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  • Hardware instancing for voxel engine

    - by Menno Gouw
    i just did the tutorial on Hardware Instancing from this source: http://www.float4x4.net/index.php/2011/07/hardware-instancing-for-pc-in-xna-4-with-textures/. Somewhere between 900.000 and 1.000.000 draw calls for the cube i get this error "XNA Framework HiDef profile supports a maximum VertexBuffer size of 67108863." while still running smoothly on 900k. That is slightly less then 100x100x100 which are a exactly a million. Now i have seen voxel engines with very "tiny" voxels, you easily get to 1.000.000 cubes in view with rough terrain and a decent far plane. Obviously i can optimize a lot in the geometry buffer method, like rendering only visible faces of a cube or using larger faces covering multiple cubes if the area is flat. But is a vertex buffer of roughly 67mb the max i can work with or can i create multiple?

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  • Run your cpus fast but not hot

    - by John Paul Cook
    Paul Randall recently blogged about the importance of checking to make sure you are getting every bit of speed you should from your cpus. He recommended that people use CPU-Z , a free tool I recommend and have been using for many years. Power saving features in a cpu are great for laptops. Battery life is greatly extended when a processor isn't running to the max all of the time. But this isn't necessarily a good thing for a server. As Paul and others have pointed out, the processor might not get...(read more)

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  • How to un-fullscreen an application on your secondary monitor in 11.10

    - by Dan Rempel
    Nvidia twinview wasn't working for me very well so I uninstalled it and started using the nouveau driver, since then my dual monitors are working properly. With 11.10 the panel has changed. It appears on my main monitor only, along with the unity bar. When I have an application full screened the panel acts as the file menu, along with max, min, and close options. However I'm noticing when I have something full screened on my secondary monitor (where there is no panel) I have no way of un-fullscreening it. The panel on the main monitor do not show any options when that window is selected. This is okay for some apps like my web browser that has these buttons in it anyway, but I fullscreened Banshee and now it's stuck there... Any idea on how to un-fullscreen something in this situation?

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  • What is the best website width? [on hold]

    - by Salvis Dišlers
    What is the best website width? I can't decide between 1200px max-width and 1236px....with 300px sidebar as enough or 320px? I personally like wide website, my current website is 1236px; but I hear it's considered very wide for eyesight and all those gadgets keeping in mind... The website is for reading - I mean, mostly articles with around 3000 words on average per page, so no matter - whether they look wide, whether they love to scroll down :) Also - what to decide about Banner size / sidebar? Probably the 300px I can put a 300px banner, but on 320px sidebar I could put 336px banner, if necessary...

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  • Notebook overheating

    - by user71372
    I'm asking this question because I've tried many tips to solve they don't work and it sounds like a non-fixed bug ubuntu. My problem is with overheating. I've recently installed Ubuntu Precise 12.04 LTS alongside with MS Windows 7 on my notebook Samsung 530U. I'm using both via dual-boot mode. I've no heating problem with MS Win 7 and the fan speed is normal even with long run utilization. However, when booting with Ubuntu and after short time, the PC got very hot and the fan was running at max speed. I installed a tool called Jupiter, I put it in "Power Saving" mode but no result. Now, I avoid using ubuntu because I fear it'll damage my all new notebook. Please can you give me a "FINAL" fix of this problem (lot of answers exist but I don't know the more accurate and efficient one). Thank you in advance.

