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  • OBIEE 11.1.1 - OBIEE 11g Full Sample App on VMware Player 4

    - by user809526
    The Full Sample App is designed to run on Virtual Box. Let's describe how to run it on VMware Player 4. Open Virtualization Format Tool http://communities.vmware.com/community/vmtn/server/vsphere/automationtools/ovf VMware Player Documentation https://www.vmware.com/support/pubs/player_pubs.html Full Sample App Deployment Guide sampleapp107-vbimage-deployguide-453583.pdf INSTALL VMplayer 4.0.0 as root LINUX # sh VMware-Player-4.0.0-471780.x86_64.bundle (A new VM is not needed and can be deleted later after that installation is completed. "I will install OS later" - blank hard disk Guest: linux, Red Hat Enterprise Linux 5-64bits => rename to RHEL target: eg /a/root/vmware/ Max disk size: 5 GB (will be deleted) Disk: Single file Dummy RHEL.vmk, RHEL.vmdk is generated. "Delete VM from Disk" in VM Player.) Copy Full Sample App files to target /a/root/vmware/ WARNING: Select a target eg /a/root/vmware/ with lots of free space, 95 GB. Check checksums (md5sum). Please do it! ff85c7eacf7fb8c382e98da875e879e1  Sampleapp_v107_GA-disk1.vmdk 973258cb3c7d64ab03ae853278cf2233  Sampleapp_v107_GA-disk2.vmdk e576be16e36d810479736bfb15d050f5  Sampleapp_v107_GA-disk3.vmdk 3455df77279e53e07d5fee6712f1597d  Sampleapp_v107_GA-disk4.vmdk OVF FILE   Sampleapp_v107_GA.ovf CONVERSION $ cd /a/root/vmware/ LINUX $ /usr/bin/ovftool -tt=ovf --compress=1 -dm=monolithicSparse Sampleapp_v107_GA.ovf .  [dot] Opening OVF source: Sampleapp_v107_GA.ovf Warning: No manifest file Opening OVF target: . Writing OVF package: Sampleapp_v107_GA/Sampleapp_v107_GA.ovf Disk Transfer Completed                   Completed successfully WINDOWS CYGWIN $ /cygdrive/c/VMwarePlayer/OVFTool/ovftool.exe -tt=ovf --compress=1 -dm=monolithicSparse Sampleapp_v107_GA.ovf .  [dot] Opening OVF source: Sampleapp_v107_GA.ovf Warning: No manifest file Opening OVF target: . Writing OVF package: Sampleapp_v107_GA\Sampleapp_v107_GA.ovf Disk Transfer Completed Completed successfully /a/root/vmware$ du -sk 49095328    .   [50 GB already occupied] IMPORT - First start of VM Player 4: /usr/bin/vmplayer "Open a Virtual Machine" Browse to /a/root/vmware/Sampleapp_v107_GA/Sampleapp_v107_GA.ovf [the new generated .ovf] "Import Virtual Machine" dialog Name: Sampleapp_v107_GA Location: /a/root/vmware/Sampleapp_v107_GA/storage [was /home/tdubois/vmware/Sampleapp_v107_GA] "Import" "The import failed because /a/root/vmware/Sampleapp_v107_GA/Sampleapp_v107_GA.ovf did not pass OVF specification conformance or virtual hardware compliance checks. Click Retry to relax OVF specification..." "Retry" ; Long import /a/root/vmware/Sampleapp_v107_GA/storage/Sampleapp_v107_GA.vmx and new .vmdk files are created. /a/root/vmware$ du -sk 95551384    .   [95 GB occupied] Full Sample App GUEST SETUP "Edit VM settings" min 3GB, 2+ processors, network bridged. For OBIEE + Essbase testing use 8 GB RAM hardware. At first time lauch of Full Sample App, leave OEL booting for several minutes undisturbed. Problem with X display server may occur [/usr/bin/Xorg ; man Xorg]. "Failed to start the X server.... Would you like to view the X server output to diagnose the problem?" "No" [tab key] "Would you like to try to configure the X server? Note that you will need the root password for this." "Yes" [oracle] X Display Settings 800x600 saved in /etc/X11/xorg.conf "Trying to restart the X server" Login as root/oracle in guest OEL. In guest OEL, Virtual Machine > Install VMware Tools... Extract archive VMwareTools-8.8.0-471268.tar.gz all files in writable local directory eg /root In Terminal run Perl script # cd /root/vmware-tools-distrib ; ./vmware-install.pl [keep all default answers] Set keyboard layout System > Preferences > Keyboard > Layouts Restart X server eg System > Log Out root... , relogin Modify X resolution System > Preferences > Screen Resolution Full Sample App OEL login: oracle/oracle ; root/oracle [default US keyboard layout] Credentials are described in the 'sampleapp107-vbimage-deployguide-453583.pdf' The large files in /a/root/vmware/ /a/root/vmware/Sampleapp_v107_GA/ may be removed. FAILURE REMARK: Adding the 4 original Sampleapp_v107_GA-disks[1234].vmdk to VM Player does NOT work as described below. "Edit VM settings" "Remove" "Hard Disk" "Edit VM settings" "Add" "Hard Disk" "Next" "Use an existing virtual disk" "Browse" "Finish" "Keep existing format" "Ok" for each 4 disks settings one by one. Start VM Player 4. "You do not have write access to a partition" Allow all Sampleapp_v107 OEL linux launches. OEL stalls silently after 'Checking filesystems'.

