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  • Is it possible to create a custom, animated MKAnnotationView?

    - by smountcastle
    I'm trying to simulate the user location animation in MapKit (where-by the user's position is represented by a pulsating blue dot). I've created a custom subclass of MKAnnotationView and in the drawRect method I'm attempting to cycle through a set of colors. Here's a simpler implementation of what I'm doing: - (void)drawRect:(CGRect)rect { float magSquared = event.magnitude * event.magnitude; CGContextRef context = UIGraphicsGetCurrentContext(); if (idx == -1) { r[0] = 1.0; r[1] = 0.5; r[2] = 0; b[0] = 0; b[1] = 1.0; b[2] = 0.5; g[0] = 0.5; g[1] = 0; g[2] = 1.0; idx = 0; } // CGContextSetRGBFillColor(context, 1.0, 1.0 - magSquared * 0.015, 0.211, .6); CGContextSetRGBFillColor(context, r[idx], g[idx], b[idx], 0.75); CGContextFillEllipseInRect(context, rect); idx++; if (idx > 3) idx = 0; } Unfortunately this just causes the annotations to be one of the 3 different colors and doesn't cycle through them. Is there a way to force the MKAnnotations to continually redraw so that it appears to be animated?

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  • Silverlight 3 - How to "refresh" a DataGrid content?

    - by Josimari Martarelli
    I have the following scenery: 1 using System; 2 using System.Windows; 3 using System.Windows.Controls; 4 using System.Windows.Documents; 5 using System.Windows.Ink; 6 using System.Windows.Input; 7 using System.Windows.Media; 8 using System.Windows.Media.Animation; 9 using System.Windows.Shapes; 10 using System.Collections.Generic; 11 12 namespace refresh 13 { 14 public partial class MainPage : UserControl 15 { 16 17 List c = new List(); 18 19 public MainPage() 20 { 21 // Required to initialize variables 22 InitializeComponent(); 23 c.Add(new Customer{ _nome = "Josimari", _idade = "29"}); 24 c.Add(new Customer{_nome = "Wesley", _idade = "26"}); 25 c.Add(new Customer{_nome = "Renato",_idade = "31"}); 26 27 this.dtGrid.ItemsSource = c; 28 } 29 30 private void Button_Click(object sender, System.Windows.RoutedEventArgs e) 31 { 32 c.Add(new Customer{_nome = "Maiara",_idade = "18"}); 33 } 34 35 } 36 37 public class Customer 38 { 39 public string _nome{get; set;} 40 public string _idade{get; set;} 41 } 42 } Where, dtGrid is my DataGrid control... The Question is: How to get the UI Updated after adding one more register to my list. I get to solve it setting the DataGrid's Item Source to "" and then setting to the list of Customer objects again, like that: 1 private void Button_Click(object sender, System.Windows.RoutedEventArgs e) 2 3 { 4 5 c.Add(new Customer{_nome = "Maiara",_idade = "18"}); 6 7 this.dtGrid.ItemsSource=""; 8 9 this.dtGrid.ItemsSource=c; 10 11 } 12 Is there a way to get the UI updated or the datagrid's itemsSource refreshed automatically after updating, altering or deleting an item from the list c ? Thank you, Josimari Martarelli

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  • JQuery fadeIn() moving other CSS elements on fadeIn()

    - by Infiniti Fizz
    Hi, I've just been learning some jQUery to get a basic image gallery going on a website I'm creating for a hotel but it's currently not going to plan. I've got it so the arrows will cycle through images (no animation yet) but I decided that the arrows should fade in when the image is hovered over and fade out when not but this is messing up the CSS somehow. The arrows start faded out by calling: $('.arrowRight').fadeOut(0);$('.arrowLeft').fadeOut(0); at the start of the jQuery ready() function. This is fine, but when you hover over the image and the arrows fade in, the image shifts to the right and I don't know why. I suppose it could be because the left arrow now fading in means it is getting pushed over by it but the arrow has the following css: position:relative; top: -90px; left: 25px; Should a relative element be able to alter a normal element's position? If you need to try it out, just hover over the large (placeholder) image and they image will jump across when the arrows fade in and jump back when they fade out. Any ideas why this is happening? I'm a jQuery noob. Here is a link to the page: BeanSheaf Hotel Temporary Space Thanks for your time, InfinitiFizz

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  • Dependency Property on ValueConverter

