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  • Resources for 2D rendering using OpenGL?

    - by nightcracker
    I noticed that there is quite some difference between 3D and 2D rendering using OpenGL, the techniques are different - pixel-perfect placing is a lot more desirable, among other things. Are there any good (complete) references on using OpenGL for rendering 2D graphics? There are quite a few "tutorials" around on the net that help you open a window, set up a half-decent environment and draw a sprite, but no real good information on rotation, blending, lightning, drawing order, using the z-buffer, particles, "complex" primitives (circles, stars, cross symbols), ensuring pixel-perfect rendering, instancing and many other staple 2D effects/techniques. Any books, great blogs, anything? Any particular awesome libraries to read?

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  • Determining Cost of API Calls

    - by Sam
    [This is a cross-post originally posted by me in SO. I think the question is more appropriate here.] I was going through the adwords API and came across their rate sheet - http://code.google.com/apis/adwords/docs/ratesheet.html . They charge $0.25 per 1000 API units and under the 'Operation Costs' sections list the cost (in API units) of different API calls. I am curious - based on what factors do they (and others API developers) calculate the cost of an API call? Is there any simple formula or a standard way to determine this? Note: When I say 'cost' of an API call, I don't mean the money but the API units. For example, how do you determine one API call costs 100 'units' and another 1000?

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  • How should I do 3D games through Java on a mac?

    - by Steven Rogers
    I have been self-teaching myself Java on the mac mostly because the language is cross-platform. Recently, I have been only able to develop 2D games using the Graphics2D class. Now, I want to learn how to make 3D games in Java. I used to model and animate stuff in 3D, so my knowledge of 3-Dimensional stuff is okay. I have spent the last 3 hours using google to look up ways of making 3D games in java. Apparently the best one to use is OpenGL, so i looked up a tutorial on it and i cannot find a tutorial that shows how to (if there is a way) install JOGL on the Mac platform. Should i continue to use Java? How can i make 3D games using Java? What is the best way to make 3D games on a mac?

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  • Database Owner Conundrum

    - by Johnm
    Have you ever restored a database from a production environment on Server A into a development environment on Server B and had some items, such as Service Broker, mysteriously cease functioning? You might want to consider reviewing the database owner property of the database. The Scenario Recently, I was developing some messaging functionality that utilized the Service Broker feature of SQL Server in a development environment. Within the instance of the development environment resided two databases: One was a restored version of a production database that we will call "RestoreDB". The second database was a brand new database that has yet to exist in the production environment that we will call "DevDB". The goal is to setup a communication path between RestoreDB and DevDB that will later be implemented into the production database. After implementing all of the Service Broker objects that are required to communicate within a database as well as between two databases on the same instance I found myself a bit confounded. My testing was showing that the communication was successful when it was occurring internally within DevDB; but the communication between RestoreDB and DevDB did not appear to be working. Profiler to the rescue After carefully reviewing my code for any misspellings, missing commas or any other minor items that might be a syntactical cause of failure, I decided to launch Profiler to aid in the troubleshooting. After simulating the cross database messaging, I noticed the following error appearing in Profiler: An exception occurred while enqueueing a message in the target queue. Error: 33009, State: 2. The database owner SID recorded in the master database differs from the database owner SID recorded in database '[Database Name Here]'. You should correct this situation by resetting the owner of database '[Database Name Here]' using the ALTER AUTHORIZATION statement. Now, this error message is a helpful one. Not only does it identify the issue in plain language, it also provides a potential solution. An execution of the following query that utilizes the catalog view sys.transmission_queue revealed the same error message for each communication attempt: SELECT     * FROM        sys.transmission_queue; Seeing the situation as a learning opportunity I dove a bit deeper. Reviewing the database properties  The owner of a specific database can be easily viewed by right-clicking the database in SQL Server Management Studio and selecting the "properties" option. The owner is listed on the "General" page of the properties screen. In my scenario, the database in the production server was created by Frank the DBA; therefore his server login appeared as the owner: "ServerName\Frank". While this is interesting information, it certainly doesn't tell me much in regard to the SID (security identifier) and its existence, or lack thereof, in the master database as the error suggested. I pulled together the following query to gather more interesting information: SELECT     a.name     , a.owner_sid     , b.sid     , b.name     , b.type_desc FROM        master.sys.databases a     LEFT OUTER JOIN master.sys.server_principals b         ON a.owner_sid = b.sid WHERE     a.name not in ('master','tempdb','model','msdb'); This query also helped identify how many other user databases in the instance were experiencing the same issue. In this scenario, I saw that there were no matching SIDs in server_principals to the owner SID for my database. What login should be used as the database owner instead of Frank's? The system stored procedure sp_helplogins will provide a list of the valid logins that can be used. Here is an example of its use, revealing all available logins: EXEC sp_helplogins;  Fixing a hole The error message stated that the recommended solution was to execute the ALTER AUTHORIZATION statement. The full statement for this scenario would appear as follows: ALTER AUTHORIZATION ON DATABASE:: [Database Name Here] TO [Login Name]; Another option is to execute the following statement using the sp_changedbowner system stored procedure; but please keep in mind that this stored procedure has been deprecated and will likely disappear in future versions of SQL Server: EXEC dbo.sp_changedbowner @loginname = [Login Name]; .And They Lived Happily Ever After Upon changing the database owner to an existing login and simulating the inner and cross database messaging the errors have ceased. More importantly, all messages sent through this feature now successfully complete their journey. I have added the ownership change to my restoration script for the development environment.

