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  • General directions on developing a server side control system for JS/Canvas Action RPG

    - by Billy Ninja
    Well, yesterday I asked on anti-cheat JS, and confirmed what I kind of already knew that it's just not possible. Now I wanna measure roughly how hard it is to implement a server side checking that is agnostic to client input, that does not mess with the game experience so much. I don't wanna waste to much resource on this matter, since it's going to be initially a single player game, that I may or would like to introduce some kind of ranking, trading system later on. I'd rather deliver better more cool game features instead. I don't wanna have to guarantee super fast server response to keep the game going lag free. I'd rather go with more loose discrete control of key variables and instances. Like store user's action on a fifo buffer on the client, and push that actions to the server gradually. I'd love to see a elegant, generic solution that I could plug into my client game logic root (not having to scatter treatments everywhere in my client js) - and have few classes on Node.js server that could handle that - without having to mirror/describe all of my game entities a second time on the server.

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  • Backing up SQL Azure

    - by Herve Roggero
    That's it!!! After many days and nights... and an amazing set of challenges, I just released the Enzo Backup for SQL Azure BETA product (http://www.bluesyntax.net). Clearly, that was one of the most challenging projects I have done so far. Why??? Because to create a highly redundant system, expecting failures at all times for an operation that could take anywhere from a couple of minutes to a couple of hours, and still making sure that the operation completes at some point was remarkably challenging. Some routines have more error trapping that actual code... Here are a few things I had to take into account: Exponential Backoff (explained in another post) Dual dynamic determination of number of rows to backup  Dynamic reduction of batch rows used to restore the data Implementation of a flexible BULK Insert API that the tool could use Implementation of a custom Storage REST API to handle automatic retries Automatic data chunking based on blob sizes Compression of data Implementation of the Task Parallel Library at multiple levels including deserialization of Azure Table rows and backup/restore operations Full or Partial Restore operations Implementation of a Ghost class to serialize/deserialize data tables And that's just a partial list... I will explain what some of those mean in future blob posts. A lot of the complexities had to do with implementing a form of retry logic, depending on the resource and the operation.

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  • PHP Browser Game Question - Pretty General Language Suitability and Approach Question

    - by JimBadger
    I'm developing a browser game, using PHP, but I'm unsure if the way I'm going about doing it is to be encouraged anymore. It's basically one of those MMOs where you level up various buildings and what have you, but, you then commit some abstract fighting entity that the game gives you, to an automated battle with another player (producing a textual, but hopefully amusing and varied combat report). Basically, as soon as two players agree to fight, PHP functions on the "fight.php" page run queries against a huge MySQL database, looking up all sorts of complicated fight moves and outcomes. There are about three hundred thousand combinations of combat stance, attack, move and defensive stances, so obviously this is quite a resource hungry process, and, on the super cheapo hosted server I'm using for development, it rapidly runs out of memory. The PHP script for the fight logic currently has about a thousand lines of code in it, and I'd say it's about half-finished as I try to add a bit of AI into the fight script. Is there a better way to do something this massive than simply having some functions in a PHP file calling the MySQL Database? I taught myself a modicum of PHP a while ago, and most of the stuff I read online (ages ago) about similar games was all PHP-based. but a) am I right to be using PHP at all, and b) am I missing some clever way of doing things that will somehow reduce server resource requirements? I'd consider non PHP alternatives but, if PHP is suitable, I'd rather stick to that, so there's no overhead of learning something new. I think I'd bite that bullet if it's the best option for a better game, though.

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  • What is a “pretty and proper OO” way for handling sessions and authentication?

    - by asdfqwer
    Is coupling these two concepts a bad approach? As of right now I'm delegating all session handling and whether or not a user desires to logout in my config.inc file. As I was writing my Auth class I started wondering whether or not my Auth class should be taking care of most of the logic in my config.inc. Regardless, I'm sure there's a more elegant way of handling this... Here is what I have in my config.inc (also a large chunk of this code is based on a reply I found on SO except I can't find the source ._.): ini_set('session.name', 'SID'); # session management session_set_cookie_params(24*60*60); // set SID cookie lifetime session_start(); if(isset($_SESSION['LOGOUT']) { session_destroy(); // destroy session data $_SESSION = array(); // destroy session data sanity check setcookie('SID', '', time() - 24*60*60); // destroy session cookie data #header('Location: '.DOCROOT); } elseif(isset($_SESSION['SID_AUTH'])) { // verify user has authenticated if (!isset($_SESSION['SID_CREATED'])) { $_SESSION['SID_CREATED'] = time(); } elseif (time() - $_SESSION['SID_CREATED'] > 6*60*60) { // session started more than 6 hours ago session_regenerate_id(); // reset SID value $_SESSION['SID_CREATED'] = time(); // update creation time } if (isset($_SESSION['SID_MODIFIED']) && (time() - $_SESSION['SID_MODIFIED'] > 12*60*60)) { // last request was more than 12 hours ago session_destroy(); // destroy session data $_SESSION = array(); // destroy session data sanity check setcookie('SID', '', time() - 24*60*60); // destroy session cookie data } $_SESSION['SID_MODIFIED'] = time(); // update last activity time stamp }

