.html it doesn't seem to. All I want to do is slow down the playback rate for a video.

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  • iPhone metering problems

    - by Eric Christensen
    When I'm recording an AVAudioRecorder object, I repeat a chunk of code via an NSTimer that includes: [soundrecording updateMeters]; NSLog(@"channel 0 average:%f, peak:%f",[soundrecording averagePowerForChannel:0],[soundrecording peakPowerForChannel:0]); NSLog(@"channel 1 average:%f, peak:%f",[soundrecording averagePowerForChannel:1],[soundrecording peakPowerForChannel:1]); When I'm recording a mono file, the peak power for channel 0 is just what you'd expect, a float from -160 to 0. But average power for channel 0 is always zero. (And, of course, the values for channel 1 are both zero.) When I'm recording a stereo file, both the average and peak values for both channels are as expected. Any thoughts on why, when recording a mono file, the average value for channel 0 isn't returning correctly, even though the peak is? Thanks!

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  • Clipped UITextField with UITextFieldAlignmentRight

    - by Typeoneerror
    Got a small problem with UITextField. I have a simple UITextField and when I set the textAlignment property to "right", it gets clipped by 1-2 pixels. It looks shite so I'm hoping someone has an idea of how to remedy this. I've tried setting the frame to integers to prevent them from being on .5 pixels. - (UITextField *)textControlForSetting:(NSDictionary *)settings { CGRect frame = CGRectIntegral(CGRectMake(100.0f, 0.0f, 170.0f, 44.0f)); UITextField *textField = [[[UITextField alloc] initWithFrame:frame] autorelease]; NSString *defaultValue = [settings objectForKey:kDefaultValueKey]; NSString *currentValue = [prefs objectForKey:[settings objectForKey:kSettingKey]]; textField.tag = settingsCounter; textField.delegate = self; textField.textAlignment = UITextAlignmentRight; textField.font = [UIFont fontWithName:@"HelveticaNeue" size:14.0f]; textField.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter; textField.placeholder = (currentValue != nil) ? currentValue : defaultValue; settingsCounter++; return textField; }

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  • searchdisplaycontroller: change the text of the searchbar

    - by kudorgyozo
    Hello, SHORT DESCRIPTION OF PROBLEM: I want to set the text of a searchbar without automatically triggering the search display controller that is bound to it. LONG DESCRIPTION OF PROBLEM: I have an iphone application with a search bar and a search display controller. The searchdisplaycontroller is used for autocomplete. For autocomplete i use an sqlite database. The user enters the first few letters of a keyword and the result are shown in the table of the searchdisplaycontroller. An sql select query is executed for every character typed. this part works ok, the letters have been entered and the results are visible. The problem is the following: If the user selects a row from the table I want to change the text of the searchbar to the text that was selected in the autocomplete results table. I also want to hide the search display controller. This is not working. After the search display controller disappears the textbox in the search bar is empty. I have no idea what's wrong. I didn't think something so simple as changing the text of a textbox can get so complicated. I have tried to change the text in 2 methods: First in the didSelectRowAtIndexPath method (for the search results table of the search display controller), but that didn't help. The text was there while the search display controller was active (animating away) but after that the textbox was empty. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"didSelectRowAtIndexPath"); if (allKeywords.count 0) { didSelectKeyword = TRUE; self.selectedKeyword = (NSString *)[allKeywords objectAtIndex: indexPath.row]; NSLog(@"keyword didselectrow at idxp: %@", self.selectedKeyword); shouldReloadResults = FALSE; [[self.mainViewController keywordSearchBar] setText: selectedKeyword]; //shouldReloadResults = TRUE; [[mainViewController searchDisplayController] setActive:NO animated: YES]; } } I also tried to change it in the searchDisplayControllerDidEndSearch method but that didn't help either. The textbox was...again.. empty. edit: actually it wasnt empty the text was there but after the disappearing animation the results of the autocomplete table are still there. So it ends up getting worse. - (void)searchDisplayControllerDidEndSearch:(UISearchDisplayController *)controller { NSLog(@"searchDisplayControllerDidEndSearch"); if (didSelectKeyword) { shouldReloadResults = FALSE; NSLog(@"keyword sdc didendsearch: %@", selectedKeyword); [[mainViewController keywordSearchBar] setText: selectedKeyword]; // In this method i call another method which selects the data from sqlite. This part is working. - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { NSLog(@"shouldReloadResults : %i", shouldReloadResults); if (shouldReloadResults) { NSLog(@"shouldReloadTableForSearchString: %@", searchString); [self GetKeywords: searchString : @"GB"]; NSLog(@"shouldReloadTableForSearchString vege"); return YES; } return NO; } Please ask me if it's not clear what my problem is. I need your help. Thank you

