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  • Static struct in C++

    - by pingvinus
    Hi, I want to define an structure, where some math constants would be stored. Here what I've got now: struct consts { //salt density kg/m3 static const double gamma; }; const double consts::gamma = 2350; It works fine, but there would be more than 10 floating point constants, so I doesn't want to wrote 'static const' before each of them. And define something like that: static const struct consts { //salt density kg/m3 double gamma; }; const double consts::gamma = 2350; It look fine, but I got these errors: 1. member function redeclaration not allowed 2. a nonstatic data member may not be defined outside its class I wondering if there any C++ way to do it?

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  • Effective methods for reading and writing large files in C

    - by Bertholt Stutley Johnson
    I'm writing an application that deals with very large user-generated input files. The program will copy about 95 percent of the file, effectively duplicating it and switching a few words and values in the copy, and then appending the copy (in chunks) to the original file, such that each block (consisting of between 10 and 50 lines) in the original is followed by the copied and modified block, and then the next original block, and so on. The user-generated input conforms to a certain format, and it is highly unlikely that any line in the original file is longer than 100 characters long. Which would be the better approach? a) To use one file pointer and use variables that hold the current position of how much has been read and where to write to, seeking the file pointer back and forth to read and write; or b) To use multiple file pointers, one for reading and one for writing. I am mostly concerned with the efficiency of the program, as the input files will reach up to 25,000 lines, each about 50 characters long. Thanks!

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  • I need help translating this portion of the ECMAScript grammar?

    - by ChaosPandion
    I've been working on my own implementation of ECMAScript for quite some time now. I have basically done everything by hand to help gain a deep understanding of the process. Repeated attempts to analyze and understand this portion of the grammar have failed so I've been working on the run time instead. Now I am at a point were I will be working on object literals so I really need to polish my syntactic analyzer. Can anyone put this in terms a language parser novice could understand? My biggest source of confusion is the following: new MemberExpression Arguments This is supposed to be a member expression, but this seemingly conflicts with the following: NewExpression : MemberExpression new NewExpression Is a new expression a member expression or a left hand side expression? To be honest I am having trouble laying out the proper C# classes for the concrete grammar. MemberExpression : PrimaryExpression FunctionExpression MemberExpression [ Expression ] MemberExpression . IdentifierName new MemberExpression Arguments NewExpression : MemberExpression new NewExpression CallExpression : MemberExpression Arguments CallExpression Arguments CallExpression [ Expression ] CallExpression . IdentifierName LeftHandSideExpression : NewExpression CallExpression

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  • Is there an easy way to make `boost::ptr_vector` more debugger friendly in Visual Studio?

    - by Billy ONeal
    I'm considering using boost::ptr_container as a result of the responses from this question. My biggest problem with the library is that I cannot view the contents of the collection in the debugger, because the MSVC debugger doesn't recognize it, and therefore I cannot see the contents of the containers. (All the data gets stored as void * internally) I've heard MSVC has a feature called "debugger visualizers" which would allow the user to make the debugger smarter about these kinds of things, but I've never written anything like this, and I'm not hugely firmiliar with such things. For example, compare the behavior of boost::shared_ptr with MSVC's own std::tr1::shared_ptr. In the debugger (i.e. in the Watch window), the boost version shows up as a big mess of internal variables used for implementing the shared pointer, but the MSVC version shows up as a plain pointer to the object (and the shared_ptr's innards are hidden). How can I get started either using or implementing such a thing?

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  • Adding DataAnnontations to Generated Partial Classes

    - by Naz
    Hi I have a Subsonic3 Active Record generated partial User class which I've extended on with some methods in a separate partial class. I would like to know if it is possible to add Data Annotations to the member properties on one partial class where it's declared on the other Subsonic Generated one I tried this. public partial class User { [DataType(DataType.EmailAddress, ErrorMessage = "Please enter an email address")] public string Email { get; set; } ... } That examples gives the "Member is already defined" error. I think I might have seen an example a while ago of what I'm trying to do with Dynamic Data and Linq2Sql.

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  • How to obtain Bing maps like InfoWindow in Google Maps?

