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  • How to setPage() a JEditorPane with a localfile which is outside of the .jar file?

    - by Jaguar
    My program has the following path in the .jar file src/test/Program.class and my program is as follow... Program.java package test; import java.io.File; import java.io.IOException; import javax.swing.JEditorPane; import javax.swing.JFrame; public class Program { JEditorPane editorPane; public Program() { File file = new File("temp.htm"); try { file.createNewFile(); editorPane = new JEditorPane(); editorPane.setPage(Program.class.getResource("temp.htm")); } catch (IOException e) { e.printStackTrace(); } } public JEditorPane getEditorPane(){ return editorPane; } public static void main(String[] args) { JFrame frame = new JFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(400, 400); frame.setVisible(true); Program p = new Program(); frame.getContentPane().add(p.getEditorPane()); } } The problem is that I have compiled the program in a .jar file. The file.createNewFile(); creates the temp.htm file outside the .jar file So when editorPane.setPage(Program.class.getResource("temp.htm")); is called the file is not found as it searches for file inside the test package. How to setPage() the temp.htm file whiich is outside the .jar file but in the same folder as the .jar file? As the temp.htm is a localfile and I want a relative path instead of an absolute path. Thanks.

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  • is it possible to write a program which prints its own source code utilizing a "sequence-generating-

    - by guest
    is it possible to write a program which prints its own source code utilizing a "sequence-generating-function"? what i call a sequence-generating-function is simply a function which returns a value out of a specific interval (i.e. printable ascii-charecters (32-126)). the point now is, that this generated sequence should be the programs own source-code. as you see, implementing a function which returns an arbitrary sequence is really trivial, but since the returned sequence must contain the implementation of the function itself it is a highly non-trivial task. this is how such a program (and its corresponding output) could look like #include <stdio.h> int fun(int x) { ins1; ins2; ins3; . . . return y; } int main(void) { int i; for ( i=0; i<size of the program; i++ ) { printf("%c", fun(i)); } return 0; } i personally think it is not possible, but since i don't know very much about the underlying matter i posted my thoughts here. i'm really looking forward to hear some opinions!

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  • How can I find out if a given program is 64 or 32 bit version?

    - by maaartinus
    How can I find out if a given program is 64 or 32 bit version? I can't to do it by simply looking at where it's installed, since some programs need no installer and may be put anywhere. Here, no process explorer will help me, since the application refuses to start. Reason why I need it: My new eclipse installation fails to load "jvm.dll" just like here. I'd bet I'm using 64-bit versions of both eclipse and JVM, but I'm slowly getting unsure....

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  • BASIC Menu-driven program repeates twice after successful completion of first task.

    - by Zazu
    Hello, Im using Plato3 to write C programs. Im creating a menu-driven program but want to test out the basic concept of getting it to work #include<stdio.h> #include<ctype.h> int function1(); main(){ char s; do{ puts("\n choose the following"); puts("(P)rint\n"); puts("(Q)uit\n"); scanf("%c",&s); s=toupper(s); switch (s){ case 'P' : function1(); break; case 'Q' : return -1; break; } }while (function1()==0); } int function1(){ printf("Hello World"); return 0; } The problem is that once function1() returns the value 0, the whole program is echoed ... why ? Example : Running the program gives this : Hello WorldHellow World choose the following (P)rint (Q)uit Hello World choose the following (P)rint (Q)uit -- Any idea why ? Please help, thanks !!!!

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  • how do I get the program to Know which annotation is selected and be able to access properties of it

