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  • Why I LOVE Dell

    - by Robert May
    We recently ordered a laptop for an employee.  It was delivered yesterday and we realized it had no web cam and wasn’t the 1080p resolution.  He wasn’t happy. So, this morning, I sent an e-mail to our rep and asked him what we could do.  Within an hour or two, he called me, arranged a replacement laptop with the corrected specs, set up a return and had everything arranged and charged us only for the difference.  No pain, no silly questions.  We won’t loose use of the laptop either.  The return and the new laptop will overlap so that we can just pack up the old laptop in the box of the new one, slap some labels on and away we go. This has been my experience with Dell over the past 10 years.  Their corporate service has always been fantastic, and it’s made me a huge fan.  Keep up the good work, Dell! Technorati Tags: Dell

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  • Draw Bug 2D player Camera

    - by RedShft
    I have just implemented a 2D player camera for my game, everything works properly except the player on the screen jitters when it moves between tiles. What I mean by jitter, is that if the player is moving the camera updates the tileset to be drawn and if the player steps to the right, the camera snaps that way. The movement is not smooth. I'm guessing this is occurring because of how I implemented the function to calculate the current viewable area or how my draw function works. I'm not entirely sure how to fix this. This camera system was entirely of my own creation and a first attempt at that, so it's very possible this is not a great way of doing things. My camera class, pulls information from the current tileset and calculates the viewable area. Right now I am targettng a resolution of 800 by 600. So I try to fit the appropriate amount of tiles for that resolution. My camera class, after calculating the current viewable tileset relative to the players location, returns a slice of the original tileset to be drawn. This tileset slice is updated every frame according to the players position. This slice is then passed to the map class, which draws the tile on screen. //Map Draw Function //This draw function currently matches the GID of the tile to it's location on the //PNG file of the tileset and then draws this portion on the screen void Draw(SDL_Surface* background, int[] _tileSet) { enforce( tilesetImage != null, "Tileset is null!"); enforce( background != null, "BackGround is null!"); int i = 0; int j = 0; SDL_Rect DestR, SrcR; SrcR.x = 0; SrcR.y = 0; SrcR.h = 32; SrcR.w = 32; foreach(tile; _tileSet) { //This code is matching the current tiles ID to the tileset image SrcR.x = cast(short)(tileWidth * (tile >= 11 ? (tile - ((tile / 10) * 10) - 1) : tile - 1)); SrcR.y = cast(short)(tileHeight * (tile > 10 ? (tile / 10) : 0)); //Applying the tile to the surface SDL_BlitSurface( tilesetImage, &SrcR, background, &DestR ); //this keeps track of what column/row we are on i++; if ( i == mapWidth ) { i = 0; j++; } DestR.x = cast(short)(i * tileWidth); DestR.y = cast(short)(j * tileHeight); } } //Camera Class class Camera { private: //A rectangle representing the view area SDL_Rect viewArea; //In number of tiles int viewAreaWidth; int viewAreaHeight; //This is the x and y coordinate of the camera in MAP SPACE IN PIXELS vect2 cameraCoordinates; //The player location in map space IN PIXELS vect2 playerLocation; //This is the players location in screen space; vect2 playerScreenLoc; int playerTileCol; int playerTileRow; int cameraTileCol; int cameraTileRow; //The map is stored in a single array with the tile ids //this corresponds to the index of the starting and ending tile int cameraStartTile, cameraEndTile; //This is a slice of the current tile set int[] tileSetCopy; int mapWidth; int mapHeight; int tileWidth; int tileHeight; public: this() { this.viewAreaWidth = 25; this.viewAreaHeight = 19; this.cameraCoordinates = vect2(0, 0); this.playerLocation = vect2(0, 0); this.viewArea = SDL_Rect (0, 0, 0, 0); this.tileWidth = 32; this.tileHeight = 32; } void Init(vect2 playerPosition, ref int[] tileSet, int mapWidth, int mapHeight ) { playerLocation = playerPosition; this.mapWidth = mapWidth; this.mapHeight = mapHeight; CalculateCurrentCameraPosition( tileSet, playerPosition ); //writeln( "Tile Set Copy: ", tileSetCopy ); //writeln( "Orginal Tile Set: ", tileSet ); } void CalculateCurrentCameraPosition( ref int[] tileSet, vect2 playerPosition ) { playerLocation = playerPosition; playerTileCol = cast(int)((playerLocation.x / tileWidth) + 1); playerTileRow = cast(int)((playerLocation.y / tileHeight) + 1); //writeln( "Player Tile (Column, Row): ","(", playerTileCol, ", ", playerTileRow, ")"); cameraTileCol = playerTileCol - (viewAreaWidth / 2); cameraTileRow = playerTileRow - (viewAreaHeight / 2); CameraMapBoundsCheck(); //writeln( "Camera Tile Start (Column, Row): ","(", cameraTileCol, ", ", cameraTileRow, ")"); cameraStartTile = ( (cameraTileRow - 1) * mapWidth ) + cameraTileCol - 1; //writeln( "Camera Start Tile: ", cameraStartTile ); cameraEndTile = cameraStartTile + ( viewAreaWidth * viewAreaHeight ) * 2; //writeln( "Camera End Tile: ", cameraEndTile ); tileSetCopy = tileSet[cameraStartTile..cameraEndTile]; } vect2 CalculatePlayerScreenLocation() { cameraCoordinates.x = cast(float)(cameraTileCol * tileWidth); cameraCoordinates.y = cast(float)(cameraTileRow * tileHeight); playerScreenLoc = playerLocation - cameraCoordinates + vect2(32, 32);; //writeln( "Camera Coordinates: ", cameraCoordinates ); //writeln( "Player Location (Map Space): ", playerLocation ); //writeln( "Player Location (Screen Space): ", playerScreenLoc ); return playerScreenLoc; } void CameraMapBoundsCheck() { if( cameraTileCol < 1 ) cameraTileCol = 1; if( cameraTileRow < 1 ) cameraTileRow = 1; if( cameraTileCol + 24 > mapWidth ) cameraTileCol = mapWidth - 24; if( cameraTileRow + 19 > mapHeight ) cameraTileRow = mapHeight - 19; } ref int[] GetTileSet() { return tileSetCopy; } int GetViewWidth() { return viewAreaWidth; } }