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  • PlayOnLinux Unable to find 32bit opengl libraries Dual ATI Videocards

    - by Rodolfo Pires
    Im curently running Ubuntu 12.04 LTS 64Bit So, i installed league of legends fine the first time with the opensource ATI Drivers provided by ubuntu itself with no issues at all, but it runs so slow ... max 20fps because those drivers dont fully support my Dual Graphic cards Than i restored system and i installed the Linux Version of the Proper ATI Drivers from the AMD Website wich supports my APU AMD-A8-4500M with the AMD Radeon 7640G + 7670M Graphics Cards enabling me full performance from my system .. Problem is, to run League of Legends i need a 32bit opengl library, and the driver, automaticly detects a 64bits Linux install and loads the 64bit libraries but not the 32 ones . i need some kind of command, to force the 32bit libraries to load, or to make League of Legends run on the 64 ones .. Im kinda noob to ubuntu .. i installed the 32 bits ones trough terminal and still doesnt work idk why, maybe the driver doesnt want to load them .. plzz help me on this, i dont want to go back to windows just to play league since im noob idk what more details to post here so plz tell me what do you need

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  • Brightness is reset to Maximum on every Restart

    - by Bhargav
    The brightness of my laptop is reset to Max on every restart. I tried the solution provided at this website but had no luck. http://ubuntuguide.net/how-to-save-screen-brightness-settings-in-ubuntu-12-04-laptop/ This command cat /sys/class/backlight/acpi_video0/max_brightness Returns cat: /sys/class/backlight/acpi_video0/max_brightness: No such file or directory Then I go on to find that I don't have any folder named acpi_video0 but a folder called intel_backlight Every time I increase or decrease the brightness using the Brightness Control Keys the "brightness" and the "actual_brightness" values get updated. Is there any method I could follow to set the brightness to a fixed value on everyboot and vary it as and when I need it using the Brightness Control Keys.

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  • Linear search vs Octree (Frustum cull)

    - by Dave
    I am wondering whether I should look into implementing an octree of some kind. I have a very simple game which consists of a 3d plane for the floor. There are multiple objects scattered around on the ground, each one has an aabb in world space. Currently I just do a loop through the list of all these objects and check if its bounding box intersects with the frustum, it works great but I am wondering if if it would be a good investment in an octree. I only have max 512 of these objects on the map and they all contain bounding boxes. I am not sure if an octree would make it faster since I have so little objects in the scene.

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  • Automatically zoom out the camera to show all players

    - by user36159
    I am building a game in XNA that takes place in a rectangular arena. The game is multiplayer and each player may go where they like within the arena. The camera is a perspective camera that looks directly downwards. The camera should be automatically repositioned based on the game state. Currently, the xy position is a weighted sum of the xy positions of important entities. I would like the camera's z position to be calculated from the xy coordinates so that it zooms out to the point where all important entities are visible. My current approach is to: hw = the greatest x distance from the camera to an important entity hh = the greatest y distance from the camera to an important entity Calculate z = max(hw / tan(FoVx), hh / tan(FoVy)) My code seems to almost work as it should, but the resulting z values are always too low by a factor of about 4. Any ideas?

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  • I have 20 Ubuntu 12.04 LTS machines Some are unable to network with other machines , they all have same workgroup viz. Ubuntu

    - by Gaurang Agrawal
    During installation I updated my workgroup to "Workgroup" , after installation I changed it to ubuntu as I was unable to access computers in network . What changes do I need to make in samba configuration ? I don't know if this is related , shared@shared:~$ testparm Load smb config files from /etc/samba/smb.conf rlimit_max: increasing rlimit_max (1024) to minimum Windows limit (16384) Processing section "[printers]" Processing section "[print$]" Loaded services file OK. Server role: ROLE_STANDALONE Press enter to see a dump of your service definitions [global] workgroup = UBUNTU server string = %h server (Samba, Ubuntu) encrypt passwords = No map to guest = Bad User obey pam restrictions = Yes pam password change = Yes passwd program = /usr/bin/passwd %u passwd chat = Enter\snew\s\spassword:* %n\n Retype\snew\s\spassword:* %n\n password\supdated\ssuccessfully . username map = /etc/samba/smbusers unix password sync = Yes syslog = 0 log file = /var/log/samba/log.%m max log size = 1000 name resolve order = bcast host dns proxy = No usershare allow guests = Yes panic action = /usr/share/samba/panic-action %d idmap config * : backend = tdb [printers] comment = All Printers path = /var/spool/samba create mask = 0700 printable = Yes print ok = Yes browseable = No [print$] comment = Printer Drivers path = /var/lib/samba/printers smbclient -L 192.168.1.108 Enter shared's password: Connection to 192.168.1.108 failed (Error NT_STATUS_HOST_UNREACHABLE)

