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  • Neo4J and Azure and VS2012 and Windows 8

    - by Chris Skardon
    Now, I know that this has been written about, but both of the main places (http://www.richard-banks.org/2011/02/running-neo4j-on-azure.html and http://blog.neo4j.org/2011/02/announcing-neo4j-on-windows-azure.html) utilise VS2010, and well, I’m on VS2012 and Windows 8. Not that I think Win 8 had anything to do with it really, anyhews! I’m going to begin from the beginning, this is my first foray into running something on Azure, so it’s been a bit of a learning curve. But luckily the Neo4J guys have got us started, so let’s download the VS2010 solution: http://neo4j.org/get?file=Neo4j.Azure.Server.zip OK, the other thing we’ll need is the VS2012 Azure SDK, so let’s get that as well: http://www.windowsazure.com/en-us/develop/downloads/ (I just did the full install). Now, unzip the VS2010 solution and let’s open it in VS2012: <your location>\Neo4j.Azure.Server\Neo4j.Azure.Server.sln One-way-upgrade? Yer! Ignore the migration report – we don’t care! Let’s build that sucker… Ahhh 14 errors… WindowsAzure does not exist in the namespace ‘Microsoft’ Not a problem right? We’ve installed the SDK, just need to update the references: We can ignore the Test projects, they don’t use Azure, we’re interested in the other projects, so what we’ll do is remove the broken references, and add the correct ones, so expand the references bit of each project: hunt out those yellow exclamation marks, and delete them! You’ll need to add the right ones back in (listed below), when you go to the ‘Add Reference’ dialog make sure you have ‘Assemblies’ and ‘Framework’ selected before you seach (and search for ‘microsoft.win’ to narrow it down) So the references you need for each project are: CollectDiagnosticsData Microsoft.WindowsAzure.Diagnostics Microsoft.WindowsAzure.StorageClient Diversify.WindowsAzure.ServiceRuntime Microsoft.WindowsAzure.CloudDrive Microsoft.WindowsAzure.ServiceRuntime Microsoft.WindowsAzure.StorageClient Right, so let’s build again… Sweet! No errors.   Now we need to setup our Blobs, I’m assuming you are using the most up-to-date Java you happened to have downloaded :) in my case that’s JRE7, and that is located in: C:\Program Files (x86)\Java\jre7 So, zip up that folder into whatever you want to call it, I went with jre7.zip, and stuck it in a temp folder for now. In that same temp folder I also copied the neo4j zip I was using: neo4j-community-1.7.2-windows.zip OK, now, we need to get these into our Blob storage, this is where a lot of stuff becomes unstuck - I didn’t find any applications that helped me use the blob storage, one would crash (because my internet speed is so slow) and the other just didn’t work – sure it looked like it had worked, but when push came to shove it didn’t. So this is how I got my files into Blob (local first): 1. Run the ‘Storage Emulator’ (just search for that in the start menu) 2. That takes a little while to start up so fire up another instance of Visual Studio in the mean time, and create a new Console Application. 3. Manage Nuget Packages for that solution and add ‘Windows Azure Storage’ Now you’re set up to add the code: public static void Main() { CloudStorageAccount cloudStorageAccount = CloudStorageAccount.DevelopmentStorageAccount; CloudBlobClient client = cloudStorageAccount.CreateCloudBlobClient(); client.Timeout = TimeSpan.FromMinutes(30); CloudBlobContainer container = client.GetContainerReference("neo4j"); //This will create it as well   UploadBlob(container, "jre7.zip", "c:\\temp\\jre7.zip"); UploadBlob(container, "neo4j-community-1.7.2-windows.zip", "c:\\temp\\neo4j-community-1.7.2-windows.zip"); }   private static void UploadBlob(CloudBlobContainer container, string blobName, string filename) { CloudBlob blob = container.GetBlobReference(blobName);   using (FileStream fileStream = File.OpenRead(filename)) blob.UploadFromStream(fileStream); } This will upload the files to your local storage account (to switch to an Azure one, you’ll need to create a storage account, and use those credentials when you make your CloudStorageAccount above) To test you’ve got them uploaded correctly, go to: http://localhost:10000/devstoreaccount1/neo4j/jre7.zip and you will hopefully download the zip file you just uploaded. Now that those files are there, we are ready for some final configuration… Right click on the Neo4jServerHost role in the Neo4j.Azure.Server cloud project: Click on the ‘Settings’ tab and we’ll need to do some changes – by default, the 1.7.2 edition of neo4J unzips to: neo4j-community-1.7.2 So, we need to update all the ‘neo4j-1.3.M02’ directories to be ‘neo4j-community-1.7.2’, we also need to update the Java runtime location, so we start with this: and end with this: Now, I also changed the Endpoints settings, to be HTTP (from TCP) and to have a port of 7410 (mainly because that’s straight down on the numpad) The last ‘gotcha’ is some hard coded consts, which had me looking for ages, they are in the ‘ConfigSettings’ class of the ‘Neo4jServerHost’ project, and the ones we’re interested in are: Neo4jFileName JavaZipFileName Change those both to what that should be. OK Nearly there (I promise)! Run the ‘Compute Emulator’ (same deal with the Start menu), in your system tray you should have an Azure icon, when the compute emulator is up and running, right click on the icon and select ‘Show Compute Emulator UI’ The last steps! Make sure the ‘Neo4j.Azure.Server’ cloud project is set up as the start project and let’s hit F5 tension mounts, the build takes place (you need to accept the UAC warning) and VS does it’s stuff. If you look at the Compute Emulator UI you’ll see some log stuff (which you’ll need if this goes awry – but it won’t don’t worry!) In a bit, the console and a Java window will pop up: Then the console will bog off, leaving just the Java one, and if we switch back to the Compute Emulator UI and scroll up we should be able to see a line telling us the port number we’ve been assigned (in my case 7411): (If you can’t see it, don’t worry.. press CTRL+A on the emulator, then CTRL+C, copy all the text and paste it into something like Notepad, then just do a Find for ‘port’ you’ll soon see it) Go to your favourite browser, and head to: http://localhost:YOURPORT/ and you should see the WebAdmin! See you on the cloud side hopefully! Chris PS Other gotchas! OK, I’ve been caught out a couple of times: I had an instance of Neo4J running as a service on my machine, the Azure instance wanted to run the https version of the server on the same port as the Service was running on, and so Java would complain that the port was already in use.. The first time I converted the project, it didn’t update the version of the Azure library to load, in the App.Config of the Neo4jServerHost project, and VS would throw an exception saying it couldn’t find the Azure dll version 1.0.0.0.