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  • How would I write the following applescript in Obj-C AppScript? ASTranslate was of no help =(

    - by demonslayer319
    The translation tool isn't able to translate this working code. I copied it out of a working script. set pathToTemp to (POSIX path of ((path to desktop) as string)) -- change jpg to pict tell application "Image Events" try launch set albumArt to open file (pathToTemp & "albumart.jpg") save albumArt as PICT in file (pathToTemp & "albumart.pict") --the first 512 bytes are the PICT header, so it reads from byte 513 --this is to allow the image to be added to an iTunes track later. set albumArt to (read file (pathToTemp & "albumart.pict") from 513 as picture) close end try end tell The code is taking a jpg image, converting it to a PICT file, and then reading the file minus the header (the first 512 bytes). Later in the script, albumArt will be added to an iTunes track. I tried translating the code (minus the comments), but ASTranslate froze for a good 2 minutes before giving me this: Untranslated event 'earsffdr' #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IELaunchCommand *cmd = [[imageEvents launch] ignoreReply]; id result = [cmd send]; #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IEReference *ref = [[imageEvents files] byName: @"/Users/Doom/Desktop/albumart.jpg"]; id result = [[ref open] send]; #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IEReference *ref = [[imageEvents images] byName: @"albumart.jpg"]; IESaveCommand *cmd = [[[ref save] in: [[imageEvents files] byName: @"/Users/Doom/Desktop/albumart.pict"]] as: [IEConstant PICT]]; id result = [cmd send]; 'crdwrread' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'crdwrread' 'cascrgdut' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'cascrgdut' 'crdwrread' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'crdwrread' Untranslated event 'rdwrread' OK I have no clue how to make sense of this. Thanks for any and all help!

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  • Incorrect decrement of the reference count

    - by idober
    I have the following problem: In one flow of the execution I use alloc, and on the other flow, alloc is not needed. At the end of the if statement, in any case, I release the object. When I do 'build and Analize' I get an error: 'Incorrect decrement of the reference count of an object is not owned by the caller'. How to solve that? UIImage *image; int RandomIndex = arc4random() % 10; if (RandomIndex<5) { image = [[UIImage alloc] initWithContentsOfFile:@"dd"]; } else { image = [UIImage imageNamed:@"dd"]; } UIImageView *imageLabel =[[UIImageView alloc] initWithImage:image]; [image release]; [imageLabel release];

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  • Create a Editable Grid View as in iBooks

    - by tilomitra
    There have been some similar questions asked regarding Grid views, but none have been sufficiently answered (some have been left unanswered as the SDKs were under NDAs at the time). The question is: Can anyone direct me towards a tutorial, or explain to me what steps to take to create a Grid View similar to iBooks, or the Yahoo! Entertainment app on the iPhone? Here's a screenshot of what I mean.

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  • cgaffinetransformrotate jagged edges

    - by Raj
    I am trying to apply cgaffinetransformrotate transform to uiimageview. However the image edges seems to be jaded. Is there any workaround this problem. If I apply rotate angle to 90% than I don't see these jaded edges. I need to apply smaller angles, this is where I see the problem Thanks,

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  • How-to build a droplet application in Xcode4?

