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  • ffmpeg libavcodec.so missing while compile with cygwin

    - by nick
    I am building ffmpeg for android by following this tutorial now i got android folder inside the ffmpeg2.0.1 folder but there is no libavcodec-55.so file. instead of that i have lib/libavcodec.a how can i get libavcodec.so file? build_android.sh #!/bin/bash NDK=$HOME/Desktop/adt/android-ndk-r9 SYSROOT=$NDK/platforms/android-9/arch-arm/ TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.8/prebuilt/windows-x86_64 function build_one { ./configure \ --prefix=$PREFIX \ --enable-shared \ --disable-static \ --disable-doc \ --disable-ffmpeg \ --disable-ffplay \ --disable-ffprobe \ --disable-ffserver \ --disable-avdevice \ --disable-doc \ --disable-symver \ --cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \ --target-os=linux \ --arch=arm \ --enable-cross-compile \ --sysroot=$SYSROOT \ --extra-cflags="-Os -fpic $ADDI_CFLAGS" \ --extra-ldflags="$ADDI_LDFLAGS" \ $ADDITIONAL_CONFIGURE_FLAG make clean make make install } CPU=arm PREFIX=$(pwd)/android/$CPU ADDI_CFLAGS="-marm" build_one

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  • Who are good suppliers of .NET 4 Hosted Virtual Private Servers ? (May 2010)

    - by Nick Haslam
    I'm looking for a supplier for hosting a Virtual server, running Windows Server 2008 (R2 ideally) and .NET 4 to run an internet facing ASP.NET web application. I'd also like to be able to remote desktop onto it, and install other apps as necessary, including other websites as and when. I'm based in the UK, so a UK based supplier would be great. I was looking at Fasthosts, but having researched them a bit more, they look like a bad idea.

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  • Do you use Styrofoam balls to model your systems?

    - by Nick D
    [Objective-C] Do you still use Styrofoam balls to model your systems, where each ball represents a class? Tom Love: We do, actually. We've also done a 3D animation version of it, which we found to be nowhere near as useful as the Styrofoam balls. There's something about a physical, conspicuous structure hanging from the ceiling right in the middle of a development project that's regularly updated to provide not only the structure of the system that you're building, but also the current status of each one of the classes. We've done it on 19 projects the last time I've counted. One of them was 1,856 classes, which is big - actually, probably bigger than it should be. It was a big commercial project, so it needed to be somewhat big. Masterminds of Programming It is the first time I've read or heard about using styrofoam balls to model classes. Is that a commonly used technique? And, how does that sort of modeling help us to design better the system? If you have any photos to share which can show us how the classes are represented it'd be great!

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  • How to sign in Chrome extension built with GWT using RPC.

    - by nick
    I have an application built with GWT/Appengine/Jdo...and i am using Google User Service for authentication. Google Chrome Extensions can use OAuth...I don't really undestand OAuth yet.. Would GWT RPC have to be reworked to enable OAuth? Is there another way to authenticate users for Chrome Extensions?

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  • Can I override a theme function with a .tpl file?

    - by Nick Lowman
    Hi everyone, How would I go around overriding a theme function with a .tpl file? I know how to override a .tpl file with a theme function but not the other way round. I can't seem to find anywhere that tells me so, so maybe it's not possible or not good practise. For example if there was a theme function defined in a module called super_results and registered with the theme registry, like the example below, how would I go around overriding it with super_results.tpl.php. 'super_results' => array( 'arguments' => array('title' => NULL, 'results' => NULL, 'votes' => NULL), ), function modulename_super_results($title, $results,$votes){ output HTML }

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  • Which is faster: creating a detailed mesh before execution or tessellating?

    - by Nick Udell
    For simplicity of the problem let's consider spheres. Let's say I have a sphere, and before execution I know the radius, the position and the triangle count. Let's also say the triangle count is sufficiently large (e.g. ~50k triangles). Would it be faster generally to create this sphere mesh before hand and stream all 50k triangles to the graphics card, or would it be faster to send a single point (representing the centre of the sphere) and use tessellation and geometry shaders to build the sphere on the GPU? Would it still be faster if I had 100 of these spheres in different positions? Can I use hull/geometry shaders to create something which I can then combine with instancing?

