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  • WebMatrix 2 passe en RC : développement mobile, support de Node.JS, émulateurs Windows Phone et iPhone pour l'EDI Web gratuit

    WebMatrix 2 passe en Release Candidate : développement mobile support de Node.JS et émulateurs Windows Phone et iPhone pour l'EDI Web gratuit Mise à jour du 18/06/2012 Dans la foulée des sorties de Visual Studio 2012 RC, Windows 8 Preview et le nouveau Windows Azure, Microsoft a également publié la Release Candidate de WebMatrix 2. Pour rappel, WebMatrix est un environnement de développement Web léger « tout-en-un », robuste et surtout gratuit, développé par Microsoft. Cette mouture qui marque une étape importante dans le cycle de développement de l'EDI s'aligne avec la vision de Microsoft depuis la première ver...

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  • jQuery Mobile b1 est disponible, l'UI pour les appareils mobiles devient compatible avec Windows Phone 7, Blackberry 5 et Opera mini b1

    jQuery Mobile b1 est disponible L'UI pour les appareils mobiles devient compatible avec Windows Phone 7, Blackberry 5 et Opera mini b1 Après une très longue attende, l'interface utilisateur pour les appareils mobiles est enfin disponible dans sa version b1. Cette version nécessite jQuery 1.6. Code : Sélectionner tout - Visualiser dans une fenêtre à part...

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  • AppDays Paris : Windows Phone, iOS et Android à l'honneur de la conférence des développeurs d'applications mobiles en novembre

    AppDays : les développeurs d'applications mobiles ont leur conférence Windows Phone, iOS et Android à l'honneur le 9 novembre « Applification du web », montée en puissance des galeries d'applications mobiles, augmentation des performances des OS mobiles. Autant de signes qui montrent que l'avenir du développement ne passera peut-être pas que par les Smartphones et les tablettes, mais qu'il passera immanquablement par eux. Des applications très pro (comme celles de SAP, l'éditeur allemand qui a bien saisi l'importance de cette tendance de fond) aux jeux les plus réalistes (comme Infinite Flight, un vrai simulateur d...

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  • Windows Phone : Nokia lance son premier Challenge français sur DVLUP, sa nouvelle plateforme de défis et de quiz dédiés aux développeurs

    Windows Phone : Nokia lance son premier Challenge français sur DVLUP Sa plateforme de défis et de quiz dédiés aux développeursOn vous en avait touché deux mots en avant-première, lors du lancement du Lumia 1020 début octobre. Le « programme de fidélité » de Nokia pour les développeurs est depuis devenu officiel. Baptisée DVLUP, la plateforme était accessible depuis d'autres pays mais pas encore en France.Le portail propose des Challenges - environ un nouveau par semaine - et des quiz. Ces défis...

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  • Un quart de milliard de smartphones vendus au troisième trimestre, Android et iOS peinent à gagner des parts pendant que Windows Phone progresse

    Un quart de milliard de smartphones vendus au troisième trimestre, Android et iOS peinent à gagner des parts pendant que Windows Phone progresse Les rapports de vente de smartphones au troisième trimestre de l'année en cours se multiplient. Cette fois-ci, c'est l'entreprise indépendante d'analyse Canalys qui révèle à son tour une augmentation annuelle de 44% du marché. Cette proportion représente un quart de milliards de dispositifs écoulés en un trimestre sur la planète. Sans surprise,...

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  • NFS Mounts Issues

    - by user554005
    Having some issue with a NFS Setup on the clients it just times out refuses to connect [root@host9 ~]# mount 192.168.0.17:/home/export /mnt/export mount: mount to NFS server '192.168.0.17' failed: timed out (retrying). mount: mount to NFS server '192.168.0.17' failed: timed out (retrying). mount: mount to NFS server '192.168.0.17' failed: timed out (retrying). mount: mount to NFS server '192.168.0.17' failed: timed out (retrying). Here are the settings I'm using: [root@host17 /home/export]# cat /etc/hosts.allow # # hosts.allow This file contains access rules which are used to # allow or deny connections to network services that # either use the tcp_wrappers library or that have been # started through a tcp_wrappers-enabled xinetd. # # See 'man 5 hosts_options' and 'man 5 hosts_access' # for information on rule syntax. # See 'man tcpd' for information on tcp_wrappers # portmap: 192.168.0.0/255.255.255.0 lockd: 192.168.0.0/255.255.255.0 rquotad: 192.168.0.0/255.255.255.0 mountd: 192.168.0.0/255.255.255.0 statd: 192.168.0.0/255.255.255.0 [root@host17 /home/export]# cat /etc/hosts.deny # # hosts.deny This file contains access rules which are used to # deny connections to network services that either use # the tcp_wrappers library or that have been # started through a tcp_wrappers-enabled xinetd. # # The rules in this file can also be set up in # /etc/hosts.allow with a 'deny' option instead. # # See 'man 5 hosts_options' and 'man 5 hosts_access' # for information on rule syntax. # See 'man tcpd' for information on tcp_wrappers # portmap:ALL lockd:ALL mountd:ALL rquotad:ALL statd:ALL [root@host17 /home/export]# cat /etc/exports /home/export 192.168.0.0/255.255.255.0(rw) [root@host17 /home/export]# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination RH-Firewall-1-INPUT all -- anywhere anywhere Chain FORWARD (policy ACCEPT) target prot opt source destination RH-Firewall-1-INPUT all -- anywhere anywhere Chain OUTPUT (policy ACCEPT) target prot opt source destination Chain RH-Firewall-1-INPUT (2 references) target prot opt source destination ACCEPT all -- anywhere anywhere ACCEPT icmp -- anywhere anywhere icmp any ACCEPT esp -- anywhere anywhere ACCEPT ah -- anywhere anywhere ACCEPT udp -- anywhere 224.0.0.251 udp dpt:mdns ACCEPT udp -- anywhere anywhere udp dpt:ipp ACCEPT tcp -- anywhere anywhere tcp dpt:ipp ACCEPT all -- anywhere anywhere state RELATED,ESTABLISHED ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:ssh ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:http ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:https ACCEPT tcp -- anywhere anywhere state NEW tcp dpt:6379 ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:sunrpc ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:sunrpc ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:nfs ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:32803 ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:filenet-rpc ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:892 ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:892 ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:rquotad ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:rquotad ACCEPT tcp -- 192.168.0.0/24 anywhere state NEW tcp dpt:pftp ACCEPT udp -- 192.168.0.0/24 anywhere state NEW udp dpt:pftp REJECT all -- anywhere anywhere reject-with icmp-host-prohibited on the clients here is some rpcinfos [root@host9 ~]# rpcinfo -p 192.168.0.17 program vers proto port 100000 4 tcp 111 portmapper 100000 3 tcp 111 portmapper 100000 2 tcp 111 portmapper 100000 4 udp 111 portmapper 100000 3 udp 111 portmapper 100000 2 udp 111 portmapper 100011 1 udp 875 rquotad 100011 2 udp 875 rquotad 100011 1 tcp 875 rquotad 100011 2 tcp 875 rquotad 100005 1 udp 45857 mountd 100005 1 tcp 55772 mountd 100005 2 udp 34021 mountd 100005 2 tcp 59542 mountd 100005 3 udp 60930 mountd 100005 3 tcp 53086 mountd 100003 2 udp 2049 nfs 100003 3 udp 2049 nfs 100003 4 udp 2049 nfs 100227 2 udp 2049 nfs_acl 100227 3 udp 2049 nfs_acl 100003 2 tcp 2049 nfs 100003 3 tcp 2049 nfs 100003 4 tcp 2049 nfs 100227 2 tcp 2049 nfs_acl 100227 3 tcp 2049 nfs_acl 100021 1 udp 59832 nlockmgr 100021 3 udp 59832 nlockmgr 100021 4 udp 59832 nlockmgr 100021 1 tcp 36140 nlockmgr 100021 3 tcp 36140 nlockmgr 100021 4 tcp 36140 nlockmgr 100024 1 udp 46494 status 100024 1 tcp 49672 status [root@host9 ~]# [root@host9 ~]# rpcinfo -u 192.168.0.17 nfs rpcinfo: RPC: Timed out program 100003 version 0 is not available [root@host9 ~]# rpcinfo -u 192.168.0.17 portmap program 100000 version 2 ready and waiting program 100000 version 3 ready and waiting program 100000 version 4 ready and waiting [root@host9 ~]# rpcinfo -u 192.168.0.17 mount rpcinfo: RPC: Timed out program 100005 version 0 is not available [root@host9 ~]# I'm running CentOS 5.8 on all systems