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  • 12.10 starts up to just my desktop background [closed]

    - by Alex
    Possible Duplicate: Unity does not start after installing the fglrx drivers on 12.10 I have only just started using linux more than just instlling it on an old pc for fun and have just changed the driver settings from the default option. The computer starts up and goes through everything else well, but at slightly lower resolution. Once signing on to Ubuntu, it only displays my desktop background and cursor. Can i restore it to the default driver settings? I've spent a while transferring files and don't want to reinstall Ubuntu.

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  • How can I improve Eclipse's user Interface to get rid of the excessive padding and spacing?

    - by csilk
    Eclipse Juno (historical versions too) has too much padding applied to the tabs and borders. This makes it hard to work with multiple project folders, especially ones containing multiple packages and nested directories, due to an overall lack of space. This only appears to be an issue on Linux. Windows and OSX both have less padding which vastly improves the user experience. This issue affects my 15.4 inch laptop with a resolution of 1366 x 768. I'm not sure if this issue affects larger resolutions. Is there a way to change the padding and make the whole application look a little more compact / smaller? I've attached a screenshot of an empty Eclipse project in Eclipse. I'll add an OSX screenshot tomorrow for comparison.

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  • Ubuntu Wubi Booting Problem

    - by D3s7
    i have a problem with my Ubuntu 12.04 Wubi installation, sometimes when booting, the computer will get to the purple screen without the Ubuntu logo, then will go to a black screen and then lots of white saccaged colors will appear and i will be taken to the login page. But sometimes, it just get stuck on the black screen and does nothing and i have to hard shutdown and retry it until it works. What may cause this problem and why? I can shutdown correctly. Thanks for helping. Edit: RADEON HD 7650M Graphic card with latest available Drivers on amd's driver download site (fglrx drivers caused shutdown problems so i removed them). Screen resolution is 1600x900.

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  • Why did this command make my Ubuntu more awesome than before?

