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  • Apple: Bind a key to a commandline command?

    - by Stefan Lasiewski
    I have a Mac Powerbook running Leopard (10.5.8). Does Leopard provide an easy way to bind keys to commands which are typically run on the commandline? For example, I can open up Terminal.app and run the command /System/Library/Frameworks/ScreenSaver.framework/Resources/ScreenSaverEngine.app/Contents/MacOS/ScreenSaverEngine which will activate the screensaver and lock my screen. What if I want to bind 'Apple-key L' to this command and execute this globally, regardless of which application is in use at the moment? Can I do this, or can I only run ScreenSaverEngine from a Terminal window? I tried to set up global keyboard shortcuts, but it seems that this won't allow me to bind a key to an arbitrary shell command: Note: You can create keyboard shortcuts only for existing menu commands. You cannot define keyboard shortcuts for general purpose tasks such as opening an application or switching between applications. I tried to set up a application keyboard shortcut, but commands like ScreenSaverEngine don't seem to be an application. Note that this Screensaver/Lock screen is just one example. I have come across other nifty commands which I might want to bind to a key-combination as well. I can do this in Gnome and Windows (with varying success). How about with Leopard?

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  • Windows 7 ignores F6/F8 and will not boot

    - by P.Brian.Mackey
    I have a work PC with sophos safeguard encryption on it. Windows failed to start. When I bootup I receive an error saying a recent hardware or software change might be the cause. File: \Boot\BCD Status: 0xc0000098 Info: The windows boot configuration data file does not contain a valid OS entry. This began after the PC forced me to run a system recovery. My machine had powered down improperly (power outage?) and simply would not respond to my keyboard input to cancel the option to scan my system. After the scan "repaired" a boot file, my system crashed. Now it tells me I can insert my windows 7 disk and run recovery. I can't simply do this because of Safeguard. The system recovery can't see my encrypted drive. I tried hitting F2 to manually login to Safeguard and then selected the option to boot from media. The computer prompts me to hit any key to boot from disk...which I do, but once again it is not reading my keyboard input. I can't get F8/F6 to bypass startup files and get me to a command prompt like the old days. If I could get to a command prompt I might could recover the file windows jacked up from its backup location...though I may need to use the windows recovery disk UI to do this..??? In the past I've been able to slap in a PS/2 keyboard when the USB keyboards stop responding like this. I have no PS/2 keyboard available. Anyone have any idea how I can undo the damage windows system recovery has done with safeguard installed?

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  • Password-less login into localhost

    - by Brad
    I am trying to setup password-less login into my localhost because it's required for a tutorial. I went through the normal steps of generating an rsa key and appending the public key to authorized_keys but I am still prompted for a password. I've also enabled RSAAuthentication and PubKeyAuthentication in /etc/ssh_config. Following other suggestions I've seen, I tried: chmod go-w ~/ chmod 700 ~/.ssh chmod 600 ~/.ssh/authorized_keys But the problem persists. Here is the output from ssh -v localhost: (tutorial)bnels21-2:tutorial bnels21$ ssh -v localhost OpenSSH_5.9p1, OpenSSL 0.9.8r 8 Feb 2011 debug1: Reading configuration data /etc/ssh_config debug1: /etc/ssh_config line 20: Applying options for * debug1: Connecting to localhost [::1] port 22. debug1: Connection established. debug1: identity file /Users/bnels21/.ssh/id_rsa type 1 debug1: identity file /Users/bnels21/.ssh/id_rsa-cert type -1 debug1: identity file /Users/bnels21/.ssh/id_dsa type -1 debug1: identity file /Users/bnels21/.ssh/id_dsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.9 debug1: match: OpenSSH_5.9 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.9 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Server host key: RSA 1c:31:0e:56:93:45:dc:f0:77:6c:bd:90:27:3b:c6:43 debug1: Host 'localhost' is known and matches the RSA host key. debug1: Found key in /Users/bnels21/.ssh/known_hosts:11 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Next authentication method: publickey debug1: Offering RSA public key: /Users/bnels21/.ssh/id_rsa debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Offering RSA public key: id_rsa3 debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Trying private key: /Users/bnels21/.ssh/id_dsa debug1: Next authentication method: keyboard-interactive Password: Any suggestions? I'm running OSX 10.8.