    - by kevin Mendoza
    So far my program can display a database of custom annotation views. Eventually I want my program to be able to display extra information after a button on the annotation bubble is clicked. Each element in the database has a unique entry Number, so I thought it would be a good idea to add this entry number as a property of the custom annotation. The problem I am having is that after the button is clicked and the program switches to a new view I am unable to retrieve the entry number of the annotation I selected. Below is the code that assigns the entry Number property to the annotation: for (id mine in mines) { workingCoordinate.latitude = [[mine latitudeInitial] doubleValue]; workingCoordinate.longitude = [[mine longitudeInitial] doubleValue]; iProspectAnnotation *tempMine = [[iProspectAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:[mine mineName]]; [tempMine setAnnotationEntryNumber:[mine entryNumber]]; } [mines dealloc]; When the button on an annotation is selected, this is the code that initializes the new view: - (void)mapView:(MKMapView *)mapView annotationView:(MKAnnotationView *)view calloutAccessoryControlTapped:(UIControl *)control { mineInformationController *controller = [[mineInformationController alloc] initWithNibName:@"mineInformationController" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:controller animated:YES]; [controller release]; } and lastly is my attempt at retrieving the entryNumber property from the new view so that I can compare it to the mines database and retrieve more information on the array element. iProspectFresno_LiteAppDelegate *appDelegate = (iProspectFresno_LiteAppDelegate *)[[UIApplication sharedApplication] delegate]; NSMutableArray* mines = [[NSMutableArray alloc] initWithArray:(NSMutableArray *)appDelegate.mines]; for(id mine in mines) { if ([[mine entryNumber] isEqualToNumber: /*the entry Number of the selected annotation*/]) { /* display the information in the mine object */ } } So how do I access this entry number property in this new view controller?

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  • How do I stop Ant from hanging after executing a java program that attempted to interrupt a thread (and failed) and continued?

    - by Zugwalt
    I have Ant build and execute a java program. This program tries to do something that sometimes hangs, so we execute it in a thread. actionThread.start(); try { actionThread.join(10000); } catch (InterruptedException e) { System.out.println("InterruptedException: "+e.getMessage()); } if (actionThread.isAlive()) { actionThread.interrupt(); System.out.println("Thread timed out and never died"); } The ant call looks like this: <java fork="true" failonerror="yes" classname="myPackage.myPathName" classpath="build"> <arg line=""/> <classpath> <pathelement location="bin" /> <fileset dir="lib"> <include name="**/*.jar"/> </fileset> </classpath> </java> And when this runs I see the "Thread timed out and never died" statement, and I also see the main program finish execution, but then Ant just hangs. Presumably it is waiting for the child threads to finish, but they never will. How can I have Ant be done once it is done executing main() and just kill or ignore dead threads?

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  • Why does my program not react to any arguments?

    - by Electric Coffee
    I have a simple test program in C++ that prints out attributes of a circle #include <iostream> #include <stdlib.h> #include "hidden_functions.h" // contains the Circle class using namespace std; void print_circle_attributes(float r) { Circle* c = new Circle(r); cout << "radius: " << c->get_radius() << endl; cout << "diameter: " << c->get_diameter() << endl; cout << "area: " << c->get_area() << endl; cout << "circumference: " << c->get_circumference() << endl; cout << endl; delete c; } int main(int argc, const char* argv[]) { float input = atof(argv[0]); print_circle_attributes(input); return 0; } when I run my program with the parameter 2.4 it outputs: radius: 0.0 diameter: 0.0 area: 0.0 circumference: 0.0 I've previously tested the program without the parameter, but simply using static values, and it ran just fine; so I know there's nothing wrong with the class I made... So what did I do wrong here? Note: the header is called hidden_functions.h because it served to test out how it would work if I had functions not declared in the header

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  • A better way of handling the below program(may be with Take/Skip/TakeWhile.. or anything better)

    - by Newbie
    I have a data table which has only one row. But it is having 44 columns. My task is to get the columns from the 4th row till the end. Henceforth, I have done the below program that suits my requirement. (kindly note that dt is the datatable) List<decimal> lstDr = new List<decimal>(); Enumerable.Range(0, dt.Columns.Count).ToList().ForEach(i => { if (i > 3) lstDr.Add(Convert.ToDecimal(dt.Rows[0][i])); } ); There is nothing harm in the program. Works fine. But I feel that there may be a better way of handimg the program may be with Skip ot Take or TakeWhile or anyother stuff. I am looking for a better solution that the one I implemented. Is it possible? I am using c#3.0 Thanks.

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  • Help Me Make My Pascal Program Display Multiple Names Which Were Entered Plz.

