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  • ANTS CLR and Memory Profiler In Depth Review (Part 1 of 2 &ndash; CLR Profiler)

    - by ToStringTheory
    One of the things that people might not know about me, is my obsession to make my code as efficient as possible.  Many people might not realize how much of a task or undertaking that this might be, but it is surely a task as monumental as climbing Mount Everest, except this time it is a challenge for the mind…  In trying to make code efficient, there are many different factors that play a part – size of project or solution, tiers, language used, experience and training of the programmer, technologies used, maintainability of the code – the list can go on for quite some time. I spend quite a bit of time when developing trying to determine what is the best way to implement a feature to accomplish the efficiency that I look to achieve.  One program that I have recently come to learn about – Red Gate ANTS Performance (CLR) and Memory profiler gives me tools to accomplish that job more efficiently as well.  In this review, I am going to cover some of the features of the ANTS profiler set by compiling some hideous example code to test against. Notice As a member of the Geeks With Blogs Influencers program, one of the perks is the ability to review products, in exchange for a free license to the program.  I have not let this affect my opinions of the product in any way, and Red Gate nor Geeks With Blogs has tried to influence my opinion regarding this product in any way. Introduction The ANTS Profiler pack provided by Red Gate was something that I had not heard of before receiving an email regarding an offer to review it for a license.  Since I look to make my code efficient, it was a no brainer for me to try it out!  One thing that I have to say took me by surprise is that upon downloading the program and installing it you fill out a form for your usual contact information.  Sure enough within 2 hours, I received an email from a sales representative at Red Gate asking if she could help me to achieve the most out of my trial time so it wouldn’t go to waste.  After replying to her and explaining that I was looking to review its feature set, she put me in contact with someone that setup a demo session to give me a quick rundown of its features via an online meeting.  After having dealt with a massive ordeal with one of my utility companies and their complete lack of customer service, Red Gates friendly and helpful representatives were a breath of fresh air, and something I was thankful for. ANTS CLR Profiler The ANTS CLR profiler is the thing I want to focus on the most in this post, so I am going to dive right in now. Install was simple and took no time at all.  It installed both the profiler for the CLR and Memory, but also visual studio extensions to facilitate the usage of the profilers (click any images for full size images): The Visual Studio menu options (under ANTS menu) Starting the CLR Performance Profiler from the start menu yields this window If you follow the instructions after launching the program from the start menu (Click File > New Profiling Session to start a new project), you are given a dialog with plenty of options for profiling: The New Session dialog.  Lots of options.  One thing I noticed is that the buttons in the lower right were half-covered by the panel of the application.  If I had to guess, I would imagine that this is caused by my DPI settings being set to 125%.  This is a problem I have seen in other applications as well that don’t scale well to different dpi scales. The profiler options give you the ability to profile: .NET Executable ASP.NET web application (hosted in IIS) ASP.NET web application (hosted in IIS express) ASP.NET web application (hosted in Cassini Web Development Server) SharePoint web application (hosted in IIS) Silverlight 4+ application Windows Service COM+ server XBAP (local XAML browser application) Attach to an already running .NET 4 process Choosing each option provides a varying set of other variables/options that one can set including options such as application arguments, operating path, record I/O performance performance counters to record (43 counters in all!), etc…  All in all, they give you the ability to profile many different .Net project types, and make it simple to do so.  In most cases of my using this application, I would be using the built in Visual Studio extensions, as they automatically start a new profiling project in ANTS with the options setup, and start your program, however RedGate has made it easy enough to profile outside of Visual Studio as well. On the flip side of this, as someone who lives most of their work life in Visual Studio, one thing I do wish is that instead of opening an entirely separate application/gui to perform profiling after launching, that instead they would provide a Visual Studio panel with the information, and integrate more of the profiling project information into Visual Studio.  So, now that we have an idea of what options that the profiler gives us, its time to test its abilities and features. Horrendous Example Code – Prime Number Generator One of my interests besides development, is Physics and Math – what I went to college for.  I have especially always been interested in prime numbers, as they are something of a mystery…  So, I decided that I would go ahead and to test the abilities of the profiler, I would write a small program, website, and library to generate prime numbers in the quantity that you ask for.  I am going to start off with some terrible code, and show how I would see the profiler being used as a development tool. First off, the IPrimes interface (all code is downloadable at the end of the post): interface IPrimes { IEnumerable<int> GetPrimes(int retrieve); } Simple enough, right?  Anything that implements the interface will (hopefully) provide an IEnumerable of int, with the quantity specified in the parameter argument.  Next, I am going to implement this interface in the most basic way: public class DumbPrimes : IPrimes { public IEnumerable<int> GetPrimes(int retrieve) { //store a list of primes already found var _foundPrimes = new List<int>() { 2, 3 }; //if i ask for 1 or two primes, return what asked for if (retrieve <= _foundPrimes.Count()) return _foundPrimes.Take(retrieve); //the next number to look at int _analyzing = 4; //since I already determined I don't have enough //execute at least once, and until quantity is sufficed do { //assume prime until otherwise determined bool isPrime = true; //start dividing at 2 //divide until number is reached, or determined not prime for (int i = 2; i < _analyzing && isPrime; i++) { //if (i) goes into _analyzing without a remainder, //_analyzing is NOT prime if (_analyzing % i == 0) isPrime = false; } //if it is prime, add to found list if (isPrime) _foundPrimes.Add(_analyzing); //increment number to analyze next _analyzing++; } while (_foundPrimes.Count() < retrieve); return _foundPrimes; } } This is the simplest way to get primes in my opinion.  Checking each number by the straight definition of a prime – is it divisible by anything besides 1 and itself. I have included this code in a base class library for my solution, as I am going to use it to demonstrate a couple of features of ANTS.  This class library is consumed by a simple non-MVVM WPF application, and a simple MVC4 website.  I will not post the WPF code here inline, as it is simply an ObservableCollection<int>, a label, two textbox’s, and a button. Starting a new Profiling Session So, in Visual Studio, I have just completed my first stint developing the GUI and DumbPrimes IPrimes class, so now I want to check my codes efficiency by profiling it.  All I have to do is build the solution (surprised initiating a profiling session doesn’t do this, but I suppose I can understand it), and then click the ANTS menu, followed by Profile Performance.  I am then greeted by the profiler starting up and already monitoring my program live: You are provided with a realtime graph at the top, and a pane at the bottom giving you information on how to proceed.  I am going to start by asking my program to show me the first 15000 primes: After the program finally began responding again (I did all the work on the main UI thread – how bad!), I stopped the profiler, which did kill the process of my program too.  One important thing to note, is that the profiler by default wants to give you a lot of detail about the operation – line hit counts, time per line, percent time per line, etc…  The important thing to remember is that this itself takes a lot of time.  When running my program without the profiler attached, it can generate the 15000 primes in 5.18 seconds, compared to 74.5 seconds – almost a 1500 percent increase.  While this may seem like a lot, remember that there is a trade off.  It may be WAY more inefficient, however, I am able to drill down and make improvements to specific problem areas, and then decrease execution time all around. Analyzing the Profiling Session After clicking ‘Stop Profiling’, the process running my application stopped, and the entire execution time was automatically selected by ANTS, and the results shown below: Now there are a number of interesting things going on here, I am going to cover each in a section of its own: Real Time Performance Counter Bar (top of screen) At the top of the screen, is the real time performance bar.  As your application is running, this will constantly update with the currently selected performance counters status.  A couple of cool things to note are the fact that you can drag a selection around specific time periods to drill down the detail views in the lower 2 panels to information pertaining to only that period. After selecting a time period, you can bookmark a section and name it, so that it is easy to find later, or after reloaded at a later time.  You can also zoom in, out, or fit the graph to the space provided – useful for drilling down. It may be hard to see, but at the top of the processor time graph below the time ticks, but above the red usage graph, there is a green bar. This bar shows at what times a method that is selected in the ‘Call tree’ panel is called. Very cool to be able to click on a method and see at what times it made an impact. As I said before, ANTS provides 43 different performance counters you can hook into.  Click the arrow next to the Performance tab at the top will allow you to change between different counters if you have them selected: Method Call Tree, ADO.Net Database Calls, File IO – Detail Panel Red Gate really hit the mark here I think. When you select a section of the run with the graph, the call tree populates to fill a hierarchical tree of method calls, with information regarding each of the methods.   By default, methods are hidden where the source is not provided (framework type code), however, Red Gate has integrated Reflector into ANTS, so even if you don’t have source for something, you can select a method and get the source if you want.  Methods are also hidden where the impact is seen as insignificant – methods that are only executed for 1% of the time of the overall calling methods time; in other words, working on making them better is not where your efforts should be focused. – Smart! Source Panel – Detail Panel The source panel is where you can see line level information on your code, showing the code for the currently selected method from the Method Call Tree.  If the code is not available, Reflector takes care of it and shows the code anyways! As you can notice, there does seem to be a problem with how ANTS determines what line is the actual line that a call is completed on.  I have suspicions that this may be due to some of the inline code optimizations that the CLR applies upon compilation of the assembly.  In a method with comments, the problem is much more severe: As you can see here, apparently the most offending code in my base library was a comment – *gasp*!  Removing the comments does help quite a bit, however I hope that Red Gate works on their counter algorithm soon to improve the logic on positioning for statistics: I did a small test just to demonstrate the lines are correct without comments. For me, it isn’t a deal breaker, as I can usually determine the correct placements by looking at the application code in the region and determining what makes sense, but it is something that would probably build up some irritation with time. Feature – Suggest Method for Optimization A neat feature to really help those in need of a pointer, is the menu option under tools to automatically suggest methods to optimize/improve: Nice feature – clicking it filters the call tree and stars methods that it thinks are good candidates for optimization.  I do wish that they would have made it more visible for those of use who aren’t great on sight: Process Integration I do think that this could have a place in my process.  After experimenting with the profiler, I do think it would be a great benefit to do some development, testing, and then after all the bugs are worked out, use the profiler to check on things to make sure nothing seems like it is hogging more than its fair share.  For example, with this program, I would have developed it, ran it, tested it – it works, but slowly. After looking at the profiler, and seeing the massive amount of time spent in 1 method, I might go ahead and try to re-implement IPrimes (I actually would probably rewrite the offending code, but so that I can distribute both sets of code easily, I’m just going to make another implementation of IPrimes).  Using two pieces of knowledge about prime numbers can make this method MUCH more efficient – prime numbers fall into two buckets 6k+/-1 , and a number is prime if it is not divisible by any other primes before it: public class SmartPrimes : IPrimes { public IEnumerable<int> GetPrimes(int retrieve) { //store a list of primes already found var _foundPrimes = new List<int>() { 2, 3 }; //if i ask for 1 or two primes, return what asked for if (retrieve <= _foundPrimes.Count()) return _foundPrimes.Take(retrieve); //the next number to look at int _k = 1; //since I already determined I don't have enough //execute at least once, and until quantity is sufficed do { //assume prime until otherwise determined bool isPrime = true; int potentialPrime; //analyze 6k-1 //assign the value to potential potentialPrime = 6 * _k - 1; //if there are any primes that divise this, it is NOT a prime number //using PLINQ for quick boost isPrime = !_foundPrimes.AsParallel() .Any(prime => potentialPrime % prime == 0); //if it is prime, add to found list if (isPrime) _foundPrimes.Add(potentialPrime); if (_foundPrimes.Count() == retrieve) break; //analyze 6k+1 //assign the value to potential potentialPrime = 6 * _k + 1; //if there are any primes that divise this, it is NOT a prime number //using PLINQ for quick boost isPrime = !_foundPrimes.AsParallel() .Any(prime => potentialPrime % prime == 0); //if it is prime, add to found list if (isPrime) _foundPrimes.Add(potentialPrime); //increment k to analyze next _k++; } while (_foundPrimes.Count() < retrieve); return _foundPrimes; } } Now there are definitely more things I can do to help make this more efficient, but for the scope of this example, I think this is fine (but still hideous)! Profiling this now yields a happy surprise 27 seconds to generate the 15000 primes with the profiler attached, and only 1.43 seconds without.  One important thing I wanted to call out though was the performance graph now: Notice anything odd?  The %Processor time is above 100%.  This is because there is now more than 1 core in the operation.  A better label for the chart in my mind would have been %Core time, but to each their own. Another odd thing I noticed was that the profiler seemed to be spot on this time in my DumbPrimes class with line details in source, even with comments..  Odd. Profiling Web Applications The last thing that I wanted to cover, that means a lot to me as a web developer, is the great amount of work that Red Gate put into the profiler when profiling web applications.  In my solution, I have a simple MVC4 application setup with 1 page, a single input form, that will output prime values as my WPF app did.  Launching the profiler from Visual Studio as before, nothing is really different in the profiler window, however I did receive a UAC prompt for a Red Gate helper app to integrate with the web server without notification. After requesting 500, 1000, 2000, and 5000 primes, and looking at the profiler session, things are slightly different from before: As you can see, there are 4 spikes of activity in the processor time graph, but there is also something new in the call tree: That’s right – ANTS will actually group method calls by get/post operations, so it is easier to find out what action/page is giving the largest problems…  Pretty cool in my mind! Overview Overall, I think that Red Gate ANTS CLR Profiler has a lot to offer, however I think it also has a long ways to go.  3 Biggest Pros: Ability to easily drill down from time graph, to method calls, to source code Wide variety of counters to choose from when profiling your application Excellent integration/grouping of methods being called from web applications by request – BRILLIANT! 3 Biggest Cons: Issue regarding line details in source view Nit pick – Processor time vs. Core time Nit pick – Lack of full integration with Visual Studio Ratings Ease of Use (7/10) – I marked down here because of the problems with the line level details and the extra work that that entails, and the lack of better integration with Visual Studio. Effectiveness (10/10) – I believe that the profiler does EXACTLY what it purports to do.  Especially with its large variety of performance counters, a definite plus! Features (9/10) – Besides the real time performance monitoring, and the drill downs that I’ve shown here, ANTS also has great integration with ADO.Net, with the ability to show database queries run by your application in the profiler.  This, with the line level details, the web request grouping, reflector integration, and various options to customize your profiling session I think create a great set of features! Customer Service (10/10) – My entire experience with Red Gate personnel has been nothing but good.  their people are friendly, helpful, and happy! UI / UX (8/10) – The interface is very easy to get around, and all of the options are easy to find.  With a little bit of poking around, you’ll be optimizing Hello World in no time flat! Overall (8/10) – Overall, I am happy with the Performance Profiler and its features, as well as with the service I received when working with the Red Gate personnel.  I WOULD recommend you trying the application and seeing if it would fit into your process, BUT, remember there are still some kinks in it to hopefully be worked out. My next post will definitely be shorter (hopefully), but thank you for reading up to here, or skipping ahead!  Please, if you do try the product, drop me a message and let me know what you think!  I would love to hear any opinions you may have on the product. Code Feel free to download the code I used above – download via DropBox