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  • #altnetseattle &ndash; CQRS

    - by GeekAgilistMercenary
    This is a topic I know nothing about, and thus, may be supremely disparate notes.  Have fun translating.  : )   . . .and coolness that the session is well past capacity. Separates things form the UI and everything that needs populated is done through commands.  The domain and reports have separate storage. Events populate these stores of data, such as "sold event". What it looks like, is that the domain controls the requests by event, which would be a product order or something similar. Event sourcing is a key element of the logic. DDD (Domain Driven Design) is part of the core basis for this methodology/structure. The architecture/methodology/structure is perfect for blade style plugin hardware as needed. Good blog entry DDDD: Why I love CQRS and another Command and Query Responsibility Segregation (CQRS), more, CQRS à la Greg Young, a bit by Udi Dahan and there are more.  Google, Bing, etc are there for a reason. It appears the core underpinning architectural element of this is the break out of unique identifiable actions, or I suppose better described as events.  Those events then act upon specific pipelines such as read requests, write requests, etc.  I will be doing more research on this topic and will have something written up shortly.  At this time it seems like nothing new, just a large architectural break out of identifiable needs of the entire enterprise system.  The reporting is in one segment of the architecture, the domain is in another, hydration broken out to interfaces, and events are executed to incur events on the Reports, or what appears by the description to be events on the domain. Anyway, more to come on this later.

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  • CodePlex Daily Summary for Wednesday, September 26, 2012