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  • Which kind of sitemap directory should I build for a search based navigation site

    - by Noam
    I have a search based navigation web-site. Each query has filters as well as sort-by. The search results point to end-pages inside the site. Each of those pages has many outlinks to other end-pages. Currently I have a XML sitemap which directs crawlers to all the end pages. I'm trying to add a silo sitemap directory to improve SEO. Assuming this is the right direction I have a couple of options: end pages sorted alphabetically. Pages by major search filters, and then divide alphabetically. Pages for every filter and cross option between them and the sort-by. Which would you recommend and why?

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  • OT: Thank You, Microsoft

    - by andyleonard
    cross-posted from AndyLeonard.me … Each April 1st for the past five years, I have been honored to receive an email from Microsoft informing me I have been recognized as a SQL Server MVP. Tomorrow will be different. Back in January – when I wrote this – I requested Microsoft not consider me for renewal. I have enjoyed serving as a Microsoft MVP. I only got to see what it is like to be a SQL Server MVP, and I think we are part of a special community that makes being an MVP even more special. I have...(read more)

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  • Starting it back up again

    - by Mickey Gousset
    After a couple of year hiatus from blogging at Geeks With Blogs, I’m back!  I’m still blogging about Visual Studio 2010 and TFS 2010 over at Team System Rocks (soon to undergo some major revisions), so expect to see some cross postings from there. Here though, I expect to focus on System Center technologies (mostly System Center Operations Manager and System Center Service Manager, with some of the others thrown in there too, as that is my day job now..  I’ll also use this blog to start tracking my foray into Windows Phone 7 development.  I’ve decided to go the game programming route first.

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  • What to call objects that may delete cached data to meet memory constraints?

    - by Brent
    I'm developing some cross-platform software which is intended to run on mobile devices. Both iOS and Android provide low memory warnings. I plan to make a wrapper class that will free cached resources (like textures) when low memory warnings are issued (assuming the resource is not in use). If the resource returns to use, it'll re-cache it, etc... I'm trying to think of what this is called. In .Net, it's similar to a "weak reference" but that only really makes sense when dealing with garbage collection, and since I'm using c++ and shared_ptr, a weak reference already has a meaning which is distinct from the one I'm thinking of. There's also the difference that this class will be able to rebuild the cache when needed. What is this pattern/whatever is called? Edit: Feel free to recommend tags for this question.