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  • Connecting Android XML and Code

    - by Nick
    I'm new to android and have gotten used to doing all my previous UI in code. I can understand the simple examples, but I'm trying something more complex and have no idea how to do it in code and XML. I'm trying to use the google map api and draw text on the map at a specified spot. I have succeeded in doing so by extending overlay and overriding the draw method using drawtext. This has pretty much accomplished what I'm looking to do, but I want have read that is poor practice. I now want to add a second line below the first and just using \n does not work. I can work it out using another drawtext method, but I figured it would be better to create a custom textview, I just have no idea how to position it using code and encapsulate it inside the overlay. Maybe the way I'm doing it is the best way...

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  • Python's asyncore to periodically send data using a variable timeout. Is there a better way?

    - by Nick Sonneveld
    I wanted to write a server that a client could connect to and receive periodic updates without having to poll. The problem I have experienced with asyncore is that if you do not return true when dispatcher.writable() is called, you have to wait until after the asyncore.loop has timed out (default is 30s). The two ways I have tried to work around this is 1) reduce timeout to a low value or 2) query connections for when they will next update and generate an adequate timeout value. However if you refer to 'Select Law' in 'man 2 select_tut', it states, "You should always try to use select() without a timeout." Is there a better way to do this? Twisted maybe? I wanted to try and avoid extra threads. I'll include the variable timeout example here: #!/usr/bin/python import time import socket import asyncore # in seconds UPDATE_PERIOD = 4.0 class Channel(asyncore.dispatcher): def __init__(self, sock, sck_map): asyncore.dispatcher.__init__(self, sock=sock, map=sck_map) self.last_update = 0.0 # should update immediately self.send_buf = '' self.recv_buf = '' def writable(self): return len(self.send_buf) > 0 def handle_write(self): nbytes = self.send(self.send_buf) self.send_buf = self.send_buf[nbytes:] def handle_read(self): print 'read' print 'recv:', self.recv(4096) def handle_close(self): print 'close' self.close() # added for variable timeout def update(self): if time.time() >= self.next_update(): self.send_buf += 'hello %f\n'%(time.time()) self.last_update = time.time() def next_update(self): return self.last_update + UPDATE_PERIOD class Server(asyncore.dispatcher): def __init__(self, port, sck_map): asyncore.dispatcher.__init__(self, map=sck_map) self.port = port self.sck_map = sck_map self.create_socket(socket.AF_INET, socket.SOCK_STREAM) self.bind( ("", port)) self.listen(16) print "listening on port", self.port def handle_accept(self): (conn, addr) = self.accept() Channel(sock=conn, sck_map=self.sck_map) # added for variable timeout def update(self): pass def next_update(self): return None sck_map = {} server = Server(9090, sck_map) while True: next_update = time.time() + 30.0 for c in sck_map.values(): c.update() # <-- fill write buffers n = c.next_update() #print 'n:',n if n is not None: next_update = min(next_update, n) _timeout = max(0.1, next_update - time.time()) asyncore.loop(timeout=_timeout, count=1, map=sck_map)

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  • Cannot find Symbol = new