    CodePlex Daily Summary for Wednesday, September 26, 2012Popular ReleasesThe Eggbert Chronicles: Eggbert Chronicles v1: Version 1 of Eggbert Chronicles. Includes: Basic Menu System Fully-Functional Options Menu (need to auto-adjust adv. settings when preset is changed) Basic First Level (It's pre-alpha, level design isn't a must, gameplay mechanics first) 2D Movement System in a 3D World (2.5D Basically) Planned: An actual playermodel Actual custom texturing Platformer Objects: Spikes Sawblades Basic Enemies (Most likely x-axis movement) Tar pits Acid pits More puzzles Custom sound effect...D3 Loot Tracker: 1.3.1 (patch): - Magic find value will now display properly and includes follower value. - ILevel of legendary items will now display properly.WinRtBehaviors: V1.0.2: Includes simple Blend SupportMVC Bootstrap: MVC Boostrap 0.5.1: A small demo site, based on the default ASP.NET MVC 3 project template, showing off some of the features of MVC Bootstrap. This release uses Entity Framework 5 for data access and Ninject 3 for dependency injection. If you download and use this project, please give some feedback, good or bad!Windows Powershell/Quest AD account audit and reporting: Powershell AD Reporting Framework: Alpha 0.0.1 ReleasePicturethrill: Version 2.9.25.0: Allowing to run Picturethrill Update task while computer is not connected to internet on computer wake up.VCC: Latest build, v2.3.00925.0: Automatic drop of latest buildSimple PM - Project Management Simplified !: Simple Pm v1 - Aplha (Re-released): INSTALLATION GUIDE 1. Run the web setup, which will install the web app to IIS. 2. Make sure you select your application pool to "ASP.NET v4.0" during the installation. 3. Create a database named "SimplePm" 4. Run the attached database script on this database. 5. Change the database username and password in connection strings defined as SimplePmEntities and ApplicationServices from the Web.config file 6. Thats its ! Simple Pm are ready to go ! For any installation assistance feel free to c...menu4web: menu4web 1.0 - free javascript menu for web sites: menu4web 1.0 has been tested with all major browsers: Firefox, Chrome, IE, Opera and Safari. Minified m4w.js library is less than 9K. Includes 21 menu examples of different styles. Can be freely distributed under The MIT License (MIT).Rawr: Rawr 5.0.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Coevery - Free CRM: Coevery 1.0.0.26: The zh-CN issue has been solved. We also add a project management module.EntitiesToDTOs - Entity Framework DTO Generator: EntitiesToDTOs.v3.0.Beta.2: Support for new Entity Framework EDMX (format used by VS2012) ! Support for Enum Types! DTOs and Assemblers can be generated inside project folders! Optional automatic check for updates! Support for Visual Studio 2012 !!! Choose types you want to generate! Warning system in types to generate! Added ToEntityList() and ToDTOList() to Assemblers! Indicate class identifier for DTOs and Assemblers! Cleaner Assemblers code. Ad module to support the AddIn! Lots of fixes and imp...VidCoder: 1.4.1 Beta: Updated to HandBrake 4971. This should fix some issues with stuck PGS subtitles. Fixed build break which prevented pre-compiled XML serializers from showing up. Fixed problem where a preset would get errantly marked as modified when re-opening the encode settings window or importing a new preset.SharePoint WarmUp: Nauplius.SP.Initalization: Initial release.JSLint for Visual Studio 2010: 1.4.0: VS2012 support is alphaBlackJumboDog: Ver5.7.2: 2012.09.23 Ver5.7.2 (1)InetTest?? (2)HTTP?????????????????100???????????Player Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.8: Version: 2.5.0.8 (Milestone 8): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Mark the class DataModel as serializable. InfoMan: Minor improvements. InfoMan: Add unit tests for all modules. Othe...LogicCircuit: LogicCircuit 2.12.9.20: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionToolbars on text note dialog are more flexible now. You can select font face, size, color, and background of text you are typing. RAM now can be initialized to one of the following: random va...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.2020.421): New features: Disable a specific part of SiteMap to keep the data without displaying them in the CRM application. It simply comments XML part of the sitemap (thanks to rboyers for this feature request) Right click an item and click on "Disable" to disable it Items disabled are greyed and a suffix "- disabled" is added Right click an item and click on "Enable" to enable it Refresh list of web resources in the web resources pickerNew Projectsaftermath: Provides sse/avx implementation for matrix storage, access and basic operations, probability distributions and fast ziggurat random number generators.Agility: Agility is a management tool for the agile enterprise. It supports encourages ussage of agile methodology from portfolio and management to development.ASP.NET WebForm MVVM: MVVM for ASP.NET WebFormsAzugBeDemo: some text hereBookmark Browser: Web application that allows access to your Firefox Sync bookmarks on platforms that are not supported by Firefox (e.g. iOS).Cachalote-Todo-WPF-Skins: These are skin projects for Cachalote Todo WPF project.CodePlexDeployment01: Project set up to demonstrate codeplex deploymentColorChooser X2: comming soon...De Todo Un Poco: de todo un pcoDeals Patrol: Deals patrolEasy IP Changer: Wechseln von IP Adressen pro AdapterEasyStock: EasyStock is a small and easy to use Windows 8 app that gives you an overview of your favorite stocks with historical data for the last days, months and years. Find++: Find++ finds specific string in multiple files in a folderGoShunn: A DotNetNuke ModuleJquery DataTables Plugin c#, .NET, MS SQL Server and Webservices Example: A working example of JQuery DataTables in C#, ASP.NET, SQL Server side processing with ajax and webservices.Keywords Translator (MUI helper): MUI helper for translate words in others languages.Mupen: A Nentendo 64 Emulator. This emulator is based on the Mupen64plus code, and made to be used for learning purposes.NFC Card Demo: ??nfc?,???demo,???roboguice ioc??NJection.LambdaConverter: NJection.LambdaConverter is an assembly for converting delegates resolved from methods/constructors to expression trees. Copyright 2009-2012 Sagi FogelQuickPasteIt: QuickPasteIt is a pastebin tool for Windows and Visual Studio (2010 & 2012) which makes sharing code files and snippets as easy as one click.SharePoint Move Discussion Threads: SharePoint Move Discussion Threads solution is a tool that allows to move a thread across discussion boards within a site-collection.SQL LocalDB Wrapper: SQL LocalDB Wrapper is a .NET 3.5 assembly providing interop with the SQL LocalDB native API from managed code using .NET APIs.Study Time: Windows 8 metro style app. Create Quizzes and study card. Use the study cards either in the Windows 8 app or WP7 Companion App. Use Skydrive for storage.TenterTaobaoke: toatoaoke projaecttestddgit09252012: stestddhg0925201201: sTrigger: A DotNetNuke C# ModuleUML Creator: This is a programmering project made by 4 students from the Technical University of Denmark, and is a part of the course Windows Programming C# and .NET.W8 Ateneo Libri: No summaryWDSS-II MergedDataViewer: Quickly view merged variables map produced from w2merger Webshop for Orchard: This is Ecommerce Module to Orchard based on SkyWalker's excellent serial blogsWindows Powershell/Quest AD account audit and reporting: Powershell framework utilizing Quest Active Directory commandlet for the generation of user account, group membership and access audit reports.WinRT.Toolkit: I'm trying to Build a Charting Control Set for Windows 8 Modern UI I already Built a Pie Chart which is available now on http://blogs.msdn.com/b/mertoappsXades Library: Xades Library, currently with Xades-T capabilities and compatible with eHealth and MyCareNet.