    - by Sketchie
    Hey,Guys I'm having trouble displaying names using arrays in my Pascal program. But first heres the question I'm writing the program to answer : Develop pseudocode that accepts as input the name of an unspecified number of masqueraders who each have paid the full cost of their costume and the amount each has paid. A masquerader may have paid for a costume in any of the five sections in the band. The algorithm should determine the section in which the masquerader plays, based on the amount he/she has paid for the costume. The algorithm should also determine the number of masqueraders who have paid for costumes in each section. The names of persons and the section for which they have paid should be printed. A listing of the sections and the total number of persons registered to play in each section should also be printed, along with the total amount paid in each section. And here's what I've done so far(It's a bit messy): program Maqueprgrm; uses wincrt; type names=array [1..30]of string; var name:string; s1_nms:names; s2_nms:names; s3_nms:names; s4_nms:names; s5_nms:names; amt_paid:integer; stop,x,full,ins,ttl1,ttl2,ttl3,ttl4,ttl5,sec_1,sec_2,sec_3,sec_4,sec_5,sec:integer; begin stop := 0; writeln ('To Begin Data Collecting Section Press 1, To End Press 0'); readln(stop); while stop <0 do begin for x:= 1 to 30 do x:= x+1; writeln ('Please Enter The Name of Masquerader.'); readln (name); writeln ('Please Enter The Amount Paid For Costume.'); readln (amt_paid); IF amt_paid = 144 THEN Begin full:=full+1; {people who paid in full + 1} sec_1:=sec_1+1; {people in this section + 1} ttl1:= ttl1+amt_paid; {total money earned in this section + amount person paid} s1_nms[x]:= name; {People's names in this section plus current entry's name} End else IF amt_paid = 184 then Begin ins:=ins+1; sec_1:=sec_1+1; ttl1:=ttl1+amt_paid; s1_nms[x]:= name; end else IF amt_paid = 198 then Begin full:=full+1; sec_2:=sec_2+1; ttl2:=ttl2+amt_paid; s2_nms[x]:= 'name'; end else IF amt_paid = 153 then Begin ins:=ins+1; sec_2:=sec_2+1; ttl2:=ttl2+amt_paid; s2_nms[x]:= 'name'; end else IF amt_paid = 264 then Begin full:=full+1; sec_3:=sec_3+1; ttl3:=ttl3+amt_paid; s3_nms[x]:= 'name'; end else IF amt_paid = 322 then Begin ins:=ins+1; sec_3:=sec_3+1; ttl3:=ttl3+amt_paid; s3_nms[x]:= 'name'; end else IF amt_paid = 315 then Begin full:=full+1; sec_4:=sec_4+1; ttl4:=ttl4+amt_paid; s4_nms[x]:= 'name'; end else IF amt_paid = 402 then Begin ins:=ins+1; sec_4:=sec_4+1; ttl4:=ttl4+amt_paid; s4_nms[x]:= 'name'; end else IF amt_paid = 382. then Begin ins:=ins+1; sec_4:=sec_4+1; ttl4:=ttl4+amt_paid; s4_nms[x]:= 'name'; end else IF amt_paid = 488 then Begin ins:=ins+1; sec_5:=sec_5+1; ttl5:=ttl5+amt_paid; s5_nms[x]:= 'name'; end else begin Writeln ('Invalid Entry'); For x:= 1 to 30 do end; writeln (' To Enter More Data Press 1, To Print Data and Calculations Press 0'); Readln (stop); End; writeln ('For Information on Sections Press 1, 2, 3, 4, or 5 Respectively'); Readln (sec); IF Sec= 1 THEN Begin for x:= 1 to 30 do; begin writeln ('The Number of Revelers in This Section is ',Sec_1,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Full Is ', Full,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Installments is ', Ins ,'.'); Writeln ('The Names of Revelers in This Section is ', S1_Nms[x], '.'); Writeln ('The Total Amount Collected By This Section Is ', Ttl1, '.'); End; end else IF Sec= 2 THEN Begin For x:= 1 to 30 do begin Writeln ('The Number of Revelers in This Section is ', Sec_2,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Full Is ', Full,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Installments is ', Ins ,'.'); Writeln ('The Names of Revelers in This Section is ', S2_Nms[x] ,'.'); Writeln ('The Total Amount Collected By This Section Is ', Ttl2, '.'); End; End else IF Sec= 3 THEN Begin For x:= 1 to 30 do begin writeln ('The Number of Revelers in This Section is ', Sec_3,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Full Is ', Full,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Installments is ', Ins ,'.'); Writeln ('The Names of Revelers in This Section is ', S3_Nms[x] ,'.'); Writeln ('The Total Amount Collected By This Section Is ', Ttl3, '.'); End; End else IF Sec= 4 THEN Begin For x:= 1 to 30 do begin writeln ('The Number of Revelers in This Section is ', Sec_4,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Full Is ', Full,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Installments is ', Ins, '.'); Writeln ('The Names of Revelers in This Section is ', S4_Nms [x],'.'); Writeln ('The Total Amount Collected By This Section Is ', Ttl4 ,'.'); End; End else IF Sec= 5 THEN Begin For x:= 1 to 30 do begin writeln ('The Number of Revelers in This Section is ', Sec_5,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Full Is ', Full,'.'); Writeln ('The Number of Revelers in the Band Who Paid in Installments is ', Ins, '.'); Writeln ('The Names of Revelers in This Section is ', S5_Nms[x], '.'); Writeln ('The Total Amount Collected By This Section Is ', Ttl5 ,'.'); End; End else BEGIN Writeln ('Invalid Entry. For Information on Sections Press 1, 2, 3, 4, or 5 Respectively. '); End; end. The result I keep getting is that for the names in the section it is only the name of the last person entered that is displayed. For example it would display: The number of revelers in this section is 2 The number of revelers in the band who paid in full is 2 {Band is the whole thing divided into 5 section} The number of revelers in the band who paid in installments is 0 The names of revelers in this section is Amy Total amount collected by this section is 288 So yea, the program only displays "Amy" even though I entered more than 1 name. Do you guys know how to fix it also if it's not asking too much could you help me to make a while loop for the last portion of the program so that after the user sees the info for a section he can see another section. It sucks that I've been working on it for a while but if it doesn't run properly tomorrow I'll fail. Help would be greatly appreciated and responses are welcome anytime cause i'll be up anyway. P.S. Sorry for the long post.

