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  • How can I prevent 'objects you are adding to the designer use a different data connection...'?

    - by Timothy Khouri
    I am using Visual Studio 2010, and I have a LINQ-to-SQL DBML file that my colleagues and I are using for this project. We have a connection string in the web.config file that the DBML is using. However, when I drag a new table from my "Server Explorer" onto the DBML file... I get presented with a dialog that demands that do one of these two options: Allow visual studio to change the connection string to match the one in my solution explorer. Cancel the operation (meaning, I don't get my table). I don't really care too much about the debate as why the PMs/devs who made this tool didn't allow a third option - "Create the object anyway - don't worry, I'm a developer!" What I am thinking would be a good solution is if I can create a connection in the Server Explorer - WITHOUT A WIZARD. If I can just paste a connection string, that would be awesome! Because then the DBML designer won't freak out on me :O) If anyone knows the answer to this question, or how to do the above, please lemme know!

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  • Silverlight performance with a large number of Objects Org Chart.

    - by KC
    Hello, I’m working on a org chart project(SL 3) and I’m seeing the UI thread hang when the chart is building around 2,000 nodes and when it renders it takes about a min and then FPS drop to a crawl. Here is the code flow. Page.xaml.cs calls a wcf service that returns a list of AD users. Then we use Linq to build a collection of nodes to bind to the Orgchart.cs OrgChart.cs is a canvas and displays a collection of nodes and connecting lines. Node.cs is a canvas and has user data can contain children nodes. NodeContent.xaml is a user control that has borders so I can set the background, textblocks to display user's data, Events that handle the selected and expaned nodes, and storyboards that resize the nodes when they are selected or expanded.I noticed during hours of debugging , here in the InitializeComponent(); section where it loads the xaml it seems to be where the preformance hit is happening. System.Windows.Application.LoadComponent(this, new System.Uri("/Silverlight.Custom;component/NodeContent.xaml", System.UriKind.Relative)); So I guess I have two questions. Can threading help in any way with the UI thread hanging while drawing the nodes? How can I avoid the hit when calling this user control? Any advice or direction anyone can lend would be greatly appreciated. Thanks, KC

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  • How do I auto size columns through the Excel interop objects?

    - by norlando02
    Below is the code I'm using to load the data into an Excel worksheet, but I'm look to auto size the column after the data is loaded. Does anyone know the best way to auto size the columns? using Microsoft.Office.Interop; public class ExportReport { public void Export() { Excel.Application excelApp = new Microsoft.Office.Interop.Excel.Application(); Excel.Workbook wb; Excel.Worksheet ws; Excel.Range aRange; object m = Type.Missing; string[,] data; string errorMessage = string.Empty; try { if (excelApp == null) throw new Exception("EXCEL could not be started."); // Create the workbook and worksheet. wb = excelApp.Workbooks.Add(Office.Excel.XlWBATemplate.xlWBATWorksheet); ws = (Office.Excel.Worksheet)wb.Worksheets[1]; if (ws == null) throw new Exception("Could not create worksheet."); // Set the range to fill. aRange = ws.get_Range("A1", "E100"); if (aRange == null) throw new Exception("Could not get a range."); // Load the column headers. data = new string[100, 5]; data[0, 0] = "Column 1"; data[0, 1] = "Column 2"; data[0, 2] = "Column 3"; data[0, 3] = "Column 4"; data[0, 4] = "Column 5"; // Load the data. for (int row = 1; row < 100; row++) { for (int col = 0; col < 5; col++) { data[row, col] = "STUFF"; } } // Save all data to the worksheet. aRange.set_Value(m, data); // Atuo size columns // TODO: Add Code to auto size columns. // Save the file. wb.SaveAs("C:\Test.xls", Office.Excel.XlFileFormat.xlExcel8, m, m, m, m, Microsoft.Office.Interop.Excel.XlSaveAsAccessMode.xlNoChange, m, m, m, m, m); // Close the file. wb.Close(false, false, m); } catch (Exception) { } finally { // Close the connection. cmd.Close(); // Close Excel. excelApp.Quit(); } } }

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  • How can I render a list of objects using DisplayFor but from the controller in ASP.NET MVC?

