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  • Objective-C memory model

    - by TofuBeer
    I am attempting to wrap my head around one part of the Objective-C memory model (specifically on the iPhone, so no GC). My background is C/C++/Java, and I am having an issue with the following bit of code (also wondering if I am doing this in an "Objective-C way" or not): - (NSSet *) retrieve { NSMutableSet *set; set = [NSMutableSet new]; // would normally fill the set in here with some data return ([set autorelease]); } - (void) test { NSSet *setA; NSSet *setB; setA = [self retrieve]; setB = [[self retrieve] retain]; [setA release]; [setB release]; } start EDIT Based on comments below, the updated retrieve method: - (NSSet *) retrieve { NSMutableSet *set; set = [[[NSMutableSet alloc] initWithCapacity:100] autorelease]; // would normally fill the set in here with some data return (set); } end EDIT The above code gives a warning for [setA release] "Incorrect decrement of the reference count of an object is not owned at this point by the caller". I though that the "new" set the reference count to 1. Then the "retain" call would add 1, and the "release" call would drop it by 1. Given that wouldn't setA have a reference count of 0 at the end and setB have a reference count of 1 at the end? From what I have figured out by trial and error, setB is correct, and there is no memory leak, but I'd like to understand why that is the case (what is wrong with my understanding of "new", "autorelease", "retain", and "release").

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  • Memory Leaks - Objective-C

    - by reising1
    Can anyone help point out memory leaks? I'm getting a bunch within this method and I'm not sure exactly how to fix it. - (NSMutableArray *)getTop5AndOtherKeysAndValuesFromDictionary:(NSMutableDictionary *)dict { NSLog(@"get top 5"); int sumOfAllValues = 0; NSMutableArray *arr = [[[NSMutableArray alloc] init] retain]; for(NSString *key in dict){ NSString *value = [[dict objectForKey:key] retain]; [arr addObject:value]; sumOfAllValues += [value intValue]; } //sort values NSArray *sorted = [[arr sortedArrayUsingFunction:sort context:NULL] retain]; [arr release]; //top 5 values int sumOfTop5 = 0; NSMutableArray *top5 = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < 5; i++) { int proposedIndex = [sorted count] - 1 - i; if(proposedIndex >= 0) { [top5 addObject:[sorted objectAtIndex:([sorted count] - i - 1)]]; sumOfTop5 += [[sorted objectAtIndex:([sorted count] - i - 1)] intValue]; } } [sorted release]; //copy of all keys NSMutableArray *copyOfKeys = [[[NSMutableArray alloc] init] retain]; for(NSString *key in dict) { [copyOfKeys addObject:key]; } //copy of top 5 values NSMutableArray *copyOfTop5 = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < [top5 count]; i++) { [copyOfTop5 addObject:[top5 objectAtIndex:i]]; } //get keys with top 5 values NSMutableArray *outputKeys = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < [top5 count]; i++) { NSString *targetValue = [top5 objectAtIndex:i]; for(int j = 0; j < [copyOfKeys count]; j++) { NSString *key = [copyOfKeys objectAtIndex:j]; NSString *val = [dict objectForKey:key]; if([val isEqualToString:targetValue]) { [outputKeys addObject:key]; [copyOfKeys removeObjectAtIndex:j]; break; } } } [outputKeys addObject:@"Other"]; [top5 addObject:[[NSString stringWithFormat:@"%d",(sumOfAllValues - sumOfTop5)] retain]]; NSMutableArray *output = [[NSMutableArray alloc] init]; [output addObject:outputKeys]; [output addObject:top5]; NSMutableArray *percents = [[NSMutableArray alloc] init]; int sum = sumOfAllValues; float leftOverSum = sum * 1.0f; int count = [top5 count]; float val1, val2, val3, val4, val5; if(count >= 1) val1 = ([[top5 objectAtIndex:0] intValue] * 1.0f)/sum; else val1 = 0.0f; if(count >=2) val2 = ([[top5 objectAtIndex:1] intValue] * 1.0f)/sum; else val2 = 0.0f; if(count >= 3) val3 = ([[top5 objectAtIndex:2] intValue] * 1.0f)/sum; else val3 = 0.0f; if(count >= 4) val4 = ([[top5 objectAtIndex:3] intValue] * 1.0f)/sum; else val4 = 0.0f; if(count >=5) val5 = ([[top5 objectAtIndex:4] intValue] * 1.0f)/sum; else val5 = 0.0f; if(val1 >= .00001f) { NSMutableArray *a1 = [[NSMutableArray alloc] init]; [a1 addObject:[outputKeys objectAtIndex:0]]; [a1 addObject:[top5 objectAtIndex:0]]; [a1 addObject:[NSString stringWithFormat:@"%.01f",(val1*100)]]; [percents addObject:a1]; leftOverSum -= ([[top5 objectAtIndex:0] intValue] * 1.0f); } if(val2 >= .00001f) { NSMutableArray *a2 = [[NSMutableArray alloc] init]; [a2 addObject:[outputKeys objectAtIndex:1]]; [a2 addObject:[top5 objectAtIndex:1]]; [a2 addObject:[NSString stringWithFormat:@"%.01f",(val2*100)]]; [percents addObject:a2]; leftOverSum -= ([[top5 objectAtIndex:1] intValue] * 1.0f); } if(val3 >= .00001f) { NSMutableArray *a3 = [[NSMutableArray alloc] init]; [a3 addObject:[outputKeys objectAtIndex:2]]; [a3 addObject:[top5 objectAtIndex:2]]; [a3 addObject:[NSString stringWithFormat:@"%.01f",(val3*100)]]; [percents addObject:a3]; leftOverSum -= ([[top5 objectAtIndex:2] intValue] * 1.0f); } if(val4 >= .00001f) { NSMutableArray *a4 = [[NSMutableArray alloc] init]; [a4 addObject:[outputKeys objectAtIndex:3]]; [a4 addObject:[top5 objectAtIndex:3]]; [a4 addObject:[NSString stringWithFormat:@"%.01f",(val4*100)]]; [percents addObject:a4]; leftOverSum -= ([[top5 objectAtIndex:3] intValue] * 1.0f); } if(val5 >= .00001f) { NSMutableArray *a5 = [[NSMutableArray alloc] init]; [a5 addObject:[outputKeys objectAtIndex:4]]; [a5 addObject:[top5 objectAtIndex:4]]; [a5 addObject:[NSString stringWithFormat:@"%.01f",(val5*100)]]; [percents addObject:a5]; leftOverSum -= ([[top5 objectAtIndex:4] intValue] * 1.0f); } float valOther = (leftOverSum/sum); if(valOther >= .00001f) { NSMutableArray *a6 = [[NSMutableArray alloc] init]; [a6 addObject:[outputKeys objectAtIndex:5]]; [a6 addObject:[top5 objectAtIndex:5]]; [a6 addObject:[NSString stringWithFormat:@"%.01f",(valOther*100)]]; [percents addObject:a6]; } [output addObject:percents]; NSLog(@"mu - a"); //[arr release]; NSLog(@"mu - b"); //[copyOfKeys release]; NSLog(@"mu - c"); //[copyOfTop5 release]; NSLog(@"mu - c"); //[outputKeys release]; //[top5 release]; //[percents release]; return output; }