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  • Modular programming is the method of programming small task or programs

    Modular programming is the method of programming small task or sub-programs that can be arranged in multiple variations to perform desired results. This methodology is great for preventing errors due to the fact that each task executes a specific process and can be debugged individually or within a larger program when combined with other tasks or sub programs. C# is a great example of how to implement modular programming because it allows for functions, methods, classes and objects to be use to create smaller sub programs. A program can be built from smaller pieces of code which saves development time and reduces the chance of errors because it is easier to test a small class or function for a simple solutions compared to testing a full program which has layers and layers of small programs working together.Yes, it is possible to write the same program using modular and non modular programming, but it is not recommend it. When you deal with non modular programs, they tend to contain a lot of spaghetti code which can be a pain to develop and not to mention debug especially if you did not write the code. In addition, in my experience they seem to have a lot more hidden bugs which waste debugging and development time. Modular programming methodology in comparision to non-mondular should be used when ever possible due to the use of small components. These small components allow business logic to be reused and is easier to maintain. From the user’s view point, they cannot really tell if the code is modular or not with today’s computers.

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  • Organizing an entity system with external component managers?

    - by Gustav
    I'm designing a game engine for a top-down multiplayer 2D shooter game, which I want to be reasonably reuseable for other top-down shooter games. At the moment I'm thinking about how something like an entity system in it should be designed. First I thought about this: I have a class called EntityManager. It should implement a method called Update and another one called Draw. The reason for me separating Logic and Rendering is because then I can omit the Draw method if running a standalone server. EntityManager owns a list of objects of type BaseEntity. Each entity owns a list of components such as EntityModel (the drawable representation of an entity), EntityNetworkInterface, and EntityPhysicalBody. EntityManager also owns a list of component managers like EntityRenderManager, EntityNetworkManager and EntityPhysicsManager. Each component manager keeps references to the entity components. There are various reasons for moving this code out of the entity's own class and do it collectively instead. For example, I'm using an external physics library, Box2D, for the game. In Box2D, you first add the bodies and shapes to a world (owned by the EntityPhysicsManager in this case) and add collision callbacks (which would be dispatched to the entity object itself in my system). Then you run a function which simulates everything in the system. I find it hard to find a better solution to do this than doing it in an external component manager like this. Entity creation is done like this: EntityManager implements the method RegisterEntity(entityClass, factory) which registers how to create an entity if that class. It also implements the method CreateEntity(entityClass) which would return an object of type BaseEntity. Well now comes my problem: How would the reference to a component be registered to the component managers? I have no idea how I would reference the component managers from a factory/closure.

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  • SQL SERVER – T-SQL Scripts to Find Maximum between Two Numbers

    - by pinaldave
    There are plenty of the things life one can make it simple. I really believe in the same. I was yesterday traveling for community related activity. On airport while returning I met a SQL Enthusiast. He asked me if there is any simple way to find maximum between two numbers in the SQL Server. I asked him back that what he really mean by Simple Way and requested him to demonstrate his code for finding maximum between two numbers. Here is his code: DECLARE @Value1 DECIMAL(5,2) = 9.22 DECLARE @Value2 DECIMAL(5,2) = 8.34 SELECT (0.5 * ((@Value1 + @Value2) + ABS(@Value1 - @Value2))) AS MaxColumn GO I thought his logic was accurate but the same script can be written another way. I quickly wrote following code for him and which worked just fine for him. Here is my code: DECLARE @Value1 DECIMAL(5,2) = 9.22 DECLARE @Value2 DECIMAL(5,2) = 8.34 SELECT CASE WHEN @Value1 > @Value2 THEN @Value1 ELSE @Value2 END AS MaxColumn GO He agreed that my code is much simpler but as per him there is some problem with my code which apparently he does not remember at this time. There are cases when his code will give accurate values and my code will not. I think his comment has value but both of us for the moment could not come up with any valid reason. Do you think any scenario where his code will work and my suggested code will not work? Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Download Angry Birds For Windows 7 & Windows XP

    - by Gopinath
    The famous Angry Birds game from Rovio is now available for your personal computers. You can download the game from Intel’s App Store for windows. It costs $5 and supported on Windows 7 and Windows XP computers. Here is a video of Angry Birds running on Windows 7 Laptop. The survival of the Angry Birds is at stake. Dish out revenge on the green pigs who stole the Birds’ eggs. Use the unique destructive powers of the Angry Birds to lay waste to the pigs’ fortifications. Angry Birds features hours and hours of challenging physics-based demolition gameplay, with lots of replay value. Each level requires a mixture of logic, skill, and brute force to crush the enemy. Download Angry Birds For PCs From Intel AppUp This article titled,Download Angry Birds For Windows 7 & Windows XP, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Dynamic Forms: Pattern or AntiPattern?