    - by Darragh
    Here's the scenaio, I have an Employee object and a Company object which has a list of employees. I have Company.aspx which inherits from ViewPage<Company>. In Company.aspx I call Html.DisplayFor(m => m.Employees). I have an Employee.ascx partial view which inherits from ViewUserControl<Employee in my DisplayTemplates folder. Everything works fine and Company.aspx renders the Employee.ascx partial for each employee. Now I have two additional methods on my controller called GetEmployees and GetEmployee(Id). In the GetEmployee(Id) action I want to return the markup to display this one employee, and in GetEmployees() I want to render the markup to display all the employees (these two action methods will be called via AJAX). In the GetEmployee action I call return PartialView("DisplayTemplates\Employee", employee) This works, although I'd prefer something like return PartialViewFor(employee) which would determine the view name by convention. Anwyay, my question is how should I implement the GetEmployees() action? I don't want to create any more views, because frankly, I don't see why I should have to. I've tried the following which fails miserably :) return Content(New HtmlHelper<IList<Of DebtDto>>(null, null).DisplayFor(m => debts)); However if I could create an instance of an HtmlHelper object in my controller, I suppose I could get it to work, but it feels wrong. Any ideas? Have i missed something obvious?

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  • Why can't I render objects to texture properly using FBO?

    - by Brett
    Hello, I'm trying to implement a simple program using 3 FBO's to render a scene to a texture and display a textured quad. I've successfully done this previously using fragment shaders before projecting to the textured quad but can't get it to work without a shader. What could be wrong? First I set up my textures glGenTextures(3, renderTextureID); for (GLint i = 0; i < 3; i++) { glBindTexture(GL_TEXTURE_2D, renderTextureID[i]); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // this may change with window size changes glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, fboWidth, fboHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); } Next some framebuffer state glGenFramebuffersEXT(3, framebufferID); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID[0]); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, renderTextureID[0], 0); GLenum fboStatus = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if(fboStatus != GL_FRAMEBUFFER_COMPLETE_EXT) { fprintf(stderr, "FBO Error!"); } glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID[1]); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, renderTextureID[1], 0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID[2]); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, renderTextureID[2], 0); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); Then I render the scene glViewport(0, 0, fboWidth, fboHeight); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebufferID[0]); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); drawModels(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glBindTexture(GL_TEXTURE_2D, renderTextureID[0]); glEnable(GL_SCISSOR_TEST); glViewport(windowWidth/2, 0, fboWidth, fboHeight); glScissor(windowWidth/2, 0, fboWidth, fboHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glBegin(GL_QUADS); glTexCoord2i(0, 0); glVertex2f(-1.0f, -1.0f); glTexCoord2i(1, 0); glVertex2f(1.0f, -1.0f); glTexCoord2i(1, 1); glVertex2f(1.0f, 1.0f); glTexCoord2i(0, 1); glVertex2f(-1.0f, 1.0f); glEnd(); glDisable(GL_SCISSOR_TEST); glutSwapBuffers(); The result is a yellow square. Draw models draws yellow wireframe cubes if not using the FBO so the problem is not that. I've read a previous similar post that talks about using glTexParameterf after generating and binding textures but i've done this. Thanks...

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  • What is a good pattern for binding a collection of objects coming from WCF, in Silverlight?

    - by Krishna
    Hi there, I've got a question about a Silverlight WCF Databinding pattern: There are many examples about how to bind data using {Binding} expressions in XAML, how to make async calls to a WCF service, set the DataContext property of a element in the UI, how to use ObservableCollections and INotifyPropertyChanged, INotifyCollectionChanged and so on. Background: I'm using the MVVM pattern, and have a Silverlight ItemsControl, whose ItemsSource is set to an ObservableCollection property on my ViewModel object. My view is of course the XAML which has the {Binding}. Say the model object is called 'Metric'. My ViewModel periodically makes calls to a WCF service that returns ObservableCollection. MetricInfo is the data transfer object (DTO). My question is two-fold: Is there any way to avoid copying each property of MetricInfo to the model class - Metric? When the WCF calls completes, is there any way to make sure I sync the items which are in both my local ObservableCollection and the result of the WCF call - without having to first clear out all the items in the local collection and then add all the ones from the WCF call result? thanks, Krishna

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  • Should business objects be able to create their own DTOs?