    - by BillB
    I'm using Google Maps v3. I really like the InfoWindows found in Bing, as opposed to Google. Screenshots & functionality found here comparing the two: http://www.axismaps.com/blog/2009/07/data-probing-and-info-window-design-on-web-based-maps/ Question: How can I replicate Bing like InfoWindows while using Google Maps v3? UPDATE: To be more specific, what I like about Bing's InfoWindows include: - The pointer dynamically changes sides from left/right/bottom/top, as opposed to Google limited to only have the InfoWindow pointer on the bottom - Bing's InfoWindows use less space - You can configure Bing's InfoWindows to pop up outside of the map bounders so that you don't have to autopan the map to display the marker's InfoWindow

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  • Have the default security settings changed in Windows 7 that would affect IPrincipal.IsInRole?

    - by adrianbanks
    We use NTLM auth in our application to determine whether a user can perform certain operations. We use the IPrincipal of their current Windows login (in WinForms applications), calling IsInRole to check for specific group memberships. To check that a user is a local administrator on the machine, we use: AppDomain.CurrentDomain.SetPrincipalPolicy(PrincipalPolicy.WindowsPrincipal); ... bool allowed = Thread.CurrentPrincipal.IsInRole(@"Builtin\Administrators") This works if the current user is the Administrator user, or is another user that is a member of the Builtin\Administrators group. In our testing on Windows 7, we have found that this no longer works as expected. The Administrator user still works fine, but any other user that is a member of the Builtin\Administrators group returns false for the IsInRole call. What could be causing this difference? I have a gut feeling that a default setting has changed somewhere (possible in gpedit), but cannot find anything that looks like the culprit.

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  • What is the difference between NULL in C++ and null in Java?

    - by Stephano
    I've been trying to figure out why C++ is making me crazy typing NULL. Suddenly it hits me the other day; I've been typing null (lower case) in Java for years. Now suddenly I'm programming in C++ and that little chunk of muscle memory is making me crazy. Wikiperipatetic defines C++ NULL as part of the stddef: A macro that expands to a null pointer constant. It may be defined as ((void*)0), 0 or 0L depending on the compiler and the language. Sun's docs tells me this about Java's "null literal": The null type has one value, the null reference, represented by the literal null, which is formed from ASCII characters. A null literal is always of the null type. So this is all very nice. I know what a null pointer reference is, and thank you for the compiler notes. Now I'm a little fuzzy on the idea of a literal in Java so I read on... A literal is the source code representation of a fixed value; literals are represented directly in your code without requiring computation. There's also a special null literal that can be used as a value for any reference type. null may be assigned to any variable, except variables of primitive types. There's little you can do with a null value beyond testing for its presence. Therefore, null is often used in programs as a marker to indicate that some object is unavailable. Ok, so I think I get it now. In C++ NULL is a macro that, when compiled, defines the null pointer constant. In Java, null is a fixed value that any non-primitive can be assigned too; great for testing in a handy if statement. Java does not have pointers, so I can see why they kept null a simple value rather than anything fancy. But why did java decide to change the all caps NULL to null? Furthermore, am I missing anything here?

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  • Problem determining how to order F# types due to circular references

    - by James Black
    I have some types that extend a common type, and these are my models. I then have DAO types for each model type for CRUD operations. I now have a need for a function that will allow me to find an id given any model type, so I created a new type for some miscellaneous functions. The problem is that I don't know how to order these types. Currently I have models before dao, but I somehow need DAOMisc before CityDAO and CityDAO before DAOMisc, which isn't possible. The simple approach would be to put this function in each DAO, referring to just the types that can come before it, so, State comes before City as State has a foreign key relationship with City, so the miscellaneous function would be very short. But, this just strikes me as wrong, so I am not certain how to best approach this. Here is my miscellaneous type, where BaseType is a common type for all my models. type DAOMisc = member internal self.FindIdByType item = match(item:BaseType) with | :? StateType as i -> let a = (StateDAO()).Retrieve i a.Head.Id | :? CityType as i -> let a = (CityDAO()).Retrieve i a.Head.Id | _ -> -1 Here is one dao type. CommonDAO actually has the code for the CRUD operations, but that is not important here. type CityDAO() = inherit CommonDAO<CityType>("city", ["name"; "state_id"], (fun(reader) -> [ while reader.Read() do let s = new CityType() s.Id <- reader.GetInt32 0 s.Name <- reader.GetString 1 s.StateName <- reader.GetString 3 ]), list.Empty ) This is my model type: type CityType() = inherit BaseType() let mutable name = "" let mutable stateName = "" member this.Name with get() = name and set restnameval=name <- restnameval member this.StateName with get() = stateName and set stateidval=stateName <- stateidval override this.ToSqlValuesList = [this.Name;] override this.ToFKValuesList = [StateType(Name=this.StateName);] The purpose for this FindIdByType function is that I want to find the id for a foreign key relationship, so I can set the value in my model and then have the CRUD functions do the operations with all the correct information. So, City needs the id for the state name, so I would get the state name, put it into the state type, then call this function to get the id for that state, so my city insert will also include the id for the foreign key. This seems to be the best approach, in a very generic way to handle inserts, which is the current problem I am trying to solve.

