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  • Could you please provide me with comments on a Java game of mine?

    - by Peter Perhác
    Hello there. I have marked this question as community wiki, so no rep points are thrown around. I made this game, Forest Defender, a proof-of-feasibility little project, which I would like to share with you and collect your constructive comments, first impressions, etc. It is a the first playable (and enjoyable) game I have released to the public, so I am, naturally, very eager to get some recognition by you, as my peers. I read in a StackOverflow blog, that One of the major reasons we created Stack Overflow to give every programmer a chance to be recognized by their peers. Recognized for their knowledge, their passion, [...] It comes in the form of a Java applet, I used an animation framework called PulpCore and I must say that it's been extremely enjoyable to work with it. I do recommend to people interested in Java game development. Since the product is free, fun, entirely commercial-free and I am willing to share the code to it (on request), I thought it would be OK to post this as a topic here. Moderators, please feel free to move this to another place if you deem the other place more appropriate. EDIT: I am ever so stupid to forget to include a link :-) http://www.perhac.com/shared/forest-defender/index.html

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  • Dependency Property ListBox

    - by developer
    Hi All, I want to use a dependency property, so that my label displays values selected in the listbox. This is just to more clearly understand the working of a dependency property. <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:WPFToolkit="clr-namespace:Microsoft.Windows.Controls;assembly=WPFToolkit" xmlns:local="clr-namespace:WpfApplication1" x:Name="MyWindow" Height="200" Width="300" > <StackPanel> <ListBox x:Name="lbColor" Width="248" Height="56" ItemsSource="{Binding TestColor}"/> <StackPanel> <Label Content="{Binding Path=Test, ElementName=lbColor}" /> </StackPanel> </StackPanel> </Window> Code Behind, namespace WpfApplication1 { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public ObservableCollection<string> TestColor { get; set; } public String Test { get { return (String)GetValue(TestProperty); } set { SetValue(TestProperty, value); } } // Using a DependencyProperty as the backing store for Title. This enables animation, styling, binding, etc... public static readonly DependencyProperty TestProperty = DependencyProperty.Register("Test", typeof(String), typeof(ListBox), new UIPropertyMetadata("Test1")); public Window1() { InitializeComponent(); TestColor = new ObservableCollection<string>(); DataContext = this; TestColor.Add("Red"); TestColor.Add("Orange"); TestColor.Add("Yellow"); TestColor.Add("Green"); TestColor.Add("Blue"); } } } Can anyone explain me how will I accompalish this using a dependency property. Somehow I am very confused with the Dependency Property concept, and I just wanted to see a working example for that.

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  • Strategy for animating a lot of "LED's" - thread?, UIView animations? NSOperation? (iPhone)

    - by RickiG
    Hi I have to do some different views containing 72 LED lights. I built an LED Class so I can loop through the LED's and set them to different colors (Green, Red, Orange, Blue None etc.). The LED then loads the appropriate .png. This works fine, I loop over the LED's and set them. Now I know that at some time they will need to not just turn on/off change color, but will have to turn on with a small delay. Like an equalizer. I have a 5-10 views containing the 72 LED's and I would like to achieve the above with the minimum amount of memory/CPU strain. for(LED *l in self.ledArray) { [l display:Green]; } I simply loop as shown above and inside the LED is a switch case that does the correct logic. If this were actual LED's and a microController I would use sleep(100) or similar in the loop, but I would really like to avoid stuff like that for obvious reasons. I was thinking that doing a performOnThread withDelay would really be consuming, so would UIView animation changing the alpha and NSOperation would also be a lot of lifting for a small feature. Is there a both efficient and clever way to go around this? Thanks for any inspiration given:)

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  • jQuery XML loading and then innerfade effect

