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  • Using Ogre with android [closed]

    - by Rich
    I am trying get Ogre 3d to work on android, I have managed to download and run the ogre sample browser but I am really struggling with trying to get a basic application working i have been trying for days now with no avail. Does anyone have any pointers on where to start with this? Thanks if anyone can help EDIT: Very sorry for my rubbish question! I am a bit new to this and I am just trying to seek some guidance. Ok so i followed the instructions on the Ogre wiki to build ogre for android and the sample browser here: http://www.ogre3d.org/tikiwiki/tiki-index.php?page=CMake+Quick+Start+Guide&tikiversion=Android so it is deffinately possible. The issue I am having is knowing what I need to do to get started with ogre e.g just a simple hello world style app where it might just show the ogre head, so tutorials might actually be good because I could not really find any simple ones as I am very new to 3D development. I just found that the sample browser was just massive and yes it has everything in it but it's very difficult to understand how it all works. What I am asking is basically some help, as I have been trying to pull out some parts of the sample browser to just create a view with a 3D model. Hope this is better?

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  • Who can change the View in MVC?

    - by Luke
    I'm working on a thick client graph displaying and manipulation application. I'm trying to apply the MVC pattern to our 3D visualization component. Here is what I have for the Model, View, and Controller: Model - The graph and it's metadata. This includes vertices, edges, and the attributes of each. It does not contain position information, icons, colors, or anything display related. View - This would commonly be called a scene graph. It includes the 3D display information, texture information, color information, and anything else that is related specifically to the visualization of the model. Controller - The controller takes the view and displays it in a Window using OpenGL (but it could potentially be any 3D graphics package). The application has various "layouts" that change the position of the vertices in the display. For instance, one layout may arrange the vertices in a circle. Is it common for these layouts to access and change the view directly? Should they go through the Controller to access the View? If they go through the Controller, should they just ask for direct access to the View or should each change go through the controller? I realize this is a bit different from the standard MVC example where there a finite number of Views. In this case, the View can change in an infinite number of ways. Perhaps I'm shattering some basic principle of MVC here. Thanks in advance!

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  • Interaction using Kinect in XNA

    - by Sweta Dwivedi
    So i have written a program to play a sound file when ever my RightHand.Joint touches the 3D model . . It goes like this . . even though the code works somehow but not very accurate . . for example it will play the sound when my hand is slightly under my 3D object not exactly on my 3D object . How do i make it more accurate? here is the code . . (HandX & HandY is the values coming from the Skeleton data RightHand.Joint.X etc) and also this calculation doesnt work with Animated Sprites..which i need to do foreach (_3DModel s in Solar) { float x = (float)Math.Floor(((handX * 0.5f) + 0.5f) * (resolution.X)); float y = (float)Math.Floor(((handY * -0.5f) + 0.5f) * (resolution.Y)); float z = (float)Math.Floor((handZ) / 4 * 20000); if (Math.Sqrt(Math.Pow(x - s.modelPosition.X, 2) + Math.Pow(y - s.modelPosition.Y, 2)) < 15) { //Exit(); PlaySound("hyperspace_activate"); Console.WriteLine("1" + "handx:" + x + "," + " " + "modelPos.X:" + s.modelPosition.X + "," + " " + "handY:" + y + "modelPos.Y:" + s.modelPosition.Y); } else { Console.WriteLine("2" + "handx:" + x + "," + " " + "modelPos.X:" + s.modelPosition.X + "," + " " + "handY:" + y + "modelPos.Y:" + s.modelPosition.Y); } }

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  • Creating an update method in a different class

    - by Sweta Dwivedi
    I have created a class called 3D model which will animate my 3D model by changing the model position according to the values based in a .txt file through a list... Since i'm using a foreach loop to read the point values when it reaches the end of the file.. XNA throws an out of bounds exception .. (which is obvious) but if i add the same code in my Game.cs update(gameTime) method.. then i dont have this problem..Any idea how to make my 3D model update work same as the update in game.cs .. Here is the code for some idea: public void patterns(GameTime gameTime) { motion_z = new List<Point3D>(); if (pattern == 1) { f = "E:/Motion_Track-output/Output1.txt"; } if (pattern == 2) { f = "E:/Motion_Track-output/cruse.txt"; } // TODO: Add your update logic here using (StreamReader r = new StreamReader(f)) { string line; //Viewport view = graphics.GraphicsDevice.Viewport; int maxWidth = view.Width; int maxHeight = view.Height; while ((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int)Math.Floor(((float.Parse(temp[0]) * 0.5f) + 0.5f) * maxWidth); int y = (int)Math.Floor(((float.Parse(temp[1]) * -0.5f) + 0.5f) * maxHeight); int z = (int)Math.Floor(((float.Parse(temp[2]) / 4 * 20000))); motion_z.Add(new Point3D(x, y, z)); } modelPosition.X = (float)(motion_z[i].X); modelPosition.Y = (float)(motion_z[i].Y); modelPosition.Z = (float)(motion_z[i].Z); i++; } //Console.WriteLine("modelposX:" + modelPosition.X + "," + "motionzX:" + motion_z[i].X); }

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  • Is it possible to hide Launcher for certain apps?

    - by Przemek
    As 14.04LTS has been released I thought I'd try to make larger switch to Ubuntu - especially considering most of the apps I use at work are at last available in Linux versions (with the major exception being Rhino3d v5 - hope that it will be possible to launch it with Wine somehow). But as I use my PC for 3D design I need every damn inch of screen space. And this is where Launcher becomes a pain. While in general I like it (as well as the rest of Unity) when I do office work (emails, docs etc) it has turned out to be a major pain with 3D apps and tablet. I'd like to set launcher to hide when certain apps are maximized. Is it possible? If not is it possible to set it as intellihide/stay in the background globally, so it won't be visible when any app is maximized? Autohide is (sadly) not a good solution - the way Ubuntu handles revealing the hidden bar is tricky to work with when you use a graphic tablet (but to be honest I have gripes with it even when using a mouse). I need the bar to disappear or stay in the background so it won't take screen space - 3D apps have way too much menus that eat valuable screen space already.

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  • Separate collision mesh model?

    - by Menno Gouw
    I want to have another go at 3D within XNA. What I have seen from some other games that they just have a separate very low poly model "cage" around the environment model. However I can not find any reference to this. I have not that much experience with XNA 3D either. Is it possible to have this cage within each of my environmental models already? Lets just say I call the mesh within the .FBX wall and col_wall. How would I call to these different meshes within XNA? The player would just have a tight collision cube around. To make it a bit more efficient I will be making divide the map up by cubes and only calculate collision if the player is in it. Question two: I can't find anywhere to do cube vs mesh collision. Is there a method for this? Or perhaps it is possible to build my collision cage out of cubes in the 3D app and on loading of the models in XNA replace them directly by cubes? So I could just do box to box collision which should be very cheap and still give the player the ability to move over ledges on the static models.