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  • Good SQL error handling in Strored Procedure

    - by developerit
    When writing SQL procedures, it is really important to handle errors cautiously. Having that in mind will probably save your efforts, time and money. I have been working with MS-SQL 2000 and MS-SQL 2005 (I have not got the opportunity to work with MS-SQL 2008 yet) for many years now and I want to share with you how I handle errors in T-SQL Stored Procedure. This code has been working for many years now without a hitch. N.B.: As antoher "best pratice", I suggest using only ONE level of TRY … CATCH and only ONE level of TRANSACTION encapsulation, as doing otherwise may not be 100% sure. BEGIN TRANSACTION; BEGIN TRY -- Code in transaction go here COMMIT TRANSACTION; END TRY BEGIN CATCH -- Rollback on error ROLLBACK TRANSACTION; -- Raise the error with the appropriate message and error severity DECLARE @ErrMsg nvarchar(4000), @ErrSeverity int; SELECT @ErrMsg = ERROR_MESSAGE(), @ErrSeverity = ERROR_SEVERITY(); RAISERROR(@ErrMsg, @ErrSeverity, 1); END CATCH; In conclusion, I will just mention that I have been using this code with .NET 2.0 and .NET 3.5 and it works like a charm. The .NET TDS parser throws back a SQLException which is ideal to work with.

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  • Group Policy drive maps fail with Error Code: 0x80070043

    - by Topherhead
    I'm running a Server 2008 R2 domain with all Windows 7 x64 bit client machines. All drives are mapped using Group Policy. Which were previously on a NAS We just built a new, huge, fast server. So I'm in the process of migrating all the network drives from the NAS to the new fileserver(fs). The old drive maps were mapped using group policy so I just went in and updated to the new server and selected the "Replace" option. But the drives just plain do not map. I do an RSOP on my machine and the error for the drive map is: Result: Failure (Error Code: 0x80070043) The other odd thing, though it may or may not have anything to do with it, is that the winning GPO shown is shown with its SID instead of its name. The SID is correct though. Accessing the shares through Explorer works fine, and mapping them manually works fine. Any ideas? Thanks Chris

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  • ODBC in SSIS 2012

    - by jamiet
    In August 2011 the SQL Server client team published a blog post entitled Microsoft is Aligning with ODBC for Native Relational Data Access in which they basically said "OLE DB is the past, ODBC is the future. Deal with it.". From that blog post:We encourage you to adopt ODBC in the development of your new and future versions of your application. You don’t need to change your existing applications using OLE DB, as they will continue to be supported on Denali throughout its lifecycle. While this gives you a large window of opportunity for changing your applications before the deprecation goes into effect, you may want to consider migrating those applications to ODBC as a part of your future roadmap.I recently undertook a project using SSIS2012 and heeded that advice by opting to use ODBC Connection Managers rather than OLE DB Connection Managers. Unfortunately my finding was that the ODBC Connection Manager is not yet ready for primetime use in SSIS 2012. The main issue I found was that you can't populate an Object variable with a recordset when using an Execute SQL Task connecting to an ODBC data source; any attempt to do so will result in an error:"Disconnected recordsets are not available from ODBC connections." I have filed a bug on Connect at ODBC Connection Manager does not have same funcitonality as OLE DB. For this reason I strongly recommend that you don't make the move to ODBC Connection Managers in SSIS just yet - best to wait for the next version of SSIS before doing that.I found another couple of issues with the ODBC Connection Manager that are worth keeping in mind:It doesn't recognise System Data Source Names (DSNs), only User DSNs (bug filed at ODBC System DSNs are not available in the ODBC Connection Manager)  UPDATE: According to a comment on that Connect item this may only be a problem on 64bit.In the OLE DB Connection Manager parameter ordinals are 0-based, in the ODBC Connection Manager they are 1-based (oh I just can't wait for the upgrade mess that ensues from this one!!!)You have been warned!@jamiet

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  • LLBLGen Pro v3.0 with Entity Framework v4.0 (12m video)

    - by FransBouma
    Today I recorded a video in which I illustrate some of the database-first functionality available in LLBLGen Pro v3.0. LLBLGen Pro v3.0 also supports model-first functionality, which I hope to illustrate in an upcoming video. LLBLGen Pro v3.0 is currently in beta and is scheduled to RTM some time in May 2010. It supports the following frameworks out of the box, with more scheduled to follow in the coming year: LLBLGen Pro RTL (our own o/r mapper framework), Linq to Sql, NHibernate and Entity Framework (v1 and v4). The video I linked to below illustrates the creation of an entity model for Entity Framework v4, by reverse engineering the SQL Server 2008 example database 'AdventureWorks'. The following topics (among others) are included in the video: Abbreviation support (example: convert 'Qty' into 'Quantity' during name construction) Flexible, framework specific settings Attribute definitions for various elements (so no requirement for buddy-classes or messing with generated code or templates) Retrieval of relational model data from a database Reverse engineering of tables into entities, automatically placed in groups Auto-creation of inheritance hierarchies Refactoring of entity fields into Value Type Definitions (DDD) Mapping a Typed view onto a stored procedure resultset Creation of a Typed list (definition of a query with a projection) on a set of related entities Validation and correction of found inconsistencies and errors Generating code using one of the pre-defined presets Illustration of the code in vs.net 2010 It also gives a good overview of what it takes with LLBLGen Pro v3.0 to start from a new project, point it to a database, get an entity model, perform tweaks and validation and generate code which is ready to run. I am no video recording expert so there's no audio and some mouse movements might be a little too quickly. If that's the case, please pause the video. It's rather big (52MB). Click here to open the HTML page with the video (Flash). Opens in a new window. LLBLGen Pro v3.0 is currently in beta (available for v2.x customers) and scheduled to be released somewhere in May 2010.

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  • How do you force Outlook 2007 to re-index it's seach on Windows XP SP 3?

    - by Aaron K
    So I have a Windows XP SP 3 machine which is running Outlook 2007. When I search in Outlook for an email that exists using a basic keyword, like say "MySQL", I get no results. However, Outlook gives me the following message: Search results may be incomplete because items are still being indexed. Click here for more details. When I click, I get the following: Outlook is currently indexing your items. Search results may be incomplete because items are still being indexed. 8783 items remaining in "Mailbox - USER" 8812 items remaining across all open mailboxes. The thing is, these are the numbers it has been reporting for several days, and Outlook is open for 8 hours a day. It does not seem like the index is working. As best I can tell, the index seemed to stop about 3 weeks ago. How can I force Outlook 2007 to re-index everything and start working properly again?