    - by Nick G.
    Java is complaining! cannot find symbol symbol : constructor Bar() location: class Bar JPanel panel = new Bar(); ^ QUESTION: Why am I getting this error?...everything seems to be correct. this is the coding: public class JFrameWithPanel { public static void main(String[] args) { JPanel panel = new Bar(); } } Bar( ) is public class Bar extends JPanel { public Bar(final JFrame frame) { super(new BorderLayout()); String[] tests = { "A+ Certification", "Network+ Certification", "Security+ Certification", "CIT Full Test Package" }; JComboBox comboBox = new JComboBox(tests); TextArea text = new TextArea(5, 10); add(new JLabel("Welcome to the CIT Test Program ")); add(new JLabel("Please select which Test Package from the list below.")); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenu editMenu = new JMenu("Edit"); JMenu helpMenu = new JMenu("Help"); menuBar.add(fileMenu); menuBar.add(editMenu); menuBar.add(helpMenu); JMenuItem newMenu = new JMenuItem("New (Ctrl+N)"); JMenuItem openMenu = new JMenuItem("Open (Ctrl+O)"); JMenuItem saveMenu = new JMenuItem("Save (Ctrl+S)"); JMenuItem exitMenu = new JMenuItem("Exit (Ctrl+W)"); JMenuItem cutMenu = new JMenuItem("Cut (Ctrl+X)"); JMenuItem copyMenu = new JMenuItem("Copy (Ctrl+C)"); JMenuItem pasteMenu = new JMenuItem("Paste (Ctrl+V)"); JMenuItem infoMenu = new JMenuItem("Help (Ctrl+H)"); fileMenu.add(newMenu); fileMenu.add(openMenu); fileMenu.add(saveMenu); fileMenu.add(exitMenu); editMenu.add(cutMenu); editMenu.add(copyMenu); editMenu.add(pasteMenu); helpMenu.add(infoMenu); this.add(comboBox, BorderLayout.NORTH); this.add(text, BorderLayout.SOUTH); frame.setJMenuBar(menuBar); add(new JButton("Select") { { addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { frame.dispose(); JOptionPane.showMessageDialog(frame, "IT WORKS!"); } }); } }); } }

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  • How to close a JFrame in the middle of a program

    - by Nick Gibson
    public class JFrameWithPanel extends JFrame implements ActionListener, ItemListener { int packageIndex; double price; double[] prices = {49.99, 39.99, 34.99, 99.99}; DecimalFormat money = new DecimalFormat("$0.00"); JLabel priceLabel = new JLabel("Total Price: "+price); JButton button = new JButton("Check Price"); JComboBox packageChoice = new JComboBox(); JPanel pane = new JPanel(); TextField text = new TextField(5); JButton accept = new JButton("Accept"); JButton decline = new JButton("Decline"); JCheckBox serviceTerms = new JCheckBox("I Agree to the Terms of Service.", false); JTextArea termsOfService = new JTextArea("This is a text area", 5, 10); public JFrameWithPanel() { super("JFrame with Panel"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pane.add(packageChoice); setContentPane(pane); setSize(250,250); setVisible(true); packageChoice.addItem("A+ Certification"); packageChoice.addItem("Network+ Certification "); packageChoice.addItem("Security+ Certifictation"); packageChoice.addItem("CIT Full Test Package"); pane.add(button); button.addActionListener(this); pane.add(text); text.setEditable(false); text.setBackground(Color.WHITE); text.addActionListener(this); pane.add(termsOfService); termsOfService.setEditable(false); termsOfService.setBackground(Color.lightGray); pane.add(serviceTerms); serviceTerms.addItemListener(this); pane.add(accept); accept.addActionListener(this); pane.add(decline); decline.addActionListener(this); } public void actionPerformed(ActionEvent e) { packageIndex = packageChoice.getSelectedIndex(); price = prices[packageIndex]; text.setText("$"+price); Object source = e.getSource(); if(source == accept) { if(serviceTerms.isSelected() == false) { JOptionPane.showMessageDialog(null,"Please accept the terms of service.", "Terms of Service", JOptionPane.ERROR_MESSAGE); } else { JOptionPane.showMessageDialog(null,"Thank you. We will now move on to registering your product."); pane.dispose(); } } else if(source == decline) { System.exit(0); } } public void itemStateChanged(ItemEvent e) { int select = e.getStateChange(); } public static void main(String[] args) { String value1; int constant = 1, invalidNum = 0, answerParse, packNum, packPrice; JOptionPane.showMessageDialog(null,"Hello!"+"\nWelcome to the CIT Test Program."); JOptionPane.showMessageDialog(null,"IT WORKS!"); } }//class How do I get this frame to close so that my JOptionPane Message Dialogs can continue in the program without me exiting the program completely. EDIT: I tried .dispose() but I get this: cannot find symbol symbol : method dispose() location: class javax.swing.JPanel pane.dispose(); ^

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  • How to do timer with Nios II assembly?