    - by Segfault
    I'm sure you've seen it. The database has a bunch of tables called Forms, Controls,FormsControls, ControlSets, Actions and the program that queries these tables has a dynamically generated user interface. It will read all the forms, load a home page that has links to them all, or embed them in some tabbed or paged home page, and for each of those forms it will read the various text boxes, check boxes, radio buttons, submit buttons, combo boxes, labels and whatnot from the controls and form-to-control join tables, lay those elements out according to the database and link all the controls to logic according to other rules in the database. To me, this is an anti-pattern. It actually make the application more difficult to maintain because the design of it is now spread out into multiple different systems. Also, the database is not source controlled. Sure, it may make one or two changes go more quickly, after you've analyzed the program anyway to understand how to change the data and as long as you don't stray from the sort of changes that were anticipated and accounted for, but that's often just not sustainable. What say you?

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  • Apache2's recursive directory permission requirement

    - by Sn3akyP3t3
    The experience I've had thus far is from Ubuntu 10.04 and 12.04 64 bit OS so if there are other OS differences I'd like to know if this is an OS specific problem or not. The issue I've experienced is mostly confusion. Once the cause of the problem is identified and corrected there are no further related problems experienced. The symptom is Error 403 forbidden. Typically the cause is attempting to use a directory other than /var/www/ for content. The cause is simply permissions, but its puzzling why the required permissions must persist from at least one level deeper than root onward till the current working directory where the content is stored. For example: Alias /example/ "/home/user/permissions/can/be/confusing/with/apache/" <Directory /home/user/permissions/can/be/confusing/with/apache/> Options FollowSymLinks MultiViews AllowOverride None Order allow,deny Allow from all </Directory> With www-data being the user that spawned apache and "user" being a member of the www-data group. Thus, if ownership of /home/user/* is user:user then all that is necessary to display content with apache is permssions of read and execute. So d---r-x--- should suffice, but for practical purposes I'm using drwxr-x--- for most. However, if all directories /home/user/* are permissions of drwxr-x-- and /home/user/ itself has permissions of drwx------ then content will always fail with error 403. This is strange because it doesn't follow what I would consider traditional logic of permissions which should only be applicable to the current working directory or a particular file in that directory and not any directory further back in the chain. Is this by design or is it a bug?

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  • HTML5 point and click adventure game code structure with CreateJS

    - by user1612686
    I'm a programming beginner. I made a tiny one scene point and click adventure game to try to understand simple game logic and came up with this: CreateJS features prototypes for creating bitmap images, sprites and sounds objects. I create them and define their properties in a corresponding function (for example images(); spritesheets(), sounds()...). I then create functions for each animation sequence and "game level" functions, which handle user interactions and play the according animations and sounds for a certain event (when the level is complete, the current level function calls the next level function). And I end up with quite the mess. What would be the "standard (if something like that exists)" OOP approach to structure simple game data and interactions like that? I thought about making game.images, game.sprites, game.sounds objects, which contain all the game data with its properties using CreateJS constructors. game.spriteAnimations and game.tweenAnimations objects for sprite animations and tweens and a game.levelN object, which communicates with a game.interaction object, processing user interaction. Does this make any sense? How do you structure your simple game code? Thanks in advance!

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  • TRADACOMS Support in B2B

    - by Dheeraj Kumar
    TRADACOMS is an initial standard for EDI. Predominantly used in the retail sector of United Kingdom. This is similar to EDIFACT messaging system, involving ecs file for translation and validation of messages. The slight difference between EDIFACT and TRADACOMS is, 1. TRADACOMS is a simpler version than EDIFACT 2. There is no Functional Acknowledgment in TRADACOMS 3. Since it is just a business message to be sent to the trading partner, the various reference numbers at STX, BAT, MHD level need not be persisted in B2B as there is no Business logic gets derived out of this. Considering this, in AS11 B2B, this can be handled out of the box using Positional Flat file document plugin. Since STX, BAT segments which define the envelope details , and part of transaction, has to be sent from the back end application itself as there is no Document protocol parameters defined in B2B. These would include some of the identifiers like SenderCode, SenderName, RecipientCode, RecipientName, reference numbers. Additionally the batching in this case be achieved by sending all the messages of a batch in a single xml from backend application, containing total number of messages in Batch as part of EOB (Batch trailer )segment. In the case of inbound scenario, we can identify the document based on start position and end position of the incoming document. However, there is a plan to identify the incoming document based on Tradacom standard instead of start/end position. Please email to [email protected] if you need a working sample.