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  • Graphical Interface and Object Selection/Manipulation

    - by ToriArendt
    I have a project I want to try to implement, but I'm kind of stuck on how to get started. I know there are probably a lot of resources that I can look at, but I'm really just stuck on what to even search for and where to begin. Basically, I have a program written in Java that separates 3D coordinates from a 3D reconstructed model into different objects. I then want to be able to perform a logistic regression on these objects to determine if they are type A or type B. But first, I need to classify a training set of objects as type A or B by hand. I don't know ANYTHING about graphing or user interfaces in Java, so I have been plotting the coordinates of a given object in MATLAB so that I can visualize the object and assign it a type. Now, as I am trying to make this program more "user friendly" I want to create an interface in Java where I can simply graph all the coordinates of the objects from the entire 3D model (on the same graph). I then want to be able to click on the each object and assign it to be either of type A or type B. I hope this description makes sense and someone can point me in the direction of something that will help me. I'm sorry if some of this terminology is off; I'm a bit new to software development. P.S. If anyone also has some tips on implementing logistic regression in Java, I'm sure I'll need them down the road :).

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  • How can I get nVidia CUDA or OpenCL working on a laptop with nVidia discrete card/Intel Integrated Graphics?

    - by PeterDC
    Background: I'm a 3D artist (as a hobby) and have recently started using Ubuntu 12.04 LTS as a dual-boot with Windows 7. It's running on my a fairly new 64-bit Toshiba laptop with an nVidia GeForce GT 540M GPU (graphics card). It also, however has Intel Integrated Graphics (which I suspect Ubuntu's been using). So, when I render my 3D scenes to images on Windows, I am able to choose between using my CPU or my nVidia GPU (faster). From the 3D application, I can set the GPU to use either CUDA or OpenCL. In Ubuntu, there's no GPU option. After doing (too much?) research on the issues with Linux and the nVidia Optimus technology, I am slightly more enlightened, but a lot more confused. I don't care one bit about the Optimus technology, as battery life is not by any means an issue for me. Here's my question: What can I do to be able to use CUDA-utilizing programs (such as Blender) on my nVidia GPU in Ubuntu? Will I need nVidia drivers? (I have heard they don't play nicely with Optimus setups on Linux.) Is there at least a way to use OpenCL on my GPU in Ubuntu?

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  • MySQL full text search with partial words

    - by Rob
    MySQL Full Text searching appears to be great and the best way to search in SQL. However, I seem to be stuck on the fact that it won't search partial words. For instance if I have an article titled "MySQL Tutorial" and search for "MySQL", it won't find it. Having done some searching I found various references to support for this coming in MySQL 4 (i'm using 5.1.40). I've tried using "MySQL" and "%MySQL%", but neither works (one link I found suggested it was stars but you could only do it at the end or the beginning not both). Here's my table structure and my query, if someone could tell me where i'm going wrong that would be great. I'm assuming partial word matching is built in somehow. CREATE TABLE IF NOT EXISTS `articles` ( `article_id` smallint(5) unsigned NOT NULL AUTO_INCREMENT, `article_name` varchar(64) NOT NULL, `article_desc` text NOT NULL, `article_link` varchar(128) NOT NULL, `article_hits` int(11) NOT NULL, `article_user_hits` int(7) unsigned NOT NULL DEFAULT '0', `article_guest_hits` int(10) unsigned NOT NULL DEFAULT '0', `article_rating` decimal(4,2) NOT NULL DEFAULT '0.00', `article_site_id` smallint(5) unsigned NOT NULL DEFAULT '0', `article_time_added` int(10) unsigned NOT NULL, `article_discussion_id` smallint(5) unsigned NOT NULL DEFAULT '0', `article_source_type` varchar(12) NOT NULL, `article_source_value` varchar(12) NOT NULL, PRIMARY KEY (`article_id`), FULLTEXT KEY `article_name` (`article_name`,`article_desc`,`article_link`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 AUTO_INCREMENT=7 ; INSERT INTO `articles` VALUES (1, 'MySQL Tutorial', 'Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.', 'http://www.domain.com/', 6, 3, 1, '1.50', 1, 1269702050, 1, '0', '0'), (2, 'How To Use MySQL Well', 'Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.', 'http://www.domain.com/', 1, 2, 0, '3.00', 1, 1269702050, 1, '0', '0'), (3, 'Optimizing MySQL', 'Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.', 'http://www.domain.com/', 0, 1, 0, '3.00', 1, 1269702050, 1, '0', '0'), (4, '1001 MySQL Tricks', 'Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.', 'http://www.domain.com/', 0, 1, 0, '3.00', 1, 1269702050, 1, '0', '0'), (5, 'MySQL vs. YourSQL', 'Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.', 'http://www.domain.com/', 0, 2, 0, '3.00', 1, 1269702050, 1, '0', '0'), (6, 'MySQL Security', 'Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.', 'http://www.domain.com/', 0, 2, 0, '3.00', 1, 1269702050, 1, '0', '0'); SELECT count(a.article_id) FROM articles a WHERE MATCH (a.article_name, a.article_desc, a.article_link) AGAINST ('mysql') GROUP BY a.article_id ORDER BY a.article_time_added ASC The prefix is used as it comes from a function that sometimes adds additional joins. As you can see a search for MySQL should return a count of 6, but unfortunately it doesn't.

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  • Silverlight Cream for March 10, 2011 -- #1058

    - by Dave Campbell
    In this Issue: Ian T. Lackey, Peter Kuhn, WindowsPhoneGeek(-2-), Jesse Liberty(-2-), Martin Krüger, John Papa, Jeremy Likness, Karl Shifflett, and Colin Eberhardt. Above the Fold: Silverlight: "Silverlight TV 65: 3D Graphics" John Papa WP7: "Developing a Windows Phone 7 Jump List Control" Colin Eberhardt Shoutouts: Telerik announced a special sale on their RadControls for WP7... check it out: RadControls for Windows Phone 7 - on Sale from March 16th at a Special Promo Price! From SilverlightCream.com: Prism BootStrapper Load ModuleCatalog Ansyc Ian T. Lackey has a post up about reading the module catalog for Prism from an XML file asynchronously... fun stuff... this is how we kick-started our app... XNA for Silverlight developers: Part 6 - Input (accelerometer) Peter Kuhn has Part 6 of his XNA for Silverlight devs up at SilverlightShow. This post is on the use of the accelerometer... some great diagrams and explanations of it's use along with some code to play with... including a 'problems and pitfalls' section, and some good external links. Getting Started with Unit Testing in Silverlight for WP7 WindowsPhoneGeek has an introduction to Unit Testing in general, and then moves into Unit Testing in Silverlight for WP7, providing 3 options with links to the materials and code demonstrating the concepts. Using DockPanel in WP7 Responding to reader's questions, WindowsPhoneGeek's next post is on the DockPanel from the Silverlight Toolkit, and using it in WP7... defined declaratively and in code. Reactive Extensions–More About Chaining Jesse Liberty has post number 10 on Rx up and is a follow-on to the last one on Chaining. This time he exercises the chaining aspect of SelectMany. Yet Another Podcast #26–Walt Ritscher In his next post, Jesse Liberty has his 26th 'Yet Another Podcast' up and is chatting with my friend Walt Ritscher. If you don't know who Walt is, check out the links Jesse has on the post... I'm sure you've crossed paths. How to: Create A half square from a regular polygon (triangle) Martin Krüger demonstrates the exact placement of a half-square (isosceles right triangle), formed with a regular polygon in Blend... this is much more involved than I've made it sound... check out his post. Silverlight TV 65: 3D Graphics John Papa has Silverlight TV number 65 up and it's all about the 3D graphics stuff we saw at the Firestarter. John is talking with Danny Riddel, the CEO of Archetype, the company that built the awesome 3D demo we all gushed over. Jounce Part 12: Providing History-Based Back Navigation Jeremy Likness has part 12 of his Jounce exploration up... and discussing the stack of navigated pages that Jounce retains and providing a 'go back' functionality... and provides a good example of using it all. Prism 4 Region Navigation with Silverlight Frame Navigation and Unity Karl Shifflett has a post for all us Prism afficianados... Prism, Unity, and the Silverlight Frame Navigation framework. Some great external links for 'required reading' too. Developing a Windows Phone 7 Jump List Control Colin Eberhardt has an awesome tutorial up for creating a JumpList control for WP7... what a bunch of effort... this is a step-by-step description of designing the control he built and blogged about a while back... and it's still cool! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Converting openGl code to DirectX

