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  • jsf application in jboss web server

    - by chetan
    I try to run jsf application in myeclipse using jboss web server and following error while running jboss server. ERROR [AbstractKernelController] Error installing to Parse: name=vfsfile:/E:/ctn%20sodtware/jboss-5.0.1.GA/server/default/deploy/3aprwebdemo.war/ state=Not Installed mode=Manual requiredState=Parse org.jboss.deployers.spi.DeploymentException: Error creating managed object for vfsfile:/E:/ctn%20sodtware/jboss-5.0.1.GA/server/default/deploy/3aprwebdemo.war/ at org.jboss.deployers.spi.DeploymentException.rethrowAsDeploymentException(DeploymentException.java:49) at org.jboss.deployers.spi.deployer.helpers.AbstractParsingDeployerWithOutput.createMetaData(AbstractParsingDeployerWithOutput.java:337) at org.jboss.deployers.spi.deployer.helpers.AbstractParsingDeployerWithOutput.createMetaData(AbstractParsingDeployerWithOutput.java:297) at org.jboss.deployers.spi.deployer.helpers.AbstractParsingDeployerWithOutput.createMetaData(AbstractParsingDeployerWithOutput.java:269) at org.jboss.deployers.spi.deployer.helpers.AbstractParsingDeployerWithOutput.deploy(AbstractParsingDeployerWithOutput.java:230) at org.jboss.deployers.plugins.deployers.DeployerWrapper.deploy(DeployerWrapper.java:171) at org.jboss.deployers.plugins.deployers.DeployersImpl.doDeploy(DeployersImpl.java:1439) at org.jboss.deployers.plugins.deployers.DeployersImpl.doInstallParentFirst(DeployersImpl.java:1157) at org.jboss.deployers.plugins.deployers.DeployersImpl.install(DeployersImpl.java:1098) at org.jboss.dependency.plugins.AbstractControllerContext.install(AbstractControllerContext.java:348) at org.jboss.dependency.plugins.AbstractController.install(AbstractController.java:1598) at org.jboss.dependency.plugins.AbstractController.incrementState(AbstractController.java:934) at org.jboss.dependency.plugins.AbstractController.resolveContexts(AbstractController.java:1062) at org.jboss.dependency.plugins.AbstractController.resolveContexts(AbstractController.java:984) at org.jboss.dependency.plugins.AbstractController.change(AbstractController.java:822) at org.jboss.dependency.plugins.AbstractController.change(AbstractController.java:553) at org.jboss.deployers.plugins.deployers.DeployersImpl.process(DeployersImpl.java:781) at org.jboss.deployers.plugins.main.MainDeployerImpl.process(MainDeployerImpl.java:698) at org.jboss.system.server.profileservice.ProfileServiceBootstrap.loadProfile(ProfileServiceBootstrap.java:304) at org.jboss.system.server.profileservice.ProfileServiceBootstrap.start(ProfileServiceBootstrap.java:205) at org.jboss.bootstrap.AbstractServerImpl.start(AbstractServerImpl.java:405) at org.jboss.Main.boot(Main.java:209) at org.jboss.Main$1.run(Main.java:547) at java.lang.Thread.run(Thread.java:619) Caused by: org.jboss.xb.binding.JBossXBException: Failed to parse source: cvc-datatype-valid.1.2.1: '3aprwebdemo' is not a valid value for 'NCName'. @ vfsfile:/E:/ctn%20sodtware/jboss-5.0.1.GA/server/default/deploy/3aprwebdemo.war/WEB-INF/web.xml[5,20] at org.jboss.xb.binding.parser.sax.SaxJBossXBParser.parse(SaxJBossXBParser.java:203) at org.jboss.xb.binding.UnmarshallerImpl.unmarshal(UnmarshallerImpl.java:168) at org.jboss.deployers.vfs.spi.deployer.JBossXBDeployerHelper.parse(JBossXBDeployerHelper.java:199) at org.jboss.deployers.vfs.spi.deployer.JBossXBDeployerHelper.parse(JBossXBDeployerHelper.java:170) at org.jboss.deployers.vfs.spi.deployer.SchemaResolverDeployer.parse(SchemaResolverDeployer.java:132) at org.jboss.deployers.vfs.spi.deployer.SchemaResolverDeployer.parse(SchemaResolverDeployer.java:118) at org.jboss.deployers.vfs.spi.deployer.AbstractVFSParsingDeployer.parseAndInit(AbstractVFSParsingDeployer.java:256) at org.jboss.deployers.vfs.spi.deployer.AbstractVFSParsingDeployer.parse(AbstractVFSParsingDeployer.java:188) at org.jboss.deployers.spi.deployer.helpers.AbstractParsingDeployerWithOutput.createMetaData(AbstractParsingDeployerWithOutput.java:323) ... 22 more Caused by: org.xml.sax.SAXException: cvc-datatype-valid.1.2.1: '3aprwebdemo' is not a valid value for 'NCName'. @ vfsfile:/E:/ctn%20sodtware/jboss-5.0.1.GA/server/default/deploy/3aprwebdemo.war/WEB-INF/web.xml[5,20] at org.jboss.xb.binding.parser.sax.SaxJBossXBParser$MetaDataErrorHandler.error(SaxJBossXBParser.java:426) at org.apache.xerces.util.ErrorHandlerWrapper.error(Unknown Source) at org.apache.xerces.impl.XMLErrorReporter.reportError(Unknown Source) at org.apache.xerces.impl.XMLErrorReporter.reportError(Unknown Source) at org.apache.xerces.impl.XMLErrorReporter.reportError(Unknown Source) at org.apache.xerces.impl.xs.XMLSchemaValidator$XSIErrorReporter.reportError(Unknown Source) at org.apache.xerces.impl.xs.XMLSchemaValidator.reportSchemaError(Unknown Source) at org.apache.xerces.impl.xs.XMLSchemaValidator.processOneAttribute(Unknown Source) at org.apache.xerces.impl.xs.XMLSchemaValidator.processAttributes(Unknown Source) at org.apache.xerces.impl.xs.XMLSchemaValidator.handleStartElement(Unknown Source) at org.apache.xerces.impl.xs.XMLSchemaValidator.startElement(Unknown Source) at org.apache.xerces.xinclude.XIncludeHandler.startElement(Unknown Source) at org.apache.xerces.impl.XMLNSDocumentScannerImpl.scanStartElement(Unknown Source) at org.apache.xerces.impl.XMLNSDocumentScannerImpl$NSContentDispatcher.scanRootElementHook(Unknown Source) at org.apache.xerces.impl.XMLDocumentFragmentScannerImpl$FragmentContentDispatcher.dispatch(Unknown Source) at org.apache.xerces.impl.XMLDocumentFragmentScannerImpl.scanDocument(Unknown Source) at org.apache.xerces.parsers.XML11Configuration.parse(Unknown Source) at org.apache.xerces.parsers.XML11Configuration.parse(Unknown Source) at org.apache.xerces.parsers.XMLParser.parse(Unknown Source) at org.apache.xerces.parsers.AbstractSAXParser.parse(Unknown Source) at org.apache.xerces.jaxp.SAXParserImpl$JAXPSAXParser.parse(Unknown Source) at org.jboss.xb.binding.parser.sax.SaxJBossXBParser.parse(SaxJBossXBParser.java:199) ... 30 more