    - by Sam
    Suppose I have the following class: class Camera { public Camera( double exposure, double brightness, double contrast, RegionOfInterest regionOfInterest) { this.exposure = exposure; this.brightness = brightness; this.contrast = contrast; this.regionOfInterest = regionOfInterest; } public void ConfigureAcquisitionFifo(IAcquisitionFifo acquisitionFifo) { // do stuff to the acquisition FIFO } readonly double exposure; readonly double brightness; readonly double contrast; readonly RegionOfInterest regionOfInterest; } ... and a DTO to transport the camera info across a service boundary (WCF), say, for viewing in a WinForms/WPF/Web app: using System.Runtime.Serialization; [DataContract] public class CameraData { [DataMember] public double Exposure { get; set; } [DataMember] public double Brightness { get; set; } [DataMember] public double Contrast { get; set; } [DataMember] public RegionOfInterestData RegionOfInterest { get; set; } } Now I can add a method to Camera to expose its data: class Camera { // blah blah public CameraData ToData() { var regionOfInterestData = regionOfInterest.ToData(); return new CameraData() { Exposure = exposure, Brightness = brightness, Contrast = contrast, RegionOfInterestData = regionOfInterestData }; } } or, I can create a method that requires a special IReporter to be passed in for the Camera to expose its data to. This removes the dependency on the Contracts layer (Camera no longer has to know about CameraData): class Camera { // beep beep I'm a jeep public void ExposeToReporter(IReporter reporter) { reporter.GetCameraInfo(exposure, brightness, contrast, regionOfInterest); } } So which should I do? I prefer the second, but it requires the IReporter to have a CameraData field (which gets changed by GetCameraInfo()), which feels weird. Also, if there is any even better solution, please share with me! I'm still an object-oriented newb.

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  • WMI, WQL, Management Event Objects, MEWatcher Etc, Tutorials (C#)???

    - by IbrarMumtaz
    Anybody got any any tutorials that cover these subjects ... the official MS 70-536 book covers this but I don't want to take any chances as I want additional reading materials problem is, its proving difficult to find anything on it. It's a fairly big subject so am hoping somone on here as here as got some good reading materials on that cover these subjects. At this very moment in time, im reading this; Tutorial01 Its not much, but its a good starting point. I'm not a big fan MSDN and the way its structured and layout, I mainly use it for framework related questions like classes and interfaces and etc. WHen it comes to tutorials, i prefer thrid party websites. Lastly, this extra reading which I am asking for is really revision for the 70-536 exam. TIA. Ibrar

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  • What should i do to test EasyMock objects when using Generics ? EasyMock

    - by Arthur Ronald F D Garcia
    See code just bellow Our generic interface public interface Repository<INSTANCE_CLASS, INSTANCE_ID_CLASS> { void add(INSTANCE_CLASS instance); INSTANCE_CLASS getById(INSTANCE_ID_CLASS id); } And a single class public class Order { private Integer id; private Integer orderNumber; // getter's and setter's public void equals(Object o) { if(o == null) return false; if(!(o instanceof Order)) return false; // business key if(getOrderNumber() == null) return false; final Order other = (Order) o; if(!(getOrderNumber().equals(other.getOrderNumber()))) return false; return true; } // hashcode } And when i do the following test private Repository<Order, Integer> repository; @Before public void setUp { repository = EasyMock.createMock(Repository.class); Order order = new Order(); order.setOrderNumber(new Integer(1)); repository.add(order); EasyMock.expectLasCall().once(); EasyMock.replay(repository); } @Test public void addOrder() { Order order = new Order(); order.setOrderNumber(new Integer(1)); repository.add(order); EasyMock.verify(repository) } I get Unexpected method call add(br.com.smac.model.domain.Order@ac66b62): add(br.com.smac.model.domain.Order@ac66b62): expected: 1, actual: 0 Why does it not work as expected ??? What should i do to pass the test ???

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  • Why are all objects in this extension of usercontrol null at runtime?

    - by csciguy
    All, I have a simple class. public class Container : UserControl { public bool IsClickable { get; set; } } I have a class that extends this class. public class ScrollingContainer : Container { public void Draw() { } public void Update() { } } I have a custom class, that then extends ScrollingContainer. public partial class MaskContainer : ScrollingContainer { public MaskContainer() { InitializeComponent(); } } XAML <local:ScrollingContainer x:Class="Test.Types.MaskContainer" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:GameObjects;assembly=GameObjects" mc:Ignorable="d" > </local:ScrollingContainer> In my mainpage.xaml, I have the following. <types:MaskContainer x:Name="maskContainer" Canvas.ZIndex="1" Width="Auto" Height="Auto"> <Canvas x:Name="maskCanvas"> <Button x:Name="button1" Content="test button"/> </Canvas> </types:MaskContainer> Why, at runtime, are both maskCanvas and button1 null? maskContainer is not null. The inheritance should be straightforward here. Container inherits usercontrol. Scrollable container inherits container. Mask Container inherits scrollable container. Why am I losing the fucntionality of the original base class at this level? Is it incorrect to add the element (button1) to the maskcontainer inside of the main.xaml? My end goal is to create a container that is reusable, but inherits all properties/methods that I've specified throughout the chain. Any help is appreciated.