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  • 2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

    - by Guye Incognito
    I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. Its metaballs with specular and shading. The steps to make this shader are. 1. Convert the feathered blobs into a heightmap. 2. Generate a normalmap from the heightmap 3. Feed the normal map and height map into a standard unity shader, for instance transparent parallax specular. I pretty much have all the pieces I need assembled but I am new to shaders and need help putting them together I can generate a heightmap from the blobs using some fragment shader code I wrote (I'm just using the red channel here cus i dont know if you can access the brightness) half4 frag (v2f i) : COLOR{ half4 texcol,finalColor; texcol = tex2D (_MainTex, i.uv); finalColor=_MyColor; if(texcol.r<_botmcut) { finalColor.r= 0; } else if((texcol.r>_topcut)) { finalColor.r= 0; } else { float r = _topcut-_botmcut; float xpos = _topcut - texcol.r; finalColor.r= (_botmcut + sqrt((xpos*xpos)-(r*r)))/_constant; } return finalColor; } turns these blobs.. into this heightmap Also I've found some CG code that generates a normal map from a height map. The bit of code that makes the normal map from finite differences is here void surf (Input IN, inout SurfaceOutput o) { o.Albedo = fixed3(0.5); float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); float me = tex2D(_HeightMap,IN.uv_MainTex).x; float n = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y+1.0/_HeightmapDimY)).x; float s = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y-1.0/_HeightmapDimY)).x; float e = tex2D(_HeightMap,float2(IN.uv_MainTex.x-1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float w = tex2D(_HeightMap,float2(IN.uv_MainTex.x+1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float3 norm = normal; float3 temp = norm; //a temporary vector that is not parallel to norm if(norm.x==1) temp.y+=0.5; else temp.x+=0.5; //form a basis with norm being one of the axes: float3 perp1 = normalize(cross(norm,temp)); float3 perp2 = normalize(cross(norm,perp1)); //use the basis to move the normal in its own space by the offset float3 normalOffset = -_HeightmapStrength * ( ( (n-me) - (s-me) ) * perp1 + ( ( e - me ) - ( w - me ) ) * perp2 ); norm += normalOffset; norm = normalize(norm); o.Normal = norm; } Also here is the built-in transparent parallax specular shader for unity. Shader "Transparent/Parallax Specular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _ParallaxMap ("Heightmap (A)", 2D) = "black" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 600 CGPROGRAM #pragma surface surf BlinnPhong alpha #pragma exclude_renderers flash sampler2D _MainTex; sampler2D _BumpMap; sampler2D _ParallaxMap; fixed4 _Color; half _Shininess; float _Parallax; struct Input { float2 uv_MainTex; float2 uv_BumpMap; float3 viewDir; }; void surf (Input IN, inout SurfaceOutput o) { half h = tex2D (_ParallaxMap, IN.uv_BumpMap).w; float2 offset = ParallaxOffset (h, _Parallax, IN.viewDir); IN.uv_MainTex += offset; IN.uv_BumpMap += offset; fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Transparent/Bumped Specular" }

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  • Can we set up svn server on a local computer without any network access?

    - by Aitezaz Abdullah
    I want to set up an SVN repository on my computer without any network access. I am working on a code without any collaborator, so I don't want it to be publicly available. I read the following post. http://stackoverflow.com/questions/6001445/local-source-control-repository-cross-platform but this post suggests using online svn repository services that give free repositories. In that case, my code will be publicly available (as is included in the terms of free plans). So I was wondering if I can set up a local server on my windows xp machine that only I access even when I don't have any internet connection?

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  • Qt Certification Exams

    - by karlphillip
    I'm wondering about doing a Qt Certification Exam this year, but I'm not 100% sure the investment is worth. I'm considering it because I think it could be a nice + on my resume, and as you know, I'm all for improving my software engineer persona. As I already earn a BSc and MSc degrees in computer stuff, I guess I see the certification process as some kind of adventure. Anyway, I know I'll spend a lot of time preparing myself for the exam and I just wanted to know if a Qt certification is worth the effort. Apparently there are 2 certificates that you can get in the Qt world: Nokia Certified Qt Developer (basic) Nokia Certified Qt Specialist (advanced) Nowadays I build cross-platform software in C++ and this exam would fit beautifully in my resume. My main concern is that, given the obscure future of Qt, I might be throwing time and money out the window. I'm looking for some advice regarding the usefulness of such certifications.