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  • A question about friend functions

    - by Als
    I faced a problem recently with a 3rd party library which generates classes from a xml. Here is a gist of it: class B; class A { void doSomething(); friend class B; }; class B { void doSomething(); void doSomethingMore() { doSomething(); } }; The compiler flags call to the function doSomething() as ambiguous and flags it as an compiler error. It is easy to understand why it gives the error.Class B being friend of class A, every member of class B has access to all the members of class A. Renaming of the either of functions resolved my problem but it got me thinking that shouldn't in this case the compiler should give a priority to the class's own member function over the function in another class of which it is a friend?

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  • MDX: How To Aggregate Hierarchy Level Members With Same Name

    - by Dave Frautnick
    Greetings, I am new to MDX, and am having trouble understanding how to perform an aggregation on a hierarchy level with members that have the same names. This query is particular to Microsoft Analysis Services 2000 cubes. I have a given hierarchy dimension with levels defined as follows: [Segment].[Flow].[Segment Week] Within the [Segment Week] level, I have the following members: [Week- 1] [Week- 2] [Week- 3] ... [Week- 1] [Week- 2] [Week- 3] The members have the same names, but are aligned with a different [Flow] in the parent level. So, the first occurrence of the [Week- 1] member aligns with [Flow].[A] while the second occurrence of [Week- 1] aligns with [Flow].[B]. What I am trying to do is aggregate all the members within the [Segment Week] level that have the same name. In SQL terms, I want to GROUP BY the member names within the [Segment Week] level. I am unsure how to do this. Thank you. Dave

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  • global std::unordered_map com server init problems

    - by PrettyFlower
    I want to have a static global std::unordered_map in the cpp of my entry point for my COM server. relevant header code: typedef unordered_map<HWND,IMyInterface*> MyMapType; relevant body: static MyMapType MyMap; void MyFunction(HWND hWnd, IMyInterface* pObj){ MyMap[HWND] = pObj; } HINSTANCE g_hInstModule = NULL; BOOL WINAPI DllMain ( __in HINSTANCE hInstDLL, __in DWORD fdwReason, __in LPVOID lpvReserved ) { if( fdwReason == DLL_PROCESS_ATTACH ) { g_hInstModule = hInstDLL; return true; } else if( fdwReason == DLL_PROCESS_DETACH ) { return true; } return false; } MyCoClass::MyCoClass() { DRM_Refcount = 1; } HRESULT STDMETHODCALLTYPE MyCoClass::InitMyCoClass() { CoInitializeEx(NULL, COINIT_APARTMENTTHREADED); //replace with make window code MyFunction(hWnd,ISomeInterface); return S_OK; } The only way I can get this to work is be making a map_type pointer and creating an instance of map_type on the heap and pointing at it with the global pointer. :/ WHY?