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  • Penny auction concept and how the timer works

    - by madi
    I am creating a penny auction site using PHP yii framework. The main consideration of the system is to update the database records of all active auctions (max 15 auctions) with the current ticker timer. I am seeking for advice on how i should design the system where every auction item will have a its own countdown timer stored in the database and when someone bids the auction item, the counter resets to 2 min. Every users who are connected to the system should see the same countdown timer for that particular auction. I am little confused on how i should design the system. Will there be a performance issue when there are frequent updates to the database (Mysql) where 15 active auctions are updated every seconds, the countdown timer decreases by a second in the database table for the particular auction. Schema Sample for auction_lots: Auction_id,startdatetime,counter_timer,status I am seeking for advice on how I should design this. Please help. Thank you!

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  • Merging multiple Google calendar feeds into one JSON object in javascript

    - by Jeramy
    I am trying to bring in the JSON feeds from multiple Google calendars so that I can sort the upcoming events and display the next X number in an "Upcoming Events" list. I have this working with Yahoo! pipes but I want to get away from using a 3rd party to aggregate. I think I am close, but I cannot get the JSON objects created correctly. I am getting the data into the array but not in JSON format, so I can't manipulate it. I have tried var myJsonString = JSON.stringify(JSONData); using https://github.com/douglascrockford/JSON-js but that just threw errors. I suspect because my variable is in the wrong starting format. I have tried just calling the feed like: $.getJSON(url); and creating a function concant1() to do the JSONData=JSONData.concat(data);, but it doesn't fire and I think it would produce the same end result anyway. I have also tried several other methods of getting the end result I want with varying degrees of doom. Here is the closest I have come so far: var JSONData = new Array(); var urllist = ["https://www.google.com/calendar/feeds/dg61asqgqg4pust2l20obgdl64%40group.calendar.google.com/public/full?orderby=starttime&max-results=3&sortorder=ascending&futureevents=true&ctz=America/New_York&singleevents=true&alt=json&callback=concant1","https://www.google.com/calendar/feeds/5oc3kvp7lnu5rd4krg2skcu2ng%40group.calendar.google.com/public/full?orderby=starttime&max-results=3&sortorder=ascending&futureevents=true&ctz=America/New_York&singleevents=true&alt=json&callback=concant1","http://www.google.com/calendar/feeds/rine4umu96kl6t46v4fartnho8%40group.calendar.google.com/public/full?orderby=starttime&max-results=3&sortorder=ascending&futureevents=true&ctz=America/New_York&singleevents=true&alt=json&callback=concant1"]; urllist.forEach(function addFeed(url){ alert("The URL being used: "+ url); if (void 0 != JSONData){JSONData=JSONData.concat($.getJSON(url));} else{JSONData = $.getJSON(url);} alert("The count from concantonated JSONData: "+JSONData.length); }); document.write("The final count from JSONData: "+JSONData.length+"<p>"); console.log(JSONData) UPDATE: Now with full working source!! :) If anyone would like to make suggestions on how to improve the code's efficiency it would be gratefully accepted. I hope others find this useful.: // GCal MFA - Google Calendar Multiple Feed Aggregator // Useage: GCalMFA(CIDs,n); // Where 'CIDs' is a list of comma seperated Google calendar IDs in the format: [email protected], and 'n' is the number