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  • Why do we (really) program to interfaces?

    - by Kyle Burns
    One of the earliest lessons I was taught in Enterprise development was "always program against an interface".  This was back in the VB6 days and I quickly learned that no code would be allowed to move to the QA server unless my business objects and data access objects each are defined as an interface and have a matching implementation class.  Why?  "It's more reusable" was one answer.  "It doesn't tie you to a specific implementation" a slightly more knowing answer.  And let's not forget the discussion ending "it's a standard".  The problem with these responses was that senior people didn't really understand the reason we were doing the things we were doing and because of that, we were entirely unable to realize the intent behind the practice - we simply used interfaces and had a bunch of extra code to maintain to show for it. It wasn't until a few years later that I finally heard the term "Inversion of Control".  Simply put, "Inversion of Control" takes the creation of objects that used to be within the control (and therefore a responsibility of) of your component and moves it to some outside force.  For example, consider the following code which follows the old "always program against an interface" rule in the manner of many corporate development shops: 1: ICatalog catalog = new Catalog(); 2: Category[] categories = catalog.GetCategories(); In this example, I met the requirement of the rule by declaring the variable as ICatalog, but I didn't hit "it doesn't tie you to a specific implementation" because I explicitly created an instance of the concrete Catalog object.  If I want to test the functionality of the code I just wrote I have to have an environment in which Catalog can be created along with any of the resources upon which it depends (e.g. configuration files, database connections, etc) in order to test my functionality.  That's a lot of setup work and one of the things that I think ultimately discourages real buy-in of unit testing in many development shops. So how do I test my code without needing Catalog to work?  A very primitive approach I've seen is to change the line the instantiates catalog to read: 1: ICatalog catalog = new FakeCatalog();   once the test is run and passes, the code is switched back to the real thing.  This obviously poses a huge risk for introducing test code into production and in my opinion is worse than just keeping the dependency and its associated setup work.  Another popular approach is to make use of Factory methods which use an object whose "job" is to know how to obtain a valid instance of the object.  Using this approach, the code may look something like this: 1: ICatalog catalog = CatalogFactory.GetCatalog();   The code inside the factory is responsible for deciding "what kind" of catalog is needed.  This is a far better approach than the previous one, but it does make projects grow considerably because now in addition to the interface, the real implementation, and the fake implementation(s) for testing you have added a minimum of one factory (or at least a factory method) for each of your interfaces.  Once again, developers say "that's too complicated and has me writing a bunch of useless code" and quietly slip back into just creating a new Catalog and chalking any test failures up to "it will probably work on the server". This is where software intended specifically to facilitate Inversion of Control comes into play.  There are many libraries that take on the Inversion of Control responsibilities in .Net and most of them have many pros and cons.  From this point forward I'll discuss concepts from the standpoint of the Unity framework produced by Microsoft's Patterns and Practices team.  I'm primarily focusing on this library because it questions about it inspired this posting. At Unity's core and that of most any IoC framework is a catalog or registry of components.  This registry can be configured either through code or using the application's configuration file and in the most simple terms says "interface X maps to concrete implementation Y".  It can get much more complicated, but I want to keep things at the "what does it do" level instead of "how does it do it".  The object that exposes most of the Unity functionality is the UnityContainer.  This object exposes methods to configure the catalog as well as the Resolve<T> method which is used to obtain an instance of the type represented by T.  When using the Resolve<T> method, Unity does not necessarily have to just "new up" the requested object, but also can track dependencies of that object and ensure that the entire dependency chain is satisfied. There are three basic ways that I have seen Unity used within projects.  Those are through classes directly using the Unity container, classes requiring injection of dependencies, and classes making use of the Service Locator pattern. The first usage of Unity is when classes are aware of the Unity container and directly call its Resolve method whenever they need the services advertised by an interface.  The up side of this approach is that IoC is utilized, but the down side is that every class has to be aware that Unity is being used and tied directly to that implementation. Many developers don't like the idea of as close a tie to specific IoC implementation as is represented by using Unity within all of your classes and for the most part I agree that this isn't a good idea.  As an alternative, classes can be designed for Dependency Injection.  Dependency Injection is where a force outside the class itself manipulates the object to provide implementations of the interfaces that the class needs to interact with the outside world.  This is typically done either through constructor injection where the object has a constructor that accepts an instance of each interface it requires or through property setters accepting the service providers.  When using dependency, I lean toward the use of constructor injection because I view the constructor as being a much better way to "discover" what is required for the instance to be ready for use.  During resolution, Unity looks for an injection constructor and will attempt to resolve instances of each interface required by the constructor, throwing an exception of unable to meet the advertised needs of the class.  The up side of this approach is that the needs of the class are very clearly advertised and the class is unaware of which IoC container (if any) is being used.  The down side of this approach is that you're required to maintain the objects passed to the constructor as instance variables throughout the life of your object and that objects which coordinate with many external services require a lot of additional constructor arguments (this gets ugly and may indicate a need for refactoring). The final way that I've seen and used Unity is to make use of the ServiceLocator pattern, of which the Patterns and Practices team has also provided a Unity-compatible implementation.  When using the ServiceLocator, your class calls ServiceLocator.Retrieve in places where it would have called Resolve on the Unity container.  Like using Unity directly, it does tie you directly to the ServiceLocator implementation and makes your code aware that dependency injection is taking place, but it does have the up side of giving you the freedom to swap out the underlying IoC container if necessary.  I'm not hugely concerned with hiding IoC entirely from the class (I view this as a "nice to have"), so the single biggest problem that I see with the ServiceLocator approach is that it provides no way to proactively advertise needs in the way that constructor injection does, allowing more opportunity for difficult to track runtime errors. This blog entry has not been intended in any way to be a definitive work on IoC, but rather as something to spur thought about why we program to interfaces and some ways to reach the intended value of the practice instead of having it just complicate your code.  I hope that it helps somebody begin or continue a journey away from being a "Cargo Cult Programmer".