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  • Clang warning flags for Objective-C development

    - by Macmade
    As a C & Objective-C programmer, I'm a bit paranoid with the compiler warning flags. I usually try to find a complete list of warning flags for the compiler I use, and turn most of them on, unless I have a really good reason not to turn it on. I personally think this may actually improve coding skills, as well as potential code portability, prevent some issues, as it forces you to be aware of every little detail, potential implementation and architecture issues, and so on... It's also in my opinion a good every day learning tool, even if you're an experienced programmer. For the subjective part of this question, I'm interested in hearing other developers (mainly C, Objective-C and C++) about this topic. Do you actually care about stuff like pedantic warnings, etc? And if yes or no, why? Now about Objective-C, I recently completely switched to the LLVM toolchain (with Clang), instead of GCC. On my production code, I usually set this warning flags (explicitly, even if some of them may be covered by -Wall): -Wall -Wbad-function-cast -Wcast-align -Wconversion -Wdeclaration-after-statement -Wdeprecated-implementations -Wextra -Wfloat-equal -Wformat=2 -Wformat-nonliteral -Wfour-char-constants -Wimplicit-atomic-properties -Wmissing-braces -Wmissing-declarations -Wmissing-field-initializers -Wmissing-format-attribute -Wmissing-noreturn -Wmissing-prototypes -Wnested-externs -Wnewline-eof -Wold-style-definition -Woverlength-strings -Wparentheses -Wpointer-arith -Wredundant-decls -Wreturn-type -Wsequence-point -Wshadow -Wshorten-64-to-32 -Wsign-compare -Wsign-conversion -Wstrict-prototypes -Wstrict-selector-match -Wswitch -Wswitch-default -Wswitch-enum -Wundeclared-selector -Wuninitialized -Wunknown-pragmas -Wunreachable-code -Wunused-function -Wunused-label -Wunused-parameter -Wunused-value -Wunused-variable -Wwrite-strings I'm interested in hearing what other developers have to say about this. For instance, do you think I missed a particular flag for Clang (Objective-C), and why? Or do you think a particular flag is not useful (or not wanted at all), and why?

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  • What’s New In Microsoft Security Essentials 2.0 And How To Upgrade To 2.0

    - by Gopinath
    Since Microsoft released Microsoft Security Essentials(MSE) couple of years ago, I stopped worrying about antivirus programs on all my Windows PCs. MSE is just awesome and it’s the best free antivirus available in the market. Microsoft released version 2.0 of MSE yesterday with enhanced security features and more love for Windows users. New features introduced in this version are New protection engine - Heuristic scanning engine is introduced to bump the virus detection and cleaning mechanism. Network inspection system to monitor network traffic as we browse and protects us from malicious scripts and programs. Better integration with Windows Firewall With this upgrade, MSE is irresistible antivirus application to have on every Windows PC. How To Upgrade MSE 1.0 to 2.0 Generally upgrading Microsoft applications are kids play. All one would require to upgrade is to go to Help->Check for upgrades menu option and follow the wizard to complete upgrade process. Microsoft Security Essentials 1.0 to 2.0 upgrade is also expected to be this way, but somehow it’s not working for me in India. May be I guess, MSE 2.0 is not released for Indian users. What ever may be the reason, it’s very easy to upgrade MSE 1.0 to 2.0  manually. Just download the installer from Microsoft(link given below) and run the installer. Choose Upgrade option when the installer is executing to have MSE 2.0 installed on your PC. MSE 2.0 Download Link You can download Microsoft Security Essentials 2.0 at Microsoft Download Center. This article titled,What’s New In Microsoft Security Essentials 2.0 And How To Upgrade To 2.0, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Why is iTunes starting and stopping play randomly, and how do I stop it?

    - by Chris R
    Since yesterday morning my copy of iTunes has been starting and stopping randomly. If iTunes is not running, then it opens and sometimes begins playing, other times sits idle. Eventually, after a random interval it will begin playing a song, and then stop, and so on... Needless to say, it's driving me mad. (Mac OSX, 10.6.3, on a new-ish (< 1 year old) 24" iMac) I've made five changes to my system that may or may not be connected to this: My office phone was replaced with a Linksys IP Phone, which necessitated a change to my networking; where previously my Mac was connected directly to the office network port, now it is connected through the phone. My network connection now uses auto link detection in lieu of forcing 100Mbit I unpaired my bluetooth headset. I removed the USB audio device associated with another headset. I upgraded to Safari 5. I don't use it as a primary browser, but it's often open to run web apps that I'm developing. All of these things happened in pretty close proximity to each other, so one or more of them may be the culprit. One other thing that may or may not be related; for some reason my built-in microphone is no longer picking up audio. It seems like this might be connected to the iTunes issue, because it happened around the same time. In terms of things that I've tried in order to solve this, I'm at a bit of a loss. I followed the instructions at http://developer.apple.com/mac/library/technotes/tn2004/tn2124.html#SECLAUNCHDLOGGING to enable detailed launchd logging to see if I could track down which process was asking iTunes to open (when it's not already open) but I wasn't able to make heads or tails of the output. I'm not even sure if I'm looking in the right place, to be honest; it actually acts like something is activating the application with AppleScript, but I have no processes running that are doing that, as far as I know. I'm running a few apps that have iTunes integration: Adium, iChat with Chax, Quicksilver. None of these have been changed lately, so I consider them low risks of causing this, but it's not impossible. Moreover, I'm not using any of those features intentionally. This is a snippet of launchd debug logging from around the time it just launched: 10-06-09 9:14:29 AM com.apple.launchd[1] Dispatching kevent... 10-06-09 9:14:29 AM com.apple.launchd[1] KEVENT[0]: udata = 0x10002b230 data = 0x30 ident = 5 filter = EVFILT_READ flags = EV_ADD|EV_RECEIPT fflags = 0x0 10-06-09 9:14:29 AM com.apple.launchd[1] Dispatching kevent... 10-06-09 9:14:29 AM com.apple.launchd[1] KEVENT[0]: udata = 0x100802000 data = 0x0 ident = 26 filter = EVFILT_PROC flags = EV_ADD|EV_RECEIPT|EV_CLEAR fflags = NOTE_FORK 10-06-09 9:14:29 AM com.apple.launchd[1] (com.apple.coreservicesd[26]) Dispatching kevent callback. 10-06-09 9:14:29 AM com.apple.launchd[1] (com.apple.coreservicesd[26]) EVFILT_PROC event for job: 10-06-09 9:14:29 AM com.apple.launchd[1] KEVENT[0]: udata = 0x1004076f0 data = 0x0 ident = 26 filter = EVFILT_PROC flags = EV_ADD|EV_RECEIPT|EV_CLEAR fflags = NOTE_FORK 10-06-09 9:14:29 AM com.apple.launchd[1] (com.apple.coreservicesd[26]) fork()ed 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave) Conceived 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22197]) Created PID 22197 anonymously by PPID 26 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22197]) Looking up per user launchd for UID: 0 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22197]) Per user launchd job found for UID: 505 10-06-09 9:14:29 AM com.apple.launchd[1] System: Looking up service com.apple.system.notification_center 10-06-09 9:14:29 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.system.notification_center 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22197]) Looking up per user launchd for UID: 0 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22197]) Per user launchd job found for UID: 505 10-06-09 9:14:29 AM com.apple.launchd[1] System: Looking up service com.apple.system.DirectoryService.libinfo_v1 10-06-09 9:14:29 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.system.DirectoryService.libinfo_v1 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22197]) Looking up per user launchd for UID: 0 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22197]) Per user launchd job found for UID: 505 10-06-09 9:14:29 AM com.apple.launchd[1] System: Looking up service com.apple.system.DirectoryService.membership_v1 10-06-09 9:14:29 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.system.DirectoryService.membership_v1 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22197]) Looking up per user launchd for UID: 0 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22197]) Per user launchd job found for UID: 505 10-06-09 9:14:29 AM com.apple.launchd[1] System: Looking up service com.apple.CoreServices.coreservicesd 10-06-09 9:14:29 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.CoreServices.coreservicesd 10-06-09 9:14:29 AM com.apple.launchd[1] Dispatching kevent... 10-06-09 9:14:29 AM com.apple.launchd[1] KEVENT[0]: udata = 0x100802000 data = 0x0 ident = 22197 filter = EVFILT_PROC flags = EV_ADD|EV_RECEIPT|EV_CLEAR fflags = NOTE_EXIT 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22197]) Dispatching kevent callback. 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22197]) EVFILT_PROC event for job: 10-06-09 9:14:29 AM com.apple.launchd[1] KEVENT[0]: udata = 0x100401720 data = 0x0 ident = 22197 filter = EVFILT_PROC flags = EV_ADD|EV_RECEIPT|EV_CLEAR fflags = NOTE_EXIT 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22197]) Reaping 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave) Total rusage: utime 0.000000 stime 0.000000 maxrss 0 ixrss 0 idrss 0 isrss 0 minflt 0 majflt 0 nswap 0 inblock 0 oublock 0 msgsnd 0 msgrcv 0 nsignals 0 nvcsw 0 nivcsw 0 10-06-09 9:14:29 AM com.apple.launchd[1] (0x100401720.anonymous.lssave) Removed 10-06-09 9:14:30 AM com.apple.launchd[1] Dispatching kevent... 10-06-09 9:14:30 AM com.apple.launchd[1] KEVENT[0]: udata = 0x100802000 data = 0x0 ident = 22197 filter = EVFILT_PROC flags = EV_ADD|EV_RECEIPT|EV_CLEAR|EV_EOF|EV_ONESHOT fflags = NOTE_REAP 10-06-09 9:14:32 AM com.apple.launchd[1] Dispatching kevent... 10-06-09 9:14:32 AM com.apple.launchd[1] KEVENT[0]: udata = 0x10002b230 data = 0x30 ident = 5 filter = EVFILT_READ flags = EV_ADD|EV_RECEIPT fflags = 0x0 10-06-09 9:14:33 AM com.apple.launchd[1] Dispatching kevent... 10-06-09 9:14:33 AM com.apple.launchd[1] KEVENT[0]: udata = 0x100802000 data = 0x0 ident = 143 filter = EVFILT_PROC flags = EV_ADD|EV_RECEIPT|EV_CLEAR fflags = NOTE_FORK 10-06-09 9:14:33 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Dispatching kevent callback. 10-06-09 9:14:33 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) EVFILT_PROC event for job: 10-06-09 9:14:33 AM com.apple.launchd[1] KEVENT[0]: udata = 0x10041e9a0 data = 0x0 ident = 143 filter = EVFILT_PROC flags = EV_ADD|EV_RECEIPT|EV_CLEAR fflags = NOTE_FORK 10-06-09 9:14:33 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) fork()ed 10-06-09 9:14:33 AM com.apple.launchd[1] System: Looking up service com.apple.distributed_notifications.2 10-06-09 9:14:33 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.distributed_notifications.2 10-06-09 9:14:33 AM com.apple.launchd[1] System: Looking up service com.apple.system.notification_center 10-06-09 9:14:33 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.system.notification_center 10-06-09 9:14:33 AM com.apple.launchd[1] System: Looking up service com.apple.system.DirectoryService.libinfo_v1 10-06-09 9:14:33 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.system.DirectoryService.libinfo_v1 10-06-09 9:14:33 AM com.apple.launchd[1] System: Looking up service com.apple.system.DirectoryService.membership_v1 10-06-09 9:14:33 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.system.DirectoryService.membership_v1 10-06-09 9:14:33 AM com.apple.launchd[1] System: Looking up service com.apple.CoreServices.coreservicesd 10-06-09 9:14:33 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.CoreServices.coreservicesd 10-06-09 9:14:33 AM com.apple.launchd[1] System: Looking up service com.apple.SystemConfiguration.configd 10-06-09 9:14:33 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.SystemConfiguration.configd 10-06-09 9:14:33 AM com.apple.launchd[1] System: Looking up service com.apple.audio.coreaudiod 10-06-09 9:14:33 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.audio.coreaudiod 10-06-09 9:14:34 AM com.apple.launchd[1] System: Looking up service com.apple.system.logger 10-06-09 9:14:34 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.system.logger 10-06-09 9:14:35 AM com.apple.launchd[1] Dispatching kevent... 10-06-09 9:14:35 AM com.apple.launchd[1] KEVENT[0]: udata = 0x10002b230 data = 0x30 ident = 5 filter = EVFILT_READ flags = EV_ADD|EV_RECEIPT fflags = 0x0 10-06-09 9:14:35 AM com.apple.launchd[1] System: Looking up service com.apple.DiskArbitration.diskarbitrationd 10-06-09 9:14:35 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.DiskArbitration.diskarbitrationd 10-06-09 9:14:35 AM com.apple.launchd[1] System: Looking up service com.apple.system.logger 10-06-09 9:14:35 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.system.logger 10-06-09 9:14:36 AM com.apple.launchd[1] System: Looking up service com.apple.FSEvents 10-06-09 9:14:36 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.FSEvents 10-06-09 9:14:36 AM com.apple.launchd[1] System: Looking up service com.apple.SystemConfiguration.configd 10-06-09 9:14:36 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.SystemConfiguration.configd 10-06-09 9:14:38 AM com.apple.launchd[1] Dispatching kevent... 10-06-09 9:14:38 AM com.apple.launchd[1] KEVENT[0]: udata = 0x10002b230 data = 0x30 ident = 5 filter = EVFILT_READ flags = EV_ADD|EV_RECEIPT fflags = 0x0 10-06-09 9:14:39 AM com.apple.launchd[1] Dispatching kevent... 10-06-09 9:14:39 AM com.apple.launchd[1] KEVENT[0]: udata = 0x100802000 data = 0x0 ident = 26 filter = EVFILT_PROC flags = EV_ADD|EV_RECEIPT|EV_CLEAR fflags = NOTE_FORK 10-06-09 9:14:39 AM com.apple.launchd[1] (com.apple.coreservicesd[26]) Dispatching kevent callback. 10-06-09 9:14:39 AM com.apple.launchd[1] (com.apple.coreservicesd[26]) EVFILT_PROC event for job: 10-06-09 9:14:39 AM com.apple.launchd[1] KEVENT[0]: udata = 0x1004076f0 data = 0x0 ident = 26 filter = EVFILT_PROC flags = EV_ADD|EV_RECEIPT|EV_CLEAR fflags = NOTE_FORK 10-06-09 9:14:39 AM com.apple.launchd[1] (com.apple.coreservicesd[26]) fork()ed 10-06-09 9:14:39 AM com.apple.launchd[1] (0x100401720.anonymous.lssave) Conceived 10-06-09 9:14:39 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22211]) Created PID 22211 anonymously by PPID 26 10-06-09 9:14:39 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22211]) Looking up per user launchd for UID: 0 10-06-09 9:14:39 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22211]) Per user launchd job found for UID: 505 10-06-09 9:14:39 AM com.apple.launchd[1] System: Looking up service com.apple.system.notification_center 10-06-09 9:14:39 AM com.apple.launchd[1] (com.apple.launchd.peruser.505[143]) Mach service lookup: com.apple.system.notification_center 10-06-09 9:14:39 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22211]) Looking up per user launchd for UID: 0 10-06-09 9:14:39 AM com.apple.launchd[1] (0x100401720.anonymous.lssave[22211]) Per user launchd job found for UID: 505 10-06-09 9:14:39 AM com.apple.launchd[1] System: Looking up service com.apple.system.DirectoryService.libinfo_v1