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  • Windows Azure Evolution - Web Sites (aka Antares) Part 1

    - by Shaun
    This is the 3rd post of my Windows Azure Evolution series, focus on the new features and enhancement which was alone with the Windows Azure Platform Upgrade June 2012, announced at the MEET Windows Azure event on 7th June. In the first post I introduced the new preview developer portal and how to works for the existing features such as cloud services, storages and SQL databases. In the second one I talked about the Windows Azure .NET SDK 1.7 on the latest Visual Studio 2012 RC on Windows 8. From this one I will begin to introduce some new features. Now let’s have a look on the first one of them, Windows Azure Web Sites.   Overview Windows Azure Web Sites (WAWS), as known as Antares, was a new feature still in preview stage in this upgrade. It allows people to quickly and easily deploy websites to a highly scalable cloud environment, uses the languages and open source apps of the choice then deploy such as FTP, Git and TFS. It also can be integrated with Windows Azure services like SQL Database, Caching, CDN and Storage easily. After read its introduction we may have a question: since we can deploy a website from both cloud service web role and web site, what’s the different between them? So, let’s have a quick compare.   CLOUD SERVICE WEB SITE OS Windows Server Windows Server Virtualization Windows Azure Virtual Machine Windows Azure Virtual Machine Host IIS IIS Platform ASP.NET WebForm, ASP.NET MVC, WCF ASP.NET WebForm, ASP.NET MVC, PHP Language C#, VB.NET C#, VB.NET, PHP Database SQL Database SQL Database, MySQL Architecture Multi layered, background worker, message queuing, etc.. Simple website with backend database. VS Project Windows Azure Cloud Service ASP.NET Web Form, ASP.NET MVC, etc.. Out-of-box Gallery (none) Drupal, DotNetNuke, WordPress, etc.. Deployment Package upload, Visual Studio publish FTP, Git, TFS, WebMatrix Compute Mode Dedicate VM Shared Across VMs, Dedicate VM Scale Scale up, scale out Scale up, scale out As you can see, there are many difference between the cloud service and web site, but the main point is that, the cloud service focus on those complex architecture web application. For example, if you want to build a website with frontend layer, middle business layer and data access layer, with some background worker process connected through the message queue, then you should better use cloud service, since it provides full control of your code and application. But if you just want to build a personal blog or a  business portal, then you can use the web site. Since the web site have many galleries, you can create them even without any coding and configuration. David Pallmann have an awesome figure explains the benefits between the could service, web site and virtual machine.   Create a Personal Blog in Web Site from Gallery As I mentioned above, one of the big feature in WAWS is to build a website from an existing gallery, which means we don’t need to coding and configure. What we need to do is open the windows azure developer portal and click the NEW button, select WEB SITE and FROM GALLERY. In the popping up windows there are many websites we can choose to use. For example, for personal blog there are Orchard CMS, WordPress; for CMS there are DotNetNuke, Drupal 7, mojoPortal. Let’s select WordPress and click the next button. The next step is to configure the web site. We will need to specify the DNS name and select the subscription and region. Since the WordPress uses MySQL as its backend database, we also need to create a MySQL database as well. Windows Azure Web Sites utilize ClearDB to host the MySQL databases. You cannot create a MySQL database directly from SQL Databases section. Finally, since we selected to create a new MySQL database we need to specify the database name and region in the last step. Also we need to accept the ClearDB’s terms as well. Then windows azure platform will download the WordPress codes and deploy the MySQL database and website. Then it will be ready to use. Select the website and click the BROWSE button, the WordPress administration page will be shown. After configured the WordPress here is my personal web blog on the cloud. It took me no more than 10 minutes to establish without any coding.   Monitor, Configure, Scale and Linked Resources Let’s click into the website I had just created in the portal and have a look on what we can do. In the website details page where are five sections. - Dashboard The overall information about this website, such as the basic usage status, public URL, compute mode, FTP address, subscription and links that we can specify the deployment credentials, TFS and Git publish setting, etc.. - Monitor Some status information such as the CPU usage, memory usage etc., errors, etc.. We can add more metrics by clicking the ADD METRICS button and the bottom as well. - Configure Here we can set the configurations of our website such as the .NET and PHP runtime version, diagnostics settings, application settings and the IIS default documents. - Scale This is something interesting. In WAWS there are two compute mode or called web site mode. One is “shared”, which means our website will be shared with other web sites in a group of windows azure virtual machines. Each web site have its own process (w3wp.exe) with some sandbox technology to isolate from others. When we need to scaling-out our web site in shared mode, we actually increased the working process count. Hence in shared mode we cannot specify the virtual machine size since they are shared across all web sites. This is a little bit different than the scaling mode of the cloud service (hosted service web role and worker role). The other mode called “dedicate”, which means our web site will use the whole windows azure virtual machine. This is the same hosting behavior as cloud service web role. In web role it will be deployed on the virtual machines we specified and all of them are only used by us. In web sites dedicate mode, it’s the same. In this mode when we scaling-out our web site we will use more virtual machines, and each of them will only host our own website. And we can specify the virtual machine size in this mode. In the developer portal we can select which mode we are using from the scale section. In shared mode we can only specify the instance count, but in dedicate mode we can specify the instance size as well as the instance count. - Linked Resource The MySQL database created alone with the creation of our WordPress web site is a linked resource. We can add more linked resources in this section.   Pricing For the web site itself, since this feature is in preview period if you are using shared mode, then you will get free up to 10 web sites. But if you are using dedicate mode, the price would be the virtual machines you are using. For example, if you are using dedicate and configured two middle size virtual machines then you will pay $230.40 per month. If there is SQL Database linked to your web site then they will be charged separately based on the Pay-As-You-Go price. For example a 1GB web edition database costs $9.99 per month. And the bandwidth will be charged as well. For example 10GB outbound data transfer costs $1.20 per month. For more information about the pricing please have a look at the windows azure pricing page.   Summary Windows Azure Web Sites gives us easier and quicker way to create, develop and deploy website to window azure platform. Comparing with the cloud service web role, the WAWS have many out-of-box gallery we can use directly. So if you just want to build a blog, CMS or business portal you don’t need to learn ASP.NET, you don’t need to learn how to configure DotNetNuke, you don’t need to learn how to prepare PHP and MySQL. By using WAWS gallery you can establish a website within 10 minutes without any lines of code. But in some cases we do need to code by ourselves. We may need to tweak the layout of our pages, or we may have a traditional ASP.NET or PHP web application which needed to migrated to the cloud. Besides the gallery WAWS also provides many features to download, upload code. It also provides the feature to integrate with some version control services such as TFS and Git. And it also provides the deploy approaches through FTP and Web Deploy. In the next post I will demonstrate how to use WebMatrix to download and modify the website, and how to use TFS and Git to deploy automatically one our code changes committed.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Web Application: Combining View Layer Between PHP and Javascript-AJAX

