Search Results

Search found 2536 results on 102 pages for 'initialize'.

Page 92/102 | < Previous Page | 88 89 90 91 92 93 94 95 96 97 98 99  | Next Page >

  • (Unity)Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when i was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

    Read the article

  • Struct Method for Loops Problem

    - by Annalyne
    I have tried numerous times how to make a do-while loop using the float constructor for my code but it seems it does not work properly as I wanted. For summary, I am making a TBRPG in C++ and I encountered few problems. But before that, let me post my code. #include <iostream> #include <string> #include <ctime> #include <cstdlib> using namespace std; int char_level = 1; //the starting level of the character. string town; //town string town_name; //the name of the town the character is in. string charname; //holds the character's name upon the start of the game int gems = 0; //holds the value of the games the character has. const int MAX_ITEMS = 15; //max items the character can carry string inventory [MAX_ITEMS]; //the inventory of the character in game int itemnum = 0; //number of items that the character has. bool GameOver = false; //boolean intended for the game over scr. string monsterTroop [] = {"Slime", "Zombie", "Imp", "Sahaguin, Hounds, Vampire"}; //monster name float monsterTroopHealth [] = {5.0f, 10.0f, 15.0f, 20.0f, 25.0f}; // the health of the monsters int monLifeBox; //life carrier of the game's enemy troops int enemNumber; //enemy number //inventory[itemnum++] = "Sword"; class RPG_Game_Enemy { public: void enemyAppear () { srand(time(0)); enemNumber = 1+(rand()%3); if (enemNumber == 1) cout << monsterTroop[1]; //monster troop 1 else if (enemNumber == 2) cout << monsterTroop[2]; //monster troop 2 else if (enemNumber == 3) cout << monsterTroop[3]; //monster troop 3 else if (enemNumber == 4) cout << monsterTroop[4]; //monster troop 4 } void enemDefeat () { cout << "The foe has been defeated. You are victorious." << endl; } void enemyDies() { //if the enemy dies: //collapse declaration cout << "The foe vanished and you are victorious!" << endl; } }; class RPG_Scene_Battle { public: RPG_Scene_Battle(float ini_health) : health (ini_health){}; float getHealth() { return health; } void setHealth(float rpg_val){ health = rpg_val;}; private: float health; }; //---------------------------------------------------------------// // Conduct Damage for the Scene Battle's Damage //---------------------------------------------------------------// float conductDamage(RPG_Scene_Battle rpg_tr, float damage) { rpg_tr.setHealth(rpg_tr.getHealth() - damage); return rpg_tr.getHealth(); }; // ------------------------------------------------------------- // void RPG_Scene_DisplayItem () { cout << "Items: \n"; for (int i=0; i < itemnum; ++i) cout << inventory[i] <<endl; }; In this code I have so far, the problem I have is the battle scene. For example, the player battles a Ghost with 10 HP, when I use a do while loop to subtract the HP of the character and the enemy, it only deducts once in the do while. Some people said I should use a struct, but I have no idea how to make it. Is there a way someone can display a code how to implement it on my game? Edit: I made the do-while by far like this: do RPG_Scene_Battle (player, 20.0f); RPG_Scene_Battle (enemy, 10.0f); cout << "Battle starts!" <<endl; cout << "You used a blade skill and deducted 2 hit points to the enemy!" conductDamage (enemy, 2.0f); while (enemy!=0) also, I made something like this: #include <iostream> using namespace std; int gems = 0; class Entity { public: Entity(float startingHealth) : health(startingHealth){}; // initialize health float getHealth(){return health;} void setHealth(float value){ health = value;}; private: float health; }; float subtractHealthFrom(Entity& ent, float damage) { ent.setHealth(ent.getHealth() - damage); return ent.getHealth(); }; int main () { Entity character(10.0f); Entity enemy(10.0f); cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; cout << "Hero Life: "; cout << subtractHealthFrom(character, 2.0f) <<endl; cout << "Monster Life: "; cout << subtractHealthFrom(enemy, 2.0f) <<endl; }; Struct method, they say, should solve this problem. How can I continously deduct hp from the enemy? Whenever I deduct something, it would return to its original value -_-

    Read the article

  • Generating radial indicator images using C#

    - by DigiMortal
    In one of my projects I needed to draw radial indicators for processes measured in percent. Simple images like the one shown on right. I solved the problem by creating images in C# and saving them on server hard disc so if image is once generated then it is returned from disc next time. I am not master of graphics or geometrics but here is the code I wrote. Drawing radial indicator To get things done quick’n’easy way – later may some of younger developers be the one who may need to changes things – I divided my indicator drawing process to four steps shown below. 1. Fill pie 2. Draw circles 3. Fill inner circle 4. Draw text Drawing image Here is the code to draw indicators. private static void SaveRadialIndicator(int percent, string filePath) {     using (Bitmap bitmap = new Bitmap(100, 100))     using (Graphics objGraphics = Graphics.FromImage(bitmap))     {         // Initialize graphics         objGraphics.Clear(Color.White);         objGraphics.SmoothingMode = SmoothingMode.AntiAlias;         objGraphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;           // Fill pie         // Degrees are taken clockwise, 0 is parallel with x         // For sweep angle we must convert percent to degrees (90/25 = 18/5)         float startAngle = -90.0F;                        float sweepAngle = (18.0F / 5) * percent;           Rectangle rectangle = new Rectangle(5, 5, 90, 90);         objGraphics.FillPie(Brushes.Orange, rectangle, startAngle, sweepAngle);           // Draw circles         rectangle = new Rectangle(5, 5, 90, 90);         objGraphics.DrawEllipse(Pens.LightGray, rectangle);         rectangle = new Rectangle(20, 20, 60, 60);         objGraphics.DrawEllipse(Pens.LightGray, rectangle);           // Fill inner circle with white         rectangle = new Rectangle(21, 21, 58, 58);         objGraphics.FillEllipse(Brushes.White, rectangle);           // Draw text on image         // Use rectangle for text and align text to center of rectangle         var font = new Font("Arial", 13, FontStyle.Bold);         StringFormat stringFormat = new StringFormat();         stringFormat.Alignment = StringAlignment.Center;         stringFormat.LineAlignment = StringAlignment.Center;           rectangle = new Rectangle(20, 40, 62, 20);         objGraphics.DrawString(percent + "%", font, Brushes.DarkGray, rectangle, stringFormat);           // Save indicator to file         objGraphics.Flush();         if (File.Exists(filePath))             File.Delete(filePath);           bitmap.Save(filePath, ImageFormat.Png);     }        } Using indicators on web page To show indicators on your web page you can use the following code on page that outputs indicator images: protected void Page_Load(object sender, EventArgs e) {     var percentString = Request.QueryString["percent"];     var percent = 0;     if(!int.TryParse(percentString, out percent))         return;     if(percent < 0 || percent > 100)         return;       var file = Server.MapPath("~/images/percent/" + percent + ".png");     if(!File.Exists(file))         SaveImage(percent, file);       Response.Clear();     Response.ContentType = "image/png";     Response.WriteFile(file);     Response.End(); } Om your pages where you need indicator you can set image source to Indicator.aspx (if you named your indicator handling file like this) and add percent as query string:     <img src="Indicator.aspx?percent=30" /> That’s it! If somebody knows simpler way how to generate indicators like this I am interested in your feedback.