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  • NSXMLParser not parsing attributes. No NSXMLParser Error.

    - by Iris
    I am trying to parse the XML located at this URL: http://www.iglooseat.com/gis_iphone_xml.php?zip=06488 // 1) This method gets invoked when the user presses a button on the Iphone to retrieve the xml data (IBAction)getLocations:(id)sender { NSString *msg=nil; NSString *urlString= [[NSString alloc] initWithFormat:@"http://www.iglooseat.com/gis_iphone_xml.php?zip=%@",zipField.text]; // send the URL NSError *error; [siteList updateLocationsFromURL:urlString parseError:&error]; WPSite *w = [siteList siteAtIndex:0]; // alert user what's in the zipField msg = [[NSString alloc] initWithFormat: @"url to send: %@\n site name: %@" , urlString , w.name]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Debug" message:msg delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil]; [urlString release]; [alert show]; [alert release]; [msg release]; } // 2) This function takes the URL and performs XML parsing on the data at that URL. (void)updateLocationsFromURL:(NSString )urlString parseError:(NSError *)error{ /* NSURL class that inherits from NSObject class that provides a way to manipulate URLs and the resources they reference. */ NSURL *url = [[NSURL alloc] initWithString:urlString]; /* initWithContentsOfURL: initializes a newly allocated data object initialized with the data from the location specified by a URL. */ NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL:url]; // init bool to NO errorConnecting = NO; // release from mem the NSURfile://localhost/Users/icheung/Desktop/WPMap/Classes/WPSite.mL [url release]; // set parser delgate to self [parser setDelegate:self]; // don't process namespace [parser setShouldProcessNamespaces:YES]; // or namespace prefixes [parser setShouldReportNamespacePrefixes:NO]; /* don't care 'bout external (ex. don't perform I/O op's to load external DTD's (Document Type Definitions)) */ [parser setShouldResolveExternalEntities:NO]; // start the event-driven parsing operation [parser parse]; // get NSError object if an error occured during parsing NSError *parseError = [parser parserError]; if(parseError && error) { *error = parseError; NSLog(@"Error code:%d %@", parseError.code, parseError.domain); errorConnecting = YES; } // relase from mem the parser [parser release]; } // 3) In the parser:didStartElement:namespaceURI:qualifiedName:attributes: I attempt to extract the 'state' attribute from a 'marker' element in my xml. When I use the gdb debugger to inspect the contents of attributeDict it is empty and I'm not sure why. (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict { if(self.parserContentOfCurrentProperty == nil) { NSMutableString *tmp = [[NSMutableString alloc] init]; self.parserContentOfCurrentProperty = tmp; [tmp release]; } [self.parserContentOfCurrentProperty setString:@""]; self.parserNameOfCurrentProperty = elementName; if ([elementName isEqualToString:@"markers"]) { WPSite *tmp = [WPSite alloc]; self.parserCurrentSite = tmp; // retrive value for attribute NSString *stateAttribute = [attributeDict valueForKey:@"state"]; if (stateAttribute) { [self.parserCurrentSite setState:stateAttribute]; } // add this site to the site list [siteList addObject:self.parserCurrentSite]; return; } }

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  • A leader election algorithm for an oriented hypercube

    - by mick
    I'm stuck with some problem where I have to design a leader election algorithm for an oriented hypercube. This should be done by using a tournament with a number of rounds equal to the dimension D of the hypercube. In each stage d, with 1 <= d < D two candidate leaders of neighbouring d-dimensional hypercubes should compete to become the single candidate leader of the (d+1)-dimensional hypercube that is the union of their respective hypercubes.

