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  • How to play music on site preventing direct file download

    - by Hugo Palma
    I'm starting a blog with a hosted wordpress instance and i would like to be able to stream music using a flash player on some posts. The problem is that every player i find uses a simple param to get the file url which makes it very easy for someone to find that url and just download the file. A server side solution can be implemented as i have full access to the server.

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  • How to play .wav files with java

    - by HellRider
    Hi , I am trying to play a .wav file with java. I need it when a button is pressed to play a short beep sound. I have google it but most of the code wasn't working. Can someone give me a simple code to play a .wav file.

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  • How to securely stream video from amazon S3

    - by JP.
    I have couple of copyright videos available on my S3 buckets. I want to stream them on my website, but at the same time. I don't want the users to rip the video from the video player. I tried to google about it but still i am not confident on this, coz i do not know the intricacies of options available like Server Side encryption None/ AES-256 2) A very interesting option is under Metadata tab - It shows couple of keys & Values. How can i use them to secure my video content? 3) Add more meta data and related options?

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  • Multiple flash video players on w3c-valid page is slow

    - by vect
    I have a web site that displays a column of flash videos. The page is w3c-valid. The problem is that the page loads very slowly and sometimes crashes my web browser. Until the page is fully loaded, the videos are slow to respond and play. Is there a way to make these videos load their preview images only? What should I do to speed the page up? The videos are 360x264.

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  • What DirectShow Interface to use for capturing to Stream instead of creating actual file?

    - by jhorton
    I've got a DirectShow project where I want to capture and stream to a webserver. I have seen how to capture and create a file, but I'm looking for ideas on how to capture into something like a MemoryStream to transport through a NetworkStream. I'm also using the library DirectShowLib for the ability to write in C# if that makes any difference. Of if there is a sample that I overlooked in the SDK I would greatly appreciate the direction. Thanks in advance.

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  • wav stopped working with AudioServices on my iPhone app?

    - by user157733
    I have a wav file that was working fine. It is played using the AudioServices methods. Suddenly it stopped working. The weird thing is if i change he wav file to a different one that works. Any idea what is going on? The non working sound is slightly longer (still <10seconds) but it was originally working so I just can't figure it out. Any suggestions of what to try would be most appreciated. Thanks :-)

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  • How to play music on site preventing easy direct file download

    - by Hugo Palma
    I'm starting a blog with a hosted wordpress instance and i would like to be able to stream music using a flash player on some posts. The problem is that every player i find uses a simple param to get the file url which makes it very easy for someone to find that url and just download the file. I know that it's probably impossible to prevent this all together, but i at least don't want it to be obvious. A server side solution can be implemented as i have full access to the server.

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  • Video chat application : Which technology to choose ?

    - by WarDoGG
    I have to undertake a project which is to make a video chat application. The video has to be streamed from one location and can be viewed by multiple people spread out over the globe. Performance is really an issue and a delay of more than 2-3 seconds is unacceptable. From what i gather, this can be done in Flex and also in JAVA. Any performance issues and caveats with a particular approach ? I would really like the pros to comment on this and guide me through. Will be very very helpful. Are there any open source libraries available for video recording in flash / JAVA which i can integrate into my app and customize according to my needs ?

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  • How can you buffer two online videos alternately while playing one of them?

    - by Rajats1234
    On my website, I want my user to be able to launch video 2 at any point in the middle of video 1 without waiting or refreshing the window. How can I buffer the two videos such that I buffer video 1 enough to let it start playing, and then buffer just enough of video 2 that if the user launches it at any point, he does not have to wait to view its first few seconds, and then I can come back and buffer the rest of video 1? If this is not possible, I could also look at buffering video 1 and 2 in parallel while playing only video 1. Thanks!

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  • Change in pitch of voice

    - by user340007
    Hi, I am creating an iPhone application in which when I make a call to anyone I should be able to change the pitch of my call voice in real time. So for that which framework or any third party library should I use? Thanks, Sunil.

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  • Android Loading & Playing Sound Based on String

    - by Chance
    I'm currently working on a simple Android app, and right now I am trying to get it to load in and play sounds. The problem I am faced with is that I want the sound it uses to be based on a string (With the same name as the sound file). The reason for this is simplicity in both the code and adding on to it. Now unfortunately I can't just slap a string in place of referencing the actual sound, but is there some way for me to compare a string to the entire raw folder to find the matching sound, or some other alternative short of defining every sound manually? Thank you for your time.

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  • Setting iphone to vibrate and setting iphone back to sound via app.