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  • Iptables blocking mysql port 3306

    - by valmar
    I got a Tomcat server running a web application that must access a mysql server via Hibernate on the same machine. So, I added a rule for port 3306 to my iptables script but tomcat cannot connect to the mysql server for some reason. I need to reset all iptables rules - Then tomcat can connect to the mysql server again. All the other iptables rules work perfectly though. What's wrong? Here is my script: iptables -A INPUT -m conntrack --ctstate ESTABLISHED,RELATED -j ACCEPT iptables -A INPUT -p tcp --dport 24 -j ACCEPT iptables -A INPUT -p tcp --dport 80 -j ACCEPT iptables -A OUTPUT -p tcp --dport 80 -j ACCEPT iptables -A INPUT -p tcp -s localhost --dport 8009 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -d localhost --dport 8009 -j ACCEPT iptables -A INPUT -p tcp -s localhost --dport 3306 -j ACCEPT iptables -A OUTPUT -p tcp -d localhost --dport 3306 -j ACCEPT iptables -A INPUT -p tcp --dport 443 -j ACCEPT iptables -A OUTPUT -p tcp --dport 443 -j ACCEPT iptables -A INPUT -p tcp --dport 25 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 25 -j ACCEPT iptables -A INPUT -p tcp --dport 587 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 587 -j ACCEPT iptables -A INPUT -p tcp --dport 465 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 465 -j ACCEPT iptables -A INPUT -p tcp --dport 110 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 110 -j ACCEPT iptables -A INPUT -p tcp --dport 995 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 995 -j ACCEPT iptables -A INPUT -p tcp --dport 143 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 143 -j ACCEPT iptables -A INPUT -p tcp --dport 993 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp --dport 993 -j ACCEPT iptables -A INPUT -j DROP My /etc/hosts file: # nameserver config # IPv4 127.0.0.1 localhost 46.4.7.93 mydomain.com 46.4.7.93 Ubuntu-1004-lucid-64-minimal 46.4.7.93 horst # IPv6 ::1 ip6-localhost ip6-loopback fe00::0 ip6-localnet ff00::0 ip6-mcastprefix ff02::1 ip6-allnodes ff02::2 ip6-allrouters ff02::3 ip6-allhosts Having a look into the iptables logs, gives me this: Jun 22 16:52:43 Ubuntu-1004-lucid-64-minimal kernel: [ 435.111780] denied-input IN=lo OUT= MAC=00:00:00:00:00:00:00:00:00:00:00:00:08:00 SRC=127.0.0.1 DST=127.0.0.1 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=52432 DF PROTO=TCP SPT=56108 DPT=8009 WINDOW=32792 RES=0x00 SYN URGP=0 Jun 22 16:52:46 Ubuntu-1004-lucid-64-minimal kernel: [ 438.110555] denied-input IN=lo OUT= MAC=00:00:00:00:00:00:00:00:00:00:00:00:08:00 SRC=127.0.0.1 DST=127.0.0.1 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=52433 DF PROTO=TCP SPT=56108 DPT=8009 WINDOW=32792 RES=0x00 SYN URGP=0 Jun 22 16:52:46 Ubuntu-1004-lucid-64-minimal kernel: [ 438.231954] denied-input IN=lo OUT= MAC=00:00:00:00:00:00:00:00:00:00:00:00:08:00 SRC=127.0.0.1 DST=127.0.0.1 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=48020 DF PROTO=TCP SPT=56109 DPT=8009 WINDOW=32792 RES=0x00 SYN URGP=0 Jun 22 16:52:49 Ubuntu-1004-lucid-64-minimal kernel: [ 441.229778] denied-input IN=lo OUT= MAC=00:00:00:00:00:00:00:00:00:00:00:00:08:00 SRC=127.0.0.1 DST=127.0.0.1 LEN=60 TOS=0x00 PREC=0x00 TTL=64 ID=48021 DF PROTO=TCP SPT=56109 DPT=8009 WINDOW=32792 RES=0x00 SYN URGP=0 Jun 22 16:53:57 Ubuntu-1004-lucid-64-minimal kernel: [ 508.731839] denied-input IN=eth0 OUT= MAC=6c:62:6d:85:bf:0e:00:26:88:75:dc:01:08:00 SRC=78.92.97.67 DST=46.4.7.93 LEN=64 TOS=0x00 PREC=0x00 TTL=122 ID=23053 DF PROTO=TCP SPT=1672 DPT=445 WINDOW=65535 RES=0x00 SYN URGP=0 Jun 22 16:53:59 Ubuntu-1004-lucid-64-minimal kernel: [ 511.625038] denied-input IN=eth0 OUT= MAC=6c:62:6d:85:bf:0e:00:26:88:75:dc:01:08:00 SRC=78.92.97.67 DST=46.4.7.93 LEN=64 TOS=0x00 PREC=0x00 TTL=122 ID=23547 DF PROTO=TCP SPT=1672 DPT=445 WINDOW=65535 RES=0x00 SYN URGP=0 Jun 22 16:54:22 Ubuntu-1004-lucid-64-minimal kernel: [ 533.981995] denied-input IN=eth0 OUT= MAC=6c:62:6d:85:bf:0e:00:26:88:75:dc:01:08:00 SRC=27.254.39.16 DST=46.4.7.93 LEN=48 TOS=0x00 PREC=0x00 TTL=117 ID=6549 PROTO=TCP SPT=6005 DPT=33796 WINDOW=64240 RES=0x00 ACK SYN URGP=0 Jun 22 16:54:44 Ubuntu-1004-lucid-64-minimal kernel: [ 556.297038] denied-input IN=eth0 OUT= MAC=6c:62:6d:85:bf:0e:00:26:88:75:dc:01:08:00 SRC=94.78.93.41 DST=46.4.7.93 LEN=40 TOS=0x00 PREC=0x00 TTL=52 ID=7712 PROTO=TCP SPT=57598 DPT=445 WINDOW=512 RES=0x00 SYN URGP=0

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  • How do I add and remove an event listener using a function with parameters?

    - by Bungle
    Sorry if this is a common question, but I couldn't find any answers that seemed pertinent through searching. If I attach an event listener like this: window.addEventListener('scroll', function() { check_pos(box); }, false); it doesn't seem to work to try to remove it later, like this: window.removeEventListener('scroll', function() { check_pos(box); }, false); I assume this is because the addEventListener and removeEventListener methods want a reference to the same function, while I've provided them with anonymous functions, which, while identical in code, are not literally the same. How can I change my code to get the call to removeEventListener to work? The "box" argument refers to the name of an <iframe> that I'm tracking on the screen; that is, I want to be able to subscribe to the scroll event once for each <iframe> that I have (the quantity varies), and once the check_pos() function measures a certain position, it will call another function and also remove the event listener to free up system resources. My hunch is that the solution will involve a closure and/or naming the anonymous function, but I'm not sure exactly what that looks like, and would appreciate a concrete example. Hope that makes sense. Thanks for any help!

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  • Is it possible to pass Calendar new date in the bean without listener?