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  • Entity System with C++

    - by Dono
    I'm working on a game engine using the Entity System and I have some questions. How I see Entity System : Components : A class with attributs, set and get. Sprite Physicbody SpaceShip ... System : A class with a list of components. (Component logic) EntityManager Renderer Input Camera ... Entity : Just a empty class with a list of components. What I've done : Currently, I've got a program who allow me to do that : // Create a new entity/ Entity* entity = game.createEntity(); // Add some components. entity->addComponent( new TransformableComponent() ) ->setPosition( 15, 50 ) ->setRotation( 90 ) ->addComponent( new PhysicComponent() ) ->setMass( 70 ) ->addComponent( new SpriteComponent() ) ->setTexture( "name.png" ) ->addToSystem( new RendererSystem() ); My questions Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ? Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ?

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  • Polygons vs sprites rendering performance in Unity for windows phone 8

    - by Géry Arduino
    I'm currently building a windows phone 8 game with unity, having 111 (no more no less) sprites being updated each frames. I have a strong overhead in the profiler (70% to 90% minimum) I tried the following to get higher frame rate, I'm running it with minimum quality settings, I tried disabling and enabling V-Sync Finally I managedto get 60Fps, but I still have large overhead. I believe I should have more than 60Fps for such few amount. Moreover, I still have to implement the game logic over this so I'd like some room in my FPS to be able to work. I was wondering if it would be better in terms of performance to use polygons instead of sprites? As sprites are quite new in Unity, (that would give me around 222 triangles). Did someone tried to check the performance differences between sprites and actual mesh renderes in Unity when it comes to phones? If so what could be the best option in that case? FYI : I'm using the Windows Phone 8 emulator on Visual studio, I have a compliant computer for that so it should normally reflect the behavior of a real phone (expecting some differences but still...) EDIT : To clarify my question i wonder what is the most efficient in windows phone 8 : Sprites or Mesh renderers?

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  • Tools for modelling data and workflows using structured text files

    - by Alexey
    Consider a case when I want to try some idea of an application. But I want to avoid investing a lot of effort in coding UI/work flows/database schema etc before I see that it's going to be useful to me (as example of potential user). My idea is stay lightweight and put all the data in text files. So the components could be following: Domain objects are represented by text files or their fragments Domain objects are grouped by their type using directories Structure the files using some both human- and machine-friendly format, e.g. YAML Use some smart text editor (e.g. vim, emacs, rubymine) to edit and navigate those files Use color schemes and macros/custom commands of the text editor to effectively manipulate those files Use scripts (or a lightweight web framework like Sinatra) to try some business logic ideas on top of the data model The question is: Are there tools or toolkits that support or can be adopted to this approach? Also any ideas, links to articles/other knowledge sources are very welcome. And more specific question: What is the simplest way to index and update index of files with YAML files?

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  • Ruby Shoes for non-trivial apps

    - by marcof
    I've been taking a look at Ruby Shoes for GUI development with Ruby. So far, it's been a pretty good experience for making simple apps. However, I am quite worried about being able to write large scale applications with it. For example, how would I go about using MVP pattern with this framework ? For now, I have not been able to not make presentation concerns leak into the view because of the lack of some kind of "data binding". I have code that looks like this : Shoes.app do @view = SampleView.new @presenter = SamplePresenter.new @view @label = para @view.sample_property button "Update sample_property" do @presenter.update_sample_property end end Here, the call to @presenter.update_sample_property updates @view.sample_property but the label is not updated accordingly. For this to work, I would have to make @presenter.update_sample_property to return a string, and then call @label.text = return_value, but I think that would violate the MVP principle of not having presentation logic in the view. I'm used to work in .Net with the MVP pattern so I don't know if the pattern applies correctly to Shoes like I tried to do. Are there any ressources out there for making non-trivial apps with Shoes ? Especially using the MVP pattern or something similar ? EDIT : I took a look at the shoebox to see what other people have achieved with the framework. Though I did not look through it extensively, at first sight it seems like they are all simple projects with no real purposes.

