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  • "Agile Principles, Patterns, and Practices in C#": Is this just a .NET-translation of the popular Uncle Bob book?

    - by Louis Rhys
    I found this book sold on Amazon Agile Principles, Patterns, and Practices in C#, written by Robert C Martin and Micah Martin. Is it merely a .NET port of the older, more popular Agile Software Development, Principles, Patterns, and Practices? Or is it just a new book trying to take advantage of the other book's popularity? If I am a .NET developer who hasn't read either book, which one would you recommend?

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  • Facade Design Patterns and Subclassing

    - by Code Sherpa
    Hi. I am using a facade design pattern for a C# program. The program basically looks like this... public class Api { #region Constants private const int version = 1; #endregion #region Private Data private XProfile _profile; private XMembership _membership; private XRoles _role; #endregion Private Data public Api() { _membership = new XMembership(); _profile = new XProfile(); _role = new XRoles(); } public int GetUserId(string name) { return _membership.GetIdByName(name); } } Now, as I would like subclass my methods into three categories: Role, Profile, and Member. This will be easier on the developers eye because both Profile and Membership expose a lot of methods that look similar (and a few by Role). For example, getting a user's ID would look like: int _id = Namespace.Api.Member.GetUserId("Henry222"); Can somebody "illustrate" how subclassing should work in this case to achieve the effect I am looking for? Thanks in advance.

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  • About Data Objects and DAO Design when using Hibernate

    - by X. Ma
    I'm hesitating between two designs of a database project using Hibernate. Design #1. (1) Create a general data provider interface, including a set of DAO interfaces and general data container classes. It hides the underneath implementation. A data provider implementation could access data in database, or an XML file, or a service, or something else. The user of a data provider does not to know about it. (2) Create a database library with Hibernate. This library implements the data provider interface in (1). The bad thing about Design #1 is that in order to hide the implementation details, I need to create two sets of data container classes. One in the general data provider interface - let's call them DPI-Objects, the other set is used in the database library, exclusively for entity/attribute mapping in Hibernate - let's call them H-Objects. In the DAO implementation, I need to read data from database to create H-Objects (via Hibernate) and then convert H-Objects into DPI-Objects. Design #2. Do not create a general data provider interface. Expose H-Objects directly to components that use the database lib. So the user of the database library needs to be aware of Hibernate. I like design #1 more, but I don't want to create two sets of data container classes. Is that the right way to hide H-Objects and other Hibernate implementation details from the user who uses the database-based data provider? Are there any drawbacks of Design #2? I will not implement other data provider in the new future, so should I just forget about the data provider interface and use Design #2? What do you think about this? Thanks for your time!

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  • Design patterns for Caching Images in a MVC?

    - by Onema
    Hi, I'm designing an image cache system that will be used in an MVC CMS. The main purpose of the image cacher is to modify images: scale, crop, etc and cache them in the client site. I have created an image cache Model and Mapper that interact with the Database, to keep track of the images and know what kind of actions have been applied to them (scale, crop, etc). In addition to the Model and Mapper I have created a ImageCacher Class that is used by the API to manage the Model and image creation based on arguments passed by the client site, this class creates the images and generates the links to the images for the View. A coworker argued that I need to include the functionality of this last Class inside the Model, as the bulk of the logic should go in the model. I respectfully disagree with him since I feel the model's responsibility is to deal with the information about the images cached at the database level, and the responsibility of the ImageCacher Class is to create the url/image that we will be caching (keeping the single responsibility principle). In addition to this I believe that a model should not have Presentation-related features, like creating or showing images. Does anyone have any insight on this? is there a particular design pattern that would make this division of tasks clear and and the image cacher reusable? Should I add all the logic in the Model? Thank you.

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  • Speaking at SQL Saturday #39 in NYC!