    Read the article

  • Different Not Automatically Implies Better

    - by Alois Kraus
    Originally posted on: http://geekswithblogs.net/akraus1/archive/2013/11/05/154556.aspxRecently I was digging deeper why some WCF hosted workflow application did consume quite a lot of memory although it did basically only load a xaml workflow. The first tool of choice is Process Explorer or even better Process Hacker (has more options and the best feature copy&paste does work). The three most important numbers of a process with regards to memory are Working Set, Private Working Set and Private Bytes. Working set is the currently consumed physical memory (parts can be shared between processes e.g. loaded dlls which are read only) Private Working Set is the physical memory needed by this process which is not shareable Private Bytes is the number of non shareable which is only visible in the current process (e.g. all new, malloc, VirtualAlloc calls do create private bytes) When you have a bigger workflow it can consume under 64 bit easily 500MB for a 1-2 MB xaml file. This does not look very scalable. Under 64 bit the issue is excessive private bytes consumption and not the managed heap. The picture is quite different for 32 bit which looks a bit strange but it seems that the hosted VB compiler is a lot less memory hungry under 32 bit. I did try to repro the issue with a medium sized xaml file (400KB) which does contain 1000 variables and 1000 if which can be represented by C# code like this: string Var1; string Var2; ... string Var1000; if (!String.IsNullOrEmpty(Var1) ) { Console.WriteLine(“Var1”); } if (!String.IsNullOrEmpty(Var2) ) { Console.WriteLine(“Var2”); } ....   Since WF is based on VB.NET expressions you are bound to the hosted VB.NET compiler which does result in (x64) 140 MB of private bytes which is ca. 140 KB for each if clause which is quite a lot if you think about the actually present functionality. But there is hope. .NET 4.5 does allow now C# expressions for WF which is a major step forward for all C# lovers. I did create some simple patcher to “cross compile” my xaml to C# expressions. Lets look at the result: C# Expressions VB Expressions x86 x86 On my home machine I have only 32 bit which gives you quite exactly half of the memory consumption under 64 bit. C# expressions are 10 times more memory hungry than VB.NET expressions! I wanted to do more with less memory but instead it did consume a magnitude more memory. That is surprising to say the least. The workflow does initialize in about the same time under x64 and x86 where the VB code does it in 2s whereas the C# version needs 18s. Also nearly ten times slower. That is a too high price to pay for any bigger sized xaml workflow to convert from VB.NET to C# expressions. If I do reduce the number of expressions to 500 then it does need 400MB which is about half of the memory. It seems that the cost per if does rise linear with the number of total expressions in a xaml workflow.  Expression Language Cost per IF Startup Time C# 1000 Ifs x64 1,5 MB 18s C# 500 Ifs x64 750 KB 9s VB 1000 Ifs x64 140 KB 2s VB 500 Ifs x64 70 KB 1s Now we can directly compare two MS implementations. It is clear that the VB.NET compiler uses the same underlying structure but it has much higher offset compared to the highly inefficient C# expression compiler. I have filed a connect bug here with a harsher wording about recent advances in memory consumption. The funniest thing is that one MS employee did give an Azure AppFabric demo around early 2011 which was so slow that he needed to investigate with xperf. He was after startup time and the call stacks with regards to VB.NET expression compilation were remarkably similar. In fact I only found this post by googling for parts of my call stacks. … “C# expressions will be coming soon to WF, and that will have different performance characteristics than VB” … What did he know Jan 2011 what I did no know until today? ;-). He knew that C# expression will come but that they will not be automatically have better footprint. It is about time to fix that. In its current state C# expressions are not usable for bigger workflows. That also explains the headline for today. You can cheat startup time by prestarting workflows so that the demo looks nice and snappy but it does hurt scalability a lot since you do need much more memory than necessary. I did find the stacks by enabling virtual allocation tracking within XPerf which is still the best tool out there. But first you need to look at your process to check where the memory is hiding: For the C# Expression compiler you do not need xperf. You can directly dump the managed heap and check with a profiler of your choice. But if the allocations are happening on the Private Data ( VirtualAlloc ) you can find it with xperf. There is a nice video on channel 9 explaining VirtualAlloc tracking it in greater detail. If your data allocations are on the Heap it does mean that the C/C++ runtime did create a heap for you where all malloc, new calls do allocate from it. You can enable heap tracing with xperf and full call stack support as well which is doable via xperf like it is shown also on channel 9. Or you can use WPRUI directly: To make “Heap Usage” it work you need to set for your executable the tracing flags (before you start it). For example devenv.exe HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Image File Execution Options\devenv.exe DWORD TracingFlags 1 Do not forget to disable it after you did complete profiling the process or it will impact the startup time quite a lot. You can with xperf attach directly to a running process and collect heap allocation information from a gone wild process. Very handy if you need to find out what a process was doing which has arrived in a funny state. “VirtualAlloc usage” does work without explicitly enabling stuff for a specific process and is always on machine wide. I had issues on my Windows 7 machines with the call stack collection and the latest Windows 8.1 Performance Toolkit. I was told that WPA from Windows 8.0 should work fine but I do not want to downgrade.