    - by Fredrik Boston Westman
    First of all, this is kind of a follow up question on @byte56 excellent anwser on this question concerning picking algorithms. I'm trying to convert one of his code examples to directX 11 however I have run in to some problems ( I can pick but the picking is way off), and I wanted to make sure I had done it rigth before moving on and checking the rest of my code. I am not that familiar with openGl but I can imagine openGl has diffrent coordinations systems, and functions that alters how you must implement to code abit. This is his code example: public Ray GetPickRay() { int mouseX = Mouse.getX(); int mouseY = WORLD.Byte56Game.getHeight() - Mouse.getY(); float windowWidth = WORLD.Byte56Game.getWidth(); float windowHeight = WORLD.Byte56Game.getHeight(); //get the mouse position in screenSpace coords double screenSpaceX = ((float) mouseX / (windowWidth / 2) - 1.0f) * aspectRatio; double screenSpaceY = (1.0f - (float) mouseY / (windowHeight / 2)); double viewRatio = Math.tan(((float) Math.PI / (180.f/ViewAngle) / 2.00f))* zoomFactor; screenSpaceX = screenSpaceX * viewRatio; screenSpaceY = screenSpaceY * viewRatio; //Find the far and near camera spaces Vector4f cameraSpaceNear = new Vector4f((float) (screenSpaceX * NearPlane), (float) (screenSpaceY * NearPlane), (float) (-NearPlane), 1); Vector4f cameraSpaceFar = new Vector4f((float) (screenSpaceX * FarPlane), (float) (screenSpaceY * FarPlane), (float) (-FarPlane), 1); //Unproject the 2D window into 3D to see where in 3D we're actually clicking Matrix4f tmpView = Matrix4f(view); Matrix4f invView = (Matrix4f) tmpView.invert(); Vector4f worldSpaceNear = new Vector4f(); Matrix4f.transform(invView, cameraSpaceNear, worldSpaceNear); Vector4f worldSpaceFar = new Vector4f(); Matrix4f.transform(invView, cameraSpaceFar, worldSpaceFar); //calculate the ray position and direction Vector3f rayPosition = new Vector3f(worldSpaceNear.x, worldSpaceNear.y, worldSpaceNear.z); Vector3f rayDirection = new Vector3f(worldSpaceFar.x - worldSpaceNear.x, worldSpaceFar.y - worldSpaceNear.y, worldSpaceFar.z - worldSpaceNear.z); rayDirection.normalise(); return new Ray(rayPosition, rayDirection); } All rigths reserved to him of course This is my DirectX 11 code : void GraphicEngine::pickRayVector(float mouseX, float mouseY,XMVECTOR& pickRayInWorldSpacePos, XMVECTOR& pickRayInWorldSpaceDir) { float PRVecX, PRVecY; float nearPlane = 0.1f; float farPlane = 200.0f; floar viewAngle = 0.4 * 3.14; PRVecX = ((( 2.0f * mouseX) / ClientWidth ) - 1 ) * tan((viewAngle)/2); PRVecY = (1-(( 2.0f * mouseY) / ClientHeight)) * tan((viewAngle)/2); XMVECTOR cameraSpaceNear = XMVectorSet(PRVecX * nearPlane,PRVecY * nearPlane, -nearPlane, 1.0f); XMVECTOR cameraSpaceFar = XMVectorSet(PRVecX * farPlane,PRVecY * farPlane, -farPlane, 1.0f); // Transform 3D Ray from View space to 3D ray in World space XMMATRIX invMat; XMVECTOR matInvDeter; invMat = XMMatrixInverse(&matInvDeter, cam->getCameraView()); //Inverse of View Space matrix is World space matrix XMVECTOR worldSpaceNear = XMVector3TransformCoord(cameraSpaceNear, invMat); XMVECTOR worldSpaceFar = XMVector3TransformCoord(cameraSpaceFar, invMat); pickRayInWorldSpacePos = worldSpaceNear; pickRayInWorldSpaceDir = worldSpaceFar-worldSpaceNear; pickRayInWorldSpaceDir = XMVector3Normalize(pickRayInWorldSpaceDir); } A couple of notes: The mouse coordinates are already converted so that the top left corner of the client window would be (0,0) and the bottom rigth (800,600) ( or whatever resolution you would have) I hadn't used any far or near plane before, so i just made some arbitrary number up for them. To my understanding it shouldnt matter as long as the object you are trying to pick is in between the range of thoese numbers The viewAngle is the same angle that I used when setting the camera view with XMMatrixPerspectiveFovLH , I just hadn't made it a member variable of my Camera class yet. I removed the variable aspectRation and zoomFactor because I assumed that they where related to some specific function of his game. Now I'm not sure, but I think the problems lies either withing the mouse to viewspace conversion, maby that we use diffrent coordinations systems. Either that or how i transform the matrixes in the the end, because i know order is important when it comes to matrixes. Any help is appriciated! Thanks in advance. Edit: One more note, my code is in c++

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  • "The connection has timed out" - Please help!