    - by Ryan Max
    Hello, I think I can explain myself without code, so for brevity's sake here we go: I am using jquery to pull data from an xml and put it into a ul on the page with each xml entry as a li. This is working great! However, what I am trying to do afterwards is use the innerfade plugin to make a simple animation between each of the li's. It's not working though, as it is still just loading the static list with each item visible (whereas if innerfade was working it would only display the first....then fade into the second, etc) It's not an innerfade problem however, because if I add the list in manually to the page (not injecting it with jquery) then the innerfade works fine. I'm relatively new to DOM scripting, so I think I am missing something here. I'm not quite sure how jQuery sequences everything, and I'm having trouble phrasing my question in a search engine friendly manner so here I am. Is it possible to have jquery pull the data from xml, then inject it into the page, then have innerfade work it's magic? Or am I thinking about this the wrong way? xml code: $.ajax({ type: "GET", url: "xml/playlist.xml", dataType: "xml", success: function(xml) { $(xml).find('song').each(function(){ var name = $(this).attr('title'); var date = $(this).attr('artist'); var message = $(this).attr('path'); $('<li></li>').html('<span id="an_name">'+name+'</span><span id="an_date">'+date+'</span><span id="an_message">'+message+'</span>').appendTo('#anniversary'); }); } }); innerfade code: <script type="text/javascript"> jQuery.noConflict(); jQuery(document).ready( function(){ jQuery('#anniversary').innerfade({ speed: 1000, timeout: 5000, type: 'sequence', }); });

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  • No resource type specified (at 'id' with value '@+id\st')

    - by Refaat
    I'm new at android programming, I'm now trying to make some buttons, I configured these buttons using the following code: The MainActivity class : public class MainActivity extends Activity { /** Called when the activity is first created. */ Button st,nd,center; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); st = (Button)findViewById(R.id.st); st = (Button)findViewById(R.id.center); st = (Button)findViewById(R.id.nd); } } and the XML Layout: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/background" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Hello from animation!!" /> <button android:layout_width="100dp" android:layout_height="50dp" android:text="1st half" android:id="@+id\st" /> // and the other two points defined the same way </LinearLayout> And i got that syntax error: error: Error: No resource type specified (at 'id' with value '@+id\st'). // and the same error with the other two buttons HINT: The R class is imported and accessible from the MainActivity class but it can't read R.id.

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  • Modal view becomes partly transparent when dismissing?

    - by Jaanus
    A completely ordinary setup: UIViewController where I push another UIVC: BlahVc *blah = [[BlahVc alloc] initWithNibName:@"Blah" bundle:nil]; UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:blah]; blah.delegate = self; [self presentModalViewController:nav animated:YES]; [nav release]; [blah release]; Details about Blah: to support both landscape and portrait with least effort, I built Blah.xib so that inside Blah's main view, call it view A, there is another view B, with width fixed to 320px, that positions itself in the centre of the screen. With portrait iPhone it fills up the whole screen, with landscape there are margins on the side. So far, so good. Autorotate etc works well. Now, to dismiss blah, I use the recommended setup: inside Blah, I do: [self.delegate blahDidCancel:self]; And in the parent VC, I have: - (void)blahDidCancel:(Blah *)blah { [self dismissModalViewControllerAnimated:YES]; } Both view A's and B's backgrounds are opaque white. Problem: as soon as it hits the dismissModalViewControllerAnimated line, view A seems to become transparent, while view B remains white. This is not a problem in portrait since view B still fills up the screen. But in landscape, the result is that view B is still opaque, but has see-through transparent margins on the side (where view A used to be that has now mysteriously become transparent), from where the parent view contents comes through during the dismissing animation. Why does it seem like view A becomes transparent upon dismissing the modal VC?

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  • Suggest the way to design several classes

    - by Oleg Tarasenko
    Hi, I'm building simple application on as3. Kind of starship game. What I want to do is to create several different star ships. Each one should have different images (different look), different sets of animation (e.g. when it's flying, burning, damaged), different kind of weapon and also different controllers (e.g. one can be managed by user, another one by computer, and I want to be able to reuse same ships for AI controller as well as for users controls). Each ship is created in the following way: Create entity Add spatial Add renderers Add other components.... ...... n. init the ship So what I am trying to do: 1) Create StarShip superclass, to store HP (as every ship has it), store spatial (same reason) 2) Create inherited class for any other ship... (It will contain renderer - (responsible for display part), weapon, set of animations), etc What do you think about such way of composition? Maybe it's better to place everything in super class, and then just create instances using long, long, long constructors like: StarShip(hp:HP, animations:DICT, weapon:Weapon, ....) Need advice

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  • Substrings, timer and LED lights, as3