    - by wlz
    I'm developing web application using PHP with CodeIgniter MVC framework with a huge real time client-side functionality needs. This is my first time to build large scale of client-side app. So I combine the PHP with a large scale of Javascript modules in one project. As you already know, MVC framework seperate application modules into Model-View-Controller. My concern is about View layer. I could be display the data on the DOM by PHP built-in script tag by load some data on the Controller. Otherwise I could use AJAX to pulled the data -- treat the Controller like a service only -- and display the them by Javascript. Here is some visualization I could put the data directly from Controller: <label>Username</label> <input type="text" id="username" value="<?=$userData['username'];?>"><br /> <label>Date of birth</label> <input type="text" id="dob" value="<?=$userData['dob'];?>"><br /> <label>Address</label> <input type="text" id="address" value="<?=$userData['address'];?>"> Or pull them using AJAX: $.ajax({ type: "POST", url: config.indexURL + "user", dataType: "json", success: function(data) { $('#username').val(data.username); $('#dateOfBirth').val(data.dob); $('#address').val(data.address); } }); So, which approach is better regarding my application has a complex client-side functionality? In the other hand, PHP-CI has a default mechanism to put the data directly from Controller, so why using AJAX?

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  • Unit testing ASP.NET Web API controllers that rely on the UrlHelper

    - by cibrax
    UrlHelper is the class you can use in ASP.NET Web API to automatically infer links from the routing table without hardcoding anything. For example, the following code uses the helper to infer the location url for a new resource,public HttpResponseMessage Post(User model) { var response = Request.CreateResponse(HttpStatusCode.Created, user); var link = Url.Link("DefaultApi", new { id = id, controller = "Users" }); response.Headers.Location = new Uri(link); return response; } That code uses a previously defined route “DefaultApi”, which you might configure in the HttpConfiguration object (This is the route generated by default when you create a new Web API project). The problem with UrlHelper is that it requires from some initialization code before you can invoking it from a unit test (for testing the Post method in this example). If you don’t initialize the HttpConfiguration and Request instances associated to the controller from the unit test, it will fail miserably. After digging into the ASP.NET Web API source code a little bit, I could figure out what the requirements for using the UrlHelper are. It relies on the routing table configuration, and a few properties you need to add to the HttpRequestMessage. The following code illustrates what’s needed,var controller = new UserController(); controller.Configuration = new HttpConfiguration(); var route = controller.Configuration.Routes.MapHttpRoute( name: "DefaultApi", routeTemplate: "api/{controller}/{id}", defaults: new { id = RouteParameter.Optional } ); var routeData = new HttpRouteData(route, new HttpRouteValueDictionary { { "id", "1" }, { "controller", "Users" } } ); controller.Request = new HttpRequestMessage(HttpMethod.Post, "http://localhost:9091/"); controller.Request.Properties.Add(HttpPropertyKeys.HttpConfigurationKey, controller.Configuration); controller.Request.Properties.Add(HttpPropertyKeys.HttpRouteDataKey, routeData);  The HttpRouteData instance should be initialized with the route values you will use in the controller method (“id” and “controller” in this example). Once you have correctly setup all those properties, you shouldn’t have any problem to use the UrlHelper. There is no need to mock anything else. Enjoy!!.

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  • What every beginner should know about website development? [closed]

    - by user975234
    I am a novice at building websites and considering to make one. But there is a lot of confusion that's going on right now. I guess every beginner faces them. Few questions that come up are: I have an idea and a need a website. That's all i know right now. But how do i start ? HTML is for sure the basic language but there are a hell of other technologies too. What is actually asp, php, ruby etc? How do i choose the right one from them? Other than asp, php there is javascript and other languages under the same belt. What are they used for? Hosting. When i am choosing the host, what considerations i have to keep in mind ? What support do i need from them (other than getting some important space obviously!). I am considering of making the website in ruby on rails. I don't know about php and what effect it would have if i choose ruby over php. I thought about ruby just because its new and i dont want to learn some thing "not new"! :P Moreover what is a framework and how does a framework effect my development process? These three questions are just to explain my "confusion" better. There is obviously a lot more to it. Just to try to answer how the flow of website development goes keeping in mind my questions!

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  • Unity3d web player fails to load textures

    - by José Franco
    I'm having a problem with Unity3d Web Player. I have developed a project and succesfully deployed it in a web app. It works with absolutely no problem on my PC. This app is to be installed on two identical machines. I have installed them in both and it only works properly in one. The issue I have is on a computer it fails to properly load the models and textures, so the game runs but instead of the models I can only see black rectangles on a blue background. It has the same problem with all browsers and I get no errors either by the player or by JavaScript. The only difference between these computers is that one that has the problem is running on Windows 8.1 and the other one on Windows 8 only. Could this be the cause of the issue? It works fine on my computer with Windows 8.1. However both of the other computers have specs that are significantly lower than mine. I have already searched everywhere and it seems that it has to do with the individual games, however I think it may have to do with the computer itself because it runs properly in the other two. The specs on the computes I'm installing the app on are as follows: Intel Celeron 1.40 GHz, 2GB RAM, Intel HD Graphics If anybody could point me in the right direction I would be very grateful I forgot to mention, I'm running Unity Web player 4.3.5 and the version on the other two computers is 4.5.0

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  • Writing Web "server less" applications

    - by crodjer
    TL;DR What are the prospects of write applications which are completely based on a REST database server (CouchDB) and web applications which directly access the DB instead of having a web server in between? I recently started looking up some NoSQL databases. MongoDB seems to be a popular choices. I also liked the project. But I personally liked the REST interface of CouchDB. So what I wanted to know is if there was the possibility of applications (maybe cached apps in web browser, a chrome extension etc.) which could just just query the database directly with no requirement of a webserver in between. All the computational logic would reside in the client application and the database will do what it does, CRUD. Since mostly (I don't know which doesn't) client frameworks support REST quaries, it could be a good way writing applications well optimized for respective framework. These applications though won't be doing complicated computation, but still provide enough functionality which could replace lots of conventional applications. Are existing resources and projects which would help me move towards writing such applications and also the scope and moving towards developing in this way? Are their any technical/security issues with this? This post will help me decide to look into project like CouchDB (and maybe Dive into Erlang later) or stay with the conventional frameworks (like django) and SQL databases. Update A specific point of such apps I had in mind is creation of offline applications just by replicating couchdb data on client.