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  • SSH Keys Authentication keeps asking for password

    - by Rhyuk
    Im trying to set access from ServerA(SunOS) to ServerB(Some custom Linux with Keyboard Interactive login) with SSH Keys. As a proof of concept I was able to do it between 2 virtual machines. Now in my real life scenario it isnt working. I created the keys in ServerA, copied them to ServerB, chmod'd .ssh folders to 700 on both ServerA,B. Here is the log of what I get. debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: Peer sent proposed langtags, ctos: debug1: Peer sent proposed langtags, stoc: debug1: We proposed langtags, ctos: en-US debug1: We proposed langtags, stoc: en-US debug1: SSH2_MSG_KEX_DH_GEX_REQUEST sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: dh_gen_key: priv key bits set: 125/256 debug1: bits set: 1039/2048 debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'XXX.XXX.XXX.XXX' is known and matches the RSA host key. debug1: Found key in /XXX/.ssh/known_hosts:1 debug1: bits set: 1061/2048 debug1: ssh_rsa_verify: signature correct debug1: newkeys: mode 1 debug1: set_newkeys: setting new keys for 'out' mode debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: newkeys: mode 0 debug1: set_newkeys: setting new keys for 'in' mode debug1: SSH2_MSG_NEWKEYS received debug1: done: ssh_kex2. debug1: send SSH2_MSG_SERVICE_REQUEST debug1: got SSH2_MSG_SERVICE_ACCEPT debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Next authentication method: publickey debug1: Trying private key: /XXXX/.ssh/identity debug1: Trying public key: /xxx/.ssh/id_rsa debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Trying private key: /xxx/.ssh/id_dsa debug1: Next authentication method: keyboard-interactive Password: Password: ServerB has pretty limited actions since its a custom propietary linux. What could be happening? EDIT WITH ANSWER: Problem was that I didnt have those settings enabled in the sshd_config (Refer to accepted answer) AND that while pasting the key from ServerA to ServerB it would interpret the key as 3 separate lines. What I did was, in case you cant use ssh-copy-id like I couldnt. Paste the first line of your key in your "ServerB" authorized_keys file WITHOUT the last 2 characters, then type yourself the missing characters from line 1 and the first one from line 2, this will prevent adding a "new line" between the first and second line of the key. Repeat with the 3d line.

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  • car race game collision condition.