    - by Cadu
    Folks, I need your knowledge here. Think about the following sittuation - my app need to set my iphone to vibrate mode on a certain time and get it back to playing sounds mode (for call receiving, sms, email, all common sound notifications) some minutes later. I've already googled that, and didn't find a good, apple accetable way of doing that: http://stackoverflow.com/questions/736047/possible-to-programmatically-open-settings-app-from-iphone http://stackoverflow.com/questions/702319/is-it-possible-to-dynamically-alter-an-iphone-apps-settings-page-in-the-settings http://stackoverflow.com/questions/1141391/display-iphone-application-settings-within-your-application http://stackoverflow.com/questions/335965/how-do-i-launch-my-settings-bundle-from-my-application [This one here is interesting, as fas I as find a way to know what is the key for the settings I'm interested in] http://stackoverflow.com/questions/335965/how-do-i-launch-my-settings-bundle-from-my-application [It mentions I can do that, but does not give an idea of how =(] http://stackoverflow.com/questions/702319/is-it-possible-to-dynamically-alter-an-iphone-apps-settings-page-in-the-settings [If this is true, I wouldn't be able to do what I want...] Does anyone there has an idea of how do I do that via app? Many thanks in advance.

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  • Parse metadata from http live stream

    - by supo
    Hi, I'd like to extract the info string from an internet radio streamed over HTTP. By info string I mean the short note about the currently played song, band name etc. Preferably I'd like to do it in python. So far I've tried opening a socket but from there I got a bunch of binary data that I could not parse... thanks for any hints

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  • Getting Frequency Components with FFT

    - by ruhig brauner
    so I was able to solv my last problem but i stubmled upon the next already. So I want to make a simple spectrogram but in oder to do so I want to understand how FFT-libaries work and what they actually calculate and return. (FFT and Signal Processing is the number 1 topic I will get into as soon as I have time but right now, I only have time for some programming exercises in the evening. ;) ) Here I just summarized the most important parts: int framesPerSecond; int samplesPerSecond; int samplesPerCycle; // right now i want to refresh the spectogram every DoubleFFT_1D fft; WAVReader audioIn; double audioL[], audioR[]; double fftL[], fftR[]; ..... framesPerSecond = 30; audioIn= new WAVReader("Strobe.wav"); int samplesPerSecond = (int)audioIn.GetSampleRate(); samplesPerCycle = (int)(audioIn.GetSampleRate()/framesPerSecond); audioL = new double[samplesPerCycle*2]; audioR = new double[samplesPerCycle*2]; fftL = new double[samplesPerCycle]; fftR = new double[samplesPerCycle]; for(int i = 0; i < samplesPerCycle; i++) { // don't even know why,... fftL[i] = 0; fftR[i] = 0; } fft = new DoubleFFT_1D(samplesPerCycle); ..... for(int i = 0; i < samplesPerCycle; i++) { audioIn.GetStereoSamples(temp); audioL[i]=temp[0]; audioR[i]=temp[1]; } fft.realForwardFull(audioL); //still stereo fft.realForwardFull(audioR); System.out.println("Check"); for(int i = 0; i < samplesPerCycle; i++) { //storing the magnitude in the fftL/R arrays fftL[i] = Math.sqrt(audioL[2*i]*audioL[2*i] + audioL[2*i+1]*audioL[2*i+1]); fftR[i] = Math.sqrt(audioR[2*i]*audioR[2*i] + audioR[2*i+1]*audioR[2*i+1]); } So the question is, if I want to know, what frequencys are in the sampled signal, how do I calculate them? (When I want to print the fftL / fftR arrays, I get some exponential formes at both ends of the array.) Thx :)

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  • what (clip) and DataLine.Info represents...?

    - by user528050
    I got this code from one of my friend. import java.io.*; import javax.sound.sampled.*; public class xx { public static void main(String args[]) { try { File f=new File("mm.wav"); AudioInputStream a=AudioSystem.getAudioInputStream(f); AudioFormat au=a.getFormat(); DataLine.Info di=new DataLine.Info(Clip.class,au); Clip c=(Clip)AudioSystem.getLine(di); c.open(a); c.start(); } catch(Exception e) { System.out.println("Exception caught "); } } } But i didn't understand what this line means Cilp c=(Clip)AudioSystem.getLine(di); what (clip) represents....? And my 2nd problem is what is the DataLine is it an interface and what is the meaning of this statement DataLine.Info....?

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  • Preinitialize BackgroundAudioPlayer in WP7?

    - by kgrevehagen
    When I am using the BackgroundAudioPlayer in my Windows Phone 7 application, it takes a lot of time to load the first time I want to play a song. Is there any way of preinitializing the BackgroundAudioPlayer before playing the first track, so that when I start playing, it starts right along? I have googled it, but no luck. I am just using BackgroundAudioPlayer.Instance when I e.g. want to play, pause, stop etc an audiotrack. Is there something other i could do to fix this? Thanks in advance!

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