    - by gon
    I recently installed a fresh Ubuntu 12.04 LTS on a desktop, and the installation itself was successful (other than 'grub rescue' issue that I encountered but fixed) but this connection problem is really giving me a headache. Symptoms: 1. When I open the FireFox browser and try to connect to a website, it just hangs for a while saying "Connecting..." but eventually loads an error page "The connection has timed out". 2. It's not a browser problem (and I tried setting ipv6 thing to "true" at about:config) because running "sudo apt-get install [some-random-package]" at terminal fails ("E: Unable to locate package [package]") too. All other operations that need internet access are not working. 3. I certainly see a wired network (called "eth1") at the Network Manager, and it says "Connection Established" after disconnecting and then connecting again. I have tried almost everything that could be found from google search results still no luck. Their problems slightly differ from mine or the solutions just don't work. By the way it didn't have internet access when installing Ubuntu 12.04. (I ignored the message that I need internet to install Ubuntu) Could this be a problem? I'm sorry I don't remember if internet worked or not on the previous version of Ubuntu. :( I would really appreciate your help... I don't even know what more to do if this fails too.. Thanks!! Thanks for your comment. Here is the result of ifconfig: eth0 Link encap:Ethernet HWaddr 78:ac:c0:3d:b2:b9 inet addr:10.10.65.185 Bcast:10.10.65.255 Mask:255.255.255.0 inet6 addr: fe80::7aac:c0ff:fe3d:b2b9/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3907 errors:0 dropped:0 overruns:0 frame:0 TX packets:771 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:393118 (393.1 KB) TX bytes:73472 (73.4 KB) Interrupt:16 eth1 Link encap:Ethernet HWaddr 78:ac:c0:3d:b2:b8 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:4 errors:0 dropped:0 overruns:0 frame:0 TX packets:4 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:204 (204.0 B) TX bytes:204 (204.0 B) route -n: Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 0.0.0.0 10.10.65.1 0.0.0.0 UG 0 0 0 eth0 10.10.65.0 0.0.0.0 255.255.255.0 U 1 0 0 eth0 169.254.0.0 0.0.0.0 255.255.0.0 U 1000 0 0 eth0 /etc/resolv.conf: # Dynamic resolv.conf(5) file for glibc resolver(3) generated by resolvconf(8) # DO NOT EDIT THIS FILE BY HAND -- YOUR CHANGES WILL BE OVERWRITTEN nameserver 8.8.8.8 nameserver 8.8.4.4 nameserver 10.81.1.8 nameserver 10.1.2.10 nameserver 127.0.0.1 search yamatake.local /etc/network/interfaces: auto lo iface lo inet loopback #auto eth0 #iface eth0 inet dhcp #auto eth1 #iface eth1 inet dhcp And I'll also include the result of 'sudo lshw -C network' in case it might help: *-network description: Ethernet interface product: NetXtreme BCM5764M Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: 10 serial: 78:ac:c0:3d:b2:b9 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.121 duplex=full firmware=5764m-v3.35 ip=10.10.65.185 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:93 memory:fc000000-fc00ffff *-network description: Ethernet interface product: NetXtreme BCM5764M Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:01:00.0 logical name: eth1 version: 10 serial: 78:ac:c0:3d:b2:b8 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.121 duplex=full firmware=5764m-v3.35 latency=0 link=no multicast=yes port=twisted pair speed=100Mbit/s resources: irq:94 memory:fb000000-fb00ffff

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  • Silverlight 5 Hosting :: Features in Silverlight 5 and Release Date

    - by mbridge
    Silverlight 5 is finally announced in the Silverlight FireStarter Event on the 2nd December, 2010. This new version of Silverlight which was earlier labeled as 'Future of Microsoft Silverlight' has now come much closer to go live as the first Silverlight 5 Beta version is expected to be shipped during the early months of 2011. However for the full fledged and the final release of Silverlight 5, we have to wait many more months as the same is likely to be made available within the Q3 2011. As would have been usually expected, this latest edition would feature many new capabilities thereby extending the developer productivity to a whole new dimension of premium media experience and feature-rich business applications. It comes along with many new feature updates as well as the inclusion of new technologies to improve the standard of the Silverlight applications which are now fine-tuned to produce next generation business and media solutions that is capable to meet the requirements of the advanced web-based app development. The Silverlight 5 is all set to replace the previous fourth version which now includes more than forty new features while also dropping various deprecated elements that was prevalent earlier. It has brought around some major performance enhancements and also included better support for various other tools and technologies. Following are some of the changes that are registered to be available under the Silverlight 5 Beta edition which is scheduled to be launched during the Q1 2011. Silverlight 5 : Premium Media Experiences The media features of Silverlight 5 has seen some major enhancements with a lot of optimizations being made to deliver richer solutions. It's capability has now been extended to make things easier, faster and capable of performing the desired tasks in the most efficient manner. The Silverlight media solutions has already been a part of many companies in the recent days where various on-demand Silverlight services were featured but with the arrival of the next generation premium media solution of Silverlight 5, it is expected to register new heights of success and global user acclamation for using it with many esteemed web-based projects and media solutions. - The most happening element in the new Silverlight 5 will be its support for utilizing the GPU based hardware acceleration which is intended to lower down the CPU load to a significant extent and thereby allowing faster rendering of media contents without consuming much resources. This feature is believed to be particularly helpful for low configured machines to run full HD media content without any lagging caused due to processor load. It will hence be one great feature to revolutionize the new generation high quality media contents to be available within the web in a more efficient manner with its hardware decoded video playback capabilities. - With the inclusion of hardware video decoding to minimize the processor load, the Silverlight 5 also comes with another optimization enhancement to also reduce the power consumption level by making new methods to deal with the power-saver settings. With this optimization in effect, the computer would be automatically allowed to switch to sleep mode while no video playback is in progress and also to prevent any screensavers to popup and cause annoyances during any video playback. There would also be other power saver options which will be made available to best suit the users requirements and purpose. - The Silverlight trickplay feature is another great way to tweak any silverlight powered media content as is used for many video tutorial sites or for dealing with any sort of presentations. This feature enables the user to modify the playback speed to either slowdown or speedup during the playback durations based on the requirements without compromising on the quality of output. Normally such manipulations always makes the content's audio to go off-pitch, but the same will not be the case with TrickPlay and the audio would seamlessly progress with the video without skipping any of its part. - In addition to all of the above, the new Silverlight 5 will be featuring wireless control of all the media contents by making use of remote controllers. With the use of such remote devices, it will be easier to handle the various media playback controls thereby providing more freedom while experiencing the premium media services. Silverlight 5 : Business Application Development The application development standard has been extended with more possibilities by bringing forth new and useful technologies and also reviving the existing methods to work better than what it was used to. From the UI improvements to advanced technical aspects, the Silverlight 5 scores high on all grounds to produce great next generation business delivered applications by putting in more creativity and resourceful touch to all the apps being produced with it. - The WPF feature of Silverlight is made more effective by introducing new standards of Databinding which is intended to improve the productivity standards of the Silverlight application developer. It brings in a lot of convenience in debugging the databinding components or expressions and hence making things work in a flawless manner. Some additional features related to databinding includes that of Ancestor RelativeSource, Implicit DataTemplates and Model View ViewModel (MVVM) support with DataContextChanged event and many other new features relating it. - It now comes with a refined text and printing service which facilitates better clarity of the text rendering and also many positive changes which are being applied to the layout pattern. New supports has been added to include OpenType font, multi-column text, linked-text containers and character leading support to name a few among the available features.This also includes some important printing aspects like that of Postscript Vector Printing API which allows to program our printing tasks in a user defined way and Pivot functionality for visualization concerns of informations. - The Graphics support is the key improvements being incorporated which now enables to utilize three dimensional graphics pattern using GPU acceleration. It can manage to provide some really cool visualizations being curved to provide media contents within the business apps with also the support for full HD contents at 1080p quality. - Silverlight 5 includes the support for 64-bit operating systems and relevant browsers and is also optimized to provide better performance. It can support the background thread for the networking which can reduce the latency of the network to a considerable extent. The Out-of-Browser functionality adds the support for utilizing various libraries and also the Win32 API. It also comes with testing support with VS 2010 which is mostly an automated procedure and has also enabled increased security aspects of all the Silverlight 5 developed applications by using the improved version of group policy support.