    - by Nick Rosencrantz
    I've got an assignment in a computer engineering course that I don't fully understand since it is so large. Anyway I started coding the parts of it and it seems we should make code for some sort of timer. I've started put together the subroutine for snaptime but I'm not sure what I want: .equ timer, 0x920 .global snaptime .text .align 2 snaptime: movia r8,timer # basadressen till timern stw r0,12(r8) # sparar 0 till snapl movi r9,0b0110 # spara 6 i r9 stw r9,16(r8) # spara r9 movi ... ? andi r10,r10,0xFFFF The manual for Nios II assembly is here and the C code for what I'm trying to do is: #define TIMER_1_BASE ((volatile unsigned int*) 0x920) int snaptime (void) { int snaphight; int snaplow; int snap; TIMER_1_BASE[4]=0; snaphigh = TIMER_1_BASE[5] & 0xffffff; snaplow = TIMER_1_BASE[4] & 0xffffff; snap = snaphigh*65536+snaplow; return (snap); } Perhaps you can inspect the C which should be properly defined and see how I make it with assembly since the spec says it should be assembly.

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  • Why is FLT_MIN equal to zero?

    - by Nick Forge
    limits.h specifies limits for non-floating point math types, e.g. INT_MIN and INT_MAX. These values are the most negative and most positive values that you can represent using an int. In float.h, there are definitions for FLT_MIN and FLT_MAX. FLT_MAX is equal to a really large number, as you would expect, but why does FLT_MIN equal zero?

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  • Parse string to create a list of element

    - by Nick
    I have a string like this: "\r color=\"red\" name=\"Jon\" \t\n depth=\"8.26\" " And I want to parse this string and create a std::list of this object: class data { std::string name; std::string value; }; Where for example: name = color value = red What is the fastest way? I can use boost. EDIT: This is what i've tried: vector<string> tokens; split(tokens, str, is_any_of(" \t\f\v\n\r")); if(tokens.size() > 1) { list<data> attr; for_each(tokens.begin(), tokens.end(), [&attr](const string& token) { if(token.empty() || !contains(token, "=")) return; vector<string> tokens; split(tokens, token, is_any_of("=")); erase_all(tokens[1], "\""); attr.push_back(data(tokens[0], tokens[1])); } ); } But it does not work if there are spaces inside " ": like color="red 1".

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  • Scala newbie vproducer/consumer attempt running out of memory

    - by Nick
    I am trying to create a producer/consumer type Scala app. The LoopControl just sends a message to the MessageReceiver continually. The MessageReceiver then delegates work to the MessageCreatorActor (whose work is to check a map for an object, and if not found create one and start it up). Each MessageActor created by this MessageCreatorActor is associated with an Id. Eventually this is where I want to do business logic. But I run out of memory after 15 minutes. Its finding the cached actors,but quickly runs out of memory. Any help is appreciated. Or any one has any good code on producers consumers doing real stuff (not just adding numbers), please post. import scala.actors.Actor import java.util.HashMap import scala.actors.Actor._ case object LoopControl case object MessageReceiver case object MessageActor case object MessageActorCreator class MessageReceiver(msg: String) extends Actor { var messageActorMap = new HashMap[String, MessageActor] val messageCreatorActor = new MessageActorCreator(null, null) def act() { messageCreatorActor.start loop { react { case MessageActor(messageId) => if (msg.length() > 0) { var messageActor = messageActorMap.get(messageId); if(messageActor == null) { messageCreatorActor ! MessageActorCreator(messageId, messageActorMap) }else { messageActor ! MessageActor } } } } } } case class MessageActorCreator(msg:String, messageActorMap: HashMap[String, MessageActor]) extends Actor { def act() { loop { react { case MessageActorCreator(messageId, messageActorMap) => if(messageId != null ) { var messageActor = new MessageActor(messageId); messageActorMap.put(messageId, messageActor) println(messageActorMap) messageActor.start messageActor ! MessageActor } } } } } class LoopControl(messageReceiver:MessageReceiver) extends Actor { var count : Int = 0; def act() { while (true) { messageReceiver ! MessageActor ("00-122-0X95-FEC0" + count) //Thread.sleep(100) count = count +1; if(count > 5) { count = 0; } } } } case class MessageActor(msg: String) extends Actor { def act() { loop { react { case MessageActor => println() println("MessageActor: Got something-> " + msg) } } } } object messages extends Application { val messageReceiver = new MessageReceiver("bootstrap") val loopControl = new LoopControl(messageReceiver) messageReceiver.start loopControl.start }