    Read the article

  • LibGDX onTouch() method Array and flip method

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? also i am trying to add a Array of enemies and it keeps throwing exceptions or the bullet now is facing LEFT <--- again after I used the flip method in the bullet class. All the code is below so please anyone feel free to have a look thanks. please help Thank you M // This is the bullet class. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; private Rectangle bul; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); setSize(AssetLoader.bullet1.getWidth(), AssetLoader.bullet1.getHeight()); bul = new Rectangle(); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; bul.set(getX(), getY(), getOriginX(), getOriginY()); Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); } public Rectangle getBounds() { return bul; } public Rectangle getBounds1() { return this.getBoundingRectangle(); } } // This is the class where i load all the images from public class AssetLoader { public static Texture texture; public static TextureRegion bg, ball1, ball2; public static Animation bulletAnimation, ballAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bg = new TextureRegion(texture, 80, 421, 395, 30); bg.flip(false, true); ball1 = new TextureRegion(texture, 0, 321, 32, 32); ball1.flip(false, true); ball2 = new TextureRegion(texture, 32, 321, 32, 32); ball2.flip(false, true); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); TextureRegion[] balls = { ball1, ball2 }; ballAnimation = new Animation(0.16f, balls); ballAnimation.setPlayMode(Animation.PlayMode.LOOP); } Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { texture.dispose(); } // This is for the rendering or drawing onto the screen/canvas. public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); batcher.disableBlending(); batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), bullet.getWidth(), bullet.getHeight(), 1.0f, 1.0f, bullet.getRotation()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } //This is the input handler class public class InputHandler implements InputProcessor { private Ball myBall; private Bullet bullet; private GameRenderer aims; // Ask for a reference to the Soldier when InputHandler is created. public InputHandler(Ball ball) { myBall = ball; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know I am trying to make the array work but keep finding that when an array is initialized then the bullet fips back to the original and ends up being backwards???? and if I create an array I keep getting Exceptions throw??? Thank you for any help given.

    Read the article

  • Getting a mirrored mesh from my data structure

    - by Steve
    Here's the background: I'm in the beginning stages of an RTS game in Unity. I have a procedurally generated terrain with a perlin-noise height map, as well as a function to generate a river. The problem is that the graphical creation of the map is taking the data structure of the map and rotating it by 180 degrees. I noticed this problem when I was creating my rivers. I would set the River's height to flat, and noticed that the actual tiles that were flat in the graphical representation were flipped and mirrored. Here's 3 screenshots of the map from different angles: http://imgur.com/a/VLHHq As you can see, if you flipped (graphically) the river by 180 degrees on the z axis, it would fit where the terrain is flattened. I have a suspicion it is being caused by a misunderstanding on my part of how vertices work. Alas, here is a snippet of the code that is used: This code here creates a new array of Tile objects, which hold the information for each tile, including its type, coordinate, height, and it's 4 vertices public DTileMap (int size_x, int size_y) { this.size_x = size_x; this.size_y = size_y; //Initialize Map_Data Array of Tile Objects map_data = new Tile[size_x, size_y]; for (int j = 0; j < size_y; j++) { for (int i = 0; i < size_x; i++) { map_data [i, j] = new Tile (); map_data[i,j].coordinate.x = (int)i; map_data[i,j].coordinate.y = (int)j; map_data[i,j].vertices[0] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -j * GTileMap.TileMap.tileSize); map_data[i,j].vertices[1] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[2] = new Vector3 (i * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); map_data[i,j].vertices[3] = new Vector3 ((i+1) * GTileMap.TileMap.tileSize, map_data[i,j].Height, -(j-1) * GTileMap.TileMap.tileSize); } } This code sets the river tiles to height 0 foreach (Tile t in map_data) { if (t.realType == "Water") { t.vertices[0].y = 0f; t.vertices[1].y = 0f; t.vertices[2].y = 0f; t.vertices[3].y = 0f; } } And below is the code to generate the actual graphics from the data: public void BuildMesh () { DTileMap.DTileMap map = new DTileMap.DTileMap (size_x, size_z); int numTiles = size_x * size_z; int numTris = numTiles * 2; int vsize_x = size_x + 1; int vsize_z = size_z + 1; int numVerts = vsize_x * vsize_z; // Generate the mesh data Vector3[] vertices = new Vector3[ numVerts ]; Vector3[] normals = new Vector3[numVerts]; Vector2[] uv = new Vector2[numVerts]; int[] triangles = new int[ numTris * 3 ]; int x, z; for (z=0; z < vsize_z; z++) { for (x=0; x < vsize_x; x++) { normals [z * vsize_x + x] = Vector3.up; uv [z * vsize_x + x] = new Vector2 ((float)x / size_x, 1f - (float)z / size_z); } } for (z=0; z < vsize_z; z+=1) { for (x=0; x < vsize_x; x+=1) { if (x == vsize_x - 1 && z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z - 1].vertices [3]; } else if (z == vsize_z - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z - 1].vertices [2]; } else if (x == vsize_x - 1) { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x - 1, z].vertices [1]; } else { vertices [z * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [0]; vertices [z * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [1]; vertices [(z+1) * vsize_x + x] = DTileMap.DTileMap.map_data [x, z].vertices [2]; vertices [(z+1) * vsize_x + x+1] = DTileMap.DTileMap.map_data [x, z].vertices [3]; } } } } for (z=0; z < size_z; z++) { for (x=0; x < size_x; x++) { int squareIndex = z * size_x + x; int triOffset = squareIndex * 6; triangles [triOffset + 0] = z * vsize_x + x + 0; triangles [triOffset + 2] = z * vsize_x + x + vsize_x + 0; triangles [triOffset + 1] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 3] = z * vsize_x + x + 0; triangles [triOffset + 5] = z * vsize_x + x + vsize_x + 1; triangles [triOffset + 4] = z * vsize_x + x + 1; } } // Create a new Mesh and populate with the data Mesh mesh = new Mesh (); mesh.vertices = vertices; mesh.triangles = triangles; mesh.normals = normals; mesh.uv = uv; // Assign our mesh to our filter/renderer/collider MeshFilter mesh_filter = GetComponent<MeshFilter> (); MeshCollider mesh_collider = GetComponent<MeshCollider> (); mesh_filter.mesh = mesh; mesh_collider.sharedMesh = mesh; calculateMeshTangents (mesh); BuildTexture (map); } If this looks familiar to you, its because i got most of it from Quill18. I've been slowly adapting it for my uses. And please include any suggestions you have for my code. I'm still in the very early prototyping stage.