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  • getting started as a web developer [closed]

    - by kmote
    I have over 10 years of programming experience building (Windows-based) desktop applications and utilities (VC++, C#, Python). My goal over the next year is to start transitioning to web application development. I want to teach myself the fundamental tools and technologies that would be considered essential for building professional, online, interactive, visually-stunning, data-driven web apps -- the kind described in Google's recently released "Field Guide: Building Great Web Applications". So my question is, what are the primary, most commonly-used technologies that seasoned professionals will need in their tool belt in the coming years? My plan was to start coming up to speed in Javascript, HTML5, & CSS, and then to do a deep dive into ASP.NET and Ajax, along with SQL DBs. (I was surprised to not be able to find a single book at Amazon with a broad, general scope like this, which caused me to start second-guessing this approach.) So, seasoned professionals: am I on the right track? Are there some glaring omissions in my list? Or some unnecessary inclusions? I would welcome any book suggestions along these lines as well.

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  • OAuth2 vs Public API

    - by Adam Tannon
    My understanding of OAuth (2.0) is that its a software stack and protocol to allow 2+ web apps to share information about a single end user. User A is a member of Site B and Site C; Site B wants to fetch some data from Site C about User A, and this is where OAuth steps in. So first off, if this assessment is incorrect, please begin by clarifying this for me and correcting me! Assuming I'm on the right track, then I guess I'm not seeing the need for OAuth to begin with (!). I'm sure I'm just not seeing the "forest through the trees" here, but the way I see it, couldn't Site C just expose a public API that Site B could use to fetch the same data (sans OAuth)? If Site C required user credentials to access the data, could this public API just use HTTPS for secure transport and require username/password as a part of each API call? Again, I'm sure I'm missing something, but I'm just not understanding why I would need OAuth when a secure, public API written and exposed by Site C seems more than capable of delivering what Site B needs regarding User A. In general, I'm looking for a set of guidelines to go by when deciding to choose between using OAuth for my web apps or just writing my own web service ( exposing public API). Thanks in advance!

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  • How can I define a clojure type that implements the servlet interface?

    - by Rob Lachlan
    I'm attempting to use deftype (from the bleeding-edge clojure 1.2 branch) to create a java class that implements the java Servlet interface. I would expect the code below to compile (even though it's not very useful). (ns foo [:import [javax.servlet Servlet ServletRequest ServletResponse]]) (deftype servlet [] javax.servlet.Servlet (service [this #^javax.servlet.ServletRequest request #^javax.servlet.ServletResponse response] nil)) But it doesn't compile. The compiler produces the message: Mismatched return type: service, expected: void, had: java.lang.Object [Thrown class java.lang.IllegalArgumentException] Which doesn't make sense to me, because I'm returning nil. So the fact that the return type of the method is void shouldn't be a problem. For instance, for the java.util.Set interface: (deftype bar [#^Number n] java.util.Set (clear [this] nil)) compiles without issue. So what am I doing wrong with the Servlet interface? To be clear: I know that the typical case is to subclass one of the servlet abstract classes rather than implement this interface directly, but it should still be possible to do this. Stack Trace: The stack trace for the (deftype servlet... is: Mismatched return type: service, expected: void, had: java.lang.Object [Thrown class java.lang.IllegalArgumentException] Restarts: 0: [ABORT] Return to SLIME's top level. Backtrace: 0: clojure.lang.Compiler$NewInstanceMethod.parse(Compiler.java:6461) 1: clojure.lang.Compiler$NewInstanceExpr.build(Compiler.java:6119) 2: clojure.lang.Compiler$NewInstanceExpr$DeftypeParser.parse(Compiler.java:6003) 3: clojure.lang.Compiler.analyzeSeq(Compiler.java:5289) 4: clojure.lang.Compiler.analyze(Compiler.java:5110) 5: clojure.lang.Compiler.analyze(Compiler.java:5071) 6: clojure.lang.Compiler.eval(Compiler.java:5347) 7: clojure.lang.Compiler.eval(Compiler.java:5334) 8: clojure.lang.Compiler.eval(Compiler.java:5311) 9: clojure.core$eval__4350.invoke(core.clj:2364) 10: swank.commands.basic$eval_region__673.invoke(basic.clj:40) 11: swank.commands.basic$eval_region__673.invoke(basic.clj:31) 12: swank.commands.basic$eval__686$listener_eval__687.invoke(basic.clj:54) 13: clojure.lang.Var.invoke(Var.java:365) 14: foo$eval__2285.invoke(NO_SOURCE_FILE) 15: clojure.lang.Compiler.eval(Compiler.java:5343) 16: clojure.lang.Compiler.eval(Compiler.java:5311) 17: clojure.core$eval__4350.invoke(core.clj:2364) 18: swank.core$eval_in_emacs_package__320.invoke(core.clj:59) 19: swank.core$eval_for_emacs__383.invoke(core.clj:128) 20: clojure.lang.Var.invoke(Var.java:373) 21: clojure.lang.AFn.applyToHelper(AFn.java:169) 22: clojure.lang.Var.applyTo(Var.java:482) 23: clojure.core$apply__3776.invoke(core.clj:535) 24: swank.core$eval_from_control__322.invoke(core.clj:66) 25: swank.core$eval_loop__324.invoke(core.clj:71) 26: swank.core$spawn_repl_thread__434$fn__464$fn__465.invoke(core.clj:183) 27: clojure.lang.AFn.applyToHelper(AFn.java:159) 28: clojure.lang.AFn.applyTo(AFn.java:151) 29: clojure.core$apply__3776.invoke(core.clj:535) 30: swank.core$spawn_repl_thread__434$fn__464.doInvoke(core.clj:180) 31: clojure.lang.RestFn.invoke(RestFn.java:398) 32: clojure.lang.AFn.run(AFn.java:24) 33: java.lang.Thread.run(Thread.java:637)

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  • JBoss EJB Bean not bound