    - by the_misfit
    After running Ubuntu for months and liking it, I for the first time wanted to use headphones and was trying to get them to work so I ran the code in step 1 https://help.ubuntu.com/community/SoundTroubleshootingProcedure -- the result was an improvement in performance, resolution, and audio.. a vast improvement. What does that suggest about what was wrong with my settings before if running this improved system performance, graphics, and my audio problem? The command is: sudo add-apt-repository ppa:ubuntu-audio-dev/ppa; sudo apt-get update;sudo apt-get dist-upgrade; sudo apt-get install linux-sound-base alsa-base alsa-utils gdm ubuntu-desktop linux-image-`uname -r` libasound2; sudo apt-get -y --reinstall install linux-sound-base alsa-base alsa-utils gdm ubuntu-desktop linux-image-`uname -r` libasound2; killall pulseaudio; rm -r ~/.pulse*; sudo usermod -aG `cat /etc/group | grep -e '^pulse:' -e '^audio:' -e '^pulse-access:' -e '^pulse-rt:' -e '^video:' | awk -F: '{print $1}' | tr '\n' ',' | sed 's:,$::g'` `whoami`

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  • Graphics problem after updating to Kernel 3.11 with Ubuntu 13.04 64bit

    - by Gaurav Sharma
    I am new to ubuntu.I have a 64 bit intel processor with ATI 6570 graphics card. Now Ubuntu 13.04 is working fine with stock kernel(3.8). But as I read somewhere that kernel 3.11 do support ATI graphics card better, I tired updating them with no success. I tried 3.11.6 3.11.4 3.11.0 but with all of them I am facing the same problem ... after installing them and restart, the screen resolution get distorted and the unity becomes too slow transparency in dash and the launcher is also lost. Now whatever little I know , this may be related with graphics diver either they are not present or the graphic card is not turned on. Can some one help with this. And yeah i tried ubuntu 13.10 that worked fine but it has some bugs. and yeah please pardon me for my bad English.

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  • New Development Snapshot

    More bug fixing and rounding out IKVM.Reflection. Changes: Fixed resolution of generic type instance names with "fake" type as type argument. Fixed bug in Finalize/finalize special casing for .NET types that caused exception when reflecting on them. Fixed Finalize/finalize special casing for .NET types to also work for java.lang.Throwable derived types. Removed fake core class library types from ikvmstub and added a -bootstrap...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • b2Body moves without stopping