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  • Android - Rendering HUD View to SurfaceView

    - by Jon
    I have developed a relatively simple game in android, to get my head around it all, and on the back of it developed a crude game engine (in the loosest sense!). I use a SurfaceView and canvas (no OpenGL) - I'll cross that bridge another time! I have implemented a game HUD, title screens etc. by overlaying standard Android view widgets over my SurfaceView. This all works reasonably well maintaining an acceptable frame-rate, but it is a simple game with not a lot happening on or off screen. What I am wondering now is whether one could (and whether one would get any advantage by) drawing all my views to the one SurfaceView, all controlled by the main game thread. At the moment I have handlers flinging messages around and runOnUiThreads here, there and everywhere. Quite cumbersome. Any thoughts on this would be much appreciated (before I perhaps waste time trying to do it!)

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  • The Customer Experience Imperative: A Game Changer for Brands

    - by Jeri Kelley
    By Anthony Lye, SVP, Cloud Applications Strategy, Oracle We know that customer experience has emerged as a primary differentiator for businesses today.  I’ve talked a lot about the new age of the empowered consumer. At Oracle we’ve spent a lot of time developing technologies and practices that our customers can implement to greatly improve their customer experience strategies. Of course I’m biased, but I think that we have created a portfolio of the best solutions on the planet to help organizations deal with the challenges of providing great customer experiences. We’ve done this because we started to witness some trends over the last few years. As the average person began to utilize social and mobile technologies more frequently and products commoditized, customer experience truly remained the only sustainable differentiator for businesses.In fact, we have seen that customer experience is often driving the success or the failure of a product or a brand. And as end customers have become more vocal about their experiences with companies on social and mobile channels, they now have the power to decide which brands will win and which brands will lose. To address this customer experience imperative, I believe that business today must do three things really well:Connect with your customers. You have to connect with customers whenever, wherever and however they want. Organizations must provide a great experience on their existing channels— the call center, the brick and mortar store, the field sales organizations, the websites and social properties. Businesses must also be great at managing and delivering journeys on these channels, while quickly adapting to embrace the new channels that emerge. You have to understand mobile. You have to understand social. You have to understand kiosks. These are all new routes to market, new channels where your customers may or may not show up. You have to interact with them where they are. You have to present information in a way that's meaningful to them. As well as providing what we would call a multichannel experience. We have to recognize that customers may start their experience on one channel, but end it on a different channel. It’s important that an organization’s technology solutions enable, not just a multichannel strategy, but a strategy that can power new channels and create customer journeys that cross these channels.Get to know your customers. Next, companies need to get to know the customer as intimately as the customer will allow. Today most customer interactions are anonymous, but it’s important for brands to know which customers drive value. Customers want to provide feedback. They want to share their opinions, but they want to know that those opinions are being heard and acted upon. For this to occur, we need to know much more about the customer and then reward them for their loyalty and for their advocacy.Enable connections. The last thing is to enable people to connect or transact with your brand. We've got to make it really, really simple for customers to do business with us. We can't make them repeat the steps; we can't make them tell us their identity for the fifth time as they move between organizations. These silos can no longer sustain or deliver a good customer experience. It's extremely important that companies be where customers want them to be—that we create profitable journeys for us and for them.Organizations have to make sure that there is a single source of truth that defines the customer. We have to make sure that the technology applications that we rely on understand not just the dimensions of multichannel, but of cross-channel too. We have to enable social at the very core of the overall architecture. We have to use historical analytics, real-time decisioning as well as predictive analytics to help personalize and drive an experience. And these are all technologies that IT needs, that IT is familiar with, but needs to enable for the line of business that in turn can enable for the end customer.  This means that we've got to make our solutions available to the customers in the cloud.In this new age of the empowered consumer, businesses have to focus on delivery mechanisms that reduce the overall TCO, while driving a rapid rate of innovation and a more rapid rate of deployment. At the Oracle Customer Experience Summit @ OpenWorld, I’ll discuss these issues and more. I hope that you can join us for what promises to be an unforgettable experience.