    - by portoalet
    Hi, I have the following error Exception in thread "main" javax.naming.NameNotFoundException: CounterBean not bound trying to access an EJB JAR CounterBean.jar deployed on JBoss5 from a client application outside the Application Server. From the Jboss log, it looks like it does not have a global JNDI name? Is this ok? What have I done wrong? JBoss log: 13:50:39,669 INFO [JBossASKernel] Created KernelDeployment for: Counter.jar 13:50:39,672 INFO [JBossASKernel] installing bean: jboss.j2ee:jar=Counter.jar,name=CounterBean,service=EJB3 13:50:39,672 INFO [JBossASKernel] with dependencies: 13:50:39,672 INFO [JBossASKernel] and demands: 13:50:39,673 INFO [JBossASKernel] partition:partitionName=DefaultPartition; Required: Described 13:50:39,673 INFO [JBossASKernel] jboss.ejb:service=EJBTimerService; Required: Described 13:50:39,673 INFO [JBossASKernel] and supplies: 13:50:39,673 INFO [JBossASKernel] jndi:CounterBean 13:50:39,673 INFO [JBossASKernel] Added bean(jboss.j2ee:jar=Counter.jar,name=CounterBean,service=EJB3) to KernelDeployment of: Counte r.jar 13:50:39,712 INFO [SessionSpecContainer] Starting jboss.j2ee:jar=Counter.jar,name=CounterBean,service=EJB3 13:50:39,727 INFO [EJBContainer] STARTED EJB: com.don.CounterBean ejbName: CounterBean 13:50:39,732 INFO [JndiSessionRegistrarBase] Binding the following Entries in Global JNDI: The client code is: public static void main(String[] args) throws NamingException, InterruptedException { InitialContext ctx = new InitialContext(); Counter s = (Counter)ctx.lookup("CounterBean/remote"); for(int i = 0; i < 100; i++ ) { s.printCount(i); Thread.sleep(1000); } } Error message: java -Djava.naming.provider.url=jnp://123.123.123.123:1099 -Djava.naming.factory.initial=org.jnp.interfaces.NamingContextFactory com.don.Client Exception in thread "main" javax.naming.NameNotFoundException: CounterBean not bound at org.jnp.server.NamingServer.getBinding(NamingServer.java:771) at org.jnp.server.NamingServer.getBinding(NamingServer.java:779) at org.jnp.server.NamingServer.getObject(NamingServer.java:785) at org.jnp.server.NamingServer.lookup(NamingServer.java:396) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at sun.rmi.server.UnicastServerRef.dispatch(UnicastServerRef.java:305) at sun.rmi.transport.Transport$1.run(Transport.java:159) at java.security.AccessController.doPrivileged(Native Method) at sun.rmi.transport.Transport.serviceCall(Transport.java:155) at sun.rmi.transport.tcp.TCPTransport.handleMessages(TCPTransport.java:535) at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run0(TCPTransport.java:790) at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run(TCPTransport.java:649) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:619) at sun.rmi.transport.StreamRemoteCall.exceptionReceivedFromServer(StreamRemoteCall.java:255) at sun.rmi.transport.StreamRemoteCall.executeCall(StreamRemoteCall.java:233) at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:142) at org.jnp.server.NamingServer_Stub.lookup(Unknown Source) at org.jnp.interfaces.NamingContext.lookup(NamingContext.java:726) at org.jnp.interfaces.NamingContext.lookup(NamingContext.java:686) at javax.naming.InitialContext.lookup(InitialContext.java:392) at com.don.Client.main(Client.java:10)

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  • RMI-applets - Cannot understand error message

    - by aeter
    In a simple RMI game I'm writing (an assignment in uni), I reveice: java.rmi.MarshalException: error marshalling arguments; nested exception is: java.net.SocketException: Broken pipe at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:138) at java.rmi.server.RemoteObjectInvocationHandler.invokeRemoteMethod(RemoteObjectInvocationHandler.java:178) at java.rmi.server.RemoteObjectInvocationHandler.invoke(RemoteObjectInvocationHandler.java:132) at $Proxy2.drawWorld(Unknown Source) at PlayerServerImpl$1.actionPerformed(PlayerServerImpl.java:180) at javax.swing.Timer.fireActionPerformed(Timer.java:271) at javax.swing.Timer$DoPostEvent.run(Timer.java:201) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) The error message appears after the second Player is registered with the RMI Server and the server starts to send the image (the array of pixels) to the 2 applets. The PlayerImpl and the PlayerServerImpl both extend UnicastRemoteObject. I have been struggling with other error messages for some time now, but I cannot understand how to troubleshoot this one. Please help. The relevant parts of the code are: PlayerServerImpl.java: ... timer = new Timer(10, new ActionListener() { // every 10 milliseconds do: @Override public void actionPerformed(ActionEvent e) { ... BufferedImage buff_image = new BufferedImage(GAME_APPLET_WIDTH, GAME_APPLET_HEIGHT, BufferedImage.TYPE_INT_RGB); // create a graphics context on the buffered image Graphics buff_g = buff_image.createGraphics(); ... // draw the score somewhere on the screen buff_g.drawString(score, GAME_APPLET_WIDTH - 20, 10); ... int[] rgbs = new int[GAME_APPLET_WIDTH * GAME_APPLET_HEIGHT]; int imgPixelsGrabbed[] = buff_image.getRGB(0,0,GAME_APPLET_WIDTH,GAME_APPLET_HEIGHT,rgbs,0,GAME_APPLET_WIDTH); // send the new state to the applets for (Player player : players) { player.drawWorld(imgPixelsGrabbed); System.out.println("Sent image to player"); } PlayerImpl.java: private PlayerApplet applet; public PlayerImpl(PlayerApplet applet) throws RemoteException { super(); this.applet = applet; } ... @Override public void drawWorld(int[] imgPixelsGrabbed) throws RemoteException { applet.setWorld(imgPixelsGrabbed); applet.repaint(); } ... PlayerApplet.java: ... private int[] world; // an array of pixels for the new image to be drawn ... // register players player = new PlayerImpl(applet); String serverIPAddressPort = ipAddressField.getText(); if (validateIPAddressPort(serverIPAddressPort)) { server = (PlayerServer) Naming.lookup("rmi://" + serverIPAddressPort + "/PlayerServer"); server.register(player); idPlayer = server.sendPlayerID(); ... @Override public void update(Graphics g) { buff_img = createImage((ImageProducer) new MemoryImageSource(getWidth(), getHeight(), world, 0, getWidth())); Graphics gr = buff_img.getGraphics(); paint(gr); g.drawImage(buff_img, 0, 0, this); } public void setWorld(int[] world) { this.world = world; }

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  • Stateful EJBs in web application?

    - by Sebastien Lorber
    Hello I never used stateful EJBs. I understand that a stateful EJB can be useful with a java client. But i wonder: in which case to use them on a web application? And how? Should we put these stateful beans in Session (because of stateless http)? Is it a good practice? (without debating too much about stateful vs stateless)

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  • Tomcat JMX connection - Authentication failed.