    - by SentineL
    I got a quite strange bug. It is difficult to explain it in two words, but i'll try to do this in short. My b2Body has restitution, friction, density, mass and collision group. I controlling my b2Body via setting linear velocity to it (called on every iteration): (void)moveToDirection:(CGPoint)direction onlyHorizontal:(BOOL)horizontal { b2Vec2 velocity = [controlledObject getBody]-GetLinearVelocity(); double horizontalSpeed = velocity.x + controlledObject.acceleration * direction.x; velocity.x = (float32) (abs((int) horizontalSpeed) < controlledObject.runSpeed ? horizontalSpeed : controlledObject.maxSpeed * direction.x); if (!horizontal) { velocity.y = velocity.y + controlledObject.runSpeed * direction.y; } [controlledObject getBody]->SetLinearVelocity(velocity); } My floor is static b2Body, it has as restitution, friction, density, mass and same collision group in some reason, I'm setting b2Body's friction of my Hero to zero when it is moving, and returning it to 1 when he stops. When I'm pushing run button, hero runs. when i'm releasing it, he stops. All of this works perfect. On jumping, I'm setting linear velocity to my Hero: (void)jump { b2Vec2 velocity = [controlledObject getBody]->GetLinearVelocity(); velocity.y = velocity.y + [[AppDel cfg] getHeroJumpVlelocity]; [controlledObject getBody]->SetLinearVelocity(velocity); } If I'll run, jump, and release run button, while he is in air, all will work fine. And here is my problem: If I'll run, jump, and continue running on landing (or when he goes from one static body to another: there is small fall, probably), Hero will start move, like he has no friction, but he has! I checked this via beakpoints: he has friction, but I can move left of right, and he will never stop, until i'll jump (or go from one static body to another), with unpressed running button. I allready tried: Set friction to body on every iteration double-check am I setting friction to right fixture. set Linear Damping to Hero: his move slows down on gugged moveing. A little more code: I have a sensor and body fixtures in my hero: (void) addBodyFixture { b2CircleShape dynamicBox; dynamicBox.m_radius = [[AppDel cfg] getHeroRadius]; b2FixtureDef bodyFixtureDef; bodyFixtureDef.shape = &dynamicBox; bodyFixtureDef.density = 1.0f; bodyFixtureDef.friction = [[AppDel cfg] getHeroFriction]; bodyFixtureDef.restitution = [[AppDel cfg] getHeroRestitution]; bodyFixtureDef.filter.categoryBits = 0x0001; bodyFixtureDef.filter.maskBits = 0x0001; bodyFixtureDef.filter.groupIndex = 0; bodyFixtureDef.userData = [NSNumber numberWithInt:FIXTURE_BODY]; [physicalBody addFixture:bodyFixtureDef]; } (void) addSensorFixture { b2CircleShape sensorBox; sensorBox.m_radius = [[AppDel cfg] getHeroRadius] * 0.95; sensorBox.m_p.Set(0, -[[AppDel cfg] getHeroRadius] / 10); b2FixtureDef sensor; sensor.shape = &sensorBox; sensor.filter.categoryBits = 0x0001; sensor.filter.maskBits = 0x0001; sensor.filter.groupIndex = 0; sensor.isSensor = YES; sensor.userData = [NSNumber numberWithInt:FIXTURE_SENSOR]; [physicalBody addFixture:sensor]; } Here I'm tracking is hero in air: void FixtureContactListener::BeginContact(b2Contact* contact) { // We need to copy out the data because the b2Contact passed in // is reused. Squirrel *squirrel = (Squirrel *)contact->GetFixtureB()->GetBody()->GetUserData(); if (squirrel) { [squirrel addContact]; } } void FixtureContactListener::EndContact(b2Contact* contact) { Squirrel *squirrel = (Squirrel *)contact->GetFixtureB()->GetBody()->GetUserData(); if (squirrel) { [squirrel removeContact]; } } here is Hero's logic on contacts: - (void) addContact { if (contactCount == 0) [self landing]; contactCount++; } - (void) removeContact { contactCount--; if (contactCount == 0) [self flying]; if (contactCount <0) contactCount = 0; } - (void)landing { inAir = NO; acceleration = [[AppDel cfg] getHeroRunAcceleration]; [sprite stopAllActions]; (running ? [sprite runAction:[self runAction]] : [sprite runAction:[self standAction]]); } - (void)flying { inAir = YES; acceleration = [[AppDel cfg] getHeroAirAcceleration]; [sprite stopAllActions]; [self flyAction]; } here is Hero's moving logic: - (void)stop { running = NO; if (!inAir) { [sprite stopAllActions]; [sprite runAction:[self standAction]]; } } - (void)left { [physicalBody setFriction:0]; if (!running && !inAir) { [sprite stopAllActions]; [sprite runAction:[self runAction]]; } running = YES; moveingDirection = NO; [bodyControls moveToDirection:CGPointMake(-1, 0) onlyHorizontal:YES]; } - (void)right { [physicalBody setFriction:0]; if (!running && !inAir) { [sprite stopAllActions]; [sprite runAction:[self runAction]]; } running = YES; moveingDirection = YES; [bodyControls moveToDirection:CGPointMake(1, 0) onlyHorizontal:YES]; } - (void)jump { if (!inAir) { [bodyControls jump]; } } and here is my update method (called on every iteration): - (void)update:(NSMutableDictionary *)buttons { if (!isDead) { [self updateWithButtonName:BUTTON_LEFT inButtons:buttons whenPressed:@selector(left) whenUnpressed:@selector(stop)]; [self updateWithButtonName:BUTTON_RIGHT inButtons:buttons whenPressed:@selector(right) whenUnpressed:@selector(stop)]; [self updateWithButtonName:BUTTON_UP inButtons:buttons whenPressed:@selector(jump) whenUnpressed:@selector(nothing)]; [self updateWithButtonName:BUTTON_DOWN inButtons:buttons whenPressed:@selector(nothing) whenUnpressed:@selector(nothing)]; [sprite setFlipX:(moveingDirection)]; } [self checkPosition]; if (!running) [physicalBody setFriction:[[AppDel cfg] getHeroFriction]]; else [physicalBody setFriction:0]; } - (void)updateWithButtonName:(NSString *)buttonName inButtons:(NSDictionary *)buttons whenPressed:(SEL)pressedSelector whenUnpressed:(SEL)unpressedSelector { NSNumber *buttonNumber = [buttons objectForKey:buttonName]; if (buttonNumber == nil) return; if ([buttonNumber boolValue]) [self performSelector:pressedSelector]; else [self performSelector:unpressedSelector]; } - (void)checkPosition { b2Body *body = [self getBody]; b2Vec2 position = body->GetPosition(); CGPoint inWorldPosition = [[AppDel cfg] worldMeterPointFromScreenPixel:CGPointMake(position.x * PTM_RATIO, position.y * PTM_RATIO)]; if (inWorldPosition.x < 0 || inWorldPosition.x > WORLD_WIDGH / PTM_RATIO || inWorldPosition.y <= 0) { [self kill]; } }