    - by ashok patidar
    in this how can rotate car when it goes to collied with the track side. package { import flash.display.MovieClip; import flash.events.Event; import flash.events.KeyboardEvent; import flash.text.TextField; import flash.ui.Keyboard; import Math; /** * ... * @author Ashok */ public class F1race extends MovieClip { public var increment:Number = 0; //amount the car moves each frame public var posNeg:Number = 1; public var acceleration:Number = .05; //acceleration of the car, or the amount increment gets increased by. public var speed:Number = 0; //the speed of the car that will be displayed on screen public var maxSpeed:Number = 100; public var keyLeftPressed:Boolean; public var keyRightPressed:Boolean; public var keyUpPressed:Boolean; public var keyDownPressed:Boolean; public var spedometer:TextField = new TextField(); public var carRotation:Number ; public var txt_hit:TextField = new TextField(); public function F1race() { carRotation = carMC.rotation; trace(carMC.rotation); //addChild(spedometer); //spedometer.x = 0; //spedometer.y = 0; addChild(txt_hit); txt_hit.x = 0; txt_hit.y = 100; //rotation of the car addEventListener(Event.ENTER_FRAME, onEnterFrameFunction); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed,false); stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased,false); carMC.addEventListener(Event.ENTER_FRAME, carOver_road) } public function carOver_road(event:Event):void { //trace(texture.hitTestPoint(carMC.x,carMC.y,true),"--"); /* if(!texture.hitTestPoint(carMC.x,carMC.y,true)) { txt_hit.text = "WRONG WAY"; if(increment!=0) { increment=1; } } else { txt_hit.text = ""; //increment++; }*/ if (roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y,true)) { trace("left Hit" + carMC.rotation); //acceleration = .005; //if(carMC.rotation>90 || carMC.rotation>90 //carMC.rotation += 2; if ((carMC.rotation >= 90) && (carMC.rotation <= 180)) { carMC.rotation += 3; carMC.x += 3; } if ((carMC.rotation <= -90) && (carMC.rotation >= -180)) { carMC.rotation += 3; texture.y -= 3; } if ((carMC.rotation > -90) && (carMC.rotation <= -1)) { carMC.rotation += 3; texture.y -= 3; } if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x + carMC.width / 2, carMC.y,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if ((!roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y, true)) && (!roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true))) { //acceleration = .05; } } public function onEnterFrameFunction(events:Event):void { speed = Math.round((increment) * 5); spedometer.text = String(speed); if ((carMC.rotation < 180)&&(carMC.rotation >= 0)){ carRotation = carMC.rotation; posNeg = 1; } if ((carMC.rotation < 0)&&(carMC.rotation > -180)){ carRotation = -1 * carMC.rotation; posNeg = -1; } if (keyRightPressed) { carMC.rotation += .5 * increment; carMC.LWheel.rotation = 8; carMC.RWheel.rotation = 8; steering.gotoAndStop(2); } if (keyLeftPressed) { carMC.rotation -= .5 * increment; carMC.LWheel.rotation = -8; carMC.RWheel.rotation = -8; steering.gotoAndStop(3); } if (keyDownPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; increment -= 0.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment -= 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } if ((Math.abs(speed)) == (Math.abs(maxSpeed))) { trace("hello"); } } if (keyUpPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; //trace(carMC.rotation); texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment += 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } } if ((!keyUpPressed) && (!keyDownPressed)){ /*if (increment > 0 && (!keyUpPressed)&& (!keyDownPressed)) { //texture.y -= ((90-carRotation)/90)*increment; increment -= 1.5 * acceleration; } if((increment==0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment = 0; } if((increment<0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment += 1.5 * acceleration; }*/ if (increment > 0) { increment -= 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } if (increment == 0) { increment = 0; } if (increment < 0) { increment += 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } } } public function keyPressed(event:KeyboardEvent):void { trace("keyPressed"); if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = true; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = true; } if (event.keyCode == Keyboard.UP) { keyUpPressed = true; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = true; } } public function keyReleased(event:KeyboardEvent):void { trace("keyReleased..."); //increment -= 1.5 * acceleration; //increment--; if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = false; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = false; } if (event.keyCode == Keyboard.UP) { keyUpPressed = false; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = false; } } } }

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  • Ingame menu is not working correctly