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  • Sub-query problem on Oracle 10g

    - by Eric
    The following query works on Oracle 10.2.0.1.0 on windows,but doesn't work on Oracle 10.2.0.2.0 on Linux. What's the problem?How can I make it work? Thanks! CREATE TABLE AUDITHISTORY( CASENUM numeric(20, 0) NOT NULL, AUDIT_DATE date NOT NULL, USER_NAME varchar(255) NULL, AUDIT_USECS numeric(6, 0) NOT NULL ) Query: SELECT T.CASENUM, T.USER_NAME, T.AUDIT_DATE AS STARTED, (SELECT * FROM (SELECT S.AUDIT_DATE FROM AUDITHISTORY S WHERE S.CASENUM=T.CASENUM AND S.USER_NAME=T.USER_NAME AND (S.AUDIT_DATE > T.AUDIT_DATE OR (S.AUDIT_DATE = T.AUDIT_DATE AND S.AUDIT_USECS > T.AUDIT_USECS)) ORDER BY S.AUDIT_DATE ASC,S.AUDIT_USECS ASC ) WHERE rownum <= 1) AS ENDED FROM AUDITHISTORY T BANNER Oracle Database 10g Enterprise Edition Release 10.2.0.1.0 - Prod PL/SQL Release 10.2.0.1.0 - Production CORE 10.2.0.1.0 Production TNS for 32-bit Windows: Version 10.2.0.1.0 - Production NLSRTL Version 10.2.0.1.0 - Production BANNER Oracle Database 10g Enterprise Edition Release 10.2.0.2.0 - Prod PL/SQL Release 10.2.0.2.0 - Production CORE 10.2.0.2.0 Production TNS for Linux: Version 10.2.0.2.0 - Production NLSRTL Version 10.2.0.2.0 - Production

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  • add button to navigationbar programatically

    - by mac
    Hi i need to set the button on right side, in navigation bar, programatically , so that if i press the button i will perform some actions, i have created the navigation bar,programatically by navBar=[[UINavigationBar alloc]initWithFrame:CGRectMake(0,0,320,44) ]; similarly i need to add the button , right side of this navigation bar,for that i used, 1) UIView* container = [[UIView alloc] init]; // create a button and add it to the container UIButton* button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 130, 44.01)]; [container addSubview:button]; [button release]; // add another button button = [[UIButton alloc] initWithFrame:CGRectMake(160, 0, 50, 44.01)]; [container addSubview:button]; [button release]; // now create a Bar button item UIBarButtonItem* item = [[UIBarButtonItem alloc] initWithCustomView:container]; // set the nav bar's right button item self.navigationItem.rightBarButtonItem = item; [item release]; 2) UIImage *im; im=[UIImage imageNamed:@"back.png"]; [button setImage:im forState:UIControlStateNormal]; [im release]; backButton = [[UIBarButtonItem alloc] initWithCustomView:button]; [backButton setImageInsets:UIEdgeInsetsMake(0, -10,5, 5)]; [self.navigationItem setRightBarButtonItem:backButton]; 3) UIBarButtonItem *refreshItem = [[UIBarButtonItem alloc] initWithTitle:@"button" style:UIBarButtonItemStylePlain target:self action:@selector(refreshLogsAction:)]; self.navigationItem.rightBarButtonItem = refreshItem; [refreshItem release]; i tried all these type of codings , no use, these codes are not displaying the button at rigth side,please help me. thanks in advance,

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  • python: Chess moves validation

    - by Oleg Tarasenko
    Hi, Does anybody know if there is a free python chess moves validation function available somewhere? What I need. I have a diagram stored as a string, and move candidate. What I need is to see if move candidate is valid for the diagram. Would be really interested to see examples, if possible.

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  • decompressing .gZ file from Document directory?

    - by senthilmuthu
    hi, i am having .gZ (zip file) in document directory.i want unZip it.but i am using libz.dylib framework .will it decompress and save all data to that file path?how can i get that extracted data?any has experienced in doing this?any help?when i use the method,but when i put break point, it returns data error(used in NSLog)--Z_DATA_ERROR-- - (id)initWithGzippedData: (NSData *)gzippedData; { [gzippedData retain]; if ([gzippedData length] == 0) return nil; unsigned full_length = [gzippedData length]; unsigned half_length = [gzippedData length] / 2; NSMutableData *decompressed = [[NSMutableData alloc] initWithLength:(full_length + half_length)]; BOOL done = NO; int status; z_stream strm; strm.next_in = (Bytef *)[gzippedData bytes]; strm.avail_in = [gzippedData length]; strm.total_out = 0; strm.zalloc = Z_NULL; strm.zfree = Z_NULL; if (inflateInit2(&strm, (15+32)) != Z_OK) { [gzippedData release]; [decompressed release]; return nil; } while (!done) { // Make sure we have enough room and reset the lengths. if (strm.total_out >= [decompressed length]) [decompressed increaseLengthBy: half_length]; strm.next_out = [decompressed mutableBytes] + strm.total_out; strm.avail_out = [decompressed length] - strm.total_out; // Inflate another chunk. status = inflate (&strm, Z_SYNC_FLUSH); if(status == Z_DATA_ERROR) { NSLog(@"data error"); } if (status == Z_STREAM_END) done = YES; else if (status != Z_OK) break; } if (inflateEnd (&strm) != Z_OK) { [decompressed release]; return nil; } // Set real length. [decompressed setLength: strm.total_out]; id newObject = [self initWithBytes:[decompressed bytes] length:[decompressed length]]; [decompressed release]; [gzippedData release]; return newObject; }