    - by ziggy
    I am having some problems setting up Tomcat for JMX. I added the following properties to CATALINA_OPTS="-Dcom.sun.management.jmxremote.port=18070 -Dcom.sun.management.jmxremote.password.file=$CATALINA_BASE/conf/jmxremote.password -Dcom.sun .management.jmxremote.ssl=false" And have added the jmxremote.password file in to the conf directory. I wrote a client tool that connects to the JMX server running on port 18070. When i run the client program i get the following error. Exception in thread "main" java.lang.SecurityException: Authentication failed! Credentials required at com.sun.jmx.remote.security.JMXPluggableAuthenticator.authenticationFailure(JMXPluggableAuthenticator.java:193) at com.sun.jmx.remote.security.JMXPluggableAuthenticator.authenticate(JMXPluggableAuthenticator.java:145) at sun.management.jmxremote.ConnectorBootstrap$AccessFileCheckerAuthenticator.authenticate(ConnectorBootstrap.java:185) at javax.management.remote.rmi.RMIServerImpl.doNewClient(RMIServerImpl.java:213) at javax.management.remote.rmi.RMIServerImpl.newClient(RMIServerImpl.java:180) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at sun.rmi.server.UnicastServerRef.dispatch(UnicastServerRef.java:305) at sun.rmi.transport.Transport$1.run(Transport.java:159) at java.security.AccessController.doPrivileged(Native Method) at sun.rmi.transport.Transport.serviceCall(Transport.java:155) at sun.rmi.transport.tcp.TCPTransport.handleMessages(TCPTransport.java:535) at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run0(TCPTransport.java:790) at sun.rmi.transport.tcp.TCPTransport$ConnectionHandler.run(TCPTransport.java:649) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:885) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:907) at java.lang.Thread.run(Thread.java:619) at sun.rmi.transport.StreamRemoteCall.exceptionReceivedFromServer(StreamRemoteCall.java:255) at sun.rmi.transport.StreamRemoteCall.executeCall(StreamRemoteCall.java:233) at sun.rmi.server.UnicastRef.invoke(UnicastRef.java:142) at javax.management.remote.rmi.RMIServerImpl_Stub.newClient(Unknown Source) at javax.management.remote.rmi.RMIConnector.getConnection(RMIConnector.java:2312) at javax.management.remote.rmi.RMIConnector.connect(RMIConnector.java:277) at javax.management.remote.JMXConnectorFactory.connect(JMXConnectorFactory.java:248) at com.bt.c21sc.c21tkprobe.accessors.C21TkProbeJmxDAO.connect(Unknown Source) at com.bt.c21sc.c21tkprobe.service.C21TkProbeBD.execute(Unknown Source) at com.bt.c21sc.c21tkprobe.C21AppserverProbe.main(Unknown Source) If i change the CATALINA_OPTS properties to CATALINA_OPTS="-Dcom.sun.management.jmxremote.port=18070 -Dcom.sun.management.jmxremote.password.file=$CATALINA_BASE/conf/jmxremote.password -Dcom.sun .management.jmxremote.ssl=false -Dcom.sun.management.jmxremote.authenticate=false" Then it works fine. I think what i am confused of is what is classed as remote access. I am running the client program away from the Tomcat instance but both Tomcat and the client tool are on the same machine (i.e. different virtual machines but same environemnt). I thought i had to configure the remote authentication if i access the JMX server remotely from a different machine. By remote access do they mean accessing the JMX server from any VM either locally or remotely?

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  • How to decide on what hardware to deploy web application

    - by Yuval A
    Suppose you have a web application, no specific stack (Java/.NET/LAMP/Django/Rails, all good). How would you decide on which hardware to deploy it? What rules of thumb exist when determining how many machines you need? How would you formulate parameters such as concurrent users, simultaneous connections and DB read/write ratio to a decision on how much, and which, hardware you need? Any resources on this issue would be very helpful...

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  • Java JNI leak in c++ process.

    - by user662056
    Hi all.. I am beginner in Java. My problem is: I am calling a Java class's method from c++. For this i am using JNI. Everythings works correct, but i have some memory LEAKS in the process of c++ program... So.. i did simple example.. 1) I create a java machine (jint res = JNI_CreateJavaVM(&jvm, (void**)&env, &vm_args);) 2) then i take a pointer on java class (jclass cls = env-FindClass("test_jni")); 3) after that i create a java class object object, by calling the constructor (testJavaObject = env-NewObject(cls, testConstruct);) AT THIS very moment in the process of c++ program is allocated 10 MB of memory 4) Next i delete the class , the object, and the Java Machine .. AT THIS very moment the 10 MB of memory are not free ................. So below i have a few lines of code c++ program void main() { { //Env JNIEnv *env; // java virtual machine JavaVM *jvm; JavaVMOption* options = new JavaVMOption[1]; //class paths options[0].optionString = "-Djava.class.path=C:/Sun/SDK/jdk/lib;D:/jms_test/java_jni_leak;"; // other options JavaVMInitArgs vm_args; vm_args.version = JNI_VERSION_1_6; vm_args.options = options; vm_args.nOptions = 1; vm_args.ignoreUnrecognized = false; // alloc part of memory (for test) before CreateJavaVM char* testMem0 = new char[1000]; for(int i = 0; i < 1000; ++i) testMem0[i] = 'a'; // create java VM jint res = JNI_CreateJavaVM(&jvm, (void**)&env, &vm_args); // alloc part of memory (for test) after CreateJavaVM char* testMem1 = new char[1000]; for(int i = 0; i < 1000; ++i) testMem1[i] = 'b'; //Creating java virtual machine jclass cls = env->FindClass("test_jni"); // Id of a class constructor jmethodID testConstruct = env->GetMethodID(cls, "<init>", "()V"); // The Java Object // Calling the constructor, is allocated 10 MB of memory in c++ process jobject testJavaObject = env->NewObject(cls, testConstruct); // function DeleteLocalRef, // In this very moment memory not free env->DeleteLocalRef(testJavaObject); env->DeleteLocalRef(cls); // 1!!!!!!!!!!!!! res = jvm->DestroyJavaVM(); delete[] testMem0; delete[] testMem1; // In this very moment memory not free. TO /// } int gg = 0; } java class (it just allocs some memory) import java.util.*; public class test_jni { ArrayList<String> testStringList; test_jni() { System.out.println("start constructor"); testStringList = new ArrayList<String>(); for(int i = 0; i < 1000000; ++i) { // ??????? ?????? testStringList.add("TEEEEEEEEEEEEEEEEST"); } } } process memory view, after crating javaVM and java object: testMem0 and testMem1 - test memory, that's allocated by c++. ************** testMem0 ************** JNI_CreateJavaVM ************** testMem1 ************** // create java object jobject testJavaObject = env->NewObject(cls, testConstruct); ************** process memory view, after destroy javaVM and delete ref on java object: testMem0 and testMem1 are deleted to; ************** JNI_CreateJavaVM ************** // create java object jobject testJavaObject = env->NewObject(cls, testConstruct); ************** So testMem0 and testMem1 is deleted, But JavaVM and Java object not.... Sow what i do wrong... and how i can free memory in the c++ process program.