    - by Josh
    In Xcode3 there used to be a template to build "Droplet" Applications (head/nibless apps that would throw whatever dropped at them at an "on open" Applescript method). In Xcode4 this template is unfortunately gone. What are the required steps to setup an xcode4 droplet project? modify the info.plist i guess to make the app handle drops get rid of the nib (also involves changes in main.m and both AppDelegate.h and AppDelegate.m i guess) Maybe somebody even still has Xcode3 installed and could create an empty applescript droplet app and upload it somewhere? that would be very interesting. thanks! (or is there maybe even a way to export an app bundle created with the AppleScript Editor to Xcode?)

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  • Move delete control in custom UITableViewCell

    - by Macatomy
    I have a UITableViewCell with a custom backgroundView (for custom cell drawing). To make it look proper with my cell, I need to move both the delete disclosure indicator (the red circle with a white line through it) and the Delete button itself over a few pixels. How do I change the position? Thanks

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  • How to change by using CVGrayscaleMat

    - by Babul
    With the following code the image showed as above is converted as below image... Their it's showing black background with gray lines.....i want white background with gray lines .. Please guide me .. i am new to iPhone Thanks alot in Advance - (void)viewDidLoad { [super viewDidLoad]; // Initialise video capture - only supported on iOS device NOT simulator #if TARGET_IPHONE_SIMULATOR NSLog(@"Video capture is not supported in the simulator"); #else _videoCapture = new cv::VideoCapture; if (!_videoCapture->open(CV_CAP_AVFOUNDATION)) { NSLog(@"Failed to open video camera"); } #endif // Load a test image and demonstrate conversion between UIImage and cv::Mat UIImage *testImage = [UIImage imageNamed:@"testimage.jpg"]; double t; int times = 10; //-------------------------------- // Convert from UIImage to cv::Mat NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; t = (double)cv::getTickCount(); for (int i = 0; i < times; i++) { cv::Mat tempMat = [testImage CVMat]; } t = 1000 * ((double)cv::getTickCount() - t) / cv::getTickFrequency() / times; [pool release]; NSLog(@"UIImage to cv::Mat: %gms", t); //------------------------------------------ // Convert from UIImage to grayscale cv::Mat pool = [[NSAutoreleasePool alloc] init]; t = (double)cv::getTickCount(); for (int i = 0; i < times; i++) { cv::Mat tempMat = [testImage CVGrayscaleMat]; } t = 1000 * ((double)cv::getTickCount() - t) / cv::getTickFrequency() / times; [pool release]; NSLog(@"UIImage to grayscale cv::Mat: %gms", t); //-------------------------------- // Convert from cv::Mat to UIImage cv::Mat testMat = [testImage CVMat]; t = (double)cv::getTickCount(); for (int i = 0; i < times; i++) { UIImage *tempImage = [[UIImage alloc] initWithCVMat:testMat]; [tempImage release]; } t = 1000 * ((double)cv::getTickCount() - t) / cv::getTickFrequency() / times; NSLog(@"cv::Mat to UIImage: %gms", t); // Process test image and force update of UI _lastFrame = testMat; [self sliderChanged:nil]; } - (IBAction)capture:(id)sender { if (_videoCapture && _videoCapture->grab()) { (*_videoCapture) >> _lastFrame; [self processFrame]; } else { NSLog(@"Failed to grab frame"); } } - (void)processFrame { double t = (double)cv::getTickCount(); cv::Mat grayFrame, output; // Convert captured frame to grayscale cv::cvtColor(_lastFrame, grayFrame, cv::COLOR_RGB2GRAY); // Perform Canny edge detection using slide values for thresholds cv::Canny(grayFrame, output, _lowSlider.value * kCannyAperture * kCannyAperture, _highSlider.value * kCannyAperture * kCannyAperture, kCannyAperture); t = 1000 * ((double)cv::getTickCount() - t) / cv::getTickFrequency(); // Display result self.imageView.image = [UIImage imageWithCVMat:output]; self.elapsedTimeLabel.text = [NSString stringWithFormat:@"%.1fms", t]; }

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  • Break on EXC_BAD_ACCESS in XCode?

