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  • Asterisk: Dropping calls with an "ast_yyerror"

    - by Nick
    I'm having an issue where asterisk will play our greeting to the caller, and then drop the call instead of making our phones ring. The bit of information I could find said it was caused by an error in evaluating a dialplan expression. I'm thinking it's this line: exten = START,n,GotoIf($[${FORCE_CLOSED}=TRUE]?CLOSED,1) But I'm not sure what's wrong with it. I see the following error on the console: [Apr 4 16:29:49] WARNING[27038]: ast_expr2.fl:459 ast_yyerror: ast_yyerror(): syntax error: syntax error, unexpected '=', expecting $end; Input:=TRUE^ Surrounding Console output: -- Executing [START@AGInbound:1] Answer("IAX2/AtlantaTeliax-10086", "") in new stack -- Executing [START@AGInbound:2] BackGround("IAX2/AtlantaTeliax-10086", 0000_AG_THANK_YOU_FOR_CALLING_AG") in new stack -- Playing '0000_AG_THANK_YOU_FOR_CALLING_AG.slin' (language 'en') [Apr 4 16:29:49] WARNING[27038]: ast_expr2.fl:459 ast_yyerror: ast_yyerror(): syntax error: syntax error, unexpected '=', expecting $end; Input: =TRUE ^ [Apr 4 16:29:49] WARNING[27038]: ast_expr2.fl:463 ast_yyerror: If you have questions, please refer to doc/tex/channelvariables.tex in the asterisk source. -- Executing [START@AGInbound:3] GotoIf("IAX2/AtlantaTeliax-10086", "?CLOSED,1") in new stack -- Executing [START@AGInbound:4] GotoIfTime("IAX2/AtlantaTeliax-10086", "9:30-17:0|mon-fri|*|*?OPEN,1") in new stack -- Executing [START@AGInbound:5] GotoIfTime("IAX2/AtlantaTeliax-10086", "10:0-18:30|sat|*|*?OPEN,1") in new stack -- Executing [START@AGInbound:6] GotoIfTime("IAX2/AtlantaTeliax-10086", "12:0-17:0|sun|*|*?OPEN,1") in new stack Relevant lines from the dial plan: exten = START,1,Answer() exten = START,n,Background(0000_AG_THANK_YOU_FOR_CALLING_AG) ; See if we're open ; Force Closed if no one's going to be answering exten = START,n,GotoIf($[${FORCE_CLOSED}=TRUE]?CLOSED,1) exten = START,n,GotoIfTime(${AG_WEEKDAY_OPEN_HOUR}:${AG_WEEKDAY_OPEN_MIN}-${AG$ exten = START,n,GotoIfTime(${AG_SATURDAY_OPEN_HOUR}:${AG_SATURDAY_OPEN_MIN}-${$ exten = START,n,GotoIfTime(${AG_SUNDAY_OPEN_HOUR}:${AG_SUNDAY_OPEN_MIN}-${AG_S$ ; ...and we're not. But maybe the time of day has been overridden? exten = START,n,GotoIf($[${OVERRIDE_TIME_OF_DAY}=TRUE]?OPEN,1) ; No override... We're definatly closed. exten = START,n,Goto(CLOSED,1)

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  • My cocoa app won't capture key events

    - by Oscar
    Hi, i usually develop for iPhone. But now trying to make a pong game in Cocoa desktop application. Working out pretty well, but i can't find a way to capture key events. Here's my code: #import "PongAppDelegate.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 10 #define BallSpeedY 15 @implementation PongAppDelegate @synthesize window, leftPaddle, rightPaddle, ball; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { gameState = GameStateRunning; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > window.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > window.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } } - (void)keyDown:(NSEvent *)theEvent { NSLog(@"habba"); // Arrow keys are associated with the numeric keypad if ([theEvent modifierFlags] & NSNumericPadKeyMask) { [window interpretKeyEvents:[NSArray arrayWithObject:theEvent]]; } else { [window keyDown:theEvent]; } } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • insert Query is not executing, help me in tracking the problem

