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  • SMS + Web app: Providers of SMS "Long codes" for use by U.S. carrier subscribers within U.S.?

    - by fourh
    Q.: How to get a cellular phone SMS "Long code" for use by U.S. carrier subscribers within U.S.? Background: I'm building a web app that receives queries from/sends answers to cell phones. The app design (and business model) expects to communicate with cell devices via SMS, addressing the web app via an SMS "Long code" (VMN or MSISDN). The mobile phone subscribers will be sending/receiving within the U.S. and using U.S. carriers. Long codes are not available within the U.S. cellular services.

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  • windows media player command arguments

    - by TonyNeallon
    Hi There, Is it possible to launch a mp3 or wmv file using windows media player at a specified time offset? e.g I watched 10 seconds of video and closed it. the next time my app launches the video it starts playing a timeline of 10 seconds. The videos and mp3s are being launched in windows mobile 5 and 6 apps.

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  • write file in network shared folder with UnauthorizedAccessException?

    - by sam
    hi the win mobile 6 code tries to write files on network shared folder, but always gets UnauthorizedAccessException. I have checked permission and security setting on the folder and the code can read the file but just cant write to it. The code runs under administrator account which has full control over the folder and files. It is in vs 2008 professional with device emulator.Any help please? thanks very much.

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  • Getting geographical coordinates from web application

    - by user51151
    I want to learn a user's location from his mobile device by web application. When user opens the website, with the help of a script we will learn if the device has a gps hardware.And if the device has gps hardware what are the current coordinates? I'm developing my project using ASP.NET Is this possible or not? Thanks.

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  • How to get the Displayed Webpage source

    - by Shadow
    Hi, how can i get the web-page source displayed on a web-browser control, either in c# or Win32.even ATL COM also fine. i mean.. i dont want to create new "HTTPReqest" or "openURL" to get source.. i want to get the source from the control only..is it possible for windows mobile.. if so how?.. please let me know. Thank u

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  • HTML form to JSON without modern libraries

    - by Rok
    Does anyone know of a simple javascript library that serializes a form DOM object to JSON? I know jQuery has the serialize method but since I am writing an app for IE mobile, I can't use any of the new fancy libraries, must be oldschool simple javascript, as light as possible. Cheers

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  • Which Devices Support Javascript Geolocation via navigator.geolocation ?

    - by Maciek
    The iPhone supports geolocation in mobile Safari via the following call: navigator.geolocation.getCurrentPosition( function(pos){ var lat = pos.coords.latitude; var long = pos.coords.longitude; }, function(){ /* Handler if location could not be found */ } ); I'd like to build a good list of devices that have one of the following: support this feature out of the box, or support this feature with an upgrade, or support geolocation with equivalent fidelity of data with some other snippet of Javascript. I'm only familiar with my own device, so this is my list so far: Out of the box: iPhone 3GS Supported, but only with an update iPhone 3G iPhone 2G (?) PC or Mac computer with Firefox 3.5 Supported with some other snippet ? What is the level of support in Blackberry, Android phones, etc?

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  • DirectX: Render to a screen buffer without using a render target

    - by knight666
    Hello, I'm writing an open source 2D game engine, and I want to support as many devices and platforms as possible. I currently only have Windows Mobile though. I'm rendering using DirectX Mobile, with DirectDraw as a fallback path. However, I've run into a bit of trouble. It seems that while the reference driver supports createRenderTarget, many many many physical devices do not. I need some way to render to the screen without using a render target, because I render sprites using textured quads, but I also need to be able to draw individual pixels. This is how I do it right now: // save old values if (Error::Failed(m_D3DDevice->GetRenderTarget(&m_D3DOldTarget))) { ERROR_EXPLAIN("Could not retrieve backbuffer."); return false; } // clear render surface if (Error::Failed(m_D3DDevice->SetRenderTarget(m_D3DRenderSurface, NULL))) { ERROR_EXPLAIN("Could not set render target to render texture."); return false; } if (Error::Failed (m_D3DDevice->Clear( 0, NULL, // target rectangle D3DMCLEAR_TARGET, D3DMCOLOR_XRGB(0, 0, 0), // clear color 1.0f, 0 ) ) ) { ERROR_EXPLAIN("Failed to clear render texture."); return false; } D3DMLOCKED_RECT render_rect; if (Error::Failed(m_D3DRenderSurface->LockRect(&render_rect, NULL, NULL))) { ERROR_EXPLAIN("Failed to lock render surface pixels."); } else { m_D3DBackSurf->SetBuffer((Pixel*)render_rect.pBits); m_D3DRenderSurface->UnlockRect(); } // begin scene if (Error::Failed(m_D3DDevice->BeginScene())) { ERROR_EXPLAIN("Failed to start rendering."); return false; } // ===================== // example rendering // ===================== // some other stuff, but the most important part of rendering a sprite: device->SetTexture(0, m_Texture)); device->SetStreamSource(0, m_VertexBuffer, sizeof(Vertex)); device->DrawPrimitive(D3DMPT_TRIANGLELIST, 0, 2); // plotting a pixel Surface* target = (Surface*)Device::GetRenderMethod()->GetRenderTarget(); buffer = target->GetBuffer(); buffer[somepixel] = MAKECOLOR(255, 0, 0); // end scene if (Error::Failed(device->EndScene())) { ERROR_EXPLAIN("Failed to end scene."); return false; } // clear screen if (Error::Failed(device->SetRenderTarget(m_D3DOldTarget, NULL))) { ERROR_EXPLAIN("Couldn't set render target to backbuffer."); return false; } if (Error::Failed(device->GetBackBuffer ( 0, D3DMBACKBUFFER_TYPE_MONO, &m_D3DBack ) ) ) { ERROR_EXPLAIN("Couldn't retrieve backbuffer."); return false; } RECT dest = { 0, 0, Device::GetWidth(), Device::GetHeight() }; if (Error::Failed( device->StretchRect ( m_D3DRenderSurface, NULL, m_D3DBack, &dest, D3DMTEXF_NONE ) ) ) { ERROR_EXPLAIN("Failed to stretch render texture to backbuffer."); return false; } if (Error::Failed(device->Present(NULL, NULL, NULL, NULL))) { ERROR_EXPLAIN("Failed to present device."); return false; } I'm looking for a way to do the same thing (render sprites using hardware acceleration and plot pixels on a buffer) without using a render target. Thanks in advance.