    - by spoon16
    I'm trying to initialize a converter in the Resources section of my UserControl with a reference to one of the objects in my control. When I try to run the application I get an XAML parse exception. XAML: <UserControl.Resources> <converter:PointConverter x:Key="pointConverter" Map="{Binding ElementName=ThingMap}" /> </UserControl.Resources> <Grid> <m:Map x:Name="ThingMap" /> </Grid> Point Converter Class: public class PointConverter : DependencyObject, IValueConverter { public Microsoft.Maps.MapControl.Map Map { get { return (Microsoft.Maps.MapControl.Map)GetValue(MapProperty); } set { SetValue(MapProperty, value); } } // Using a DependencyProperty as the backing store for Map. This enables animation, styling, binding, etc... public static readonly DependencyProperty MapProperty = DependencyProperty.Register("Map", typeof(Microsoft.Maps.MapControl.Map), typeof(PointConverter), null); public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { string param = (string)parameter; Microsoft.Maps.MapControl.Location location = value as Microsoft.Maps.MapControl.Location; if (location != null) { Point point = Map.LocationToViewportPoint(location); if (string.Compare(param.ToUpper(), "X") == 0) return point.X; else if (string.Compare(param.ToUpper(), "Y") == 0) return point.Y; return point; } return null; } public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { throw new NotImplementedException(); } }

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  • Jquery Flexslider - can't see navigational images (manualControl)

    - by Kim Thomas
    I've spent a lot of time looking at the post on 3/13/12 re: manual controls, but isn't getting me all the way there...probably because I don't know jquery. Sorry, newbie on board. I'm trying to get the right/left arrows to show, as well as the 1, 2, 3...at the bottom. They are there, I see the lists on Firebug, just don't know how to add them to the "hook" (?) so they appear. Here is the code I have in header: <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js" type="text/javascript"></script> <script src="jquery.flexslider.js"></script> <script type="text/javascript" charset="utf-8"> $(window).load(function() { $('.flexslider').flexslider({ animation: "slide", slideshow: false, controlNav: true, manualControls: ".flex-control-nav li a", controlsContainer: ".flex-container" }); }); </script> Here is my html: <div class="flex-container"> <div class="flexslider"> <ul class="slides"> <li><img src="images/tah_home.jpg" alt="taylor art house home page" width="600" height="320"/> <p class="flex-caption">Taylor Art House Home Page</p></li> <li><img src="images/tah_blog.jpg" alt="taylor art house blog page" width="600" height="320" /> <p class="flex-caption">We created a blog that fits seemlessly into Taylor Art House's look</p></li> <li><img src="images/tah_artwork_page.jpg" alt="taylor art house art page" width="600" height="320" /> <p class="flex-caption">One of Taylor Art House's gallery pages, using a Wordpress plugin</p></li> <li><img src="images/tah_arch_portfolio.jpg" alt="jon taylor architecture portfolio page" width="600" height="320" /> <p class="flex-caption">We created links to toggle from TAH to Jon Taylor Architecture</p></li> </ul> </div><!--end flexsider--> </div><!--end flex-container--> Here is the Flexslider CSS: /* * jQuery FlexSlider v1.8 * http://www.woothemes.com/flexslider/ * * Copyright 2012 WooThemes * Free to use under the MIT license. * http://www.opensource.org/licenses/mit-license.php */ /* Browser Resets */ .flex-container a:active, .flexslider a:active, .flex-container a:focus, .flexslider a:focus {outline: none;} .slides, .flex-control-nav, .flex-direction-nav {margin: 0; padding: 0; list-style: none;} /* FlexSlider Necessary Styles *********************************/ .flexslider { width: 100%; margin: 0; padding: 0; } .flexslider .slides > li { display: none; -webkit-backface-visibility: hidden; } /* Hide the slides before the JS is loaded. Avoids image jumping */ .flexslider .slides img { max-width: 100%; display: block; } .flex-pauseplay span { text-transform: capitalize; } /* Clearfix for the .slides element */ .slides:after { content: "."; display: block; clear: both; visibility: hidden; line-height: 0; height: 0; } html[xmlns] .slides { display: block; } * html .slides { height: 1%; } /* No JavaScript Fallback */ /* If you are not using another script, such as Modernizr, make sure you * include js that eliminates this class on page load */ .no-js .slides > li:first-child { display: block; } /* FlexSlider Default Theme *********************************/ .flexslider { width: 600px; background: #fff; border: 4px solid #999; position: relative; margin: 30px 0; -webkit-border-radius: 5px; -moz-border-radius: 5px; -o-border-radius: 5px; border-radius: 5px; zoom: 1; } .flexslider .slides { zoom: 1; } .flexslider .slides > li { position: relative; } /* Suggested container for "Slide" animation setups. Can replace this with your own, if you wish */ .flex-container { zoom: 1; position: relative; margin-left:100px; } /* Caption style */ /* IE rgba() hack */ .flex-caption { background:none; -ms-filter:progid:DXImageTransform.Microsoft.gradient(startColorstr=#4C000000,endColorstr=#4C000000); filter:progid:DXImageTransform.Microsoft.gradient(startColorstr=#4C000000,endColorstr=#4C000000); zoom: 1; } .flex-caption { width: 96%; padding: 2%; margin: 0; position: absolute; left: 0; bottom: 0; background: rgba(0,0,0,.3); color: #fff; text-shadow: 0 -1px 0 rgba(0,0,0,.3); font-size: 14px; line-height: 18px; } /* Direction Nav */ .flex-direction-nav { height: 0; } .flex-direction-nav li a { width: 52px; height: 52px; margin: -13px 0 0; display: block; background: url(theme/bg_direction_nav.png) no-repeat; position: absolute; top: 50%; cursor: pointer; text-indent: -999em; } .flex-direction-nav li .next { background-position: -52px 0; right: -21px; } .flex-direction-nav li .prev { left: -20px; } .flex-direction-nav li .disabled { opacity: .3; filter:alpha(opacity=30); cursor: default; } /* Control Nav */ .flex-control-nav { width: 100%; position: absolute; bottom: -30px; text-align: center; } .flex-control-nav li { margin: 0 0 0 5px; display: inline-block; zoom: 1; *display: inline; } .flex-control-nav li:first-child { margin: 0; } .flex-control-nav li a { width: 13px; height: 13px; display: block; background: url(theme/bg_control_nav.png) no-repeat; cursor: pointer; text-indent: -999em; } .flex-control-nav li a:hover { background-position: 0 -13px; } .flex-control-nav li a.active { background-position: 0 -26px; cursor: default; } Here is how it appears in Firebug: <div class="flex-container"> <div class="flexslider" style="overflow: hidden;"> <ul class="slides" style="width: 1200%; margin-left: -1800px;"> <li class="clone" style="width: 600px; float: left; display: block;"> <li style="width: 600px; float: left; display: block;"> <li style="width: 600px; float: left; display: block;"> <li style="width: 600px; float: left; display: block;"> <li style="width: 600px; float: left; display: block;"> <li class="clone" style="width: 600px; float: left; display: block;"> </ul> </div> <ol class="flex-control-nav"> <li> <a class="">1</a> </li> <li> <li> <li> </ol> <ul class="flex-direction-nav"> <li> <a class="prev" href="#">Previous</a> </li> <li> <a class="next" href="#">Next</a> </li> </ul> </div> Finally, here is a link to the jsFiddle file (I saw someone wanted that in other flexslider post): http://jsfiddle.net/kthms/Wxmsp/ Link to page: http://www.kajortdesigns.com/tah.php I've tried every combo of class from the CSS in the manualControl: "", but I'm just guessing. If anyone can help this newbie out, I would be very appreciative. Explicit instructions are always appreciated.