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  • Bug Triage

    In this blog post brain dump, I'll attempt to describe the process my team tries to follow when dealing with new bug reports (specifically, code defect reports). This is not official Microsoft policy, just the way we do things… if you do things differently and want to share, you can do so at the bottom in the comments (or on your blog).Feature Triage TeamA subset of the feature crew, the triage team (which has representations from the PM, Dev and QA disciplines), looks at all unassigned bugs at regular intervals. This can be weekly or daily (or other frequency) dependent on which part of the product cycle we are in and what the untriaged bug load looks like. They discuss each bug considering the evidence and make a decision of whether the bug goes from Not Yet Assigned to Assigned (plus the name of the DEV to fix this) or whether it goes from Active to Resolved (which means it gets assigned back to the requestor for closure or further debate if they were not present at the triage meeting). Close to critical milestones, the feature triage team needs to further justify bugs they take to additional higher-level triage teams.Bug Opened = Not Yet AssignedSomeone (typically an SDET from the QA team) creates the bug item (e.g. in TFS), ensuring they populate all the relevant fields including: Title, Description, Repro Steps (including the Actual Result at the end of the steps), attachments of code and/or screenshots, Build number that they observed the issue in, regression details if applicable, how it was found, if a test case exists or needs to be created etc. They also indicate their opinion on the Priority and Severity. The bug status is left as Not Yet Assigned."Issue" versus "Fix for issue"The solution to some bugs is easy to determine, e.g. "bug: the column name is misspelled". Obviously the fix is to correct the spelling – still, the triage team should be explicit and enter the correct spelling in the bug's Description. Note that a bad bug name here would be "bug: fix the spelling of the column" (it describes the solution, rather than the problem).Other solutions are trickier to establish, e.g. "bug: the column header is not accessible (can only be clicked on with the mouse, not reached via keyboard)". What is the correct solution here? The last thing to do is leave this undetermined and just assign it to a developer. The solution has to be entered in the description. Behind this type of a bug usually hides a spec defect or a new feature request.The person opening the bug should focus on describing the issue, rather than the solution. The person indicates what the fix is in their opinion by stating the Expected Result (immediately after stating the Actual Result). If they have a complex suggested solution, that should be split out in a separate part, but the triage team has the final say before assigning it. If the solution is lengthy/complicated to describe, the bug can be assigned to the PM. Note: the strict interpretation suggests that any bug with no clear, obvious solution is always a hole in the spec and should always go to the PM. This also ensures the spec gets updated.Not Yet Assigned - Not Yet Assigned (on someone else's plate)If the bug is observed in our feature, but the cause is actually another team, we change the Area Path (which is the way we identify teams in TFS) and leave it as Not Yet Assigned. The triage team may add more comments as appropriate including potentially changing the repro steps. In some cases, we may even resolve the bug in our area path and open a new bug in the area path of the other team.Even though there is no action on a dev on the team, the bug still needs to be tracked. One way of doing this is to implement some notification system that informs the team when the tracked bug changed status; another way is to occasionally run a global query (against all area paths) for bugs that have been opened by a member of the team and follow up with the current owners for stale bugs.Not Yet Assigned - ResolvedThis state transition can only be made by the Feature Triage Team.0. Sometimes the bug description is not clear and in that case it gets Resolved as More Information Needed, so the original requestor can provide it.After understanding what the bug item is about, the first decision is to determine whether it needs to go to a dev.1. If it is a known bug, it gets resolved as "Duplicate" and linked to the existing bug.2. If it is "By Design" it gets resolved as such, indicating that the triage team does not think this is a bug.3. If the bug does not repro on latest bits, it is resolved as "No Repro"4. The most painful: If it is decided that we cannot fix it for this release it gets resolved as "Postponed" or "Won't Fix". The former is typically due to resources and time constraints, while the latter is due to deciding that it is not important enough to consume our resources in any release (yes, not all bugs must be fixed!). For both cases, there are other factors that contribute to the decision such as: existence of a reasonable workaround, frequency we expect users to encounter the issue, dependencies on other team to offer a solution, whether it breaks a core scenario, whether it prohibits customer feedback on a major feature, is it a regression from a previous release, impact of the fix on other partner teams (e.g. User Education, User Experience, Localization/Globalization), whether this is the right fix, does the fix impact performance goals, and last but not least, severity of bug (e.g. loss of customer data, security threat, crash, hang). The bar for fixing a bug goes up as the release date approaches. The triage team becomes hardnosed about which bugs to take, while the developers are busy resolving assigned bugs thus everyone drives for Zero Bug Bounce (ZBB). ZBB is when you have 0 active bugs older than 48 hours.Not Yet Assigned - AssignedIf the bug is something we decide to fix in this release and the solution is known, then it is assigned to a DEV. This is either the developer that will do the work, or a Lead that can further assign it to one of his developer team based on a load balancing algorithm of their choosing.Sometimes, the triage team needs the dev to do some investigation work before deciding whether to take the fix; similarly, the checkin for the fix may be gated on code review by the triage team. In these cases, these instructions are provided in the comments section of the bug and when the developer is done they notify the triage team for final decision.Additionally, a Priority and Severity (from 0 to 4) has to be entered, e.g. a P0 means "drop anything you are doing and fix this now" whereas a P4 is something you get to after all P0,1,2,3 bugs are fixed.From a testing perspective, if the bug was found through ad-hoc testing or an external team, the decision is made whether test cases should be added to avoid future regressions. This is communicated to the QA team.Assigned - ResolvedWhen the developer receives the bug (they should be checking daily for new bugs on their plate looking at bugs in order of priority and from older to newer) they can send it back to triage if the information is not clear. Otherwise, they investigate the bug, setting the Sub Status to "Investigating"; if they cannot make progress, they set the Sub Status to "Blocked" and discuss this with triage or whoever else can help them get unblocked. Once they are unblocked, they set the Sub Status to "Working on Solution"; once they are code complete they send a code review request, setting the Sub Status to "Fix Available". After the iterative code review process is over and everyone is happy with the fix, the developer checks it in and changes the state of the bug from Active (and Assigned to them) to Resolved (and Assigned to someone else).The developer needs to ensure that when the status is changed to Resolved that it is assigned to a QA person. For example, maybe the PM opened the bug, but it should be a QA person that will verify the fix - the developer needs to manually change the assignee in that case. Typically the QA person will send an email to the original requestor notifying them that the fix is verified.Resolved - ??In all cases above, note that the final state was Resolved. What happens after that? The final step should be Closed. The bug is closed once the QA person verifying the fix is happy with it. If the person is not happy, then they change the state from Resolved to Active, thus sending it back to the developer. If the developer and QA person cannot reach agreement, then triage can be brought into it. An easy way to do that is change the status back to Not Yet Assigned with appropriate comments so the triage team can re-review.It is important to note that only QA can close a bug. That means that if the opener of the bug was a PM, when the bug gets resolved by the dev it may land on the PM's plate and after a quick review, the PM would re-assign to an SDET, which is the only role that can close bugs. One exception to this is if the person that filed the bug is external: in that case, we leave it Resolved and assigned to them and also send them a notification that they need to verify the fix. Another exception is if specialized developer knowledge is needed for verifying the bug fix (e.g. it was a refactoring suggestion bug typically not observable by the user) in which case it is fine to have a developer verify the fix, and ideally a different developer to the one that opened the bug.Other links on bug triageA quick search reveals that others have talked about this subject, e.g. here, here, here, here and here.Your take?If you have other best practices your team uses to deal with incoming bug reports, feel free to share in the comments below or on your blog. Comments about this post welcome at the original blog.

