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  • Easiest way to get Enum in to Key Value pair.

    - by vijay.shad
    Hi, I have defined my Enums like this. public enum UserType { RESELLER("Reseller"), SERVICE_MANAGER("Manager"), HOST("Host"); private String name; private UserType(String name) { this.name = name; } public String getName() { return name; } } What should be the easiest way to get a key-value pair form the enum values?

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  • Is catching NumberFormatException a bad practice?

    - by integeruser
    I have to parse a String that can assume hex values or other non-hex values 0xff, 0x31 or A, PC, label, and so on. I use this code to divide the two cases: String input = readInput(); try { int hex = Integer.decode(input); // use hex ... } catch (NumberFormatException e) { // input is not a hex, continue parsing } Can this code be considered "ugly" or difficult to read? Are there other (maybe more elegant) solutions? EDIT : I want to clarify that (in my case) a wrong input doesn't exist: i just need to distinguish if it is a hex number, or not. And just for completeness, i'm making a simple assebler for DCPU-16.

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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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  • isAlive problem..Help to understand how it works

    - by max
    I get this error: "non-static method isAlive() cannot be referenced from a static context" what's wrong with this code..please. I'd like to detect if the thread is alive... Any help in terms of code will be highly appreciated..thanks max class RecThread extends Thread { public void run() { recFile = new File("recorded_track.wav"); // Output file type AudioFileFormat.Type fileType = null; fileType = AudioFileFormat.Type.WAVE; // if rcOn =1 thread is alive int rcOn; try { // starts recording targetDataLine.open(audioFormat); targetDataLine.start(); AudioSystem.write(new AudioInputStream(targetDataLine), fileType, recFile); if (RecThread.isAlive() == true) { rcOn =1; } else { rcOn =0; } } catch (Exception e) { showException(e); } // update actions recAction.setEnabled(true); stopRecAction.setEnabled(false); } }

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  • Directories with random numbers as foldername being created that contain .ser files

    - by Dur4ndal
    Hi all: So in our server there are folders being generated with random names (such as "7nxxd", "tpy16q"). Inside each of these is the same subdirectory structure: <randomfilename>/.tld_cache/WEB-INF/tld/ c.tld/ fn.tld/ spring-form.tld/ fmt.tld/ spring.tld/ tiles-jsp.tld/ Each of these directories has 2 files: crc.ser and des.ser. Why are these files being created? Is there a way to specify the directory that they get written to besides the random name?

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  • Could someone help me debug my app (not very big)?

    - by Alex
    Not sure if this kind of help is accepted to ask for here, tell me if it isn't. It has to get done before tomorrow, it's not entirerly finished but it should work somewhat ok by now. I'm trying to use the Eclipse debugger (not very used to it). I have my top-level or main class, which is Game, in which I have a constructor and a main method. In the main method I create a new "Game", initiating the constructor. public static void main(String[] args){ Game chess = new Game(); } public Game(){ Board board = new Board(); That's the first thing the debugger reacts to: Thread [main] (Suspended) ClassNotFoundException(Object).<init>() line: 20 [local variables unavailable] ClassNotFoundException(Throwable).<init>(String, Throwable) line: 217 ClassNotFoundException(Exception).<init>(String, Throwable) line: not available ClassNotFoundException.<init>(String) line: not available URLClassLoader$1.run() line: not available AccessController.doPrivileged(PrivilegedExceptionAction<T>, AccessControlContext) line: not available [native method] Launcher$ExtClassLoader(URLClassLoader).findClass(String) line: not available Launcher$ExtClassLoader.findClass(String) line: not available Launcher$ExtClassLoader(ClassLoader).loadClass(String, boolean) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String, boolean) line: not available Launcher$AppClassLoader.loadClass(String, boolean) line: not available Launcher$AppClassLoader(ClassLoader).loadClass(String) line: not available Game.<init>() line: 15 Game.main(String[]) line: 11 Line 11 is the one line in my main method, line 15 is the instantiation of "board".

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  • Spring MVC referencing params variable from RequestMapping

    - by NomNomNom
    Hi guys, I have the method below: @RequestMapping(value = "/path/to/{iconId}", params="size={iconSize}", method = RequestMethod.GET) public void webletIconData(@PathVariable String iconId, @PathVariable String iconSize, HttpServletResponse response) throws IOException { // Implementation here } I know how to pass the variable "webletId" from the RequestMapping using the @PathVariable, but how do I reference the variable "iconSize" from params? The same way? Thanks a lot.