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  • How to Control Screen Layouts in LightSwitch

    - by ChrisD
    Visual Studio LightSwitch has a bunch of screen templates that you can use to quickly generate screens. They give you good starting points that you can customize further. When you add a new screen to your project you see a set of screen templates that you can choose from. These templates lay out all the related data you choose to put on a screen automatically for you. And don’t under estimate them; they do a great job of laying out controls in a smart way. For instance, a tab control will be used when you select more than one related set of data to display on a screen. However, you’re not limited to taking the layout as is. In fact, the screen designer is pretty flexible and allows you to create stacks of controls in a variety of configurations. You just need to visualize your screen as a series of containers that you can lay out in rows and columns. You then place controls or stacks of controls into these areas to align the screen exactly how you want. If you’re new in Visual Studio LightSwitch, you can see this tutorial. OK, Let’s start with a simple example. I have already designed my data entities for a simple order tracking system similar to the Northwind database. I also have added a Search Data  Screen to search my Products already. Now I will add a new Details Screen for my Products and make it the default screen via the “Add New Screen” dialog: The screen designer picks a simple layout for me based on the single entity I chose, in this case Product. Hit F5 to run the application, select a Product on the search screen to open the Product Details Screen. Notice that it’s pretty simple because my entity is simple. Click the “Customize” button in the top right of the screen so we can start tweaking it. The left side of the screen shows the containership of controls and data bindings (called the content tree) and the right side shows the live preview with data. Notice that we have a simple layout of two rows but only one row is populated (with a vertical stack of controls in this case). The bottom row is empty. You can envision the screen like this: Each container will display a group of data that you select. For instance in the above screen, the top row is set to a vertical stack control and the group of data to display is coming from Product. So when laying out screens you need to think in terms of containers of controls bound to groups of data. To change the data to which a container is bound, select the data item next to the container: You can select the “New Group” item in order to create more containers (or controls) within the current container. For instance to totally control the layout, select the Product in the top row and hit the delete key. This will delete the vertical stack and therefore all the controls on the screen. The content tree will still have two rows, but the rows are now both empty. If you want a layout of four containers (two rows and two columns) then select “New Group” for the data item and then change the vertical stack control to “Two Columns” for both of the rows as shown here: You can keep going on and on by selecting new groups and choosing between rows or columns. Here’s a layout with 8 containers, 4 rows and 2 columns: And here is a layout with 7 content areas; one row across the top of the screen and three rows with two columns below that: When you select Choose Content and select a data item like Product it will populate all the controls within the container (row or column in a vertical stack) however you have complete control on what to display within each group. You can delete fields you don’t want to display and/or change their controls. You can also change the size of controls and how they display by changing the settings in the properties window. If you are in the Screen Designer (and not the customization mode like we are here) you can also drag-drop data items from the left-hand side of the screen to the content tree. Note, however, that not all areas of the tree will allow you to drop a data item if there is a binding already set to a different set of data. For instance you can’t drop a Customer ID into the same group as a Product if they originate from different entities. To get around this, all you need to do is create a new group and content area as shown above. Let’s take a more complex example that deals with more than just product. I want to design a complex screen that displays Products and their Category, as well as all the OrderDetails for which that product is selected. This time I will create a new screen and select List and Details, select the Products screen data, and include the related OrderDetails. However I’m going to totally change the layout so that a Product grid is at the top left and below that is the selected Product detail. Below that will be the Category text fields and image in two columns below. On the right side I want the OrderDetails grid to take up the whole right side of the screen. All this can be done in customization mode while you’re debugging the application. To do this, I first deleted all the content items in the tree and then re-created the content tree as shown in the image below. I also set the image to be larger and the description textbox to be 5 rows using the property window below the live preview. I added the green lines to indicate the containers and show how it maps to the content tree (click to enlarge): I hope this demystifies the screen designer a little bit. Remember that screen templates are excellent starting points – you can take them as-is or customize them further. It takes a little fooling around with customizing screens to get them to do exactly what you want but there are a ton of possibilities once you get the hang of it. Stay tuned for more information on how to create your own screen templates that show up in the “Add New Screen” dialog. Enjoy! The tutorial that might be interested: Adding Custom Control In LightSwitch

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  • java.lang.ArrayIndexOutOfBoundsException