    - by VideoDnd
    How would I sync my timer with my LED lights? I don't understand how to to set up the strings and conditions, so that they are unique to each number space. Need a condition and values for each blinker var condition:Number = 5; if(condition==5){ blink.visible = !blink.visible; //blink_.visible = !box.visible; //blink__.visible = !box.visible; } } Complete code //MY TIMER var timer:Timer = new Timer(100); //INTEGER VALUES var count:int = 0; var fcount:int = 0; var oldcount:int = 0; //FORMATTING STRING function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("00" + whole).substr(-2, 2) + "." + (fraction < 10 ? "0" + fraction : fraction); } //START TIMER timer.start(); timer.addEventListener(TimerEvent.TIMER, condition); //ANIMATION function condition(event:TimerEvent):void{ count++; fcount=int(count) var toText:String = formatCount(fcount); dec.text = toText.substr(4, 1); decimal.text = toText.substr(3, 1); ones.text = toText.substr(1, 1); //LED LIGHTS var condition:Number = 5; if(condition==5){ blink.visible = !blink.visible; //blink_.visible = !box.visible; //blink__.visible = !box.visible; } }

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  • How to make speed of scrolling more slower in this jQuery scrolling script?

    - by Jitendra Vyas
    Currently in example speed and step both are are 1. but i need much slower speed of scrolling. How to get full control over speed. I want the clouds to move much slower Example http://jsfiddle.net/cHZG6/1/ Code (function($) { $.fn.scrollingBackground = function(options) { // settings and defaults. var settings = options || {}; var speed = settings.speed || 1; var step = settings.step || 1; var direction = settings.direction || 'rtl'; var animStep; // build up a string to pass to animate: if (direction === 'rtl') { animStep = "-=" + step + "px"; } else if (direction === 'ltr') { animStep = '+=' + step + "px"; } var element = this; // perform the animation forever: var animate = function() { element.animate({ backgroundPosition: animStep + " 0px" }, speed, animate); }; animate(); }; })(jQuery); $("#header").scrollingBackground({ speed: 1, step: 1, direction: 'ltr' }); $("#header-2").scrollingBackground({ speed: 1, step: 1, direction: 'rtl' });

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  • Telerik window automatically opens after every page refresh

    - by CSharpDev4Evr
    I am using Telerik RadControls in my project and and have a menu where I have an 'About' button. When I click the 'About' button a window pops up describing the application. The problem is if I refresh the page or navigate to another page then back to the first page the window automatically pops up. The goal is only have that window pop up when the user clicks the about button. here is the code I used to get that window: <!--About Window--> <telerik:RadWindowManager runat="server" EnableViewState="false" KeepInScreenBounds="true"></telerik:RadWindowManager> <telerik:RadWindow ID="AboutMenu" Behaviors="Close" Animation="None" runat="server" Width="360px" KeepInScreenBounds="true" Height="360px" Modal="true" VisibleStatusbar="false" Skin="Glow"> <ContentTemplate> <p style="text-align: center;">Sample Window Information</p> </ContentTemplate> </telerik:RadWindow> Javascript function OnClientItemClick(sender, eventArgs) { if (window.args.get_item().get_text() == "About") { var radwindow = window.$find(window.AboutMenu.ClientID); window.args.set_cancel(true); } } .cs protected void MainMenu_OnItemClick(object sender, RadMenuEventArgs e) { if (e.Item.Text == "About") { AboutMenu.VisibleOnPageLoad = true; } } The window works but it loads whenever the page loads and thats where I think the line AboutMenu.VisibleOnPageLoad = true comes into play and is causing the error but when I take out that line it won't display at all.

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  • NSOpenGLFullScreen and SetSystemUIMode freeze bug!?

    - by Mattias
    Hi! I have a really strange problem which is perfectly re-producable using sample code! If I use Apple's NSOpenGLFullScreen sample I can click a button to enter fullscreen OpenGL mode. However if I click the mouse in the area where the menubar would be if I was running windowed mode, the entire program freezes because I really activate the menu-choice behind the OpenGL screen, so to speak. The solution I have found after some Googling is to use SetSystemUIMode to hide the menubar. Also I want to initiate the application to fullscreen at startup by adding a call to EnterFullScreen after initialization. Entering FullScreen works perfectly, BUT - if I add the call to SetSystemUIMode I get a really strange error! The entire screen hangs, the animation stops and no mouse coordinates seem to be reported. If I then exit the Fullscreen mode and press the FullScreen button again everything works and the menubar is gone.. What could be wrong here? I mean it obviously works to remove the menubar in that manner and it obviously works to enter fullscreen mode like that (using Cocoa), but why doesn't the combination work!? Pleeease help :) Sincerely, / Mattias