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  • Why when I render a scene with a revolving camera objects that you'd expect to appear behind others

    - by seaworthy
    Hello, I am rendering a scene in which I have two spheres. I am revolving a camera around one of them. What happens is counter-intuitive. When the camera goes around the sphere the other gets in front of it when you'd expect it to be behind. So it appears as though the spheres aren't revolving around each other and the one the should go around is always upfront. Please help. Here is the code that renders the scene: glLoadIdentity(); [self positionCamera]; glutSolidSphere(2, 12,12); glPushMatrix(); glTranslatef(5, 0, 0); glutSolidSphere(0.5, 12,12); glPopMatrix(); glFlush(); This block is part of a class that gets called on using. [NSTimer scheduledTimerWithTimeInterval:DEFAULT_ANIMATION_INTERVAL target:self selector:@selector(drawRect) userInfo:nil repeats:YES]; And -(void)positionCamera{} Contains math do camera revolution and gluLookAt()

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  • How can I create an email newsletter by taking objects from a database?

    - by jimmy
    Well, I'm trying to create a newsletter, that will send emails to users in a database. The newsletter itself would draw "events" and other activities from a database. Whats the best way to take that list, and put them in an email? I was thinking about putting them into an html page, then sending an html email, but not all emails support html(like school email). What would your guys recommend? Could you point me to some good resources? Also, this is for a school project, so I cant use any open source type stuff, unfortunately :(

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  • how can retrieve a checked list of objects from ObjectListView c#?

    - by Sidaoui Mejdi
    I'm using ObjectListView with checkboxes, I would like to run a function on selected items to delete them. So i tried this Method but it not working: private List<Matricule> matrs; private void button1_Click(object sender, EventArgs e) { //List<Song> s = this.olvSongs.CheckedObjects.Count; //MessageBox.Show(this.olvSongs.CheckedItems.Count + " " + this.olvSongs.CheckedObjects.Count); string s = ""; foreach (var item in olvMatrs.SelectedItems) { matrs.Remove((Matricule)item); } this.olvSongs.SetObjects(matrs); } how can i do this task.

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  • ActionScript Drag and Drop Display Objects With Mask And Filter?

    - by TheDarkIn1978
    i've created a sprite to drag and drop around the stage. the sprite is masked and has it's mask as it's child so that it too will drag along with the sprite. everything works fine until i add a drop shadow filter to the sprite. when the drop shadow is added, i can only mousedown to drag and mouseup to drop the sprite if the mouse events occur within the original location of the sprite when it was added to the stage. how can i fix this problem? could this be an issue with 10.1? if not what am i doing wrong? var thumbMask:Sprite = new Sprite(); thumbMask.graphics.beginFill(0, 1); thumbMask.graphics.drawRoundRect(0, 0, 100, 75, 25, 25); thumbMask.graphics.endFill(); var thumb:Sprite = new Sprite(); thumb.graphics.beginFill(0x0000FF, 1); thumb.graphics.drawRect(0, 0, 100, 75); thumb.graphics.endFill(); thumb.addEventListener(MouseEvent.MOUSE_DOWN, drag); thumb.addEventListener(MouseEvent.MOUSE_UP, drop); thumb.filters = [new DropShadowFilter(0, 0, 0, 1, 20, 20, 1.0, 3)]; thumb.addChild(thumbMask); thumb.mask = thumbMask; addChild(thumb) function drag(evt:MouseEvent):void { evt.target.startDrag(); trace("drag"); } function drop(evt:MouseEvent):void { evt.target.stopDrag(); trace("drop"); }

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  • Is there good .sol editor for Flash Player 9 Local Shared Objects? Can we build one?

    - by nerdabilly
    There's plenty of them out there but none of them do what I would like them to do. Most of them crash when opening a file or simply corrupt the data. Many don't run at all. It seems to me that most were written 3-4 years ago for AS2 .sols and no longer work with FP9/AS3 sols. I'd attempt to write my own using AIR but I can't find a new spec of the byte format. There's an explanation of the file format here: http://sourceforge.net/docman/display_doc.php?docid=27026&group_id=131628 and another here: http://sourceforge.net/docman/display_doc.php?docid=27026&group_id=131628 but it looks as though both of these docs are a good 4 years old (pre-FP9) and as I'm not skilled or experienced in file formats, writing a new one, especially without an updated spec, is seeming like less and less of a viable option. Ideally I'd like one that can not only read the .sol, but edit and save new values also. Thanks!

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  • What is the best way to save a list of objects to an XML file and load that list back using C#?