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  • Podcast Show Notes: William Ulrich and Neal McWhorter on Business Architecture

    - by Bob Rhubart
    The latest ArchBeat podcast program features a four-part conversation with William Ulrich and Neal McWhorter, the authors of Business Architecture: The Art and Practice of Business Transformation, available from Meghan-Kiffer Press. Listen to Part 1 Bill and Neal cover the basics and discuss the effects of the lack of business architecture on organizations. Listen to Part 2 (Jan 19) What really happens to the billions of dollars annually invested in IT. Listen to Part 3 (Jan 26) Why the IT and business sides of many organizations can’t play nice. Listen to Part 4 (Feb 2) How IT architects and business architects can work together to get the ship back on course and keep it there. Connect William Ulrich Website | LinkedIn | Business Architecture Guild Neal McWhorter Website | LinkedIn | Business Architecture Group on OMG Coming Soon Bob Hensle, Director, Oracle Enterprise Architecture Group, discusses the recently launched IT Solutions from Oracle (ITSO) library of documents. Excerpts from a recent OTN Architect Community Virtual Meet-up. Stay tuned: RSS del.icio.us Tags: business architecture,enterprise architecture,arch2arch,archbeat,podcast,business transformation,oracle,oracle technology network Technorati Tags: business architecture,enterprise architecture,arch2arch,archbeat,podcast,business transformation,oracle,oracle technology network

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  • Vertex buffer acting strange? [on hold]