    - by Parth
    I tried the below query but it didnt executed giving error as : 1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ')' at line 1 INSERT INTO `jos_menu` SET params = 'orderby= show_noauth= show_title= link_titles= show_intro= show_section= link_section= show_category= link_category= show_author= show_create_date= show_modify_date= show_item_navigation= show_readmore= show_vote= show_icons= show_pdf_icon= show_print_icon= show_email_icon= show_hits= feed_summary= page_title= show_page_title=1 pageclass_sfx= menu_image=-1 secure=0 ', checked_out_time = '0000-00-00 00:00:00', ordering = '13', componentid = '20', published = '1', id = '152', menutype = 'accmenu', name = 'IPL', alias = 'ipl', link = 'index.php?option=com_content&view=archive', type = 'component') then i used mysql_real_escape_string() on the query containing variable which gives me the query as : INSERT INTO `jos_menu` SET params = \'orderby=\nshow_noauth=\nshow_title=\nlink_titles=\nshow_intro=\nshow_section=\nlink_section=\nshow_category=\nlink_category=\nshow_author=\nshow_create_date=\nshow_modify_date=\nshow_item_navigation=\nshow_readmore=\nshow_vote=\nshow_icons=\nshow_pdf_icon=\nshow_print_icon=\nshow_email_icon=\nshow_hits=\nfeed_summary=\npage_title=\nshow_page_title=1\npageclass_sfx=\nmenu_image=-1\nsecure=0\n\n\', checked_out_time = \'0000-00-00 00:00:00\', ordering = \'13\', componentid = \'20\', published = \'1\', id = \'152\', menutype = \'accmenu\', name = \'IPL\', alias = \'ipl\', link = \'index.php?option=com_content&view=archive\', type = \'component\') And on executing the above query I get an error as : 1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '\'orderby=\nshow_noauth=\nshow_title=\nlink_titles=\nshow_intro=\nshow_section=\' at line 1 Can Someone guide me to track the problem in it? Thanks In Advance....

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  • MySQL DDL error creating tables

    - by Alexandstein
    I am attempting to create tables for a MySQL database, but I am having some syntactical issues. It would seem that syntax checking is behaving differently between tables for some reason. While I've gotten all the other tables to go through, the table, 'stock' doesn't seem to be working, despite seeming to use the same syntax patterns. CREATE TABLE users ( user_id SMALLINT UNSIGNED NOT NULL AUTO_INCREMENT, username VARCHAR(30) NOT NULL, password CHAR(41) NOT NULL, date_joined DATETIME NOT NULL, funds DOUBLE UNSIGNED NOT NULL, PRIMARY KEY(user_id), UNIQUE KEY(username) ); CREATE TABLE owned_stocks ( id SMALLINT UNSIGNED NOT NULL AUTO_INCREMENT, user_id SMALLINT UNSIGNED NOT NULL, paid_price DOUBLE UNSIGNED NOT NULL, quantity MEDIUMINT UNSIGNED NOT NULL, purchase_date DATETIME NOT NULL, PRIMARY KEY(id) ); CREATE TABLE tracking_stocks ( ticker VARCHAR(5) NOT NULL, user_id SMALLINT UNSIGNED NOT NULL, PRIMARY KEY(ticker) ); CREATE TABLE stocks ( ticker VARCHAR(5) NOT NULL, last DOUBLE UNSIGNED NOT NULL, high DOUBLE UNSIGNED NOT NULL, low DOUBLE UNSIGNED NOT NULL, company_name VARCHAR(30) NOT NULL, last_updated INT UNSIGNED NOT NULL, change DOUBLE NOT NULL, percent_change DOUBLE NOT NULL, PRIMARY KEY(ticker) ); Am I just missing a really obvious syntactical issue? ERROR: #1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'change DOUBLE NOT NULL, percent_change DOUBLE NOT NULL, last DOUBLE' at line 4

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  • php fuel 42000 error

    - by ryanc1256
    I don't get whats wrong. So this is the full error I get... Fuel\Core\Database_Exception [ 42000 ]: SQLSTATE[42000]: Syntax error or access violation: 1064 You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'to, from, message, checked) VALUES ('1', 'freddy', 'bob', 'message', '1')' at line 1 with query: "INSERT INTO chatmes (id, to, from, message, checked) VALUES ('1', 'freddy', 'bob', 'message', '1')" and this my php code which is supposably giving me the error <?php define('DOCROOT', __DIR__.DIRECTORY_SEPARATOR); define('APPPATH', realpath('/var/www/vhosts/grubber.co.nz/httpdocs/fuel/app/').DIRECTORY_SEPARATOR); define('PKGPATH', realpath('/var/www/vhosts/grubber.co.nz/httpdocs/fuel/packages/').DIRECTORY_SEPARATOR); define('COREPATH', realpath('/var/www/vhosts/grubber.co.nz/httpdocs/fuel/core/').DIRECTORY_SEPARATOR); require APPPATH.'bootstrap.php'; error_reporting(-1); ini_set('display_errors', 1); $to = $_GET['to']; $from = $_GET['from']; $message = $_GET['message']; $dquotes = '"'; $squotes = "'"; $message = str_replace($dquotes, "&quot", $message); $message = str_replace($squotes, "&#039", $message); DB::insert('chatmes')->set(array('id' => '1', 'to' => 'freddy', 'from' => 'bob', 'message' => 'message', 'checked' => '1'))->execute(); ?> I dont know what I am doing wrong?? Also the connection im using is PDO At the moment the only line thats giving me a error is, the db update query