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  • Add Background Images and Themes to Windows 7 Media Center

    - by DigitalGeekery
    Are you tired of the same Windows Media Center look and feel? Today we’ll show you how change the background and apply themes to WMC. Changing the Basic Color Scheme in WMC There are a couple of very basic color scheme options built in to Windows 7 Media Center. From the WMC Start Menu, select Settings on the Tasks strip and then select General. On the General settings screen select Visual and Sound Effects.   Under Color scheme you’ll find options for Windows Media Center standard, High contrast white, and High contrast black. Simply select a color scheme and click Save before exiting.   If you have used Media Center before you are familiar with the standard blue default theme. There is also the high contrast white. And, the high contrast black. Changing the Background Image with Media Center Studio Themes and custom backgrounds need to be added with the third-party software, Media Center Studio. You can find the download link at the end of this article. You can use your own high resolution photo, or download one from the Internet. For best results, you’ll want to find an image that meets or exceeds the resolution of your monitor. Also, using a darker colored background image is ideal as it should contrast better with the lighter colored text of the start menu. Once you’ve downloaded and installed Media Center Studio (link below), open the application select the Home tab on the ribbon and make sure you are on the Themes tab below. Click New. Select Biography from the left pane and type in a name for your new theme.   Next, click on the triangle next to Images to expand the list below. You’ll want to browse to Images > Common > Background. You should see a list of PNG image files located below Background. We will want to swap out the COMMON.ANIMATED.BACKGROUND.PNG and the COMMON.BACKGROUND.PNG images. Select COMMON.ANIMATED.BACKGROUND.PNG and click on the Browse button on the right.   Browse for your photo and click Open. Your selected image will appear on the left pane. Now, do the same for the COMMON.BACKGROUND.PNG. When finished, select the Home tab on the ribbon at the top and click Save.   Now switch to the Themes tab on the ribbon and the Themes tab below. (There are two Themes tabs which can be a bit confusing). Select your theme on the right pane and click Apply. Note: You won’t see the image backgrounds displayed. Your theme will be applied to Media Center. Close out of Media Center Studio and open Windows Media Center to check out your new background.   You can load multiple backgrounds images and switch them periodically as your mood changes. You might like to find a nice background featuring your favorite movie or TV show.   Perhaps you can even find a background of your favorite sports team.   Installing Themes with Media Center Studio Theme7MC has made available a small group of Media Center Studio Theme packs that are simple to download and install. You can find the download link below. Note: Before installing a theme, turn off any extenders and close Windows Media Center. Download any (or all) of the Theme7MC theme packages to your Media Center PC. Open Media Center Studio, select the Themes tab (the one at the top) and click Import Theme.   Browse for the theme you wish to import and click Open. Select your theme from the themes pane and click Apply. Media Center Studio will proceed to apply your theme. You should then see your new theme appear under Current theme on the left theme pane. Close out of Media Center Studio. Open Media Center and enjoy your new theme. Conclusion Media Center Studio runs on Windows 7 or Vista and gives users a solution for personalizing their Media Center backgrounds. It is a Beta application, however, so it still has a few bugs. Currently, there are only a handful of themes available at Themes7MC, but what they have is pretty slick. If you’d like to further customize the look of Media Center, check out our previous article on how to customize the Media Center start menu with Media Center Studio. Downloads Media Center Studio Theme7MC Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)How To Rip a Music CD in Windows 7 Media CenterAutomatically Mount and View ISO files in Windows 7 Media CenterSchedule Updates for Windows Media CenterIntegrate Hulu Desktop and Windows Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox) FetchMp3 Can Download Videos & Convert Them to Mp3

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  • Google-bot sees “Sorry, we have no imagery here” on pages with Google Maps

    - by friism
    I have a site with Google Maps on most of the pages. When inspecting content keywords in Google Webmaster tools, content keywords identified by Google-bot for the site include "imagery", "sorry" and "here". These turn out to be part of an error message returned by Google Maps: "Sorry, we have no imagery here". I cannot reproduce this error with normal clients, nor does "fetch as Google" show it. The problem is presumably that Google-bot tries to execute some of the Google Maps Javascript but then shoots itself on the foot and records the error message. A Google search for "Sorry, we have no imagery here" shows that this problem is endemic to sites across the internet, including Yelp and many others. I'd like to convince Google that my site is not about imagery and being sorry, but I'd also like to keep the maps in place. I guess one option would be to transition to static maps, but that's not a great alternative. There's some related discussion on Webmaster World, no resolution.