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  • user defined Copy ctor, and copy-ctors further down the chain - compiler bug ? programmers brainbug

    - by J.Colmsee
    Hi. i have a little problem, and I am not sure if it's a compiler bug, or stupidity on my side. I have this struct : struct BulletFXData { int time_next_fx_counter; int next_fx_steps; Particle particles[2];//this is the interesting one ParticleManager::ParticleId particle_id[2]; }; The member "Particle particles[2]" has a self-made kind of smart-ptr in it (resource-counted texture-class). this smart-pointer has a default constructor, that initializes to the ptr to 0 (but that is not important) I also have another struct, containing the BulletFXData struct : struct BulletFX { BulletFXData data; BulletFXRenderFunPtr render_fun_ptr; BulletFXUpdateFunPtr update_fun_ptr; BulletFXExplosionFunPtr explode_fun_ptr; BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr; BulletFX( BulletFXData data, BulletFXRenderFunPtr render_fun_ptr, BulletFXUpdateFunPtr update_fun_ptr, BulletFXExplosionFunPtr explode_fun_ptr, BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr) :data(data), render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } /* //USER DEFINED copy-ctor. if it's defined things go crazy BulletFX(const BulletFX& rhs) :data(data),//this line of code seems to do a plain memory-copy without calling the right ctors render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } */ }; If i use the user-defined copy-ctor my smart-pointer class goes crazy, and it seems that calling the CopyCtor / assignment operator aren't called as they should. So - does this all make sense ? it seems as if my own copy-ctor of struct BulletFX should do exactly what the compiler-generated would, but it seems to forget to call the right constructors down the chain. compiler bug ? me being stupid ? Sorry about the big code, some small example could have illustrated too. but often you guys ask for the real code, so well - here it is :D EDIT : more info : typedef ParticleId unsigned int; Particle has no user defined copyctor, but has a member of type : Particle { .... Resource<Texture> tex_res; ... } Resource is a smart-pointer class, and has all ctor's defined (also asignment operator) and it seems that Resource is copied bitwise. EDIT : henrik solved it... data(data) is stupid of course ! it should of course be rhs.data !!! sorry for huge amount of code, with a very little bug in it !!! (Guess you shouldn't code at 1 in the morning :D )

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  • programmatically creating property list from json to include an array

    - by Michael Robinson
    [{"memberid":"18", "useridFK":"30", "loginName":"Johnson", "name":"Frank", "age":"23", "place":"School", },] Someone else posted a similar question but without the fact that it was coming from a JSON deserialization. Quinn had some suggestions but it was confused about where to place/replace the following code (if it's correct): NSDictionary *item1 = [NSDictionary dictionaryWithObjects:[NSArray arrayWithObjects:@" member",[NSNumber numberWithInt:3],nil] forKeys:[NSArray arrayWithObjects:@"Title",@"View",nil]]; into this: NSData *jsonData = [jsonreturn dataUsingEncoding:NSUTF32BigEndianStringEncoding]; NSError *error = nil; NSDictionary * dict = [[CJSONDeserializer deserializer] deserializeAsDictionary:jsonData error:&error]; if (dict) { rowsArray = [dict objectForKey:@"member"]; [rowsArray retain]; } My Array.plist needs to look like the following: Root: Dictionary V Rows: Array V Item 0: Dictionary Title: String 18 V Children Array V Item 0 Dictionary Title String 30 etc. Thanks in advance. Every tutorial on JSON only shows a simple array being returned, never a 2-D..It's driving me crazy trying to figure this out.

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  • Viewing array of pointers to structures in Visual Studio in the debugger

    - by Fozi
    I'm having a problem displaying the contents of a pointer array with its contents in the debugger. If I just add the pointer to the watch only the fist entry is visible. But if I add the length to it the debugger assumes that I have something like array[length][length]. Picture The first entry is the broken one, looks the same with ,2 or with any ,2 x. The second one is what I would like to see, but for more entries. Edit: The two entries displayed as [x][1] are invalid. I'm using VS 2005 but I think I had this problem on 2008 as well. Is this a bug or am I doing something wrong?

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  • problems with overloaded function members C++

    - by Dr Deo
    I have declared a class as class DCFrameListener : public FrameListener, public OIS::MouseListener, public OIS::KeyListener { bool keyPressed(const OIS::KeyEvent & kEvt); bool keyReleased(const OIS::KeyEvent &kEvt); //*******some code missing************************ }; But if i try defining the members like this bool DCFrameListener::keyPressed(const OIS::KeyEvent kEvt) { return true; } The compiler refuses with this error error C2511: 'bool DCFrameListener::keyPressed(const OIS::KeyEvent)' : overloaded member function not found in 'DCFrameListener' see declaration of 'DCFrameListener' Why is this happening, yet i declared the member keyPressed(const OIS::KeyEvent) in my function declaration. any help will be appreciated. Thanks

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  • Why C++ virtual function defined in header may not be compiled and linked in vtable?