    - by thefonso
    Here is the code. import java.applet.Applet; import java.awt.Button; import java.awt.Color; import java.awt.Graphics; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class GuessingGame extends Applet{ /** * */ private static final long serialVersionUID = 1L; private final int START_X = 20; private final int START_Y = 40; private final int ROWS = 4; private final int COLS = 4; private final int BOX_WIDTH = 20; private final int BOX_HEIGHT = 20; //this is used to keep track of boxes that have been matched. private boolean matchedBoxes[][]; //this is used to keep track of two boxes that have been clicked. private MaskableBox chosenBoxes[]; private MaskableBox boxes[][]; private Color boxColors[][]; private Button resetButton; public void init() { boxes = new MaskableBox[ROWS][COLS]; boxColors = new Color[ROWS][COLS]; resetButton = new Button("Reset Colors"); resetButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { randomizeColors(); buildBoxes(); repaint(); } }); add(resetButton); //separate building colors so we can add a button later //to re-randomize them. randomizeColors(); buildBoxes(); } public void paint(Graphics g) { for (int row =0; row < boxes.length; row ++) { for (int col = 0; col < boxes[row].length; col++) { if(boxes[row][col].isClicked()) { //boxes[row][col].setMaskColor(Color.black); //boxes[row][col].setMask(!boxes[row][col].isMask()); //boxes[row][col].setClicked(false); //} if (!matchedBoxes[row][col]) { gameLogic(boxes[row][col]); //boxes[row][col].draw(g); } } } } //loop through the boxes and draw them. for (int row = 0; row < boxes.length; row++) { for (int col = 0; col < boxes[row].length; col++) { boxes[row][col].draw(g); } } } public void gameLogic(MaskableBox box) { if ((chosenBoxes[0] != null)&&(chosenBoxes[1] != null)) { if(chosenBoxes[0].getBackColor() == chosenBoxes[1].getBackColor()) { for (int i=0; 0 <= chosenBoxes.length; ++i ) { for(int row = 0; row < boxes.length; row++) { for(int col = 0; col < boxes[row].length; col++) { if( boxes[row][col] == chosenBoxes[i] ) { System.out.println("boxes [row][col] == chosenBoxes[] at index: " + i ); matchedBoxes[row][col] = true; break; } } } } }else { chosenBoxes[0].setMask(true); chosenBoxes[1].setMask(true); } chosenBoxes = new MaskableBox[2]; }else { if (chosenBoxes[0] == null) { chosenBoxes[0] = box; chosenBoxes[0].setMask(false); return; }else{ if (chosenBoxes[1] == null) { chosenBoxes[1] = box; chosenBoxes[1].setMask(false); } } } } private void removeMouseListeners() { for(int row = 0; row < boxes.length; row ++) { for(int col = 0; col < boxes[row].length; col++) { removeMouseListener(boxes[row][col]); } } } private void buildBoxes() { // need to clear any chosen boxes when building new array. chosenBoxes = new MaskableBox[2]; // create a new matchedBoxes array matchedBoxes = new boolean [ROWS][COLS]; removeMouseListeners(); for(int row = 0; row < boxes.length; row++) { for(int col = 0; col < boxes[row].length; col++) { boxes[row][col] = new MaskableBox(START_X + col * BOX_WIDTH, START_Y + row * BOX_HEIGHT, BOX_WIDTH, BOX_HEIGHT, Color.gray, boxColors[row][col], true, true, this); addMouseListener(boxes[row][col]); } } } private void randomizeColors() { int[] chosenColors = {0,0,0,0,0,0,0,0}; Color[] availableColors = {Color.red, Color.blue, Color.green, Color.yellow, Color.cyan, Color.magenta, Color.pink, Color.orange }; for(int row = 0; row < boxes.length; row++) { for (int col = 0; col < boxes[row].length; col++) { for (;;) { int rnd = (int) (Math.random() * 8); if (chosenColors[rnd]< 2) { chosenColors[rnd]++; boxColors[row][col] = availableColors[rnd]; break; } } } } } } here is the second batch of code containing maskablebox import java.awt.Color; import java.awt.Container; import java.awt.Graphics; public class MaskableBox extends ClickableBox { private boolean mask; private Color maskColor; Container parent; public MaskableBox(int x, int y, int width, int height, Color borderColor, Color backColor, boolean drawBorder, boolean mask, Container parent ) { super(x, y, width, height, borderColor, backColor, drawBorder, parent); this.parent = parent; this.mask = mask; } public void draw(Graphics g) { if(mask=false) { super.draw(g); // setOldColor(g.getColor()); // g.setColor(maskColor); // g.fillRect(getX(),getY(),getWidth(), getHeight()); // if(isDrawBorder()) { // g.setColor(getBorderColor()); // g.drawRect(getX(),getY(),getWidth(),getHeight()); // } // g.setColor(getOldColor()); }else { if(mask=true) { //super.draw(g); setOldColor(g.getColor()); g.setColor(maskColor); g.fillRect(getX(),getY(),getWidth(), getHeight()); if(isDrawBorder()) { g.setColor(getBorderColor()); g.drawRect(getX(),getY(),getWidth(),getHeight()); } g.setColor(getOldColor()); } } } public boolean isMask() { return mask; } public void setMask(boolean mask) { this.mask = mask; } public Color getMaskColor() { return maskColor; } public void setMaskColor(Color maskColor) { this.maskColor = maskColor; } } I keep getting these error messages. I'm going nuts trying to figure this out. can anyone tell me what I'm doing wrong? boxes [row][col] == chosenBoxes[] at index: 0 boxes [row][col] == chosenBoxes[] at index: 1 Exception in thread "AWT-EventQueue-1" java.lang.ArrayIndexOutOfBoundsException: 2 at GuessingGame.gameLogic(GuessingGame.java:77) at GuessingGame.paint(GuessingGame.java:55) at java.awt.Container.update(Container.java:1801) at sun.awt.RepaintArea.updateComponent(RepaintArea.java:239) at sun.awt.RepaintArea.paint(RepaintArea.java:216) at sun.awt.windows.WComponentPeer.handleEvent(WComponentPeer.java:306) at java.awt.Component.dispatchEventImpl(Component.java:4706) at java.awt.Container.dispatchEventImpl(Container.java:2099) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

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  • How can I copy a VMware Fusion virtual machine to a FAT32 partition?

    - by Michael Prescott
    I created the virtual machine on a host running OS X. I then moved the machine to a FAT32 partition on an external drive. It moved the first time without error. Then I moved it from the external drive to a host running Ubuntu 9.10. I had to move to a FAT32 partition first because Ubuntu doesn't recognize Mac OS Extended partitions on the drive. So, the virtual machine (vm) ran on the ubuntu host for a while and then I moved it back to the FAT32 partition and from there back to the OS X host. I worked on the vm for a while on the OS X host and then attempted to move it back to the FAT32 partition. I get the following system error: The Finder can’t complete the operation because some data in “my-virtual-machine” can’t be read or written. (Error code -36) Interestingly, I can move the file to another OS X partition, just not FAT32. I also perused VMware's forums and found advice to set permissions on all files and folders to 777. I did this, but have had no success. I notice the the files within the vm package are 777 now, but there is an extended attributes symbol on their permission details "rwxrwxrwx@" Since I can copy the vm between OS X partitions, but not to non OS X partitions, and all files and folders withing the vm package and the package itself have permissions of 777, I speculate that the "@" is the problem. How can I remove the "@" or is there something else I need to modify to allow me to copy/move the vm to other hosts?

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  • Moving hidden files/folders with the command-line or batch-file

    - by Synetech
    Question Does anyone know of a way to move files and folders that have the hidden, system, or read-only attribute set from the command-line or a batch file? (No, stripping the attributes first is not an option since there is no practical way to know which attributes were set in order to re-set them after the move.) (Failed) Attempts Using the basic move command does not work with items with the hidden or system attribute set and for some reason, it does not have switches to specify attributes like the dir and del commands do. I tried using a utility I wrote that uses the shell’s file operation function, but that requires using start /w to prevent the batch file from running on ahead, and it complains about long-filename support for some reason. I tried using robocopy, but it first copies the files and then deletes the originals instead of simply moving the source (which results in a frustrating delay, even with the excessive output redirected to nul). (Surprisingly it seems that few people have ever needed to move hidden files from the command-line. All I could find was this one person who abandoned the attempt.)

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  • Disable touch pad for mouse button region on new HP pavillion models?