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  • MSBuild - setting a reference path

    - by Ryan
    I have several assemblies my project is dependant upon. These are stored in the Project's directory under the "Dependencies" folder. So something like this. Solution - Project - Dependancies FunkyAssembly.dll - bin - Debug - Release SomeCode.cs I've referenced FunkyAssembly.dll using Browse and in project.csproj I see <Reference Include="FunkyAssembly"> <HintPath>Dependancies\FunkyAssembly.dll</HintPath> </Reference> So far so good - except after a release build FunkyAssembly.dll is copied to the Release directory (not a problem in itself) but then future debug builds will reference this copy rather than the copy in Dependencies. You can see this if you at Path in the reference properties. This means that if Dependencies\FunkyAssembly.dll is updated the build won't pick it up as its referencing the old copy in bin/Release. Any way to FORCE the damn thing to pick up Dependencies\FunkyAssembly.dll rather than HINT?

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  • Why I got some memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

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  • UINavigationController and memory management

    - by Dan Ray
    - (void)launchSearch { EventsSearchViewController *searchController = [[EventsSearchViewController alloc] initWithNibName:@"EventsSearchView" bundle:nil]; [self.navigationController pushViewController:searchController animated:YES]; //[searchController release]; } Notice the [searchController release] is commented out. I've understood that pushing searchController onto the navigation controller retains it, and I should release it from my code. I did just alloc/init it, after all, and if I don't free it, it'll leak. With that line commented out, navigation works great. With it NOT commented out, I can navigate INTO this view okay, but coming back UP a level crashes with a *** -[CFArray release]: message sent to deallocated instance 0x443a9e0 error. What's happening here? Is the NavigationController releasing it for me somehow when it goes out of view? The boilerplate that comes on a UINavigationController template in XCode has the newly-pushed controller getting released. But when I do it, it fails.

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  • Running out of memory with UIImage creation on an offscreen Bitmap Context by NSOperation

    - by sigsegv
    I have an app with multiple UIView subclasses that acts as pages for a UIScrollView. UIViews are moved back and forth to provide a seamless experience to the user. Since the content of the views is rather slow to draw, it's rendered on a single shared CGBitmapContext guarded by locks by NSOperation subclasses - executed one at once in an NSOperationQueue - wrapped up in an UIImage and then used by the main thread to update the content of the views. -(void)main { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc]init]; if([self isCancelled]) { return; } if(nil == data) { return; } // Buffer is the shared instance of a CG Bitmap Context wrapper class // data is a dictionary CGImageRef img = [buffer imageCreateWithData:data]; UIImage * image = [[UIImage alloc]initWithCGImage:img]; CGImageRelease(img); if([self isCancelled]) { [image release]; return; } NSDictionary * result = [[NSDictionary alloc]initWithObjectsAndKeys:image,@"image",id,@"id",nil]; // target is the instance of the UIView subclass that will use // the image [target performSelectorOnMainThread:@selector(updateContentWithData:) withObject:result waitUntilDone:NO]; [result release]; [image release]; [pool release]; } The updateContentWithData: of the UIView subclass performed on the main thread is just as simple -(void)updateContentWithData:(NSDictionary *)someData { NSDictionary * data = [someData retain]; if([[data valueForKey:@"id"]isEqualToString:[self pendingRequestId]]) { UIImage * image = [data valueForKey:@"image"]; [self setCurrentImage:image]; [self setNeedsDisplay]; } // If the image has not been retained, it should be released together // with the dictionary retaining it [data release]; } The drawLayer:inContext: method of the subclass will just get the CGImage from the UIImage and use it to update the backing layer or part of it. No retain or release is involved in the process. The problem is that after a while I run out of memory. The number of the UIViews is static. CGImageRef and UIImage are created, retained and released correctly (or so it seems to me). Instruments does not show any leaks, just the free memory available dip constantly, rise a few times, and then dip even lower until the application is terminated. The app cycles through about 2-300 of the aforementioned pages before that, but I would expect to have the memory usage reach a more or less stable level of used memory after a bunch of pages have been already skimmed at fast speed or, since the images are up to 3MB in size, deplete way earlier. Any suggestion will be greatly appreciated.