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  • Cant correctly install Lazarus

    - by user206316
    I have a little problem with installing and running Lazarus. I just upgrade ubuntu from 13.04 to 13.10. When i had 13.04, i could install lazarus without any problems, but in 13.10 lazarus magicaly dissapeared, and when i tried install it from ubuntu software center, it said something like in my software resources lazarus-ide-0.9.30.4 doesnt exist. After some research on net i tried delete all files from earlier installations, download deb packages from sourceforge and install them, but when i want to instal fpc-src, error shows up with output: (Reading database ... 100% (Reading database ... 239063 files and directories currently installed.) Unpacking fpc-src (from .../Stiahnut/Lazarus/fpc-src.deb) ... dpkg: error processing /home/richi/Stiahnut/Lazarus/fpc-src.deb (--install): trying to overwrite '/usr/share/fpcsrc/2.6.2/rtl/nativent/tthread.inc', which is also in package fpc-source-2.6.2 2.6.2-5 dpkg-deb (subprocess): decompressing archive member: internal gzip write error: Broken pipe dpkg-deb: error: subprocess <decompress> returned error exit status 2 dpkg-deb (subprocess): cannot copy archive member from '/home/richi/Stiahnut/Lazarus/fpc-src.deb' to decompressor pipe: failed to write (Broken pipe) when i started lazarus, it of course tell me that it cant find fpc compier and fpc sources. So, please, i really need program for school and i dont wanna reinstall os anymore or something like that :( (Ubuntu 13.10 64bit) P.S: im not skilled in linux so if u know some commands to fix it just write them for copy and paste :) P.P.S:Sorry for bad English, im Slovak xD P.P.P.S: Thank so much for any answers update: output from sudo dpkg -l | grep "^rc" richi@Richi-Ubuntu:~/lazarus1.0.12$ sudo dpkg -l | grep "^rc" rc account-plugin-generic-oauth 0.10bzr13.03.26-0ubuntu1.1 amd64 GNOME Control Center account plugin for single signon - generic OAuth rc appmenu-gtk:amd64 12.10.3daily13.04.03-0ubuntu1 amd64 Export GTK menus over DBus rc appmenu-gtk3:amd64 12.10.3daily13.04.03-0ubuntu1 amd64 Export GTK menus over DBus rc fp-compiler-2.6.0 2.6.0-9 amd64 Free Pascal - compiler rc fp-utils-2.6.0 2.6.0-9 amd64 Free Pascal - utilities rc lazarus-ide-0.9.30.4 0.9.30.4-4 amd64 IDE for Free Pascal - common IDE files rc lazarus-ide-1.0.10 1.0.10+dfsg-1 amd64 IDE for Free Pascal - common IDE files rc lcl-utils-0.9.30.4 0.9.30.4-4 amd64 Lazarus Components Library - command line build tools rc lcl-utils-1.0.10 1.0.10+dfsg-1 amd64 Lazarus Components Library - command line build tools rc libbamf3-1:amd64 0.4.0daily13.06.19~13.04-0ubuntu1 amd64 Window matching library - shared library rc libboost-filesystem1.49.0 1.49.0-4 amd64 filesystem operations (portable paths, iteration over directories, etc) in C++ rc libboost-signals1.49.0 1.49.0-4 amd64 managed signals and slots library for C++ rc libboost-system1.49.0 1.49.0-4 amd64 Operating system (e.g. diagnostics support) library rc libboost-thread1.49.0 1.49.0-4 amd64 portable C++ multi-threading rc libbrlapi0.5:amd64 4.4-8ubuntu4 amd64 braille display access via BRLTTY - shared library rc libcamel-1.2-40 3.6.4-0ubuntu1.1 amd64 Evolution MIME message handling library rc libcolumbus0-0 0.4.0daily13.04.16~13.04-0ubuntu1 amd64 error tolerant matching engine - shared library rc libdns95 