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  • try-catch in JavaScript : how to get stack trace or line number of the original error

    - by Greg Bala
    When using TRY-CATCH in JavaScript, how to get the line number of the line that caused the error? On many browsers, the below code will work great and I will get the stack trace that points to the actual line that throw the exception. However, some browsers do not have "e.stack". Iphone's safari is one example. Is there someway to get the line number that will work for all browsers? try { // lots of code here var i = v.WillGenerateError; // how to get this line number in catch?? // lots of code here } catch (e) { alert (e.stack) // this will not work on iPhone, for example } Many thanks!

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  • Android 2.1 address bar causes change in viewport dimensions

    - by davehumyo
    Hi, I have a page that has a 100% width and height div in it (all surrounding elements are sized accordingly so that it does actually achieve 100% width and height). Below that div I have a second div with a fixed height. In mobile safari and blackberry everything is fine, when the page loads the dimensions are applied correctly (the top div filling the viewport) and the user can scroll down to reveal the second div. Android 2.1 also applies the dimensions correctly, but with an added quirk; when the user scrolls down and removes the address bar from the page, the dimensions of the div are recalculated to fill the viewport, causing the content to jump. Ideally I would like the dimensions of the div to remain static when the page is scrolled, but remain 100% so that it will fill the viewport regardless of device size or orientation. Does anyone know of any way to disable this recalculation? Thanks for any help you can provide.

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  • jQuery $.getJSON: "Failed to load resource: cancelled"

    - by Alex
    I'm having problem loading a json resource from a local rails app with jQuery 1.4.4 The json is valid (based on jsonlint.com) and I can download it properly if I'm requesting it from other sources. In webkit (Safari), I got this error: Failed to load resource: cancelled Response Header on Firebug: Content-Type application/json; charset=utf-8 Set-Cookie geoloc=toulouse; path=/; Connection close Server thin 1.2.7 codename No Hup jQuery code to load json: $.getJSON("http://127.0.0.1/search_agenda", {'edition': edition, 'categories': categories}, function(data){ console.log(data); } });

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  • i5 540M or i7 720QM for laptop running VMs and software development tools?

    - by Donald Hughes
    I'm a software developer that would primarily be running Windows 7 as the primary operating system. On a typical day, I might, at any given moment, be running Visual Studio, Expression Web, SQL Server developer (and Management Console), IIS, Photoshop, a dozen browser tabs in 2-3 different browsers, Skype video chat, streaming music, and a couple of VMs (WinXP and Ubuntu) for testing/experimentation. Obviously, RAM is a concern, which is why I plan to use 8 GB so I can devote enough to the VMs to be usable. I'm also tempted to use an ExpressCard SSD for storing the VM disks to ease disk contention. And I know that that is asking a lot from a laptop, and I should just use a desktop, but I need to be able to take my work with me between several locations. It seems that at a reasonable price point, it comes down to the i5 540M versus the i7 720QM. I'm leaning toward the i7 since it would allow me to dedicate a whole hyperthreaded core to each VM, and still have two cores left for the primary OS. I've heard that the i5 has better battery life, but I'm curious for my scenario if there would be a meaningful difference. I don't usually work without a plug, but I do occasionally ride the train or fly and it would be nice to have at least 3 hours of juice for unusual circumstances. And, finally, for this usage scenario, would a dedicated video option be preferred over the i5's integrated video? It sounds like Visual Studio 2010 (and Windows 7) can take advantage of the video card.

