What are possible/good ways to prototype iPhone applications?
- by Ted Johnson
This is intentionally left broad. If you wanted to show users what iPhone/mobile applications could to for them. The more interactive the better, but it must be quick to build as you can't code up every idea. Let us assume real-time games are out of scope. Throw out ideas or state which approach would be best.
Here are some of my ideas, what are yours?
Hack a app that loads mostly web or image content, but has hyperlinks to get around in. This would mean static data.
Build screens which look great but can only be navigated in a story board type fashion.
Load the web version or equivalent on the iPhone and say: now image the buttons and navigation is better.
A paper based prototype.
Flash or video walk through running on the phone.
String existing iPhone apps and web pages together with minimal glue just to convey the idea.
Can anyone share prototyping methods for other mobile devices? Ex: The palm prototype was just a block of wood and note pad that was carried around.