of results to display. // While the contained console.log(); outputs are really handy for testing, you will probably waant to remove them for regular usage // Author: Jeramy Kruser - http://jeramy.kruser.me //onerror=function (d, f, g){alert (d+ "\n"+ f+ "\n");} if (!window.console) {console = {log: function() {}};} document.body.className += ' js-enabled'; // Global variables var urllist = []; var maxResults = 3; // The default is 3 results unless a value is sent var JSONData = {}; var eventCount = 0; var errorLog = ""; JSONData = { count: 0, value : { description: "Aggregates multiple Google calendar feeds into a single sorted list", generator: "StackOverflow communal coding - Thanks for the assist Patrick M", website: "http://jeramy.kruser.me", author: "Jeramy & Kasey Kruser", items: [] }}; // For putting dates from feed into a format that can be read by the Date function for calculating event length. function parse (str) { // validate year as 4 digits, month as 01-12, and day as 01-31 str = str.match (/^(\d{4})(0[1-9]|1[0-2])(0[1-9]|[12]\d|3[01])$/); if (str) { // make a date str[0] = new Date ( + str[1], + str[2] - 1, + str[3]); // check if month stayed the same (ie that day number is valid) if (str[0].getMonth () === + str[2] - 1) { return str[0]; } } return undefined; } //For outputting to HTML function output() { var months, day_in_ms, summary, i, item, eventlink, title, calendar, where,dtstart, dtend, endyear, endmonth, endday, startyear, startmonth, startday, endmonthdayyear, eventlinktitle, startmonthday, length, curtextval, k; // Array of month names from numbers for page display. months = {'0':'January', '1':'February', '2':'March', '3':'April', '4':'May', '5':'June', '6':'July', '7':'August', '8':'September', '9':'October', '10':'November', '11':'December'}; // For use in calculating event length. day_in_ms = 24 * 60 * 60 * 1000; // Instantiate HTML Arrays. summary = []; for (i = 0; i < maxResults; i+=1 ) { //console.log("i: "+i+" < "+"maxResults: "+ maxResults); if (!(JSONData.value.items[i] === undefined)) { item = JSONData.value.items[i]; // Grabbing data for each event in the feed. eventlink = item.link[0]; title = item.title.$t; // Only display the calendar title if there is more than one calendar = ""; if (urllist.length > 1) { calendar = '<br />Calendar: <a href="https://www.google.com/calendar/embed?src=' + item.gd$who[0].email + '&ctz=America/New_York">' + item.author[0].name.$t + '<\/a> (<a href="https://www.google.com/calendar/ical/' + item.gd$who[0].email + '/public/basic.ics">iCal<\/a>)'; } // Grabbing event location, if entered. if ( item.gd$where[0].valueString !== "" ) { where = '<br />' + (item.gd$where[0].valueString); } else { where = (""); } // Grabbing start date and putting in form YYYYmmdd. Subtracting one day from dtend to fix Google's habit of ending an all-day event at midnight on the following day. dtstart = new Date(parse(((item.gd$when[0].startTime).substring(0,10)).replace(/-/g,""))); dtend = new Date(parse(((item.gd$when[0].endTime).substring(0,10)).replace(/-/g,"")) - day_in_ms); // Put dates in pretty form for display. endyear = dtend.getFullYear(); endmonth = months[dtend.getMonth()]; endday = dtend.getDate(); startyear = dtstart.getFullYear(); startmonth = months[dtstart.getMonth()]; startday = dtstart.getDate(); //consolidate some much-used variables for HTML output. endmonthdayyear = endmonth + ' ' + endday + ', ' + endyear; eventlinktitle = '<a href="' + eventlink + '">' + title + '<\/a>'; startmonthday = startmonth + ' ' + startday; // Calculates the number of days between each event's start and end dates. length = ((dtend - dtstart) / day_in_ms); // HTML for each event, depending on which div is available on the page (different HTML applies). Only one div can exist on any one page. if (document.getElementById("homeCalendar") !