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  • Java Slick2d Animation not working

    - by user3558075
    Hello everyone I am trying to make a simple 2d game using java and the slick2d library. this is my first time doing it and i need some help. right now I am trying to make the Animations for the character, so that when you go right he turns right and when you go left he turns left... but I keep getting an error when im drawing the character, ive try'd re-downloading slick but that didnt work. when i get rid of the player.draw(x,y); line of code it dosen't crash but the character isnt there. heres my code, can anyone help? package enteties; import input.Keyinput; import org.newdawn.slick.Animation; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import playerinfo.Playerinfo; public class Player extends BasicGameState{ Playerinfo pi = new Playerinfo(); Keyinput ki = new Keyinput(); Animation player,up,down,left,right; public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { Image[] goingUp = {new Image("res/buckysBack.png") , new Image("res/charBack.png")}; Image[] goingDown = {new Image("res/buckysFront.png") , new Image("res/charFront.png")}; Image[] goingLeft = {new Image("res/buckysLeft.png") , new Image("res/charLeft.png")}; Image[] goingRight = {new Image("res/buckysRight.png") , new Image("res/charRight.png")}; int[] duration = {200,200}; Animation up = new Animation(goingUp,duration,false); Animation down = new Animation(goingDown,duration,false); Animation left = new Animation(goingLeft,duration,false); Animation right = new Animation(goingRight,duration,false); player = up; } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { //error happens here, when i remove this line it dosent crash player.draw(720,450); } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { } public int getID() { return 0; } }

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  • How do I get my character to move after adding to JFrame?

    - by A.K.
    So this is kind of a follow up on my other JPanel question that got resolved by playing around with the Layout... Now my MouseListener allows me to add a new Board(); object from its class, which is the actual game map and animator itself. But since my Board() takes Key Events from a Player Object inside the Board Class, I'm not sure if they are being started. Here's my Frame Class, where SideScroller S is the player object: package OurPackage; //Made By A.K. 5/24/12 //Contains Frame. import java.awt.BorderLayout; import java.awt.Button; import java.awt.CardLayout; import java.awt.Color; import java.awt.Container; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GridBagLayout; import java.awt.GridLayout; import java.awt.Image; import java.awt.Rectangle; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.*; import javax.swing.plaf.basic.BasicOptionPaneUI.ButtonActionListener; public class Frame implements MouseListener { public static boolean StartGame = false; JFrame frm = new JFrame("Action-Packed Jack"); ImageIcon img = new ImageIcon(getClass().getResource("/Images/ActionJackTitle.png")); ImageIcon StartImg = new ImageIcon(getClass().getResource("/Images/JackStart.png")); public Image Title; JLabel TitleL = new JLabel(img); public JPanel TitlePane = new JPanel(); public JPanel BoardPane = new JPanel(); JPanel cards; JButton StartB = new JButton(StartImg); Board nBoard = new Board(); static Sound nSound; public Frame() { frm.setLayout(new GridBagLayout()); cards = new JPanel(new CardLayout()); nSound = new Sound("/Sounds/BunchaJazz.wav"); TitleL.setPreferredSize(new Dimension(970, 420)); frm.add(TitleL); frm.add(cards); cards.setSize(new Dimension(150, 45)); cards.setLayout(new GridBagLayout ()); cards.add(StartB); StartB.addMouseListener(this); StartB.setPreferredSize(new Dimension(150, 45)); frm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frm.setSize(1200, 420); frm.setVisible(true); frm.setResizable(false); frm.setLocationRelativeTo(null); frm.pack(); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { new Frame(); } }); } public void mouseClicked(MouseEvent e) { nSound.play(); StartB.setContentAreaFilled(false); cards.remove(StartB); frm.remove(TitleL); frm.remove(cards); frm.setLayout(new GridLayout(1, 1)); frm.add(nBoard); //Add Game "Tiles" Or Content. x = 1200 nBoard.setPreferredSize(new Dimension(1200, 420)); cards.revalidate(); frm.validate(); } @Override public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } }

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  • Java: How to manage UDP client-server state

    - by user92947
    I am trying to write a Java application that works similar to MapReduce. There is a server and several workers. Workers may come and go as they please and the membership to the group has a soft-state. To become a part of the group, the worker must send a UDP datagram to the server, but to continue to be part of the group, the worker must send the UDP datagram to the server every 5 minutes. In order to accommodate temporary errors, a worker is allowed to miss as many as two consecutive periodic UDP datagrams. So, the server must keep track of the current set of workers as well as the last time each worker had sent a UDP datagram. I've implemented a class called WorkerListener that implements Runnable and listens to UDP datagrams on a particular UDP port. Now, to keep track of active workers, this class may maintain a HashSet (or HashMap). When a datagram is received, the server may query the HashSet to check if it is a new member. If so, it can add the new worker to the group by adding an entry into the HashSet. If not, it must reset a "timer" for the worker, noting that it has just heard from the corresponding worker. I'm using the word timer in a generic sense. It doesn't have to be a clock of sorts. Perhaps this could also be implemented using int or long variables. Also, the server must run a thread that continuously monitors the timers for the workers to see that a client that times out on two consecutive datagram intervals, it is removed from the HashSet. I don't want to do this in the WorkerListener thread because it would be blocking on the UDP datagram receive() function. If I create a separate thread to monitor the worker HashSet, it would need to be a different class, perhaps WorkerRegistrar. I must share the HashSet with that thread. Mutual exclusion must also be implemented, then. My question is, what is the best way to do this? Pointers to some sample implementation would be great. I want to use the barebones JDK implementation, and not some fancy state maintenance API that takes care of everything, because I want this to be a useful demonstration for a class that I am teaching. Thanks

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  • Java - Draw Cards and Eliminate Cards Problem

    - by Jen
    I am having a problem in this question. I want a system inside a game wherein the player draws 2 cards randomly, and the enemy draws 2 cards randomly. Then, what the program does is to print out to the console the cards the player draw and the enemy's. The cards should not conflict and must not be the same. Then lastly, the program prints out the card that was not drawn by both the player and the enemy. Here's how I did it but it was lengthy and full of errors: import java.util.Random; public class Draw { public static Random random = new Random(); public static String cards[] = {"Hall", "Kitchen", "Billiard", "Study", "Pool"}; public static int playercounter; public static int enemycounter; public static String playercardA = null; public static String playercardB = null; public static String enemycardA = null; public static String enemycardB = null; public String lastcard = null; public static void playercardAdraw() { playercounter = random.nextInt(5); playercardA = cards[playercounter]; } public static void playercardBdraw() { playercounter=random.nextInt(5); playercardB= cards[playercounter]; if (playercardB==playercardA || playercardB == enemycardA || playercardB == enemycardB) { return; } } public static void enemycardAdraw () { enemycounter = random.nextInt(5); enemycardA=cards[enemycounter]; if (enemycardA == playercardA || enemycardA == playercardB) { return; } } public static void enemycardBdraw () { enemycounter = random.nextInt(5); enemycardB=cards[enemycounter]; if (enemycardB == playercardA || enemycardB == playercardB || enemycardB == enemycardA) { return; } } public static void main (String args []) { System.out.println("Starting to draw..."); System.out.println("Player's Turn: "); playercardAdraw(); System.out.println("Player's first card: " + playercardA); playercardBdraw(); System.out.println("Player's second card: " + playercardB); System.out.println("Enemy's Turn: "); enemycardAdraw(); System.out.println("Enemy's first card: " + enemycardA); enemycardBdraw(); System.out.println("Enemy's Second card: " + enemycardB); } }