    Read the article

  • Rendering Flickr Cats Via Backbone.js

    - by Geertjan
    Create a JavaScript file and refer to it inside an HTML file. Then put this into the JavaScript file: (function($) {     var CatCollection = Backbone.Collection.extend({         url: 'http://api.flickr.com/services/feeds/photos_public.gne?tags=cat&tagmode=any&format=json&jsoncallback=?',         parse: function(response) {             return response.items;         }     });     var CatView = Backbone.View.extend({         el: $('body'),         initialize: function() {             _.bindAll(this, 'render');             carCollectionInstance.fetch({                 success: function(response, xhr) {                     catView.render();                 }             });         },         render: function() {             $(this.el).append("<ul></ul>");             for (var i = 0; i < carCollectionInstance.length; i++) {                 $('ul', this.el).append("<li>" + i + carCollectionInstance.models[i].get("description") + "</li>");             }         }     });     var carCollectionInstance = new CatCollection();     var catView = new CatView(); })(jQuery); Apologies for any errors or misused idioms. It's my second day with Backbone.js, in fact, my second day with JavaScript. I haven't seen anywhere online so far where an example such as the above is found, though plenty that do kind of or pieces of the above, or explain in text, without an actual full example. The next step, and the only reason for the above experiment, is to create some JPA entities and expose them via RESTful webservices created on EJB methods, for consumption into an HTML5 application via a Backbone.js script very similar to the above. 

    Read the article

  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

    Read the article

  • Configure PERL DBI and DBD in Linux

    - by Balualways
    I am new to Perl and I work in a Linux OEL 5x server. I am trying to configure the Perl DB modules for Oracle connectivity (DBD and DBI modules). Can anyone help me out in the installation procedure? I had tried CPAN didn't really worked out. Any help would be appreciated. I am not quite sure I need to initialize any variables other than $LD_LIBRARY_PATH and $ORACLE_HOME These are my observations: ISSUE:: I am getting the following issue while using the DBI module to connect to Oracle: install_driver(Oracle) failed: Can't locate loadable object for module DBD::Oracle in @INC (@INC contains: /usr/lib64/perl5/site_perl/5.8.8/x86_64-linux-thread-multi /usr/lib/perl5/site_perl/5.8.8 /usr/lib/perl5/site_perl /usr/lib64/perl5/vendor_perl/5.8.8/x86_64-linux-thread-multi /usr/lib/perl5/vendor_perl/5.8.8 /usr/lib/perl5/vendor_perl /usr/lib64/perl5/5.8.8/x86_64-linux-thread-multi /usr/lib/perl5/5.8.8 .) at (eval 3) line 3 Compilation failed in require at (eval 3) line 3. Perhaps a module that DBD::Oracle requires hasn't been fully installed at connectdb.pl line 57 I had installed the DBD for oracle from /usr/lib64/perl5/5.8.8/x86_64-linux-thread-multi/DBD/DBD-Oracle-1.50 Could you please take a look into the steps and correct me if I am wrong: Observations: $ echo $LD_LIBRARY_PATH /opt/CA/UnicenterAutoSysJM/autosys/lib:/opt/CA/SharedComponents/Csam/SockAdapter/lib:/opt/CA/SharedComponents/ETPKI/lib:/opt/CA/CAlib $ echo $ORACLE_HOME /usr/local/oracle/ORA This is how I tried to install the DBD module: Download the file DBD 1.50 for Oracle Copy to /usr/lib64/perl5/5.8.8/x86_64-linux-thread-multi/DBD Untar and Makefile.PL . Message: Using DBI 1.52 (for perl 5.008008 on x86_64-linux-thread-multi) installed in /usr/lib64/perl5/vendor_perl/5.8.8/x86_64-linux-thread-multi/auto/DBI/ Configuring DBD::Oracle for perl 5.008008 on linux (x86_64-linux-thread-multi) Remember to actually *READ* the README file! Especially if you have any problems. Installing on a linux, Ver#2.6 Using Oracle in /opt/oracle/product/10.2 DEFINE _SQLPLUS_RELEASE = "1002000400" (CHAR) Oracle version 10.2.0.4 (10.2) Found /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk Found /opt/oracle/product/10.2/rdbms/demo/demo_rdbms64.mk Found /opt/oracle/product/10.2/rdbms/lib/ins_rdbms.mk Using /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk Your LD_LIBRARY_PATH env var is set to '/usr/local/oracle/ORA/lib:/usr/dt/lib:/usr/openwin/lib:/usr/local/oracle/ORA/ows/cartx/wodbc/1.0/util/lib:/usr/local/oracle/ORA/lib:/usr/local/sybase/OCS-12_0/lib:/usr/local/sybase/lib:/home/oracle/jdbc/jdbcoci73/lib:./' WARNING: Your LD_LIBRARY_PATH env var doesn't include '/opt/oracle/product/10.2/lib' but probably needs to. Reading /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk Reading /usr/local/oracle/ORA/rdbms/lib/env_rdbms.mk Attempting to discover Oracle OCI build rules sh: make: command not found by executing: [make -f /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk build ECHODO=echo ECHO=echo GENCLNTSH='echo genclntsh' CC=true OPTIMIZE= CCFLAGS= EXE=DBD_ORA_EXE OBJS=DBD_ORA_OBJ.o] WARNING: Oracle build rule discovery failed (32512) Add path to make command into your PATH environment variable. Oracle oci build prolog: [sh: make: command not found] Oracle oci build command: [] WARNING: Unable to interpret Oracle build commands from /opt/oracle/product/10.2/rdbms/demo/demo_rdbms.mk. (Will continue by using fallback approach.) Please report this to [email protected]. See README for what to include. Found header files in /opt/oracle/product/10.2/rdbms/public. client_version=10.2 DEFINE= -Wall -Wno-comment -DUTF8_SUPPORT -DORA_OCI_VERSION=\"10.2.0.4\" -DORA_OCI_102 Checking for functioning wait.ph System: perl5.008008 linux ca-build9.us.oracle.com 2.6.20-1.3002.fc6xen #1 smp thu apr 30 18:08:39 pdt 2009 x86_64 x86_64 x86_64 gnulinux Compiler: gcc -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic -D_REENTRANT -D_GNU_SOURCE -fno-strict-aliasing -pipe -Wdeclaration-after-statement -I/usr/local/include -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 -I/usr/include/gdbm Linker: not found Sysliblist: -ldl -lm -lpthread -lnsl -lirc Oracle makefiles would have used these definitions but we override them: CC: cc CFLAGS: $(GFLAG) $(OPTIMIZE) $(CDEBUG) $(CCFLAGS) $(PFLAGS)\ $(SHARED_CFLAG) $(USRFLAGS) [$(GFLAG) -O3 $(CDEBUG) -m32 $(TRIGRAPHS_CCFLAGS) -fPIC -I/usr/local/oracle/ORA/rdbms/demo -I/usr/local/oracle/ORA/rdbms/public -I/usr/local/oracle/ORA/plsql/public -I/usr/local/oracle/ORA/network/public -DLINUX -D_GNU_SOURCE -D_LARGEFILE64_SOURCE=1 -D_LARGEFILE_SOURCE=1 -DSLTS_ENABLE -DSLMXMX_ENABLE -D_REENTRANT -DNS_THREADS -fno-strict-aliasing $(LPFLAGS) $(USRFLAGS)] build: $(CC) $(ORALIBPATH) -o $(EXE) $(OBJS) $(OCISHAREDLIBS) [ cc -L$(LIBHOME) -L/usr/local/oracle/ORA/rdbms/lib/ -o $(EXE) $(OBJS) -lclntsh $(EXPDLIBS) $(EXOSLIBS) -ldl -lm -lpthread -lnsl -lirc -ldl -lm $(USRLIBS) -lpthread] LDFLAGS: $(LDFLAGS32) [-m32 -o $@ -L/usr/local/oracle/ORA/rdbms//lib32/ -L/usr/local/oracle/ORA/lib32/ -L/usr/local/oracle/ORA/lib32/stubs/] Linking with /usr/local/oracle/ORA/rdbms/lib/defopt.o -lclntsh -ldl -lm -lpthread -lnsl -lirc -ldl -lm -lpthread [from $(DEF_OPT) $(OCISHAREDLIBS)] Checking if your kit is complete... Looks good LD_RUN_PATH=/usr/local/oracle/ORA/lib Using DBD::Oracle 1.50. Using DBD::Oracle 1.50. Using DBI 1.52 (for perl 5.008008 on x86_64-linux-thread-multi) installed in /usr/lib64/perl5/vendor_perl/5.8.8/x86_64-linux-thread-multi/auto/DBI/ Writing Makefile for DBD::Oracle Writing MYMETA.yml and MYMETA.json *** If you have problems... read all the log printed above, and the README and README.help.txt files. (Of course, you have read README by now anyway, haven't you?)