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  • WPF performance on scaling a large scene

    - by Mark
    I have a full screen app that I want to be able to zoom in on certain areas. I have the code working fine, but I notice that when I get closer in, the zoom in animation (which animates the ScaleTransform.ScaleX and ScaleTransform.ScaleY properties on a Parent canvas) starts to jerk down a little and the frame rate suffers. Im not using any BitmapEffects or anything, and ideally I would like my scene to get more complicated than it currently already is. The scene is quite large, 1980x1024, this is a requirement and cannot be changed. The current layout is like this: <Canvas x:name="LayoutRoot"> <Canvas x:Name="ContainerCanvas"> <local:MyControl x:Name="c1" /> <!-- numerous or ther controls and elements that compose the scene --> </Canvas> </Canvas> The code that zooms in just animates the RenderTransform of the ContainerCanvas, which in tern, scales its children which gives the desired effect. However, Im wondering if I need to swap out the ContainerCanvas for a ViewBox or something like that? Ive never really worked with ViewBox/Viewport controls before in WPF can they even help me out here? Smooth zooming is a huge requirement of the client and I must get this resolved. All ideas are welcome Thanks a lot Mark

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  • Style Trigger on Attached Property

    - by vanja.
    I have created my own Attached Property like this: public static class LabelExtension { public static bool GetSelectable(DependencyObject obj) { return (bool)obj.GetValue(SelectableProperty); } public static void SetSelectable(DependencyObject obj, bool value) { obj.SetValue(SelectableProperty, value); } // Using a DependencyProperty as the backing store for Selectable. This enables animation, styling, binding, etc... public static readonly DependencyProperty SelectableProperty = DependencyProperty.RegisterAttached("Selectable", typeof(bool), typeof(Label), new UIPropertyMetadata(false)); } And then I'm trying to create a style with a trigger that depends on it: <!--Label--> <Style TargetType="{x:Type Label}"> <Style.Triggers> <Trigger Property="Util:LabelExtension.Selectable" Value="True"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Label}"> <TextBox IsReadOnly="True" Text="{TemplateBinding Content}" /> </ControlTemplate> </Setter.Value> </Setter> </Trigger> </Style.Triggers> </Style> But I'm getting a run time exception: Cannot convert the value in attribute 'Property' to object of type 'System.Windows.DependencyProperty'. Error at object 'System.Windows.Trigger' in markup file How can I access the value of the attached property in a style trigger? I have tried using a DataTrigger with a RelativeSource binding but it wasn't pulling the value through.

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  • UISearchDisplayController not working when created in code??

    - by Nick Bedford
    I'm working on a tab bar application and one of the tabs has a UISearchDisplayController hooked up to a UISearchBar. It's all connected up in the NIB and is working. When I tap the search bar, the Scope and Cancel buttons fly in etc, and the search delegate updates the results table correctly. However, I'm trying to implement the same code in the viewDidLoad message instead of the NIB, however when I delete the search display controller from the NIB and uncomment my code to create the same controller in the function, it doesn't work. It's as if there's some fundamental connection not being made so that all my search delegate functionality isn't being called. Here's my working NIB version of the Search Display Controller. It's hooked up to the search bar, the UINavigationController subclass (MASearchController) and the root view of that is hooked up as the searchContentsController. Now this is what you would expect to do in code to create the same, right? What I'm doing is leaving the UISearchBar in the NIB to eliminate one piece of the puzzle at a time in code. // [MASearchController viewDidLoad] UISearchDisplayController *searchController = [[[UISearchDisplayController alloc] initWithSearchBar:searchBar contentsController:[[self viewControllers] objectAtIndex:0]] autorelease]; [searchController setDelegate:self]; [searchController setSearchResultsDelegate:self]; [searchController setSearchResultsDataSource:self]; I've checked all objects at run time and they all check out. Essentially I've deleted the search display controller from the NIB and then put in the code to create it in the viewDidLoad message. Why would this not work? The search keyboard comes up but none of my search and button animation functionality work???

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  • Why does Raphael's framerate slow down on this code?

    - by Bob
    So I'm just doing a basic orbit simulator using Raphael JS, where I draw one circle as the "star" and another circle as the "planet". It seems to be working just fine, with the one snag that as the simulation continues, its framerate progressively slows down until the orbital motion no longer appears fluid. Here's the code (note: uses jQuery only to initialize the page): $(function() { var paper = Raphael(document.getElementById('canvas'), 640, 480); var star = paper.circle(320, 240, 10); var planet = paper.circle(320, 150, 5); var starVelocity = [0,0]; var planetVelocity = [20.42,0]; var starMass = 3.08e22; var planetMass = 3.303e26; var gravConstant = 1.034e-18; function calculateOrbit() { var accx = 0; var accy = 0; accx = (gravConstant * starMass * ((star.attr('cx') - planet.attr('cx')))) / (Math.pow(circleDistance(), 3)); accy = (gravConstant * starMass * ((star.attr('cy') - planet.attr('cy')))) / (Math.pow(circleDistance(), 3)); planetVelocity[0] += accx; planetVelocity[1] += accy; planet.animate({cx: planet.attr('cx') + planetVelocity[0], cy: planet.attr('cy') + planetVelocity[1]}, 150, calculateOrbit); paper.circle(planet.attr('cx'), planet.attr('cy'), 1); // added to 'trace' orbit } function circleDistance() { return (Math.sqrt(Math.pow(star.attr('cx') - planet.attr('cx'), 2) + Math.pow(star.attr('cy') - planet.attr('cy'), 2))); } calculateOrbit(); }); It doesn't appear, to me anyway, that any part of that code would cause the animation to gradually slow down to a crawl, so any help solving the problem will be appreciated!