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  • jQuery toggling div visibility

    - by Eef
    I have a HTML document with the below setup: <div class="main-div" style="padding: 5px; border: 1px solid green;"> <div class="first-div" style="width: 200px; height: 200px; padding: 5px; border: 1px solid purple"> First Div <a href="#" class="control">Control</a> </div> <div class="second-div hidden" style="width: 200px; height: 200px; padding: 5px; border: 1px solid red;"> Second Div <a href="#" class="control">Control</a> </div> </div> I also have a CSS class setup called hidden with display setup to none. I have jQuery setup like so: $('.control').click(function(){ var master = $(this).parent().parent(); var first_div = $(master).find(".first-div"); var second_div = $(master).find(".second-div"); $(first_div).toggleClass("hidden") $(second_div).toggleClass("hidden") }); This setup toggles the visibility of the divs, click the control button it hides one div and show the other. However this just hides and shows each div in a flash. I am looking to add some animation to the transitioning of the divs, maybe have one slide up and the other slide down when the 'control' is clicked and vice versa but I am unable to achieve this. Could anyone help out and give some advice on how to do this? Cheer Eef

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  • jQuery - select onchange to slide in / slide out div or form

    - by slayaz
    Hi, I am trying to enhance a form, by showing only relevant fields depending on initial selection via a form select field. It is an order form for 3 products and all 3 products have unique properties. My idea was to hide all the content in divs, then reveal the relevant div when the product is selected. I have found some solutions that show / hide a div, but none with any animation. It doesn't have to be a slide but just something nice! The alternative is instead of revealing a div, would be to load a seperate form, but this seems unnecessary. I am not sure whether i need a plug in, as I am pretty new to jquery. What i have in the html is: <style type="text/css"> .hide { display:none; } <select> <option value="" >Please select product below</option> <option value="pro1">Product 1</option> <option value="pro2">Product 2</option> </select> <div id="pro1" class="hide" >Product 1</div> <div id="pro2" class="hide" >Product 2</div> Many thanks in advance

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  • implementing stretchable dialog borders in iphone sdk

    - by Joey
    Hi, I want to implement dialog borders that scale to the size I require the dialog to be. Perhaps there is a better more conventional name for this sort of thing. If there is, if someone would edit the title, that'd be great. Anyhow, I'd like to do this so I can have dialogs of any size without the visual artifacts that come with scaling border art to small, large, or wacky unproportional dimentions. I have a few ideas on how this is done, but am not sure which is better for iphone. I have a few questions. 1) Should I make a containing view object that basically overloads its drawRect method and draws the images where they should be at their appropriate scale when the method is called, or should I main a containing view object that simply contains 8 UIImageViews? I suspect the latter approach won't work if I need to actively scale the resulting dialog class like in an animation. 1b) If overloading drawRect is the way to go, does someone have some sample code or a link to an example that demonstrates drawing an image directly from drawRect()? 2) Is it generally better to create a) a 3 x 3 image where the segments are in their appropriate 1x1 grid of the image? If so, is it simple to draw from a portion of this image onto my target view in drawRect (if the former assumption is correct that I should use drawRect)? b) The pieces separately in 8 different files?

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  • Do you use Styrofoam balls to model your systems?

    - by Nick D
    [Objective-C] Do you still use Styrofoam balls to model your systems, where each ball represents a class? Tom Love: We do, actually. We've also done a 3D animation version of it, which we found to be nowhere near as useful as the Styrofoam balls. There's something about a physical, conspicuous structure hanging from the ceiling right in the middle of a development project that's regularly updated to provide not only the structure of the system that you're building, but also the current status of each one of the classes. We've done it on 19 projects the last time I've counted. One of them was 1,856 classes, which is big - actually, probably bigger than it should be. It was a big commercial project, so it needed to be somewhat big. Masterminds of Programming It is the first time I've read or heard about using styrofoam balls to model classes. Is that a commonly used technique? And, how does that sort of modeling help us to design better the system? If you have any photos to share which can show us how the classes are represented it'd be great!

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  • Should I choose <button> element or css buttons?