1:9.9.2.dfsg.P1-2ubuntu2.1 amd64 DNS Shared Library used by BIND rc libdvbpsi7 0.2.2-1 amd64 library for MPEG TS and DVB PSI tables decoding and generating rc libebackend-1.2-5 3.6.4-0ubuntu1.1 amd64 Utility library for evolution data servers rc libedata-book-1.2-15 3.6.4-0ubuntu1.1 amd64 Backend library for evolution address books rc libedata-cal-1.2-18 3.6.4-0ubuntu1.1 amd64 Backend library for evolution calendars rc libgc1c3:amd64 1:7.2d-0ubuntu5 amd64 conservative garbage collector for C and C++ rc libgd2-xpm:amd64 2.0.36~rc1~dfsg-6.1ubuntu1 amd64 GD Graphics Library version 2 rc libgd2-xpm:i386 2.0.36~rc1~dfsg-6.1ubuntu1 i386 GD Graphics Library version 2 rc libgnome-desktop-3-4 3.6.3-0ubuntu1 amd64 Utility library for loading .desktop files - runtime files rc libgphoto2-2:amd64 2.4.14-2 amd64 gphoto2 digital camera library rc libgphoto2-2:i386 2.4.14-2 i386 gphoto2 digital camera library rc libgphoto2-port0:amd64 2.4.14-2 amd64 gphoto2 digital camera port library rc libgphoto2-port0:i386 2.4.14-2 i386 gphoto2 digital camera port library rc libgtksourceview-3.0-0:amd64 3.6.3-0ubuntu1 amd64 shared libraries for the GTK+ syntax highlighting widget rc libgweather-3-1 3.6.2-0ubuntu1 amd64 GWeather shared library rc libharfbuzz0:amd64 0.9.13-1 amd64 OpenType text shaping engine rc libibus-1.0-0:amd64 1.4.2-0ubuntu2 amd64 Intelligent Input Bus - shared library rc libical0 0.48-2 amd64 iCalendar library implementation in C (runtime) rc libimobiledevice3 1.1.4-1ubuntu6.2 amd64 Library for communicating with the iPhone and iPod Touch rc libisc92 1:9.9.2.dfsg.P1-2ubuntu2.1 amd64 ISC Shared Library used by BIND rc libkms1:amd64 2.4.46-1 amd64 Userspace interface to kernel DRM buffer management rc libllvm3.2:i386 1:3.2repack-7ubuntu1 i386 Low-Level Virtual Machine (LLVM), runtime library rc libmikmod2:amd64 3.1.12-5 amd64 Portable sound library rc libpackagekit-glib2-14:amd64 0.7.6-3ubuntu1 amd64 Library for accessing PackageKit using GLib rc libpoppler28:amd64 0.20.5-1ubuntu3 amd64 PDF rendering library rc libraw5:amd64 0.14.7-0ubuntu1.13.04.2 amd64 raw image decoder library rc librhythmbox-core6 2.98-0ubuntu5 amd64 support library for the rhythmbox music player rc libsdl-mixer1.2:amd64 1.2.12-7ubuntu1 amd64 Mixer library for Simple DirectMedia Layer 1.2, libraries rc libsnmp15 5.4.3~dfsg-2.7ubuntu1 amd64 SNMP (Simple Network Management Protocol) library rc libsyncdaemon-1.0-1 4.2.0-0ubuntu1 amd64 Ubuntu One synchronization daemon library rc libunity-core-6.0-5 7.0.0daily13.06.19~13.04-0ubuntu1 amd64 Core library for the Unity interface. rc libusb-0.1-4:i386 2:0.1.12-23.2ubuntu1 i386 userspace USB programming library rc libwayland0:amd64 1.0.5-0ubuntu1 amd64 wayland compositor infrastructure - shared libraries rc linux-image-3.8.0-19-generic 3.8.0-19.30 amd64 Linux kernel image for version 3.8.0 on 64 bit x86 SMP rc linux-image-3.8.0-31-generic 3.8.0-31.46 amd64 Linux kernel image for version 3.8.0 on 64 bit x86 SMP rc linux-image-extra-3.8.0-19-generic 3.8.0-19.30 amd64 Linux kernel image for version 3.8.0 on 64 bit x86 SMP rc linux-image-extra-3.8.0-31-generic 3.8.0-31.46 amd64 Linux kernel image for version 3.8.0 on 64 bit x86 SMP rc screen-resolution-extra 0.15ubuntu1 all Extension for the GNOME screen resolution applet rc unity-common 7.0.0daily13.06.19~13.04-0ubuntu1 all Common files for the Unity interface.