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  • TypeScript Resources

    - by csmith18119
    TypeScript looks like a great start to evolving javascript.  I am going to start playing with it seeing what it is like.  This is the post I will update will all the resources I've found. Welcome to TypeScript - The TypeScript Language has an offical site, and this is it. This site does a nice job of giving the key information about the language and its uses, as well as highlighting that it is an open source project, which is cross platform. TypeScript is still causing quite a buzz in the community, here are some more of peoples initial impressions: Introducing TypeScript - Rob Eisenberg Why does TypeScript have to be the answer to anything? - Scott Hanselman TypeScript (or the obligatory post about it) - Shawn Wildermuth TypeScript project in Visual Studio 2012 - Linvi Microsoft TypeScript : A quick introduction and A Love Affair Begins here. - Anoop Madhusudanan Microsoft TypeScript : A Typed Superset of JavaScript & Using TypeScript in ASP.NET MVC Projects - Shiju Varghese Hello TypeScript - Getting Started - Sumit Maitra

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  • 2D game collision response: SAT & minimum displacement along a given axis?

    - by Archagon
    I'm trying to implement a collision system in a 2D game I'm making. The separating axis theorem (as described by metanet's collision tutorial) seems like an efficient and robust way of handling collision detection, but I don't quite like the collision response method they use. By blindly displacing along the axis of least overlap, the algorithm simply ignores the previous position of the moving object, which means that it doesn't collide with the stationary object so much as it enters it and then bounces out. Here's an example of a situation where this would matter: According to the SAT method described above, the rectangle would simply pop out of the triangle perpendicular to its hypotenuse: However, realistically, the rectangle should stop at the lower right corner of the triangle, as that would be the point of first collision if it were moving continuously along its displacement vector: Now, this might not actually matter during gameplay, but I'd love to know if there's a way of efficiently and generally attaining accurate displacements in this manner. I've been racking my brains over it for the past few days, and I don't want to give up yet! (Cross-posted from StackOverflow, hope that's not against the rules!)

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  • How To Use Bash History to Improve Your Command-Line Productivity

    - by YatriTrivedi
    Whether you’re new to the Linux command-line or you’re a seasoned veteran, these tricks will help turn your text-based meanderings into full-blown marathons. Save time, speed up your productivity, and enhance your Linux-Fu, all at once! Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • Splitting Graph into distinct polygons in O(E) complexity

    - by Arthur Wulf White
    If you have seen my last question: trapped inside a Graph : Find paths along edges that do not cross any edges How do you split an entire graph into distinct shapes 'trapped' inside the graph(like the ones described in my last question) with good complexity? What I am doing now is iterating over all edges and then starting to traverse while always taking the rightmost turn. This does split the graph into distinct shapes. Then I eliminate all the excess shapes (that are repeats of previous shapes) and return the result. The complexity of this algorithm is O(E^2). I am wondering if I could do it in O(E) by removing edges I already traversed previously. My current implementation of that returns unexpected results.

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  • Inconsistent mouse cursor status while typing

    - by Jim
    I have noticed that when I type in some programs, Text Editor, Terminal, Bluefish, Gnome Baker, etc. the mouse cursor disappears while I am typing. In other programs like Firefox and LibreOffice, it does not. I am not an application programmer, but I imagined it has to do with their cross-platform nature and the way they are compiled or the toolkits they use. Then I noticed that Gnome-Do behaves the same way, the cursor stays on screen while typing. Why is there inconsistent handling of the mouse cursor, while typing, across different applications? Thank you.

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  • Thread problem updating Windows Forms control in XNA C#

    - by Luis
    I'm development a network card game, and for now i've two players connected but there is a problem with one of them, this one can't do anything on the game. Looks that screen was blocked. I'm think that is because a code i used before. That code is: if (InvokeRequired) { this.Invoke(new MethodInvoker(delegate { ... })); return; } The code above is surrounding code to changing Button values, make connection with server and create game window. Without this code a warning is shown. InvalidOperationException was unhandled Cross-thread operation not valid: Control 'startGameButton' accessed from a thread other than the thread it was created on.

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  • Inspirational software for end-users written in Haskell?