    - by isabsent
    I am trying to pass new date from PrimeFaces p:calendar (placed in p:dataTable column) to the backing bean: <p:column > <p:calendar value="#{bean.date}">` <p:ajax /> </p:calendar> </p:column> It does not update bean.date. Variants with <p:ajax update="@this" event="change"/> <p:ajax update="@this" event="select"/> do not update bean.date too. The only way I have found is using of listener. However, I suppose, there should be a way without listener implementation like for simple facelets: <p:column> <h:inputText value="#{bean.note}" > <f:ajax/> </h:inputText> </p:column> that works fine for me. Does anybody know how to get it working!?

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  • Is your team is a high-performing team?

    As a child I can remember looking out of the car window as my father drove along the Interstate in Florida while seeing prisoners wearing bright orange jump suits and prison guards keeping a watchful eye on them. The prisoners were taking part in a prison road gang. These road gangs were formed to help the state maintain the state highway infrastructure. The prisoner’s primary responsibilities are to pick up trash and debris from the roadway. This is a prime example of a work group or working group used by most prison systems in the United States. Work groups or working groups can be defined as a collection of individuals or entities working together to achieve a specific goal or accomplish a specific set of tasks. Typically these groups are only established for a short period of time and are dissolved once the desired outcome has been achieved. More often than not group members usually feel as though they are expendable to the group and some even dread that they are even in the group. "A team is a small number of people with complementary skills who are committed to a common purpose, performance goals, and approach for which they are mutually accountable." (Katzenbach and Smith, 1993) So how do you determine that a team is a high-performing team?  This can be determined by three base line criteria that include: consistently high quality output, the promotion of personal growth and well being of all team members, and most importantly the ability to learn and grow as a unit. Initially, a team can successfully create high-performing output without meeting all three criteria, however this will erode over time because team members will feel detached from the group or that they are not growing then the quality of the output will decline. High performing teams are similar to work groups because they both utilize a collection of individuals or entities to accomplish tasks. What distinguish a high-performing team from a work group are its characteristics. High-performing teams contain five core characteristics. These characteristics are what separate a group from a team. The five characteristics of a high-performing team include: Purpose, Performance Measures, People with Tasks and Relationship Skills, Process, and Preparation and Practice. A high-performing team is much more than a work group, and typically has a life cycle that can vary from team to team. The standard team lifecycle consists of five states and is comparable to a human life cycle. The five states of a high-performing team lifecycle include: Formulating, Storming, Normalizing, Performing, and Adjourning. The Formulating State of a team is first realized when the team members are first defined and roles are assigned to all members. This initial stage is very important because it can set the tone for the team and can ultimately determine its success or failure. In addition, this stage requires the team to have a strong leader because team members are normally unclear about specific roles, specific obstacles and goals that my lay ahead of them.  Finally, this stage is where most team members initially meet one another prior to working as a team unless the team members already know each other. The Storming State normally arrives directly after the formulation of a new team because there are still a lot of unknowns amongst the newly formed assembly. As a general rule most of the parties involved in the team are still getting used to the workload, pace of work, deadlines and the validity of various tasks that need to be performed by the group.  In this state everything is questioned because there are so many unknowns. Items commonly questioned include the credentials of others on the team, the actual validity of a project, and the leadership abilities of the team leader.  This can be exemplified by looking at the interactions between animals when they first meet.  If we look at a scenario where two people are walking directly toward each other with their dogs. The dogs will automatically enter the Storming State because they do not know the other dog. Typically in this situation, they attempt to define which is more dominating via play or fighting depending on how the dogs interact with each other. Once dominance has been defined and accepted by both dogs then they will either want to play or leave depending on how the dogs interacted and other environmental variables. Once the Storming State has been realized then the Normalizing State takes over. This state is entered by a team once all the questions of the Storming State have been answered and the team has been tested by a few tasks or projects.  Typically, participants in the team are filled with energy, and comradery, and a strong alliance with team goals and objectives.  A high school football team is a perfect example of the Normalizing State when they start their season.  The player positions have been assigned, the depth chart has been filled and everyone is focused on winning each game. All of the players encourage and expect each other to perform at the best of their abilities and are united by competition from other teams. The Performing State is achieved by a team when its history, working habits, and culture solidify the team as one working unit. In this state team members can anticipate specific behaviors, attitudes, reactions, and challenges are seen as opportunities and not problems. Additionally, each team member knows their role in the team’s success, and the roles of others. This is the most productive state of a group and is where all the time invested working together really pays off. If you look at an Olympic figure skating team skate you can easily see how the time spent working together benefits their performance. They skate as one unit even though it is comprised of two skaters. Each skater has their routine completely memorized as well as their partners. This allows them to anticipate each other’s moves on the ice makes their skating look effortless. The final state of a team is the Adjourning State. This state is where accomplishments by the team and each individual team member are recognized. Additionally, this state also allows for reflection of the interactions between team members, work accomplished and challenges that were faced. Finally, the team celebrates the challenges they have faced and overcome as a unit. Currently in the workplace teams are divided into two different types: Co-located and Distributed Teams. Co-located teams defined as the traditional group of people working together in an office, according to Andy Singleton of Assembla. This traditional type of a team has dominated business in the past due to inadequate technology, which forced workers to primarily interact with one another via face to face meetings.  Team meetings are primarily lead by the person with the highest status in the company. Having personally, participated in meetings of this type, usually a select few of the team members dominate the flow of communication which reduces the input of others in group discussions. Since discussions are dominated by a select few individuals the discussions and group discussion are skewed in favor of the individuals who communicate the most in meetings. In addition, Team members might not give their full opinions on a topic of discussion in part not to offend or create controversy amongst the team and can alter decision made in meetings towards those of the opinions of the dominating team members. Distributed teams are by definition spread across an area or subdivided into separate sections. That is exactly what distributed teams when compared to a more traditional team. It is common place for distributed teams to have team members across town, in the next state, across the country and even with the advances in technology over the last 20 year across the world. These teams allow for more diversity compared to the other type of teams because they allow for more flexibility regarding location. A team could consist of a 30 year old male Italian project manager from New York, a 50 year old female Hispanic from California and a collection of programmers from India because technology allows them to communicate as if they were standing next to one another.  In addition, distributed team members consult with more team members prior to making decisions compared to traditional teams, and take longer to come to decisions due to the changes in time zones and cultural events. However, team members feel more empowered to speak out when they do not agree with the team and to notify others of potential issues regarding the work that the team is doing. Virtual teams which are a subset of the distributed team type is changing organizational strategies due to the fact that a team can now in essence be working 24 hrs a day because of utilizing employees in various time zones and locations.  A primary example of this is with customer services departments, a company can have multiple call centers spread across multiple time zones allowing them to appear to be open 24 hours a day while all a employees work from 9AM to 5 PM every day. Virtual teams also allow human resources departments to go after the best talent for the company regardless of where the potential employee works because they will be a part of a virtual team all that is need is the proper technology to be setup to allow everyone to communicate. In addition to allowing employees to work from home, the company can save space and resources by not having to provide a desk for every team member. In fact, those team members that randomly come into the office can actually share one desk amongst multiple people. This is definitely a cost cutting plus given the current state of the economy. One thing that can turn a team into a high-performing team is leadership. High-performing team leaders need to focus on investing in ongoing personal development, provide team members with direction, structure, and resources needed to accomplish their work, make the right interventions at the right time, and help the team manage boundaries between the team and various external parties involved in the teams work. A team leader needs to invest in ongoing personal development in order to effectively manage their team. People have said that attitude is everything; this is very true about leaders and leadership. A team takes on the attitudes and behaviors of its leaders. This can potentially harm the team and the team’s output. Leaders must concentrate on self-awareness, and understanding their team’s group dynamics to fully understand how to lead them. In addition, always learning new leadership techniques from other effective leaders is also very beneficial. Providing team members with direction, structure, and resources that they need to accomplish their work collectively sounds easy, but it is not.  Leaders need to be able to effectively communicate with their team on how their work helps the company reach for its organizational vision. Conversely, the leader needs to allow his team to work autonomously within specific guidelines to turn the company’s vision into a reality.  This being said the team must be appropriately staffed according to the size of the team’s tasks and their complexity. These tasks should be clear, and be meaningful to the company’s objectives and allow for feedback to be exchanged with the leader and the team member and the leader and upper management. Now if the team is properly staffed, and has a clear and full understanding of what is to be done; the company also must supply the workers with the proper tools to achieve the tasks that they are asked to do. No one should be asked to dig a hole without being given a shovel.  Finally, leaders must reward their team members for accomplishments that they achieve. Awards could range from just a simple congratulatory email, a party to close the completion of a large project, or other monetary rewards. Managing boundaries is very important for team leaders because it can alter attitudes of team members and can add undue stress to the team which will force them to loose focus on the tasks at hand for the group. Team leaders should promote communication between team members so that burdens are shared amongst the team and solutions can be derived from hearing the opinions of multiple sources. This also reinforces team camaraderie and working as a unit. Team leaders must manage the type and timing of interventions as to not create an even bigger mess within the team. Poorly timed interventions can really deflate team members and make them question themselves. This could really increase further and undue interventions by the team leader. Typically, the best time for interventions is when the team is just starting to form so that all unproductive behaviors are removed from the team and that it can retain focus on its agenda. If an intervention is effectively executed the team will feel energized about the work that they are doing, promote communication and interaction amongst the group and improve moral overall. High-performing teams are very import to organizations because they consistently produce high quality output and develop a collective purpose for their work. This drive to succeed allows team members to utilize specific talents allowing for growth in these areas.  In addition, these team members usually take on a sense of ownership with their projects and feel that the other team members are irreplaceable. References: http://blog.assembla.com/assemblablog/tabid/12618/bid/3127/Three-ways-to-organize-your-team-co-located-outsourced-or-global.aspx Katzenbach, J.R. & Smith, D.K. (1993). The Wisdom of Teams: Creating the High-performance Organization. Boston: Harvard Business School.