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  • How to use VC++ intrinsic functions w/o run-time library

    - by Adrian McCarthy
    I'm involved in one of those challenges where you try to produce the smallest possible binary, so I'm building my program without the C or C++ run-time libraries (RTL). I don't link to the DLL version or the static version. I don't even #include the header files. I have this working fine. For some code constructs, the compiler generates calls to memset(). For example: struct MyStruct { int foo; int bar; }; MyStruct blah = {}; // calls memset() Since I don't include the RTL, this results in a missing symbol at link time. I've been getting around this by avoiding those constructs. For the given example, I'll explicitly initialize the struct. MyStruct blah; blah.foo = 0; blah.bar = 0; But memset() can be useful, so I tried adding my own implementation. It works fine in Debug builds, even for those places where the compiler generates an implicit call to memset(). But in Release builds, I get an error saying that I cannot define an intrinsic function. You see, in Release builds, intrinsic functions are enabled, and memset() is an intrinsic. I would love to use the intrinsic for memset() in my release builds, since it's probably inlined and smaller and faster than my implementation. But I seem to be a in catch-22. If I don't define memset(), the linker complains that it's undefined. If I do define it, the compiler complains that I cannot define an intrinsic function. I've tried adding #pragma intrinsic(memset) with and without declarations of memset, but no luck. Does anyone know the right combination of definition, declaration, #pragma, and compiler and linker flags to get an intrinsic function without pulling in RTL overhead? Visual Studio 2008, x86, Windows XP+.

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  • Concept of WNDCLASSEX, good programming habits and WndProc for system classes

    - by luiscubal
    I understand that the Windows API uses "classes", relying to the WNDCLASS/WNDCLASSEX structures. I have successfully gone through windows API Hello World applications and understand that this class is used by our own windows, but also by Windows core controls, such as "EDIT", "BUTTON", etc. I also understand that it is somehow related to WndProc(it allows me to define a function for it) Although I can find documentation about this class, I can't find anything explaining the concept. So far, the only thing I found about it was this: A Window Class has NOTHING to do with C++ classes. Which really doesn't help(it tells me what it isn't but doesn't tellme what it is). In fact, this only confuses me more, since I'd be tempted to associate WNDCLASSEX to C++ classes and think that "WNDCLASSEX" represents a control type . So, my first question is What is it? In second place, I understand that one can define a WndProc in a class. However, a window can also get messages from the child controls(or windows, or whatever they are called in the Windows API). How can this be? Finally, when is it a good programming practise to define a new class? Per application(for the main frame), per frame, one per control I define(if I create my own progress bar class, for example)? I know Java/Swing, C#/Windows.Form, C/GTK+ and C++/wxWidgets, so I'll probably understand comparisons with these toolkits.

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  • Strings exported from a module have extra line breaks

    - by Jesse Millikan
    In a DrScheme project, I'm using a MrEd editor-canvas% with text% and inserting a string from a literal in a Scheme file. This results in an extra blank line in the editor for each line of text I'm trying to insert. I've tracked this down to the apparent fact that string literals from outside modules are getting extra line breaks. Here's a full example. The editor is irrelevant at this point, but it displays the result. ; test-literals.ss (module test-literals scheme (provide (all-defined-out)) (define exported-string "From another module with some more line breaks. ")) ; editor-test.ss (module editor-test scheme (require mred "test-literals.ss") (define w (instantiate frame% ("Editor Test" #f) )) (define c (instantiate editor-canvas% (w) (line-count 12) (min-width 400))) (define editor (instantiate text% ())) (send c set-editor editor) (send w show #t) (send editor erase) (send editor insert "Some text with some line breaks. ") (send editor insert exported-string)) And the result in the editor is Some text with some line breaks. From another module with some more line breaks.

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  • Strange inheritance behaviour in Objective-C

    - by Smikey
    Hi all, I've created a class called SelectableObject like so: #define kNumberKey @"Object" #define kNameKey @"Name" #define kThumbStringKey @"Thumb" #define kMainStringKey @"Main" #import <Foundation/Foundation.h> @interface SelectableObject : NSObject <NSCoding> { int number; NSString *name; NSString *thumbString; NSString *mainString; } @property (nonatomic, assign) int number; @property (nonatomic, retain) NSString *name; @property (nonatomic, retain) NSString *thumbString; @property (nonatomic, retain) NSString *mainString; @end So far so good. And the implementation section conforms to the NSCoding protocol as expected. HOWEVER, when I add a new class which inherits from this class, i.e. #import <Foundation/Foundation.h> #import "SelectableObject.h" @interface Pet : SelectableObject <NSCoding> { } @end I suddenly get the following compiler error in the Selectable object class! SelectableObject.h:16: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'interface' This makes no sense to me. Why is the interface declaration for the SelectableObject class suddenly broken? I also import it in a couple of other classes I've written... Any help would be very much appreciated. Thanks! Michael

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  • mysql_real_escape_string() just makes an empty string?