    - by Kenny Bones
    Ok, here's the thing. I've done a webpage which contains forms and so I added buttons as elements and this works great. I created their own css classes and use graphics as background images for each of them. All working great (these are submit buttons btw) Anyway, I've also got a jQuery script from before that takes all a href hyperlinks and add content from a set div from an external file and adds to a div in my current page, all in one animation. But this would probably not work with form buttons? In any case I need to be able to have these buttons work as traditional hyperlinks anyway. So what do I do? I thought about using css-buttons alltogether, but I'm not able to have them stack vertically. Using float left or right just put the buttons outside of their parent containers (probably a different fix for that). But in any case, using css buttons, that wouldn't work as a submit button for the forms anyway would it? Should I perhaps use both form buttons and css buttons? What do you do?

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  • How do I animate text links in jquery?

    - by Peter
    I am somewhat new to jquery and I have a problem with something I am trying to implement using jquery. I have a vertical navigation menu where each link animates on hover by changing color, increasing letter spacing, and adding a border on the left. Everything is working the way I want it to except for when I click on the link. After I click on the link, the text changes to a different color and remains that same color even when I hover over the link. I am wanting to make it to where the color change on hover remains intact even after I click the link. I'm sure I am missing something simple, but I have tried everything I know to do with no luck. Any suggestions would be helpful! Here is what I have for the animation... <script type="text/javascript"> $(document).ready(function(){ $("ul.navlist li a").hover(function(){ $(this).stop() .animate({paddingLeft: '10px',letterSpacing: '2px',borderWidth:'20px'},{queue:false,easing:'easeInQuad'},50) }, function(){ $(this).stop() .animate({paddingLeft: '0px', letterSpacing: '0px',borderWidth:'0px'},{queue:false,easing:'easeOutQuad'},50) }); }); </script> My css for the navigation list is here... .navlist { list-style: none; } .navlist a { border-left-color: #555555; border-left-style: solid; border-left-width: 0px; color: #c4c4c4; } .navlist a:hover { border-left-color: #555555; border-left-style: solid; color: #555555; }

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  • jQuery rotator not rotating properly - too much recursion

    - by Matt Nathanson
    I've built a custom jQuery rotator using just basic animation to rotate the 3 Divs (images). I've built the function and then reinitiate the function using it as a call back. Here's the code: function ImageRotate() { var CurrentFeature = "#container" + featureNumber; $(CurrentFeature).stop(false, true).delay(4500).animate({'top' : '330px'}, 3000); var featureNumber2 = featureNumber-1; if ( featureNumber == 1) {featureNumber2=3} var CurrentFeature2 = "#container" + featureNumber2; $(CurrentFeature2).stop(false, true).delay(4500).animate({'top' : '0px'}, 3000); $('#container2').stop(false, true).delay(4500).animate({'top' : '-330px'}, 25); var featureNumber3 = featureNumber+1; if ( featureNumber == 3){featureNumber3=1} var CurrentFeature3 = "#container" + featureNumber3; $(CurrentFeature3).stop(false, true).delay(7500).animate({'top' : '0px'}, 3000); $(CurrentFeature2).stop(false, true).delay(4500).animate({'top' : '330px'}, 3000); $(CurrentFeature).stop(false, true).delay(4500).animate({'top' : '-330px'}, 25); if (featureNumber ==1) {featureNumber=3} else{featureNumber--}; $(CurrentFeature).stop(false, true).delay(7500).animate({'top' : '0px'}, 3000); $(CurrentFeature3).stop(false, true).delay(4500).animate({'top' : '330px'}, 3000); $(CurrentFeature2).stop(false, false).delay(4500).animate({'top' : '-330px'}, 25,ImageRotate()); }; It's worth noting that when calling the function again I also tried making another function called ImageRotate2(); and it did the same thing. It loops, but i get all sorts of funkiness. Edit: I've also tried some answers in the replies and they both leave me with recursion errors each second.