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  • How do I set command line mode vga=788 permanently?

    - by George
    I have a problem that is not of easy resolution, happen to tell... I have Installed Ubuntu 10.10 Server. I want to join to the system way vga=788, into the grub it changes without any problem editing the file grub.cfg, the problem is that editing the above mentioned file I join to the system way vga=788 (800x600) and then command line puts itself in way vga=792 (1280x1024). Is there any way of changing this configuration so that it is always vga=788? tanks. sorry for my english :D

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  • 12.10 Unity doesn't appear when using Nvidia drivers

    - by Torben Gundtofte-Bruun
    I've just installed 12.10 from scratch. Unity also started okay, but in a poor resolution. I found a setting (I think it was in "software sources") to change the display driver to Nvidia, and then I rebooted. When Ubuntu now starts, it goes to the desktop (I see a file that I saved to the desktop) but there are no other screen elements -- no Unity, no menu bar at the top, no window decoration, nothing. Ctrl-Alt-T and Ctrl-Alt-F2 work as they should, but it's kinda limiting... How can I restore the default driver? I guess I need a way to open those "software sources" settings again - or anything else that could fix it! I hope I don't have to type all this by hand. How can I install a proper Nvidia driver so that I can get up to 1280x1024? My old tricks don't seem to work, but perhaps they might if I solve #1...

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  • xrandr shows VGA1 as disconnected

    - by Felix
    I have a Thinkpad W520 with Nvidia Optimus graphics. I have disabled the Nvidia card in BIOS (by selecting "integrated graphics"), so I'm running only on the integrated Intel graphics. I get full 3D acceleration, which would suggest the drivers are properly installed. However, I'm not able to use an external monitor. With the external monitor connected and turned on, running xrandr always gives: $ xrandr Screen 0: minimum 320 x 200, current 1920 x 1080, maximum 8192 x 8192 LVDS1 connected 1920x1080+0+0 (normal left inverted right x axis y axis) 344mm x 193mm 1920x1080 60.0*+ 59.9 50.0 1680x1050 60.0 59.9 1600x1024 60.2 1400x1050 60.0 1280x1024 60.0 1440x900 59.9 1280x960 60.0 1360x768 59.8 60.0 1152x864 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) What gives? It sees the VGA1 port (to which the external display is connected), but it appears disconnected. I have tried forcing a resolution as per these instructions, but when I do that X becomes unresponsive and I have to Ctrl-Alt-F1 and restart it.

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  • How is Logitech C510 HD Webcam

    - by Ashfame
    I am going to buy Logitech C510 HD webcam and I just checked on other questions here on AskUbuntu that it works out of the box with cheese. Jorge's response also confirm this and I feel confident buying it now. My question is can it be limited in any functionality that I would like to do with it? I would like it to be used with everything - Skype, Gtalk video chat, Facebook, Youtube etc. Also this may sound lame but I need to know whether I could record or do a video call in lesser resolution video (its a 720p one)? Edit: Ported part of this question to another question to make it more specific.