    - by James P
    I am using a jQuery AJAX request to a page called like.php that connects to my database and inserts a row. This is the like.php code: <?php // Some config stuff define(DB_HOST, 'localhost'); define(DB_USER, 'root'); define(DB_PASS, ''); define(DB_NAME, 'quicklike'); $link = mysql_connect(DB_HOST, DB_USER, DB_PASS) or die('ERROR: ' . mysql_error()); $sel = mysql_select_db(DB_NAME, $link) or die('ERROR: ' . mysql_error()); $likeMsg = mysql_real_escape_string(trim($_POST['likeMsg'])); $timeStamp = time(); if(empty($likeMsg)) die('ERROR: Message is empty'); $sql = "INSERT INTO `likes` (like_message, timestamp) VALUES ('$likeMsg', $timeStamp)"; $result = mysql_query($sql, $link) or die('ERROR: ' . mysql_error()); echo mysql_insert_id(); mysql_close($link); ?> The problematic line is $likeMsg = mysql_real_escape_string(trim($_POST['likeMsg']));. It seems to just return an empty string, and in my database under the like_message column all I see is blank entries. If I remove mysql_real_escape_string() though, it works fine. Here's my jQuery code if it helps. $('#like').bind('keydown', function(e) { if(e.keyCode == 13) { var likeMessage = $('#changer p').html(); if(likeMessage) { $.ajax({ cache: false, url: 'like.php', type: 'POST', data: { likeMsg: likeMessage }, success: function(data) { $('#like').unbind(); writeLikeButton(data); } }); } else { $('#button_container').html(''); } } }); All this jQuery code works fine, I've tested it myself independently. Any help is greatly appreciated, thanks.

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  • Highlighting correctly in an emacs major mode

    - by Paul Nathan
    Hi, I am developing an emacs major mode for a language (aka mydsl). However, using the techniques on xahlee's site doesn't seem to be working for some reason (possibly older emacs dialect..) The key issues I am fighting with are (1) highlighting comments is not working and (2), the use of regexp-opt lines is not working. I've reviewed the GNU manual and looked over cc-mode and elisp mode... those are significantly more complicated than I need. ;;;Standard # to newline comment ;;;Eventually should also have %% to %% multiline block comments (defun mydsl-comment-dwim (arg) "comment or uncomment" (interactive "*P") (require 'newcomment) (let ((deactivate-mark nil) (comment-start "#") (comment-end "") comment-dwim arg))) (defvar mydsl-events '("reservedword1" "reservedword2")) (defvar mydsl-keywords '("other-keyword" "another-keyword")) ;;Highlight various elements (setq mydsl-hilite '( ; stuff between " ("\"\\.\\*\\?" . font-lock-string-face) ; : , ; { } => @ $ = are all special elements (":\\|,\\|;\\|{\\|}\\|=>\\|@\\|$\\|=" . font-lock-keyword-face) ( ,(regexp-opt mydsl-keywords 'words) . font-lock-builtin-face) ( ,(regexp-opt mydsl-events 'words) . font-lock-constant-face) )) (defvar mydsl-tab-width nil "Width of a tab for MYDSL mode") (define-derived-mode mydsl-mode fundamental-mode "MYDSL mode is a major mode for editing MYDSL files" ;Recommended by manual (kill-all-local-variables) (setq mode-name "MYDSL script") (setq font-lock-defaults '((mydsl-hilite))) (if (null mydsl-tab-width) (setq tab-width mydsl-tab-width) (setq tab-width default-tab-width) ) ;Comment definitions (define-key mydsl-mode-map [remap comment-dwim] 'mydsl-comment-dwim) (modify-syntax-entry ?# "< b" mydsl-mode-syntax-table) (modify-syntax-entry ?\n "> b" mydsl-mode-syntax-table) ;;A gnu-correct program will have some sort of hook call here. ) (provide 'mydsl-mode)

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  • Who to access a UIButton using tag and button change image?

