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  • Static method,new thread performance question

    - by ylazez
    Hey guys i just have two questions about two methods used in many controllers/servlets in my app: 1-what is the difference between calling a static method in a util class or a non static method (like methods dealing with dates i.e getting current time,converting between timezones), which is better ? 2-what is the difference between calling a method(contain too many logic like sending emails) in the controller directly or running this method in a different thread ?

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  • Save JSON outputed from a URL to a file

    - by Aidan
    Hey Guys, How would I save JSON outputed by an URL to a file? e.g from the Twitter search API (this http://search.twitter.com/search.json?q=hi) Language isn't important. Thanks! edit // How would I then append further updates to EOF?

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  • Looking for an appropriate design pattern

    - by user1066015
    I have a game that tracks user stats after every match, such as how far they travelled, how many times they attacked, how far they fell, etc, and my current implementations looks somewhat as follows (simplified version): Class Player{ int id; public Player(){ int id = Math.random()*100000; PlayerData.players.put(id,new PlayerData()); } public void jump(){ //Logic to make the user jump //... //call the playerManager PlayerManager.jump(this); } public void attack(Player target){ //logic to attack the player //... //call the player manager PlayerManager.attack(this,target); } } Class PlayerData{ public static HashMap<int, PlayerData> players = new HashMap<int,PlayerData>(); int id; int timesJumped; int timesAttacked; } public void incrementJumped(){ timesJumped++; } public void incrementAttacked(){ timesAttacked++; } } Class PlayerManager{ public static void jump(Player player){ players.get(player.getId()).incrementJumped(); } public void incrementAttacked(Player player, Player target){ players.get(player.getId()).incrementAttacked(); } } So I have a PlayerData class which holds all of the statistics, and brings it out of the player class because it isn't part of the player logic. Then I have PlayerManager, which would be on the server, and that controls the interactions between players (a lot of the logic that does that is excluded so I could keep this simple). I put the calls to the PlayerData class in the Manager class because sometimes you have to do certain checks between players, for instance if the attack actually hits, then you increment "attackHits". The main problem (in my opinion, correct me if I'm wrong) is that this is not very extensible. I will have to touch the PlayerData class if I want to keep track of a new stat, by adding methods and fields, and then I have to potentially add more methods to my PlayerManager, so it isn't very modulized. If there is an improvement to this that you would recommend, I would be very appreciative. Thanks.

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  • Camel | Need for Scheduling console

    - by user1692063
    I am using camel 2.9.0 in my project. We have a number of routes divided into different camel contexts. Each camel context is bundled separately and deployed in Apache Karaf. Now the problem is divied into 2 parts: 1.) Each route is a scheduled route. Although using Quartz component, we are able to define a cron expressio in each route, we want a console where in we can trigger,stop any route and also put a cron expression to any route.(Scheduling a route through a web console is our main objective). 2.) Also we tried to configure the cron expression for each route through quartz.property. But if someone wants to change the cron expression at runtime in Apache Karaf, then we have to stop the bundle deployed and start in again. What can be done to change the value of cron expression at runtime. Any replies and help would be appreciable. Piyush

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  • How to define a class with variable properties?

    - by user1723326
    I'm making a database program. I want the user to be able to define their own columns, as many as they want. How would I then define each record in its class file?(Since the properties would be different user to user) EDIT: It's part of a school assignment-it's going to hold different scores and the likes for the teacher for different students they can add, but they will also be able to add a new assignment, test(a column) .

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  • How to get the type of the class for comparison

    - by Halo
    I have this object which is an instance of a superclass. I want to know which subclass that object really is, so that I can decide what to do with it. There is this getClass() method but it's apparently not used for comparison issues. How can I get the sub-type of my object?

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  • How to properly mix generics and inheritance to get the desired result?