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  • Why is USB-sticks so much slower than Solid State Drives?

    - by Jonas
    From what I understand, USB flash memory and Solid State Drives are based on similar technologies, NAND flash memory. But USB-sticks is usually quite slow with a read and write speed of 5-10MB per second while Solid State Drives usually is very fast, usually 100-570MB per second. Why are Solid State Drives so much faster than USB-sticks? And why isn't USB-sticks faster than 5-10MB per second? Is it simply that SSD-drives uses parallel access to the NAND flash memory or are there other reasons?

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  • How to connect Android phone to a Wifi network using PPPoE?

    - by Slavo
    I have an ISP at home, which provides me with a PPPoE connection. My router supports that and I've configured it to autoconnect periodically, so I don't have to type my username and password each time. When I connect to the Wireless router from the PC, I have internet and everything works fine. However, when I do so using my Android phone, there's no internet connection on the phone. It connects to the router, but I cannot open any web page. How can I enable internet access from such an ISP on my phone? Is it something in the router setup? The router is Linksys WRT54GL.

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  • SQL database testing: How to capture state of my database for rollback.

    - by Rising Star
    I have a SQL server (MS SQL 2005) in my development environment. I have a suite of unit tests for some .net code that will connect to the database and perform some operations. If the code under test works correctly, then the database should be in the same (or similar) state to how it was before the tests. However, I would like to be able to roll back the database to its state from before the tests run. One way of doing this would be to programmatically use transactions to roll back each test operation, but this is difficult and cumbersome to program; it could easily lead to errors in the test code. I would like to be able to run my tests confidently knowing that if they destroy my tables, I can quickly restore them? What is a good way to save a snapshot of one of my databases with its tables so that I can easily restore the database to it's state from before the test?

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  • How to run webcam software only when I am not home (phone is not on the LAN)?

    - by endolith
    Currently I've got cron starting Motion when I typically leave for work, and then killing it when I typically get home, so I can watch my cat/burglars/etc. But it would be better if it could detect when I'm actually home and disable the webcam during those times, and enable it at other times. I was thinking my presence could be detected by my Android phone joining the LAN. So something like A script that checks every few minutes whether my phone's hostname or MAC address is currently on the LAN or A Tasker script on my phone that contacts the home computer in some way (simple web server?) when it joins a certain SSID or ... Any better ideas or advice about how to implement one of these?

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  • Odd performance with C# Asynchronous server socket

    - by The.Anti.9
    I'm working on a web server in C# and I have it running on Asynchronous socket calls. The weird thing is that for some reason, when you start loading pages, the 3rd request is where the browser won't connect. It just keeps saying "Connecting..." and doesn't ever stop. If I hit stop. and then refresh, it will load again, but if I try another time after that it does the thing where it doesn't load again. And it continues in that cycle. I'm not really sure what is making it do that. The code is kind of hacked together from a couple of examples and some old code I had. Any miscellaneous tips would be helpful as well. Heres my little Listener class that handles everything (pastied here. thought it might be easier to read this way) using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; namespace irek.Server { public class Listener { private int port; private Socket server; private Byte[] data = new Byte[2048]; static ManualResetEvent allDone = new ManualResetEvent(false); public Listener(int _port) { port = _port; } public void Run() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, port); server.Bind(iep); Console.WriteLine("Server Initialized."); server.Listen(5); Console.WriteLine("Listening..."); while (true) { allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); allDone.WaitOne(); } } private void AcceptCon(IAsyncResult iar) { allDone.Set(); Socket s = (Socket)iar.AsyncState; Socket s2 = s.EndAccept(iar); SocketStateObject state = new SocketStateObject(); state.workSocket = s2; s2.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); } private void Read(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; Socket s = state.workSocket; int read = s.EndReceive(iar); if (read > 0) { state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, read)); if (s.Available > 0) { s.BeginReceive(state.buffer, 0, SocketStateObject.BUFFER_SIZE, 0, new AsyncCallback(Read), state); return; } } if (state.sb.Length > 1) { string requestString = state.sb.ToString(); // HANDLE REQUEST HERE // Temporary response string resp = "<h1>It Works!</h1>"; string head = "HTTP/1.1 200 OK\r\nContent-Type: text/html;\r\nServer: irek\r\nContent-Length:"+resp.Length+"\r\n\r\n"; byte[] answer = Encoding.ASCII.GetBytes(head+resp); // end temp. state.workSocket.BeginSend(answer, 0, answer.Length, SocketFlags.None, new AsyncCallback(Send), state.workSocket); } } catch (Exception) { return; } } private void Send(IAsyncResult iar) { try { SocketStateObject state = (SocketStateObject)iar.AsyncState; int sent = state.workSocket.EndSend(iar); state.workSocket.Shutdown(SocketShutdown.Both); state.workSocket.Close(); } catch (Exception) { } return; } } } And my SocketStateObject: public class SocketStateObject { public Socket workSocket = null; public const int BUFFER_SIZE = 1024; public byte[] buffer = new byte[BUFFER_SIZE]; public StringBuilder sb = new StringBuilder(); }

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  • What is a good java data structure for storing nested items (like cities in states)?