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  • WPF - data binding trigger before content changed

    - by 0xDEAD BEEF
    How do i create trigger, which fires BEFORE binding changes value? How to do this for datatemplate? <ContentControl Content="{Binding Path=ActiveView}" Margin="0,95,0,0"> <ContentControl.Triggers> <--some triger to fire, when ActiveView is changing or has changed ?!?!? --> </ContentControl.Triggers> public Object ActiveView { get { return m_ActiveView; } set { if (PropertyChanging != null) PropertyChanging(this, new PropertyChangingEventArgs("ActiveView")); m_ActiveView = value; if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs("ActiveView")); } } How to do this for DataTemplate? <DataTemplate DataType="{x:Type us:LOLClass1}"> <ContentControl> <ContentControl.RenderTransform> <ScaleTransform x:Name="shrinker" CenterX="0.0" CenterY="0.0" ScaleX="1.0" ScaleY="1.0"/> </ContentControl.RenderTransform> <us:UserControl1/> </ContentControl> <DataTemplate.Triggers> <-- SOME TRIGER BEFORE CONTENT CHANGES--> <BeginStoryboard> <Storyboard> <DoubleAnimation Storyboard.TargetName="shrinker" Storyboard.TargetProperty="ScaleX" From="1.0" To="0.8" Duration="0:0:0.3"/> <DoubleAnimation Storyboard.TargetName="shrinker" Storyboard.TargetProperty="ScaleY" From="1.0" To="0.8" Duration="0:0:0.3"/> </Storyboard> </BeginStoryboard> </-- SOME TRIGER BEFORE CONTENT CHANGES--> </DataTemplate.Triggers> </DataTemplate> How to get notification BEFORE binding is changed? (i want to capture changing Visual component to bitmap and create sliding view animation)

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  • UITableViewIndex Grows to Incorrect Bounds Unexpectedly

    - by chadburggraf
    I have a standard UITableView + UISearchDisplayController + UITableViewIndex setup. Everything works like a champ. Except, under very specific conditions, the index grows too long to display on the screen. Specifically, after ending a search and re-displaying the unfiltered, indexed table, the index sometimes grows too long. More specifically, this doesn't happen if I search then cancel. It only happens if I search, then push a view controller from the search table, then pop that view controller back to the still-searching table, then cancel the search, then re-search and then cancel that final search. After the end of the final search the index is too long. In portrait, the table view is reporting a height of 416 and the index a height of 404 under normal conditions. If I log from searchDisplayControllerDidEndSearch when the index is sized incorrectly, it is reporting a height of 620. I've tried everything from setLayout on the table and the index to manually re-sizing the frame. Nothing works (the manual re-size causes the correct height to be logged, but it doesn't change the display on screen). I was about to try re-sizing after a delay in case the cancel animation was interfering, but then I realized what an absurd situation I'm in and thought seeking help might be wise...

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  • Graphical glitches when adding cells and scrolling with UITableView

    - by Daniel I-S
    I am using a UITableView to display the results of a series of calculations. When the user hits 'calculate', I wish to add the latest result to the screen. This is done by adding a new cell to a 'results' section. The UITableViewCell object is added to an array, and then I use the following code to add this new row to what is displayed on the screen: [thisView beginUpdates]; [thisView insertRowsAtIndexPaths:[NSArray arrayWithObject:newIndexPath] withRowAnimation: UITableViewRowAnimationFade]; [thisView endUpdates]; This results in the new cell being displayed. However, I then want to immediately scroll the screen down so that the new cell is the lowermost cell on-screen. I use the following code: [thisView scrollToRowAtIndexPath:newIndexPath atScrollPosition:UITableViewScrollPositionBottom animated:YES]; This almost works great. However, the first time a cell is added and scrolled to, it appears onscreen only briefly before vanishing. The view scrolls down to the correct place, but the cell is not there. Scrolling the view by hand until this invisible new cell's position is offscreen, then back again, causes the cell to appear - after which it behaves normally. This only happens the first time a cell is added; subsequent cells don't have this problem. It also happens regardless of the combination of scrollToRowAtIndexPath and insertRowsAtIndexPath animation settings. There is also a problem where, if new cells are added repeatedly and quickly, the new cells stop 'connecting up'. The lowermost cell in a group is supposed to have rounded corners, and when a new cell is added these turn into square corners so that there is a clean join with the next cell in the group. In this case, however, a cell often does not lose its rounded edges despite not being the last cell anymore. This also gets corrected once the affected area moves offscreen and back. This method of adding and scrolling would be perfect for my application if it weren't for these weird glitches. Any ideas as to what I may be doing wrong?

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  • Is there a default way to get hold of an internal property in jQueryUi widget?