    - by jasonh
    I'm new to iPhone development and XCode in general and have no idea how to begin troubleshooting an EXC_BAD_ACCESS signal. How can I get XCode to break at the exact line that is causing the error? I can't seem to get XCode to stop on the line causing the problem, but I do see the following lines in my debug console: Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetStrokeColorWithColor: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetLineWidth: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextAddPath: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextDrawPath: invalid context 2009-10-25 15:12:14.680 LanderTest[1289:207] *** -[CFArray objectAtIndex:]: message sent to deallocated instance 0x3c4e610 Now, I am attempting to draw to the context I retrieve from UIGraphicsGetCurrentContext() and pass to the object that I want to draw with. Further trial and error debugging and I found that an NSMutableArray I have a property for on my class was a zombie. I went into the init function for the class and here's the code I was using: if ((self = [super init])) { NSMutableArray *array = [NSMutableArray array]; self.terrainBlocks = array; [array release]; } return self; } I removed the [array release] line and it no longer gives me the EXC_BAD_ACCESS signal, but I'm now confused about why this works. I thought that when I used the property, it automatically retained it for me, and thus I should release it from within init so that I don't have a leak. I'm thoroughly confused about how this works and all the guides and Stackoverflow questions I've read only confuse me more about how to set properties within my init method. There seems to be no consensus as to which way is the best.

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  • How to send sms and receive sms in Iphone sdk?

    - by monish
    Hi Guys, I need a help from ur side.Here I want to implement the sms functionality in my application.Is there anyway to or any documentation to implement this functionality. can anyone having sample code regarding to this? Anyone's help will be much appreciated. Thank you, Monish.

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  • Avoiding EXC_BAD_ACCESS when using the delegate pattern

    - by Kenny Winker
    A have a view controller, and it creates a "downloader" object, which has a reference to the view controller (as a delegate). The downloader calls back the view controller if it successfully downloads the item. This works fine as long as you stay on the view, but if you navigate away before the download is complete I get EXC_BAD_ACCESS. I understand why this is happening, but is there any way to check if an object is still allocated? I tried to test using delegate != nil, and [delegate respondsToSelector:], but it chokes. if (!self.delegate || ![self.delegate respondsToSelector:@selector(downloadComplete:)]) { // delegate is gone, go away quietly [self autorelease]; return; } else { // delegate is still around [self.delegate downloadComplete:result]; } I know I could, a) have the downloader objects retain the view controller b) keep an array of downloaders in the view controller, and set their delegate values to nil when I deallocate the view controller. But I wonder if there is an easier way, where I just test if the delegate address contains a valid object?

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  • Why CABasicAnimation will send the layer's view to back and front?

    - by ohho
    There are two UIViews of similar size. UIView one (A) is originally on top of UIView two (B). When I try to perform a CABasicAnimation transform.rotation.y on A's layer: CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"]; CGFloat startValue = 0.0; CGFloat endValue = M_PI; rotateAnimation.fromValue = [NSNumber numberWithDouble:startValue]; rotateAnimation.toValue = [NSNumber numberWithDouble:endValue]; rotateAnimation.duration = 5.0; [CATransaction begin]; [imageA.layer addAnimation:rotateAnimation forKey:@"rotate"]; [CATransaction commit]; During the animation, the animating layer's UIView (A) will be: sent back (A is suddenly behind B) rotating ... passed second half of the animation sent front (A is now on top of B again) Is there a way to keep A on top of B for the whole animation period? Thanks! UPDATE: project source is attached: FlipLayer.zip