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  • Rendering only a part of the screen in high detail

    - by Bart van Heukelom
    If graphics are rendered for a large viewing angle (e.g. a very large TV or a VR headset), the viewer can't actually focus on the entire image, just a part of it. (Actually, this is the case for regular sized screens as well.) Combined with a way to track the viewer's eyes, you could theoretically exploit this and render the graphics away from the viewer's focus with progressively less details and resolution, gaining performance, without losing perceived quality. Are there any techniques for this available or under development today?

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  • How do I install drivers for an AMD Radeon HD 6450?

    - by vanysha
    Hi everyone! I bought new computer. The Graphics card is AMD Radeon HD 6450, on Windows 7 it works fine but I try to install driver on Ubuntu, and it says that "No supported adapters detected". I downloaded the driver from here. After installing "Aditional drivers" says that driver is installed. Also my screen resolution in Ubuntu is not maximum. Can you help me install proper driver, please? Thanks in advance!

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  • Multiple vulnerabilities in Wireshark

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-4285 Numeric Errors vulnerability 3.3 Wireshark Solaris 11 11/11 SRU 13.4 CVE-2012-4286 Numeric Errors vulnerability 4.3 CVE-2012-4287 Resource Management Errors vulnerability 5.0 CVE-2012-4288 Numeric Errors vulnerability 3.3 CVE-2012-4289 Resource Management Errors vulnerability 3.3 CVE-2012-4290 Resource Management Errors vulnerability 3.3 CVE-2012-4291 Resource Management Errors vulnerability 3.3 CVE-2012-4292 Improper Input Validation vulnerability 3.3 CVE-2012-4293 Numeric Errors vulnerability 3.3 CVE-2012-4294 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 5.8 CVE-2012-4295 Denial of Service (DoS) vulnerability 3.3 CVE-2012-4296 Resource Management Errors vulnerability 3.3 CVE-2012-4297 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 8.3 CVE-2012-4298 Numeric Errors vulnerability 5.4 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

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  • My laptop overheat on ubuntu 13.04

    - by Sina
    Overheating maybe is exaggerating word, but it's temperature is more in comparison with windows. My Graphic Card has failed for 2 time and I've paid money for each time. The problem makes me disappointed of keeping on ubuntu. Whenever I want to install "nvidia-current" my resolution becomes too low in screen and sometimes it just shows a dark screen. Is there any other Linux distribution which be more compatible with Hardware, specially Graphic Card? My Laptop is Dell Vostro 1510. And once This problem happened in 12.04 and another time days ago :(

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  • Monitor flickering ATI

    - by Atzu
    I'm using ubuntu 12.10 on laptop samsung with randeon hd 6620g (APU A8), when I run amdcccle -version it says 2.18, not sure if that's the correct version. My problem is that I have and external monitor, AOC e2343Fsk and when I finally got it working at the resolution I want 1920x1080 it works fine for like 5minutes and then it starts flickering... I solved this on Windows (the exact same problem) with some options (I don't remember very well) I believe there were some buttons '+' and '-' on some vsync option I played with them on windows and Yay! got it working, but I don't see anything similar on this catalyst version (I used xorg-edgers ppa for installing fglrx). Thanks.

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  • Ubuntu 12.04 Freezes after removing the HDMI cable or changing settings

    - by euDennis
    I'm using an fresh install of Ubuntu 12.04 and I'm having some problems with HDMI. I usually use it with my TV, but since the update isn't working any more. Sometimes in 11.10 I had to execute a script to get the video and sound to work in HDMI, but it was OK. Since the update, when I connect the HDMI cable, it works, but if I make any change in the display settings (like resolution, monitor position, etc,) it freezes. And if I don't change anything, it's working in both monitors, but when I remove the cable, it freezes and even the ctrl+alt+f2 shortcut works. Any ideas for fixing this? I Googled and only found many people having problems, usually with sound.