== null ) { // If the length of the event is greater than 0 days, show start and end dates. if ( length > 0 && startmonth !== endmonth && startday === endday ) { summary[i] = ('<h3>' + eventlink + '">' + startmonthday + ', ' + startyear + ' - ' + endmonthdayyear + '<\/a><\/h3><p>' + title + '<\/p>'); } // If the length of the event is greater than 0 and begins and ends within the same month, shorten the date display. else if ( length > 0 && startmonth === endmonth && startyear === endyear ) { summary[i] = ('<h3><a href="' + eventlink + '">' + startmonthday + '-' + endday + ', ' + endyear + '<\/a><\/h3><p>' + title + '<\/p>'); } // If the length of the event is greater than 0 and begins and ends within different months of the same year, shorten the date display. else if ( length > 0 && startmonth !== endmonth && startyear === endyear ) { summary[i] = ('<h3><a href="' + eventlink + '">' + startmonthday + ' - ' + endmonthdayyear + '<\/a><\/h3><p>' + title + '<\/p>'); } // If the length of the event is less than one day (length < = 0), show only the start date. else { summary[i] = ('<h3><a href="' + eventlink + '">' + startmonthday + ', ' + startyear + '<\/a><\/h3><p>' + title + '<\/p>'); } } else if (document.getElementById("allCalendar") !== null ) { // If the length of the event is greater than 0 days, show start and end dates. if ( length > 0 && startmonth !== endmonth && startday === endday ) { summary[i] = ('<li>' + eventlinktitle + '<br />' + startmonthday + ', ' + startyear + ' - ' + endmonthdayyear + where + calendar + '<br />&#160;<\/li>'); } // If the length of the event is greater than 0 and begins and ends within the same month, shorten the date display. else if ( length > 0 && startmonth === endmonth && startyear === endyear ) { summary[i] = ('<li>' + eventlinktitle + '<br />' + startmonthday + '-' + endday + ', ' + endyear + where + calendar + '<br />&#160;<\/li>'); } // If the length of the event is greater than 0 and begins and ends within different months of the same year, shorten the date display. else if ( length > 0 && startmonth !== endmonth && startyear === endyear ) { summary[i] = ('<li>' + eventlinktitle + '<br />' + startmonthday + ' - ' + endmonthdayyear + where + calendar + '<br />&#160;<\/li>'); } // If the length of the event is less than one day (length < = 0), show only the start date. else { summary[i] = ('<li>' + eventlinktitle + '<br />' + startmonthday + ', ' + startyear + where + calendar + '<br />&#160;<\/li>'); } } } if (summary[i] === undefined) { summary[i] = "";} //console.log(summary[i]); } console.log(JSONData); // Puts the HTML into the div with the appropriate id. Each page can have only one. if (document.getElementById("homeCalendar") !== null ) { curtextval = document.getElementById("homeCalendar"); console.log("homeCalendar: "+curtextval); } else if (document.getElementById("oneCalendar") !== null ) { curtextval = document.getElementById("oneCalendar"); console.log("oneCalendar: "+curtextval); } else if (document.getElementById("allCalendar") !== null ) { curtextval = document.getElementById("allCalendar"); console.log("allCalendar: "+curtextval); } if (curtextval.innerHTML.length < 100) { errorLog += '<div id="noEvents">No events found.</div>'; } for (k = 0; k<maxResults; k+=1 ) { curtextval.innerHTML = curtextval.innerHTML + summary[k]; } if (eventCount === 0) { errorLog += '<div id="noEvents">No events found.</div>'; } if (document.getElementById("homeCalendar") === null ) { curtextval.innerHTML = '<ul>' + curtextval.innerHTML + '<\/ul>'; } if (errorLog !