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  • Extend HashMap to add putChildren method

    - by denny
    Hi all, i have question, i want to develop a programme about extend the hashmap to add putchildren method.. I wrote main class, but now i wanna write putChildrenValue method.. My question is : i need to implement a putChildrenValue method with 3 parameters, String key, String key, ObjectValue. It will store the system as described above accordingly. When i finished this method When you finish the method data Key1 = "RUBY" value=HashMap which has -> "key2" = 5248 && "VALUE" = German Key1 = "PHYTON" value=HashMap which has -> "key2" = 1234 && -> "VALUE" = German My main class is : public static void main(String [] args) { ExtendedHashMap extendedMap = new ExtendedHashMap(); extendedMap.put (“Row1”, “Column1”, “German”); extendedMap.put (“Row1”, “Column2”, “English”); extendedMap.put (“Row1”, “Column3”, “Spanish”); extendedMap.put (“Row2”, “Column1”, “Ruby”); extendedMap.put (“Row2”, “Column2”, “Phyton”); extendedMap.put (“Row3”, “Column3”, “Java”); } Can anyone help me?

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  • Is Polymorphism and Method Overloading is almost the same thing in C++

    - by Maxood
    In C++, there are 2 types of Polymorphism: Object Polymorphism Function Polymorphism Function polymorphism is exactly the same thing as method or function overloading i.e. We use the same method names with different parameters and return types. Now the question is why do we have this fancy name Polymorphism in OOP? What distinctly distinguishes polymorphism from method overloading? Can someone explain with a scenario. Thanks

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  • After resizing label on tap on tableview cell tableview content order changes iphone sdk

    - by neha
    Hi all, In my application I'm dynamically resizing a label in cell as well as cell when a cell is tapped in uitableview, but after resizing the label in cell, the contents in the tableview are getting shifted means the cells contain different cell content after this tap, whereas this' not the case when I'm tapping the cell and expanding it without expanding the label in it. Can anybody please help? It's urgent. Thanks in advance.

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  • Drawing a text in OnRender method

    - by Eden
    I have a class which inherits from Canvas. On the OnRender method I draw a text which is being covered by the controls that are on the canvas. Is there a method to place the text "above" the controls? is there an OnRenderComplete method (that is being called after the visual tree was rendered)?

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  • Downloading Python 2.5.4 (from official website) in order to install it

    - by brilliant
    I was quite hesitant about whether I should post this question here on "StackOverflow" or on "SuperUser", but finally decided to post it here as Python is more a programming language rather than a piece of software. I've been recently using Python 2.5.4 that is installed on my computer, but at the moment I am not at home (and won't be for about two weeks from now), so I need to install the same version of Python on another computer. This computer has Windows XP installed – just like the one that I have at home. The reason why I need Python 2.5.4 is because I am using “Google App Engine”, and I was told that it only supports Python 2.5 However, when I went to the official Python page for the download, I discovered that certain things have changed, and I don’t quite remember where exactly from that site I had downloaded Python 2.5.4 on my computer at home. I found this page: http://www.python.org/download/releases/2.5.4/ Here is how it looks: (If you can’t see it here, please check it out at this address: http://brad.cwahi.net/some_pictures/python_page.jpg ) A few things here are not clear to me. It says: “For x86 processors: python-2.5.4.msi For Win64-Itanium users: python-2.5.4.ia64.msi For Win64-AMD64 users: python-2.5.4.amd64.msi” First of all, I don’t know what processor I am using – whether mine is “x86” or not; and also, I don’t know whether I am an “Win64-Itanium” or an “Win64-AMD64” user. Are Itanium and AMD64 also processors? Later it says: “Windows XP and later already have MSI; many older machines will already have MSI installed.” I guess, it is my case, but then I am totally puzzled as to which link I should click as it seems now that I don’t need those three previous links (as MSI is already installed on Windows XP), but there is no fourth link provided for those who use “Windows XP” or older machines. Of course, there are these words after that: “Windows users may also be interested in Mark Hammond's win32all package, available from Sourceforge.” but it seems to me that it is something additional rather than the main file. So, my question is simple: Where in the official Python website I can download Python 2.5.4, precisely, which link I should click?

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  • Call a protected method from outside a class in PHP

    - by Chad Johnson
    I have a very special case in which I need to call a protected method from outside a class. I am very conscious about what I do programmingwise, but I would not be entirely opposed to doing so in this one special case I have. In all other cases, I need to continue disallowing access to the internal method, and so I would like to keep the method protected. What are some elegant ways to access a protected method outside of a class? So far, I've found this. I suppose it may be possible create some kind of double-agent instance of the target class that would sneakily provide access to the internals...