    - by John
    i bought a new hp pavillion dv6 series laptop. the laptop itself is fine but it has the new hp touchpad mouse which i absolutely hate. its such a stupid problem to have with a computer. the left and right mouse buttons are, themselves, part of of the touchpad, meaning that if i tap the buttons without actually pressing them down, it registers the same way as the mouse pad (the cursor moves, tap to click activates, etc.) this is a major annoyance because it prevents you from operating the mouse pad with anything more than a single finger; if for example i use my right hand index finger to move the cursor using the touch pad and rest my left hand index finger on the left mouse button for more efficient mouse-ing, the mouse will react as if im trying to use 2 fingers to move it and it will either just sit there or will spaz out. the only way this works is if i keep the finger that is resting on the mouse button absolutely still, which is very difficult and, therefore, very annoying. also, even if i do abide by the arbitrary new decree of single-finger mousepad operation, i still have a problem because when i press down on the left or right click buttons, the mouse moves slightly, what with the buttons also being part of the touch pad and all. this would not be that hard to avoid except that they decided to also make the buttons much harder to press down. now whenever i go to click something, i press hard on the mouse button, causing my finger to slightly move or roll or flatten out a bit, causing the cursor to move slightly, and causing me to click on something different. what i would like to know is if there is anyway that i can disable the touch pad on the buttons. i have gone through all of the settings under the synaptics menus but i cannot find anything about this. did i miss something in one of the menus? if not, then are there any updated drivers that allow for toggling of this function?

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  • Windows 7 mouse multi selection on windows explorer with CTRL and point to select / single click to open

    - by bortao
    This is something that have annoyed me since i changed to Windows 7. I don't do double click for a long time now since windows introduced 1 click selection (Folder Options Click items as follows Single click to open an item). The problem is, when i click Control and hover over the items, they select/deselect automatically every small amount of mouse movement i make. What i want is to select/deselect the items only when i enter/exit them. So to deselect an item im hovering, i have to move the mouse out of it, and then back in. I'm using Intellimouse Explorer official drivers. (edit) Here's another related annoyance: When you are hovering something and move the mouse inside other item (Holding Ctrl) The new item may or may not be selected. If you continue moving the mouse it gets selected/deselected as you move. (more edit) I have found that the parameter HKCU\Control Panel\Mouse\MouseHoverHeight / MouseHoverWidth have some influence here. If it's set to 2, the item select/deselect really quickly as you move the mouse. When set to larger numbers, its slower. But setting to 20 or 200 don't seem to be much different.

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  • Announcing the New Windows Azure Web Sites Shared Scaling Tier

    - by Clint Edmonson
    Windows Azure Web Sites has added a new pricing tier that will solve the #1 blocker for the web development community. The shared tier now supports custom domain names mapped to shared-instance web sites. This post will outline the plan changes and elaborate on how the new pricing model makes Windows Azure Web Sites an even richer option for web development shops of all sizes. Free Shared Reserved # of Sites 10 100 100 Egress 165MB/Day 5GB/Month Included 5GB/Month Included Storage 1GB 1GB 10GB Throttling CPU/Memory/Egress CPU/Memory Unlimited Price Free $.02/hr per site, per instance $.08/hr per core Setting the Stage In June, we released the first public preview of Windows Azure Web Sites, which gave web developers a great platform on which to get web sites running using their web development framework of choice. PHP, Node.js, classic ASP, and ASP.NET developers can all utilize the Windows Azure platform to create and launch their web sites. Likewise, these developers have a series of data storage options using Windows Azure SQL Databases, MySQL, or Windows Azure Storage. The Windows Azure Web Sites free offer enabled startups to get their site up and running on Windows Azure with a minimal investment, and with multiple deployment and continuous integration features such as Git, Team Foundation Services, FTP, and Web Deploy.  The response to the Windows Azure Web Sites offer has been overwhelmingly positive. Since the addition of the service on June 12th, tens of thousands of web sites have been deployed to Windows Azure and the volume of adoption is increasing every week. Preview Feedback In spite of the growth and success of the product, the community has had questions about features lacking in the free preview offer. The main question web developers asked regarding Windows Azure Web Sites relates to the lack of the free offer’s support for domain name mapping. During the preview launch period, customer feedback made it obvious that the lack of domain name mapping support was an area of concern. We’re happy to announce that this #1 request has been delivered as a feature of the new shared plan. New Shared Tier Portal Features In the screen shot below, the “Scale” tab in the portal shows the new tiers – Free, Shared, and Reserved – and gives the user the ability to quickly move any of their free web sites into the shared tier. With a single mouse-click, the user can move their site into the shared tier. Once a site has been moved into the shared tier, a new Manage Domains button appears in the bottom action bar of the Windows Azure Portal giving site owners the ability to manage their domain names for a shared site. This button brings up the domain-management dialog, which can be used to enter in a specific domain name that will be mapped to the Windows Azure Web Site. Shared Tier Benefits Startups and large web agencies will both benefit from this plan change. Here are a few examples of scenarios which fit the new pricing model: Startups no longer have to select the reserved plan to map domain names to their sites. Instead, they can use the free option to develop their sites and choose on a site-by-site basis which sites they elect to move into the shared plan, paying only for the sites that are finished and ready to be domain-mapped Agencies who manage dozens of sites will realize a lower cost of ownership over the long term by moving their sites into reserved mode. Once multi-site companies reach a certain price point in the shared tier, it is much more cost-effective to move sites to a reserved tier.  Long-term, it’s easy to see how the new Windows Azure Web Sites shared pricing tier makes Windows Azure Web Sites it a great choice for both startups and agency customers, as it enables rapid growth and upgrades while keeping the cost to a minimum. Large agencies will be able to have all of their sites in their own instances, and startups will have the capability to scale up to multiple-shared instances for minimal cost and eventually move to reserved instances without worrying about the need to incur continually additional costs. Customers can feel confident they have the power of the Microsoft Windows Azure brand and our world-class support, at prices competitive in the market. Plus, in addition to realizing the cost savings, they’ll have the whole family of Windows Azure features available. Continuous Deployment from GitHub and CodePlex Along with this new announcement are two other exciting new features. I’m proud to announce that web developers can now publish their web sites directly from CodePlex or GitHub.com repositories. Once connections are established between these services and your web sites, Windows Azure will automatically be notified every time a check-in occurs. This will then trigger Windows Azure to pull the source and compile/deploy the new version of your app to your web site automatically. Walk-through videos on how to perform these functions are below: Publishing to an Azure Web Site from CodePlex Publishing to an Azure Web Site from GitHub.com These changes, as well as the enhancements to the reserved plan model, make Windows Azure Web Sites a truly competitive hosting option. It’s never been easier or cheaper for a web developer to get up and running. Check out the free Windows Azure web site offering and see for yourself. Stay tuned to my twitter feed for Windows Azure announcements, updates, and links: @clinted

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  • Collision Detection, player correction