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  • Crash on replacing map annotations

    - by Alwin
    Solved it, see below code I'm trying to replace annotations on my MapView depending on the distance between user location and annotation. The annotations are getting replaced like they should, but when I touch te mapview my app crashes. This is de code I have so far: NSMutableArray *tempArray = [[NSMutableArray alloc] init]; for (id object in self.mapAnnotations) { if([object isKindOfClass:[ClosedAnnotation class]]) { ClosedAnnotation *ann = (ClosedAnnotation *)object; CLLocation *tempLocation = [[CLLocation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude]; double distance = [self.currentLocation getDistanceFrom: tempLocation] / 1000; [tempLocation release]; if(distance <= 1.0){ [mapView removeAnnotation:object]; OpenAnnotation *openAnnotation = [[OpenAnnotation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude imageSrc:[ann getImageSrcForAnnotation] title:ann.title tekst:[ann getTextForAnnotation] imageSize:[ann getSizeForImage] username:[ann getUserNameForAnnotation] usertext:[ann getUserTextForAnnotation]]; [mapView addAnnotation:openAnnotation]; [tempArray addObject:openAnnotation]; [openAnnotation release]; } else { [tempArray addObject:object]; } } else if([object isKindOfClass:[OpenAnnotation class]]){ OpenAnnotation *ann = (OpenAnnotation *)object; CLLocation *tempLocation = [[[CLLocation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude] autorelease]; double distance = [self.currentLocation getDistanceFrom: tempLocation] / 1000; [tempLocation release]; if(distance > 1.0){ [mapView removeAnnotation:object]; ClosedAnnotation *closedAnnotation = [[ClosedAnnotation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude imageSrc:[ann getImageSrcForAnnotation] title:ann.title tekst:[ann getTextForAnnotation] imageSize:[ann getSizeForImage] username:[ann getUserNameForAnnotation] usertext:[ann getUserTextForAnnotation]]; [mapView addAnnotation:closedAnnotation]; [tempArray addObject:closedAnnotation]; [closedAnnotation release]; } else { [tempArray addObject:object]; } } } [self.mapAnnotations removeAllObjects]; [self.mapAnnotations addObjectsFromArray:tempArray]; [tempArray release]; I solved it by getting rid of the complete "two-class"-structure and handling everything within one annotation class. Works like a charm now.

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  • Multiple projects with multiple (different) build configuration in one solution

    - by KTC
    What is the correct and easy step by step way to have multiple build configurations in the same VS project, where the Solution also contain multiple projects? The projects would have different build configurations. Basically, I'm looking for something like project A with Dll Debug, Dll Release, Static (library) Debug, and Static (library) Release, project B with Debug & Release that build a .exe.

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  • The best way to build iPhone/iPad static libraries?

    - by Derek Clarkson
    Hi everyone, I have a couple of static Phone/iPad libraries I an working on. The problem I am looking for advise on is the best way to package the libraries. My objective is to make it easy to use the libraries in other projects and include the correct one in a build with minimal problems. To make it more interesting I currently build 4 versions of each library as follows armv6/armv7 release (devices) i386 release (simulator) armv6/armv7 debug (devices) i386 debug (simulator) The difference between the release and debug versions is that the debug versions contain a lot of NSLog(...) code which enables people to see whats going on internally as an aid to debugging. Currently when I build the whole projects I arrange the libraries into two directories like this: release lib-device.a lib-simulator.a debug lib-device.a lib-simulator.a This works ok except that when include in projects, both paths are added to the library search path and switching a target from one to the other is a pain. Or alternatively I end up with two targets. The alternative I am thinking of is to change the directories like this: release device lib.a simulator lib.a debug device lib.a simulator lib.a In playing with XCode is appears that all xcode uses the lbrary references of a project for is to get the name of the library file, which it then looks up in the library paths. Thus by parameterising the library path with the current built type and target device, I can effectively auto switch. What do you guys think? Is there a better way to do this? ciao Derek

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  • How to load object after saving with encodeWithCoder?

    - by fuzzygoat
    EDIT_002: Further rewrite: if I save using the method below how would the method to load it back in look? (moons is an NSMutableArray of NSNumbers) // ------------------------------------------------------------------- ** // METHOD_002 // ------------------------------------------------------------------- ** -(void)saveMoons:(NSString *)savePath { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [moons encodeWithCoder:archiver]; [archiver finishEncoding]; [data writeToFile:savePath atomically:YES]; [archiver release]; [data release]; } EDIT_003: Found it, my problem was that I was using ... [moons encodeWithCoder:archiver]; where I should have been using ... [archiver encodeObject:moons]; Hence the loader would look like: -(void)loadMoons_V3:(NSString *)loadPath { NSData *data = [[NSData alloc] initWithContentsOfFile:loadPath]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; [self setMoons:[unarchiver decodeObject]]; [unarchiver finishDecoding]; [unarchiver release]; [data release]; } gary

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  • SharePoint filtered column that only allows item to be used once

    - by Jason
    I have a WSS 3.0 site that I use for change management. There are three primary lists on it -- a bug list, an enhancement list, and a release list. The release list has two lookup columns that provide a list of bugs and enhancements that are included in that particular release. I am trying to figure out how to filter the bug and enhancement list to include only items that have not already been included in another release. All the docs and examples I have seen regarding filtered lookups deal with a query on the list itself. For my situation, and if this was a SQL query, I would need to use a LEFT JOIN to generate the list.