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  • Alien deletes .deb when converting from .rpm

    - by Andre
    I'm trying to convert .rpm to .deb using alien. sudo alien -k libtetra-1.0.0-2.i386.rpm Alien says that: libtetra-1.0.0-2.i386.deb generated But when I check the folder - there is just original .rpm and no .deb. Also - I can see that for a split second there is a .deb file in a folder. so it looks like alien create .deb and deletes it right away. I suspect that it's maybe because I run 64 bit os and package is 32? Can somebody explain why alien deletes .deb automatically? Verbose output: LANG=C rpm -qp --queryformat %{NAME} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{VERSION} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{RELEASE} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{ARCH} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{CHANGELOGTEXT} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{SUMMARY} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{DESCRIPTION} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{PREFIXES} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{POSTIN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{POSTUN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{PREUN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{LICENSE} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{PREIN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qcp libtetra-1.0.0-2.i386.rpm rpm -qpi libtetra-1.0.0-2.i386.rpm LANG=C rpm -qpl libtetra-1.0.0-2.i386.rpm mkdir libtetra-1.0.0 chmod 755 libtetra-1.0.0 rpm2cpio libtetra-1.0.0-2.i386.rpm | lzma -t -q > /dev/null 2>&1 rpm2cpio libtetra-1.0.0-2.i386.rpm | (cd libtetra-1.0.0; cpio --extract --make-directories --no-absolute-filenames --preserve-modification-time) 2>&1 chmod 755 libtetra-1.0.0/./ chmod 755 libtetra-1.0.0/./usr chmod 755 libtetra-1.0.0/./usr/lib chown 0:0 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 chmod 755 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 mkdir libtetra-1.0.0/debian date -R date -R chmod 755 libtetra-1.0.0/debian/rules debian/rules binary 2>&1 libtetra_1.0.0-3_i386.deb generated find libtetra-1.0.0 -type d -exec chmod 755 {} ; rm -rf libtetra-1.0.0 Very Verbose output LANG=C rpm -qp --queryformat %{NAME} libtetra-1.0.0-2.i386.rpm libtetra LANG=C rpm -qp --queryformat %{VERSION} libtetra-1.0.0-2.i386.rpm 1.0.0 LANG=C rpm -qp --queryformat %{RELEASE} libtetra-1.0.0-2.i386.rpm 2 LANG=C rpm -qp --queryformat %{ARCH} libtetra-1.0.0-2.i386.rpm i386 LANG=C rpm -qp --queryformat %{CHANGELOGTEXT} libtetra-1.0.0-2.i386.rpm - First RPM Package LANG=C rpm -qp --queryformat %{SUMMARY} libtetra-1.0.0-2.i386.rpm Panasonic KX-MC6000 series Printer Driver for Linux. LANG=C rpm -qp --queryformat %{DESCRIPTION} libtetra-1.0.0-2.i386.rpm This software is Panasonic KX-MC6000 series Printer Driver for Linux. You can print from applications by using CUPS(Common Unix Printing System) which is the printing system for Linux. Other functions for KX-MC6000 series are not supported by this software. LANG=C rpm -qp --queryformat %{PREFIXES} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{POSTIN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{POSTUN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{PREUN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{LICENSE} libtetra-1.0.0-2.i386.rpm GPL and LGPL (Version2) LANG=C rpm -qp --queryformat %{PREIN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qcp libtetra-1.0.0-2.i386.rpm rpm -qpi libtetra-1.0.0-2.i386.rpm Name : libtetra Relocations: (not relocatable) Version : 1.0.0 Vendor: Panasonic Communications Co., Ltd. Release : 2 Build Date: Tue 27 Apr 2010 05:16:40 AM EDT Install Date: (not installed) Build Host: localhost.localdomain Group : System Environment/Daemons Source RPM: libtetra-1.0.0-2.src.rpm Size : 31808 License: GPL and LGPL (Version2) Signature : (none) URL : http://panasonic.net/pcc/support/fax/world.htm Summary : Panasonic KX-MC6000 series Printer Driver for Linux. Description : This software is Panasonic KX-MC6000 series Printer Driver for Linux. You can print from applications by using CUPS(Common Unix Printing System) which is the printing system for Linux. Other functions for KX-MC6000 series are not supported by this software. LANG=C rpm -qpl libtetra-1.0.0-2.i386.rpm /usr/lib/libtetra.so /usr/lib/libtetra.so.1.0.0 mkdir libtetra-1.0.0 chmod 755 libtetra-1.0.0 rpm2cpio libtetra-1.0.0-2.i386.rpm | lzma -t -q > /dev/null 2>&1 rpm2cpio libtetra-1.0.0-2.i386.rpm | (cd libtetra-1.0.0; cpio --extract --make-directories --no-absolute-filenames --preserve-modification-time) 2>&1 63 blocks chmod 755 libtetra-1.0.0/./ chmod 755 libtetra-1.0.0/./usr chmod 755 libtetra-1.0.0/./usr/lib chown 0:0 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 chmod 755 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 mkdir libtetra-1.0.0/debian date -R Mon, 07 Feb 2011 11:03:58 -0500 date -R Mon, 07 Feb 2011 11:03:58 -0500 chmod 755 libtetra-1.0.0/debian/rules debian/rules binary 2>&1 dh_testdir dh_testdir dh_testroot dh_clean -k -d dh_clean: No packages to build. dh_installdirs dh_installdocs dh_installchangelogs find . -maxdepth 1 -mindepth 1 -not -name debian -print0 | \ xargs -0 -r -i cp -a {} debian/ dh_compress dh_makeshlibs dh_installdeb dh_shlibdeps dh_gencontrol dh_md5sums dh_builddeb libtetra_1.0.0-2_i386.deb generated find libtetra-1.0.0 -type d -exec chmod 755 {} ; rm -rf libtetra-1.0.0

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  • HTG Explains: Why is Printer Ink So Expensive?