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  • Wildcard SSL certificate support in Weblogic

    - by user10139630
    Weblogic by default doesnt validate ssl certificates with wildcard entries. i.e. with cn = *.example.com . The impact of this is any ssl handshake which involves these kind of certificates are by default rejected. A clean resolution for this is to use custom hostname verifier and point the same to use the class weblogic.security.utils.SSLWLSWildcardHostnameVerifier To make this change, Launch WLS console Click on Environment -> Servers on your left Select Admin Server Then go to SSL tab Lock & Edit Scroll down and expand advanced section Here change Hostname verification entry to Custom Hostname Verifier Below in Custom Hostname verifier enter "weblogic.security.utils.SSLWLSWildcardHostnameVerifier" Restart weblogic

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  • Desktop Fun: Halloween 2013 Wallpaper Collection [Bonus Edition]

    - by Akemi Iwaya
    Halloween is quickly approaching, so why not get your favorite system ready for the holiday? Make your desktop the spookiest one of all with our Halloween 2013 Wallpaper collection. Halloween 2013 Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution.                     More Halloween Goodness for Your Desktop Desktop Fun: Halloween 2012 Wallpaper Collection [Bonus Edition] Desktop Fun: Halloween 2011 Wallpaper Collection [Bonus Edition] Desktop Fun: Halloween Wallpaper Collection [Bonus Edition] Desktop Fun: Halloween 2011 Icon Packs Desktop Fun: Halloween Icon Packs Desktop Fun: Halloween 2011 Fonts Desktop Fun: Halloween Fonts Awesome Desktop Wallpapers: Halloween Edition For more great wallpapers make sure to look through our terrific collections in the Desktop Fun section.     

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  • Desktop Fun: Dreams of Spring Wallpaper Collection

    - by Asian Angel
    For those living in the northern hemisphere Spring is almost here. But until those lovely warm temperatures and bursts of color arrive, let our Dreams of Spring Wallpaper collection fill your desktop with the beauty of the upcoming season. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. HTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body

    Google I/O 2011: 3D Graphics on Android: Lessons learned from Google Body Nico Weber Google originally built Google Body, a 3D application that renders the human body in incredible detail, for WebGL-capable browsers running on high-end bPCs. To bring the app to Android at a high resolution and frame rate, Nico Weber and Won Chun had a close encounter with Android's graphics stack. In this session Nico will present their findings as best practices for high-end 3D graphics using OpenGL ES 2.0 on Android. The covered topics range from getting accelerated pixels on the screen to fast resource loading, performance guidelines, texture compression, mipmapping, recommended vertex attribute formats, and shader handling. The talk also touches on related topics such as SDK vs NDK, picking, and resource loading. From: GoogleDevelopers Views: 6077 29 ratings Time: 56:09 More in Science & Technology

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  • What tools do you use to let you know that methods in your codebase are getting too long?

    - by blueberryfields
    Most people seem to agree that long methods are a code smell - a sign something may not be quite right with the code contained in them. Which tools do you use to detect this smell? clarified title based on responses. also, remember: Your code will live over time, and be edited by multiple programmers Emergency fixes and changes will come in, late at night, when the writer is too tired to pay attention to smells Different programmers use different tools. A contractor with 4 screens set at maximum resolution will have a different idea of acceptable method size In this context, I'm looking for tools and methods which go beyond looking at the size of a method when it's written, or when it's being edited.

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  • Peut on encore innover en informatique « sans réinventer la roue » ? Une planche de BD soulève la question avec humour

    Peut on encore innover en informatique « sans réinventer la roue » ? Une planche de BD soulève la question avec humour Une planche de BD, au style très rudimentaire, commence à faire le tour du Web (en tout cas celui fréquenté par les développeurs). Ces quelques cases résument la routine dans laquelle baignent beaucoup de programmeurs en ce début 21e siècle. Son auteur y décrit le cas typique du développeur en quête d'accomplissement personnel, las de combiner couche d'abstraction sur couche d'abstraction, sans pouvoir mettre à profit ses « talents de résolution de problèmes complexes ». L'employé envisage alors de quitter son travail pour se consacrer ? effectivement - à l...

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  • Ubuntu on the Sony Vaio VPCY 21S1E

    - by tiax
    My girlfriend got a new Subnotebook for Christmas (Sony Vayo VPCY21S1E), which comes with an "Intel HD graphics" vga adaptor. When I try to boot the Ubuntu installer from USB, the screen goes blank after a short while, before I even see the Ubuntu logo. However, when I select "nomodeset" in the boot options, I can boot it to the CLI login prompt. When I start X, though, that only works in VESA mode (I've read Intel eventually got rid of Usermode Mode Setting and only offers KMS now, which I've disabled to get it to boot). What can I do to enable a) higher resolution than 1024x768 in VESA b) hardware acceleration for compiz, video playback, etc?