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  • Java getMethod with superclass parameters in method

    - by Jonathon
    Given: class A { public void m(List l) { ... } } Let's say I want to invoke method m with reflection, passing an ArrayList as the parameter to m: List myList = new ArrayList(); A a = new A(); Method method = A.class.getMethod("m", new Class[] { myList.getClass() }); method.invoke(a, Object[] { myList }); The getMethod on line 3 will throw NoSuchMethodException because the runtime type of myList is ArrayList, not List. Is there a good generic way around this that doesn't require knowledge of class A's parameter types?

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  • Microsoft.SqlServer.SqlTools.VSIntegration reference problem/oddities in Visual Studio 2010

    - by Sung Meister
    SQL Server Edition: 2008 Enterprise Visual Studio: 2010 w/ .NET 4.0 SSMS 2008 Addin - Data Scripter project source code on CodePlex references Microsoft.SqlServer.SqlTools.VSIntegration.dll I have referenced the DLL under <<Microsoft SQL Server install location>>\100\Tools\Binn\VSShell\Common7\IDE But here is the oddity. Microsoft.SqlServer.SqlTools.VSIntegration.dll contains a namespace Microsoft.SqlServer.Management.UI.VSIntegration, which in turn contains ServiceCache (public sealed). As soon as I add the reference, ServiceCache is highlighted (meaning there is no reference issue) But the problem arises when I compile the project and VS 2010 throws up an error that it cannot find ServiceCache. The name 'ServiceCache' does not exist in the current context Why is that ServiceCache is not visible during compile time but looks like it's available right after adding the assembly? And Reflector does show that ServiceCache is part of the assembly that the project is referencing, but Visual Studio intellisense fails to display it. Any had this kind of problem? [UPDATE] Some screenshots Reflector clearly shows ServiceCache But Visual Studio 2010 says, otherwise...

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  • How to Access a decendant object's internal method in C#

    - by Giovanni Galbo
    I'm trying to access a method that is marked as internal in the parent class (in its own assembly) in an object that inherits from the same parent. Let me explain what I'm trying to do... I want to create Service classes that return IEnumberable with an underlying List to non-Service classes (e.g. the UI) and optionally return an IEnumerable with an underlying IQueryable to other services. I wrote some sample code to demonstrate what I'm trying to accomplish, shown below. The example is not real life, so please remember that when commenting. All services would inherit from something like this (only relevant code shown): public class ServiceBase<T> { protected readonly ObjectContext _context; protected string _setName = String.Empty; public ServiceBase(ObjectContext context) { _context = context; } public IEnumerable<T> GetAll() { return GetAll(false); } //These are not the correct access modifiers.. I want something //that is accessible to children classes AND between descendant classes internal protected IEnumerable<T> GetAll(bool returnQueryable) { var query = _context.CreateQuery<T>(GetSetName()); if(returnQueryable) { return query; } else { return query.ToList(); } } private string GetSetName() { //Some code... return _setName; } } Inherited services would look like this: public class EmployeeService : ServiceBase<Employees> { public EmployeeService(ObjectContext context) : base(context) { } } public class DepartmentService : ServiceBase<Departments> { private readonly EmployeeService _employeeService; public DepartmentService(ObjectContext context, EmployeeService employeeService) : base(context) { _employeeService = employeeService; } public IList<Departments> DoSomethingWithEmployees(string lastName) { //won't work because method with this signature is not visible to this class var emps = _employeeService.GetAll(true); //more code... } } Because the parent class lives is reusable, it would live in a different assembly than the child services. With GetAll(bool returnQueryable) being marked internal, the children would not be able to see each other's GetAll(bool) method, just the public GetAll() method. I know that I can add a new internal GetAll method to each service (or perhaps an intermediary parent class within the same assembly) so that each child service within the assembly can see each other's method; but it seems unnecessary since the functionality is already available in the parent class. For example: internal IEnumerable<Employees> GetAll(bool returnIQueryable) { return base.GetAll(returnIQueryable); } Essentially what I want is for services to be able to access other service methods as IQueryable so that they can further refine the uncommitted results, while everyone else gets plain old lists. Any ideas?