    - by andyleonard
    I am honored to present Applied SSIS Design Patterns and Introduction to Incremental Loads at SQL Saturday #39 in New York City! If you're there and you read this blog, be sure to stop by and introduce yourself! :{> Andy Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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  • WpfToolkit DataGrid does not work in Windows Phone 7

    - by Igor Zevaka
    I am trying to use WpfToolkit DataGrid in Windows Phone 7 project (Silverligt 4) and it's not working. Here is the XAML: <UserControl x:Class="SilverlightControls.Grid" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" xmlns:wtk="clr-namespace:Microsoft.Windows.Controls;assembly=WPFToolkit" d:DesignHeight="480" d:DesignWidth="480"> <Grid x:Name="LayoutRoot" Background="#FF1F1F1F" Width="960"> <Grid x:Name="TitleGrid"> <TextBlock Text="{Binding Title}" Style="{StaticResource PhoneTextPageTitle2Style}"/> </Grid> <wtk:DataGrid> </wtk:DataGrid> </Grid> </UserControl> The project compiles fine but crashes at runtime trying to load this control. The best clue I got so far is from Visual Studio Designer. Once I add wtk:DataGrid to the control the visual designer does not load and below is the exception it displays. Could it be that WpfToolkit relies on PresentationFramework.dll and it's not available in SL4? System.Reflection.Adds.UnresolvedAssemblyException Type universe cannot resolve assembly: PresentationFramework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35. at System.Reflection.Adds.AssemblyProxy.GetResolvedAssembly() at System.Reflection.Adds.AssemblyProxy.get_FullName() at Microsoft.Windows.Design.Metadata.ReflectionMetadataContext.PrepareAttributes(Reflectable`1 reflectableAssembly) at Microsoft.Windows.Design.Metadata.ReflectionMetadataContext.PrepareAttributes(Reflectable`1 reflectableType) at MS.Internal.Metadata.ClrType.GetAttributes[T](ReflectionMetadataContext context, IReflectable`1 member, ITypeMetadata attributeType, Boolean merge, AttributeMergeCache& cache) at MS.Internal.Metadata.ClrMember`1.GetLocalAttributes(ITypeMetadata attributeType) at MS.Internal.Design.Metadata.Xaml.XamlType.GetSpecialProperty(Int32 idx, PropertyIdentifier pid) at MS.Internal.Design.Metadata.Xaml.XamlType.get_ContentProperty() at Microsoft.Windows.Design.Metadata.Xaml.XamlExtensionImplementations.GetContentProperty(ITypeMetadata sourceType) at Microsoft.Windows.Design.Metadata.Xaml.XamlExtensions.GetContentProperty(ITypeMetadata source) at MS.Internal.Design.Metadata.ReflectionTypeNode.get_ContentProperty() at MS.Internal.Design.Markup.XmlElement.CalcChildWhitespaceImportant(XamlElement element) at MS.Internal.Design.Markup.XmlElement.ConvertChildrenToXaml(XamlElement result, PrefixScope scope, IParseContext context, IMarkupSourceProvider provider, Boolean childrenAsString) at MS.Internal.Design.Markup.XmlElement.ConvertToXaml(XamlElement parent, PrefixScope parentScope, IParseContext context, IMarkupSourceProvider provider) at MS.Internal.Design.Markup.XmlElement.ConvertChildrenToXaml(XamlElement result, PrefixScope scope, IParseContext context, IMarkupSourceProvider provider, Boolean childrenAsString) at MS.Internal.Design.Markup.XmlElement.ConvertToXaml(XamlElement parent, PrefixScope parentScope, IParseContext context, IMarkupSourceProvider provider) at MS.Internal.Design.DocumentModel.DocumentTrees.Markup.XamlSourceDocument.ParseElementFromSkeleton(XamlParseContext context, SkeletonNode node, XamlElement parent, Boolean fullElement) at MS.Internal.Design.DocumentModel.DocumentTrees.Markup.XamlSourceDocument.UpdateSkeleton(IDamageListener listener) at Microsoft.Windows.Design.DocumentModel.Trees.MarkupDocumentTreeManager.Update() at Microsoft.Windows.Design.DocumentModel.MarkupProducer.Update() at Microsoft.Windows.Design.DocumentModel.MarkupProducer.HandleMessage(DocumentTreeCoordinator sender, MessageKey key, MessageArguments args) at Microsoft.Windows.Design.DocumentModel.MarkupProducer.Microsoft.Windows.Design.DocumentModel.IDocumentTreeConsumer.HandleMessage(DocumentTreeCoordinator sender, MessageKey key, MessageArguments args) at Microsoft.Windows.Design.DocumentModel.DocumentTreeCoordinator.SendMessage[T](MessageKey`1 key, T args, Boolean isPrivateMessage) at Microsoft.Windows.Design.DocumentModel.DocumentTreeCoordinator.QueuedMessage`1.Microsoft.Windows.Design.DocumentModel.IQueuedMessage.Invoke() at Microsoft.Windows.Design.DocumentModel.DocumentTreeCoordinator.ProcessQueuedMessages(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

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  • Do I need to use any other attributes other than CssClassProperty to enabled design-time support?