    - by Johnny
    The ingame menu opens when the player presses Escape during the main game. If the player presses Y in the ingame menu, the game switches to the main menu. Up to here, everything works. But: On the other hand, if the player presses N in the ingame menu, the game should switch back to the main game(should resume the main game). But that doesn't work. The game just rests in the ingame menu if the player presses N. I set a breakpoint in this line of the Ingamemenu class: KeyboardState kbState = Keyboard.GetState(); CurrentSate/currentGameState and LastState/lastGameState have the same state: IngamemenuState. But LastState/lastGameState should not have the same state than CurrentSate/currentGameState. What is wrong? Why is the ingame menu not working correctly? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; IState lastState, currentState; public enum GameStates { IntroState = 0, MenuState = 1, MaingameState = 2, IngamemenuState = 3 } public void ChangeGameState(GameStates newState) { lastGameState = currentGameState; lastState = currentState; switch (newState) { case GameStates.IntroState: currentState = new Intro(this); currentGameState = GameStates.IntroState; break; case GameStates.MenuState: currentState = new Menu(this); currentGameState = GameStates.MenuState; break; case GameStates.MaingameState: currentState = new Maingame(this); currentGameState = GameStates.MaingameState; break; case GameStates.IngamemenuState: currentState = new Ingamemenu(this); currentGameState = GameStates.IngamemenuState; break; } currentState.Load(Content); } public void ChangeCurrentToLastGameState() { currentGameState = lastGameState; currentState = lastState; } public GameStates CurrentState { get { return currentGameState; } set { currentGameState = value; } } public GameStates LastState { get { return lastGameState; } set { lastGameState = value; } } private GameStates currentGameState = GameStates.IntroState; private GameStates lastGameState; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { ChangeGameState(GameStates.IntroState); base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); currentState.Load(Content); } protected override void Update(GameTime gameTime) { currentState.Update(gameTime); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Update(gameTime); } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); if ((lastGameState == GameStates.MaingameState) && (currentGameState == GameStates.IngamemenuState)) { lastState.Render(spriteBatch); } currentState.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); } } public interface IState { void Load(ContentManager content); void Update(GameTime gametime); void Render(SpriteBatch batch); } public class Intro : IState { Texture2D Titelbildschirm; private Game1 game1; public Intro(Game1 game) { game1 = game; } public void Load(ContentManager content) { Titelbildschirm = content.Load<Texture2D>("gruft"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Space)) game1.ChangeGameState(Game1.GameStates.MenuState); } public void Render(SpriteBatch batch) { batch.Draw(Titelbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Menu:IState { Texture2D Choosescreen; private Game1 game1; public Menu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Choosescreen = content.Load<Texture2D>("menubild"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Enter)) game1.ChangeGameState(Game1.GameStates.MaingameState); if (kbState.IsKeyDown(Keys.Escape)) game1.Exit(); } public void Render(SpriteBatch batch) { batch.Draw(Choosescreen, new Rectangle(0, 0, 1280, 720), Color.White); } } public class Maingame : IState { Texture2D Spielbildschirm, axe; Vector2 position = new Vector2(100,100); private Game1 game1; public Maingame(Game1 game) { game1 = game; } public void Load(ContentManager content) { Spielbildschirm = content.Load<Texture2D>("hauszombie"); axe = content.Load<Texture2D>("axxx"); } public void Update(GameTime gametime) { KeyboardState keyboardState = Keyboard.GetState(); float delta = (float)gametime.ElapsedGameTime.TotalSeconds; position.X += 5 * delta; position.Y += 3 * delta; if (keyboardState.IsKeyDown(Keys.Escape)) game1.ChangeGameState(Game1.GameStates.IngamemenuState); } public void Render(SpriteBatch batch) { batch.Draw(Spielbildschirm, new Rectangle(0, 0, 1280, 720), Color.White); batch.Draw(axe, position, Color.White); } } public class Ingamemenu : IState { Texture2D Quitscreen; private Game1 game1; public Ingamemenu(Game1 game) { game1 = game; } public void Load(ContentManager content) { Quitscreen = content.Load<Texture2D>("quit"); } public void Update(GameTime gametime) { KeyboardState kbState = Keyboard.GetState(); if (kbState.IsKeyDown(Keys.Y)) game1.ChangeGameState(Game1.GameStates.MenuState); if (kbState.IsKeyDown(Keys.N)) game1.ChangeCurrentToLastGameState(); } public void Render(SpriteBatch batch) { batch.Draw(Quitscreen, new Rectangle(200, 200, 200, 200), Color.White); } }

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  • lwjgl isKeyDown canceling out other keys

    - by AKrush95
    While trying to create a simple game where a square is manipulated via the keyboard keys, I have come across a small, rather irritating problem. I would like it to work so that when the opposite directional key is pressed, the character will stop; the character may move the other two directions while stopped in this situation. This works perfectly with LEFT and RIGHT held down; the player may move UP or DOWN. If UP and DOWN are held down, however, the player will not move, nor will Java recognize that the LEFT or RIGHT keys were pressed. import java.util.ArrayList; import java.util.Random; import org.lwjgl.*; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.*; import static org.lwjgl.opengl.GL11.*; public class Main { private Man p; private ArrayList<Integer> keysDown, keysUp; public Main() { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("LWJGLHelloWorld"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); } p = new Man(0, 0); keysDown = new ArrayList<>(); keysUp = new ArrayList<>(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, 640, 480, 0, 1, -1); glMatrixMode(GL_MODELVIEW); while (!Display.isCloseRequested()) { glClear(GL_COLOR_BUFFER_BIT); checkKeys(); p.draw(); Display.update(); Display.sync(60); } Display.destroy(); } public void checkKeys() { ArrayList<Integer> keys = new ArrayList<>(); keys.add(Keyboard.KEY_A); keys.add(Keyboard.KEY_D); keys.add(Keyboard.KEY_W); keys.add(Keyboard.KEY_S); for (int key : keys) { if (Keyboard.isKeyDown(key)) keysDown.add(key); else keysUp.add(key); } keysDown.removeAll(keysUp); keysUp = new ArrayList<>(); int speed = 4; int dx = 0; int dy = 0; if (keysDown.contains(keys.get(2))) { System.out.println("keyUP"); dy -= speed; } if (keysDown.contains(keys.get(3))) { System.out.println("keyDOWN"); dy += speed; } if (keysDown.contains(keys.get(0))) { System.out.println("keyLEFT"); dx -= speed; } if (keysDown.contains(keys.get(1))) { System.out.println("keyRIGHT"); dx += speed; } //if (keysDown.contains(keys.get(0)) && keysDown.contains(keys.get(1))) dx = 0; //if (keysDown.contains(keys.get(2)) && keysDown.contains(keys.get(3))) dy = 0; p.update(dx, dy); } public static void main(String[] args) { new Main(); } class Man { public int x, y, w, h; public float cR, cG, cB; public Man(int x, int y) { this.x = x; this.y = y; w = 50; h = 50; Random rand = new Random(); cR = rand.nextFloat(); cG = rand.nextFloat(); cB = rand.nextFloat(); } public void draw() { glColor3f(cR, cG, cB); glRecti(x, y, x+w, y+h); } public void update(int dx, int dy) { x += dx; y += dy; } } } That is the code that I am working with. In addition, I am unsure how to compile an executable jar that is using the lwjgl library in addition to slick-util.