    - by 0xDEAD BEEF
    Situation is following. I have shared library, which contains class definition - QueueClass : IClassInterface { virtual void LOL() { do some magic} } My shared library initialize class member QueueClass *globalMember = new QueueClass(); My share library export C function which returns pointer to globalMember - void * getGlobalMember(void) { return globalMember;} My application uses globalMember like this ((IClassInterface*)getGlobalMember())->LOL(); Now the very uber stuff - if i do not reference LOL from shared library, then LOL is not linked in and calling it from application raises exception. Reason - VTABLE contains nul in place of pointer to LOL() function. When i move LOL() definition from .h file to .cpp, suddenly it appears in VTABLE and everything works just great. What explains this behavior?! (gcc compiler + ARM architecture_)

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  • Test, if object was deleted

    - by justik
    Look to the following code, please: class Node { private: double x, y; public: Node (double xx, double yy): x(xx), y(yy){} }; int main() { Node *n1 = new Node(1,1); Node *n2 = n1; delete n2; n2 = NULL; if (n1 != NULL) //Bad test { delete n1; //throw an exception } } There are two pointers n1, n2 pointed to the same object. I would like to detect whether n2 was deleted using n1 pointer test. But this test results in exception. Is there any way how to determine whether the object was deleted (or was not deleted) using n1 pointer ? Thanks for your help.

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  • Does the JPQL avg aggregate function work with Integers?

    - by Kyle Renfro
    I have a JPA 2 Entity named Surgery. It has a member named transfusionUnits that is an Integer. There are two entries in the database. Executing this JPQL statement: Select s.transfusionUnits from Surgery s produces the expected result: 2 3 The following statement produces the expected answer of 5: Select sum(s.transfusionUnits) from Surgery s I expect the answer of the following statement to be 2.5, but it returns 2.0 instead. Select avg(s.transfusionUnits) from Surgery s If I execute the statement on a different (Float) member, the result is correct. Any ideas on why this is happening? Do I need to do some sort of cast in JPQL? Is this even possible? Surely I am missing something trivial here.

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  • Convert NSData into Hex NSString

    - by Dawson
    With reference to the following question: Convert NSData into HEX NSSString I have solved the problem using the solution provided by Erik Aigner which is: NSData *data = ...; NSUInteger capacity = [data length] * 2; NSMutableString *stringBuffer = [NSMutableString stringWithCapacity:capacity]; const unsigned char *dataBuffer = [data bytes]; NSInteger i; for (i=0; i<[data length]; ++i) { [stringBuffer appendFormat:@"%02X", (NSUInteger)dataBuffer[i]]; } However, there is one small problem in that if there are extra zeros at the back, the string value would be different. For eg. if the hexa data is of a string @"3700000000000000", when converted using a scanner to integer: unsigned result = 0; NSScanner *scanner = [NSScanner scannerWithString:stringBuffer]; [scanner scanHexInt:&result]; NSLog(@"INTEGER: %u",result); The result would be 4294967295, which is incorrect. Shouldn't it be 55 as only the hexa 37 is taken? So how do I get rid of the zeros? EDIT: (In response to CRD) Hi, thanks for clarifying my doubts. So what you're doing is to actually read the 64-bit integer directly from a byte pointer right? However I have another question. How do you actually cast NSData to a byte pointer? To make it easier for you to understand, I'll explain what I did originally. Firstly, what I did was to display the data of the file which I have (data is in hexadecimal) NSData *file = [NSData dataWithContentsOfFile:@"file path here"]; NSLog(@"Patch File: %@",file); Output: Next, what I did was to read and offset the first 8 bytes of the file and convert them into a string. // 0-8 bytes [file seekToFileOffset:0]; NSData *b = [file readDataOfLength:8]; NSUInteger capacity = [b length] * 2; NSMutableString *stringBuffer = [NSMutableString stringWithCapacity:capacity]; const unsigned char *dataBuffer = [b bytes]; NSInteger i; for (i=0; i<[b length]; ++i) { [stringBuffer appendFormat:@"%02X", (NSUInteger)dataBuffer[i]]; } NSLog(@"0-8 bytes HEXADECIMAL: %@",stringBuffer); As you can see, 0x3700000000000000 is the next 8 bytes. The only changes I would have to make to access the next 8 bytes would be to change the value of SeekFileToOffset to 8, so as to access the next 8 bytes of data. All in all, the solution you gave me is useful, however it would not be practical to enter the hexadecimal values manually. If formatting the bytes as a string and then parsing them is not the way to do it, then how do I access the first 8 bytes of the data directly and cast them into a byte pointer?