    - by keith
    Hi, I'm trying to provide the same design-time support that the CssClass provides on some custom properties of a server control. The documentation suggests that decorating the property with the CssClassProperty is all that's required. [CssClassProperty] public string SomeOtherCssClass{get;set;} This has no effect, in vs2008 or vs2010. I've looked at the WebControl class using reflector and implemented all the attributes, and every combination thereof, to my property and still no class dropdown. Some blog posts suggest that the use of the Editor attribute but a) there's not mention of it in the documentation and b) none of editors which are remotely related to css classes have any effect either. Am I missing something to enable this feature? Thanks in advance, Keith.

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  • is it wasteful/bad design to use a vector/list where in most instances it will only have one element

    - by lucid
    is it wasteful/bad design to use a vector/list where in most instances it will only have one element? example: class dragon { ArrayList<head> = new ArrayList<head> Heads; tail Tail = new tail(); body Body = new body(); dragon() { theHead=new head(); Heads.add(theHead); } void nod() { for (int i=0;i<Heads.size();i++) { heads.get(i).GoUpAndDown(); } } } class firedragon extends dragon { } class icedragon extends dragon { } class lightningdragon extends dragon { } // 10 other one-headed dragon declarations here class hydra extends dragon { hydra() { anotherHead=new head(); for (int i=0;i<2;i++) { Heads.add(anotherHead); } } } class superhydra extends dragon { superhydra() { anotherHead=new head(); for (int i=0;i<4;i++) { Heads.add(anotherHead); } } }

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  • can we have one attribute with multiple values in an eav design?

    - by Shekhar
    i am doing a database design using EAV. I am facing an issue when i try to model an entity with attribute having multiple values? For example Entity id | name | description 1 | configuration1 | configuration1 Attribute id | entityId | name | type 1 | 1 |att1 | string 2 | 1 |att2 | int 3 |1 | att3 | List (How will i model this?) Value id | attributeId | value 1 | 1 | a 2 | 2 | 1 3 | 3 | b 4 | 3 | c 5 | 3 |d Is this the correct way to handle list of values? Please provide any helpful link to model this? Thanks Shekhar

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  • How can I avoid properties being reset at design-time in tightly bound user controls?

    - by David Anderson
    I have UserControl 'A' with a label, and this property: /// <summary> /// Gets or Sets the text of the control /// </summary> [ Browsable(true), EditorBrowsable(EditorBrowsableState.Always), Category("Appearance") ] public override string Text { get { return uxLabel.Text; } set { uxLabel.Text = value; } } I then have UserControl 'B' which has UserControl 'A' on it, and I set the Text Property to "My Example Label" in the designer. Then, I have my MainForm, which has UserControl 'B' on it. Each time I do a build or run, the Text property of UserControl 'A' is reset to its default value. I suppose this is because since I am doing a rebuild, it rebuilds both UserControl 'A' and 'B', thus causing the problem. How can I go about a better approach to design pattern to avoid this type of behavior when working with tightly bound controls and forms in a application?

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  • how can I design a good architechture for a Transaction Processing System?

    - by ghedas
    I have a project that must design an architecture for it. This project is a something like a Transaction Processing system and I need to know something like this: when and where I must use synchronous and asynchronous relations between its components? If always I use synchronous relations, the amount of messages maybe become exceeded and makes problem for TP system, and on the other hand synchronous relations make lots of delay, I think a mixture of them is required! If other parameters required to considering please help me! the most nonfunctional requirements of this project are performance and availability of it. I need useful materials and suggestions for it.

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  • Is using a FSM a good design for general text parsing?

    - by eSKay
    I am reading a file that is filled with hex numbers. I have to identify a particular pattern, say "aaad" (without quotes) from it. Every time I see the pattern, I generate some data to some other file. This would be a very common case in designing programs - parsing and looking for a particular pattern. I have designed it as a Finite State Machine and structured structured it in C using switch-case to change states. This was the first implementation that occured to me. DESIGN: Are there some better designs possible? IMPLEMENTATION: Do you see some problems with using a switch case as I mentioned?

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  • ASP.NET (AJAX) UI Design Tools for Artistically Challenged?