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  • jQuery fadeIn/fadeOut loop problem

    - by liebgott
    Hi. I'm trying to do a sequentiall animation with a loop....but i can't accomplish it in a smooth way (some "lag" problems). jQuery var i = 0; var b = 0; var fades = function(){$(".caja").stop(0).each(function(){ $(this).delay(i * 500).fadeIn('slow', function(){ $(this).delay(5000).fadeOut('slow', function(){ $(".cajar").delay(1000).each(function(){ $(this).delay(b * 500).fadeIn('slow', function(){ $(this).delay(5000).fadeOut('slow', fades()); }); b++; }); }); }); i++; })} fades(); CSS .caja{ width: 150px; height: 150px; background-color: black; float: left; margin: 0 10px 0 0; display: none; } .cajar{ width: 150px; height: 150px; background-color: red; float: left; margin: 0 10px 0 0; display: none; } .cajav{ width: 150px; height: 150px; background-color: green; float: left; margin: 0 10px 0 0; display: none; } HTML <div class="caja"></div> <div class="caja"></div> <div class="caja"></div> <div class="cleaner"></div> <div class="cajar"></div> <div class="cajar"></div> <div class="cajar"></div> Thanks!

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  • Jquery Tools: Scrollable - onBeforeSeek & onSeek toggle child div

    - by Rick
    I'm scrolling some panels which contain some youtube clips using Jquery Tools Scrollable. I'd like to hide them during the transition to avoid a jerky animation. Markup: <div id="panel_items"> <div id="wrap"> <div class="event"> <div class="header">Event 1</div><!-- Header is always displayed --> <div class="youtube">youtube clips</div><!-- hide during transition, then show --> </div> <div class="event"> <div class="header">Event 2</div> <div class="youtube" style="display: none">More youtube clips</div> </div> </div> </div> Current JS: $("#panel_items").scrollable({ onBeforeSeek: function() { console.log("hide .child .youtube"); }, onSeek: function() { console.log("Show child .youtube"); } }); Bonus question: How can I automatically set the height of #panel_items to match the current panel height (.event)? Thank you.

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  • Pin animatesDrop mapView-iOS

    - by user1724168
    I have implemented code as seen below. I would like to add animation with dropping effect. However, once I type pinView.animatesDrop does not recognize! I could not able to figure out what I am doing wrong? - (MKAnnotationView *)mapView:(MKMapView *)mV viewForAnnotation:(id <MKAnnotation>)annotation { MKAnnotationView *pinView=nil; if(![annotation isKindOfClass:[Annotation class]]) // Don't mess user location return nil; static NSString *defaultPinID = @"StandardIdentifier"; pinView = (MKAnnotationView *)[self.mapView dequeueReusableAnnotationViewWithIdentifier:defaultPinID]; if (pinView == nil){ pinView = [[MKAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:defaultPinID]; } // Build our annotation if ([annotation isKindOfClass:[Annotation class]]) { Annotation *a = (Annotation *)annotation; pinView.image = [ZSPinAnnotation pinAnnotationWithColor:a.color];// ZSPinAnnotation Being Used pinView.annotation = a; pinView.enabled = YES; pinView.centerOffset=CGPointMake(6.5,-16); pinView.calloutOffset = CGPointMake(-11,0); //pinView.animatesDrop = YES; } pinView.canShowCallout = YES; UIButton *rightButton = [UIButton buttonWithType:UIButtonTypeDetailDisclosure]; [rightButton setTitle:annotation.title forState:UIControlStateNormal]; [pinView setRightCalloutAccessoryView:rightButton]; pinView.leftCalloutAccessoryView = [[UIView alloc] init]; pinView.leftCalloutAccessoryView=nil; /*UIButton *leftButton = [UIButton buttonWithType:UIButtonTypeInfoLight]; [leftButton setTitle:annotation.title forState:UIControlStateNormal]; [pinView setLeftCalloutAccessoryView:leftButton];*/ return pinView; }

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  • error insert text in papervision typography class