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  • Why can i read dirty rows in MySql

    - by acidzombie24
    I cant believe this, i always throught the below would be concurrency safe. I write to a row in one transaction and i am able to read the dirty value from another transaction/command/connection! Why is this possible (not my main question) isnt this not desired and cause more troubles!?! Anyways, i expected that once i write to a row nothing else will be able to read to the row until the transaction is finished. And at least if the row can be still read that the clean (original) value will be read. (but maybe that would cause problems as well if the transaction doesnt use the newly commited data from the other transaction when it is ran) I would like count to == 11. I thought this would be safe in all variants of sql. What can i do to either 1) Not read the dirty value but clean 2) Have that row be locked until the transaction is finished? static MySqlConnection MakeConn() { string connStr = "server=192.168.126.128;user=root;database=TestDB;port=3306;password=a;"; MySqlConnection conn = new MySqlConnection(connStr); conn.Open(); return conn; } static Semaphore sem1 = new Semaphore(1, 1); static Semaphore sem2 = new Semaphore(1, 1); static void Main2() { Console.WriteLine("Starting Test"); // sem1.WaitOne(); Console.WriteLine("1W"); sem2.WaitOne(); Console.WriteLine("2W"); Thread oThread = new Thread(new ThreadStart(fn2)); oThread.Start(); var conn = MakeConn(); var cmd = new MySqlCommand(@" CREATE TABLE IF NOT EXISTS Persons ( P_Id int NOT NULL, name varchar(255), count int, PRIMARY KEY (P_Id) )", conn); cmd.ExecuteNonQuery(); cmd.CommandText = "delete from Persons; insert into Persons(name, count) VALUES('E', '4');"; cmd.ExecuteNonQuery(); cmd.CommandText = "select count from Persons;"; var count = (int)cmd.ExecuteScalar(); Console.WriteLine("Finish inserting. v={0}", count); sem2.Release(); Console.WriteLine("2R"); sem1.WaitOne(); Console.WriteLine("1W"); Console.WriteLine("Starting transaction"); using (var tns = conn.BeginTransaction()) { cmd.CommandText = "update Persons set count=count+1"; cmd.ExecuteNonQuery(); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); sem2.Release(); Console.WriteLine("2R"); sem1.WaitOne(); Console.WriteLine("1W"); count += 5; //10 cmd.CommandText = "update Persons set count=" + count.ToString(); cmd.ExecuteNonQuery(); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); tns.Commit(); } Console.WriteLine("finished transaction 1"); sem2.Release(); Console.WriteLine("2R"); sem1.WaitOne(); Console.WriteLine("1W"); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); sem2.Release(); Console.WriteLine("2R"); //sem1.WaitOne(); Console.WriteLine("1W"); } static void fn2() { int count; Console.WriteLine("Starting thread 2"); sem2.WaitOne(); Console.WriteLine("1W"); var conn = MakeConn(); var cmd = new MySqlCommand("", conn); sem1.Release(); Console.WriteLine("1R"); sem2.WaitOne(); Console.WriteLine("2W"); using (var tns = conn.BeginTransaction()) { cmd.CommandText = "update Persons set count=count+1"; cmd.ExecuteNonQuery(); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); sem1.Release(); Console.WriteLine("1R"); sem2.WaitOne(); Console.WriteLine("2W"); tns.Commit(); } Console.WriteLine("finished transaction 2"); sem1.Release(); Console.WriteLine("1R"); sem2.WaitOne(); Console.WriteLine("2W"); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); //should be 11. 4 + 1x2(one each thread) += 5 from first thread == 11 sem1.Release(); Console.WriteLine("1R"); } console Starting Test 1W 2W Starting thread 2 Finish inserting. v=4 2R 1W 1R 1W Starting transaction count is 5 2R 2W count is 6 1R 1W count is 10 finished transaction 1 2R 2W finished transaction 2 1R 1W count is 10 2R 2W count is 10 1R