    Read the article

  • Need help configurating my Tomcat server without any WAR files

    - by gablin
    I just reinstalled my entire server, and now I can't seem to get my JSP-based website to work on Tomcat anymore. I use the same server.xml file, which worked perfectly before the reinstallation, but no longer. Here's the content of the server.xml file which worked before: <!--APR library loader. Documentation at /docs/apr.html --> <Listener className="org.apache.catalina.core.AprLifecycleListener" SSLEngine="on" /> <!--Initialize Jasper prior to webapps are loaded. Documentation at /docs/jasper-howto.html --> <Listener className="org.apache.catalina.core.JasperListener" /> <!-- JMX Support for the Tomcat server. Documentation at /docs/non-existent.html --> <Listener className="org.apache.catalina.mbeans.ServerLifecycleListener" /> <Listener className="org.apache.catalina.mbeans.GlobalResourcesLifecycleListener" /> <!-- Global JNDI resources Documentation at /docs/jndi-resources-howto.html --> <GlobalNamingResources> <!-- Editable user database that can also be used by UserDatabaseRealm to authenticate users --> <Resource name="UserDatabase" auth="Container" type="org.apache.catalina.UserDatabase" description="User database that can be updated and saved" factory="org.apache.catalina.users.MemoryUserDatabaseFactory" pathname="conf/tomcat-users.xml" /> </GlobalNamingResources> <!-- A "Service" is a collection of one or more "Connectors" that share a single "Container" Note: A "Service" is not itself a "Container", so you may not define subcomponents such as "Valves" at this level. Documentation at /docs/config/service.html --> <Service name="Catalina"> <!--The connectors can use a shared executor, you can define one or more named thread pools--> <!-- <Executor name="tomcatThreadPool" namePrefix="catalina-exec-" maxThreads="150" minSpareThreads="4"/> --> <!-- A "Connector" represents an endpoint by which requests are received and responses are returned. Documentation at : Java HTTP Connector: /docs/config/http.html (blocking & non-blocking) Java AJP Connector: /docs/config/ajp.html APR (HTTP/AJP) Connector: /docs/apr.html Define a non-SSL HTTP/1.1 Connector on port 8080 --> <Connector port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> <!-- A "Connector" using the shared thread pool--> <!-- <Connector executor="tomcatThreadPool" port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> --> <!-- Define a SSL HTTP/1.1 Connector on port 8443 This connector uses the JSSE configuration, when using APR, the connector should be using the OpenSSL style configuration described in the APR documentation --> <!-- <Connector port="8443" protocol="HTTP/1.1" SSLEnabled="true" maxThreads="150" scheme="https" secure="true" clientAuth="false" sslProtocol="TLS" /> --> <!-- Define an AJP 1.3 Connector on port 8009 --> <Connector port="8009" protocol="AJP/1.3" redirectPort="8443" /> <!-- An Engine represents the entry point (within Catalina) that processes every request. The Engine implementation for Tomcat stand alone analyzes the HTTP headers included with the request, and passes them on to the appropriate Host (virtual host). Documentation at /docs/config/engine.html --> <!-- You should set jvmRoute to support load-balancing via AJP ie : <Engine name="Standalone" defaultHost="localhost" jvmRoute="jvm1"> --> <Engine name="Catalina" defaultHost="localhost"> <!--For clustering, please take a look at documentation at: /docs/cluster-howto.html (simple how to) /docs/config/cluster.html (reference documentation) --> <!-- <Cluster className="org.apache.catalina.ha.tcp.SimpleTcpCluster"/> --> <!-- The request dumper valve dumps useful debugging information about the request and response data received and sent by Tomcat. Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.valves.RequestDumperValve"/> --> <!-- This Realm uses the UserDatabase configured in the global JNDI resources under the key "UserDatabase". Any edits that are performed against this UserDatabase are immediately available for use by the Realm. --> <Realm className="org.apache.catalina.realm.UserDatabaseRealm" resourceName="UserDatabase"/> <!-- Define the default virtual host Note: XML Schema validation will not work with Xerces 2.2. --> <!-- <Host name="localhost" appBase="webapps" unpackWARs="true" autoDeploy="true" xmlValidation="false" xmlNamespaceAware="false"> --> <!-- SingleSignOn valve, share authentication between web applications Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.authenticator.SingleSignOn" /> --> <!-- Access log processes all example. Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.valves.AccessLogValve" directory="logs" prefix="localhost_access_log." suffix=".txt" pattern="common" resolveHosts="false"/> --> <!-- </Host> --> <Host name="www.rebootradio.nu"> <Alias>rebootradio.nu</Alias> <Context path="" docBase="D:/services/http/rebootradio.nu" debug="1" reloadable="true"/> </Host> </Engine> </Service> </Server> The JSP site doesn't use any WAR files or anything like that; there's just a default.jsp in the specified folder D:/services/http/rebootradio.nu which loads the site. As I said, this configuration worked before, but now with the latest verion of XAMPP and Tomcat it doesn't work anymore. All I get is a 404 message saying The requested resource () is not available.