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  • Generating a Call Hierarchy for dynamicly invoked method

    - by Maxim Veksler
    Hello, Today's world of dynamic invoke, reflection and runtime injection just doesn't play well with traditional tools such as ctags, doxygen and CDOC. I am searching for a method call hierarchy visualization tool that can display both static and dynamic method invocations. It should be easy to use, light during execution and provide helpful detailed information about the recorded runtime session. Now I guess Callgrind could be considered a valid solution for the family C. What tool / technique could you suggest to create a call graph for both static and dynamic method invocation for JVM based bytecode? The intended end result is a graphical display (preferably interactive) which can show path from main() to each method that was invoked. During research for this post I stumbled upon javashot, it seems that this is the kind of approach I'm aiming at, I would prefer that this would be integrated into a kind of profiler or alike which than can be used from within my IDE (Eclipse, IntelliJ, Netbeans and alike). Thank you, Maxim.

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  • Type error while trying to implement the (>>=) function in order to create a custom monad transforme

    - by CharlieP
    Hello, I'm trying to create a monad transformer for a future project, but unfortunately, my implementation of the Monad typeclasse's (=) function doesn't work. First of all, here is the underlying monad's implementation : newtype Runtime a = R { unR :: State EInfo a } deriving (Monad) Here, the implementation of the Monad typeclasse is done automatically by GHC (using the GeneralizedNewtypeDeriving language pragma). The monad transformer is defined as so : newtype RuntimeT m a = RuntimeT { runRuntimeT :: m (Runtime a) } The problem comes from the way I instanciate the (=) function of the Monad typeclasse : instance (Monad m) => Monad (RuntimeT m) where return a = RuntimeT $ (return . return) a x >>= f = runRuntimeT x >>= id >>= f The way I see it, the first >>= runs in the underlying m monad. Thus, runRuntimeT x >>= returns a value of type Runtime a (right ?). Then, the following code, id >>=, should return a value of type a. This value is the passed on to the function f of type f :: (Monad m) => a -> RuntimeT m b. And here comes the type problem : the f function's type doesn't match the type required by the (=) function. Jow can I make this coherent ? I can see why this doesn't work, but I can't manage to turn it into something functionnal. Thank you for you help, and do not hesitate to correct any flaws in my message, Charlie P.

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  • Benchmarking a particular method in Objective-C

    - by Jasconius
    I have a critical method in an Objective-C application that I need to optimize as much as possible. I first need to take some easy benchmarks on this one single method so I can compare my progress as I optimize. What is the easiest way to track the execution time of a given method in, say, milliseconds, and print that to console.

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  • Method name collision in interface implementation - Java

    - by Bhaskar
    If I have two interfaces , both quite different in their purposes , but with same method signature , how do I make a class implement both without being forced to write a single method that serves for the both the interfaces and writing some convoluted logic in the method implementation that checks for which type of object the call is being made and invoke proper code ? In C# , this is overcome by what is called as explicit interface implementation. Is there any equivalent way in Java ?

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  • Implicitly invoking parent class initializer

    - by Matt Joiner
    class A(object): def __init__(self, a, b, c): #super(A, self).__init__() super(self.__class__, self).__init__() class B(A): def __init__(self, b, c): print super(B, self) print super(self.__class__, self) #super(B, self).__init__(1, b, c) super(self.__class__, self).__init__(1, b, c) class C(B): def __init__(self, c): #super(C, self).__init__(2, c) super(self.__class__, self).__init__(2, c) C(3) In the above code, the commented out __init__ calls appear to the be the commonly accepted "smart" way to do super class initialization. However in the event that the class hierarchy is likely to change, I have been using the uncommented form, until recently. It appears that in the call to the super constructor for B in the above hierarchy, that B.__init__ is called again, self.__class__ is actually C, not B as I had always assumed. Is there some way in Python-2.x that I can overcome this, and maintain proper MRO when calling super constructors without actually naming the current class?

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  • First order logic formula

    - by user177883
    R(x) is a red block B(x) is a blue block T(x,y) block x is on top of block y Question: Write a formula asserting that if no red block is on top of a red block then no red block is on top of itself. My answer: (Ax)(Ay)(R(x) and R(y) - ~T(x,y))-(Ax)(R(x)- ~T(x,x)) A = For all

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  • Help to understand the issue with protected method

    - by zeroed
    I'm reading Sybex Complete Java 2 Certification Study Guide April 2005 (ISBN0782144195). This book is for java developers who wants to pass java certification. After a chapter about access modifiers (along with other modifiers) I found the following question (#17): True or false: If class Y extends class X, the two classes are in different packages, and class X has a protected method called abby(), then any instance of Y may call the abby() method of any other instance of Y. This question confused me a little. As far as I know you can call protected method on any variable of the same class (or subclasses). You cannot call it on variables, that higher in the hierarchy than you (e.g. interfaces that you implement). For example, you cannot clone any object just because you inherit it. But the questions says nothing about variable type, only about instance type. I was confused a little and answered "true". The answer in the book is False. An object that inherits a protected method from a superclass in a different package may call that method on itself but not on other instances of the same class. There is nothing here about variable type, only about instance type. This is very strange, I do not understand it. Can anybody explain what is going on here?