== "") { curtextval.innerHTML += errorLog; } } // For taking in each feed, breaking out the events and sorting them into the object by date function sortFeed(event) { var tempEntry, i; tempEntry = event; i = 0; console.log("*** New incoming event object #"+eventCount+" ***"); console.log(event.title.$t); console.log(event); //console.log("i = " + i + " and maxResults " + maxResults); while(i<maxResults) { console.log("i = " + i + " < maxResults " + maxResults); console.log("Sorting event = " + event.title.$t + " by date of " + event.gd$when[0].startTime.substring(0,10).replace(/-/g,"")); if (JSONData.value.items[i]) { console.log("JSONData.value.items[" + i + "] exists and has a startTime of " + JSONData.value.items[i].gd$when[0].startTime.substring(0,10).replace(/-/g,"")); if (event.gd$when[0].startTime.substring(0,10).replace(/-/g,"")<JSONData.value.items[i].gd$when[0].startTime.substring(0,10).replace(/-/g,"")) { console.log("The incoming event value of " + event.gd$when[0].startTime.substring(0,10).replace(/-/g,"") + " is < " + JSONData.value.items[i].gd$when[0].startTime.substring(0,10).replace(/-/g,"")); tempEntry = JSONData.value.items[i]; console.log("Existing JSONData.value.items[" + i + "] value " + JSONData.value.items[i].gd$when[0].startTime.substring(0,10).replace(/-/g,"") + " stored in tempEntry"); JSONData.value.items[i] = event; console.log("Position JSONData.value.items[" + i + "] set to new value: " + event.gd$when[0].startTime.substring(0,10).replace(/-/g,"")); event = tempEntry; console.log("Now sorting event = " + event.title.$t + " by date of " + event.gd$when[0].startTime.substring(0,10).replace(/-/g,"")); } else { console.log("The incoming event value of " + event.gd$when[0].startTime.substring(0,10).replace(/-/g,"") + " is > " + JSONData.value.items[i].gd$when[0].startTime.substring(0,10).replace(/-/g,"") + " moving on..."); } } else { JSONData.value.items[i] = event; console.log("JSONData.value.items[" + i + "] does not exist so it was set to the Incoming value of " + event.gd$when[0].startTime.substring(0,10).replace(/-/g,"")); i = maxResults; } i += 1; } } // For completing the aggregation function complete(result) { var str, j, item; // Track the number of calls completed back, we're not done until all URLs have processed if( complete.count === undefined ){ complete.count = urllist.length; } console.log("complete.count = "+complete.count); console.log(result.feed); if(result.feed.entry){ JSONData.count = maxResults; // Check each incoming item against JSONData.value.items console.log("*** Begin Sorting " + result.feed.entry.length + " Events ***"); //console.log(result.feed.entry); result.feed.entry.forEach( function(event){ eventCount += 1; sortFeed(event); } ); } if( (complete.count-=1)<1 ) { console.log("*** Done Sorting ***"); output(); } } // This is the main function. It takes in the list of Calendar IDs and the number of results to display function GCalMFA(list,results){ var i, calPreProperties, calPostProperties1, calPostProperties2; calPreProperties = "https://www.google.com/calendar/feeds/"; calPostProperties1 = "/public/full?max-results="; calPostProperties2 = "&orderby=starttime&sortorder=ascending&futureevents=true&ctz=America/New_York&singleevents=true&alt=json&callback=?"; if (list) { if (results) { maxResults = results; } urllist = list.split(','); for (i = 0; i < urllist.length; i+=1 ){ if (urllist[i] === 0){ urllist.splice(i,1);} else{ urllist[i] = calPreProperties + urllist[i] + calPostProperties1+maxResults+calPostProperties2;} } console.log("There are " + urllist.length + " URLs"); urllist.forEach(function addFeed(url){ $.getJSON(url, complete); }); } else { errorLog += '<div id="noURLs">No calendars have been selected.</div>'; output(); } }