    - by Ryan Capote
    I'm having a strange problem, and I don't know what could be causing it. My current code is identical to how I've done this before. I'm trying to render a rectangle using VBO and orthographic projection.   My results:     What I expect: 3x3 rectangle in the top left corner   #include <stdio.h> #include <GL\glew.h> #include <GLFW\glfw3.h> #include "lodepng.h"   static const int FALSE = 0; static const int TRUE = 1;   static const char* VERT_SHADER =     "#version 330\n"       "layout(location=0) in vec4 VertexPosition; "     "layout(location=1) in vec2 UV;"     "uniform mat4 uProjectionMatrix;"     /*"out vec2 TexCoords;"*/       "void main(void) {"     "    gl_Position = uProjectionMatrix*VertexPosition;"     /*"    TexCoords = UV;"*/     "}";   static const char* FRAG_SHADER =     "#version 330\n"       /*"uniform sampler2D uDiffuseTexture;"     "uniform vec4 uColor;"     "in vec2 TexCoords;"*/     "out vec4 FragColor;"       "void main(void) {"    /* "    vec4 texel = texture2D(uDiffuseTexture, TexCoords);"     "    if(texel.a <= 0) {"     "         discard;"     "    }"     "    FragColor = texel;"*/     "    FragColor = vec4(1.f);"     "}";   static int g_running; static GLFWwindow *gl_window; static float gl_projectionMatrix[16];   /*     Structures */ typedef struct _Vertex {     float x, y, z, w;     float u, v; } Vertex;   typedef struct _Position {     float x, y; } Position;   typedef struct _Bitmap {     unsigned char *pixels;     unsigned int width, height; } Bitmap;   typedef struct _Texture {     GLuint id;     unsigned int width, height; } Texture;   typedef struct _VertexBuffer {     GLuint bufferObj, vertexArray; } VertexBuffer;   typedef struct _ShaderProgram {     GLuint vertexShader, fragmentShader, program; } ShaderProgram;   /*   http://en.wikipedia.org/wiki/Orthographic_projection */ void createOrthoProjection(float *projection, float width, float height, float far, float near)  {       const float left = 0;     const float right = width;     const float top = 0;     const float bottom = height;          projection[0] = 2.f / (right - left);     projection[1] = 0.f;     projection[2] = 0.f;     projection[3] = -(right+left) / (right-left);     projection[4] = 0.f;     projection[5] = 2.f / (top - bottom);     projection[6] = 0.f;     projection[7] = -(top + bottom) / (top - bottom);     projection[8] = 0.f;     projection[9] = 0.f;     projection[10] = -2.f / (far-near);     projection[11] = (far+near)/(far-near);     projection[12] = 0.f;     projection[13] = 0.f;     projection[14] = 0.f;     projection[15] = 1.f; }   /*     Textures */ void loadBitmap(const char *filename, Bitmap *bitmap, int *success) {     int error = lodepng_decode32_file(&bitmap->pixels, &bitmap->width, &bitmap->height, filename);       if (error != 0) {         printf("Failed to load bitmap. ");         printf(lodepng_error_text(error));         success = FALSE;         return;     } }   void destroyBitmap(Bitmap *bitmap) {     free(bitmap->pixels); }   void createTexture(Texture *texture, const Bitmap *bitmap) {     texture->id = 0;     glGenTextures(1, &texture->id);     glBindTexture(GL_TEXTURE_2D, texture);       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->width, bitmap->height, 0,              GL_RGBA, GL_UNSIGNED_BYTE, bitmap->pixels);       glBindTexture(GL_TEXTURE_2D, 0); }   void destroyTexture(Texture *texture) {     glDeleteTextures(1, &texture->id);     texture->id = 0; }   /*     Vertex Buffer */ void createVertexBuffer(VertexBuffer *vertexBuffer, Vertex *vertices) {     glGenBuffers(1, &vertexBuffer->bufferObj);     glGenVertexArrays(1, &vertexBuffer->vertexArray);     glBindVertexArray(vertexBuffer->vertexArray);       glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj);     glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * 6, (const GLvoid*)vertices, GL_STATIC_DRAW);       const unsigned int uvOffset = sizeof(float) * 4;       glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);     glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)uvOffset);       glEnableVertexAttribArray(0);     glEnableVertexAttribArray(1);       glBindBuffer(GL_ARRAY_BUFFER, 0);     glBindVertexArray(0); }   void destroyVertexBuffer(VertexBuffer *vertexBuffer) {     glDeleteBuffers(1, &vertexBuffer->bufferObj);     glDeleteVertexArrays(1, &vertexBuffer->vertexArray); }   void bindVertexBuffer(VertexBuffer *vertexBuffer) {     glBindVertexArray(vertexBuffer->vertexArray);     glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj); }   void drawVertexBufferMode(GLenum mode) {     glDrawArrays(mode, 0, 6); }   void drawVertexBuffer() {     