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  • tiled images in swing

    - by sasquatch90
    I have task to prepare two windows with swing. One contains grid of squares, with random numbers in them. In second I need to load pieces of tiled image and then show them in the correct order, forming tiled image. Windows should look like this : http://img535.imageshack.us/img535/3129/lab8a.jpg Okay so how to bite this ? I've used swing only few times to draw some 2d polylines, so basically I just theoretically now what to do. Ok, so window number 1: I start with creating Jframe for the window. Then I do for loop and in it create 16 JLabels with random numbers in them ? How to set margins between each tile and the whole window ? Window number 2 : So I start the same, but instead of loading numbers I add images ? Now, how can I load image from file and then set it as background ?

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  • Is there some way to assume @Nullable as default? (using FindBugs or any other free tool).

    - by alex2k8
    Consider such code public void m1(String text) { if(text == null) text = "<empty>"; System.out.println(text.toLowerCase()); } And this is a buggy version: public void m1(String text) { System.out.println(text.toLowerCase()); } If null value passed, the NullPointerException may be thrown. I would like the static-analysis tool (e.g. FindBugs) to report this issue. Unsuccessfully the FindBugs (at least by default) requires me to specify @Nullable annotation explicitly. public void m1(@Nullable String text) { System.out.println(text.toLowerCase()); // FindBugs: text must be nonnull but is marked as nullable } The problem is that if I forget to annotate it, the bug will be missed!!! How can I make the FindBugs (or any other free tool) to assume @Nullable by default?

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  • Android Speed based on accelerometer values

    - by fraguas
    Hi. I need to obtain the velocity of an android device, based on the accelerometer values. I made a code that allows me to get the accelerometer values, and then I calculate the velocity, using the formula: v = v0 + at. (vector calculation) My problem is that my velocity only increases and never decreases. I think the problem is that the device never gets an negative acceleration. Can you help me with this?

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  • how to make the two class fields(not referring any other table) as composite key in hibernate?

    - by M Sach
    i want to make pgId and pgName both as composite key where both pgId anf pgName are assgined values. i am not sure how should i go about it? on net i get examples where composite key column refering to column of some other table but not this kind of scenario? @Entity @Table(name = "PersonDetails") public class PersonDetailsData implements Serializable { private static final long serialVersionUID = 1L; @Id @Basic private int pgId; @Basic(optional = true) @Column(nullable = true) private int orgId; @Basic(optional = true) @Column(nullable = true) private String pgName; public PersonWikiDetailsData() { } public int getPpId() { return ppId; } public void setPpId(int ppId) { this.ppId = ppId; } public String getSpaceName() { return spaceName; } public void setSpaceName(String spaceName) { this.spaceName = spaceName; } }

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  • How to deal with the test data in Junit?

    - by user351637
    In TDD(Test Driven Development) development process, how to deal with the test data? Assumption that a scenario, parse a log file to get the needed column. For a strong test, How do I prepare the test data? And is it properly for me locate such files to the test class files?

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  • MySQL Connection Error with JSP

    - by voidmain
    Hello, I am trying to connect to mysql database from jsp page. The connection code is as below InitialContext ic=new InitialContext(); DataSource ds=(DataSource)ic.lookup("jdbc:mysql://localhost:3306/"); Connection con=ds.getConnection(); Statement stmt = con.createStatement(); when i open the page i get the following error javax.servlet.ServletException: javax.naming.NamingException: Lookup failed for 'jdbc:mysql://localhost:3306/' in SerialContext [Root exception is javax.naming.NameNotFoundException: jdbc:mysql:] can some one please tell me what is wrong with this...

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  • Spring Controller redirect to another page

    - by user1386375
    Hey I got the following problem. This is the content of the jspx file: function postSMTH() { $.ajax({ type: "POST", url: document.getElementById("urltxt").value, data: parameters, }); } <input type="hidden" value="${pageContext.request.contextPath}/foo/foo2/foodat" name="urltxt" id="urltxt"/> <div class="foodat"><a href="javascript:postSMTH();"><spring:message code="foo_foo2_foodat_text" text="FOODAT"/></a></div> So if I push the submit button, the postSMTH function is called and the ajax object is paste to the Controller which look like this: @Controller @RequestMapping(value="/foo") public class FooController { .............. @RequestMapping(value="/foo2", method=RequestMethod.POST) public String homePOST(HttpServletRequest request) { ........ } @RequestMapping(value="/foo2", method=RequestMethod.GET) public String homeGET(HttpServletRequest request) { ........ } @RequestMapping(value="/foo2/foodat", method=RequestMethod.POST) public String doTHAT(HttpServletRequest request) { // check authorization Map fooMap = request.getParameterMap(); // do something in the Database, depending on the paramMap return "redirect:/foo/foo1"; } } Everything is working fine regarding the Database, but the Problem is, that the redirect at the end DOESN'T work. It just stays at the page foo2. I'm new to Spring, maybe its a little mistake somewhere. I just cant make it out by myself. Would be nice if someone would have some hint. Thanks