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  • Mars Mania and the Google Maps APIs!

    Mars Mania and the Google Maps APIs! Interested in learning how to use the Google Maps API and WebGL to create a dynamic terrain lighting map of the surface of Mars? Or how about using the Street View API and a bit of ImageMagick to view the high resolution panoramic images from the Curiosity Rover? Since Curiosity's touchdown, Brendan Kenny and Paul Saxman have been infected with a bit of Mars Mania. Stop by this week's Google Maps Developers Office Hours to see how they've been seeking therapy through productive programming. From: GoogleDevelopers Views: 1146 28 ratings Time: 34:15 More in Science & Technology

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  • Properly Label Your Dangerous Projects

    - by Jason Fitzpatrick
    In the pursuit of science, fun, and laser-fueled hijinks, we often undertake projects that really should be labeled more properly. Download this effective label to visually warn “No really, you’ll burn the house down”. Courtesy of Flattr at Thingiverse, you can grab a copy of the “Warning: Will Burn Your House Down” graphic in high resolution image formats suitable for silk screening, laser engraving, or plain old fashioned sign printing. Warning: Will Burn Your House Down [Thingiverse via Make] How To Encrypt Your Cloud-Based Drive with BoxcryptorHTG Explains: Photography with Film-Based CamerasHow to Clean Your Dirty Smartphone (Without Breaking Something)

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  • CHM Issue: The page can not be displayed

    - by Narendra Tiwari
    Some times when we access few CHM (compiled HTML) files over network share, CHM content doed not display and shows an error "The Page Can not be displayed". This may be due to a Microsoft security update installed on your machine. Here is the resolution:- ======================================================================== REGEDIT4 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\HTMLHelp] [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\HTMLHelp\1.x\HHRestrictions] "MaxAllowedZone"=dword:00000001 "UrlAllowList"="" [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\HTMLHelp\1.x\ItssRestrictions] "MaxAllowedZone"=dword:00000001 "UrlAllowList"="" ======================================================================== Put above content in a file and save as with .REG extension, then execute it from your machine. Thats it.. you should be able to view your CHM files. Reference

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  • Ubuntu 13.10 AdobeAIR application: Failed to load module "unity-gtk-module"

    - by nobuzz
    I have installed AdobeAIR on 13.10, but am getting the following error messages when using: Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" Has someone faced this issue. I looked at comment giving a possible resolution here , but that didn't help, as I already have those packages installed. Basically to install AdobeAIR, being a 32-bit, I had to install various i386 packages: libgtk2.0-0:i386 libnss3-1d:i386 libnspr4-0d:i386 lib32nss-mdns libxml2:i386 libxslt1.1:i386 When I run the program as root, it opens up properly without errors. But that is not an option. Could it be a problem that necessary modules are not getting loaded on non-root user's environment.

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  • How do I reduce the screen and file size of a recorded video, plus convert to FLV?

    - by Volomike
    I have used gtk-recordMyDesktop to make a video as an OGV file using the default settings. I need to do 3 things: How can I reduce the screen resolution (height and width) so that it can fit into a smaller video size on my website? How can I pull out like every third frame so that the file size is not so large, yet not mess up the sound? Not all Windows IE users can view OGV files. How can I convert to FLV (or, as a fallback, MP4) so that I can share on my blog?

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  • HDMI with Intel Mobile 4 Graphics Controller

    - by roel
    When connecting my TV over HDMI, it shows up in display settings and xrandr: Aspire1825PTZ:~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) Aspire1825PTZ:~$ xrandr Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 LVDS1 connected 1366x768+0+0 (normal left inverted right x axis y axis) 256mm x 144mm 1366x768 60.0*+ 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 connected (normal left inverted right x axis y axis) 720x576 50.0 720x480 59.9 DP1 disconnected (normal left inverted right x axis y axis) HDMI2 disconnected (normal left inverted right x axis y axis) DP2 disconnected (normal left inverted right x axis y axis) DP3 disconnected (normal left inverted right x axis y axis) TV1 disconnected (normal left inverted right x axis y axis) However, the resolution is way too low and the screen remains black. Everything works fine in Windows, but I'd rather not reboot just to watch a film... Could anyone help me please?