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  • submit form problem

    - by basma
    hi I have a problem with "all" of my form submition "search form, login form, regester form,.." the problem shows when I submit the form it doesnt take me to the action page, insted it tack me to my root page :"http://localhost/project/Home/" this is a sample of my search form witch search members or groups as the user choose and it can be submitted by clicking search.jpg <form name="searchform" action='Searchb.php' method='GET' > <a href=""><img src="img/search.jpg" width="60" height="49" onClick="searchform.submit()" style="border-style: none"></a> <input type="text" name="Search" />&nbsp;<label>member</label><input name="radio1" type="radio" value="Member" />&nbsp;<label>Group</label> &nbsp; <input name="radio1" type="radio" value="Group" /> </form>"

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  • What is the safest way to pass strings around in C?

    - by chucknelson
    I have a program in C using Solaris with VERY ancient compatibility it seems. Many examples, even here on SO, don't work, as well as lots of code I've written on Mac OS X. So when using very strict C, what is the safest way to pass strings? I'm currently using char pointers all over the place, due to what I thought was simplicity. So I have functions that return char*, I'm passing char* to them, etc. I'm already seeing strange behavior, like a char* I passed having its value right when I enter a function, and then the value being mysteriously gone OR corrupted/overwritten after something simple like one printf() or an malloc to some other pointer. I was thinking maybe declaring a local char[] inside each function, using strcpy() immediately, and then eventually returning a pointer where char *returnval = strdup(localchar[]); This seems...sloppy. Can anyone point me in the right direction on a simple requirement?

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  • Why doesn't this work?

    - by user146780
    I'v tried to solve a memory leak in the GLU callback by creating a global variable but now it dos not draw anything: GLdouble *gluptr = NULL; void CALLBACK combineCallback(GLdouble coords[3], GLdouble *vertex_data[4], GLfloat weight[4], GLdouble **dataOut) { GLdouble *vertex; if(gluptr == NULL) { gluptr = (GLdouble *) malloc(6 * sizeof(GLdouble)); } vertex = (GLdouble*)gluptr; vertex[0] = coords[0]; vertex[1] = coords[1]; vertex[2] = coords[2]; for (int i = 3; i < 6; i++) { vertex[i] = weight[0] * vertex_data[0][i] + weight[1] * vertex_data[0][i] + weight[2] * vertex_data[0][i] + weight[3] * vertex_data[0][i]; } *dataOut = vertex; } basically instead of doing malloc each time in the loop (thus the memory leak) im using a global pointer, but this doesn't work (drawing to the screen). Why would using malloc to a pointer created in the function work any different than a global variable? Thanks

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  • fread() behaves weird

    - by Cres
    hi, I have a problem in a C program of mine where after I use fread(), the file pointer goes to the end of the file sometimes. I'll try to explain better - the code looks something like: dummy = ftell(fp); fread(&buf, sizeof(unsigned char), 8, fp); dummy = ftell(fp); where fp is a file pointer to an opened file (opened it with "w+", I'm using it as a binary file and I know i'm supposed to have a "b" in there too, but I heard its not really important to add it..), dummy is just an unsigned long variable, and buf is unsigned char[8] now, when debugging, at the ftell before the fread, dummy is 262062 at the ftell after the fread, dummy is 262640 even though I only 'moved' 8 bytes.. does anyone have any idea what can be the cause of this..? thanks for your help :)

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