    - by prodigitalson
    Im using an existing widget from the jquery-ui labs call selectmenu. It has callback options for the events close and open. The problem is i need in these event to animate a node that is part of the widget but not what its connected to. In order to do this i need access to this node. for example if i were to actually modify the widget code itself: // ... other methods/properties "open" : function(event){ // ... the original logic // this is my animation $(this.list).slideUp('slow'); // this is the orginal call to _trigger this._trigger('open', event, $this._uiHash()); }, // ... other methods/properties However when in the scope of the event handler i attach this is the orginal element i called the widget on. I need the widget instance or specifically the widget instance's list property. $('select#custom').selectmenu({ 'open': function(){ // in this scope `this` is an HTMLSelectElement not the ui widget } }); Whats the best way to go about getting the list property from the widget?

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  • How do I reference my MainViewController from another class?

    - by todd412
    Hi, I am building an iPhone Utility app that uses UIImageView to display an animation. Within the MainViewController's viewDidLoad() method, I am creating an instance of a CustomClass, and then setting up the animations: - (void)viewDidLoad { [super viewDidLoad]; cc = [CustomClass new]; NSArray * imageArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"image-1-off.jpg"], [UIImage imageNamed:@"image-2-off.jpg"], [UIImage imageNamed:@"image-3-off.jpg"], [UIImage imageNamed:@"image-4-off.jpg"], nil]; offSequence = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; offSequence.animationImages = imageArray; offSequence.animationDuration = .8; offSequence.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:offSequence]; [offSequence startAnimating]; } That works fine. However, I would like to be able to move all the above code that sets up the UIImageView into my CustomClass. The problem is in the second to last line: [self.view addSubview:offSequence]; I basically need to replace 'self' with a reference to the MainControllerView, so I can call addSubview from within my CustomClass. I tried creating an instance var of CustomClass called mvc and a setter method that takes a reference to the MainViewController as an argument as such: - (void) setMainViewController: (MainViewController *) the_mvc { mvc = the_mvc; } And then I called it within MainViewController like so: [cc setMainController:MainViewController:self]; But this yields all sorts of errors which I can post here, but it strikes me that I may be overcomplicating this. Is there an easier way to reference the MainViewController that instanatiated my CustomClass?

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  • jQuery: hover (mouseleave event fired when mouse is over child)

    - by CronosS
    Hi, I want to create a zoom effect on some thumbs. Here is my javascript simplified code : parent.hover( function(){ parent.stop().animate({/* css */}, inputZoomDuration, "linear"); wrapper.stop().animate({/* css */}, inputZoomDuration, "linear"); child.stop().animate({/* css */}, inputZoomDuration, "linear"); }, function(){ alert("leave"); child.stop().animate({/* css */}, 140, "linear"); wrapper.stop().animate({/* css */}, 140, "linear"); parent.stop().animate({/* css */}, 140, "linear"); } ); and the html is like : <div parent> <div wrapper> <div child> </div> </div> </div> I increase the size of all my divs when I over the "parent". But a soon as I over (or leave, btw) one of the child, the alert appears. Without the alert, the result is a very bugy animation. Is there any way to prevent the mouseleave event to be fired when a child is overed? Best regards, thanks.

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  • Really cool way to create custom UITabBar for iPhone app?

    - by ludicco
    Hi, I am doing a lot of researching lately about how to get a different looking with nice effects UITabBar on my iPhone app, but unfortunately I am only finding things on how to replace background color etc. Well, I've checked out this app called Momento which is pretty cool and presents a very slick tabBar: So there are a couple of elements here I would like to ask you guys if you could help me by giving me the right directions on how to get a similar effect :) Arrow above items: as you can see this app has this animated arrow that runs above the selected item with a very smooth animation. Selected Stated of the item's image is not that blue-ish default one neither the default state which displays in a different shade of brown and gray version. nice Items separators with beveled vertical lines. diferrent background image for the tabBar different height for the tabBar At this point after some research I am able to set the height and background image by subclassing UITabBarController but I'm still not sure on how to accomplish the other items specially the first one related to the nice arrow effect. If someone knows about a very good tutorial on how to do this it would be great for clarifying what can or can't be done by subclassing the UITabBarController and specially if can be done in Interface Builder :) I am just starting on this world off app development for iOS so if you could help me on that it would be really appreciated Thanks a lot in advance

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