    - by anotherAlan
    I'm just getting started in Java and am looking for advice on a good way to store nested sets of data. For example, I'm interested in storing city population data that can be accessed by looking up the city in a given state. (Note: eventually, other data will be stored with each city as well, this is just the first attempt at getting started.) The current approach I'm using is to have a StateList Object which contains a HashMap that stores State Objects via a string key (i.e. HashMap<String, State>). Each State Object contains its own HashMap of City Objects keyed off the city name (i.e. HashMap<String, City>). A cut down version of what I've come up with looks like this: // TestPopulation.java public class TestPopulation { public static void main(String [] args) { // build the stateList Object StateList sl = new StateList(); // get a test state State stateAl = sl.getState("AL"); // make sure it's there. if(stateAl != null) { // add a city stateAl.addCity("Abbeville"); // now grab the city City cityAbbevilleAl = stateAl.getCity("Abbeville"); cityAbbevilleAl.setPopulation(2987); System.out.print("The city has a pop of: "); System.out.println(Integer.toString(cityAbbevilleAl.getPopulation())); } // otherwise, print an error else { System.out.println("That was an invalid state"); } } } // StateList.java import java.util.*; public class StateList { // define hash map to hold the states private HashMap<String, State> theStates = new HashMap<String, State>(); // setup constructor that loads the states public StateList() { String[] stateCodes = {"AL","AK","AZ","AR","CA","CO"}; // etc... for (String s : stateCodes) { State newState = new State(s); theStates.put(s, newState); } } // define method for getting a state public State getState(String stateCode) { if(theStates.containsKey(stateCode)) { return theStates.get(stateCode); } else { return null; } } } // State.java import java.util.*; public class State { // Setup the state code String stateCode; // HashMap for cities HashMap<String, City> cities = new HashMap<String, City>(); // define the constructor public State(String newStateCode) { System.out.println("Creating State: " + newStateCode); stateCode = newStateCode; } // define the method for adding a city public void addCity(String newCityName) { City newCityObj = new City(newCityName); cities.put(newCityName, newCityObj); } // define the method for getting a city public City getCity(String cityName) { if(cities.containsKey(cityName)) { return cities.get(cityName); } else { return null; } } } // City.java public class City { // Define the instance vars String cityName; int cityPop; // setup the constructor public City(String newCityName) { cityName = newCityName; System.out.println("Created City: " + newCityName); } public void setPopulation(int newPop) { cityPop = newPop; } public int getPopulation() { return cityPop; } } This is working for me, but I'm wondering if there are gotchas that I haven't run into, or if there are alternate/better ways to do the same thing. (P.S. I know that I need to add some more error checking in, but right now, I'm focused on trying to figure out a good data structure.) (NOTE: Edited to change setPop() and getPop() to setPopulation() and getPopulation() respectively to avoid confucsion)

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  • WP7 &ndash; Oh, You Wanted to Develop On Your New Phone? That&rsquo;ll Cost Ya!

    - by D'Arcy Lussier
    Had an interesting Twitter convo today about WP7 development. Question was raised on how to use a WP7 device as the deployment target from within VS.NET. Thinking that this would be an *obvious* question, I replied that you need to set the right value in one of the drop lists in the IDE… I did this, hooked up my device, then tried to run my app, just as a final test that it was as easy as I thought it would be. It wasn’t. So first, your phone can’t be locked, so make sure you unlock it. Also, don’t kill the Zune software when you notice it automagically started – its needed for VS.NET to deploy to your device. Finally, you need to register your device for development. Aiden Caine has a great article on what you need to do for this, but in a nutshell you need to launch the Windows Phone Developer Registration program found in the Windows Phone Developer Tools folder. Now, here’s the catch to all of this: You must have a Windows Phone AppHub account. As in paid account. That’s right – to do development on your actual device, you need to have a $99 ($120 in Canada) AppHub developer membership. Now, I get this – if Microsoft didn’t put this restriction, then they’d be back in Mobile 6.x land where anyone could install whatever app to whoever, whenever, and without any standards being upheld. This is the same thing that Apple does with their marketplace, its not something unprecedented. But, it is something that will be new to the majority of Microsoft developers that have lived without application restrictions for years. Now, if you’re in the US then you have the opportunity to get a rebate on that $99 fee from Microsoft if you publish two apps successfully. You can get more details on this offer here.

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  • Multiplayer Network Game - Interpolation and Frame Rate

    - by J.C.
    Consider the following scenario: Let's say, for sake of example and simplicity, that you have an authoritative game server that sends state to its clients every 45ms. The clients are interpolating state with an interpolation delay of 100 ms. Finally, the clients are rendering a new frame every 15ms. When state is updated on the client, the client time is set from the incoming state update. Each time a frame renders, we take the render time (client time - interpolation delay) and identify a previous and target state to interpolate from. To calculate the interpolation amount/factor, we take the difference of the render time and previous state time and divide by the difference of the target state and previous state times: var factor = ((renderTime - previousStateTime) / (targetStateTime - previousStateTime)) Problem: In the example above, we are effectively displaying the same interpolated state for 3 frames before we collected the next server update and a new client (render) time is set. The rendering is mostly smooth, but there is a dash of jaggedness to it. Question: Given the example above, I'd like to think that the interpolation amount/factor should increase with each frame render to smooth out the movement. Should this be considered and, if so, what is the best way to achieve this given the information from above?

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  • Problem manipulating text using grep

    - by moata_u
    I want to search for a line that contains log4j and take 7 lines before and 3 lines after the match. grep -B7 -A3 "log4j" web.xml After that I want to add comment tags before this paragraph and after it. <!-- paragraph that i found by grep --> I wrote this script bellow: search=`find . -name 'web.xml'` text=`grep -B7 -A3 "log4j" $search` sed -i "/$text/c $newparagraph" $search It's not working. Is there any way to just add comment symbol not replace the paragraph? What I want to the script to do: search for the paragraph append append -- at the end Edit: This is the paragraph that am trying manipulate : <context-param> <param-name>log4jConfigLocation</param-name> <param-value>/WEB-INF/classes/log4j.properties</param-value> </context-param> <listener> <listenerclass> org.springframework.web.util.Log4jConfigListener </listener-class> </listener> This paragraph is part of many paragraphs! I want make it like this: <!-- <context-param> <param-name>log4jConfigLocation</param-name> <param-value>/WEB-INF/classes/log4j.properties</param-value> </context-param> <listener> <listenerclass> org.springframework.web.util.Log4jConfigListener </listener-class> </listener> -->

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  • design an extendible and pluggable business logic flow handler in php

    - by Broncha
    I am working on a project where I need to allow a pluggable way to inject business processes in the normal data flow. eg There is an ordering system. The standard flow of the application is A consumer orders an item. Pays for it and card is authorized. Admin captures the payment. Order is marked as complete and item is shipped. But this process may vary (extra steps in between) for different clients. Say a client would need to validate the location of the consumer before he is presented with a credit card form, OR his policies might require some other processes in between. I am thinking of using State Pattern for processing orders, saving the current state of the order in database, and initializing the state of order from the saved state. I would also need some mechanism, where a small plugin would be able to inject business specific states in the state machine. Am I thinking the right way? Are there already implemented patterns for this kind of situation? I am working with Codeigniter and basically this would mean for me, to redirect to proper controller according to the current state of the order. Like, if the state of the order is unconfirmed then redirect the user to details page and then change the state to pending. If some client would need to do some validation, then register an intermediate state between unconfirmed and pending Please suggest.

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  • Service Discovery in WCF 4.0 &ndash; Part 1