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  • Mac OS ? Assembly Language Esoteria

    - by veryfoolish
    I've been playing around with assembly and object files in general on Mac OS ? and was wondering if somebody could provide some edification. Specifically, I'm wondering what the extra code GCC generates when compiling the C file in the following example does. I have a toy C program so I can comprehend the assembly output. int main() { int a = 5; int b = 5; int c = a + b; } Running this through gcc -S creates the following assembly: .text .globl _main _main: LFB2: pushq %rbp LCFI0: movq %rsp, %rbp LCFI1: movl $5, -4(%rbp) movl $5, -8(%rbp) movl -8(%rbp), %eax addl -4(%rbp), %eax movl %eax, -12(%rbp) leave ret LFE2: .section __TEXT,__eh_frame,coalesced,no_toc+strip_static_syms+live_support EH_frame1: .set L$set$0,LECIE1-LSCIE1 .long L$set$0 LSCIE1: .long 0x0 .byte 0x1 .ascii "zR\0" .byte 0x1 .byte 0x78 .byte 0x10 .byte 0x1 .byte 0x10 .byte 0xc .byte 0x7 .byte 0x8 .byte 0x90 .byte 0x1 .align 3 LECIE1: .globl _main.eh _main.eh: LSFDE1: .set L$set$1,LEFDE1-LASFDE1 .long L$set$1 LASFDE1: .long LASFDE1-EH_frame1 .quad LFB2-. .set L$set$2,LFE2-LFB2 .quad L$set$2 .byte 0x0 .byte 0x4 .set L$set$3,LCFI0-LFB2 .long L$set$3 .byte 0xe .byte 0x10 .byte 0x86 .byte 0x2 .byte 0x4 .set L$set$4,LCFI1-LCFI0 .long L$set$4 .byte 0xd .byte 0x6 .align 3 LEFDE1: .subsections_via_symbols The LCFI1 section seems to contain the actual logic for the program, but I'm not sure what the misc. other stuff is for... also, is there any scheme these labels are following? I'm sorry this is such a vague question. I'd appreciate anything, including being pointed to a resource where I can find out more about this. Thanks!

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  • How to change the Target URL of EditForm.aspx, DispForm.aspx and NewForm.aspx

    - by Jayant Sharma
    Hi All, To changing the URL of ListForms we have very limited options. On Inernet if you search you will lots of article about Customization of List Forms using SharePoint Desinger, but the disadvantage of SharePoint Desinger is, you cannot create wsp of the customization means what ever changes you have done in UAT environment you need to repeat the same at Production. This is the main reason I donot like SharePoint Desinger more. I always prefer to create WSP file and Deployment of WSP file will do all of my work. Now, If you want to change the ListForm URL using Visual Studio, either you have create new List Defintion or Create New Content Type. I found some very good article and want to share.. http://www.codeproject.com/Articles/223431/Custom-SharePoint-List-Forms http://community.bamboosolutions.com/blogs/sharepoint-2010/archive/2011/05/12/sharepoint-2010-cookbook-how-to-create-a-customized-list-edit-form-for-development-in-visual-studio-2010.aspx Whenever you create, either List Defintion or Content type and specify the URL for List Forms it will automatically add ListID and ItemID (No ItemID in case of NewForm.aspx) in the URL as Querystring, so if you want to redirect it or do some logic you can, as you got the ItemID as well as ListID.

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  • Where do I place XNA content pipeline references?

    - by Zabby Wabby
    I am relatively new to XNA, and have started to delve into the use of the content pipeline. I have already figured out that tricky issue of adding a game library containing classes for any type of .xml file I want to read. Here's the issue. I am trying to handle the reading of all XML content through use of an XMLHandler object that uses the intermediate deserializer. Any time reading of such data is required, the appropriate method within this object would be called. So, as a simple example, something like this would occur when a character levels: public Spell LevelUp(int levelAchived) { XMLHandler.FindSkillsForLevel(levelAchived); } This method would then read the proper .xml file, sending back the spell for the character to learn. However, the XMLHandler is having issues even being created. I cannot get it to use the using namespace of Microsoft.Xna.Framework.Content.Pipeline. I get an error on my using statement in the XMLHandler class: using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate; The error is a typical reference error: Type or namespace name "'Pipeline' does not exist in the namespace 'Microsoft.Xna.Framework.Content' (are you missing an assembly reference?)" I THINK this is because this namespace is already referenced in my game's content. I would really have no issue placing this object within my game's content (since that is ALL it deals with anyways), but the Content project does not seem capable of holding anything but content files. In summary, I need to use the Intermediate Deserializer in my main project's logic, but, as far as I can make out, I can't safely reference the associated namespace for it outside of the game's content. I'm not a terribly well-versed programmer, so I may be just missing some big detail I've never learned here. How can I make this object accessible for all projects within the solution? I will gladly post more information if needed!