    - by ste
    I need to change the images on a matrix of UIButtons, and the only thing I know of to address the buttons, is the tag. But I can not find a way to actually us this identifier. The buttons are created programmatically during viewDidLoad. Here is the code for creating the buttons: #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { UIButton *aButton = [UIButton buttonWithType:UIButtonTypeCustom]; aButton.frame = CGRectMake(a * 65.0 + 25, j * 65.0 + 15, 10.0, 10.0); aButton.tag = j + a * N_ROWS + 1; [aButton setBackgroundColor:[UIColor redColor]]; N_IMG = N_IMG++; [self.view addSubview:aButton]; number_sorted = 1; } } Here is the code for setting the image: - (IBAction)set_image:(id)sender { #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { uibutton aButton.tag == (j + a * N_ROWS + 1) setImage:[UIImage imageNamed:[puzzles objectAtIndex:N_IMG]] forState:UIControlStateNormal]; N_IMG = N_IMG++; } } } This is the code where the truble starts: uibutton aButton.tag == (j + a * N_ROWS + 1) Who can I set this up to work?

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  • [C++] Multiple inclusion in multiple files

    - by Amumu
    Hi everyone, I am making a small game. In BattleRecord.h: #ifndef _CHARACTER_H_ #define _CHARACTER_H_ #include "Character.h" #endif class BattleRecord { public: Character Attacker; Character Defender; Status status; int DamageDealt; int GoldEarned; int ExpGained; }; In Character.h: #ifndef _EQUIPMENT_H_ #define _EQUIPMENT_H_ #include "Equipment.h" #endif class BattleRecord; class Character { BattleRecord AttackEnemy(Character &Enemy); } In BattleRecord.h: #ifndef _CHARACTER_H_ #define _CHARACTEr_H_ #include "Character.h" #endif #ifndef _BATLE_RECORD_H_ #define _BATLE_RECORD_H_ #include "BattleRecord.h" #endif class GUI { public: //GUI Methods, and two of these: void ViewStats(Character &Player); void Report(BattleRecord Record) } The problem here is, my Character.h and BattleRecord.h need to include each other, and this definitely will cause multiple redefinition problem. Therefore, I used forward declaration in Character.h by adding: class BattleRecord; The problem is sovled. But then, the GUI.h needs BattleRecord.h again for reporting the battle, so I have to include BattleRecord.h into the GUI.h. I also have to include the Character.h in order to pass into the ViewStat function. I got error and stuck with this up to this piont.

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  • How do I set up FirePHP version 1.0?

    - by jay
    I love FirePHP and I've been using it for a while, but they've put out this massive upgrade and I'm completely flummoxed trying to get it to work. I think I'm copying the "Quick Start" code (kind of guessing at whatever changes are necessary for my server configuration), but for some reason, FirePHP's "primary" function, FirePHP::to() isn't doing anything. Can anyone please help me figure out what I'm doing wrong? Thanks. <?php define('INSIGHT_IPS', '*'); define('INSIGHT_AUTHKEYS', '290AA9215205F24E5104F48D61B60FFC'); define('INSIGHT_PATHS', __DIR__); define('INSIGHT_SERVER_PATH', '/doc_root/hello_firephp2.php'); set_include_path(get_include_path . ":/home8/jayharri/php/FirePHP/lib"); // path to FirePHP library require_once('FirePHP/Init.php'); $inpector = FirePHP::to('page'); var_dump($inspector); $console = $inspector->console(); $console->log('hello firephp'); ?> Output: NULL Fatal error: Call to a member function console() on a non-object in /home8/jayharri/public_html/if/doc_root/hello_firephp2.php on line 14

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  • Inheritance and choose constructor from base class

    - by myle
    My question is rather simple, but I am stuck. How can I choose the desired constructor from base class? // node.h #ifndef NODE_H #define NODE_H #include <vector> // definition of an exception-class class WrongBoundsException { }; class Node { public: ... Node(double, double, std::vector<double>&) throw (WrongBoundsException); ... }; #endif // InternalNode.h #ifndef INTERNALNODE_H #define INTERNALNODE_H #include <vector> #include "Node.h" class InternalNode : public Node { public: // the position of the leftmost child (child left) int left_child; // the position of the parent int parent; InternalNode(double, double, std::vector<double>&, int parent, int left_child) throw (WrongBoundsException); private: int abcd; }; #endif // InternalNode.cpp #include "InternalNode.h" #define UNDEFINED_CHILD -1 #define ROOT -1 // Here is the problem InternalNode::InternalNode(double a, double b, std::vector<double> &v, int par, int lc) throw (WrongBoundsException) : Node(a, b, v), parent(par), left_child(lc) { std::cout << par << std::endl; } I get: $ g++ InternalNode.cpp InternalNode.cpp:16: error: declaration of ‘InternalNode::InternalNode(double, double, std::vector &, int, int) throw (WrongBoundsException)’ throws different exceptions InternalNode.h:17: error: from previous declaration ‘InternalNode::InternalNode(double, double, std::vector &, int, int)’ UPDATE 0: Fixed missing : UPDATE 1: Fixed throw exception

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  • Right way to return proxy model instance from a base model instance in Django ?