    - by Shaun
    When designing a service oriented architecture (SOA) system, there will be a lot of services with many service contracts, endpoints and behaviors. Besides the client calling the service, in a large distributed system a service may invoke other services. In this case, one service might need to know the endpoints it invokes. This might not be a problem in a small system. But when you have more than 10 services this might be a problem. For example in my current product, there are around 10 services, such as the user authentication service, UI integration service, location service, license service, device monitor service, event monitor service, schedule job service, accounting service, player management service, etc..   Benefit of Discovery Service Since almost all my services need to invoke at least one other service. This would be a difficult task to make sure all services endpoints are configured correctly in every service. And furthermore, it would be a nightmare when a service changed its endpoint at runtime. Hence, we need a discovery service to remove the dependency (configuration dependency). A discovery service plays as a service dictionary which stores the relationship between the contracts and the endpoints for every service. By using the discovery service, when service X wants to invoke service Y, it just need to ask the discovery service where is service Y, then the discovery service will return all proper endpoints of service Y, then service X can use the endpoint to send the request to service Y. And when some services changed their endpoint address, all need to do is to update its records in the discovery service then all others will know its new endpoint. In WCF 4.0 Discovery it supports both managed proxy discovery mode and ad-hoc discovery mode. In ad-hoc mode there is no standalone discovery service. When a client wanted to invoke a service, it will broadcast an message (normally in UDP protocol) to the entire network with the service match criteria. All services which enabled the discovery behavior will receive this message and only those matched services will send their endpoint back to the client. The managed proxy discovery service works as I described above. In this post I will only cover the managed proxy mode, where there’s a discovery service. For more information about the ad-hoc mode please refer to the MSDN.   Service Announcement and Probe The main functionality of discovery service should be return the proper endpoint addresses back to the service who is looking for. In most cases the consume service (as a client) will send the contract which it wanted to request to the discovery service. And then the discovery service will find the endpoint and respond. Sometimes the contract and endpoint are not enough. It also contains versioning, extensions attributes. This post I will only cover the case includes contract and endpoint. When a client (or sometimes a service who need to invoke another service) need to connect to a target service, it will firstly request the discovery service through the “Probe” method with the criteria. Basically the criteria contains the contract type name of the target service. Then the discovery service will search its endpoint repository by the criteria. The repository might be a database, a distributed cache or a flat XML file. If it matches, the discovery service will grab the endpoint information (it’s called discovery endpoint metadata in WCF) and send back. And this is called “Probe”. Finally the client received the discovery endpoint metadata and will use the endpoint to connect to the target service. Besides the probe, discovery service should take the responsible to know there is a new service available when it goes online, as well as stopped when it goes offline. This feature is named “Announcement”. When a service started and stopped, it will announce to the discovery service. So the basic functionality of a discovery service should includes: 1, An endpoint which receive the service online message, and add the service endpoint information in the discovery repository. 2, An endpoint which receive the service offline message, and remove the service endpoint information from the discovery repository. 3, An endpoint which receive the client probe message, and return the matches service endpoints, and return the discovery endpoint metadata. WCF 4.0 discovery service just covers all these features in it's infrastructure classes.   Discovery Service in WCF 4.0 WCF 4.0 introduced a new assembly named System.ServiceModel.Discovery which has all necessary classes and interfaces to build a WS-Discovery compliant discovery service. It supports ad-hoc and managed proxy modes. For the case mentioned in this post, what we need to build is a standalone discovery service, which is the managed proxy discovery service mode. To build a managed discovery service in WCF 4.0 just create a new class inherits from the abstract class System.ServiceModel.Discovery.DiscoveryProxy. This class implemented and abstracted the procedures of service announcement and probe. And it exposes 8 abstract methods where we can implement our own endpoint register, unregister and find logic. These 8 methods are asynchronized, which means all invokes to the discovery service are asynchronously, for better service capability and performance. 1, OnBeginOnlineAnnouncement, OnEndOnlineAnnouncement: Invoked when a service sent the online announcement message. We need to add the endpoint information to the repository in this method. 2, OnBeginOfflineAnnouncement, OnEndOfflineAnnouncement: Invoked when a service sent the offline announcement message. We need to remove the endpoint information from the repository in this method. 3, OnBeginFind, OnEndFind: Invoked when a client sent the probe message that want to find the service endpoint information. We need to look for the proper endpoints by matching the client’s criteria through the repository in this method. 4, OnBeginResolve, OnEndResolve: Invoked then a client sent the resolve message. Different from the find method, when using resolve method the discovery service will return the exactly one service endpoint metadata to the client. In our example we will NOT implement this method.   Let’s create our own discovery service, inherit the base System.ServiceModel.Discovery.DiscoveryProxy. We also need to specify the service behavior in this class. Since the build-in discovery service host class only support the singleton mode, we must set its instance context mode to single. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using System.ServiceModel; 7:  8: namespace Phare.Service 9: { 10: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 11: public class ManagedProxyDiscoveryService : DiscoveryProxy 12: { 13: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 14: { 15: throw new NotImplementedException(); 16: } 17:  18: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 19: { 20: throw new NotImplementedException(); 21: } 22:  23: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 24: { 25: throw new NotImplementedException(); 26: } 27:  28: protected override IAsyncResult OnBeginResolve(ResolveCriteria resolveCriteria, AsyncCallback callback, object state) 29: { 30: throw new NotImplementedException(); 31: } 32:  33: protected override void OnEndFind(IAsyncResult result) 34: { 35: throw new NotImplementedException(); 36: } 37:  38: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 39: { 40: throw new NotImplementedException(); 41: } 42:  43: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 44: { 45: throw new NotImplementedException(); 46: } 47:  48: protected override EndpointDiscoveryMetadata OnEndResolve(IAsyncResult result) 49: { 50: throw new NotImplementedException(); 51: } 52: } 53: } Then let’s implement the online, offline and find methods one by one. WCF discovery service gives us full flexibility to implement the endpoint add, remove and find logic. For the demo purpose we will use an internal dictionary to store the services’ endpoint metadata. In the next post we will see how to serialize and store these information in database. Define a concurrent dictionary inside the service class since our it will be used in the multiple threads scenario. 1: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 2: public class ManagedProxyDiscoveryService : DiscoveryProxy 3: { 4: private ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata> _services; 5:  6: public ManagedProxyDiscoveryService() 7: { 8: _services = new ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata>(); 9: } 10: } Then we can simply implement the logic of service online and offline. 1: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 2: { 3: _services.AddOrUpdate(endpointDiscoveryMetadata.Address, endpointDiscoveryMetadata, (key, value) => endpointDiscoveryMetadata); 4: return new OnOnlineAnnouncementAsyncResult(callback, state); 5: } 6:  7: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 8: { 9: OnOnlineAnnouncementAsyncResult.End(result); 10: } 11:  12: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 13: { 14: EndpointDiscoveryMetadata endpoint = null; 15: _services.TryRemove(endpointDiscoveryMetadata.Address, out endpoint); 16: return new OnOfflineAnnouncementAsyncResult(callback, state); 17: } 18:  19: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 20: { 21: OnOfflineAnnouncementAsyncResult.End(result); 22: } Regards the find method, the parameter FindRequestContext.Criteria has a method named IsMatch, which can be use for us to evaluate which service metadata is satisfied with the criteria. So the implementation of find method would be like this. 1: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 2: { 3: _services.Where(s => findRequestContext.Criteria.IsMatch(s.Value)) 4: .Select(s => s.Value) 5: .All(meta => 6: { 7: findRequestContext.AddMatchingEndpoint(meta); 8: return true; 9: }); 10: return new OnFindAsyncResult(callback, state); 11: } 12:  13: protected override void OnEndFind(IAsyncResult result) 14: { 15: OnFindAsyncResult.End(result); 16: } As you can see, we checked all endpoints metadata in repository by invoking the IsMatch method. Then add all proper endpoints metadata into the parameter. Finally since all these methods are asynchronized we need some AsyncResult classes as well. Below are the base class and the inherited classes used in previous methods. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.Threading; 6:  7: namespace Phare.Service 8: { 9: abstract internal class AsyncResult : IAsyncResult 10: { 11: AsyncCallback callback; 12: bool completedSynchronously; 13: bool endCalled; 14: Exception exception; 15: bool isCompleted; 16: ManualResetEvent manualResetEvent; 17: object state; 18: object thisLock; 19:  20: protected AsyncResult(AsyncCallback callback, object state) 21: { 22: this.callback = callback; 23: this.state = state; 24: this.thisLock = new object(); 25: } 26:  27: public object AsyncState 28: { 29: get 30: { 31: return state; 32: } 33: } 34:  35: public WaitHandle AsyncWaitHandle 36: { 37: get 38: { 39: if (manualResetEvent != null) 40: { 41: return manualResetEvent; 42: } 43: lock (ThisLock) 44: { 45: if (manualResetEvent == null) 46: { 47: manualResetEvent = new ManualResetEvent(isCompleted); 48: } 49: } 50: return manualResetEvent; 51: } 52: } 53:  54: public bool CompletedSynchronously 55: { 56: get 57: { 58: return completedSynchronously; 59: } 60: } 61:  62: public bool IsCompleted 63: { 64: get 65: { 66: return isCompleted; 67: } 68: } 69:  70: object ThisLock 71: { 72: get 73: { 74: return this.thisLock; 75: } 76: } 77:  78: protected static TAsyncResult End<TAsyncResult>(IAsyncResult result) 79: where TAsyncResult : AsyncResult 80: { 81: if (result == null) 82: { 83: throw new ArgumentNullException("result"); 84: } 85:  86: TAsyncResult asyncResult = result as TAsyncResult; 87:  88: if (asyncResult == null) 89: { 90: throw new ArgumentException("Invalid async result.", "result"); 91: } 92:  93: if (asyncResult.endCalled) 94: { 95: throw new InvalidOperationException("Async object already ended."); 96: } 97:  98: asyncResult.endCalled = true; 99:  100: if (!asyncResult.isCompleted) 101: { 102: asyncResult.AsyncWaitHandle.WaitOne(); 103: } 104:  105: if (asyncResult.manualResetEvent != null) 106: { 107: asyncResult.manualResetEvent.Close(); 108: } 109:  110: if (asyncResult.exception != null) 111: { 112: throw asyncResult.exception; 113: } 114:  115: return asyncResult; 116: } 117:  118: protected void Complete(bool completedSynchronously) 119: { 120: if (isCompleted) 121: { 122: throw new InvalidOperationException("This async result is already completed."); 123: } 124:  125: this.completedSynchronously = completedSynchronously; 126:  127: if (completedSynchronously) 128: { 129: this.isCompleted = true; 130: } 131: else 132: { 133: lock (ThisLock) 134: { 135: this.isCompleted = true; 136: if (this.manualResetEvent != null) 137: { 138: this.manualResetEvent.Set(); 139: } 140: } 141: } 142:  143: if (callback != null) 144: { 145: callback(this); 146: } 147: } 148:  149: protected void Complete(bool completedSynchronously, Exception exception) 150: { 151: this.exception = exception; 152: Complete(completedSynchronously); 153: } 154: } 155: } 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using Phare.Service; 7:  8: namespace Phare.Service 9: { 10: internal sealed class OnOnlineAnnouncementAsyncResult : AsyncResult 11: { 12: public OnOnlineAnnouncementAsyncResult(AsyncCallback callback, object state) 13: : base(callback, state) 14: { 15: this.Complete(true); 16: } 17:  18: public static void End(IAsyncResult result) 19: { 20: AsyncResult.End<OnOnlineAnnouncementAsyncResult>(result); 21: } 22:  23: } 24:  25: sealed class OnOfflineAnnouncementAsyncResult : AsyncResult 26: { 27: public OnOfflineAnnouncementAsyncResult(AsyncCallback callback, object state) 28: : base(callback, state) 29: { 30: this.Complete(true); 31: } 32:  33: public static void End(IAsyncResult result) 34: { 35: AsyncResult.End<OnOfflineAnnouncementAsyncResult>(result); 36: } 37: } 38:  39: sealed class OnFindAsyncResult : AsyncResult 40: { 41: public OnFindAsyncResult(AsyncCallback callback, object state) 42: : base(callback, state) 43: { 44: this.Complete(true); 45: } 46:  47: public static void End(IAsyncResult result) 48: { 49: AsyncResult.End<OnFindAsyncResult>(result); 50: } 51: } 52:  53: sealed class OnResolveAsyncResult : AsyncResult 54: { 55: EndpointDiscoveryMetadata matchingEndpoint; 56:  57: public OnResolveAsyncResult(EndpointDiscoveryMetadata matchingEndpoint, AsyncCallback callback, object state) 58: : base(callback, state) 59: { 60: this.matchingEndpoint = matchingEndpoint; 61: this.Complete(true); 62: } 63:  64: public static EndpointDiscoveryMetadata End(IAsyncResult result) 65: { 66: OnResolveAsyncResult thisPtr = AsyncResult.End<OnResolveAsyncResult>(result); 67: return thisPtr.matchingEndpoint; 68: } 69: } 70: } Now we have finished the discovery service. The next step is to host it. The discovery service is a standard WCF service. So we can use ServiceHost on a console application, windows service, or in IIS as usual. The following code is how to host the discovery service we had just created in a console application. 1: static void Main(string[] args) 2: { 3: using (var host = new ServiceHost(new ManagedProxyDiscoveryService())) 4: { 5: host.Opened += (sender, e) => 6: { 7: host.Description.Endpoints.All((ep) => 8: { 9: Console.WriteLine(ep.ListenUri); 10: return true; 11: }); 12: }; 13:  14: try 15: { 16: // retrieve the announcement, probe endpoint and binding from configuration 17: var announcementEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 18: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 19: var binding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 20: var announcementEndpoint = new AnnouncementEndpoint(binding, announcementEndpointAddress); 21: var probeEndpoint = new DiscoveryEndpoint(binding, probeEndpointAddress); 22: probeEndpoint.IsSystemEndpoint = false; 23: // append the service endpoint for announcement and probe 24: host.AddServiceEndpoint(announcementEndpoint); 25: host.AddServiceEndpoint(probeEndpoint); 26:  27: host.Open(); 28:  29: Console.WriteLine("Press any key to exit."); 30: Console.ReadKey(); 31: } 32: catch (Exception ex) 33: { 34: Console.WriteLine(ex.ToString()); 35: } 36: } 37:  38: Console.WriteLine("Done."); 39: Console.ReadKey(); 40: } What we need to notice is that, the discovery service needs two endpoints for announcement and probe. In this example I just retrieve them from the configuration file. I also specified the binding of these two endpoints in configuration file as well. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> And this is the console screen when I ran my discovery service. As you can see there are two endpoints listening for announcement message and probe message.   Discoverable Service and Client Next, let’s create a WCF service that is discoverable, which means it can be found by the discovery service. To do so, we need to let the service send the online announcement message to the discovery service, as well as offline message before it shutdown. Just create a simple service which can make the incoming string to upper. The service contract and implementation would be like this. 1: [ServiceContract] 2: public interface IStringService 3: { 4: [OperationContract] 5: string ToUpper(string content); 6: } 1: public class StringService : IStringService 2: { 3: public string ToUpper(string content) 4: { 5: return content.ToUpper(); 6: } 7: } Then host this service in the console application. In order to make the discovery service easy to be tested the service address will be changed each time it’s started. 1: static void Main(string[] args) 2: { 3: var baseAddress = new Uri(string.Format("net.tcp://localhost:11001/stringservice/{0}/", Guid.NewGuid().ToString())); 4:  5: using (var host = new ServiceHost(typeof(StringService), baseAddress)) 6: { 7: host.Opened += (sender, e) => 8: { 9: Console.WriteLine("Service opened at {0}", host.Description.Endpoints.First().ListenUri); 10: }; 11:  12: host.AddServiceEndpoint(typeof(IStringService), new NetTcpBinding(), string.Empty); 13:  14: host.Open(); 15:  16: Console.WriteLine("Press any key to exit."); 17: Console.ReadKey(); 18: } 19: } Currently this service is NOT discoverable. We need to add a special service behavior so that it could send the online and offline message to the discovery service announcement endpoint when the host is opened and closed. WCF 4.0 introduced a service behavior named ServiceDiscoveryBehavior. When we specified the announcement endpoint address and appended it to the service behaviors this service will be discoverable. 1: var announcementAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 2: var announcementBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 3: var announcementEndpoint = new AnnouncementEndpoint(announcementBinding, announcementAddress); 4: var discoveryBehavior = new ServiceDiscoveryBehavior(); 5: discoveryBehavior.AnnouncementEndpoints.Add(announcementEndpoint); 6: host.Description.Behaviors.Add(discoveryBehavior); The ServiceDiscoveryBehavior utilizes the service extension and channel dispatcher to implement the online and offline announcement logic. In short, it injected the channel open and close procedure and send the online and offline message to the announcement endpoint.   On client side, when we have the discovery service, a client can invoke a service without knowing its endpoint. WCF discovery assembly provides a class named DiscoveryClient, which can be used to find the proper service endpoint by passing the criteria. In the code below I initialized the DiscoveryClient, specified the discovery service probe endpoint address. Then I created the find criteria by specifying the service contract I wanted to use and invoke the Find method. This will send the probe message to the discovery service and it will find the endpoints back to me. The discovery service will return all endpoints that matches the find criteria, which means in the result of the find method there might be more than one endpoints. In this example I just returned the first matched one back. In the next post I will show how to extend our discovery service to make it work like a service load balancer. 1: static EndpointAddress FindServiceEndpoint() 2: { 3: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 4: var probeBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 5: var discoveryEndpoint = new DiscoveryEndpoint(probeBinding, probeEndpointAddress); 6:  7: EndpointAddress address = null; 8: FindResponse result = null; 9: using (var discoveryClient = new DiscoveryClient(discoveryEndpoint)) 10: { 11: result = discoveryClient.Find(new FindCriteria(typeof(IStringService))); 12: } 13:  14: if (result != null && result.Endpoints.Any()) 15: { 16: var endpointMetadata = result.Endpoints.First(); 17: address = endpointMetadata.Address; 18: } 19: return address; 20: } Once we probed the discovery service we will receive the endpoint. So in the client code we can created the channel factory from the endpoint and binding, and invoke to the service. When creating the client side channel factory we need to make sure that the client side binding should be the same as the service side. WCF discovery service can be used to find the endpoint for a service contract, but the binding is NOT included. This is because the binding was not in the WS-Discovery specification. In the next post I will demonstrate how to add the binding information into the discovery service. At that moment the client don’t need to create the binding by itself. Instead it will use the binding received from the discovery service. 1: static void Main(string[] args) 2: { 3: Console.WriteLine("Say something..."); 4: var content = Console.ReadLine(); 5: while (!string.IsNullOrWhiteSpace(content)) 6: { 7: Console.WriteLine("Finding the service endpoint..."); 8: var address = FindServiceEndpoint(); 9: if (address == null) 10: { 11: Console.WriteLine("There is no endpoint matches the criteria."); 12: } 13: else 14: { 15: Console.WriteLine("Found the endpoint {0}", address.Uri); 16:  17: var factory = new ChannelFactory<IStringService>(new NetTcpBinding(), address); 18: factory.Opened += (sender, e) => 19: { 20: Console.WriteLine("Connecting to {0}.", factory.Endpoint.ListenUri); 21: }; 22: var proxy = factory.CreateChannel(); 23: using (proxy as IDisposable) 24: { 25: Console.WriteLine("ToUpper: {0} => {1}", content, proxy.ToUpper(content)); 26: } 27: } 28:  29: Console.WriteLine("Say something..."); 30: content = Console.ReadLine(); 31: } 32: } Similarly, the discovery service probe endpoint and binding were defined in the configuration file. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> OK, now let’s have a test. Firstly start the discovery service, and then start our discoverable service. When it started it will announced to the discovery service and registered its endpoint into the repository, which is the local dictionary. And then start the client and type something. As you can see the client asked the discovery service for the endpoint and then establish the connection to the discoverable service. And more interesting, do NOT close the client console but terminate the discoverable service but press the enter key. This will make the service send the offline message to the discovery service. Then start the discoverable service again. Since we made it use a different address each time it started, currently it should be hosted on another address. If we enter something in the client we could see that it asked the discovery service and retrieve the new endpoint, and connect the the service.   Summary In this post I discussed the benefit of using the discovery service and the procedures of service announcement and probe. I also demonstrated how to leverage the WCF Discovery feature in WCF 4.0 to build a simple managed discovery service. For test purpose, in this example I used the in memory dictionary as the discovery endpoint metadata repository. And when finding I also just return the first matched endpoint back. I also hard coded the bindings between the discoverable service and the client. In next post I will show you how to solve the problem mentioned above, as well as some additional feature for production usage. You can download the code here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Ask How-To Geek: Blocking Text Messages, Prioritizing Wi-Fi Connections, and Revitalizing a Windows 6 Phone