    - by Chris Hoffman
    Printer ink is expensive, more expensive per drop than fine champagne or even human blood. If you haven’t gone paperless, you’ll notice that you’re paying a lot for new ink cartridges — more than seems reasonable. Purchasing the cheapest inkjet printer and buying official ink cartridge replacements is the most expensive thing you can do. There are ways to save money on ink if you must continue to print documents. Cheap Printers, Expensive Ink Ink jet printers are often very cheap. That’s because they’re sold at cost, or even at a loss — the manufacturer either makes no profit from the printer itself or loses money. The manufacturer will make most of its money from the printer cartridges you buy later. Even if the company does make a bit of money from each printer sold, it makes a much larger profit margin on ink. Rather than selling you a printer that may be rather expensive, they want to sell you a cheap printer and make money on an ongoing basis by providing expensive printer ink. It’s been compared to the razor model — sell a razor cheaply and mark up the razor blades. Rather than making a one-time profit on the razor, you’ll make continuing profit as the customer keeps buying razor blade replacements — or ink, in this case. Many printer manufacturers go out of their way to make it difficult for you to use unofficial ink cartridges, building microchips into their official ink cartridges. If you use an unofficial cartridge or refill an official cartridge, the printer may refuse to use it. Lexmark once argued in court that unofficial microchips that enable third-party ink cartridges would violate their copyright and Lexmark has argued that creating an unofficial microchip to bypass this restriction on third-party ink would violate Lexmark’s copyright and be illegal under the US DMCA. Luckily, they lost this argument. What Printer Companies Say Printer companies have put forth their own arguments in the past, attempting to justify the high cost of official ink cartridges and microchips that block any competition. In a Computer World story from 2010, HP argued that they spend a billion dollars each year on “ink research and development.” They point out that printer ink “must be formulated to withstand heating to 300 degrees, vaporization, and being squirted at 30 miles per hour, at a rate of 36,000 drops per second, through a nozzle one third the size of a human hair. After all that it must dry almost instantly on the paper.” They also argue that printers have become more efficient and use less ink to print, while third-party cartridges are less reliable. Companies that use microchips in their ink cartridges argue that only the microchip has the ability to enforce an expiration date, preventing consumers from using old ink cartridges. There’s something to all these arguments, sure — but they don’t seem to justify the sky-high cost of printer ink or the restriction on using third-party or refilled cartridges. Saving Money on Printing Ultimately, the price of something is what people are willing to pay and printer companies have found that most consumers are willing to pay this much for ink cartridge replacements. Try not to fall for it: Don’t buy the cheapest inkjet printer. Consider your needs when buying a printer and do some research. You’ll save more money in the long run. Consider these basic tips to save money on printing: Buy Refilled Cartridges: Refilled cartridges from third parties are generally much cheaper. Printer companies warn us away from these, but they often work very well. Refill Your Own Cartridges: You can get do-it-yourself kits for refilling your own printer ink cartridges, but this can be messy. Your printer may refuse to accept a refilled cartridge if the cartridge contains a microchip. Switch to a Laser Printer: Laser printers use toner, not ink cartridges. If you print a lot of black and white documents, a laser printer can be cheaper. Buy XL Cartridges: If you are buying official printer ink cartridges, spend more money each time. The cheapest ink cartridges won’t contain much ink at all, while larger “XL” ink cartridges will contain much more ink for only a bit more money. It’s often cheaper to buy in bulk. Avoid Printers With Tri-Color Ink Cartridges: If you’re printing color documents, you’ll want to get a printer that uses separate ink cartridges for all its colors. For example, let’s say your printer has a “Color” cartridge that contains blue, green, and red ink. If you print a lot of blue documents and use up all your blue ink, the Color cartridge will refuse to function — now all you can do is throw away your cartridge and buy a new one, even if the green and red ink chambers are full. If you had a printer with separate color cartridges, you’d just have to replace the blue cartridge. If you’ll be buying official ink cartridges, be sure to compare the cost of cartridges when buying a printer. The cheapest printer may be more expensive in the long run. Of course, you’ll save the most money if you stop printing entirely and go paperless, keeping digital copies of your documents instead of paper ones. Image Credit: Cliva Darra on Flickr     

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  • How to setup Dual Head with "radeon" driver for R770?

    - by user1709408
    I want to make dual head setup without xrandr but with Xinerama. I put "Screen 1" line into xorg.conf, but card still show identical output on DVI-2 and DVI-3 It is important to use xinerama for me (to glue three monitors), that's why i decide not to use ranrd (randr is incompatible with xinerama as i read somewhere) Here is my videocard (HD 4850 X2): lspci | grep R700 03:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI R700 [Radeon HD 4850] 04:00.0 Display controller: Advanced Micro Devices [AMD] nee ATI R700 [Radeon HD 4850] Here is how monitors are connected: grep "DVI" /var/log/Xorg.0.log [ 1210.002] (II) RADEON(0): Output DVI-0 using monitor section Monitor0 [ 1210.048] (II) RADEON(0): Output DVI-1 has no monitor section [ 1210.079] (II) RADEON(0): EDID for output DVI-0 [ 1210.080] (II) RADEON(0): Printing probed modes for output DVI-0 [ 1210.128] (II) RADEON(0): EDID for output DVI-1 [ 1210.128] (II) RADEON(0): Output DVI-0 connected [ 1210.128] (II) RADEON(0): Output DVI-1 disconnected [ 1210.128] (II) RADEON(0): Output DVI-0 using initial mode 1920x1200 [ 1210.160] (II) RADEON(1): Output DVI-2 using monitor section Monitor2 [ 1210.215] (II) RADEON(1): Output DVI-3 has no monitor section [ 1210.246] (II) RADEON(1): EDID for output DVI-2 [ 1210.247] (II) RADEON(1): Printing probed modes for output DVI-2 [ 1210.299] (II) RADEON(1): EDID for output DVI-3 [ 1210.300] (II) RADEON(1): Printing probed modes for output DVI-3 [ 1210.300] (II) RADEON(1): Output DVI-2 connected [ 1210.300] (II) RADEON(1): Output DVI-3 connected [ 1210.300] (II) RADEON(1): Output DVI-2 using initial mode 1920x1200 [ 1210.300] (II) RADEON(1): Output DVI-3 using initial mode 1920x1200 Here is my /etc/X11/xorg.conf Section "ServerFlags" Option "RandR" "0" Option "Xinerama" "1" EndSection Section "ServerLayout" Identifier "Three Head Layout" Screen "MyPrecious0" Screen "MyPrecious2" RightOf "MyPrecious0" Screen "MyPrecious3" LeftOf "MyPrecious0" EndSection Section "Screen" Identifier "MyPrecious0" Monitor "Monitor0" Device "Device300" EndSection Section "Screen" Identifier "MyPrecious2" Monitor "Monitor2" Device "Device400" EndSection Section "Screen" Identifier "MyPrecious3" Monitor "Monitor3" Device "Device401" EndSection Section "Device" Identifier "Device300" BusID "PCI:3:0:0" Screen 0 Driver "radeon" EndSection Section "Device" Identifier "Device400" BusID "PCI:4:0:0" Screen 0 Driver "radeon" EndSection Section "Device" Identifier "Device401" BusID "PCI:4:0:0" Screen 1 Driver "radeon" EndSection Section "Monitor" Identifier "Monitor0" EndSection Section "Monitor" Identifier "Monitor2" EndSection Section "Monitor" Identifier "Monitor3" EndSection I tried to switch to vesa driver (didn't work for me) I tried to add options like Option "ZaphodHeads" "DVI-2" and Option "ZaphodHeads" "DVI-3" into sections "Device 400" and "Device 401" (this didn't help because "ZaphodHeads" option is for ranrd, and randr is disabled by decision) I tried to merge sections "Device 400" and "Device 401" into one section and add Option "ZaphodHeads" "DVI-2,DVI-3" (see comment about randr above) single section setup helps to change log line RADEON(1): Output DVI-3 has no monitor section into RADEON(1): Output DVI-3 using monitor section Monitor3 but nothing was enough to switch from screen cloning to separate screens. This problem (lack of documentation on radeon driver) is similar to these: Radeon display driver clones monitors while using Xinerama (moderators decision to close that problem was wrong) Ubuntu 12.10 multi-monitor setup isn't working The problem is solvable, because this hardware worked as three headed for me earlier with gentoo/xorg-server-1.3 Xorg -configure creates setup for the first monitor on the first GPU Please don't advise to use fglrx/aticonfig/amdcccle (this goes against my religion beliefs)