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  • Copy and Paste without needing to use the Mouse

    - by Paul Farry
    In previous versions of windows when your were Copying Files (Ctrl-C) then alt-Tab (to the appropriate window) and Pasting (Ctrl-V) using the Keyboard everything could be driven by the keyboard. With Vista and 7, it seems if you are copying and pasting (and the files exist) in the Destination Location you have to Click the Copy and Replace, there doesn't seem to be a way to do it... "Do this for the next {n} Conflicts" can be driven by Alt-D, but the "Copy and Replace" and "Don't Copy" are not. Or is there and have I just missed something? I'm more than happy to change registry or something to enable Keyboard shortcuts for this.

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  • Map Caps-Lock to Control in Windows 8.1

    - by Eric Huang
    Before the Windows 8.1 update, I was able to map Caps-Lock to Controls through the type of registry tweak in this post: Remapping a keyboard key in windows 8.1 However, after updating to 8.1, my tweak no longer works. What I had done was Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Keyboard Layout] "Scancode Map"=hex:00,00,00,00,00,00,00,00,02,00,00,00,1d,00,3a,00,00,00,00,00 Windows 8.1 may have changed how it interprets the keyboard layout registry, I'm guessing. I'm an avid emacs user, so this problem is a life-or-death scenario for me.

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  • How to "restart/repair" an USB port?

    - by Click Ok
    My laptop has two USB ports, but one is broken, so I use a USB hub in the other good USB port. In that USB hub, I use a mouse and keyboard. Suddenly, that USB port doesn't detect the mouse and the keyboard (even with the light of the hub is on), and the only solution that I found is restarting the laptop. But just some minutes and the keyboard and mouse goes undetected again... Is there some method, software, etc. to "restart/repair" the USB port without restarting the PC?

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  • How to assign hotkeys in OSX-snow-leopard

    - by 2816
    I am trying to assign a hotkey to open a folder in snow leopard. For example, in windows i could simply press the Windows+E to open the My Computer folder (or manually assign whatever folder i wanted to open). Is there a way to get this same behavior in OSX? I want to be able to launch applications, and open folder with my own keyboard mappings. For launching applications I use automator, create a service that receives no input to 'launch application' (from the utilities library). Then i can assign a keyboard shortcut to this service. Now i can launch applications with keyboard shortcuts. I still dont know how to open a folder. I know this can be done using quicksilver - but am looking for an organic approach that does not require any additional installs.