    - by safeDomain
    hi evryone , i am encounter with a small problem i want to make a 3d rtl text animation with papervision this code generet a problem to this : [Fault] exception, information=TypeError: Error #1009: Cannot access a property or method of a null object reference. but when using a english text this error dont genereta my code : package { import flash.display.Sprite; import flash.events.Event; import org.papervision3d.scenes.Scene3D import org.papervision3d.view.Viewport3D import org.papervision3d.cameras.Camera3D import org.papervision3d.render.BasicRenderEngine import org.papervision3d.typography.Font3D import org.papervision3d.typography.fonts.HelveticaBold import org.papervision3d.typography.Text3D import org.papervision3d.materials.special.Letter3DMaterial import flash.text.engine.FontDescription import flash.text.engine.ElementFormat import flash.text.engine.TextElement import flash.text.engine.TextBlock import flash.text.engine.TextLine /** * ... * @author vahid */ public class Main extends Sprite { private var fd:FontDescription private var ef:ElementFormat private var te:TextElement protected var st:String; private var scene:Scene3D private var view:Viewport3D private var camera:Camera3D private var render:BasicRenderEngine private var vpWidth:Number = stage.stageWidth; private var vpHeight:Number = stage.stageHeight; private var text3d:Text3D private var font3d:Font3D //private var font:HelveticaBold private var textMaterial:Letter3DMaterial private var text:String public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // rtl block fd = new FontDescription () ef = new ElementFormat (fd) te = new TextElement ("?????? ?????? ???? ?????? ?? papervision", ef) text = te.text //3d block scene = new Scene3D () view = new Viewport3D (vpWidth,vpHeight,true,true,false,false) camera = new Camera3D () render = new BasicRenderEngine() addChild (view) this.addEventListener (Event.ENTER_FRAME , renderThis) textMaterial = new Letter3DMaterial(0xFF0000,1) font3d = new HelveticaBold() text3d = new Text3D (text, font3d, textMaterial) scene.addChild (text3d) } protected function renderThis(e:Event):void { text3d.rotationY +=5 render.renderScene(scene,camera,view) } } } i am using flashdevelop. please help me thank's

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  • Android: how to tell if a view is scrolling

    - by Dave
    in iPhone, this would be simple---each view has a scrollViewDidScroll method. I am trying to find the equivalent in Android. My code works, but it isn't giving me what I want. I need to execute code the entire duration that a view is scrolling. So, even though I use OnGestureListener's onScroll method, it only fires when the finger is on the screen (it's not really named correctly---it should be called "onSlide" or "onSwipe", focusing on the gesture rather than the UI animation). It does not continue to fire if the user flicks the view and it is still scrolling for a few moments after the user lifts his finger. is there a method that is called at every step of the scroll? public class Scroll extends Activity implements OnGestureListener { public WebView webview; public GestureDetector gestureScanner; public int currentYPosition; public int lastYPosition; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); webview = new WebView(this); setContentView(webview); webview.loadUrl("file:///android_asset/Scroll.html"); gestureScanner = new GestureDetector(this); currentYPosition = 0; lastYPosition = 0; } public boolean onTouchEvent(final MotionEvent me) { return gestureScanner.onTouchEvent(me); } public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { // I do stuff here. return true; }

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  • Using jQuery delay() with separate elements

    - by boomturn
    I want to fake a simple animation on page load by sequentially revealing several pngs, each appearing instantly but with unique, precisely timed delay before the next one. Using the latest version of jQuery (1.4.2 at writing), which provides a delay method. My first (braindead) impulse was: $('#image1').show('fast').delay(800); $('#image2').show('fast').delay(1200); $('#image3').show('fast'); Of course all come up simultaneously. jQuery doc examples refer to a single item being chained, not handling multiple items. OK... try again using nested callbacks from show(): $('#image1').show('fast', function() { $('#image2').show('fast', function() { $('#image3').show('fast', function() { }); }); }); Looks ugly (imagine doing 10, also wonder what processor hit would be) but hey, it works sequentially! Without delay though. So... chain delay() after show() using a callback function from it (not even sure if it supports one): $('#image1').show('fast').delay(800, function() { $('#image2').show('fast').delay(1200, function() { $('#image3').show('fast'); }); }); Hm. Opposite result of what I thought might happen: the callback works, but still no delay. So... should I be using some combination of queue and delay instead of nested callbacks? jQuery doc examples for queue again only use one element for example. Guessing this would involve using a custom queue, but am uncertain how to implement this. Or maybe I'm missing a simple way? (For a simple problem!)

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  • Android application transparency and window sizing at root level

    - by ajoburg
    Is it possible to create an application with a transparent background on the root task such that you can see the task running beneath it when it is part of a separate stack? Alternatively, is it possible to run an application so the window of the root task is only a portion of the screen instead of the whole screen? I understand how the transparency and window sizing is done with activities that are not the root task and this works fine. However, the root task of an activity seems to always fill the whole screen and be black even when a transparent theme is applied to the application object in the manifest file. ApplicationManifest.xml: <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true" android:theme="@style/Theme.Transparent"> Styles.xml <resources> <style name="Theme.Transparent"> <item name="android:windowIsTranslucent">true</item> <item name="android:windowNoTitle">true</item> <item name="android:windowBackground">@drawable/ transparent_background</item> <item name="android:windowAnimationStyle">@android:style/ Animation.Translucent</item> <item name="android:colorForeground">#fff</item> <item name="android:windowIsFloating">true</item> <item name="android:gravity">bottom</item> </style> </resources> Colors.xml <resources> <drawable name="transparent_background">#00000000</drawable> </resources>