    Read the article

  • Need help configurating my Tomcat server

    - by gablin
    I just reinstalled my entire server, and now I can't seem to get my JSP-based website to work on Tomcat anymore. I use the same server.xml file, which worked perfectly before the reinstallation, but no longer. Here's the content of the server.xml file which worked before: <!--APR library loader. Documentation at /docs/apr.html --> <Listener className="org.apache.catalina.core.AprLifecycleListener" SSLEngine="on" /> <!--Initialize Jasper prior to webapps are loaded. Documentation at /docs/jasper-howto.html --> <Listener className="org.apache.catalina.core.JasperListener" /> <!-- JMX Support for the Tomcat server. Documentation at /docs/non-existent.html --> <Listener className="org.apache.catalina.mbeans.ServerLifecycleListener" /> <Listener className="org.apache.catalina.mbeans.GlobalResourcesLifecycleListener" /> <!-- Global JNDI resources Documentation at /docs/jndi-resources-howto.html --> <GlobalNamingResources> <!-- Editable user database that can also be used by UserDatabaseRealm to authenticate users --> <Resource name="UserDatabase" auth="Container" type="org.apache.catalina.UserDatabase" description="User database that can be updated and saved" factory="org.apache.catalina.users.MemoryUserDatabaseFactory" pathname="conf/tomcat-users.xml" /> </GlobalNamingResources> <!-- A "Service" is a collection of one or more "Connectors" that share a single "Container" Note: A "Service" is not itself a "Container", so you may not define subcomponents such as "Valves" at this level. Documentation at /docs/config/service.html --> <Service name="Catalina"> <!--The connectors can use a shared executor, you can define one or more named thread pools--> <!-- <Executor name="tomcatThreadPool" namePrefix="catalina-exec-" maxThreads="150" minSpareThreads="4"/> --> <!-- A "Connector" represents an endpoint by which requests are received and responses are returned. Documentation at : Java HTTP Connector: /docs/config/http.html (blocking & non-blocking) Java AJP Connector: /docs/config/ajp.html APR (HTTP/AJP) Connector: /docs/apr.html Define a non-SSL HTTP/1.1 Connector on port 8080 --> <Connector port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> <!-- A "Connector" using the shared thread pool--> <!-- <Connector executor="tomcatThreadPool" port="8080" protocol="HTTP/1.1" connectionTimeout="20000" redirectPort="8443" /> --> <!-- Define a SSL HTTP/1.1 Connector on port 8443 This connector uses the JSSE configuration, when using APR, the connector should be using the OpenSSL style configuration described in the APR documentation --> <!-- <Connector port="8443" protocol="HTTP/1.1" SSLEnabled="true" maxThreads="150" scheme="https" secure="true" clientAuth="false" sslProtocol="TLS" /> --> <!-- Define an AJP 1.3 Connector on port 8009 --> <Connector port="8009" protocol="AJP/1.3" redirectPort="8443" /> <!-- An Engine represents the entry point (within Catalina) that processes every request. The Engine implementation for Tomcat stand alone analyzes the HTTP headers included with the request, and passes them on to the appropriate Host (virtual host). Documentation at /docs/config/engine.html --> <!-- You should set jvmRoute to support load-balancing via AJP ie : <Engine name="Standalone" defaultHost="localhost" jvmRoute="jvm1"> --> <Engine name="Catalina" defaultHost="localhost"> <!--For clustering, please take a look at documentation at: /docs/cluster-howto.html (simple how to) /docs/config/cluster.html (reference documentation) --> <!-- <Cluster className="org.apache.catalina.ha.tcp.SimpleTcpCluster"/> --> <!-- The request dumper valve dumps useful debugging information about the request and response data received and sent by Tomcat. Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.valves.RequestDumperValve"/> --> <!-- This Realm uses the UserDatabase configured in the global JNDI resources under the key "UserDatabase". Any edits that are performed against this UserDatabase are immediately available for use by the Realm. --> <Realm className="org.apache.catalina.realm.UserDatabaseRealm" resourceName="UserDatabase"/> <!-- Define the default virtual host Note: XML Schema validation will not work with Xerces 2.2. --> <!-- <Host name="localhost" appBase="webapps" unpackWARs="true" autoDeploy="true" xmlValidation="false" xmlNamespaceAware="false"> --> <!-- SingleSignOn valve, share authentication between web applications Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.authenticator.SingleSignOn" /> --> <!-- Access log processes all example. Documentation at: /docs/config/valve.html --> <!-- <Valve className="org.apache.catalina.valves.AccessLogValve" directory="logs" prefix="localhost_access_log." suffix=".txt" pattern="common" resolveHosts="false"/> --> <!-- </Host> --> <Host name="www.rebootradio.nu"> <Alias>rebootradio.nu</Alias> <Context path="" docBase="D:/services/http/rebootradio.nu" debug="1" reloadable="true"/> </Host> </Engine> </Service> </Server> The JSP site doesn't use any WAR files or anything like that; there's just a default.jsp in the specified folder D:/services/http/rebootradio.nu which loads the site. As I said, this configuration worked before, but now with the latest verion of XAMPP and Tomcat it doesn't work anymore. All I get is a 404 message saying The requested resource () is not available.

    Read the article

  • How do I make solr/jetty find the installed slf4j jars in Ubuntu 12.04?