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  • Alien deletes .deb when converting from .rpm

    - by Stann
    I'm trying to convert .rpm to .deb using alien. sudo alien -k libtetra-1.0.0-2.i386.rpm Alien says that: libtetra-1.0.0-2.i386.deb generated But when I check the folder - there is just original .rpm and no .deb. Also - I can see that for a split second there is a .deb file in a folder. so it looks like alien create .deb and deletes it right away. I suspect that it's maybe because I run 64 bit os and package is 32? Can somebody explain why alien deletes .deb automatically? Verbose output: LANG=C rpm -qp --queryformat %{NAME} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{VERSION} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{RELEASE} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{ARCH} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{CHANGELOGTEXT} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{SUMMARY} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{DESCRIPTION} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{PREFIXES} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{POSTIN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{POSTUN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{PREUN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{LICENSE} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qp --queryformat %{PREIN} libtetra-1.0.0-2.i386.rpm LANG=C rpm -qcp libtetra-1.0.0-2.i386.rpm rpm -qpi libtetra-1.0.0-2.i386.rpm LANG=C rpm -qpl libtetra-1.0.0-2.i386.rpm mkdir libtetra-1.0.0 chmod 755 libtetra-1.0.0 rpm2cpio libtetra-1.0.0-2.i386.rpm | lzma -t -q > /dev/null 2>&1 rpm2cpio libtetra-1.0.0-2.i386.rpm | (cd libtetra-1.0.0; cpio --extract --make-directories --no-absolute-filenames --preserve-modification-time) 2>&1 chmod 755 libtetra-1.0.0/./ chmod 755 libtetra-1.0.0/./usr chmod 755 libtetra-1.0.0/./usr/lib chown 0:0 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 chmod 755 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 mkdir libtetra-1.0.0/debian date -R date -R chmod 755 libtetra-1.0.0/debian/rules debian/rules binary 2>&1 libtetra_1.0.0-3_i386.deb generated find libtetra-1.0.0 -type d -exec chmod 755 {} ; rm -rf libtetra-1.0.0 Very Verbose output LANG=C rpm -qp --queryformat %{NAME} libtetra-1.0.0-2.i386.rpm libtetra LANG=C rpm -qp --queryformat %{VERSION} libtetra-1.0.0-2.i386.rpm 1.0.0 LANG=C rpm -qp --queryformat %{RELEASE} libtetra-1.0.0-2.i386.rpm 2 LANG=C rpm -qp --queryformat %{ARCH} libtetra-1.0.0-2.i386.rpm i386 LANG=C rpm -qp --queryformat %{CHANGELOGTEXT} libtetra-1.0.0-2.i386.rpm - First RPM Package LANG=C rpm -qp --queryformat %{SUMMARY} libtetra-1.0.0-2.i386.rpm Panasonic KX-MC6000 series Printer Driver for Linux. LANG=C rpm -qp --queryformat %{DESCRIPTION} libtetra-1.0.0-2.i386.rpm This software is Panasonic KX-MC6000 series Printer Driver for Linux. You can print from applications by using CUPS(Common Unix Printing System) which is the printing system for Linux. Other functions for KX-MC6000 series are not supported by this software. LANG=C rpm -qp --queryformat %{PREFIXES} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{POSTIN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{POSTUN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{PREUN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qp --queryformat %{LICENSE} libtetra-1.0.0-2.i386.rpm GPL and LGPL (Version2) LANG=C rpm -qp --queryformat %{PREIN} libtetra-1.0.0-2.i386.rpm (none) LANG=C rpm -qcp libtetra-1.0.0-2.i386.rpm rpm -qpi libtetra-1.0.0-2.i386.rpm Name : libtetra Relocations: (not relocatable) Version : 1.0.0 Vendor: Panasonic Communications Co., Ltd. Release : 2 Build Date: Tue 27 Apr 2010 05:16:40 AM EDT Install Date: (not installed) Build Host: localhost.localdomain Group : System Environment/Daemons Source RPM: libtetra-1.0.0-2.src.rpm Size : 31808 License: GPL and LGPL (Version2) Signature : (none) URL : http://panasonic.net/pcc/support/fax/world.htm Summary : Panasonic KX-MC6000 series Printer Driver for Linux. Description : This software is Panasonic KX-MC6000 series Printer Driver for Linux. You can print from applications by using CUPS(Common Unix Printing System) which is the printing system for Linux. Other functions for KX-MC6000 series are not supported by this software. LANG=C rpm -qpl libtetra-1.0.0-2.i386.rpm /usr/lib/libtetra.so /usr/lib/libtetra.so.1.0.0 mkdir libtetra-1.0.0 chmod 755 libtetra-1.0.0 rpm2cpio libtetra-1.0.0-2.i386.rpm | lzma -t -q > /dev/null 2>&1 rpm2cpio libtetra-1.0.0-2.i386.rpm | (cd libtetra-1.0.0; cpio --extract --make-directories --no-absolute-filenames --preserve-modification-time) 2>&1 63 blocks chmod 755 libtetra-1.0.0/./ chmod 755 libtetra-1.0.0/./usr chmod 755 libtetra-1.0.0/./usr/lib chown 0:0 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 chmod 755 libtetra-1.0.0//usr/lib/libtetra.so.1.0.0 mkdir libtetra-1.0.0/debian date -R Mon, 07 Feb 2011 11:03:58 -0500 date -R Mon, 07 Feb 2011 11:03:58 -0500 chmod 755 libtetra-1.0.0/debian/rules debian/rules binary 2>&1 dh_testdir dh_testdir dh_testroot dh_clean -k -d dh_clean: No packages to build. dh_installdirs dh_installdocs dh_installchangelogs find . -maxdepth 1 -mindepth 1 -not -name debian -print0 | \ xargs -0 -r -i cp -a {} debian/ dh_compress dh_makeshlibs dh_installdeb dh_shlibdeps dh_gencontrol dh_md5sums dh_builddeb libtetra_1.0.0-2_i386.deb generated find libtetra-1.0.0 -type d -exec chmod 755 {} ; rm -rf libtetra-1.0.0 Resolution Oh well. It looks like it's perhaps a bug? or I don't know. I simply installed 32-bit version of Ubuntu in VirtualBox and converted package there. For some reason I couldn't convert 32-bit package in 64 OS. and that is that. If someone ever finds the reason ffor this behavior - plz. post somewhere in comments. Thanks

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  • Silverlight Cream for April 18, 2010 -- #840