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  • SSH onto Ubuntu box using RSA keys

    - by jex
    I recently installed OpenSSH on one of my Ubuntu machines and I've been running into problems getting it to use RSA keys. I've generated the RSA key on the client (ssh-keygen), and appended the public key generated to both the /home/jex/.ssh/authorized_keys and /etc/ssh/authorized_keys files on the server. However, when I try to login (ssh -o PreferredAuthorizations=publickey jex@host -v [which forces the use of public key for login]) I get the following output: debug1: Host 'pentheon.local' is known and matches the RSA host key. debug1: Found key in /home/jex/.ssh/known_hosts:2 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received Banner message debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Next authentication method: publickey debug1: Offering public key: /home/jex/.ssh/id_rsa debug1: Authentications that can continue: publickey,keyboard-interactive debug1: Trying private key: /home/jex/.ssh/identity debug1: Trying private key: /home/jex/.ssh/id_dsa debug1: No more authentication methods to try. Permission denied (publickey,keyboard-interactive). I'm not entirely sure where I've gone wrong. I am willing to post my /etc/ssh/sshd_config if needed.

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  • Using a KVM with a Sun Ultra 45

    - by Kit Peters
    I have a friend with two machines: a Mac and a Sun Ultra45. He wants to use a single monitor (connected via DVI) and USB keyboard / mouse with both machines. Try as I might, the Sun box will not bring up a console if the KVM is connected. However, if I connect a monitor, keyboard, and mouse directly to the Sun box, it will bring up a console that I can then (IIRC) connect to the KVM. Is there any way I can make the Sun box always bring up a console, regardless of whether it "sees" a monitor, keyboard, and mouse?

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  • Search Form in Responsive Design - Remove Search button on Mobile

    - by Kevin
    I'm working with a search box in the header of a responsive website. On desktop/tablet widths, there's a search input field and a styled 'search' button to the right. You can type in a search term and either click 'SEARCH' button or just hit enter on the keyboard with the same result. When you scale down to mobile widths, the search input field fills the width of the screen. The submit button falls below it. On a desktop, clicking the button or hitting enter activate the search. On an actual iphone phone, you can hit the 'SEARCH' button, but the native mobile keyboard that rises from the bottom of the screen has a search button where the enter/return key would normally be. It seems to know I'm in a form and the keyboard automatically gives me the option to kick off the search by basically hitting the ENTER key location....but it says SEARCH. So far so good. I figure I don't need the button in the header on mobile since it's already in the keyboard. Therefore, I'll hide the button on mobile widths and everything will be tighter and look better. So I added this to my CSS to hide it in mobile: #search-button {display: none;} But now the search doesn't work at all. On mobile, I don't get the option in the keyboard that showed up before and if I just hit enter, it doesn't work at all. On desktop at mobile width, hitting enter also not longer works. So clearly by hiding the submit/search button, the phone no longer gave me the native option to run the search. In addition, on the desktop at mobile width, even hitting enter inside the search input box also fails to launch the the search. Here's my search box: <form id="search-form" method="get" accept-charset="UTF-8, utf-8" action="search.php"> <fieldset> <div id="search-wrapper"> <label id="search-label" for="search">Item:</label> <input id="search" class="placeholder-color" name="item" type="text" placeholder="Item Number or Description" /> <button id="search-button" title="Go" type="submit"><span class="search-icon"></span></button> </div> </fieldset> </form> Here's what my CSS looks like: #search-wrapper { float: left; display: inline-block; position: relative; white-space: nowrap; } #search-button { display: inline-block; cursor: pointer; vertical-align: top; height: 30px; width: 40px; } @media only screen and (max-width: 639px) { #search-wrapper { display: block; margin-bottom: 7px; } #search-button { /* this didn't work....it hid the button but the search failed to load */ display: none;*/ } } So.....how can I hide this submit button when I'm on a mobile screen, but still let the search run from the mobile keyboard or just run by hitting enter when in the search input box. I was sure that putting display:none on the search button at mobile width would do the trick, but apparently not. Thanks...

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  • Help me find the offending process waking my Windows 7 PC from hibernate every night

    - by DavidGugick
    Recently my Windows 7 64-bit PC has started waking every night from hibernation around 3:30am. I have done the following to try and figure out what is causing the issue with no luck: Examined the Windows Event logs. Nothing is noted Ran powercfg -lastwake and that reports nothing c:\powercfg -lastwake Wake History Count - 1 Wake History [0] Wake Source Count - 0 Ran powercfg to find what devices are armed for wake. Interestingly, this reports two items (I've already unchecked the "Allow this device to wake the computer" in device manager): The keyboard and something called the "eHome Infrared Receiver (USBCIR)". This is a desktop PC and it does not have an Infrared received, so I'm not sure what that device is. Suffice to say it does not have the option to "Allow device to wake..." available in Device Manager. C:\powercfg -devicequery wake_armed eHome Infrared Receiver (USBCIR) HID Keyboard Device My next step is to disable the Keyboard from wake, but I'm not convined that's the problem. This is on a Dell XPS435 if that helps anyone.