    - by sotangochips
    Say I have models: class Animal(models.Model): type = models.CharField(max_length=255) class Dog(Animal): def make_sound(self): print "Woof!" class Meta: proxy = True class Cat(Animal): def make_sound(self): print "Meow!" class Meta: proxy = True Let's say I want to do: animals = Animal.objects.all() for animal in animals: animal.make_sound() I want to get back a series of Woofs and Meows. Clearly, I could just define a make_sound in the original model that forks based on animal_type, but then every time I add a new animal type (imagine they're in different apps), I'd have to go in and edit that make_sound function. I'd rather just define proxy models and have them define the behavior themselves. From what I can tell, there's no way of returning mixed Cat or Dog instances, but I figured maybe I could define a "get_proxy_model" method on the main class that returns a cat or a dog model. Surely you could do this, and pass something like the primary key and then just do Cat.objects.get(pk = passed_in_primary_key). But that'd mean doing an extra query for data you already have which seems redundant. Is there any way to turn an animal into a cat or a dog instance in an efficient way? What's the right way to do what I want to achieve?

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  • Error in VC++ for code that looks perfectly good C++?

    - by Ram Bhat
    Hey guys. Check out this piece of sample code. #include "stdafx.h" #include<conio.h> #include<string.h> class person{ private char name[20]; private int age; public void setValues(char n[],int a) { strcpy(this->name,n); this->age=a; } public void display() { printf("\nName = %s",name); printf("\nAge = %d",age); } }; int _tmain(int argc, _TCHAR* argv[]) { person p; p.setValues("ram",20); p.display(); getch(); return 0; } I am getting the following errors : 1------ Build started: Project: first, Configuration: Debug Win32 ------ 1 first.cpp 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(9): error C2144: syntax error : 'char' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(10): error C2144: syntax error : 'int' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(12): error C2144: syntax error : 'void' should be preceded by ':' 1c:\documents and settings\dark wraith\my documents\visual studio 2010\projects\first\first\first.cpp(17): error C2144: syntax error : 'void' should be preceded by ':' ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

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  • Getting ellipses function parameters without an initial argument

    - by Tox1k
    So I've been making a custom parser for a scripting language, and I wanted to be able to pass only ellipses arguments. I don't need or want an initial variable, however Microsoft and C seem to want something else. FYI, see bottom for info. I've looked at the va_* definitions #define _crt_va_start(ap,v) ( ap = (va_list)_ADDRESSOF(v) + _INTSIZEOF(v) ) #define _crt_va_arg(ap,t) ( *(t *)((ap += _INTSIZEOF(t)) - _INTSIZEOF(t)) ) #define _crt_va_end(ap) ( ap = (va_list)0 ) and the part I don't want is the v in va_start. As a little background I'm competent in goasm and I know how the stack works so I know what's happening here. I was wondering if there is a way to get the function stack base without having to use inline assembly. Ideas I've had: #define im_va_start(ap) (__asm { mov [ap], ebp }) and etc... but really I feel like that's messy and I'm doing it wrong. struct function_table { const char* fname; (void)(*fptr)(...); unsigned char maxArgs; }; function_table mytable[] = { { "MessageBox", &tMessageBoxA, 4 } }; ... some function that sorts through a const char* passed to it to find the matching function in mytable and calls tMessageBoxA with the params. Also, the maxArgs argument is just so I can check that a valid number of parameters is being sent. I have personal reasons for not wanting to send it in the function, but in the meantime we can just say it's because I'm curious. This is just an example; custom libraries are what I would be implementing so it wouldn't just be calling WinAPI stuff. void tMessageBoxA(...) { // stuff to load args passed MessageBoxA(arg1, arg2, arg3, arg4); } I'm using the __cdecl calling convention and I've looked up ways to reliably get a pointer to the base of the stack (not the top) but I can't seem to find any. Also, I'm not worried about function security or typechecking.