    - by Dave Campbell
    In this Issue: CrocusGirl, Giorgetti Alessandro(-2-), smartyP, Pete Brown, David Poll, David Anson, and Bill Reiss. Shoutouts: Yasser Makram has a post up discussing Human Centered ALM with Telerik TeamPulse and Team Foundation Server. I saw this demo'd at DevConnnections and it definitely deserves a look. Shawn Wildermuth posted his materials from DevConnections all on one post: Back from DevConnections with SourceCode Shawn Wildermuth also posted an Updated RIA Services + MVVM Example Laurent Bugnion announced a Small change in MVVM Light Toolkit templates for Blend 4 RC Laurent Bugnion also announced Crowdsourcing MVVM Light Toolkit support The Expression Blend and Design Blog announced Expression Blend 4 Release Candidate Available! Dan Wahlin posted Slides and Code from my Silverlight MVVM Talk at DevConnections From SilverlightCream.com: Windows Phone 7 Design Notes – Part#1: Metro Resources CrocusGirl has blogged about WP7 and the Metro design concept. She has a bunch of resources up and information about Metro and the design methodology. Stay tuned for Part 2. Silverlight, M-V-VM ... and IoC - part 1 Giorgetti Alessandro has part 1 of a multi-parter up on IoC and MVVM for LOB apps in Silverlight ... a pretty quick into to MVVM. Silverlight, M-V-VM … and IoC – part 2 Giorgetti Alessandro also posted part 2 of his series, and this one digs deeper into the code and discusses what goes into the view and the model. Using the Facebook Developer Toolkit With Windows Phone 7 smartyP has a post addressing using the Facebook Developer toolkit with WP7... it took some hacking, and he explains it, and provides it for download. Silverlight and WPF Tip: Fitting items in a ListBox Having trouble fitting items into a Listbox in Silverlight or WPF without getting horizontal scrollbars? Pete Brown has a solution for you in 4 steps. Making printing easier in Silverlight 4 David Poll has a great detailed post up about printing in SL4, taking it to building a higher-level API that allows printing of collections... all demos and source included. Detailed information about the Silverlight Toolkit's new stacked series support David Anson details the improvements to Data Visualization in the Toolkit release from last week. Space Rocks game step 9: the asteroid sprite Bill Reiss has his latest game episode up and this time he's putting asteroid sprites in play. No placement, movement, or collisions yet, but it's a beginning. And, he's updated all his code to Silverlight 4. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • HTG Explains: Why Does Photo Paper Improve Print Quality?

    - by Eric Z Goodnight
    So you’ve shelled out the money for a fancy inkjet photo printer, only you’re not impressed with the images you’re getting out of your standard office paper. Have you ever wondered why that photo paper works so much better? Surely, paper is paper, right? What can be so special about it? In this article, we’ll explore the differences between regular typing paper, why these differences are good for printing, and how to take advantage of them for superior photographic printing Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • Multithreading synchronization interview question: Find n words given m threads

    - by rplusg
    I came across this question: You are given a paragraph , which contain n number of words, you are given m threads. What you need to do is , each thread should print one word and give the control to next thread, this way each thread will keep on printing one word , in case last thread come, it should invoke the first thread. Printing will repeat until all the words are printed in paragraph. Finally all threads should exit gracefully. What kind of synchronization will use? I strongly feel we cannot take any advantage of threads here but interviewer is trying to understand my synchronization skills? No need of code, just put some thoughts. I will implement by myself.

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  • Ubuntu samba file and print server

    - by Gerd
    I am using an old Dell desktop PC as a samba file and print server for a Windows 7 network. The version of Unbuntu I am running is 12.04 which seems to big for the RAM and disk space I have available. Unbuntu 12.04 runs very very slow, the printing over the home network works at a quite acceptable speed. I have two problems: SLOW Ubuntu and I cannot update samba. The update manager tells me "update failed". So my two questions: Is there anything I can remove from the standard 12.04 installation to make Ubuntu run faster and should I uninstall and the reinstall samba to overcome the "update failed" problem? I hesitate, as printing and file serving works somehow and I don't want to loose that. I know I should give you more information to give me answers. But what would you need to know? I am not a natural Linux user. Windows 7 is still my home. Thanks in advance, Gerd

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  • FusionCharts vs GoogleCharts vs HighCharts suggestions required for commercial use

    - by Forte
    I find that FusionCharts v3 evaluation and HighCharts cannot be used for commercial purpose. Google charts is the best option but those are not as good looking as any of the above. They don't even have 3d charts although their visualization API does support 3D which i cannot find. Is there any open source graphing or charting solution available which can be used in commercial products? I even looked in to Open Flash Charts 2 but found that the developer had left the project long time a go and the currently out libs are way too buggy. I had to fix more than 50 bugs to get their 1 chart working. I tried to fix others but couldn't get Pie charts etc. working. What i'm looking for is - 1. Attractive 3d column chart. 2. 3d Pie Chart. 3. Spline Chart. 4. Geographical Chart. Does anyone knows any open source or free solution which can be used for commercial products? Cheers!

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • PDFs and Networked Printers

    - by Bart Silverstrim
    Weird issue. We have users printing to networked windows-shared printers (print server Win2003 sp2). Some users have been reporting recently that they can't print PDF documents to particular printers (two example printers are HP 2430 PCL 6 driver and 4250 PCL 6 driver). At first, we found that on many of these systems the "Everyone" object was added to the permissions for the root of the C: volume but had no permissions checked. We added modify privileges to it (these are Deep-Freeze systems, so modifications to these systems that we don't add as administrators won't matter) and they seemed to be able to print. Perhaps Acrobat Reader was writing a temp file for printing where users didn't have permission, we surmised, and made the change and moved on. Yesterday the user called in saying it's not working still. Looked at it; bring up a PDF, click Print and the reader app says that you have to install a printer. Look at the printers folder (Windows XP workstation), and it has printers installed. Print a test page, return to AcroReader, and it will print fine to that printer. The whole time web pages, MS Office documents, etc. print without issue to the same printers. Has anyone seen this issue with Acro Reader 9 and certain network printer drivers or shares involving HP printers? I'd post this to SuperUser but it seems to be associated with a networked printer issue, seems to affect subsets of users but may be more widespread and our users aren't reporting it to us assuming we just know about it, and I've not found rhyme or reason as to why it's affecting just PDF printing and particular printers. The print spoolers are all running on the workstations and print server without errors being logged so far, but I'm going through the logs now to see if I can find anything out of place.

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  • Server 2008 Print Redirection is failing but only on 16Bit apps

    - by ian
    the main programmer for SoEasyAccounting and we are installing to Server 2008 Standard service pack 1. We install to 2003 with no problems. Important to understand that the print failure only happens in certain circumstances: Note: We use a standard Windows printer selection box to choose the printer Terms used Superbase = a program language that uses ntvdm.exe (Windows process hosting 16 bit apps) Local Printer = printing to a driver loaded onto the Server 2008 Redirect Printer = printing to a automatically established remote printer through an RDP connection Printing Scenarios Server 2008 - 1: Print from notepad to a Redirected Printer = works Server 2008 - 2: Print from Superbase to a Local Printer = works Server 2008 - 3: Print from Superbase to a Redirected Printer = fail Server 2003 - 4: Print from Superbase to a Redirected Printer = works Results The print causes a message in the drivers print queue of Local Downlevel Document, no print though and Superbase recognises that the "Print command failed". Eventvwr has no related issues to the print fail Any help greatly appreciated. So far 2 days spent trying to resolve and here goes my weekend :( unless someone has an idea :) Things I have Tried i. Switching on/off Easy print ii. Loading copy of redirected driver on server

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