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  • Add other components to JFrame with background

    - by bnabilos
    Hello, I want to add a background image to my JFrame but when I do it using the code below, I'm unable to add other elements like JLabel or JTextField. ImageIcon icon = new ImageIcon("src/images/back.jpg"); backImage = icon.getImage(); BackgroundImagePanel contentPane = new BackgroundImagePanel(); contentPane.setBackgroundImage(backImage); this.setContentPane(contentPane); Can you tell me please if there is another way to add JTabbedPane to a JFrame with a background ? Thank you.

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  • which design choose? - pros and cons

    - by Guarava Makanili
    Which of these 3 approches would choose and why? // This is the one I would choose class Car { } class FeeCalculator { public double calculateFee(Car car) { return 0; } } // in that case the problem might be when we use ORM framework and we try to invoke save with parameter Car class Car { private FeeCalculator calculator; public double calculateFee() { return calculator.calculateFee(this); } } class FeeCalculator { public double calculateFee(Car car) { return 0; } } // in that case the problem mentioned above is solved, but I don't like this design class Car { public double calculateFee(FeeCalculator calculator) { return calculator.calculateFee(this); } } class FeeCalculator { public double calculateFee(Car car) { return 0; } }

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  • Problems in Binary Search Tree

    - by user2782324
    This is my first ever trial at implementing the BST, and I am unable to get it done. Please help The problem is that When I delete the node if the node is in the right subtree from the root or if its a right child in the left subtree, then it works fine. But if the node is in the left subtree from root and its any left child, then it does not get deleted. Can someone show me what mistake am I doing?? the markedNode here gets allocated to the parent node of the node to be deleted. the minValueNode here gets allocated to a node whose left value child is the smallest value and it will be used to replace the value to be deleted. package DataStructures; class Node { int value; Node rightNode; Node leftNode; } class BST { Node rootOfTree = null; public void insertintoBST(int value) { Node markedNode = rootOfTree; if (rootOfTree == null) { Node newNode = new Node(); newNode.value = value; rootOfTree = newNode; newNode.rightNode = null; newNode.leftNode = null; } else { while (true) { if (value >= markedNode.value) { if (markedNode.rightNode != null) { markedNode = markedNode.rightNode; } else { Node newNode = new Node(); newNode.value = value; markedNode.rightNode = newNode; newNode.rightNode = null; newNode.leftNode = null; break; } } if (value < markedNode.value) { if (markedNode.leftNode != null) { markedNode = markedNode.leftNode; } else { Node newNode = new Node(); newNode.value = value; markedNode.leftNode = newNode; newNode.rightNode = null; newNode.leftNode = null; break; } } } } } public void searchBST(int value) { Node markedNode = rootOfTree; if (rootOfTree == null) { System.out.println("Element Not Found"); } else { while (true) { if (value > markedNode.value) { if (markedNode.rightNode != null) { markedNode = markedNode.rightNode; } else { System.out.println("Element Not Found"); break; } } if (value < markedNode.value) { if (markedNode.leftNode != null) { markedNode = markedNode.leftNode; } else { System.out.println("Element Not Found"); break; } } if (value == markedNode.value) { System.out.println("Element Found"); break; } } } } public void deleteFromBST(int value) { Node markedNode = rootOfTree; Node minValueNode = null; if (rootOfTree == null) { System.out.println("Element Not Found"); return; } if (rootOfTree.value == value) { if (rootOfTree.leftNode == null && rootOfTree.rightNode == null) { rootOfTree = null; return; } else if (rootOfTree.leftNode == null ^ rootOfTree.rightNode == null) { if (rootOfTree.rightNode != null) { rootOfTree = rootOfTree.rightNode; return; } else { rootOfTree = rootOfTree.leftNode; return; } } else { minValueNode = rootOfTree.rightNode; if (minValueNode.leftNode == null) { rootOfTree.rightNode.leftNode = rootOfTree.leftNode; rootOfTree = rootOfTree.rightNode; } else { while (true) { if (minValueNode.leftNode.leftNode != null) { minValueNode = minValueNode.leftNode; } else { break; } } // Minvalue to the left of minvalue node rootOfTree.value = minValueNode.leftNode.value; // The value has been swapped if (minValueNode.leftNode.leftNode == null && minValueNode.leftNode.rightNode == null) { minValueNode.leftNode = null; } else { if (minValueNode.leftNode.leftNode != null) { minValueNode.leftNode = minValueNode.leftNode.leftNode; } else { minValueNode.leftNode = minValueNode.leftNode.rightNode; } // Minvalue deleted } } } } else { while (true) { if (value > markedNode.value) { if (markedNode.rightNode != null) { if (markedNode.rightNode.value == value) { break; } else { markedNode = markedNode.rightNode; } } else { System.out.println("Element Not Found"); return; } } if (value < markedNode.value) { if (markedNode.leftNode != null) { if (markedNode.leftNode.value == value) { break; } else { markedNode = markedNode.leftNode; } } else { System.out.println("Element Not Found"); return; } } } // Parent of the required element found // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if (markedNode.rightNode != null) { if (markedNode.rightNode.value == value) { if (markedNode.rightNode.rightNode == null && markedNode.rightNode.leftNode == null) { markedNode.rightNode = null; return; } else if (markedNode.rightNode.rightNode == null ^ markedNode.rightNode.leftNode == null) { if (markedNode.rightNode.rightNode != null) { markedNode.rightNode = markedNode.rightNode.rightNode; return; } else { markedNode.rightNode = markedNode.rightNode.leftNode; return; } } else { if (markedNode.rightNode.value == value) { minValueNode = markedNode.rightNode.rightNode; } else { minValueNode = markedNode.leftNode.rightNode; } if (minValueNode.leftNode == null) { // MinNode has no left value markedNode.rightNode = minValueNode; return; } else { while (true) { if (minValueNode.leftNode.leftNode != null) { minValueNode = minValueNode.leftNode; } else { break; } } // Minvalue to the left of minvalue node if (markedNode.leftNode != null) { if (markedNode.leftNode.value == value) { markedNode.leftNode.value = minValueNode.leftNode.value; } } if (markedNode.rightNode != null) { if (markedNode.rightNode.value == value) { markedNode.rightNode.value = minValueNode.leftNode.value; } } // MarkedNode exchanged if (minValueNode.leftNode.leftNode == null && minValueNode.leftNode.rightNode == null) { minValueNode.leftNode = null; } else { if (minValueNode.leftNode.leftNode != null) { minValueNode.leftNode = minValueNode.leftNode.leftNode; } else { minValueNode.leftNode = minValueNode.leftNode.rightNode; } // Minvalue deleted } } } // //////////////////////////////////////////////////////////////////////////////////////////////////////////////// if (markedNode.leftNode != null) { if (markedNode.leftNode.value == value) { if (markedNode.leftNode.rightNode == null && markedNode.leftNode.leftNode == null) { markedNode.leftNode = null; return; } else if (markedNode.leftNode.rightNode == null ^ markedNode.leftNode.leftNode == null) { if (markedNode.leftNode.rightNode != null) { markedNode.leftNode = markedNode.leftNode.rightNode; return; } else { markedNode.leftNode = markedNode.leftNode.leftNode; return; } } else { if (markedNode.rightNode.value == value) { minValueNode = markedNode.rightNode.rightNode; } else { minValueNode = markedNode.leftNode.rightNode; } if (minValueNode.leftNode == null) { // MinNode has no left value markedNode.leftNode = minValueNode; return; } else { while (true) { if (minValueNode.leftNode.leftNode != null) { minValueNode = minValueNode.leftNode; } else { break; } } // Minvalue to the left of minvalue node if (markedNode.leftNode != null) { if (markedNode.leftNode.value == value) { markedNode.leftNode.value = minValueNode.leftNode.value; } } if (markedNode.rightNode != null) { if (markedNode.rightNode.value == value) { markedNode.rightNode.value = minValueNode.leftNode.value; } } // MarkedNode exchanged if (minValueNode.leftNode.leftNode == null && minValueNode.leftNode.rightNode == null) { minValueNode.leftNode = null; } else { if (minValueNode.leftNode.leftNode != null) { minValueNode.leftNode = minValueNode.leftNode.leftNode; } else { minValueNode.leftNode = minValueNode.leftNode.rightNode; } // Minvalue deleted } } } } // //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// } } } } } } public class BSTImplementation { public static void main(String[] args) { BST newBst = new BST(); newBst.insertintoBST(19); newBst.insertintoBST(13); newBst.insertintoBST(10); newBst.insertintoBST(20); newBst.insertintoBST(5); newBst.insertintoBST(23); newBst.insertintoBST(28); newBst.insertintoBST(16); newBst.insertintoBST(27); newBst.insertintoBST(9); newBst.insertintoBST(4); newBst.insertintoBST(22); newBst.insertintoBST(17); newBst.insertintoBST(30); newBst.insertintoBST(40); newBst.deleteFromBST(5); newBst.deleteFromBST(4); newBst.deleteFromBST(9); newBst.deleteFromBST(10); newBst.deleteFromBST(13); newBst.deleteFromBST(16); newBst.deleteFromBST(17); newBst.searchBST(5); newBst.searchBST(4); newBst.searchBST(9); newBst.searchBST(10); newBst.searchBST(13); newBst.searchBST(16); newBst.searchBST(17); System.out.println(); newBst.deleteFromBST(20); newBst.deleteFromBST(23); newBst.deleteFromBST(27); newBst.deleteFromBST(28); newBst.deleteFromBST(30); newBst.deleteFromBST(40); newBst.searchBST(20); newBst.searchBST(23); newBst.searchBST(27); newBst.searchBST(28); newBst.searchBST(30); newBst.searchBST(40); } }