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  • XCTest.framework build error

    - by user2703123
    I am using the DropBox Core API in my app and therefore, I must include the XCTest framework, because, when I haven't added the XCTest framework, my app can't connect to dropbox, however when I do add the framework, I get an error while building for the simulator. There is nothing wrong with my code! Here is the error: Ld /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator/SnapDrop!.app/SnapDrop! normal i386 cd "/Users/Zach/Desktop/SnapDrop!" setenv IPHONEOS_DEPLOYMENT_TARGET 6.1 setenv PATH "/Applications/Xcode5-DP6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode5-DP6.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Applications/Xcode5-DP6.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Applications/Xcode5-DP6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk -L/Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator -F/Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator -F/Users/Zach/Downloads/dropbox-ios-sdk-1.3.5 -F/Users/Zach/Downloads/dropbox-ios-sync-sdk-1-1.1.0 -F/Applications/Xcode5-DP6.app/Contents/Developer/Library/Frameworks -F/Users/Zach/Desktop -filelist /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Intermediates/SnapDrop!.build/Debug-iphonesimulator/SnapDrop!.build/Objects-normal/i386/SnapDrop!.LinkFileList -Xlinker -objc_abi_version -Xlinker 2 -fobjc-arc -fobjc-link-runtime -Xlinker -no_implicit_dylibs -mios-simulator-version-min=6.1 -framework iAd -framework AssetsLibrary -framework QuartzCore -framework SystemConfiguration -framework Security -framework CFNetwork -framework XCTest -framework Dropbox -framework DropboxSDK -framework CoreGraphics -framework UIKit -framework Foundation -Xlinker -dependency_info -Xlinker /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Intermediates/SnapDrop!.build/Debug-iphonesimulator/SnapDrop!.build/Objects-normal/i386/SnapDrop!_dependency_info.dat -o /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator/SnapDrop!.app/SnapDrop! ld: building for iOS Simulator, but linking against dylib built for MacOSX file '/Applications/Xcode5-DP6.app/Contents/Developer/Library/Frameworks/XCTest.framework/XCTest' for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) What should I do? If my framework is corrupt, can you tell me how to reinstall it? I have tried deleting and reinstalling Xcode with no luck.

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  • NSString copy not copying?

    - by Scotty Allen
    NSString *myString = @"sample string"; NSString *newString = [NSString stringWithString: myString]; If I set a breakpoint after these two lines, the pointer for myString is the same as the pointer for newString. WTF? Isn't NSString copy supposed to return a pointer to a new object? Or am I missing something fundamental about how copy is supposed to work?

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  • How to change a UIBarButtonItem in a UINavigationBar

    - by pkulak
    I'm trying to set up a list of items that can be edited. I have a main view, with a UINavigationBar at the top and a UITableView directly under it. I'd like to have my "edit" button change to a "done" button on click, but I can't figure out how to do it. If I could do it in the code (not it interface builder), I could just replace it, but I can't even do that. I've seen some code using [self.navigationItem], but in my case self is a UIView. It also feels a bit odd to be using a UINavigationBar when I don't want navigation (this is one page only), but I want a toolbar with a title and and a button, so I don't think really have a choice.

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  • Cocoa Touch & Sql Server

    - by kim3er
    Is it possible to connect to Sql Server for the purpose of executing simple Sql commands within a native iPhone app? If so, how does one go about it? I'm stumped. More generally, I would at least like to see how this is done with GCC. Thanks in advance, Rich

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  • NSLog(@"%@",super) crashing

    - by Chandan Shetty SP
    I used NSLog(@"%@",super) in a method(any method) and it is crashing.... Why? How to print the super contents? Updated : currentclassname : superClassName { } and also if i use NSLog(@"%@", [super description]); It is printing "<currentclassname: 0x3db7230>" instead of superClassName... It is expected to print superClassName right. Thanks in advance,

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