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  • Not all symbols of an DLL-exported class is exported (VS9)

    - by mandrake
    I'm building a DLL from a group of static libraries and I'm having a problem where only parts of classes are exported. What I'm doing is declaring all symbols I want to export with a preprocessor definition like: #if defined(MYPROJ_BUILD_DLL) //Build as a DLL # define MY_API __declspec(dllexport) #elif defined(MYPROJ_USE_DLL) //Use as a DLL # define MY_API __declspec(dllimport) #else //Build or use as a static lib # define MY_API #endif For example: class MY_API Foo{ ... } I then build static library with MYPROJ_BUILD_DLL & MYPROJ_USE_DLL undefined causing a static library to be built. In another build I create a DLL from these static libraries. So I define MYPROJ_BUILD_DLL causing all symbols I want to export to be attributed with __declspec(dllexport) (this is done by including all static library headers in the DLL-project source file). Ok, so now to the problem. When I use this new DLL I get unresolved externals because not all symbols of a class is exported. For example in a class like this: class MY_API Foo{ public: Foo(char const* ); int bar(); private: Foo( char const*, char const* ); }; Only Foo::Foo( char const*, char const*); and int Foo::bar(); is exported. How can that be? I can understand if the entire class was missing, due to e.g. I forgot to include the header in the DLL-build. But it's only partial missing. Also, say if Foo::Foo( char const*) was not implemented; then the DLL build would have unresolved external errors. But the build is fine (I also double checked for declarations without implementation). Note: The combined size of the static libraries I'm combining is in the region of 30MB, and the resulting DLL is 1.2MB. I'm using Visual Studio 9.0 (2008) to build everything. And Depends to check for exported symbols.

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  • C++: defining maximum/minimum limits for a class

    - by Luis
    Basically what the title says... I have created a class that models time slots in a variable-granularity daily schedule (where for example the first time slot is 30 minutes, but the second time slot can be 40 minutes); the first available slot starts at (a value comparable to) 1. What I want to do now is to define somehow the maximum and minimum allowable values that this class takes and I have two practical questions in order to do so: 1.- does it make sense to define absolute minimum and maximum in such a way for a custom class? Or better, does it suffice that a value always compares as lower-than any other possible value of the type, given the class's defined relational operators, to be defined the min? (and analogusly for the max) 2.- assuming the previous question has an answer modeled after "yes" (or "yes but ..."), how do I define such max/min? I know that there is std::numeric_limits<> but from what I read it is intended for "numeric types". Do I interpret that as meaning "represented as a number" or can I make a broader assumption like "represented with numbers" or "having a correspondence to integers"? After all, it would make sense to define the minimum and maximum for a date class, and maybe for a dictionary class, but numeric_limits may not be intended for those uses (I don't have much experience with it). Plus, numeric_limits has a lot of extra members and information that I don't know what to make with. If I don't use numeric_limits, what other well-known / widely-used mechanism does C++ offer to indicate the available range of values for a class?

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  • How to solve linker error in matrix multiplication in c using lapack library?

    - by Malar
    I did Matrix multiplication using lapack library, I am getting an error like below. Can any one help me? "error LNK2019: unresolved external symbol "void __cdecl dgemm(char,char,int *,int *,int *,double *,double *,int *,double *,int *,double *,double *,int *)" (?dgemm@@YAXDDPAH00PAN1010110@Z) referenced in function _main" 1..\bin\matrixMultiplicationUsingLapack.exe : fatal error LNK1120: 1 unresolved externals I post my code below # define matARowSize 2 // -- Matrix 1 number of rows # define matAColSize 2 // -- Matrix 1 number of cols # define matBRowSize 2 // -- Matrix 2 number of rows # define matBColSize 2 // -- Matrix 2 number of cols using namespace std; void dgemm(char, char, int *, int *, int *, double *, double *, int *, double *, int *, double *, double *, int *); int main() { double iMatrixA[matARowSize*matAColSize]; // -- Input matrix 1 {m x n} double iMatrixB[matBRowSize*matBColSize]; // -- Input matrix 2 {n x k} double iMatrixC[matARowSize*matBColSize]; // -- Output matrix {m x n * n x k = m x k} double alpha = 1.0f; double beta = 0.0f; int n = 2; iMatrixA[0] = 1; iMatrixA[1] = 1; iMatrixA[2] = 1; iMatrixA[3] = 1; iMatrixB[0] = 1; iMatrixB[1] = 1; iMatrixB[2] = 1; iMatrixB[3] = 1; //dgemm('N','N',&n,&n,&n,&alpha,iMatrixA,&n,iMatrixB,&n,&beta,iMatrixC,&n); dgemm('N','N',&n,&n,&n,&alpha,iMatrixA,&n,iMatrixB,&n,&beta,iMatrixC,&n); std::cin.get(); return 0; }

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  • How can data templates in generic.xaml get applied automatically?