    - by Lenny222
    I think great technology ist invisible. Besides the usual suspects (GHC, Xmonad, proprietary trading software) what great examples are there for end-user software written in Haskell? I think good examples are FreeArc, Hledger and "Nikki And The Robots". Do you have more examples (full blown GUI apps, small CLI tools, etc)? Edit: For example i am fascinated by Wings3D, because while written in Erlang, users can not tell that. It just works. Among Haskell's weak spots are cross-platform GUIs. There are not many GUI apps written in Haskkel in general and most of them are no easy to use, install or even compile. What are good examples to learn from how to make hard things look easy?

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  • Differences between C# and Javascript for Unity [closed]

    - by vrinek
    Apart from the language differences (class-based vs prototypical, strong vs weak typing), what are the differences between using Javascript and using C# when developing games in Unity3D? Is there a noticable performance difference? Is the javascript code packaged as-is? And if yes, does this help the game's modability? Is it possible to use libraries developed for one language while developing in the other one? Is it possible to mix the two languages in the same Unity project by coding some parts in C# and others in Javascript? The next couple of questions are time-specific so feel free to ignore or remove: If libraries are not cross-functional, which language has better library support from the game development perspective? Which language has better game dev specific resources available (books, websites, forums)?

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  • OpenGL programming vs Blender Software, which is better for custom video creation?

    - by iammilind
    I am learning OpenGL API bit by bit and also develop my own C++ framework library for effectively using them. Recently came across Blender software which is used for graphics creation and is in turn written in OpenGL itself. For my part time hobby of graphics learning, I want to just create small-small movie or video segments; e.g. related to construction engineering, epic stories and so on. There may be very minimal to nil mouse-keyboard interaction for those videos, unlike video games which are highly interactive. I was wondering if learning OpenGL from scratch is worth for it or should I invest my time in learning Blender software? There are quite a few good movie examples are created using Blender and are shown in its website. Other such opensource cross platform alternatives are also welcome, which can serve my aforementioned purpose.

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  • How To Make Disposable Sleeves for Your In-Ear Monitors

    - by YatriTrivedi
    In-ear monitors are great, until the rubber sleeves stop being comfortable. Here’s a quick and cheap way to make disposable ones using foam ear plugs so you can stay comfortable while listening. Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu Create Custom Sized Thumbnail Images with Simple Image Resizer [Cross-Platform] Etch a Circuit Board using a Simple Homemade Mixture Sync Blocker Stops iTunes from Automatically Syncing

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  • New Enhanced Visual WebGui WINWEB and .NETHTML5 Versions

    - by Webgui
    After a long wait and huge anticipation from the Visual WebGui community, I am happy to announce the release of new versions for the WINWEB and .NETHTML5 branches. The new 6.4.0 Release d and 6.4.0 beta3 versions are available after an extensive work on core capabilities of Visual WebGui including extension of existing controls and adding new controls such as Strip Controls, RibbonBar, DataGridView, ComboBox, PropertyGrid and RadioButton, DataGridView, ComboBox, PropertyGrid and RadioButton, as well as some major enhancements to both versions in terms of cross-browser support and performance.We apologize for the delay in the release of those most expected versions, but we believe that the extra time lead to a more mature and complete product. As you can see the changelog is pretty long and includes a list of enhancements, new features and bug fixes: http://visualwebgui.com/Developers/KB/tabid/654/article/w_changelogs/Default.aspx The new versions are available for all versions with open source and for The new versions are available for all versions with open sources for Visual Studio 2005, 2008 and 2010. You are welcome to download the WINWEB Free Trial and the Free .NETHTML5 beta on the downloads page.

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  • Coming Soon! Oracle Global Trade Management Solutions

    An exciting new solution offering, Oracle Global Trade Management helps companies manage the Has the complexity of worldwide trade compliance while also mitigating compliance risk and uncovering supply chain inefficiencies. Oracle Global Trade Management helps organizations lower operational costs and improve network efficiencies by created barriers and roadblocks in your business processes? Do you seek ways to mitigate compliance risk while at the same time find hidden cash in your supply chain? If these issues affect your company, tune in to hear how the new Oracle Global Trade Management solution automatinges and streamlininges cross-border transactions. as part of the Value Chain Execution suite and a native trade and transportation platform.

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