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  • How to Install Mac OS X Lion on Your HP ProBook (or Compatible Laptop)

    - by Usman
    There’s nothing more satisfying than building a hackintosh, i.e. installing Mac OS X on a non-Apple machine. Although it isn’t as easy as it sounds, but the end result is worth the effort. Building a PC with specific components and installing Mac OS X on it can save you thousands of dollars you might spend on a real Mac. And now, it’s time to step into the portable world. Today we will show how you can turn an HP ProBook (or any compatible Sandy Bridge laptop) into a 95% MacBook Pro! Why should (or shouldn’t) you do it? Let’s clarify whether or not it should be done. Firstly, we all know Apple makes awesome laptops. The design, build quality, and the aesthetics (not to mention, the glowing Apple) would make you crave for one. Secondly, all these Apple laptops are bundled with Mac OS X, which (for some people) is the most user-friendly and annoyance-free operating system. Digital artists, musicians, video editors, they all prefer Mac for a reason. So the verdict is, if hardware design is what you really look for, you should get a real Mac, and we are not at all stopping you from doing so. But if you’re only concerned with the OS (and saving a few bucks in your pocket), you may consider giving this a shot. But remember, it may not perform as good as a real Mac does. The results vary, so hope for the best, and proceed with caution. Why HP ProBook? How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More 47 Keyboard Shortcuts That Work in All Web Browsers

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  • Parallelism in .NET – Part 4, Imperative Data Parallelism: Aggregation

    - by Reed
    In the article on simple data parallelism, I described how to perform an operation on an entire collection of elements in parallel.  Often, this is not adequate, as the parallel operation is going to be performing some form of aggregation. Simple examples of this might include taking the sum of the results of processing a function on each element in the collection, or finding the minimum of the collection given some criteria.  This can be done using the techniques described in simple data parallelism, however, special care needs to be taken into account to synchronize the shared data appropriately.  The Task Parallel Library has tools to assist in this synchronization. The main issue with aggregation when parallelizing a routine is that you need to handle synchronization of data.  Since multiple threads will need to write to a shared portion of data.  Suppose, for example, that we wanted to parallelize a simple loop that looked for the minimum value within a dataset: double min = double.MaxValue; foreach(var item in collection) { double value = item.PerformComputation(); min = System.Math.Min(min, value); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } This seems like a good candidate for parallelization, but there is a problem here.  If we just wrap this into a call to Parallel.ForEach, we’ll introduce a critical race condition, and get the wrong answer.  Let’s look at what happens here: // Buggy code! Do not use! double min = double.MaxValue; Parallel.ForEach(collection, item => { double value = item.PerformComputation(); min = System.Math.Min(min, value); }); This code has a fatal flaw: min will be checked, then set, by multiple threads simultaneously.  Two threads may perform the check at the same time, and set the wrong value for min.  Say we get a value of 1 in thread 1, and a value of 2 in thread 2, and these two elements are the first two to run.  If both hit the min check line at the same time, both will determine that min should change, to 1 and 2 respectively.  If element 1 happens to set the variable first, then element 2 sets the min variable, we’ll detect a min value of 2 instead of 1.  This can lead to wrong answers. Unfortunately, fixing this, with the Parallel.ForEach call we’re using, would require adding locking.  We would need to rewrite this like: // Safe, but slow double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach(collection, item => { double value = item.PerformComputation(); lock(syncObject) min = System.Math.Min(min, value); }); This will potentially add a huge amount of overhead to our calculation.  Since we can potentially block while waiting on the lock for every single iteration, we will most likely slow this down to where it is actually quite a bit slower than our serial implementation.  The problem is the lock statement – any time you use lock(object), you’re almost assuring reduced performance in a parallel situation.  This leads to two observations I’ll make: When parallelizing a routine, try to avoid locks. That being said: Always add any and all required synchronization to avoid race conditions. These two observations tend to be opposing forces – we often need to synchronize our algorithms, but we also want to avoid the synchronization when possible.  Looking at our routine, there is no way to directly avoid this lock, since each element is potentially being run on a separate thread, and this lock is necessary in order for our routine to function correctly every time. However, this isn’t the only way to design this routine to implement this algorithm.  Realize that, although our collection may have thousands or even millions of elements, we have a limited number of Processing Elements (PE).  Processing Element is the standard term for a hardware element which can process and execute instructions.  This typically is a core in your processor, but many modern systems have multiple hardware execution threads per core.  The Task Parallel Library will not execute the work for each item in the collection as a separate work item. Instead, when Parallel.ForEach executes, it will partition the collection into larger “chunks” which get processed on different threads via the ThreadPool.  This helps reduce the threading overhead, and help the overall speed.  In general, the Parallel class will only use one thread per PE in the system. Given the fact that there are typically fewer threads than work items, we can rethink our algorithm design.  We can parallelize our algorithm more effectively by approaching it differently.  Because the basic aggregation we are doing here (Min) is communitive, we do not need to perform this in a given order.  We knew this to be true already – otherwise, we wouldn’t have been able to parallelize this routine in the first place.  With this in mind, we can treat each thread’s work independently, allowing each thread to serially process many elements with no locking, then, after all the threads are complete, “merge” together the results. This can be accomplished via a different set of overloads in the Parallel class: Parallel.ForEach<TSource,TLocal>.  The idea behind these overloads is to allow each thread to begin by initializing some local state (TLocal).  The thread will then process an entire set of items in the source collection, providing that state to the delegate which processes an individual item.  Finally, at the end, a separate delegate is run which allows you to handle merging that local state into your final results. To rewriting our routine using Parallel.ForEach<TSource,TLocal>, we need to provide three delegates instead of one.  The most basic version of this function is declared as: public static ParallelLoopResult ForEach<TSource, TLocal>( IEnumerable<TSource> source, Func<TLocal> localInit, Func<TSource, ParallelLoopState, TLocal, TLocal> body, Action<TLocal> localFinally ) The first delegate (the localInit argument) is defined as Func<TLocal>.  This delegate initializes our local state.  It should return some object we can use to track the results of a single thread’s operations. The second delegate (the body argument) is where our main processing occurs, although now, instead of being an Action<T>, we actually provide a Func<TSource, ParallelLoopState, TLocal, TLocal> delegate.  This delegate will receive three arguments: our original element from the collection (TSource), a ParallelLoopState which we can use for early termination, and the instance of our local state we created (TLocal).  It should do whatever processing you wish to occur per element, then return the value of the local state after processing is completed. The third delegate (the localFinally argument) is defined as Action<TLocal>.  This delegate is passed our local state after it’s been processed by all of the elements this thread will handle.  This is where you can merge your final results together.  This may require synchronization, but now, instead of synchronizing once per element (potentially millions of times), you’ll only have to synchronize once per thread, which is an ideal situation. Now that I’ve explained how this works, lets look at the code: // Safe, and fast! double min = double.MaxValue; // Make a "lock" object object syncObject = new object(); Parallel.ForEach( collection, // First, we provide a local state initialization delegate. () => double.MaxValue, // Next, we supply the body, which takes the original item, loop state, // and local state, and returns a new local state (item, loopState, localState) => { double value = item.PerformComputation(); return System.Math.Min(localState, value); }, // Finally, we provide an Action<TLocal>, to "merge" results together localState => { // This requires locking, but it's only once per used thread lock(syncObj) min = System.Math.Min(min, localState); } ); Although this is a bit more complicated than the previous version, it is now both thread-safe, and has minimal locking.  This same approach can be used by Parallel.For, although now, it’s Parallel.For<TLocal>.  When working with Parallel.For<TLocal>, you use the same triplet of delegates, with the same purpose and results. Also, many times, you can completely avoid locking by using a method of the Interlocked class to perform the final aggregation in an atomic operation.  The MSDN example demonstrating this same technique using Parallel.For uses the Interlocked class instead of a lock, since they are doing a sum operation on a long variable, which is possible via Interlocked.Add. By taking advantage of local state, we can use the Parallel class methods to parallelize algorithms such as aggregation, which, at first, may seem like poor candidates for parallelization.  Doing so requires careful consideration, and often requires a slight redesign of the algorithm, but the performance gains can be significant if handled in a way to avoid excessive synchronization.

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  • Rotate haproxy logs

    - by Jagbir
    I tried few things but still not able to rotate haproxy logs efficiently. I need to rotate logs when log files crosses 500 MB size. Considering haproxy is serving large no. of static tcp connections, I can not restart haproxy process though a reload is doable. Daily haproxy log file size normally crosses 3 GB on my machine. Here's sample from one of newer machine where log file size is growing beyond limit set: ubuntu@server:/mnt/log/haproxy$ ls -lsh total 4.3G 85M -rw-r----- 1 syslog adm 85M Jun 2 07:13 haproxy.log 2.9G -rw-r----- 1 syslog adm 2.9G Jun 2 06:37 haproxy.log.1 460M -rw-r----- 1 syslog adm 460M Jun 1 06:32 haproxy.log.2.gz 469M -rw-r----- 1 syslog adm 469M May 31 06:42 haproxy.log.3.gz 384M -rw-r----- 1 syslog adm 384M May 30 06:49 haproxy.log.4.gz ubuntu@server:/mnt/log/haproxy$ cat /etc/logrotate.d/haproxy /mnt/log/haproxy/haproxy.log { missingok copytruncate notifempty rotate 50 size 500M compress delaycompress }

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  • Update packages on very old ubuntu