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  • Cocoa XML reader app

    - by Miskia
    Hello, I'm a newbie to Cocoa, just develop some little apps with C/C++ on Windows. I want to make a "simple" app on Cocoa. When the user specific XML file, the file nodes are represented "enduser viewable". I made an interface with some NSTextField. I made a subclass of NSDocument called "XMLFile" so i got "XMLFile.h" and "XMLFile.m" in my Xcode project. In the plist of my app i setup a new "Document Types": XML File - extensions: xml - role: view - class: XMLFile - store type: XML Here is my "XMLFile.h": #import <Cocoa/Cocoa.h> @interface FichierXML : NSDocument { } IBOutlet NSTextField *dateField; IBOutlet NSTextField *titleField; IBOutlet NSTextField *descField; IBOutlet NSTextField *vidfileField; IBOutlet NSTextField *imgfileField; IBOutlet NSObjectController *object; NSUInteger *mask; @end And here is my "XMLFile.m": #import "XMLFile.h" @implementation XMLFile - (BOOL)readFromData:(NSData *)datafile ofType:(NSString *)typeName error:(NSError **)outerror { NSMutableArray* ReportCreationDate = [[NSMutableArray alloc] initWithCapacity:10]; NSMutableArray* ReportTitle = [[NSMutableArray alloc] initWithCapacity:10]; NSMutableArray* ReportDescription = [[NSMutableArray alloc] initWithCapacity:10]; NSMutableArray* VideoPath = [[NSMutableArray alloc] initWithCapacity:10]; NSMutableArray* VideoThumbnailImageName = [[NSMutableArray alloc] initWithCapacity:10]; NSXMLDocument* doc = [[NSXMLDocument alloc] initWithData:datafile options:mask error:outerror]; NSXMLElement* root = [doc rootElement]; NSArray* dateElement = [root nodesForXPath:@"//Report/ReportCreationDate" error:nil]; for(NSXMLElement* xmlElement in dateElement) [dateElement setStringValue:[xmlElement stringValue]]; NSArray* titleElement = [root nodesForXPath:@"//Report/ReportTitle" error:nil]; for(NSXMLElement* xmlElement in titleElement) [titleField setStringValue:[xmlElement stringValue]]; NSArray* descElement = [root nodesForXPath:@"//Report/ReportDescription" error:nil]; for(NSXMLElement* xmlElement in descElement) [descField setStringValue:[xmlElement stringValue]]; NSArray* vidfileElement = [root nodesForXPath:@"//Report/Videos/Video/VideoPath" error:nil]; for(NSXMLElement* xmlElement in vidfileElement) [vidfileField setStringValue:[xmlElement stringValue]]; NSArray* imgfileElement = [root nodesForXPath:@"//Report/Videos/Video/VideoThumbnailImageName" error:nil]; for(NSXMLElement* xmlElement in imgfileElement) [imgfileField setStringValue:[xmlElement stringValue]]; [doc release]; [ReportCreationDate release]; [ReportTitle release]; [ReportDescription release]; [VideoPath release]; [VideoThumbnailImageName release]; return YES; } @end So. The user open the XMLFile, and XMLDocument analyse the file to extract nodes' data and send it to the differents NSTextField... But it doesn't work :( If someone can help me... I'm a newbie so don't be too rude if I made big mistakes :) Miskia.

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  • UITabBarContrtoller achieve from a different class in iPhone

    - by baluedo
    Hi! I have the following problem: There is a class that includes five tabs in the following way: mainMenuClient.h #import <UIKit/UIKit.h> @interface MainMenuClient : UIViewController { UITabBarController *tabBarController; } @property (nonatomic, retain) UITabBarController *tabBarController; @end mainMenuClient.m -(void)viewDidLoad { UIView *contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; contentView.backgroundColor = [UIColor blackColor]; self.view = contentView; [contentView release]; ContactListTab *contactTab = [[ContactListTab alloc] init]; ChatTab *chat = [[ChatTab alloc]init]; DialerTab *dialer = [[DialerTab alloc]init]; MenuTab *menu = [[MenuTab alloc]init]; TesztingFile *teszting = [[TesztingFile alloc]init]; contactTab.title = @"Contact List"; chat.title = @"Chat"; dialer.title = @"Dialer"; menu.title = @"Menu"; teszting.title = @"TesztTab"; contactTab.tabBarItem.image = [UIImage imageNamed:@"Contacts_icon.png"]; chat.tabBarItem.image = [UIImage imageNamed:@"Chat_icon.png"]; dialer.tabBarItem.image = [UIImage imageNamed:@"Dialer_icon.png"]; menu.tabBarItem.image = [UIImage imageNamed:@"Menu_icon.png"]; teszting.tabBarItem.image = [UIImage imageNamed:@"Contacts_icon.png"]; chat.tabBarItem.badgeValue = @"99"; tabBarController = [[UITabBarController alloc]init]; tabBarController.view.frame = CGRectMake(0, 0, 320, 460); [tabBarController setViewControllers:[NSArray arrayWithObjects:contactTab, chat, dialer, menu, teszting, nil]]; [contactTab release]; [chat release]; [dialer release]; [menu release]; [teszting release]; [self.view addSubview:tabBarController.view]; [super viewDidLoad]; } In the contactTab class there are a UITableViewController. contactTab.h - (void)updateCellData; - (void)configureCell:(UITableViewCell *)cell forIndexPath:(NSIndexPath *)indexPath; There is a third class, which I would like to achieve is a method of UITableViewController's (from ContactTab). So far I tried this: When I tried to achieve the UItabbarController: MainMenuClient *menu; UITabBarController *tabBarControllerchange = [[UITabBarController alloc] init]; tabBarControllerchange = menu.tabBarController; [tabBarControllerchange setSelectedIndex:0]; When I tried to achieve the UITableViewController: ContactListTab *contactListTab; [contactListTab updateCellData]; Does anybody have an idea for this problem? Thanks. Balazs.

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  • How do I protect the trunk from hapless newbies?