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  • Rails/Node.js interaction

    - by lpvn
    I and my co-worker are developing a web application with rails and node.js and we can't reach a consensus regarding a particular architectural decision. Our setup is basically a rails server working with node.js and redis, when a client makes a http request to our rails API in some cases our rails application posts the response to a redis database and then node.js transmits the response via websocket. Our disagreement occurs in the following point: my co-worker thinks that using node.js to send data to clients is somewhat business logic and should be inside the model, so in the first code he wrote he used commands of broadcast in callbacks and other places of the model, he's convinced that the models are the best place for the interaction between rails and node. I on the other hand think that using node.js belongs to the runtime realm, my take is that the broadcast commands and other node.js interactions should be in the controller and should only be used in a model if passed through a well defined interface, just like the situation when a model needs to access the current user of a session. At this point we're tired of arguing over this same thing and our discussion consists in us repeating to ourselves our same opinions over and over. Could anyone, preferably with experience in the same setup, give us an unambiguous response saying which solution is more adequate and why it is?

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  • Ajax application: using SOAP vs REST ?

    - by coder
    I'm building an ajax heavy application (client-side strictly html/css/js) which will be getting all the data and using server business logic via webservices. I know REST seems to be the hot topic but I can't find any good arguments. The main argument seems to be its "light-weight". My impression so far is that wsdl/soap based services are more expressive and allow for more a more complex transfer of data. It appears that soap would be more useful in the application I'm building where the only code consuming the services will be the js downloaded in the client browser. REST on the other hand seems to have a smaller entry barrier and so can be more useful for services like twitter in allowing other developers to consume these services easily. Also, REST seems to Te better suited for simple data transfers. So in summary SOAP is useful for complex data transfer and REST is useful in simple data transfer. I'm currently under the impression that using SOAP would be best due to the complexity of the messages but perhaps there's other factors. What are your thoughts on the pros/cons of soap/rest for a heavy ajax web app? EDIT: While the wsdl is in xml, the data I'm transferring back and forth is actually in JSON. It just appears more natural to use wsdl/soap here due to the nature of the app. The verbs GET and POST may not be enough. I may want to say something like: processQueue, or executeTimer. This is why my conclusion has been wsdl/soap would be good for bridging a complex layer between two applications (client and server) whereas REST would be better (due to its simplicity) for allowing many developer-users to consume resources programmatically. So you could say the choice falls along two lines Will the app be verb-oriented (completing tasks: use soap) or noun-oriented (consuming resources: use REST) Will the api be consumed by few developers or many developers (REST is strong for many developers)? Since such an ajax heavy app would potentially use many verbs and would only be used by the client developer it appears soap/wsdl would be the best fit.

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  • create a simple game board android

    - by user2819446
    I am a beginner in Android and I want to create a very simple 2D game. I've already programmed a Tic-Tac-Toe game. The drawing of the game board and connecting it with my game and input logic was quite difficult (as it was done separately, canvas drawing, calculating positions, etc). By now I figured out that there must be a simpler way. All I want is a simple grid; something like this: http://www.blelb.com/deutsch/blelbspots/spot29/images/hermannneg.gif. The edges should be visible and black, and each cell editable, containing either an image or nothing, so I can detect if the player is on that cell or not, move it... Think of it as Chess or something similar. Searching the internet during the last days, I am a bit overwhelmed of all the different options. After all, I think Gridview or Gridlayout is what I am searching for, but I'm still stuck. I hope you can help me with some good advice or maybe a link to a nice tutorial. I have checked several already, and none were exactly what I was searching for.

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  • What steps should I follow to start developing website applications?

    - by Oscar Mederos
    Hello, I've been developing desktop applications for about 4 years, using .NET, C++, C, and a little of Python. I've covered lots of topics while developing my applications, and even web technologies (cookies, GET/POST methods, when programming some scrapers/crawlers). I've been always waiting to start developing websites, preferably using PHP + MySQL, although other advises will be welcomed to make this question more useful and generic for others. I know I could use a CMS instead of starting from scratch, but sometimes I don't need an entire CMS to do minor things... What steps should I follow to create a website? Let's suppose I have a web designer. First of all, the designer designs the entire website (CSS, etc) and then I do the programming stuffs, like loading dynamically things from databases, doing some client-side stuffs with javascript, etc? Or how is the best way to do it? Edit: I'm not looking for tools/frameworks/languages suggestions. What I want to know is how a team (or a developer with a designer) starts creating a website. The steps they do, what tasks they do first, how they integrate the work, etc. An example of an answer could be: 1) Design the entire website with good CSS practices, using containers instead of tables in some cases, etc. 2) Use that design and develop the logic or the functionalities of the website. Of course, that's just an example. I'm looking for a good way to approach it, because I've been wanting to start on it but don't really know how exactly to organize the job :/

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