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  • Uncontrolled Fan and Crash

    - by RobotbeatsHuman
    I don't have sensors to properly run lm-sensors. The computer will turn on but shortly there after all the fans in it will speed way up. It stays like this for a few minutes and then the computer shuts off. Tried resetting the BIO. Went to try installing a BIOs update but it wont stay on long enough for me to try that or to do a clean install. Could this be the motherboard dying? It's mainly the CPU fan that ends up going max. after a few minutes. I checked the PSU and It's a Dell Inspiron 580. If you need more system specs just le me know.

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  • Automatically zoom out the camera to show all players (XNA)

    - by user36159
    I am building a game in XNA that takes place in a rectangular arena. The game is multiplayer and each player may go where they like within the arena. The camera is a persepective camera that looks directly downwards. The camera should be automatically repositioned based on the game state. Currently, the xy position is a weighted sum of the xy positions of important entities. I would like the camera's z position to be calculated from the xy coordinates so that it zooms out to the point where all important entities are visible. My current approach is to: hw = the greatest x distance from the camera to an important entity hh = the greatest y distance from the camera to an important entity Calculate z = max(hw / tan(FoVx), hh / tan(FoVy)) My code seems to almost work as it should, but the resulting z values are always too low by a factor of about 4. Any ideas?

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  • Money in from website

    - by oshirowanen
    EDIT 1: It seems that paypals micropayment system is currently my best option to retaining as much of the $1 as possible. Does anyone know of a way to retain even more of the $1? ORIGINAL QUESTION: I need to receive money from users from my webpage. They will only pay very small amounts, i.e. $1 max, but the total will probably go upto $10,000.00. What is the best way to receive this money from a webpage? When I say "the best way", i mean a method of getting the money from where I lose as little of it as possible in terms of fees for receiving the money.

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  • setup dhcp server - "Job failed to start"

    - by jdicarreira
    I have an eth0 and eth1, eth0 has dynamic ip and on eth1 i setup static ip: auto lo iface lo inet loopback auto eth0 iface eth0 inet dhcp auto eth1 iface eth1 inet static address 10.10.0.1 netmask 255.0.0.0 gateway 10.10.0.1 ` and then i setup the "isc-dhcp-server" with the fowling command: INTERFACES="eth1" Finally... I went to this one "dhcpd.conf", with the fowling comand: default-lease-time 650; max-lease-time 79520; option subnet-mask 255.0.0.0; option broadcast-address 10.10.0.255; option routers 10.10.0.2; subnet 10.10.0.0 netmask 255.0.0.0 { range 10.10.0.10 10.10.0.250; } When I try to "sudo /etc/init.d/isc-dhcp-server start", I get "start: Job failed to start" Anyone knows whats wrong? :/

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  • Juju bootstrap fails to start network on local environment

    - by Amith KK
    I've followed the instructions at https://juju.ubuntu.com/CharmSchool and rebooted 5 times...... I cant seem to do a juju-bootstrap (local) This is the output: amith@amith-desktop:~$ juju bootstrap 2011-11-24 17:08:05,708 INFO Bootstrapping environment 'local' (type: local)... 2011-11-24 17:08:05,710 INFO Checking for required packages... 2011-11-24 17:08:06,593 INFO Starting networking... error: Failed to start network default error: internal error Child process (dnsmasq --strict-order --bind-interfaces --pid-file=/var/run/libvirt/network/default.pid --conf-file= --except-interface lo --listen-address 192.168.122.1 --dhcp-range 192.168.122.2,192.168.122.254 --dhcp-leasefile=/var/lib/libvirt/dnsmasq/default.leases --dhcp-lease-max=253 --dhcp-no-override) status unexpected: exit status 2 Command '['virsh', 'net-start', 'default']' returned non-zero exit status 1 2011-11-24 17:08:07,217 ERROR Command '['virsh', 'net-start', 'default']' returned non-zero exit status 1 Is there any fix at all?

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  • Clarification of "avoid if-else" advice [duplicate]

    - by deviDave
    This question already has an answer here: Elegant ways to handle if(if else) else 21 answers The experts in clean code advise not to use if/else since it's creating an unreadable code. They suggest rather using IF and not to wait till the end of a method without real need. Now, this if/else advice confuses me. Do they say that I should not use if/else at all (!) or to avoid if/else nesting? Also, if they refer to the nesting of if/else, should I not do even a single nesting or I should limit it to max 2 nestings (as some recommends)? When I say single nesting, I mean this: if (...) { if (...) { } else { } } else { } EDIT Also tools like Resharper will suggest reformatting if/else statements. It usually concerts them to if stand-alone statement, and sometimes even to ternary expression.