    - by DoomStone
    I am having some problems with collision detection, I have 2 types of objects excluding the player. Tiles and what I call MapObjects. The tiles are all 16x16, where the MapObjects can be any size, but in my case they are all 16x16. When my player runs along the mapobjects or tiles, it get verry jaggy. The player is unable to move right, and will get warped forward when moving left. I have found the problem, and that is my collision detection will move the player left/right if colliding the object from the side, and up/down if collision from up/down. Now imagine that my player is sitting on 2 tiles, at (10,12) and (11,12), and the player is mostly standing on the (11,12) tile. The collision detection will first run on then (10,12) tile, it calculates the collision depth, and finds that is is a collision from the side, and therefore move the object to the right. After, it will do the collision detection with (11,12) and it will move the character up. So the player will not fall down, but are unable to move right. And when moving left, the same problem will make the player warp forward. This problem have been bugging me for a few days now, and I just can't find a solution! Here is my code that does the collision detection. public void ApplyObjectCollision(IPhysicsObject obj, List<IComponent> mapObjects, TileMap map) { PhysicsVariables physicsVars = GetPhysicsVariables(); Rectangle bounds = ((IComponent)obj).GetBound(); int leftTile = (int)Math.Floor((float)bounds.Left / map.GetTileSize()); int rightTile = (int)Math.Ceiling(((float)bounds.Right / map.GetTileSize())) - 1; int topTile = (int)Math.Floor((float)bounds.Top / map.GetTileSize()); int bottomTile = (int)Math.Ceiling(((float)bounds.Bottom / map.GetTileSize())) - 1; // Reset flag to search for ground collision. obj.IsOnGround = false; // For each potentially colliding tile, for (int y = topTile; y <= bottomTile; ++y) { for (int x = leftTile; x <= rightTile; ++x) { IComponent tile = map.Get(x, y); if (tile != null) { bounds = HandelCollision(obj, tile, bounds, physicsVars); } } } // Handel collision for all Moving objects foreach (IComponent mo in mapObjects) { if (mo == obj) continue; if (mo.GetBound().Intersects(((IComponent)obj).GetBound())) { bounds = HandelCollision(obj, mo, bounds, physicsVars); } } } private Rectangle HandelCollision(IPhysicsObject obj, IComponent objb, Rectangle bounds, PhysicsVaraibales physicsVars) { // If this tile is collidable, SpriteCollision collision = ((IComponent)objb).GetCollisionType(); if (collision != SpriteCollision.Passable) { // Determine collision depth (with direction) and magnitude. Rectangle tileBounds = ((IComponent)objb).GetBound(); Vector2 depth = bounds.GetIntersectionDepth(tileBounds); if (depth != Vector2.Zero) { float absDepthX = Math.Abs(depth.X); float absDepthY = Math.Abs(depth.Y); // Resolve the collision along the shallow axis. if (absDepthY <= absDepthX || collision == SpriteCollision.Platform) { // If we crossed the top of a tile, we are on the ground. if (obj.PreviousBound.Bottom <= tileBounds.Top) obj.IsOnGround = true; // Ignore platforms, unless we are on the ground. if (collision == SpriteCollision.Impassable || obj.IsOnGround) { // Resolve the collision along the Y axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X, ((IComponent)obj).Position.Y + depth.Y); // If we hit something about us, remove all velosity upwards if (depth.Y > 0 && obj.IsJumping) { obj.Velocity = new Vector2(obj.Velocity.X, 0); obj.JumpTime = physicsVars.MaxJumpTime; } // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } else if (collision == SpriteCollision.Impassable) // Ignore platforms. { // Resolve the collision along the X axis. ((IComponent)obj).Position = new Vector2(((IComponent)obj).Position.X + depth.X, ((IComponent)obj).Position.Y); // Perform further collisions with the new bounds. return ((IComponent)obj).GetBound(); } } } return bounds; } Update: I have uploaded the source code, if you want to look that through. I think that my general approach might be wrong when i am working with small tiles, I have also be unable to find any good information on physics and collision detection in Platform games. http://dl.dropbox.com/u/3181816/Sogaard.Games.SuperMario.rar

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  • Knight movement.... " how to output all possible moves. "

    - by josh kant
    The following is the code i wrote.. I have to write it for nXn but for easyness i tried to test it for 5X5. It does not display my output... could anybody tell me whats wrong with the following code: { #include <iostream> #include <iomanip> using namespace std; void knight ( int startx, int starty, int n, int p[][5], int used [][5], int &count); int main ( ) { const int n = 5; // no. of cloumns and rows int startx = 0; int starty = 0; int p[5][5]; int used[5][5]; int count = 1; int i= 0; int j = 0; //initializing the array for ( i = 0; i < 5; i++) { for ( j = 0; j < 5; j++) { p[i][j] = 0; used [i][j] = 0; } } //outputting the initialized array.. i=0; while ( i< 5) { for ( j = 0; j < 5; j++) { cout << setw(3) << p[i][j]; } i++; cout << endl; } knight (startx,starty,n,p,used,count); return 0; } void knight ( int x, int y, int n, int p[][5], int used [][5], int &count) { int i = 0; //knight (x,y,n,p,used,count) for ( i = 0; i < n*n; i++) { if ( used [x][y] == 0 ) { used[x][y] = 1; // mark it used; p[x][y] += count; //inserting step no. into the solution //go for the next possible steps; //move 1 //2 squares up and 1 to the left if (x-1 < 0 && y+2 < n && p[x-1][y+2] == 0) { used[x-1][y+2] = 1; p[x-1][y+2] += count; knight (x-1,y+2,n,p,used,count); used[x-1][y+2] = 0; } //move 2 //2 squares up and 1 to the right if ( x+1 < n && y+2 < n && p[x+1][y+2] == 0 ) { used[x+1][y+2] = 1; p[x+1][y+2] += count; knight (x+1,y+2,n,p,used,count); used[x+1][y+2] = 0; } //move 3 //1 square up and 2 to the right if ( x+2 < n && y+1 < n && p[x+2][y+1] == 0 ) { used[x+2][y+1] = 1; p[x+2][y+1] += count; knight (x+2,y+1,n,p,used,count); used[x+2][y+1] = 0; } //move 4 //1 square down and 2 to the right if ( x+2 < n && y-1 < n && p[x+2][y-1] == 0 ) { used[x+2][y-1] = 1; p[x+2][y-1] += count; knight (x+2,y-1,n,p,used,count); used[x+2][y-1] = 0; } //move 5 //2 squares down and 1 to the right if ( x+1 < n && y-2 < n && p[x+1][y-2] == 0 ) { used[x+1][y-2] = 1; p[x+1][y-2] += count; knight (x+1,y-2,n,p,used,count); used[x+1][y-2] = 0; } //move 6 //2 squares down and 1 to the left if ( x-1 < n && y-2 < n && p[x-1][y-2] == 0 ) { used[x-1][y-2] = 1; p[x-1][y-2] += count; knight (x-1,y-2,n,p,used,count); used[x-1][y-2] = 0; } //move 7 //1 square down and 2 to the left if ( x-2 < n && y-1 < n && p[x-2][y-1] == 0 ) { used[x-2][y-1] = 1; p[x-2][y-1] += count; knight (x-2,y-1,n,p,used,count); used[x-2][y-1] = 0; } //move 8 //one square up and 2 to the left if ( x-2 < n && y+1< n && p[x-2][y+1] == 0 ) { used[x-2][y+1] = 1; p[x-2][y+1] += count; knight (x-2,y+1,n,p,used,count); used[x-2][y+1] = 0; } } } if ( x == n-1 && y == n-1) { while ( i != n) { for ( int j = 0; j < n; j++) cout << setw(3) << p[i][j]; i++; } } } Thank you!!