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  • RPi and Java Embedded GPIO: It all begins with hardware

    - by hinkmond
    So, you want to connect low-level peripherals (like blinky-blinky LEDs) to your Raspberry Pi and use Java Embedded technology to program it, do you? You sick foolish masochist. No, just kidding! That's awesome! You've come to the right place. I'll step you though it. And, as with many embedded projects, it all begins with hardware. So, the first thing to do is to get acquainted with the GPIO header on your RPi board. A "header" just means a thingy with a bunch of pins sticking up from it where you can connect wires. See the the red box outline in the photo. Now, there are many ways to connect to that header outlined by the red box in the photo (which the RPi folks call the P1 header). One way is to use a breakout kit like the one at Adafruit. But, we'll just use jumper wires in this example. So, to connect jumper wires to the header you need a map of where to connect which wire. That's why you need to study the pinout in the photo. That's your map for connecting wires. But, as with many things in life, it's not all that simple. RPi folks have made things a little tricky. There are two revisions of the P1 header pinout. One for older boards (RPi boards made before Sep 2012), which is called Revision 1. And, one for those fancy 512MB boards that were shipped after Sep 2012, which is called Revision 2. So, first make sure which board you have: either you have the Model A or B with 128MB or 256MB built before Sep 2012 and you need to look at the pinout for Rev. 1, or you have the Model B with 512MB and need to look at Rev. 2. That's all you need for now. More to come... Hinkmond

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  • Collision disturbing the jumping mechanic in java 2D game [on hold]

    - by user50931
    So I have been working on a 2D Java game recently and everything was going smoothly, until I reached a problem to do with the players jumping mechanic. So far I've got the player to jump a fixed rate and fall due to gravity. Hers my code for my Player class. public class Player extends GameObject { public Player(int x, int y, int width, int height, ObjectId id) { super(x, y, width, height, id); } @Override public void tick(ArrayList<GameObject> object) { if(go){ x+=vx; y+=vy; } if(vx <0){ facing =-1; }else if(vx >0) facing =1; checkCollision(object); checkStance(); } private void checkStance() { if(falling){ //gravity jumping = false; vy = speed/2; } if(jumping){ // Calculates how high jump should be vy = -speed*2; if(jumpY - y >= maxJumpHeight) falling =true; } } private void checkCollision(ArrayList<GameObject> object) { for(int i=0; i< object.size(); i++ ){ GameObject tempObject = object.get(i); if(tempObject.getId() == ObjectId.Ledge){ if(getBoundsTop().intersects(tempObject.getBoundsAll())){ //Top y = tempObject.getY() + tempObject.getBoundsAll().height; falling =true; } if(getBoundsRight().intersects(tempObject.getBoundsAll())){ // Right x = tempObject.getX() -width ; } if(getBoundsLeft().intersects(tempObject.getBoundsAll())){ //Left x = tempObject.getX() + tempObject.getWidth(); } if(getBoundsBottom().intersects(tempObject.getBoundsAll())){ //Bottom y = tempObject.getY() - height; falling =false; vy=0; }else{ falling =true; } } } } @Override public void render(Graphics g) { g.setColor(Color.BLACK); g.fillRect((int)x, (int)y, width, height); } @Override public Rectangle getBoundsAll() { return new Rectangle((int)x, (int)y,width,height); } public Rectangle getBoundsTop() { return new Rectangle((int) x , (int)y ,width,height/15); } public Rectangle getBoundsBottom() { return new Rectangle( (int)x , (int) y +height -(height /15),width,height/15); } public Rectangle getBoundsLeft() { return new Rectangle( (int) x , (int) y + height /10 ,width/8,height - (height /5)); } public Rectangle getBoundsRight() { return new Rectangle((int) x + width - (width/8) ,(int) y + height /10 ,width/8,height - height/5); } } My problem is when I add: else{ falling =true; } during the loop of the ArrayList to check collision, it stops the player from jumping and keeps him on the ground. I've tried to find a way around this but haven't had any luck. Any suggestions?

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  • How to authenticate a Windows Mobile client calling web services in a Web App

    - by cdonner
    I have a fairly complex business application written in ASP.NET that is deployed on a hosted server. The site uses Forms Authentication, and there are about a dozen different roles defined. Employees and customers are both users of the application. Now I have the requirement to develop a Windows Mobile client for the application that allows a very specialized set of tasks to be performed from a device, as opposed to a browser on a laptop. The client wants to increase productivity with this measure. Only employees will use this application. I feel that it would make sense to re-use the security infrastructure that is already in place. The client does not need offline capability. My thought is to deploy a set of web services to a folder of the existing site that only the new role "web service" has access to, and to use Forms Authentication (from a Windows Mobile 5/.Net 3.5 client). Can I do that, is that a good idea, and are there any code examples/references that you can point me to?

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  • Best way for a remote web app to authenticate users in my current web app?

    - by jklp
    So a bit of background, I'm working on an existing web application which has a set of users, who are able to log in via a traditional login screen with a user name and password, etc. Recently we've managed to score a client (who have their own Intranet site), who are wanting to be able to have their users log into their Intranet site, and then have their users click a link on their Intranet which redirects to our application and logs them into it automatically. I've had two suggestions on how to implement this so far: Create a URL which takes 2 parameters (which are "username" and "password") and have the Intranet site pass those parameters to us (our connection is via TLS so it's all encrypted). This would work fine, but it seems a little "hacky", and also means that the logins and passwords have to be the same on both systems (and having to write some kind of web service which can update the passwords for users - which also seems a bit insecure) Provide a token to the Intranet, so when the client clicks on a link on the Intranet, it sends the token to us, along with the user name (and no password) which means they're authenticated. Again, this sounds a bit hacky as isn't that essentially the same as providing everyone with the same password to log in? So to summarise, I'm after the following things: A way for the users who are already authenticated on the Intranet to log into our system without too much messing around, and without using an external system to authenticate, i.e. LDAP / Kerberos Something which isn't too specific to this client, and can easily be implemented by other Intranets to log in

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