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  • A synergy alternative that just works?

    - by Sridhar Ratnakumar
    I have been using Synergy for a few days now on my Windows 7 desktop (as server) and Macbook (client). Unfortunately, it seems to be buggy - often, the keyboard would stop working on the Mac to the point of forcing me to use the Macbook's keyboard. There are other weird problems as well. Is there a better/proprietary alternative to Synergy? It should support both Windows and Mac. I'd be more than willing to pay for it if it would just work. Edit: How is VNC/TeamViewer supposed to help? I'm not looking to merely access a remote desktop, I only want to share the keyboard/mouse with multiple computers (mac, windows) retaining their own display.

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  • map.resource, parameter restrictions

    - by Tiago
    I've a controller :platform here. I'm trying to do something like: /:platform_name/ to redirect to its show, with the parameter. Here is what I've got: map.resource :platform, :as => ':platform_name', :platform_name => /pc|ps2|ps3|wii|ds|psp|xbox-360/ It's working fine. I've other neasted resources to it, and all them are accessing. But. The problem is, I've only those platform names, but when it doesnt fine another route, it aways fall on this. if I try /whatever/, it will look for the *platform_name = whatever*. I was expecting it to fall into the map.connect ':controller/:action/:id' rule. When I did *:platform_name = /pc|ps2|ps3|wii|ds|psp|xbox-360/*, wasnt expected that this rule only apply when the regular expression is fit? how could i restrict this?

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  • How to "restart/repair" an USB port?

    - by Click Ok
    My laptop have 2 usb ports, but one is broken, so I use an USB hub in the another good USB port. In that USB hub, I use a mouse and keyboard. Suddenly, that USB port doesn't detects the mouse and keyboard (even with the light of the hub is on), and the only solution that I found is restarting the laptop. But just some minutes and the keyboard and mouse goes undetected again... So, I wonder if there is some method/software/etc to "restart/repair" the USB port without restart the PC. Thanks for all!

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  • Language bar switched input types on me.

    - by Elijah
    I learned Japanese, but I'm not native to Japan, so I never had a Japanese keyboard. I used to use the language bar to go back and forth between English and Japanese, simply typing the words in romaji and having windows convert it into either hiragana, katakana and sometimes Kanji. Suddenly, my input type changes. I am no longer able to simply type in English, it changed my keyboard into a native Japanese keyboard, and what's worse it doesn't even allow me to write in hiragana, which I would need way more than katakana. Can anyone tell me how to restore it to the old setting where I simply chose what the output dialect would be, and typed the words phonetically in english and have it translate the sounds for me into japanese characters?

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  • Xnest from Mac OSX to HP UX

    - by Burbas
    Hi, I'm trying to connect to my HP/UX machine from Mac OS X using Xnest. The problem is that I can not get the keyboard to work. I can see the login-prompt, but unable to type in my username. The connection is done by: Xnest :1 -query 192.168.0.193 -geometry 1280x1024 and it gives me some errors: (EE) AIGLX error: dlopen of /usr/X11/lib/dri/swrast_dri.so failed (dlopen(/usr/X11/lib/dri/swrast_dri.so, 5): image not found) (EE) GLX: could not load software renderer (EE) XKB: Couldn't open rules file /usr/X11/share/X11/xkb/rules/base (EE) XKB: No components provided for device Virtual core keyboard Couldn't get keyboard. I hope there is someone here who might have the answer :-).

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  • Detach a filter driver from certain drivers?

    - by Protector one
    The driver for my laptop's keyboard has a kernel-mode filter driver from Synaptics (SynTP.sys) attached. Is it possible to detach the SynTP.sys filter driver from my keyboard's driver, without detaching it from my Touchpad's driver? This Microsoft Support page explains how to completely disable a filter driver, but my touchpad requires SynTP.sys as well. I'm trying to do this is because the Synaptics driver disables my touchpad when I type. (Explained fully in this question: Use touchpad while "typing"?.) Since I don't have a solution to that problem, I figured removing the filter driver from the keyboard could prevent the Synaptics driver from detecting key strokes, thus stopping it from disabling the touchpad.