drawVertexBufferMode(GL_TRIANGLES); }   void unbindVertexBuffer() {     glBindVertexArray(0);     glBindBuffer(GL_ARRAY_BUFFER, 0); }   /*     Shaders */ void compileShader(ShaderProgram *shaderProgram, const char *vertexSrc, const char *fragSrc) {     GLenum err;     shaderProgram->vertexShader = glCreateShader(GL_VERTEX_SHADER);     shaderProgram->fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);       if (shaderProgram->vertexShader == 0) {         printf("Failed to create vertex shader.");         return;     }       if (shaderProgram->fragmentShader == 0) {         printf("Failed to create fragment shader.");         return;     }       glShaderSource(shaderProgram->vertexShader, 1, &vertexSrc, NULL);     glCompileShader(shaderProgram->vertexShader);     glGetShaderiv(shaderProgram->vertexShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile vertex shader.");         return;     }       glShaderSource(shaderProgram->fragmentShader, 1, &fragSrc, NULL);     glCompileShader(shaderProgram->fragmentShader);     glGetShaderiv(shaderProgram->fragmentShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile fragment shader.");         return;     }       shaderProgram->program = glCreateProgram();     glAttachShader(shaderProgram->program, shaderProgram->vertexShader);     glAttachShader(shaderProgram->program, shaderProgram->fragmentShader);     glLinkProgram(shaderProgram->program);          glGetProgramiv(shaderProgram->program, GL_LINK_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to link shader.");         return;     } }   void destroyShader(ShaderProgram *shaderProgram) {     glDetachShader(shaderProgram->program, shaderProgram->vertexShader);     glDetachShader(shaderProgram->program, shaderProgram->fragmentShader);       glDeleteShader(shaderProgram->vertexShader);     glDeleteShader(shaderProgram->fragmentShader);       glDeleteProgram(shaderProgram->program); }   GLuint getUniformLocation(const char *name, ShaderProgram *program) {     GLuint result = 0;     result = glGetUniformLocation(program->program, name);       return result; }   void setUniformMatrix(float *matrix, const char *name, ShaderProgram *program) {     GLuint loc = getUniformLocation(name, program);       if (loc == -1) {         printf("Failed to get uniform location in setUniformMatrix.\n");         return;     }       glUniformMatrix4fv(loc, 1, GL_FALSE, matrix); }   /*     General functions */ static int isRunning() {     return g_running && !glfwWindowShouldClose(gl_window); }   static void initializeGLFW(GLFWwindow **window, int width, int height, int *success) {     if (!glfwInit()) {         printf("Failed it inialize GLFW.");         *success = FALSE;        return;     }          glfwWindowHint(GLFW_RESIZABLE, 0);     *window = glfwCreateWindow(width, height, "Alignments", NULL, NULL);          if (!*window) {         printf("Failed to create window.");         glfwTerminate();         *success = FALSE;         return;     }          glfwMakeContextCurrent(*window);       GLenum glewErr = glewInit();     if (glewErr != GLEW_OK) {         printf("Failed to initialize GLEW.");         printf(glewGetErrorString(glewErr));         *success = FALSE;         return;     }       glClearColor(0.f, 0.f, 0.f, 1.f);     glViewport(0, 0, width, height);     *success = TRUE; }   int main(int argc, char **argv) {          int err = FALSE;     initializeGLFW(&gl_window, 480, 320, &err);     glDisable(GL_DEPTH_TEST);     if (err == FALSE) {         return 1;     }          createOrthoProjection(gl_projectionMatrix, 480.f, 320.f, 0.f, 1.f);          g_running = TRUE;          ShaderProgram shader;     compileShader(&shader, VERT_SHADER, FRAG_SHADER);     glUseProgram(shader.program);     setUniformMatrix(&gl_projectionMatrix, "uProjectionMatrix", &shader);       Vertex rectangle[6];     VertexBuffer vbo;     rectangle[0] = (Vertex){0.f, 0.f, 0.f, 1.f, 0.f, 0.f}; // Top left     rectangle[1] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top right     rectangle[2] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[3] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top left     rectangle[4] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[5] = (Vertex){3.f, 3.f, 0.f, 1.f, 1.f, 1.f}; // Bottom right       createVertexBuffer(&vbo, &rectangle);            bindVertexBuffer(&vbo);          while (isRunning()) {         glClear(GL_COLOR_BUFFER_BIT);         glfwPollEvents();                    drawVertexBuffer();                    glfwSwapBuffers(gl_window);     }          unbindVertexBuffer(&vbo);       glUseProgram(0);     destroyShader(&shader);     destroyVertexBuffer(&vbo);     glfwTerminate();     return 0; }