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  • Rendering problems with Java LWJGL

    - by pangaea
    I'm new to rendering and so I don't know if I can speed up the code or that what I'm doing is bad. This is what it looks like But, if I have say 100-200 triangles everything is fine. Yet, when I get to 400 triangles it becomes very laggy. At 1,000 triangles it becomes 5fps at max. Also, when I try to close it everything becomes extremely laggy and the game breaks my computer. Is this normal? The code is here http://pastebin.com/9N6qdEbd game http://pastebin.com/fdkSrPGT mobs I haven't even adding collision detection.

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  • UDK ParticleSystem Problem

    - by EmAdpres
    I use below code to create my particles ( in fact, I don't know any other way.) spawnedParticleComponents = WorldInfo.MyEmitterPool.SpawnEmitter(ParticleSystem'ParticleName', Location, Rotator ); spawnedParticleComponents.setTranslation(newLocation); ... And unfortunately, I spawn many particles in game. When I play my game, after some time, I see Exceeded max active pooled emitters! Warning in console . To solve the problem, first, I tried spawnedParticleComponents.DeactivateSystem();, But it doesn't help. Then I try WorldInfo.MyEmitterPool.ClearPoolComponents(false);, But it doesn't either . :( How can I destroy many spawned particles and avoid this warning ?

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  • How can I deal with actor translations and other "noise" in third-party motion capture data?

    - by Charles
    I'm working on a game, and I've run into a problem with motion capture data. My team is using 3DS Max 2011 and trying to put free motion capture files on our models. The problem we're having is it has become extremely hard to find motion capture data that stays in place. We've found some great motion captures of things like walking and jumping but the actors themselves move within the data, so when we attach these animations to our models and bring them into XNA, the models walk forward even when they should technically be standing still (and then there's also the problem of them resetting at the end of the animation). How can we clean up, at runtime or asset-processing time, the animation in these motion capture files?

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  • Orthographic Projection with variable FOV

    - by cubrman
    We are building agame with orthographic view. The problem we face is the fact that with different resolution you can see different area of the game world. E.g. if you have higher resolution you can see more around you. To solve this we currently use a common scale factor that every model is scaled by, depending on resolution. But this has drawbacks when drawing shadows - I cannot set a higher view angle for the orthographic shadow camera, while when using the perspective shadow camera I get significantly worse shadow quality. So the question is is there any way to controll FOV when using orthographic projection, or, more specifically, what is the easiest way to scale the world uniformly up or down with orthographic projection matrix? I saw that in 3ds MAX you can control FOV for an orthographic camera I wonder how they implemented it.

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  • Error while trying to dual boot Ubuntu alongside Windows 8

    - by Brian
    I recently purchased a new Toshiba Ultrabook that comes pre-installed with Windows 8. I'm trying to dual boot 12.10 with it and I have run into a problem with the installer. When I get to the page to pick the partitions I get this: No drives are listed and the only thing in that device drop down is /dev/sda. If I click Install Now or +/-/change I get an "Ubuntu has stopped working" error message. I'm trying to install off a 12.10 64-bit USB drive in UEFI mode, and I have tried it with secure boot both enabled and disabled with the same results. The hard drive set up is as follows: 500 GB main drive windows recovery (primary) EFI boot section (primary) Windows' partion (280 GB I believe) (primary) unallocated space I created for Ubuntu partition (200ish GB) another Windows recovery partition (primary) 12 GB solid state drive all unallocated space Could it be a problem with the number of primary partitions? I think I read somewhere about a max of 4.

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  • How In-Memory Database Objects Affect Database Design: Hybrid Code

    - by drsql
    In my first attempts at building my code, I strictly went with either native or on-disk code. I specifically wrote the on-disk code to only use features that worked in-memory. This lead to one majorly silly bit of code, used to create system assigned key values. How would I create a customer number that was unique. We can’t use the Max(value) + 1 approach because it will be very hideous with MVCC isolation levels, since 100 connections might see the same value, leading to lots of duplication. You...(read more)

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  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

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