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  • Remote Desktop AND monitor fail on restart (Win2008R2)

    - by Wesley
    I am in the process of building a small 3 server farm. Each machine is running Window Server 2008 R2. As is normal, I am in the process of installing patch after patch to bring the machine up to snuff. Every time I restart the machine, or most every time, when I try to remote in to the machine I get the Log In window, but then almost immediately I get the message that my remote session was ended. If I physically walk over to the machine and plug in a monitor and keyboard, I see nothing. If I leave the keyboard and monitor in and restart the machine by force, the computer reboots just fine. When windows starts, I get no error message about windows not starting or being shut off unexpectedly. Once I log into the machine physically by the keyboard, I can then remote in to the machine at that point. Very confused. This happens on all 3 machines, these machines have different hardware.

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  • Shell Prompt Line Wrapping Issue

    - by Rob
    I've done something to break my Bash Shell Prompt in OS X (10.5.7) Terminal. This is the PS1 that I had configured: PS1='\[\e[1;32m\]\h\[\e[0m\]:\[\e[1;34m\]\w\[\e[0m\]\$ ' As far as I can tell I have the color commands escaping correctly. However when I scroll up and down in my command history I often get line wrapping issues if the historic commands wrap onto multiple lines. I simplified my prompts to the following: PS1='\[\e[1m\]\h:\w\$ \[\e[0m\]' PS2='> ' And I still see something like: localhost:~/Library/Application Support/Firefox/Profiles/knpmxpup.Defau lt/extensions/{1A2D0EC4-75F5-4c91-89C4-3656F6E44B68}$ expocd \{1A2D0EC4-7 5F5-4c91-89C4-3656F6E export PS1="\[ \e[1;32m\]\h\[\e[0m\]: cd Library/Appl ication\ Support/ I've also tried \033 instead of \e. I just included PS2 up there for information, I haven't changed that from the install default. If I completely remove the color codes then everything works fine, any ideas?

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  • When I try to install Windows 7 on dell inspiron 1420 which came with Ubuntu freezes at the beginnin

    - by draganstankovic
    I have searched many forums and tried a lot of suggested solutions but nothing works. I am sure that installation disk is ok cause it worked before (I was able to install Windows7 on my other notebook - MSI). What happens is: I boot with installation CD, it says 'Windows is loading files...' Then it says Starting Windows (mouse laser works at that moment). Then I get the screen with window which has a title "Install Windows" with options to choose language, keyboard, etc. and asking me to click next. But, the problem is that at that moment mouse and keyboard don't work at all. Mouse's laser is turned off, and if I press CAPS LOCK on keyboard it doesn't turn the LED on. Do you have any suggestions? Thanks!

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  • SQL SERVER – SELECT TOP Shortcut in SQL Server Management Studio (SSMS)

    - by pinaldave
    This is tool is pretty old, yet always comes as a handy tip. I had a great trip at TechEd in India. And, during one of my presentations, I was asked if there are any shortcuts to SELECT only TOP 100 records from SSMS. I immediately told him that if he explores the table in SSMS, he can just right click on it and SELECT TOP 1000 records. If he wanted only 100 records, then he could edit that 1000 to 100 by means of going to Options. Go to Options, then hover the mouse over the SQL Server Object Explorer, then proceed to Commands. Afterwards, change the Value for Select Top <n> Audit Records. After narrating the steps, he told me that he was not looking for the right click option; rather he was asking if there is any kind of keyboard shortcut for convenience’s sake. Actually, a keyboard shortcut is also possible. SQL Server Management Studio (SSMS) lets you configure the settings you want using a shortcut. Here is how you can do it. Go to Options, then to Environment. Proceed to Keyboard, and from there, configure your T-SQL with the desired keyword. Now, open SSMS New Query Window, and then click and type in any table name.  After that, just hit the shortcut you just made earlier. Doing this should display TOP 100 records in the Result window. I am sure this trick is quite old, but it is still helpful to many. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Add-On, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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