    - by Jason Fitzpatrick
    You’ve got questions and we’ve got answers. Today we highlight how to block unwanted and spam text messages, how to teach Windows 7 to prioritize Wi-Fi connections, and how to revitalize your aging Windows Mobile phone. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic

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  • glassfish v3.0 hangs no app is ever deployed and no error is ever shown

    - by Samuel Lopez
    I have a web app that uses JSF 2.0 with richFaces and primeFaces, hibernate and java and I use NetBeans 7.1.2 as the IDE when I run the app the glassfish server is started and the log shows this: Launching GlassFish on Felix platform Información: Running GlassFish Version: GlassFish Server Open Source Edition 3.1.2 (build 23) Información: Grizzly Framework 1.9.46 started in: 20ms - bound to [0.0.0.0:4848] Información: Grizzly Framework 1.9.46 started in: 32ms - bound to [0.0.0.0:8181] Información: Grizzly Framework 1.9.46 started in: 59ms - bound to [0.0.0.0:8080] Información: Grizzly Framework 1.9.46 started in: 32ms - bound to [0.0.0.0:3700] Información: Grizzly Framework 1.9.46 started in: 21ms - bound to [0.0.0.0:7676] Información: Registered org.glassfish.ha.store.adapter.cache.ShoalBackingStoreProxy for persistence-type = replicated in BackingStoreFactoryRegistry Información: SEC1002: Security Manager is OFF. Información: SEC1010: Entering Security Startup Service Información: SEC1143: Loading policy provider com.sun.enterprise.security.provider.PolicyWrapper. Información: SEC1115: Realm [admin-realm] of classtype [com.sun.enterprise.security.auth.realm.file.FileRealm] successfully created. Información: SEC1115: Realm [file] of classtype [com.sun.enterprise.security.auth.realm.file.FileRealm] successfully created. Información: SEC1115: Realm [certificate] of classtype [com.sun.enterprise.security.auth.realm.certificate.CertificateRealm] successfully created. Información: SEC1011: Security Service(s) Started Successfully Información: WEB0169: Created HTTP listener [http-listener-1] on host/port [0.0.0.0:8080] Información: WEB0169: Created HTTP listener [http-listener-2] on host/port [0.0.0.0:8181] Información: WEB0169: Created HTTP listener [admin-listener] on host/port [0.0.0.0:4848] Información: WEB0171: Created virtual server [server] Información: WEB0171: Created virtual server [__asadmin] Información: WEB0172: Virtual server [server] loaded default web module [] Información: Inicializando Mojarra 2.1.6 (SNAPSHOT 20111206) para el contexto '/test' Información: Hibernate Validator 4.2.0.Final Información: WEB0671: Loading application [test] at [/test] Información: CORE10010: Loading application test done in 4,885 ms Información: GlassFish Server Open Source Edition 3.1.2 (23) startup time : Felix (1,848ms), startup services(5,600ms), total(7,448ms) Información: JMX005: JMXStartupService had Started JMXConnector on JMXService URL service:jmx:rmi://SJ007:8686/jndi/rmi://SJ007:8686/jmxrmi Información: WEB0169: Created HTTP listener [http-listener-1] on host/port [0.0.0.0:8080] Información: Grizzly Framework 1.9.46 started in: 14ms - bound to [0.0.0.0:8080] Información: WEB0169: Created HTTP listener [http-listener-2] on host/port [0.0.0.0:8181] Información: Grizzly Framework 1.9.46 started in: 12ms - bound to [0.0.0.0:8181] but right there it hangs and the deploy bar keeps running but no more actions are shown, nothing else is logged either it just stays there until I stop the deploy Is there any other error log to debug glassfish server? Any thoughts? I have re installed glassfish and NetBeans but it all seems the same. I think this started happening after I had to force-restart my computer with NetBeans stil open and the app deployed, but it's hard to know for sure if this was the real catalyst. Any thoughts or help is appreciated thanks. Is it an app error? if so why no errors in the log are shown?

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