    - by Siracuse
    I have a list of "Gesture" classes in my application: List<Gesture> gestures = new List<Gesture>(); These gesture classes are pretty simple: public class Gesture { public String Name { get; set; } public List<Point> Points { get; set; } public List<Point> TransformedPoints { get; set; } public Gesture(List<Point> Points, String Name) { this.Points = new List<Point>(Points); this.Name = Name; } } I would like to allow the user to both save the current state of "gestures" to a file and also be able to load a file that contains the data of the gestures. What is the standard way to do this in C#? Should I use Serialization? Should I write a class to handle writing/reading this XML file by hand myself? Are there any other ways?

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  • How do I associate Parameters to Command objects in ADO with VBScript?

    - by Krashman5k
    I have been working an ADO VBScript that needs to accept parameters and incorporate those parameters in the Query string that gets passed the the database. I keep getting errors when the Record Set Object attempts to open. If I pass a query without parameters, the recordset opens and I can work with the data. When I run the script through a debugger, the command object does not show a value for the parameter object. It seems to me that I am missing something that associates the Command object and Parameter object, but I do not know what. Here is a bit of the VBScript Code: ... 'Open Text file to collect SQL query string' Set fso = CreateObject("Scripting.FileSystemObject") fileName = "C:\SQLFUN\Limits_ADO.sql" Set tso = fso.OpenTextFile(fileName, FORREADING) SQL = tso.ReadAll 'Create ADO instance' connString = "DRIVER={SQL Server};SERVER=myserver;UID=MyName;PWD=notapassword; Database=favoriteDB" Set connection = CreateObject("ADODB.Connection") Set cmd = CreateObject("ADODB.Command") connection.Open connString cmd.ActiveConnection = connection cmd.CommandText = SQL cmd.CommandType = adCmdText Set paramTotals = cmd.CreateParameter With paramTotals .value = "tot%" .Name = "Param1" End With 'The error occurs on the next line' Set recordset = cmd.Execute If recordset.EOF then WScript.Echo "No Data Returned" Else Do Until recordset.EOF WScript.Echo recordset.Fields.Item(0) ' & vbTab & recordset.Fields.Item(1) recordset.MoveNext Loop End If The SQL string that I use is fairly standard except I want to pass a parameter to it. It is something like this: SELECT column1 FROM table1 WHERE column1 IS LIKE ? I understand that ADO should replace the "?" with the parameter value I assign in the script. The problem I am seeing is that the Parameter object shows the correct value, but the command object's parameter field is null according to my debugger.

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  • Disable all non-clustered indexes

    - by spender
    I select a number of non-clustered indexes from my database with the following: SELECT sys.objects.name tableName, sys.indexes.name indexName FROM sys.indexes JOIN sys.objects ON sys.indexes.object_id = sys.objects.object_id WHERE sys.indexes.type_desc = 'NONCLUSTERED' AND sys.objects.type_desc = 'USER_TABLE' I'd like to run the following over each of the results: ALTER INDEX indexName ON tableName DISABLE How would I go about doing this? Is there a better way?

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  • How to make a try-catch block that iterates through all objects of a list and keeps on calling a met

    - by aperson
    Basically iterating through a list and, - Invoke method on first object - Catch first exception (if any); if there are no more exceptions to catch, return normally. Otherwise, keep on invoking method until all exceptions are caught. - Move on to next object. I can iterate through each object, invoke the method, and catch one exception but I do not know how to continuously invoke the method on it and keep on catching exceptions :S Thanks :)

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  • using the window object for accessing global user defined objects and using text within html for cre

    - by timpone
    I don't do very much jquery / javascript but wanted to ask for some advice on the following piece. I have tried to cut out as much as possible. Most of this was semi-inherited code with catching a bunch of events just hardcoded in. I'd like to generalized them more by putting the object name in the html and accessing via jquery on processing (by_date, by_popularity). I retriev as string and access the object via window[current_obj]. Is this a good way to do this or am I missing something? Are there preferable ways to introduce specificity. thanks for any advice. <script> var by_date={}; by_date.current_page=1; by_date.per_page=4; var by_popularity={}; by_popularity.current_page=1; by_popularity.per_page=4; $(function(){ $('.previous.active').live('click',function(){ window[current_obj].current_page--; process(window[current_obj]); }); }); function process(game_obj){ //will process and output new items here } </script> <div class="otherContainer"> <a class='previous active'>Prev</a><div style="display:none;">by_date</div> | <a class='next'>Next</a><div style="display:none;">by_date</div> </div> <div class="topPrevNextContainer"> <a class='previous active'>Prev</a><div style="display:none;">by_popularity</div> | <a class='next'>Next</a><div style="display:none;">by_popularity</div> </div>

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