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  • Ubuntu 10.10 Netbook Remix on Asus Eee PC 701 4G - boot process hangs up

    - by Andrew
    I've got an old Eee PC 701 4G with the following specifications: 512 MB RAM 4GB SSD drive SM223AC 8GB SD card extension Screen resolution: 800 x 480 BIOS Revision 1101 (05/16/2008) EC Firmware version: EPC-079 Windows XP SP3 works fine on it, but I decided to switch my OS to Ubuntu. I have downloaded an Ubuntu 10.10 Netbook Remix ISO and wrote it to my FAT32 SD card using Universal-USB-Installer-1.8.3.3, as described on ubuntu.com During standard load from the SD card the boot process hangs up with black screen. If I'll press F6 while preloading Ubuntu, it sucessfully displays the boot menu, selecting language and showing 2 main commands: "Run ubuntu from USB drive" and "Insall Ubuntu". Selecting either of these commands leading to the same result - after some background work the main loading indicator is displayed ("Ubuntu" text with dotted progress bar under it), and it's progressing forever without any effect. Is Ubuntu 10.10 compatible with my Eee PC at all? How to boot it correctly?

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  • Oracle Services for Oracle Engineered Systems

    - by Bandari Huang
    ACS(Advanced Customer Support) for Engineered Systems Oracle Solution Support Center Oracle Advanced Monitoring and Resolution ACS for Exadata Oracle Exadata Start-Up Pack Exadata Disk Swap Service Exadata Re-rack Service ACS for Exalogic Oracle Exalogic Start-Up Pack ACS for SuperCluster Oracle SPARC SuperCluster Start-Up Pack ACS for Exalytics Oracle Exalytics Start-Up Pack ACS for BDA(Big Data Appliance) ACS for ODA(Oracle Database Appliance) ACS for ZSA(ZFS Storage Appliance) ACS for ZBA(ZFS Backup Appliance) OCS(Oracle Consulting Services) for Engineered Systems Oracle Expert Services for Oracle Engineered Systems Oracle Consulting Virtualization Services  OCS for Exadata Oracle Exadata Architecture Service Oracle Exadata Architecture Transition Service Oracle Exadata Implementation Service Oracle Expert Services for SAP on Oracle Exadata Oracle Exadata Roadmap Service OCS for Exalogic Oracle Exalogic Architecture Service Oracle Exalogic Implementation Service  

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  • Best Of 2010

    - by Mike Dietrich
    Hi there, in Australia, Japan, Singapore and many other countries it's already 2011 - but Germany and the US is still some time until midnight :-) To round up the year you'll find a few off-topic pictures from 2010. You might click on the pictures to get a better resolution. Enjoy ... Moscow - Red Square Tokyo Train - Cell Phone Mania Great Chinese Wall near Beijing Hong Kong by Night Yearing Station Winery, Yarra - Victoria, Australia Dublin, Ireland - during the ash cloud - no comment - Liberty It's sometime foggy in SF Singapore Opera Stockholm - Gamla Stan Unbelievable white beach at Camps Bay, Clifton, Capetown Words fail me ... Mike

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • SQLAuthority News – #TechEDIn – TechEd India 2012 – Things to Do and Explore for SQL Enthusiast