    - by Thiado de Arruda
    I have a custom control that has a ContentPresenter that will have an arbitrary object set as it content. This object does not have any constraint on its type, so I want this control to display its content based on any data templates defined by application or by data templates defined in Generic.xaml. If in a application I define some data template(without a key because I want it to be applied automatically to objects of that type) and I use the custom control bound to an object of that type, the data template gets applied automatically. But I have some data templates defined for some types in the generic.xaml where I define the custom control style, and these templates are not getting applied automatically. Here is the generic.xaml : If I set an object of type 'PredefinedType' as the content in the contentpresenter, the data template does not get applied. However, If it works if I define the data template in the app.xaml for the application thats using the custom control. Does someone got a clue? I really cant assume that the user of the control will define this data template, so I need some way to tie it up with the custom control.

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  • Scheme Function to reverse elements of list of 2-list

    - by sudhirc
    This is an exercise from EOPL. Procedure (invert lst) takes lst which is a list of 2-lists and returns a list with each 2-list reversed. (define invert (lambda (lst) (cond((null? lst ) '()) ((= 2 (rtn-len (car lst))) ( cons(swap-elem (car lst)) (invert (cdr lst)))) ("List is not a 2-List")))) ;; Auxiliry Procedure swap-elements of 2 element list (define swap-elem (lambda (lst) (cons (car (cdr lst)) (car lst)))) ;; returns lengh of the list by calling (define rtn-len (lambda (lst) (calc-len lst 0))) ;; calculate length of the list (define calc-len (lambda (lst n) (if (null? lst) n (calc-len (cdr lst) (+ n 1))))) This seems to work however looks very verbose. Can this be shortened or written in more elegant way ? How I can halt the processing in any of the individual element is not a 2-list? At the moment execution proceed to next member and replacing current member with "List is not a 2-List" if current member is not a 2-list.

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  • Generating python wrapper for 3ed party c++ dll using swig with

    - by MuraliK
    I am new bee to swig. I have a third party c++ dll with the following functions export. I want to call these dll functions in python. So thought of using swig to generate the wrapper using swig. I am not sure what sort of wrapper i need to generate (do i need to generate .lib or .dll to use it in python?). In case i need to generate .dll how do i do that using visual studio 2010. There are some call back function like SetNotifyHandler(void (__stdcall * nf)(int wp, void *lp)) in the bellow list. How do define such function in interface file. can someone help me plese? enter code here #ifndef DLL_H #define DLL_H #ifdef DLL_BUILD #define DLLFUNC __declspec(dllexport) #else #define DLLFUNC __declspec(dllimport) #endif #pragma pack(push) #pragma pack(1) #pragma pack(pop) extern "C" { DLLFUNC int __stdcall StartServer(void); DLLFUNC int __stdcall GetConnectionInfo(int connIndex, Info *buf); DLLFUNC void __stdcall SetNotifyWindow(HWND nw); DLLFUNC void __stdcall SetNotifyHandler(void (__stdcall * nf)(int wp, void *lp)); DLLFUNC int __stdcall SendCommand(int connIndex, Command *cmd); };

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  • Pass Arguments to Included Module in Ruby?

    - by viatropos
    I'm hoping to implement something like all of the great plugins out there for ruby, so that you can do this: acts_as_commentable has_attached_file :avatar But I have one constraint: That helper method can only include a module; it can't define any variables or methods. The reason for this is because, I want the options hash to define something like type, and that could be converted into one of say 20 different 'workhorse' modules, all of which I could sum up in a line like this: def dynamic_method(options = {}) include ("My::Helpers::#{options[:type].to_s.camelize}").constantize(options) end Then those 'workhorses' would handle the options, doing things like: has_many "#{options[:something]}" Here's what the structure looks like, and I'm wondering if you know the missing piece in the puzzle: # 1 - The workhorse, encapsuling all dynamic variables module My::Module def self.included(base) base.extend ClassMethods base.class_eval do include InstanceMethods end end module InstanceMethods self.instance_eval %Q? def #{options[:my_method]} "world!" end ? end module ClassMethods end end # 2 - all this does is define that helper method module HelperModule def self.included(base) base.extend(ClassMethods) end module ClassMethods def dynamic_method(options = {}) # don't know how to get options through! include My::Module(options) end end end # 3 - send it to active_record ActiveRecord::Base.send(:include, HelperModule) # 4 - what it looks like class TestClass < ActiveRecord::Base dynamic_method :my_method => "hello" end puts TestClass.new.hello #=> "world!" That %Q? I'm not totally sure how to use, but I'm basically just wanting to somehow be able to pass the options hash from that helper method into the workhorse module. Is that possible? That way, the workhorse module could define all sorts of functionality, but I could name the variables whatever I wanted at runtime.

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