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  • Inserting instructions into method.

    - by Alix
    Hi, (First of all, this is a very lengthy post, but don't worry: I've already implemented all of it, I'm just asking your opinion.) I'm having trouble implementing the following; I'd appreciate some help: I get a Type as parameter. I define a subclass using reflection. Notice that I don't intend to modify the original type, but create a new one. I create a property per field of the original class, like so: [- ignore this text here; I had to add something or the formatting wouldn't work <-] public class OriginalClass { private int x; } public class Subclass : OriginalClass { private int x; public int X { get { return x; } set { x = value; } } } [This is number 4! Numbered lists don't work if you add code in between; sorry] For every method of the superclass, I create an analogous method in the subclass. The method's body must be the same except that I replace the instructions ldfld x with callvirt this.get_X, that is, instead of reading from the field directly I call the get accessor. I'm having trouble with step 4. I know you're not supposed to manipulate code like this, but I really need to. Here's what I've tried: Attempt #1: Use Mono.Cecil. This would allow me to parse the body of the method into human-readable Instructions, and easily replace instructions. However, the original type isn't in a .dll file, so I can't find a way to load it with Mono.Cecil. Writing the type to a .dll, then load it, then modify it and write the new type to disk (which I think is the way you create a type with Mono.Cecil), and then load it seems like a huge overhead. Attempt #2: Use Mono.Reflection. This would also allow me to parse the body into Instructions, but then I have no support for replacing instructions. I've implemented a very ugly and inefficient solution using Mono.Reflection, but it doesn't yet support methods that contain try-catch statements (although I guess I can implement this) and I'm concerned that there may be other scenarios in which it won't work, since I'm using the ILGenerator in a somewhat unusual way. Also, it's very ugly ;). Here's what I've done: private void TransformMethod(MethodInfo methodInfo) { // Create a method with the same signature. ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); // Declare the same local variables as in the original method. IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } // Get readable instructions. IList<Instruction> instructions = methodInfo.GetInstructions(); // I first need to define labels for every instruction in case I // later find a jump to that instruction. Once the instruction has // been emitted I cannot label it, so I'll need to do it in advance. // Since I'm doing a first pass on the method's body anyway, I could // instead just create labels where they are truly needed, but for // now I'm using this quick fix. Dictionary<int, Label> labels = new Dictionary<int, Label>(); foreach (Instruction instr in instructions) { labels[instr.Offset] = ilGen.DefineLabel(); } foreach (Instruction instr in instructions) { // Mark this instruction with a label, in case there's a branch // instruction that jumps here. ilGen.MarkLabel(labels[instr.Offset]); // If this is the instruction that I want to replace (ldfld x)... if (instr.OpCode == OpCodes.Ldfld) { // ...get the get accessor for the accessed field (get_X()) // (I have the accessors in a dictionary; this isn't relevant), MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; // ...instead of emitting the original instruction (ldfld x), // emit a call to the get accessor, ilGen.Emit(OpCodes.Callvirt, safeReadAccessor); // Else (it's any other instruction), reemit the instruction, unaltered. } else { Reemit(instr, ilGen, labels); } } } And here comes the horrible, horrible Reemit method: private void Reemit(Instruction instr, ILGenerator ilGen, Dictionary<int, Label> labels) { // If the instruction doesn't have an operand, emit the opcode and return. if (instr.Operand == null) { ilGen.Emit(instr.OpCode); return; } // Else (it has an operand)... // If it's a branch instruction, retrieve the corresponding label (to // which we want to jump), emit the instruction and return. if (instr.OpCode.FlowControl == FlowControl.Branch) { ilGen.Emit(instr.OpCode, labels[Int32.Parse(instr.Operand.ToString())]); return; } // Otherwise, simply emit the instruction. I need to use the right // Emit call, so I need to cast the operand to its type. Type operandType = instr.Operand.GetType(); if (typeof(byte).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (byte) instr.Operand); else if (typeof(double).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (double) instr.Operand); else if (typeof(float).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (float) instr.Operand); else if (typeof(int).IsAssignableFrom(operandType)) ilGen.Emit(instr.OpCode, (int) instr.Operand); ... // you get the idea. This is a pretty long method, all like this. } Branch instructions are a special case because instr.Operand is SByte, but Emit expects an operand of type Label. Hence the need for the Dictionary labels. As you can see, this is pretty horrible. What's more, it doesn't work in all cases, for instance with methods that contain try-catch statements, since I haven't emitted them using methods BeginExceptionBlock, BeginCatchBlock, etc, of ILGenerator. This is getting complicated. I guess I can do it: MethodBody has a list of ExceptionHandlingClause that should contain the necessary information to do this. But I don't like this solution anyway, so I'll save this as a last-resort solution. Attempt #3: Go bare-back and just copy the byte array returned by MethodBody.GetILAsByteArray(), since I only want to replace a single instruction for another single instruction of the same size that produces the exact same result: it loads the same type of object on the stack, etc. So there won't be any labels shifting and everything should work exactly the same. I've done this, replacing specific bytes of the array and then calling MethodBuilder.CreateMethodBody(byte[], int), but I still get the same error with exceptions, and I still need to declare the local variables or I'll get an error... even when I simply copy the method's body and don't change anything. So this is more efficient but I still have to take care of the exceptions, etc. Sigh. Here's the implementation of attempt #3, in case anyone is interested: private void TransformMethod(MethodInfo methodInfo, Dictionary<string, MethodInfo[]> dataMembersSafeAccessors, ModuleBuilder moduleBuilder) { ParameterInfo[] paramList = methodInfo.GetParameters(); Type[] args = new Type[paramList.Length]; for (int i = 0; i < args.Length; i++) { args[i] = paramList[i].ParameterType; } MethodBuilder methodBuilder = typeBuilder.DefineMethod( methodInfo.Name, methodInfo.Attributes, methodInfo.ReturnType, args); ILGenerator ilGen = methodBuilder.GetILGenerator(); IList<LocalVariableInfo> locals = methodInfo.GetMethodBody().LocalVariables; foreach (LocalVariableInfo local in locals) { ilGen.DeclareLocal(local.LocalType); } byte[] rawInstructions = methodInfo.GetMethodBody().GetILAsByteArray(); IList<Instruction> instructions = methodInfo.GetInstructions(); int k = 0; foreach (Instruction instr in instructions) { if (instr.OpCode == OpCodes.Ldfld) { MethodInfo safeReadAccessor = dataMembersSafeAccessors[((FieldInfo) instr.Operand).Name][0]; byte[] bytes = toByteArray(OpCodes.Callvirt.Value); for (int m = 0; m < OpCodes.Callvirt.Size; m++) { rawInstructions[k++] = bytes[put.Length - 1 - m]; } bytes = toByteArray(moduleBuilder.GetMethodToken(safeReadAccessor).Token); for (int m = instr.Size - OpCodes.Ldfld.Size - 1; m >= 0; m--) { rawInstructions[k++] = bytes[m]; } } else { k += instr.Size; } } methodBuilder.CreateMethodBody(rawInstructions, rawInstructions.Length); } private static byte[] toByteArray(int intValue) { byte[] intBytes = BitConverter.GetBytes(intValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } private static byte[] toByteArray(short shortValue) { byte[] intBytes = BitConverter.GetBytes(shortValue); if (BitConverter.IsLittleEndian) Array.Reverse(intBytes); return intBytes; } (I know it isn't pretty. Sorry. I put it quickly together to see if it would work.) I don't have much hope, but can anyone suggest anything better than this? Sorry about the extremely lengthy post, and thanks.