    - by meewoK
    I want to add Mysqli support to a machine running: Server Version: Apache/2.2.4 (Ubuntu) PHP/5.2.3-1ubuntu6.3 I would rather not update more things then I need to. I run the following: sudo apt-get install php5-mysql However, as the ubuntu version is old I get the following. WARNING: The following packages cannot be authenticated! php5-cli php5-mysql php5-mhash php5-xsl php5-pspell php5-snmp php5-curl php5-xmlrpc php5-sqlite php5-gd libapache2-mod-php5 php5-common Install these packages without verification [y/N]? Y Err http://gr.archive.ubuntu.com gutsy-updates/main php5-cli 5.2.3-1ubuntu6.4 404 Not Found Err http://security.ubuntu.com gutsy-security/main php5-cli 5.2.3-1ubuntu6.4 404 Not Found Err http://security.ubuntu.com gutsy-security/main php5-mysql 5.2.3-1ubuntu6.4 404 Not Found Err http://security.ubuntu.com gutsy-security/main php5-mhash 5.2.3-1ubuntu6.4 404 Not Found Err http://security.ubuntu.com gutsy-security/main php5-xsl 5.2.3-1ubuntu6.4 404 Not Found Err http://security.ubuntu.com gutsy-security/main php5-pspell 5.2.3-1ubuntu6.4 404 Not Found Err http://security.ubuntu.com gutsy-security/main php5-snmp 5.2.3-1ubuntu6.4 404 Not Found Err http://security.ubuntu.com gutsy-security/main php5-curl 5.2.3-1ubuntu6.4 404 Not Found Err http://security.ubuntu.com gutsy-security/main php5-xmlrpc 5.2.3-1ubuntu6.4 404 Not Found Err http://security.ubuntu.com gutsy-security/main php5-sqlite 5.2.3-1ubuntu6.4 404 Not Found Err http://security.ubuntu.com gutsy-security/main php5-gd 5.2.3-1ubuntu6.4 404 Not Found Err http://security.ubuntu.com gutsy-security/main libapache2-mod-php5 5.2.3-1ubuntu6.4 404 Not Found Err http://security.ubuntu.com gutsy-security/main php5-common 5.2.3-1ubuntu6.4 404 Not Found Failed to fetch http://security.ubuntu.com/ubuntu/pool/main/p/php5/php5-cli_5.2.3-1ubuntu6.4_i386.deb 404 Not Found Failed to fetch http://security.ubuntu.com/ubuntu/pool/main/p/php5/php5-mysql_5.2.3-1ubuntu6.4_i386.deb 404 Not Found Failed to fetch http://security.ubuntu.com/ubuntu/pool/main/p/php5/php5-mhash_5.2.3-1ubuntu6.4_i386.deb 404 Not Found Failed to fetch http://security.ubuntu.com/ubuntu/pool/main/p/php5/php5-xsl_5.2.3-1ubuntu6.4_i386.deb 404 Not Found Failed to fetch http://security.ubuntu.com/ubuntu/pool/main/p/php5/php5-pspell_5.2.3-1ubuntu6.4_i386.deb 404 Not Found Failed to fetch http://security.ubuntu.com/ubuntu/pool/main/p/php5/php5-snmp_5.2.3-1ubuntu6.4_i386.deb 404 Not Found Failed to fetch http://security.ubuntu.com/ubuntu/pool/main/p/php5/php5-curl_5.2.3-1ubuntu6.4_i386.deb 404 Not Found Failed to fetch http://security.ubuntu.com/ubuntu/pool/main/p/php5/php5-xmlrpc_5.2.3-1ubuntu6.4_i386.deb 404 Not Found Failed to fetch http://security.ubuntu.com/ubuntu/pool/main/p/php5/php5-sqlite_5.2.3-1ubuntu6.4_i386.deb 404 Not Found Failed to fetch http://security.ubuntu.com/ubuntu/pool/main/p/php5/php5-gd_5.2.3-1ubuntu6.4_i386.deb 404 Not Found Failed to fetch http://security.ubuntu.com/ubuntu/pool/main/p/php5/libapache2-mod-php5_5.2.3-1ubuntu6.4_i386.deb 404 Not Found Failed to fetch http://security.ubuntu.com/ubuntu/pool/main/p/php5/php5-common_5.2.3-1ubuntu6.4_i386.deb 404 Not Found E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing? Questions Can I add mysqli feature using another method instead of sudo-apt get? Even if successful can this break something on the system? Update: I have tried to add additional sources using the instructions from: http://superuser.com/questions/339537/where-can-i-get-therepositories-for-old-ubuntu-versions I have the following in the /etc/apt/sources.list file: # deb cdrom:[Ubuntu-Server 7.10 _Gutsy Gibbon_ - Release i386 (20071016)]/ gutsy main restricted #deb cdrom:[Ubuntu-Server 7.10 _Gutsy Gibbon_ - Release i386 (20071016)]/ gutsy main restricted # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://gr.archive.ubuntu.com/ubuntu/ gutsy main restricted universe multiverse deb http://gr.archive.ubuntu.com/ubuntu/ gutsy-backports main restricted universe multiverse deb-src http://gr.archive.ubuntu.com/ubuntu/ gutsy main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://gr.archive.ubuntu.com/ubuntu/ gutsy-updates main restricted deb-src http://gr.archive.ubuntu.com/ubuntu/ gutsy-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## universe WILL NOT receive any review or updates from the Ubuntu security ## team. deb http://gr.archive.ubuntu.com/ubuntu/ gutsy-updates universe deb-src http://gr.archive.ubuntu.com/ubuntu/ gutsy-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. #deb http://gr.archive.ubuntu.com/ubuntu/ gutsy multiverse deb-src http://gr.archive.ubuntu.com/ubuntu/ gutsy multiverse deb http://gr.archive.ubuntu.com/ubuntu/ gutsy-updates multiverse deb-src http://gr.archive.ubuntu.com/ubuntu/ gutsy-updates multiverse ## Uncomment the following two lines to add software from the 'backports' ## repository. ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. # deb http://gr.archive.ubuntu.com/ubuntu/ gutsy-backports main restricted universe multiverse # deb-src http://gr.archive.ubuntu.com/ubuntu/ gutsy-backports main restricted universe multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. This software is not part of Ubuntu, but is ## offered by Canonical and the respective vendors as a service to Ubuntu ## users. # deb http://archive.canonical.com/ubuntu gutsy partner # deb-src http://archive.canonical.com/ubuntu gutsy partner deb http://security.ubuntu.com/ubuntu gutsy-security main restricted deb-src http://security.ubuntu.com/ubuntu gutsy-security main restricted deb http://security.ubuntu.com/ubuntu gutsy-security universe deb-src http://security.ubuntu.com/ubuntu gutsy-security universe deb http://security.ubuntu.com/ubuntu gutsy-security multiverse deb-src http://security.ubuntu.com/ubuntu gutsy-security multiverse # Required deb http://old-releases.ubuntu.com/ubuntu/gutsy main restricted universe multiverse deb http://old-releases.ubuntu.com/ubuntu/gutsy-updates main restricted universe multiverse deb http://old-releases.ubuntu.com/ubuntu/gutsy-security main restricted universe multiverse

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  • Fix Problems Upgrading Office 2010 Beta to RTM (Final) Release

    - by Mysticgeek
    There are several scenarios where you may run into trouble uninstalling the 2010 Beta and trying to install the RTM (final) release. Today we’ll cover the problems we ran into, and how to fix them. You would think upgrading from the Office 2010 Beta to the final release would be an easy process. Unfortunately, it’s not always that simple. In fact, we ran into three different scenarios where the install wasn’t smooth whatsoever. If you currently have the 2010 Beta installed, you have to remove it before you can install the RTM.  Here we’ll take a look at three different troublesome install scenarios we ran into, and how we fixed each one. Important Note: Before proceeding with any of these steps, make sure and backup your Outlook .pst files! Scenario 1 – Uninstall Office 2010 Beta & Fix Install Errors In this first scenario we have Office Professional Plus 2010 Beta 32-bit installed on a Windows 7 Home Premium 32-bit system. First try to uninstall the Office 2010 Beta by going into Control Panel and selecting Programs and Features. Scroll down to Microsoft Office Professional Plus 2010, right-click it and select Uninstall. Click Yes when the confirmation dialog box comes up. Wait while Office 2010 Beta uninstalls…the amount of time it takes will vary from system to system. To complete the uninstall process, a reboot is required. Fixing Setup Errors The problem is when you start the installation of the 2010 RTM… You get the following setup error even though you uninstalled the 2010 Beta. The problem is there are leftover Office apps or stand alone Office products. So, we need a utility that will clean them up for us.   Windows Installer Clean Up Utility Download and install the Clean Up Utility (link Below) following the defaults. After it’s installed you’ll find it in Start \ All Programs \ Windows Install Clean Up …go ahead and launch the utility. Now go through and remove all Office Programs or addins that you find in the list. Make sure you are just deleting Office apps and not something you need like Java for example. If you’re not sure what something is, doing a quick Google search should help you out. For instance we had the Office labs Ribbon Hero installed… just highlight and click Remove. Remove anything that has something to do with Office…then reboot your machine. Now, you should be able to begin the installation of Office 2010 RTM (Final) Release without any errors. If you do get an error during the install process, like this one telling us we have old version of Groove Server… Navigate to C:\Users\username\AppData\Local\Microsoft (where username is the computer name) and delete any existing MS Office folders. Then try the install again, this solved the problem in our first scenario. Scenario 2 – Not Being Able to Uninstall 2010 Beta from Programs and Features In this next scenario we have Office Professional Plus 2010 Beta 32-bit installed on a Windows 7 Home Premium 32-bit system. Another problem we ran into is not being able to uninstall the 2010 Beta from Programs and Features. When you go in to uninstall it, nothing happens. If you run into this problem, we again need to download and install the Windows Installer Clean Up Utility (link below) and manually uninstall the Beta. When you launch it, scroll down to Microsoft Office Professional Plus 2010 (Beta), highlight it and click Remove.   Click OK to the Warning Dialog box… If you see any other Office 2010, 2007, or 2003 entries you can hold the “Shift” key and highlight them all…then click Remove and click OK to the warning dialog. Now we need to delete some Registry settings. Click on Start and type regedit into the Search box and hit Enter. Navigate to HKEY_CURRENT_USER \ Software \ Microsoft \ Office and delete the folder. Then navigate to HKEY_LOCAL_MACHINE \ Software \ Microsoft \ Office and delete those keys as well. Now go into C:\Program Files and find any of these three folders…Microsoft Office, OfficeUpdate, or OfficeUpdate14…you might find one, two or all three. Either way just rename the folders with “_OLD” (without quotes) at the end. Then go into C:\Users\username\AppData\Local\Microsoft and delete any existing MS Office folders. Where in this example we have office, Office Labs, One Note…etc. Now we want to delete the contents of the Temp folder. Click on Start and type %temp% into the Search box and hit Enter. Use the key combination “Ctrl+A” to select all the files in this folder, then right-click and click Delete, or simply hit the Delete key. If you have some files that won’t delete, just skip them as they shouldn’t affect the Office install. Then empty the Recycle Bin and restart your machine. When you get back from the restart launch the Office 2010 RTM installer and you should be good to go with installation. Because we uninstalled the Office 2010 Beta manually, you may have some lingering blank icons that you’ll need to clean up. Scenario –3 Uninstall 2007 and Install 2010 32-Bit on x64 Windows 7 For this final scenario we are uninstalling Office Professional 2007 and installing Office Professional Plus 2010 32-Bit edition on a Windows Ultimate 64-bit computer. This machine actually had Office 2010 Beta 64-bit installed at one point also, it’s since been removed, and 2007 was reinstalled.  Go into Programs and Settings and uninstall Microsoft Office Professional 2007. Click Yes to the dialog box asking if you’re sure you want to uninstall it… Then wait while Office 2007 is uninstalled. The amount of time it takes will vary between systems. A restart is required to complete the process… Again we need to call upon the Windows Installer Clean Up Utility. Go through and delete any left over Office 2007 and 2010 entries. Click OK to the warning dialog that comes up. After that’s complete, navigate to HKEY_CURRENT_USER \ Software \ Microsoft \ Office and delete the folder. Then navigate to HKEY_LOCAL_MACHINE \ Software \ Microsoft \ Office and delete those keys as well. We still need to go into C:\Users\ username\AppData\ Local\ Microsoft (where username is the computer name) and delete any Office folders. In this example we have Outlook Connector, Office, and Outlook to delete. Now let’s delete the contents of the Temp folder by typing %temp% into the Search box in the Start Menu. Then delete all of the files and folders in the Temp directory. If you have some files that won’t delete, just skip them as they shouldn’t affect the Office install. Then empty the Recycle Bin and restart your machine. If you try to install the 2010 RTM at this point you might be able to begin the install, but may get the following Error 1402 message. To solve this issue, we opened the command prompt and ran the following: secedit /configure /cfg %windir%\inf\defltbase.inf /db defltbase.sdb /verbose After the command completes, kick off the Office 2010 (Final) RTM 32-bit edition. This solved the issue and Office 2010 installed successfully.   Conclusion Except for the final scenario, we found using the Windows Installer Clean Up Utility to come in very handy. Using that along with deleting a couple folders and registry settings did the trick. In the last one, we had to get a bit more geeky and use some command line magic, but it got the job done. After some extensive testing in our labs, the only time the upgrade to the RTM went smoothly was when we had a clean Vista or Windows 7 system with a fresh install of the 2010 beta only. However, chances are you went from 2003 or 2007 to the free 2010 Beta. You might also have addins or other Office products installed, so there are going to be a lot of different office files scattered throughout your PC. If that’s the case, you may run into the issues we covered here. These are a few scenarios where we got errors and were not able to install Office 2010 after removing the beta. There could be other problems, and if any of you have experienced different issues or have more good suggestions, leave a comment and let us know! Link Download Windows Installer Clean Up Utility Similar Articles Productive Geek Tips Remove Office 2010 Beta and Reinstall Office 2007How to Upgrade the Windows 7 RC to RTM (Final Release)Upgrading Ubuntu from Dapper to Edgy with Update ManagerDisable Office 2010 Beta Send-a-Smile from StartupAdd or Remove Apps from the Microsoft Office 2007 or 2010 Suite TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook Recycle ! Find That Elusive Icon with FindIcons