    - by pinaldave
    TechEd India 2012 is just 48 hours away and I have been receiving lots of requests regarding how SQL enthusiasts can maximize their time they’ll be spending at TechEd India 2012. Trust me – TechEd is the biggest Tech Event in India and it is much larger in magnitude than we can imagine. There are plenty of tracks there and lots of things to do. Honestly, we need clone ourselves multiple times to completely cover the event. However, I am going to talk about SQL enthusiasts only right now. In this post, I’ll share a few things they can do in this big event. But before I start talking about specific things, there is one thing which is a must – Keynote. There are amazing Keynotes planned every single day at TechEd India 2012. One should not miss them at all. Social Media I am a big believer of the social media. I am everywhere - Twitter, Facebook, LinkedIn and GPlus. I suggest you follow the tag #TechEdIn as well as contribute at the healthy conversation going on right now. You may want to follow a few of the SQL Server enthusiasts who are also attending events like TechEd India. This way, you will know where they are and you can contribute along with them. For a good start, you can follow all the speakers who are presenting at the event. I have linked all the speakers’ names with their respective Twitter accounts. Networking Do not stop meeting new people. Introduce yourself. Catch the speakers after their sessions. Meet other SQL experts and discuss SQL as well as life aside SQL. The best way to start the communication is to talk about something new. Here are a few lines I usually use when I have to break the ice: SQL Server 2012 is just released and I have installed it. How many SQL Server sessions are you going to attend? I am going to attend _________ I am a big fan of SQL Server. Sessions Agenda Day 1 T-SQL Rediscovered with SQL Server 2012 - Jacob Sebastian Catapult your data with SQL Server 2012 integration services - Praveen Srivatsa Processing Big Data with SQL Server 2012 and Hadoop  - Stephan Forte SQL Server Misconceptions and Resolution – A Practical Perspective – Pinal Dave and Vinod Kumar Securing with ContainedDB in SQL Server 2012  - Pranab Majumdar Agenda Day 2 Hand-on-Lab – Exploring Power View with SQL Server 2012 – Ravi S. Maniam Hand-on-Lab - SQL Server 2012 – AlwaysOn Availability Groups  - Amit Ganguli Agenda Day 3 Peeling SQL Server like an Onion: Internals Debunked  - Vinod Kumar Speed Up! – Parallel Processes and Unparalleled Performance  - Pinal Dave Keeping Your Database Available – ‘AlwaysOn’  - Balmukund Lakhani Lesser Known Facts of SQL Server Backup and Restore  - Amit Banerjee Top five reasons why you want SQL Server 2012 BI - Praveen Srivatsa Product Booth and Event Partners There will be a dedicated SQL Server booth at the event. I suggest you stop by there and do communication with SQL Server Experts. Additionally there will be booths of various event partners. Stop by their booth and see if they have a product which can help your career. I know that Pluralsight has recently released my course on their online learning site and if that interests you, you can talk about the subject with them. Bring Your Camera Make a list of the people you want to meet. Follow them on Twitter or send them an email and know their location. Introduce yourself, meet them and have your conversation. Do not forget to take a photo with them and later on, share the photo on social media. It would be nice to send an email to everyone with attached high resolution images if you have their email address. After-hours parties After-hours parties are not always about eating and meeting friends but sometimes, they are very informative. Last time I ended up meeting an SQL expert, and we end up talking for long hours on various aspects of SQL Server. After 4 hours, we figured out that he stays in the same apartment complex as mine and since we have had an excellent friendship, he has then become our family friend. So, my advice is that you start to seek out who is meeting where in the evening and see if you can get invited to the parties. Make new friends but never lose mutual respect by doing something silly. Meet Me I will be at the event for three days straight. I will be around the SQL tracks. Please stop by and introduce yourself. I would like to meet you and talk to you. Meeting folks from the Community is very important as we all speak the same language at the end of the day – SQL Server. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, SQLServer, T SQL, Technology

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  • EBS: How To Install Oracle Diagnostics

    - by Oracle_EBS
    Oracle Diagnostics Support Pack is available as a patch and can be applied using adpatch. Installation is easy. Just follow the steps in Doc ID 167000.1, eBusiness Suite Support - Oracle Diagnostics Support Pack Installation Guide For information on how to run the Diagnostics from a menu within the Oracle Applications, please refer to Doc ID 358831.1, Diagnostics Responsibility Configuration. Please review the following Diagnostic catalogs for your release level and take advantage of using the Diagnostic scripts available. By using these diagnostics, you can avoid problems, troubleshoot issues and reduce time to resolution when logging a Service Request. E-Business Suite Diagnostics for: Release 12.1.3, Doc ID 1083807.1 Release 12.1.2, Doc ID 942527.1 Release 12.1.1, Doc ID 783319.1 Release 12.0.6 (Diagnostics RUP6), Doc ID 741601.1 Release 12.0.4 (Diagnostics RUP4), Doc ID 469721.1 Release 12.0.3 (Diagnostics RUP3), Doc ID 464866.1 Release 11i, Doc ID 179661.1

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  • How to achieve a Gaussian Blur effect for shadows in LWJGL/Slick2D?

    - by user46883
    I am currently trying to implement shadows into my game, and after a lot of searching in the interwebs I came to the conclusion that drawing hard edged shadows to a low resolution pass combined with a Gaussian blur effect would fit best and make a good compromise between performance and looks - even though theyre not 100% physically accurate. Now my problem is, that I dont really know how to implement the Gaussian blur part. Its not difficult to draw shadows to a low resolutions buffer image and then stretch it which makes it more smooth, but I need to add the Gaussian blur effect. I have searched a lot on that and found some approachs for GLSL, some even here, but none of them really helped it. My game is written in Java using Slick2D/LWJGL and I would appreciate any help or approaches for an algorithm or maybe even an existing library to achieve that effect. Thanks for any help in advance.

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  • Package System Broken AMD FGLRX Unmet Dependencies

    - by fleamour
    I uninstalled propriety ATI driver to check if it would fix wrong Plymouth resolution. It did. But now I cannot reinstall either propriety drivers listed. Also package system has broken with this error: The package system is broken If you are using third party repositories then disable them, since they are a common source of problems. Now run the following command in a terminal: apt-get install -f The following packages have unmet dependencies: fglrx-amdcccle: Depends: fglrx but it is not installed Depends: libqtcore4 (= 4:4.5.3) but 4:4.8.1-0ubuntu4.1 is installed Depends: libqtgui4 (= 4:4.5.3) but 4:4.8.1-0ubuntu4.1 is installed What should I do?

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