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  • Remote Email Access?

    - by Tyler
    I have remote email access from an iPhone or my Android phone, but I cannot setup a Windows Email Client to check my email using the exact same information I provided in my phones. The email system is an Exchange 2003 and I hate using the cheap Outlook Web App that it has. User: [email protected] Password: 1234 Server: mail.domain.com And that works for they phones. So why can't I get it to work on my email client? Maybe a DNS problem?

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  • How to install wgt files (widgets) on Samsung Star without an internet connection?

    - by Koning Baard XIV
    Hi, I just created a new widget by following a tutorial. I created a zip containing all files and renamed it to HelloWorld.wgt instead of HelloWorld.zip. I sent it to my phone via Bluetooth, but when I try to open the wgt file on my phone it says it can't open it, because it doesn't know the filetype. Is there a way to install homebrew widgets on a Samsung Star without using a webserver? Thanks,

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  • Using a cell phone as a PC remote control

    - by Mahmoud Hossam
    I have a sony ericsson phone that can control any PC using bluetooth, as long as it has permission to do so, of course. It doesn't require any server software of any kind, it just works out of the box with any PC (or mac) that is bluetooth enabled. Is there any program I could use that has the same functionality? I don't want to install anything on the PC, I just want to be able to use the program installed on the phone. I prefer Java ME/Android/Symbian apps, I don't have an iPhone.

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  • Mac Management and Security

    - by Bart Silverstrim
    I was going through some literature on managing OS X laptops and asked someone some questions about usage scenarios when using the MacBooks. I asked someone more knowledgeable than I about whether it was possible for my Mac to be taken over if I were visiting another site for a conference or if I went on a wifi network at a local coffee house with policies from an OS X Server with workgroup manager (either legit for the site or someone running a version of OS X Server on hardware they have hidden somewhere on the network), which apparently could be set up to do things like limit my access to Finder or impose other neat whiz-bang management features. He said that it is indeed possible for it to happen as it would be assigned via the DHCP server and the OS X server would assume my Mac is a guest and could hand out restrictions and apparently my Mac will happily accept them without notifying me or giving me an option, unlike Windows which I believe would need to be joined to a domain before it becomes "managed" by Active Directory. So my question is as network admins and sysadmins with users traveling with MacBooks, is there a way to reasonably protect your users from having their machines hijacked without resorting to just turning off networking all the time? Or isn't this much of a security hazard? What threat does this pose to the road warriors in your businesses?

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  • Multiple cable adapter setup not working - VGA to smartphone. All cables tested and work

    - by Christopher Rucinski
    Issue Pictured overhead projector setup does not work. #1 - #2 - #3 - Phone. All cables are tested and work! The issue is the HDMI connection between cable #2 and #3. With all other cables, the screen will automatically be displayed onto the projector screen. No extra work needed. With the pictured setup, the smartphone screen is not displayed onto the projector screen. What is the issue with the HDMI connection?? Background We recently had to do presentations at work (school), but the administration only provided VGA means of hooking up to it. Mostly likely reason probably dealt with cost. Anyways, there are several teachers that have brand new Samsung Series 9 ultrabooks (or similar). You know, the ones without VGA support. So I bought an adapter for those ultrabooks. Cable #5 in the picture below. However, both my coworker and I have been wanting to just display our phone screens on the projector. This I knew would require some extra work. What I have VGA cable to projector (cables go through the wall) For laptops HDMI to VGA cable For laptops MHL adapter For 11-pin microUSB phones microHDMI to VGA cable For ultrabooks 11-pin to 5-pin microUSB adapter For older 5-pin microUSB phones) Equipment Projectors 1 projector with VGA and HDMI input (issue is coworkers forget to switch sources) 1 projector with VGA only input Laptops 2 new Samsung ultrabooks w/o VGA or HDMI support 1 ultrabook with VGA and HDMI support several other laptops with at least VGA support 1 tablet with 11-pin microUSB at least 1 new phone with 11-pin microUSB at least 1 old phone with 5-pin microUSB Tested VGA cable (#1) to laptop Good VGA cable (#1) to HDMI adapter (#2) to laptop Good VGA cable (#1) to microHDMI adapter (#5) to laptop Good Projector to HDMI cable (not shown) to MHL adapter (#3) to Galaxy Note 3 smartphone Good VGA cable (#1) to HDMI adapter (#2) to MHL adapter (#3) to Galaxy Note 3 smartphone Does not work!! Extra Notes The 11-pin MHL adapter will not fit inside the 11-pin to 5-pin microUSB adapter so older phones can be displayed on the screen.

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