    - by J. Pablo Fernández
    I'm running Ubuntu 12.04's packaged Jetty in which I installed solr 4.3.1 (by copying the war file to /var/lib/jetty/webapps. When I start Jetty, I get this error: failed SolrRequestFilter: org.apache.solr.common.SolrException: Could not find necessary SLF4j logging jars. If using Jetty, the SLF4j logging jars need to go in the jetty lib/ext directory. The package libslf4j-java is installed, and the jars are in /usr/share/java: /usr/share/java/log4j-over-slf4j.jar /usr/share/java/slf4j-api.jar /usr/share/java/slf4j-jcl.jar /usr/share/java/slf4j-jdk14.jar /usr/share/java/slf4j-log4j12.jar /usr/share/java/slf4j-migrator.jar /usr/share/java/slf4j-nop.jar /usr/share/java/slf4j-simple.jar but somehow, Jetty and/or Solr are not finding them. How do I make them find them? or how do I install some other jars where jetty/solr would find them? The full error is: 88 [main] INFO org.mortbay.log - jetty-6.1.24 443 [main] INFO org.mortbay.log - Deploy /etc/jetty/contexts/javadoc.xml -> org.mortbay.jetty.handler.ContextHandler@cec0c5{/javadoc,file:/usr/share/jetty/javadoc} 522 [main] INFO org.mortbay.log - Extract file:/var/lib/jetty/webapps/solr.war to /var/cache/jetty/data/Jetty__8080_solr.war__solr__zdafkg/webapp 1501 [main] WARN org.mortbay.log - failed SolrRequestFilter: org.apache.solr.common.SolrException: Could not find necessary SLF4j logging jars. If using Jetty, the SLF4j logging jars need to go in the jetty lib/ext directory. For other containers, the corresponding directory should be used. For more information, see: http://wiki.apache.org/solr/SolrLogging 1501 [main] ERROR org.mortbay.log - Failed startup of context org.mortbay.jetty.webapp.WebAppContext@5329c5{/solr,file:/var/lib/jetty/webapps/solr.war} org.apache.solr.common.SolrException: Could not find necessary SLF4j logging jars. If using Jetty, the SLF4j logging jars need to go in the jetty lib/ext directory. For other containers, the corresponding directory should be used. For more information, see: http://wiki.apache.org/solr/SolrLogging at org.apache.solr.servlet.SolrDispatchFilter.<init>(SolrDispatchFilter.java:105) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:57) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstance(Constructor.java:532) at java.lang.Class.newInstance0(Class.java:374) at java.lang.Class.newInstance(Class.java:327) at org.mortbay.jetty.servlet.Holder.newInstance(Holder.java:153) at org.mortbay.jetty.servlet.FilterHolder.doStart(FilterHolder.java:92) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.servlet.ServletHandler.initialize(ServletHandler.java:662) at org.mortbay.jetty.servlet.Context.startContext(Context.java:140) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java:1250) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java:518) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:467) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.jetty.handler.ContextHandlerCollection.doStart(ContextHandlerCollection.java:156) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:130) at org.mortbay.jetty.Server.doStart(Server.java:224) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.xml.XmlConfiguration.main(XmlConfiguration.java:985) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.mortbay.start.Main.invokeMain(Main.java:194) at org.mortbay.start.Main.start(Main.java:534) at org.mortbay.jetty.start.daemon.Bootstrap.start(Bootstrap.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.apache.commons.daemon.support.DaemonLoader.start(DaemonLoader.java:243) Caused by: java.lang.NoClassDefFoundError: org/slf4j/LoggerFactory at org.apache.solr.servlet.SolrDispatchFilter.<init>(SolrDispatchFilter.java:103) ... 36 more Caused by: java.lang.ClassNotFoundException: org.slf4j.LoggerFactory at java.net.URLClassLoader$1.run(URLClassLoader.java:217) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:392) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:363) ... 37 more 1505 [main] WARN org.mortbay.log - failed org.mortbay.jetty.webapp.WebAppContext@5329c5{/solr,file:/var/lib/jetty/webapps/solr.war}: java.lang.NoClassDefFoundError: org/slf4j/Logger 1579 [main] WARN org.mortbay.log - failed ContextHandlerCollection@19d0a1: java.lang.NoClassDefFoundError: org/slf4j/Logger 1582 [main] INFO org.mortbay.log - Opened /var/log/jetty/2013_06_27.request.log 1582 [main] WARN org.mortbay.log - failed HandlerCollection@cbf30e: java.lang.NoClassDefFoundError: org/slf4j/Logger 1582 [main] ERROR org.mortbay.log - Error starting handlers java.lang.NoClassDefFoundError: org/slf4j/Logger at java.lang.Class.getDeclaredMethods0(Native Method) at java.lang.Class.privateGetDeclaredMethods(Class.java:2454) at java.lang.Class.getMethod0(Class.java:2697) at java.lang.Class.getMethod(Class.java:1622) at org.mortbay.log.Log.unwind(Log.java:228) at org.mortbay.log.Log.warn(Log.java:197) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java:475) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.jetty.handler.ContextHandlerCollection.doStart(ContextHandlerCollection.java:156) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerCollection.doStart(HandlerCollection.java:152) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java:130) at org.mortbay.jetty.Server.doStart(Server.java:224) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java:50) at org.mortbay.xml.XmlConfiguration.main(XmlConfiguration.java:985) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.mortbay.start.Main.invokeMain(Main.java:194) at org.mortbay.start.Main.start(Main.java:534) at org.mortbay.jetty.start.daemon.Bootstrap.start(Bootstrap.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:616) at org.apache.commons.daemon.support.DaemonLoader.start(DaemonLoader.java:243) Caused by: java.lang.ClassNotFoundException: org.slf4j.Logger at java.net.URLClassLoader$1.run(URLClassLoader.java:217) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:392) at org.mortbay.jetty.webapp.WebAppClassLoader.loadClass(WebAppClassLoader.java:363) ... 29 more

    Read the article

  • EF4 CTP5 Conflicting changes detected. This may happen when trying to insert multiple entities with the same key.