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  • How to make/use launcher?

    - by prosseek
    In ubuntu, I can run firefox with the command firefox in Terminal, or click the button in dock or panel. How does this possible with ubuntu? I googled to find the name launcher, but I don't know exactly how does it work. Q1 : How to make launcher? If I make a GUI program, does that mean that I need to create launcher to start by clicking it? Q2 : Can I make a launcher for whatever program, even if it's not a GUI program? Q3 : How to link a launcher? How can make a link to a launcher in a Desktop to start a program? Q4 : The idea of launcher is unique to ubuntu? Or if I have one launcher, can I use it for other distributions? Q5 : Why some of the program pops up its icon in Docky (firefox for example), but some of the program doesn't (p4v for example) ?

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  • Is it a good approach to rely on 3rd party software ( not library )?

    - by gunbuster363
    We have program using a call to a winzip program or 7zip commandline tool to zip some files. Once I accidentally uninstall winzip on my computer and making one of our program( created by the programmer already left ) crashed. So we cannot uninstall the winzip program. Now I've come to a point which I need to decide a external tool for gzip in windows or I make a java program which I can call to gzip the file. Obviously a external tool such as 7z is convenient and we can avoid some extra coding with java. On the contrary, if 7z is uninstalled accidentally, our program will crash. What do you think?

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  • Can any web-based email program let user paste an image (not link) as part of the email instead of a

    - by Jian Lin
    I think back in the old days, some email programs let users Paste an image right inside the email content. (maybe WinMail or Outlook?) So for example, we can write some text, embed an image, and then write some more text, and embed another image. The recipient will get the email content in the above text-image-text-image order (instead of having all images attached at the end of email) Can any web-based email program do that? Note that the image is not just a link, but a complete file. For example, Gmail lets us paste an image, but it is actually just a link to some web location. Can the actual file content be embedded instead?

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  • How do I run a non-service program as a service on Windows 2008 Server?

    - by Lasse V. Karlsen
    I found this page that tells me how to set up Windows Live Sync as a background service on Windows 2003 Server, unfortunately the resource kit tools for 2003 that are mentioned does not work on 2008 server. http://mswhs.freeforums.org/windows-live-sync-as-a-service-on-whs-t623.html Also, apparently there is no resource kit tools downloadable for Windows 2008 Server that I can find. Perhaps someone has a link to the relevant tools? (INSTSRV.EXE and SRVANY.EXE.) Using just plain SC.EXE doesn't work as I assume that the program is then required to be a normal service, and not just any executable. What other options do I have? Can I use the task scheduler on 2008 server to start the WindowsLiveSync executable, will that work? I need the executable to stay running even after I've logged off from the server.

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  • Program for drawing with pen tablet, like Salman Khan's one.

    - by Halst
    Hi, I do a lot of sketching with my pen-tablet. I use MS Paint in Windows 7, and it is just perfect except for anti-aliasing. I found some videos of Salman Khan, where his sketching is really smooth and anti-aliased. Do you know what program he might use? You can see a bit of its interface here: http://www.khanacademy.org/press/chronicle.html and some more: http:/www.khanacademy.org/ http:/khanexercises.appspot.com/video?v=GW8ZPjGlk24 Else, you can recommend me something else. I hope to find something like MS Paint in Windows 7, but anti-aliased, or whatever. PS. Sorry for awkward links - newbies are allowed only 1 link per post

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