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • Wrong keymap in games under OSX

    - by Lo'oris
    While it's somewhat related to gaming, I believe this kind of question definitely belongs here. On most games, I have a very weird problem related to keymap: they apparently load a wrong map, i.e. a legacy one that has not been used since 68k AFAIK, that is a QZERTY, with M to the right of the L. I can't understand why this happens, I guess they use a bugged library for getting keyboard input, I'm not sure. While I can actually bind the keys using this map, sometimes it prevents me from binding some, such as the numbers. A very odd workaround happens with Urban Terror: if I enable and disable fullscreen, it reverts to the correct keymap (didn't try this on other games, such as Aquaria). It may or may not be useful to know that I use a custom keymap but even if I select the standard keymap before starting the game the problem happens anyway.

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  • "Mac" vs "OS X" vs "Mac OS X"

    - by Brian Campbell
    I am writing server software that gives administrators options that apply only to Mac OS X clients. When naming those options, I need to decide how I am going to refer to such clients. I can see three choices: Mac OS X Mac OS X In context, I feel that "Mac OS X" might be a little clumsy: "Default protocol for Mac OS X clients"; "Change Mac OS X protocol". In discussing with my boss, he suggests "OS X", as that's the name for the OS itself, while I think that "Mac" is more recognizable. While "OS X" is technically correct and is what Apple recommends, I feel that it has a lot less name recognition than "Mac"; in particular, administrators who work in a Windows-only environment may not even recognize "OS X" and wonder what the options is about, while I think everyone knows what "Mac" refers to. In looking at what several popular pieces of software choose, I see that Microsoft has "Office for Mac". Adobe calls it "Macintosh" (which sounds very outdated, I believe that Apple stopped using that "Macintosh" years ago). Firefox uses "Mac OS X". Google has "Google Software Downloads for Mac". I don't see many popular pieces of software that refer to it solely as OS X; it seems that either "Mac OS X" or "Mac" is used most often. Apple does refer to it as OS X, but I think the fact that it's coming from Apple provides the disambiguation that you need, so it's not confusing coming from them, while it may be in another context. Is there any good solution for this? Should I just use the somewhat clumsy "Mac OS X" everywhere (or at least, the first time I refer to it in any given screen)? Obviously, my boss has final say, but I'd like to be able to provide a coherent argument.

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  • Rush…iPAD Pre-order announced officially

    - by samsudeen
    Apple’s latest product iPAD is now available for pre-order through online. You can place your pre-order through its online store (Apple) or reserve it at any of the Apple retail stores. iPAD may have received mixed reactions when announced last month. But Apple knows how to sell; it is believed that more than 50,000 pre orders are already placed till now placed till now. People have to wait for another 3 weeks to get the actual device as the launch date is 3rd of April in the US. The initial model released will be available only with Wi-Fi and the planned 3G model is expected to be released by end of April. So how much does it cost you to get this little marvel? The basic iPAD (16 GB Wi-Fi) will cost you $499. if you are serious apple fan and plan to buy an iPAD better place your order now. There already rumours that the initial demand may outstrip supply.The pre-order is limited only to US. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Excel crashes when opening Excel files from Internet Explorer

    - by Rob
    I have been running into some issues when opening Excel files from Internet Explorer, generally the first document or two will open fine but after that trying to open a file will cause Excel and Internet Explorer to crash to the desktop without any notifications being given. This doesn't happen for users who are running Excel 2007, but for users with Excel 2003 it may or may not happen to them. The files in question are Excel XML files and Internet Explorer 6 and Excel 2003 are being use. At this time it would not be possible to upgrade Internet Explorer, but it would be able to upgrade to Excel to version 2007 if that would resolve the issue. Overdue Update: We recently upgraded to Firefox at the office which has rendered this error a non-issue; however, it is still unresolved from the standpoint that we haven't been able to come up with an explanation to the issue. Since IE6 is still installed on the systems, a fix to the problem (or explanation of why it's happening) would be appreciated.

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  • Hosting 2 Sites Under 1 DiscountASP.Net Hosting Account

    - by Gav
    I've currently got an ASP.Net site hosted with DiscountASP.Net what I would like to do now is put a second site in a subdirectory of this original site and register a new domain to point at the subfolder, so to the end user its 2 completely seperate sites. I've asked DiscountASP support if they could do this and they just say they dont support it and wont help. If I registered the second domain with someone like 123-reg is it possible to make that domain point to a subdirectory in my main site? If not I may have to put some sort of redirect on my route index page that sends you to the right page based on the URL you requested but I would really rather not have to go there. I don't want to buy an additional account as the second site is just a bit of a side project that may well go no where.

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  • Heaps of Trouble?