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  • Multiple vulnerabilities in ImageMagick

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2004-0981 Buffer overflow vulnerability 10.0 ImageMagick Solaris 10 SPARC: 136882-03 X86: 136883-03 CVE-2005-0397 Format string vulnerability 7.5 CVE-2005-0759 Denial of service (DoS) vulnerability 5.0 CVE-2005-0760 Denial of service (DoS) vulnerability 5.0 CVE-2005-0761 Denial of service (DoS) vulnerability 5.0 CVE-2005-0762 Buffer overflow vulnerability 7.5 CVE-2005-1739 Denial of service (DoS) vulnerability 5.0 CVE-2007-4985 Denial of service (DoS) vulnerability 4.3 CVE-2007-4986 Numeric Errors vulnerability 6.8 CVE-2007-4987 Numeric Errors vulnerability 9.3 CVE-2007-4988 Numeric Errors vulnerability 6.8 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • No desktop after installation of nvidia drivers

    - by hovmand
    I have a problem very similar to this guy: Desktop does not show when I installed nvidia drivers!. I have the same problem with the desktop not being present when I install choose the nvidia drivers from the software sources dialog. I've trie the answer mark as the solution, but this doesn't help me. Still get the same result / bug. I've also tried just to reconfigure it, like this guy says: http://ubuntuforums.org/showpost.php?p=12303179&postcount=4, but that didn't help me either. Then someone suggested that I should try Bumblebee. I followed the installation (https://wiki.ubuntu.com/Bumblebee#Installation) and after the reboot the resolution was still crappy, but this time the desktop did show up, but with bad graphics and I couldn't use optirun and it turned out that bumblebee couldn't start. I hope someone might know whats wrong or what I'm doing wrong. I have a Lenovo W520 with a nvidia Quadro FX 880M and I'm running ubuntu 12.10

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  • Will search engines ever change to allow longer title and description tags? [closed]

    - by guisasso
    I was just wondering: The standard title length is 64 characters, while meta description tags are 150-160. I was thinking, that it was probably done like that originally because of screen resolutions back in the day, that could not really fit a lot of content. Google still displays search results in a incredible small resolution fixed to the left side of the browser, and it's simplicity is probably what makes it so popular. With websites such as bing, displaying a richer more vivid search experience, in your opinion, will search engines ever change to accept better and longer meta description tags and titles? (I'm asking because we work to accommodate their standards, but what if they change?)

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  • Are Intel HD 4000 graphics supported on Ubuntu 10.04 LTS?

    - by user1118764
    I have an intel Core i7-3700 system with Intel HD 4000 integrated graphics with a dual monitor setup (1 connected via VGA, the other via DVI) on Ubuntu 10.04 LTS 64bit. I'm trying to get my monitors correctly detected. Right now, in only 1 unknown monitor is detected with a max resolution of 1280x1024, which is lower than my main monitor connected to DVI. Also, the desktop is mirrored rather than extended. I've previously managed to get a Core i5-2400 system with Intel HD 3000 integrated graphics with the same dual monitor setup and Ubuntu 10.04 LTS 64bit to work using the glasen ppa drivers, but this time, after installing them following the instructions How do I install the Intel HD 3000 video driver? but it doesn't seem to work. Does the Intel HD 4000 require a different driver from the 3000? If so, where can I get it?

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  • Ubuntu 12.04 keeps rebooting after changing video settings

    - by ScottJShea
    In a pinch I had to install Ubuntu 12.04 on an HP Pavilion g6. I was not fond of the 1024 x 7678 resolution so after investigating and finding I had the intel chipset I set the below in the grub file: GRUB_GFXMODE=1366x768x32 GRUB_GFXPAYLOAD_LINUX=1366x768x32 This did not work. The system just keeps rebooting as nauseum. I powered down, inserted my Ubuntu Install USB, powered up, edited the Grub file on the disk (made sure it was the disk and not the Grub for the USB stick). Powered off and tried booting up again. Same thing. So: As a noob am I missing something in the boot to allow me into a recovery mode? (I cannot seem to get to the Grub menu) If not is there a way I can recover from this? UPDATE: Holding down the shift key after BIOS gets "GRUB Loading..." and then a reboot

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