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  • In plesk 9.3.0, which php.ini is in use?

    - by Gaia
    I have 3 (actually 4, but the 4th one is for installatron) php.ini files in my Virtuozzo Container running RHEL 5.x /vz/root/1003/usr/local/psa/admin/conf/php.ini /vz/root/1003/etc/php.ini /vz/root/1003/etc/etc/php.ini which one do I use to change the MEMORY_LIMIT for a wordpress app running in the container 1003? Thanks!

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  • High I/O latency with software RAID, LUKS encrypted and LVM partitioned KVM setup

    - by aef
    I found out a performance problems with a Mumble server, which I described in a previous question are caused by an I/O latency problem of unknown origin. As I have no idea what is causing this and how to further debug it, I'm asking for your ideas on the topic. I'm running a Hetzner EX4S root server as KVM hypervisor. The server is running Debian Wheezy Beta 4 and KVM virtualisation is utilized through LibVirt. The server has two different 3TB hard drives as one of the hard drives was replaced after S.M.A.R.T. errors were reported. The first hard disk is a Seagate Barracuda XT ST33000651AS (512 bytes logical, 4096 bytes physical sector size), the other one a Seagate Barracuda 7200.14 (AF) ST3000DM001-9YN166 (512 bytes logical and physical sector size). There are two Linux software RAID1 devices. One for the unencrypted boot partition and one as container for the encrypted rest, using both hard drives. Inside the latter RAID device lies an AES encrypted LUKS container. Inside the LUKS container there is a LVM physical volume. The hypervisor's VFS is split on three logical volumes on the described LVM physical volume: one for /, one for /home and one for swap. Here is a diagram of the block device configuration stack: sda (Physical HDD) - md0 (RAID1) - md1 (RAID1) sdb (Physical HDD) - md0 (RAID1) - md1 (RAID1) md0 (Boot RAID) - ext4 (/boot) md1 (Data RAID) - LUKS container - LVM Physical volume - LVM volume hypervisor-root - LVM volume hypervisor-home - LVM volume hypervisor-swap - … (Virtual machine volumes) The guest systems (virtual machines) are mostly running Debian Wheezy Beta 4 too. We have one additional Ubuntu Precise instance. They get their block devices from the LVM physical volume, too. The volumes are accessed through Virtio drivers in native writethrough mode. The IO scheduler (elevator) on both the hypervisor and the guest system is set to deadline instead of the default cfs as that happened to be the most performant setup according to our bonnie++ test series. The I/O latency problem is experienced not only inside the guest systems but is also affecting services running on the hypervisor system itself. The setup seems complex, but I'm sure that not the basic structure causes the latency problems, as my previous server ran four years with almost the same basic setup, without any of the performance problems. On the old setup the following things were different: Debian Lenny was the OS for both hypervisor and almost all guests Xen software virtualisation (therefore no Virtio, also) no LibVirt management Different hard drives, each 1.5TB in size (one of them was a Seagate Barracuda 7200.11 ST31500341AS, the other one I can't tell anymore) We had no IPv6 connectivity Neither in the hypervisor nor in guests we had noticable I/O latency problems According the the datasheets, the current hard drives and the one of the old machine have an average latency of 4.12ms.

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  • Identify OpenVZ virtual machine from inside

    - by Alfred Godoy
    Is there any way for me to identify which OpenVZ container I am in, from inside the container? I am working on a setup where OpenVZ machines shall boot the same (read-only) disk image, so I can not configure them individually in the file system. I need a unique identification for each of the virtual servers, to be used by scripts running inside the OpenVZ containers. (I'm running Debian Lenny, BTW.)

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  • How to determine the Linux flavour, version and edition via the PLESK Panel/Virtuozzo GUI

    - by j w
    I have just bought a VPS hosting package which runs PLESK Panel / Virtuozzo Virtual Container I see from the answers to another question, that you can determine the Linux flavour via SSH. But... Is this information available anywhere in the PLESK Panel / Virtuozzo Virtual Container graphical user interface? I am running: PLESK Panel version: 9.5.4 I cannot say which version of Virtuozzo I have...(apparently that's only known by my hosting company)

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  • Gridpanel auto resize on window resize

    - by imnotneo
    I'm using the array-grid extjs example to try and fit a gridpanel into a container window. The problem is on resizing the container window, the gridpanel doesn't automatically fit the new size. As I understand it that's how it's supposed to work. Here's the link to the example: http://www.extjs.com/deploy/dev/examples/grid/array-grid.html What I've done is changed the following.. // Added to gridpanel config layout: 'fit', viewConfig: { forceFit: true } // Window container var gridWindow = new Ext.Window({ items: [ grid ] }); // Instead of grid.render, use gridWindow.show(); gridWindow.show();

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  • ISA Web Farm and WCF service hosted in a Windows Service with basicHttpBinding

    - by Ryan Pedersen
    I have created a WCF service that needs to be hosted in a Window Service because it is participating in a P2P mesh (NetPeerTcpBinding). When I tried to host the WCF Service with NetPeerTcpBinding endpoints in the IIS Service container the service wouldn't run because it turns out that the P2P binding doesn't work in IIS. I have exposed a HTTP endpoint from the WCF service hosted in a Windows Service container and I want to know if there is a way to create an ISA Web Farm that will route traffic to http endpoints on two machines each running the same WCF service in a Windows Service container.