    - by yamsha
    My question is not easy to explain using words, fortunately it's not too difficult to demonstrate. So, bear with me: public interface Command<R> { public R execute();//parameter R is the type of object that will be returned as the result of the execution of this command } public abstract class BasicCommand<R> { } public interface CommandProcessor<C extends Command<?>> { public <R> R process(C<R> command);//this is my question... it's illegal to do, but you understand the idea behind it, right? } //constrain BasicCommandProcessor to commands that subclass BasicCommand public class BasicCommandProcessor implements CommandProcessor<C extends BasicCommand<?>> { //here, only subclasses of BasicCommand should be allowed as arguments but these //BasicCommand object should be parameterized by R, like so: BasicCommand<R> //so the method signature should really be // public <R> R process(BasicCommand<R> command) //which would break the inheritance if the interface's method signature was instead: // public <R> R process(Command<R> command); //I really hope this fully illustrates my conundrum public <R> R process(C<R> command) { return command.execute(); } } public class CommandContext { public static void main(String... args) { BasicCommandProcessor bcp = new BasicCommandProcessor(); String textResult = bcp.execute(new BasicCommand<String>() { public String execute() { return "result"; } }); Long numericResult = bcp.execute(new BasicCommand<Long>() { public Long execute() { return 123L; } }); } } Basically, I want the generic "process" method to dictate the type of generic parameter of the Command object. The goal is to be able to restrict different implementations of CommandProcessor to certain classes that implement Command interface and at the same time to able to call the process method of any class that implements the CommandProcessor interface and have it return the object of type specified by the parametarized Command object. I'm not sure if my explanation is clear enough, so please let me know if further explanation is needed. I guess, the question is "Would this be possible to do, at all?" If the answer is "No" what would be the best work-around (I thought of a couple on my own, but I'd like some fresh ideas)

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  • Reset JPA generated value between tests

    - by Rythmic
    I'm running spring + hibernate + JUnit with springJunit4runner and transactional set to default rollback I'm using in-memory derbydb as Database. Hibernate is used as a JPA Provider and I am successfully testing CRUD kinds of stuff. However, I have a problem with JPA and the behaviour of @GeneratedValue If I run one of my tests in isolation, two entitys are persisted with id 1 and 2. If i run the whole test suite the ids are instead 6 and 7. Spring does rollbacks just fine so there are only these two entitys in the database after addition and of course zero before. But behaviour of @GeneratedValue doesn't allow me to reliable findById unless I would return the Id from the dao.add(Entity e) //method I don't feel like doing that for the sake of testing, or is it a good practise to return the entity that was persisted so I should be doing it anyway?

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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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  • HTML/CSS Rendering to Image

    - by Steve
    Is there a library or tool that can take an html page and some css, and then render an image? I would like to define some templates server side using html code snippets, and some CSS to define the layout. Then using the template and CSS, I would like to essentially render an image of how this would display in a browser, and pass the image back to the client. Thanks.

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  • Rotating A Tile In A BufferedImage

    - by Eddy Freeman
    I have created a a bufferedImage of 6 tiles of 2 rows and 3 columns and i want to rotate the last tile of the second row. This tile serves as a crossing for my animation. My problems are : How can i get access to that specifc tile alone and rotate it alone without affecting others. I have googled for a while but no answer.

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  • why we can't initialize a servlet using constructor itself?

    - by Reddy
    Why do we have to override init() method in Servlets while we can do the initialization in the constructor and have web container call the constructor passing ServletConfig reference to servlet while calling constructor? Ofcourse container has to use reflection for this but container has to use reflection anyway to call a simple no-arg constructor

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  • Better way to catch trouble points

    - by mac
    User submits a CSV file which is consumed by a program. Values which are used throughout the program come from the CSV, natually if values are missed it is a problem. Below is my solution. Ip on top private List<String> currentFieldName = new ArrayList<String>(); As part of the method: try { setCurrentFieldName("Trim Space"); p.setTrimSpace(currentLineArray[dc.getTRIM_POSITION()].equals("yes") ? true : false); setCurrentFieldName("Ignore Case"); p.setIgnoreCase(currentLineArray[dc.getIGNORE_CASE_POSITION()].equals("yes") ? true : false); } catch (NullPointerException e) { throw new InputSpreadsheetValueUnassignedException("\"Type\" field not set: " + currentFieldName); } And the method which keeps track of a current field being looked at: private void setCurrentFieldName(String fieldName) { currentFieldName.clear(); currentFieldName.add(fieldName); } The idea there is that if user fails to submit value and i will end up getting null, before throwing an exception, i will know what value was not assigned. So, this being said, specific questions: Is what i have shown below an acceptable solution? Can you suggest something more elegant?