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  • Easy way to convert a string of 0's and 1's into a character? Plain C

    - by Nick
    I'm doing a steganography project where I read in bytes from a ppm file and add the least significant bit to an array. So once 8 bytes are read in, I would have 8 bits in my array, which should equal some character in a hidden message. Is there an easy way to convert an array of 0's and 1's into an ascii value? For example, the array: char bits[] = "0,1,1,1,0,1,0,0" would equal 't'. Plain C

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  • Does Wicket hamper SEO or search engines ability to crawl?

    - by Nick
    We're coming from GWT projects and because of problems with SEO not liking GWT for our next project we're going to move clear of GWT (mainly because seo is a high priority for this next project). In choosing a new framework, I'm looking at Wicket and liking what I've seen so far. I've only done a few tutorials, but in looking at the war layout (from these tutorials) it looks like most of the html pages are in the WEB-INF folder. It this going to cause problems for SEO and search engines crawling through the sites files? Ideally, I'd like to use Wicket with some AJAX and deploy to Google App Engine.

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  • J2EE: Default values for custom tag attributes

    - by Nick
    So according to Sun's J2EE documentation (http://docs.sun.com/app/docs/doc/819-3669/bnani?l=en&a=view), "If a tag attribute is not required, a tag handler should provide a default value." My question is how in the hell do I define a default value as per the documentation's description. Here's the code: <%@ attribute name="visible" required="false" type="java.lang.Boolean" %> <c:if test="${visible}"> My Tag Contents Here </c:if> Obviously, this tag won't compile because it's lacking the tag directive and the core library import. My point is that I want the "visible" property to default to TRUE. The "tag attribute is not required," so the "tag handler should provide a default value." I want to provide a default value, so what am I missing? Any help is greatly appreciated.

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  • How do I know which Object I clicked?

    - by Nick
    Here's the deal: I'm working on a personal portfolio in AS3 and I've run into a problem which I can't seem to find a logical answer to. I want everything (well, most of it) to be editable with an XML file, including my menu. My menu is just a Sprite with some text on it and a Tweener-tween, no big deal. But, I forgot to think of a way how I can determine which menu-item I have clicked. This is in my Main.as private function xmlLoaded(e:Event):void { xml = e.target.xml; menu = new Menu(xml); menu.x = 0; menu.y = stage.stageHeight / 2 - menu.height / 2; addChild(menu); } In Menu.as public function Menu(xml:XML) { for each (var eachMenuItem:XML in xml.menu.item) { menuItem = new MenuItem(eachMenuItem); menuItem.y += yPos; addChild(menuItem); yPos += menuItem.height + 3; } } and in my MenuItem.as, everything works - I have a fancy tween when I hover over it, but when I click a menu-item, I want something to appear ofcourse. How do I know which one I clicked? I've tried with pushing everything in an array, but that didn't work out well (or maybe I'm doing it wrong). Also tried a global counter, but that's not working either because the value will always be amount of items in my XML file. Also tried e.currentTarget in my click-function, but when I trace that, all of them are "Object Sprite".. I need something so I can give each a unique "name"? Thanks in advance!

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