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  • iPhone Landscape FAQ and Solutions

    - by Johannes Rudolph
    There has been a lot of confusion and a set of corresponding set of questions here on SO how iPhone applications with proper handling for Landscape/Portrait mode autorotation can be implemented. It is especially difficult to implement such an application when starting in landscape mode is desired. The most common observed effect are scrambled layouts and areas of the screen where touches are no longer recognized. A simple search for questions tagged iphone and landscape reveals these issues, which occur under certain scenarios: Landscape only iPhone app with multiple nibs: App started in Landscape mode, view from first nib is rendered fine, everything view loaded from a different nib is not displayed correctly. Iphone Landscape mode switching to Portraite mode on loading new controller: Self explanatory iPhone: In landscape-only, after first addSubview, UITableViewController doesn’t rotate properly: Same issue as above. iPhone Landscape-Only Utility-Template Application: Layout errors, controller does not seem to recognize the view should be rotated but displays a clipped portrait view in landscape mode, causing half of the screen to stay blank. presentModalViewController in landscape after portrait viewController: Modal views are not correctly rendered either. A set of different solutions have been presented, some of them including completely custom animation via CoreGraphics, while others build on the observation that the first view controller loaded from the main nib is always displayed correct. I have spent a significant amount of time investigating this issue and finally found a solution that is not only a partial solution but should work under all these circumstances. It is my intend with this CW post to provide sort of a FAQ for others having issues with UIViewControllers in Landscape mode. Please provide feedback and help improve the quality of this Post by incorporating any related observations. Feel free to edit and post other/better answers if you know of any.

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  • Help! I've learned jQuery... now I want to learn JavaScript

    - by Derek Adair
    I am a self-taught web developer/programmer. I started out about two years ago by learning how to make simple dynamic websites with HTML/CSS/PHP. Then I started dabbling with animation... Enter jQuery I've become quite proficient with jQuery over the last year and I've even started making my own plugins. I've spent most of my effort learning how to beautify websites with fancy effects and what not. Upon tackling my first full-blown application, I realized how under-developed my knowledge of JavaScript actually is. jQuery has allowed me to rely on its framework so heavily that I rarely use any interesting functions, techniques, or whatever that are 'native' to the JavaScript language. For example: I have a basic understanding of what a closure is... but I am unsure where this technique can actually benefit me. Although as I understand it, that's what my jQuery plugins do with (function ($){//plugin code here})(jQuery). I've seen many posts/blogs/whatever about memory leaks and circular references which is concerning. I'm frustrated because I can wrap my head around the basic concepts of what these are just by reading the articles, but I'm finding that the deeper I go the more I don't understand. The vocabulary alone is burdensome. Let alone how to actually use these techniques/functions/language features. I am trying to figure out what I don't know I'm looking to gather any advice, techniques, articles, books, videos, snippets, examples, potential pitfalls... really anything you have regarding application development with JavaScript/jQuery.

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  • Flash gets XML but the values are wrong, as3

    - by VideoDnd
    Flash receives the XML, but the values are wrong. How do I fix this? Problem I can see the XML loaded with no errors, but my output is way off. It's as though it's not receiving any values. Numbers in the output window and animation move rapidly. The Flash file runs as if it's variables where set to zero. I changed the order of my code, but that didn't help with this. Please explain how I can correct this. SWF //load xml var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("xml.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); //parse XML function processXML(e:Event):void { myXML = new XML(e.target.data); trace(myXML); //receive values from XML delay = parseInt(myXML.DELAY.text()); trace(delay); repeat = parseInt(myXML.REPEAT.text()); trace(repeat); } //variables var delay:uint = 0; var repeat:uint = 0; //timer and event var timer:Timer = new Timer(uint(delay),uint(repeat)); timer.addEventListener(TimerEvent.TIMER, countdown); //counter function countdown(event:TimerEvent) { myText.text = String(0 + timer.currentCount); trace(0 + timer.currentCount); } timer.start(); XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <DELAY TITLE="starting position">1000</DELAY> <REPEAT TITLE="starting position">60</REPEAT> </SESSION>

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  • question about combining jquery tabs and a toggling horizontal slide panel