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  • query regarding fixing the page size

    - by sukhada
    -- <f:subview id="header"> <tiles:insert definition="page.header" flush="false"/> </f:subview> <!-- </h:panelGroup>--> <h:panelGroup id="topMenu" > <tiles:insert definition="page.topMenu" flush="false"/> </h:panelGroup> <h:panelGroup id="pageContext"> <f:subview id="body"> <tiles:insert attribute="body" flush="false"/> </f:subview> </h:panelGroup> <f:facet name="footer"> <f:subview id="footer"> <tiles:insert definition="page.footer" flush="false"/> </f:subview> </f:facet> </h:panelGrid> this is structure or layout of page in tiles but m loading another page the it disturbing the layout the layout so how can i fix the page size?

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  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

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  • Optimize Duplicate Detection

    - by Dave Jarvis
    Background This is an optimization problem. Oracle Forms XML files have elements such as: <Trigger TriggerName="name" TriggerText="SELECT * FROM DUAL" ... /> Where the TriggerText is arbitrary SQL code. Each SQL statement has been extracted into uniquely named files such as: sql/module=DIAL_ACCESS+trigger=KEY-LISTVAL+filename=d_access.fmb.sql sql/module=REP_PAT_SEEN+trigger=KEY-LISTVAL+filename=rep_pat_seen.fmb.sql I wrote a script to generate a list of exact duplicates using a brute force approach. Problem There are 37,497 files to compare against each other; it takes 8 minutes to compare one file against all the others. Logically, if A = B and A = C, then there is no need to check if B = C. So the problem is: how do you eliminate the redundant comparisons? The script will complete in approximately 208 days. Script Source Code The comparison script is as follows: #!/bin/bash echo Loading directory ... for i in $(find sql/ -type f -name \*.sql); do echo Comparing $i ... for j in $(find sql/ -type f -name \*.sql); do if [ "$i" = "$j" ]; then continue; fi # Case insensitive compare, ignore spaces diff -IEbwBaq $i $j > /dev/null # 0 = no difference (i.e., duplicate code) if [ $? = 0 ]; then echo $i :: $j >> clones.txt fi done done Question How would you optimize the script so that checking for cloned code is a few orders of magnitude faster? System Constraints Using a quad-core CPU with an SSD; trying to avoid using cloud services if possible. The system is a Windows-based machine with Cygwin installed -- algorithms or solutions in other languages are welcome. Thank you!

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  • Is there a way to force JUnit to fail on ANY unchecked exception, even if swallowed

    - by Uri
    I am using JUnit to write some higher level tests for legacy code that does not have unit tests. Much of this code "swallows" a variety of unchecked exceptions like NullPointerExceptions (e.g., by just printing stack trace and returning null). Therefore the unit test can pass even through there is a cascade of disasters at various points in the lower level code. Is there any way to have a test fail on the first unchecked exception even if they are swallowed? The only alternative I can think of is to write a custom JUnit wrapper that redirects System.err and then analyzes the output for exceptions.

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