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  • What is a good solution to link different tables in Hibernate based on some field value?

    - by serg555
    I have article table and several user tables a_user, b_user, ... with exactly the same structure (but different data). I can't change anything in *_user tables except their table name prefix but can change everything else (user tables contain only user information, there is nothing about article or user_type in them). I need to link article to a user (many-to-one), but user table name is defined by user_type field. For example Article table record: ... user_id="5" user_type="a" means that it is linked to a user with id=5 from a_user table (id 5 is not unique in users scope, each user table can have its id 5). Any suggestions how to handle this situation? How can I map this relation in Hibernate (xml mapping, no annotations) so it will automatically pick up correct user for an article during select/update? How should I map user tables (one or multiple classes?)? I would need to run some queries like this: from Article a where a.userType=:type and a.user.name=:name Thanks.

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  • Android Speed based on accelerometer values

    - by fraguas
    Hi. I need to obtain the velocity of an android device, based on the accelerometer values. I made a code that allows me to get the accelerometer values, and then I calculate the velocity, using the formula: v = v0 + at. (vector calculation) My problem is that my velocity only increases and never decreases. I think the problem is that the device never gets an negative acceleration. Can you help me with this?

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  • Do null SQLite Data fields take up extra memory?

    - by CSharperWithJava
    I'm using the built in sqlite library on the Android platform. I'm considering adding several general purpose fields that users will be able to use for their own custom applications, but these fields will be blank most of the time. My question is, how much overhead will these blank fields add to my database? Do null fields even take up per record memory in sqlite? If so, how much? I don't quite understand the inner workings of a sqlite database.

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  • Random begining index iterator for HashSet

    - by funktku
    I use HashSet for add(); remove(); clear(); iterator(); methods. So far everything worked like a charm. However, now I need to fulfill a different requirement. I'd like to be able to start iterating from a certain index. For example, I'd like the following two programs to have same output. Program 1 Iterator it=map.iterator(); for(int i=0;i<100;i++) { it.next(); } while (it.hasNext()) { doSomethingWith(it.next()); } Program 2 Iterator it=map.iterator(100); while (it.hasNext()) { doSomethingWith(it.next()); } The reason I don't want to use the Program 1 is that it creates un-neccesary overhead. From my researchs, I couldn't not find a practical way of creating an iterator with begining index. So, my question is, what would be a good way to achieve my goal while minimizing the overheads? Thank you.

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  • Global variable in a recursive function how to keep it at zero?

    - by Grammin
    So if I have a recursive function with a global variable var_: int var_; void foo() { if(var_ == 3) return; else var_++; foo(); } and then I have a function that calls foo() so: void bar() { foo(); return; } what is the best way to set var_ =0 everytime foo is called thats not from within itself. I know I could just do: void bar() { var_ =0; foo(); return; } but I'm using the recursive function a lot and I don't want to call foo and forget to set var_=0 at a later date. Does anyone have any suggestions on how to solve this? Thanks, Josh

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  • How to make a recursive onClickListener for expanding and collapsing?

    - by hunterp
    In plain english, I have a textview, and when I click on it I want it to expand, and when I click on it again, I want it to compress. How can I do this? I've tried the below, but it warns on the final line about expander might not be initialized on holderFinal.text.setOnClickListener(expander); So now the code: final View.OnClickListener expander = new View.OnClickListener() { @Override public void onClick(View v) { holderFinal.text.setText(textData); holderFinal.text.setOnClickListener( new View.OnClickListener() { @Override public void onClick(View v) { holderFinal.text.setText(shortText); holderFinal.text.setOnClickListener(expander); } }); } };

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  • client side spring

    - by Gholi
    I wanna sth like Spring framework to use in client side. Actually I am going to abstract ui from data sources that may be added to system while it is up. An XML will be injected to system and ui will be generated automatically. Client side use would be able to search on new data source while objects are created in client side. Thanks

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