    - by Clay
    Hi, I'm attempting to combine a horizontally sliding panel and the ui tabs plugin. The idea is that you press a button, a panel slides open and inside is a series of tabs that expand content below. In terms of getting this to function in the most basic sense, so far so good: http://www.claylerner.com/bio_alt/ And my source looks like this: $(document).ready(function(){ $(".btn-slide").click(function(){ $("#panel").animate({width: 'toggle'}); }); }); $(function() { $("#tabs").tabs({ selected: -1 }); }); However, the problem I'm running into occurs when you have a tab exapnded and then you collapse the horizontal panel--as you can see the animation that hides the currently expanded tab looks pretty clunky. I get that this is happening because there's not a separate function hiding the expanded tab. So my question is, how can I make it so that when the button to collapse the panel (".btn-slide") is toggled it first hides any currently expanded tabs and then hides the open panel. Thanks so much!

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  • Convert Lambda from C# to VB.NET

    - by Iosu
    How would I translate this C# lambda expression into VB.NET ? query.ExecuteAsync(op => op.Results.ForEach(Employees.Add)); using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.ObjectModel; using IdeaBlade.Core; using IdeaBlade.EntityModel; namespace SimpleSteps { public class MainPageViewModel { public MainPageViewModel() { Employees = new ObservableCollection(); var mgr = new NorthwindIBEntities(); var query = mgr.Employees; query.ExecuteAsync(op = op.Results.ForEach(Employees.Add)); } public ObservableCollection<Employee> Employees { get; private set; } } }

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  • Custom Modal Window in WPF?

    - by Dan Bryant
    I have a WPF application where I'd like to create a custom pop-up that has modal behavior. I've been able to hack up a solution using an equivalent to 'DoEvents', but is there a better way to do this? Here is what I have currently: private void ShowModalHost(FrameworkElement element) { //Create new modal host var host = new ModalHost(element); //Lock out UI with blur WindowSurface.Effect = new BlurEffect(); ModalSurface.IsHitTestVisible = true; //Display control in modal surface ModalSurface.Children.Add(host); //Block until ModalHost is done while (ModalSurface.IsHitTestVisible) { DoEvents(); } } private void DoEvents() { var frame = new DispatcherFrame(); Dispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(ExitFrame), frame); Dispatcher.PushFrame(frame); } private object ExitFrame(object f) { ((DispatcherFrame)f).Continue = false; return null; } public void CloseModal() { //Remove any controls from the modal surface and make UI available again ModalSurface.Children.Clear(); ModalSurface.IsHitTestVisible = false; WindowSurface.Effect = null; } Where my ModalHost is a user control designed to host another element with animation and other support.

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  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

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  • Can't call animated png script from external js file

    - by Tomas
    Hello, I'm trying to put an animated PNG dinamicaly from external .js file. First I found a simple animated png solution, which draws an animation wherever you put the code within tags, but now it looks like I don't know how to call the function properly from external file. The script is from www.squaregoldfish.co.uk/software/animatedpng, and it looks something like this: <script type="text/javascript" src="animatedpng.js"></script> <div id="pnganim" align="center"> <script> fishAnim = new AnimatedPNG('fish', 't01.png', 3, 100); fishAnim.draw(false); </script> </div> Now, I'm trying to call this from external.js file and jquery: function addFish(){ $('#pnganim').html('<script type="text/javascript" src="animatedpng.js" />'); fishAnim = new AnimatedPNG('fish', 'fish01.png', 3, 100); myFish = fishAnim.draw(false); $('#pnganim').append(myFish); } ... and it's not working. After I click a button that calls the addFish function, it opens only the first frame on a blank page. What am I doing wrong here? Thanks

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  • Mingling C++ classes with Objective C classes

    - by Joey
    I am using the iphone SDK and coding primarily in C++ while using parts of the SDK in obj-c. Is it possible to designate a C++ class in situations where an obj-c class is needed? For instance: 1) when setting delegates to obj-c objects. I cannot make a C++ class derive from a Delegate protocol so this and possibly other reasons prevent me from making my C++ class a delegate for various obj-c objects. What I do as a solution is create an obj-c adapter class that contains a ptr to the C++ class and is used as the delegate (notifying the C++ class when it is called). It feels cumbersome to write these every time I need to get delegate notifications to a C++ class. 2) when setting selectors This goes hand in hand with item 1. Say I want to set a callback to fire when something is done, like a button press or a setAnimationDidStopSelector in the UIView animation functionality. It would be nice to be able to designate a C++ function along with the relevant delegate for setAnimationDelegate. Well, I suspect this isn't readily possible, but if anyone has any suggestions on how to do it if it is, or on how to write such things more easily, I would love to hear them. Thanks.

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