    - by davemackey
    I'm building an application but I'm artistically challenged and I'd rather not spend my time writing widgets (e.g. ability to collapse/expand/close/drag-drop) if there is already controls available. I've worked with the Microsoft AJAX Control Toolkit - but these tools still require a lot of work to get a working widget (which in my case, won't look too pretty). The CollapsiblePanel is pretty nice - but then you have to program in the minimize button, close button, maximize button, etc. Looking for suggestions that will help me design better UI faster...

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  • What problems do you find with this view on domain-driven design?

    - by Bozho
    I just wrote a long (and messy) blogpost about my view on domain-driven design at present day, with frameworks like spring and hibernate massively in use. I'd ask you to spot any problems with my views on the matter - why this won't work, why it isn't giving the benefits of DDD, why it is not a good idea in general. The blogpost is here (I don't think I need to copy-paste it on SO - if you think I should, tell me). I know the question is subjective, but it is aimed at gathering the most predominant opinions. (I'm tagging Java, since the frameworks discussed are Java frameworks)

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  • What is the best design for these data base tables?

    - by Mohammed Jamal
    I need to find the best solution to make the DB Normalized with large amount of data expected. My site has a Table Tags (contain key word,id) and also 4 types of data related to this tags table like(articles,resources,jobs,...). The big question is:- for the relation with tags what best solution for optimazaion & query speed? make a table for each relation like: table articlesToTags(ArticleID,TagID) table jobsToTags(jobid,tagid) etc. or put it all in one table like table tagsrelation(tagid,itemid,itemtype) I need your help. Please provide me with articles to help me in this design consider that in future the site can conation new section relate to tag Thanks

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  • How would you go to "design" a cart within a Zend Framework project?

    - by ÉricP
    Hi, I know ZF well, and a little bit of Magento, but I'm new to E-commerce, and I'm sure there are best practice to follow when designing a cart model. How would go to design a cart? I though of two models, Model_Cart and Model_Cart_Item used in conjonction with Zend_Session to store the cart in session. What are your feedbacks? How would you go to do that? What should I know about writing a cart system? Note that I need a simple system, I even don't need to work with quantity

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  • What are you using for Web UI/layout design?

    - by brendan
    What are folks out there using for web/ui design? For the most part we use PowerPoint at my company. The UI folks will mock up a screen in PowerPoint and we (the development group) will take it from there. So, for a side gig of mine I decided to do some mock ups to show the client prior to dev and I'm quickly feeling that PowerPoint is not the right tool for this. What are you using for this type of stuff - some other software? pen/paper?

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  • Ideas for using R to create a T-shirt design (for useR 2010) ?

    - by Tal Galili
    There is now a competition for creating a T-shirt design for useR2010. Someone proposed the idea to use R for creating the T-shirt image. Which leads me to my questions: What type of images do you think might be fitting for this? How would you suggest to use R to create the images ? Would anyone here want to have a go at it? (p.s: I understand this is not a pure "programming" question. Yet it involves R programming, the understanding of R aesthetics, and some caring for the R community. I also understand I am at the risk of annoying people here with this question, so in case that happens - I deeply apologies! My only justification is that I am acting in good faith and in the purpose of having nice things for R users to enjoy, while learning something in the process) Related thread I once opened: http://stackoverflow.com/questions/2162131/how-can-i-learn-to-create-beautiful-infographics-with-connection-to-my-r-knowled

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  • How can Domain driven design be combined with aspect oriented programming?

    - by anthares
    I'm doing research and one point I want to cover is "What is the relationship between Domain-driven Design and Aspect oriented programming?" I know that a main principle in DDD is separation of concerns and I understand that. What I'm not really certain is, whether aspects in AOP acts like "sub domains" in our domain in DDD. Are these two concepts, basically the same thing. I mean, If I develop an application following AOP and DDD, at the end of the day will it be true that "a sub domain" == "an aspect". I will also appreciate any other opinions what is the common between AOP and DDD.