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  • Problem with order by in LINQ

    - by vikitor
    Hi, I'm passing from the controller an array generated by the next code: public ActionResult GetClasses(bool ajax, string kingdom) { int _kingdom = _taxon.getKingdom(kingdom); var query = (from c in vwAnimalsTaxon.All() orderby c.ClaName select new { taxRecID = c.ClaRecID, taxName = c.ClaName }).Distinct(); return Json(query, JsonRequestBehavior.AllowGet); } The query List should be ordered, but it doesn't work, I get the names of the classes ordered wrong in the array, because I've seen it debugging that the names are not ordered.The view is just a dropdownbox loaded automatically, so I'm almost sure the problem is with the action. Do you see anything wrong?Am I missing something?

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  • Joining Multiple Projects in one solution

    - by PCAddict
    I have started creating a game, and I added a second project, it's the standard XNA Windows game 3.1 project, and since the other project already had a Main to start the program and the 2nd is for game data, where as the first was for the drawing and graphical side of things (menu's etc) I thought I would remove the Main method, and now all I get are Errors saying there isn't a Valid main method, I tried to make it dependant on the other (since this data is loaded at run time and is such as quests/items etc) but it still wont let me run the solution at all. the code for the main method is still in the 1st project, and if I delete the 2nd project it runs fine, although no game data so I only get menus... Thank you in advance for any assistance.

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