    - by Paul White NZ
    If you’re not already a regular reader of Brad Schulz’s blog, you’re missing out on some great material.  In his latest entry, he is tasked with optimizing a query run against tables that have no indexes at all.  The problem is, predictably, that performance is not very good.  The catch is that we are not allowed to create any indexes (or even new statistics) as part of our optimization efforts. In this post, I’m going to look at the problem from a slightly different angle, and present an alternative solution to the one Brad found.  Inevitably, there’s going to be some overlap between our entries, and while you don’t necessarily need to read Brad’s post before this one, I do strongly recommend that you read it at some stage; he covers some important points that I won’t cover again here. The Example We’ll use data from the AdventureWorks database, copied to temporary unindexed tables.  A script to create these structures is shown below: CREATE TABLE #Custs ( CustomerID INTEGER NOT NULL, TerritoryID INTEGER NULL, CustomerType NCHAR(1) COLLATE SQL_Latin1_General_CP1_CI_AI NOT NULL, ); GO CREATE TABLE #Prods ( ProductMainID INTEGER NOT NULL, ProductSubID INTEGER NOT NULL, ProductSubSubID INTEGER NOT NULL, Name NVARCHAR(50) COLLATE SQL_Latin1_General_CP1_CI_AI NOT NULL, ); GO CREATE TABLE #OrdHeader ( SalesOrderID INTEGER NOT NULL, OrderDate DATETIME NOT NULL, SalesOrderNumber NVARCHAR(25) COLLATE SQL_Latin1_General_CP1_CI_AI NOT NULL, CustomerID INTEGER NOT NULL, ); GO CREATE TABLE #OrdDetail ( SalesOrderID INTEGER NOT NULL, OrderQty SMALLINT NOT NULL, LineTotal NUMERIC(38,6) NOT NULL, ProductMainID INTEGER NOT NULL, ProductSubID INTEGER NOT NULL, ProductSubSubID INTEGER NOT NULL, ); GO INSERT #Custs ( CustomerID, TerritoryID, CustomerType ) SELECT C.CustomerID, C.TerritoryID, C.CustomerType FROM AdventureWorks.Sales.Customer C WITH (TABLOCK); GO INSERT #Prods ( ProductMainID, ProductSubID, ProductSubSubID, Name ) SELECT P.ProductID, P.ProductID, P.ProductID, P.Name FROM AdventureWorks.Production.Product P WITH (TABLOCK); GO INSERT #OrdHeader ( SalesOrderID, OrderDate, SalesOrderNumber, CustomerID ) SELECT H.SalesOrderID, H.OrderDate, H.SalesOrderNumber, H.CustomerID FROM AdventureWorks.Sales.SalesOrderHeader H WITH (TABLOCK); GO INSERT #OrdDetail ( SalesOrderID, OrderQty, LineTotal, ProductMainID, ProductSubID, ProductSubSubID ) SELECT D.SalesOrderID, D.OrderQty, D.LineTotal, D.ProductID, D.ProductID, D.ProductID FROM AdventureWorks.Sales.SalesOrderDetail D WITH (TABLOCK); The query itself is a simple join of the four tables: SELECT P.ProductMainID AS PID, P.Name, D.OrderQty, H.SalesOrderNumber, H.OrderDate, C.TerritoryID FROM #Prods P JOIN #OrdDetail D ON P.ProductMainID = D.ProductMainID AND P.ProductSubID = D.ProductSubID AND P.ProductSubSubID = D.ProductSubSubID JOIN #OrdHeader H ON D.SalesOrderID = H.SalesOrderID JOIN #Custs C ON H.CustomerID = C.CustomerID ORDER BY P.ProductMainID ASC OPTION (RECOMPILE, MAXDOP 1); Remember that these tables have no indexes at all, and only the single-column sampled statistics SQL Server automatically creates (assuming default settings).  The estimated query plan produced for the test query looks like this (click to enlarge): The Problem The problem here is one of cardinality estimation – the number of rows SQL Server expects to find at each step of the plan.  The lack of indexes and useful statistical information means that SQL Server does not have the information it needs to make a good estimate.  Every join in the plan shown above estimates that it will produce just a single row as output.  Brad covers the factors that lead to the low estimates in his post. In reality, the join between the #Prods and #OrdDetail tables will produce 121,317 rows.  It should not surprise you that this has rather dire consequences for the remainder of the query plan.  In particular, it makes a nonsense of the optimizer’s decision to use Nested Loops to join to the two remaining tables.  Instead of scanning the #OrdHeader and #Custs tables once (as it expected), it has to perform 121,317 full scans of each.  The query takes somewhere in the region of twenty minutes to run to completion on my development machine. A Solution At this point, you may be thinking the same thing I was: if we really are stuck with no indexes, the best we can do is to use hash joins everywhere. We can force the exclusive use of hash joins in several ways, the two most common being join and query hints.  A join hint means writing the query using the INNER HASH JOIN syntax; using a query hint involves adding OPTION (HASH JOIN) at the bottom of the query.  The difference is that using join hints also forces the order of the join, whereas the query hint gives the optimizer freedom to reorder the joins at its discretion. Adding the OPTION (HASH JOIN) hint results in this estimated plan: That produces the correct output in around seven seconds, which is quite an improvement!  As a purely practical matter, and given the rigid rules of the environment we find ourselves in, we might leave things there.  (We can improve the hashing solution a bit – I’ll come back to that later on). Faster Nested Loops It might surprise you to hear that we can beat the performance of the hash join solution shown above using nested loops joins exclusively, and without breaking the rules we have been set. The key to this part is to realize that a condition like (A = B) can be expressed as (A <= B) AND (A >= B).  Armed with this tremendous new insight, we can rewrite the join predicates like so: SELECT P.ProductMainID AS PID, P.Name, D.OrderQty, H.SalesOrderNumber, H.OrderDate, C.TerritoryID FROM #OrdDetail D JOIN #OrdHeader H ON D.SalesOrderID >= H.SalesOrderID AND D.SalesOrderID <= H.SalesOrderID JOIN #Custs C ON H.CustomerID >= C.CustomerID AND H.CustomerID <= C.CustomerID JOIN #Prods P ON P.ProductMainID >= D.ProductMainID AND P.ProductMainID <= D.ProductMainID AND P.ProductSubID = D.ProductSubID AND P.ProductSubSubID = D.ProductSubSubID ORDER BY D.ProductMainID OPTION (RECOMPILE, LOOP JOIN, MAXDOP 1, FORCE ORDER); I’ve also added LOOP JOIN and FORCE ORDER query hints to ensure that only nested loops joins are used, and that the tables are joined in the order they appear.  The new estimated execution plan is: This new query runs in under 2 seconds. Why Is It Faster? The main reason for the improvement is the appearance of the eager Index Spools, which are also known as index-on-the-fly spools.  If you read my Inside The Optimiser series you might be interested to know that the rule responsible is called JoinToIndexOnTheFly. An eager index spool consumes all rows from the table it sits above, and builds a index suitable for the join to seek on.  Taking the index spool above the #Custs table as an example, it reads all the CustomerID and TerritoryID values with a single scan of the table, and builds an index keyed on CustomerID.  The term ‘eager’ means that the spool consumes all of its input rows when it starts up.  The index is built in a work table in tempdb, has no associated statistics, and only exists until the query finishes executing. The result is that each unindexed table is only scanned once, and just for the columns necessary to build the temporary index.  From that point on, every execution of the inner side of the join is answered by a seek on the temporary index – not the base table. A second optimization is that the sort on ProductMainID (required by the ORDER BY clause) is performed early, on just the rows coming from the #OrdDetail table.  The optimizer has a good estimate for the number of rows it needs to sort at that stage – it is just the cardinality of the table itself.  The accuracy of the estimate there is important because it helps determine the memory grant given to the sort operation.  Nested loops join preserves the order of rows on its outer input, so sorting early is safe.  (Hash joins do not preserve order in this way, of course). The extra lazy spool on the #Prods branch is a further optimization that avoids executing the seek on the temporary index if the value being joined (the ‘outer reference’) hasn’t changed from the last row received on the outer input.  It takes advantage of the fact that rows are still sorted on ProductMainID, so if duplicates exist, they will arrive at the join operator one after the other. The optimizer is quite conservative about introducing index spools into a plan, because creating and dropping a temporary index is a relatively expensive operation.  It’s presence in a plan is often an indication that a useful index is missing. I want to stress that I rewrote the query in this way primarily as an educational exercise – I can’t imagine having to do something so horrible to a production system. Improving the Hash Join I promised I would return to the solution that uses hash joins.  You might be puzzled that SQL Server can create three new indexes (and perform all those nested loops iterations) faster than it can perform three hash joins.  The answer, again, is down to the poor information available to the optimizer.  Let’s look at the hash join plan again: Two of the hash joins have single-row estimates on their build inputs.  SQL Server fixes the amount of memory available for the hash table based on this cardinality estimate, so at run time the hash join very quickly runs out of memory. This results in the join spilling hash buckets to disk, and any rows from the probe input that hash to the spilled buckets also get written to disk.  The join process then continues, and may again run out of memory.  This is a recursive process, which may eventually result in SQL Server resorting to a bailout join algorithm, which is guaranteed to complete eventually, but may be very slow.  The data sizes in the example tables are not large enough to force a hash bailout, but it does result in multiple levels of hash recursion.  You can see this for yourself by tracing the Hash Warning event using the Profiler tool. The final sort in the plan also suffers from a similar problem: it receives very little memory and has to perform multiple sort passes, saving intermediate runs to disk (the Sort Warnings Profiler event can be used to confirm this).  Notice also that because hash joins don’t preserve sort order, the sort cannot be pushed down the plan toward the #OrdDetail table, as in the nested loops plan. Ok, so now we understand the problems, what can we do to fix it?  We can address the hash spilling by forcing a different order for the joins: SELECT P.ProductMainID AS PID, P.Name, D.OrderQty, H.SalesOrderNumber, H.OrderDate, C.TerritoryID FROM #Prods P JOIN #Custs C JOIN #OrdHeader H ON H.CustomerID = C.CustomerID JOIN #OrdDetail D ON D.SalesOrderID = H.SalesOrderID ON P.ProductMainID = D.ProductMainID AND P.ProductSubID = D.ProductSubID AND P.ProductSubSubID = D.ProductSubSubID ORDER BY D.ProductMainID OPTION (MAXDOP 1, HASH JOIN, FORCE ORDER); With this plan, each of the inputs to the hash joins has a good estimate, and no hash recursion occurs.  The final sort still suffers from the one-row estimate problem, and we get a single-pass sort warning as it writes rows to disk.  Even so, the query runs to completion in three or four seconds.  That’s around half the time of the previous hashing solution, but still not as fast as the nested loops trickery. Final Thoughts SQL Server’s optimizer makes cost-based decisions, so it is vital to provide it with accurate information.  We can’t really blame the performance problems highlighted here on anything other than the decision to use completely unindexed tables, and not to allow the creation of additional statistics. I should probably stress that the nested loops solution shown above is not one I would normally contemplate in the real world.  It’s there primarily for its educational and entertainment value.  I might perhaps use it to demonstrate to the sceptical that SQL Server itself is crying out for an index. Be sure to read Brad’s original post for more details.  My grateful thanks to him for granting permission to reuse some of his material. Paul White Email: [email protected] Twitter: @PaulWhiteNZ

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  • How will people upgrade from 12.10 to 14.04 after 13.04 is EOL?

    - by Dave Jones
    Looking at https://wiki.ubuntu.com/Releases 13.04 will reach EOL in January 2014, while 12.10 will reach EOL in April 2014, therefore if a 12.10 user hasn't upgraded to 13.04 and subsequently to 13.10, there will be a 3 month period where a 12.10 user has a supported version of Ubuntu, but will be unable to upgrade. I asked this question a number of months ago and the suggestion was that the hope was that there would be an upgrade path from 12.10 to 14.04. Could somebody confirm whether this is still the case, or if not what the plans are for 12.10 users after 13.04 becomes EOL. Edited for clarification The particular issue I was concerned about is that once 13.04 goes EOL, a 12.10 user would in theory lose the ability to upgrade once the 13.04 repo's are removed from the normal release repository. Using the old releases method would be a way around the issue, however would make it more complicated for a less experienced user. An alternative could be for the 13.04 repo's to be left available for the 3 month interim period so that a 12.10 version could still be upgraded to 13.04 and subsequently onto 13.10, however that doesn't seem an optimal solution in that users may consider that it meant that support for 13.04 was being continued. If a direct upgrade from 12.10 to 14.04 was to made available, this would only be available once 14.04 was released and still leaves the issue of the 3 months between January and April 2014 were there may be some confusion. I suspect that its not going to affect a significant number of users, if somebody has upgraded from 12.04LTS to 12.10, in all probability, they'll have continued to upgrade to 13.04 and upwards because they'd made the choice to use current rather than LTS releases. It would just be useful to have some clarification of the situation which people can be referred to in advance of 13.04 going EOL rather than hitting the cut off point and it being too late for users to make the decision and being left in limbo.

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  • Would you re-design completely under .Net?

    - by dboarman
    A very extensive application began as an Access-based system (for database storage). Forms were written in VB5 and/or VB6. As .Net became a fixture in the development community, certain modules have been rewritten. This seems very awkward and potentially costly just to maintain because of the cross-technologies and extra work to keep the two technologies happy with each other. Of course, the application uses a mix of ODBC OleDb and MySql. Would you think spending the time and resources to completely re-develop the application under .Net would be more cost effective? In an effort to develop a more stable application, wouldn't it make sense to use .Net? Or continue chasing Access bugs, adding new features in .Net (which may or may not create new bugs between .Net and Access), and rewriting old Access modules into .Net modules under time constraints that prevent proper design and development? Update The application uses OleDb and MySql - I corrected my previous statement. Also, to lend further support to rewriting: I have since found out that when the "porting" to .Net began, the VBA/VB6 code that existed was basically translated to the .Net equivalent. From my understanding, nothing was done to improve performance, or take advantage of new libraries or technologies. In my opinion, this creates a very fragile and unstable application. With every new update, this becomes more and more visible. As a help desk technician, I have noticed an increase in problems reported. The customers using the software have noticed an increase in problems and are commenting on it.

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  • Validating SSL clients using a list of authorised certificates instead of a Certificate Authority

    - by Gavin Brown
    Is it possible to configure Apache (or any other SSL-aware server) to only accept connections from clients presenting a certificate from a pre-defined list? These certificates may be signed by any CA (and may be self-signed). A while back I tried to get client certificate validation working in the EPP system of the domain registry I work for. The EPP protocol spec mandates use of "mutual strong client-server authentication". In practice, this means that both the client and the server must validate the certificate of the other peer in the session. We created a private certificate authority and asked registrars to submit CSRs, which we then signed. This seemed to us to be the simplest solution, but many of our registrars objected: they were used to obtaining a client certificate from a CA, and submitting that certificate to the registry. So we had to scrap the system. I have been trying to find a way of implementing this system in our server, which is based on the mod_epp module for Apache.

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