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  • Question on the implementation of my Entity System

    - by miguel.martin
    I am currently creating an Entity System, in C++, it is almost completed (I have all the code there, I just have to add a few things and test it). The only thing is, I can't figure out how to implement some features. This Entity System is based off a bit from the Artemis framework, however it is different. I'm not sure if I'll be able to type this out the way my head processing it. I'm going to basically ask whether I should do something over something else. Okay, now I'll give a little detail on my Entity System itself. Here are the basic classes that my Entity System uses to actually work: Entity - An Id (and some methods to add/remove/get/etc Components) Component - An empty abstract class ComponentManager - Manages ALL components for ALL entities within a Scene EntitySystem - Processes entities with specific components Aspect - The class that is used to help determine what Components an Entity must contain so a specific EntitySystem can process it EntitySystemManager - Manages all EntitySystems within a Scene EntityManager - Manages entities (i.e. holds all Entities, used to determine whether an Entity has been changed, enables/disables them, etc.) EntityFactory - Creates (and destroys) entities and assigns an ID to them Scene - Contains an EntityManager, EntityFactory, EntitySystemManager and ComponentManager. Has functions to update and initialise the scene. Now in order for an EntitySystem to efficiently know when to check if an Entity is valid for processing (so I can add it to a specific EntitySystem), it must recieve a message from the EntityManager (after a call of activate(Entity& e)). Similarly the EntityManager must know when an Entity is destroyed from the EntityFactory in the Scene, and also the ComponentManager must know when an Entity is created AND destroyed. I do have a Listener/Observer pattern implemented at the moment, but with this pattern I may remove a Listener (which is this case is dependent on the method being called). I mainly have this implemented for specific things related to a game, i.e. Teams, Tagging of entities, etc. So... I was thinking maybe I should call a private method (using friend classes) to send out when an Entity has been activated, deleted, etc. i.e. taken from my EntityFactory void EntityFactory::killEntity(Entity& e) { // if the entity doesn't exsist in the entity manager within the scene if(!getScene()->getEntityManager().doesExsist(e)) { return; // go back to the caller! (should throw an exception or something..) } // tell the ComponentManager and the EntityManager that we killed an Entity getScene()->getComponentManager().doOnEntityWillDie(e); getScene()->getEntityManager().doOnEntityWillDie(e); // notify the listners for(Mouth::iterator i = getMouth().begin(); i != getMouth().end(); ++i) { (*i)->onEntityWillDie(*this, e); } _idPool.addId(e.getId()); // add the ID to the pool delete &e; // delete the entity } As you can see on the lines where I am telling the ComponentManager and the EntityManager that an Entity will die, I am calling a method to make sure it handles it appropriately. Now I realise I could do this without calling it explicitly, with the help of that for loop notifying all listener objects connected to the EntityFactory's Mouth (an object used to tell listeners that there's an event), however is this a good idea (good design, or what)? I've gone over the PROS and CONS, I just can't decide what I want to do. Calling Explicitly: PROS Faster? Since these functions are explicitly called, they can't be "removed" CONS Not flexible Bad design? (friend functions) Calling through Listener objects (i.e. ComponentManager/EntityManager inherits from a EntityFactoryListener) PROS More Flexible? Better Design? CONS Slower? (virtual functions) Listeners can be removed, i.e. may be removed and not get called again during the program, which could cause in a crash. P.S. If you wish to view my current source code, I am hosting it on BitBucket.

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  • In hindsight, is basing XAML on XML a mistake or a good approach?

    - by romkyns
    XAML is essentially a subset of XML. One of the main benefits of basing XAML on XML is said to be that it can be parsed with existing tools. And it can, to a large degree, although the (syntactically non-trivial) attribute values will stay in text form and require further parsing. There are two major alternatives to describing a GUI in an XML-derived language. One is to do what WinForms did, and describe it in real code. There are numerous problems with this, though it’s not completely advantage-free (a question to compare XAML to this approach). The other major alternative is to design a completely new syntax specifically tailored for the task at hand. This is generally known as a domain-specific language. So, in hindsight, and as a lesson for the future generations, was it a good idea to base XAML on XML, or would it have been better as a custom-designed domain-specific language? If we were designing an even better UI framework, should we pick XML or a custom DSL? Since it’s much easier to think positively about the status quo, especially one that is quite liked by the community, I’ll give some example reasons for why building on top of XML might be considered a mistake. Basing a language off XML has one thing going for it: it’s much easier to parse (the core parser is already available), requires much, much less design work, and alternative parsers are also much easier to write for 3rd party developers. But the resulting language can be unsatisfying in various ways. It is rather verbose. If you change the type of something, you need to change it in the closing tag. It has very poor support for comments; it’s impossible to comment out an attribute. There are limitations placed on the content of attributes by XML. The markup extensions have to be built "on top" of the XML syntax, not integrated deeply and nicely into it. And, my personal favourite, if you set something via an attribute, you use completely different syntax than if you set the exact same thing as a content property. It’s also said that since everyone knows XML, XAML requires less learning. Strictly speaking this is true, but learning the syntax is a tiny fraction of the time spent learning a new UI framework; it’s the framework’s concepts that make the curve steep. Besides, the idiosyncracies of an XML-based language might actually add to the "needs learning" basket. Are these disadvantages outweighted by the ease of parsing? Should the next cool framework continue the tradition, or invest the time to design an awesome DSL that can’t be parsed by existing tools and whose syntax needs to be learned by everyone? P.S. Not everyone confuses XAML and WPF, but some do. XAML is the XML-like thing. WPF is the framework with support for bindings, theming, hardware acceleration and a whole lot of other cool stuff.