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  • WPF DataGrid - Can't Use Mouse To Scroll Because Of Drag Drop

    - by OrPaz
    Hello, I am using a datagrid that is allowing to drag its rows. My problem is that when i try to scroll down on my grid using the mouse on the side scroller, i get the 'no enterance' sign that means that "drag and drop is not allowed here, dude...". How can i modify my drag and drop function to recognize that this is not a drag and drop action, but a scroll mouse action? private new void MouseMove(object sender, MouseEventArgs e) { if (e.LeftButton == MouseButtonState.Pressed) { Point currentPosition = e.GetPosition(GridUC); Object selectedItem = GridUC.SelectedItem; if (selectedItem == null) return; DragDropContainerObject ddObject = new DragDropContainerObject(typeof(Actor), selectedItem); DataGridRow container = (DataGridRow)GridUC.ItemContainerGenerator.ContainerFromItem(selectedItem); if (container != null) { DragDropEffects finalDropEffect = DragDrop.DoDragDrop(container, ddObject, DragDropEffects.Link); } } }

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  • how to show legend in graphs using flot

    - by robezy
    Hi, I'm using flot library to show plot graph. I need to show the legend in a separate div. Quoted from flot api. If you want the legend to appear somewhere else in the DOM, you can specify "container" as a jQuery object/expression to put the legend table into. So i wrote the legend options as below. "legend":{"show":true,"container":"jQuery("#placeholder")"}} Unfortunately it is not showing anything? is this the correct way of writing legend option? One good thing is it not showing default legend. so i guess the problem is with way i wrote the container . Any thoughts? Thanks

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  • Adding image to RichTextBox programatically does not show in Xaml property

    - by rotary_engine
    Trying to add an image to a RichTextBox progamatically from a Stream. The image displays in the text box, however when reading the Xaml property there is no markup for the image. private void richTextBox3_Drop(object sender, DragEventArgs e) { if (e.Data.GetDataPresent(DataFormats.FileDrop)) { FileInfo[] files = (FileInfo[])e.Data.GetData(DataFormats.FileDrop); using (Stream s = files[0].OpenRead()) { InlineUIContainer container = new InlineUIContainer(); BitmapImage bmp = new BitmapImage(); bmp.SetSource(s); Image img = new Image(); img.SetValue(Image.SourceProperty, bmp); container.Child = img; richTextBox3.Selection.Insert(container); } } } private void Button_Click_1(object sender, RoutedEventArgs e) { // this doesn't have the markup from the inserted image System.Windows.MessageBox.Show(richTextBox3.Xaml); } What is the correct way to insert an image into the RichTextBox at runtime so that it can be persisted to a data store? In the Xaml property.

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  • jQuery-ui problem with modal dialog from ajax

    - by Intra
    Hi I have following setup index.html with <div id="container"</div using anchor method I load different html content into this container. My content contains div for modal dialog "dialog-form" and I initialise it with the custom function from the javascript included in index.html on successful ajax load using callback $.get("callback.php",query, function(data){ $("#container").html(data); initPos(); // here we run javascript to initialise modal dialog }); Everything is ok until user click other menu (we load different content) and after that again clicks menu with this modal dialog, so page loads again, we call script again (everything is ok yet), dialog opens, information from the dialog is submitted to server and on sucessful sumbit I want to close the dialog with ('#dialog-form').dialog('close');it worked first time, but no longer works because we initialised this dialog twice and using Firebug I can see two different instances of modal dialog with the same name. So, what is the right way to do the thing? Is there any way to close multiple dialogs with the same name or maybe we can kill all closed modal dialogs when user clicks different menu?

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  • How to add animation on open of a Jquery SimpleModal?

    - by Obay
    The animation-enabled example in the SimpleModal site has this animation: 1. Fade in the overlay 2. Slide down the modal div This is the code: $("#the-div").modal({ onOpen: function (dialog) { dialog.overlay.fadeIn('fast', function () { dialog.data.hide(); dialog.container.show('fast', function () { dialog.data.slideDown('fast'); }); }); }}); I want this animation instead: 1. Just display the modal 2. Fade in the overlay Alas, simply removing the 2nd parameter of dialog.overlay.fadeIn() from the code above doesn't work. I also tried removing the parameters of dialog.container.show(), also changing it to dialog.container.open(). I've tried other combinations of the code, to no avail. How do I achieve the animation that I wish?

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  • UIView transparency shows how the sausages are made!

    - by quixoto
    I have a UIView container that has two UIImageViews inside it, one partially obscuring the other (they're being composed like this to allow for occasional animation of one "layer" or another. Sometimes I want to make this container 50% alpha, so what the users sees fades. Here's the problem: setting my container view to 50% alpha makes all my subviews inherit this as well, and now you can see through the first subview into the second, which in my application has a weird X-Ray effect that I'm not looking for. What I'm after, of course, is for what the user currently sees to become 50% transparent-- the equivalent of flattening the visible view into one bitmap, and then making that 50% alpha. What are my best bets for accomplishing this? Ideally would like to avoid actually, dynamically flattening the views if I can help it, but best practices on that welcome as well. Am I missing something obvious? Since most views have subviews and would run into this issue, I feel like there's some obvious solution here. Thanks!

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  • Instance management with Dependency injection (DI)

    - by Sven
    Hello I'm trying to understand how DI exactly works. I'm currently using Windsor as DI container. I use this to load my services dynamically in code without direct reference. But I have change behaviour and want to know a bit more on the instance mgmt using DI. I have a web app projct, here is a WCF service using PerCall as instancemode. This means, new instance/call. In this WCF I call a service (loaded via DI) and this service calls another service (again loaded via DI). The WCF is a new instance in the appdomain, but what about the services. They are also new instances? Is this DI container shared among all WCF instances and are the services in this container also single instances? Can anyone clarify?

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  • Proper way to setup a UISegmentedControll on UINavigationController UINavigationBar all inside UITab

    - by Kaspa
    The title pretty much describes it all. The problem being the handling of the UISegmentedControll callbacks (button presses). If the content type of all of the nested views was the same (i.e. some UITableViewControllers) then I could just switch dataSource'es and reload the tables. However this is not the case, I have 3 very different views in there that allow further drilldown / interaction based on the NavigationControllers. So the way I have this set up ATM is that there is a "container" class that I put all of the UINavigationControllers in. They all share the same and one UISegmentedController and I redirect the callbacks to the container view controller. This does not feel too good at all. Additionally there is a problem when the user taps on the tab bar icon, the navigation controller pops to root which is ... the empty container view. Here's a picture of what I want to achieve:

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