    - by Michael Haren
    A coworker relayed the following problem, let's say it's fictional to protect the guilty: A team of 5-10 works on a project which is issue-driven. That is, the typical flow goes like this: a chunk of work (bug, enhancement, etc.) is created as an issue in the issue tracker The issue is assigned to a developer The developer resolves the issue and commits their code changes to the trunk At release time, the frozen, and heavily tested trunk or release branch or whatever is built in release mode and released The problem he's having is that a couple newbies made several bad commits that weren't caught due to an unfortunate chain of events. This was followed by a bad release with a rollback or flurry of hot fixes. One idea we're toying with: Revoke commit access to the trunk for newbies and make them develop on a per-developer branch (we're using SVN): Good: newbies are isolated and can't hurt others Good: committers merge newbie branches with the trunk frequently Good: this enforces rigid code reviews Bad: this is burdensome on the committers (but there's probably no way around it since the code needs reviewed!) Bad: it might make traceability of trunk changes a little tougher since the reviewer would be doing the commit--not too sure on this. Update: Thank you, everyone, for your valuable input. I have concluded that this is far less a code/coder problem than I first presented. The root of the issue is that the release procedure failed to capture and test some poor quality changes to the trunk. Plugging that hole is most important. Relying on the false assumption that code in the trunk is "good" is not the solution. Once that hole--testing--is plugged, mistakes by everyone--newbie or senior--will be caught properly and dealt with accordingly. Next, a greater emphasis on code reviews and mentorship (probably driven by some systematic changes to encourage it) will go a long way toward improving code quality. With those two fixes in place, I don't think something as rigid or draconian as what I proposed above is necessary. Thanks!

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  • @synthesize with UITabBarController?

    - by fuzzygoat
    I am curious if there is a good reason I should / should not be using @synthesize for the tabBarController below, or does it not matter? @implementation ScramAppDelegate @synthesize window; @synthesize tabBarController; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [self setTabBarController:[[UITabBarController alloc] init]]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [self setTabBarController: nil]; [window release]; [super dealloc]; } OR @implementation ScramAppDelegate @synthesize window; -(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { tabBarController = [[UITabBarController alloc] init]; [window addSubview:[tabBarController view]]; [window makeKeyAndVisible]; return YES; } -(void)dealloc { [tabBarController release]; [window release]; [super dealloc]; } cheers Gary

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  • checking player prefs from unity in xcode

    - by user313100
    I made a simple scene that has some GUI buttons in Unity. When you press a button it will set a player preference to 1. I have a button for facebook, twitter and a store. In XCode, when the value hits 1, it switches to a new window with facebook, twitter or the store. My problem is that when I try and retrieve the player preferences in XCode, they always come up as null. To compound my confusion, my code seems to respond to the switch to 1 and it switches to the new window when the value hits 1. Any ideas why it manages to switch to the other window and why I am getting null values? - (void) applicationDidFinishLaunching:(UIApplication*)application { printf_console("-> applicationDidFinishLaunching()\n"); NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setInteger:0 forKey:@"Store"]; [userDefaults setInteger:0 forKey:@"Facebook"]; [userDefaults setInteger:0 forKey:@"Twitter"]; _storeWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _facebookWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; viewControllerSK = [[SKViewController alloc]initWithNibName:@"SKViewController" bundle:nil]; viewControllerFacebook = [[xutils_exampleViewController alloc]initWithNibName:@"FacebookViewController" bundle:nil]; viewControllerTwitter = [[xutils_exampleViewController2 alloc]initWithNibName:@"TwitterViewController" bundle:nil]; [_storeWindow addSubview:viewControllerSK.view]; [_facebookWindow addSubview:viewControllerFacebook.view]; [_twitterWindow addSubview:viewControllerTwitter.view]; [SKStoreManager sharedManager]; [self startUnity:application]; } - (void) applicationDidBecomeActive:(UIApplication*)application { printf_console("-> applicationDidBecomeActive()\n"); if (gDidResignActive == true) { UnitySetAudioSessionActive(true); UnityPause(false); } gDidResignActive = false; [self newTimer]; } - (void) applicationWillResignActive:(UIApplication*)application { printf_console("-> applicationDidResignActive()\n"); UnitySetAudioSessionActive(false); UnityPause(true); gDidResignActive = true; } - (void) applicationDidReceiveMemoryWarning:(UIApplication*)application { printf_console("WARNING -> applicationDidReceiveMemoryWarning()\n"); } - (void) applicationWillTerminate:(UIApplication*)application { printf_console("-> applicationWillTerminate()\n"); UnityCleanup(); } -(void)newTimer { NSTimer *theTimer = [self getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; } -(NSTimer *)getTimer { NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(onLoop) userInfo:nil repeats:YES]; return [theTimer autorelease]; } -(void)onLoop { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; //NSLog(@"FB: %@", [userDefaults integerForKey:@"Facebook"]); if ([userDefaults integerForKey:@"Store"] != 1 && [userDefaults integerForKey:@"Facebook"] != 1 && [userDefaults integerForKey:@"Twitter"] != 1) { UnityPause(FALSE); _window.hidden = NO; _storeWindow.hidden = YES; _facebookWindow.hidden = YES; _twitterWindow.hidden = YES; [_window makeKeyWindow]; } if ([userDefaults integerForKey:@"Store"] == 1) { UnityPause(TRUE); _storeWindow.hidden = NO; _window.hidden = YES; [_storeWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Facebook"] == 1) { UnityPause(TRUE); _facebookWindow.hidden = NO; _window.hidden = YES; [_facebookWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Twitter"] == 1) { UnityPause(TRUE); _twitterWindow.hidden = NO; _window.hidden = YES; [_twitterWindow makeKeyWindow]; } } -(void) dealloc { DestroySurface(&_surface); [_context release]; _context = nil; [_window release]; [_storeWindow release]; [_facebookWindow release]; [_twitterWindow release]; [viewControllerSK release]; [viewControllerFacebook release]; [viewControllerTwitter release]; [super dealloc]; }

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  • Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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