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  • Android chess development design [on hold]

    - by Plejo
    I want to develop human vs human android chess game and I have bunch of new questions. I would like to have screen where online players are shown(nickname, rating) and when player challenge antoher player and he accpet it game begins. These are my questions: When player install application, does he have to create account/login or does every instance of installed application have some kind of ID so I can recognize it on server side? I want to have also ratings of players saved in my DB so login procedure will probably be necessary. When player connects to server server updates online players list. When he challenge another player and he accept server exchange ip`s(and ports? which port to use?) between players. Then they connect to each other and game begins. What is best practice for connection between server-android and android-android? Probably sockets, right? Is there any library for handling lost connection etc.? Which server do you recommend?

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  • Open Source WPF UML Design tool

    - by oazabir
    PlantUmlEditor is my new free open source UML designer project built using WPF and .NET 3.5. If you have used plantuml before, you know that you can quickly create sophisitcated UML diagrams without struggling with a designer. Especially those who use Visio to draw UML diagrams (God forbid!), you will be at heaven. This is a super fast way to get your diagrams up and ready for show. You can *write* UML diagrams in plain English, following a simple syntax and get diagrams generated on-the-fly. This editor really saves time designing UML diagrams. I have to produce quick diagrams to convey ideas quickly to Architects, Designers and Developers everyday. So, I use this tool to write some quick diagrams at the speed of coding, and the diagrams get generated on the fly. Instead of writing a long mail explaining some complex operation or some business process in English, I can quickly write it in the editor in almost plain English, and get a nice looking activity/sequence diagram generated instantly. Making major changes is also as easy as doing search-replace and copy-pasting blocks here and there. You don't get such agility in any conventional mouse-based UML designers. I have submited a full codeproject article to give you a detail walkthrough how I have built this. Please read this article and vote for me if you like it. PlantUML Editor: A fast and simple UML editor using WPF http://www.codeproject.com/KB/smart/plantumleditor.aspx You can download the project from here: http://code.google.com/p/plantumleditor/

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  • Game Design Dilemma

    - by Chris Williams
    I'm working on a 2d tilemapped RPG. I've actually made quite a fair amount of progress, but I'm at a point where I need to make a UI decision. I have the overland world completely mapped out, and I have several towns and special areas. I'm on the fence about how to integrate the two. Scenario 1: I have one ginormous map, where everything is the same scale. This means you can walk in and out of towns without having to load or wait and transition in any way. With everything the same scale, movement costs the same no matter where you are (in terms of time/turns/energy/hunger/whatever/etc...)  The potential downside to this is that it could take quite a long time to get anywhere on foot. Scenario 2: I have an overland map, a set of town maps, overland tactical maps, dungeon maps & special area maps. The overland map is at a different scale than the other maps. This means that time/turns/energy/hunger/whatever/etc is calculated at a different rate than on the other maps, which have a 1:1 scale. When entering a town, dungeon, special area or having a random encounter, you would effectively zoom in from the overland scale to the tactical scale. When you are done with combat, or exit a dungeon or town, it would zoom back out to the overland map. The downside to this is that at the zoomed out scale, the overland map isn't all that big (comparitively) and you can traverse it fairly quickly (in real time, not game world time.) Options: 1) Go with scenario 1, as is. 2) Go with scenario 1 and introduce a slightly speedier version of overland travel, such as a horse. 3) Go with scenario 1 and introduce "instant" travel, via portals or some kind of "click the big map" mechanism. This would only work with places you've already been, or somehow unlocked (perhaps via a quest.) 4) Go with Scenario 2, as is.   Thoughts, opinions, suggestions?  Feedback appreciated.

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