    - by user658332
    hi, I am new to EF4 CTP5. I am just hanging at one problem.. I am using CodeFirst without Database, so when i execute application, it generated DB for me. here is my scenario, i have following Class structure... public class KVCalculationWish { public KVCalculationWish() { } public int KVCalculationWishId { get; set; } public string KVCalculationWishName { get; set; } public int KVSingleOfferId { get; set; } public virtual KVSingleOffer SingleOffer { get; set; } public int KVCalculationsForPersonId { get; set; } public virtual KVCalculationsForPerson CaculationsForPerson { get; set; } } public class KVSingleOffer { public KVSingleOffer() { } public int KVSingleOfferId { get; set; } public string KVSingleOfferName { get; set; } public KVCalculationWish CalculationWish { get; set; } } public class KVCalculationsForPerson { public KVCalculationsForPerson() { } public int KVCalculationsForPersonId { get; set; } public string KVCalculationsForPersonName { get; set; } public KVCalculationWish CalculationWish { get; set; } } public class EntiyRelation : DbContext { public EntiyRelation() { } public DbSet<KVCalculationWish> CalculationWish { get; set; } public DbSet<KVSingleOffer> SingleOffer { get; set; } public DbSet<KVCalculationsForPerson> CalculationsForPerson { get; set; } protected override void OnModelCreating(System.Data.Entity.ModelConfiguration.ModelBuilder modelBuilder) { base.OnModelCreating(modelBuilder); modelBuilder.Entity<KVCalculationWish>().HasOptional(m => m.SingleOffer).WithRequired(p => p.CalculationWish); modelBuilder.Entity<KVCalculationWish>().HasOptional(m => m.CaculationsForPerson).WithRequired(p => p.CalculationWish); } } i want to use KVCalcuationWish object in KVCalcuationsForPerson and KVSingleOffer class. So when i am creating object of KVCalcuationForPerson and KVSingleOffer class i initialize both object with New KVCalcuationWish object. like this KVCalculationsForPerson calcPerson = new KVCalculationsForPerson(); KVCalculationWish wish = new KVCalculationWish() { CaculationsForPerson = calcPerson }; calcPerson.KVCalculationsForPersonName = "Person Name"; calcPerson.CalculationWish = wish; KVSingleOffer singleOffer = new KVSingleOffer(); KVCalculationWish wish1 = new KVCalculationWish() { SingleOffer = singleOffer }; singleOffer.KVSingleOfferName = "Offer Name"; singleOffer.CalculationWish = wish1; but my problem is when i save this records using following code try { db.CalculationsForPerson.Add(calcPerson); db.SingleOffer.Add(singleOffer); db.SaveChanges(); } catch (Exception ex) { } i can save successfully in DB, but in Table KVCalcuationWish i am not able to get the ID of SingleOffer and CalcuationsForPerson class object. Following is the data of KVCalcuationWish table. KVCalcuationWishID KVCalcuationWishName KVSingleOfferID KVCalcuationsForPersonID 1 NULL 0 0 Following is the data of KVSingleOFfer Table KVSingleOfferID KVSingleOfferName 1 Offer Name Follwing is the data of KVCalcuationsForPerson Table KVSingleOfferID KVSingleOfferName 1 Person Name I want to have following possible output in KVCalcuationWish table. KVCalcuationWishID KVCalcuationWishName KVSingleOfferID KVCalcuationsForPersonID 1 NULL 1 NULL 2 NULL NULL 1 so what i want to achieve is ...... when i am save KVSingleOffer object i want separate record to be inserted and when i save KVCalcuationsForPerson object another separate record should be save to KVCalcuationwish table. Is that possible? Sorry for long description... but i really hang on this situation... Thanks & Regards, Joyous Suhas

    Read the article

  • Issues using SoapUI with Eclipse

    - by Epitaph
    I get the following in the Error log when using the latest SoapUI 3.5. plugin in Eclipse Galileo on Ubuntu. Also, this seems to continually freeze Eclipse. I have tried a complete uninstall and restarting Eclipse with -clean argument to no avail. Has anyone encountered the same issue? Is there anything I can do to fix this? Could not acquire children from extension: com.eviware.soapui.eclipse.projectContent for Plugin org.eclipse.ui.navigator java.lang.NullPointerException at org.eclipse.ui.internal.navigator.NavigatorContentService.rememberContribution(NavigatorContentService.java:686) at org.eclipse.ui.internal.navigator.extensions.SafeDelegateTreeContentProvider.getElements(SafeDelegateTreeContentProvider.java:97) at org.eclipse.ui.internal.navigator.NavigatorContentServiceContentProvider.getElements(NavigatorContentServiceContentProvider.java:156) at org.eclipse.jface.viewers.StructuredViewer.getRawChildren(StructuredViewer.java:959) at org.eclipse.jface.viewers.ColumnViewer.getRawChildren(ColumnViewer.java:703) at org.eclipse.jface.viewers.AbstractTreeViewer.getRawChildren(AbstractTreeViewer.java:1330) at org.eclipse.jface.viewers.TreeViewer.getRawChildren(TreeViewer.java:390) at org.eclipse.jface.viewers.AbstractTreeViewer.getFilteredChildren(AbstractTreeViewer.java:636) at org.eclipse.jface.viewers.AbstractTreeViewer.getSortedChildren(AbstractTreeViewer.java:602) at org.eclipse.jface.viewers.AbstractTreeViewer.updateChildren(AbstractTreeViewer.java:2578) at org.eclipse.jface.viewers.AbstractTreeViewer.internalRefreshStruct(AbstractTreeViewer.java:1863) at org.eclipse.jface.viewers.TreeViewer.internalRefreshStruct(TreeViewer.java:716) at org.eclipse.jface.viewers.AbstractTreeViewer.internalRefresh(AbstractTreeViewer.java:1838) at org.eclipse.jface.viewers.AbstractTreeViewer.internalRefresh(AbstractTreeViewer.java:1794) at org.eclipse.ui.navigator.CommonViewer.internalRefresh(CommonViewer.java:566) at org.eclipse.jface.viewers.StructuredViewer$8.run(StructuredViewer.java:1484) at org.eclipse.jface.viewers.StructuredViewer.preservingSelection(StructuredViewer.java:1392) at org.eclipse.jface.viewers.TreeViewer.preservingSelection(TreeViewer.java:402) at org.eclipse.jface.viewers.StructuredViewer.preservingSelection(StructuredViewer.java:1353) at org.eclipse.jface.viewers.StructuredViewer.refresh(StructuredViewer.java:1482) at org.eclipse.jface.viewers.ColumnViewer.refresh(ColumnViewer.java:548) at org.eclipse.ui.navigator.CommonViewer.refresh(CommonViewer.java:358) at org.eclipse.ui.navigator.CommonViewer.refresh(CommonViewer.java:515) at org.eclipse.jface.viewers.StructuredViewer.refresh(StructuredViewer.java:1414) at org.eclipse.jface.viewers.StructuredViewer.addFilter(StructuredViewer.java:582) at org.eclipse.ui.internal.navigator.resources.actions.WorkingSetActionProvider.setWorkingSet(WorkingSetActionProvider.java:280) at org.eclipse.ui.internal.navigator.resources.actions.WorkingSetActionProvider$3.propertyChange(WorkingSetActionProvider.java:226) at org.eclipse.ui.internal.navigator.extensions.ExtensionStateModel.firePropertyChangeEvent(ExtensionStateModel.java:135) at org.eclipse.ui.internal.navigator.extensions.ExtensionStateModel.setBooleanProperty(ExtensionStateModel.java:90) at org.eclipse.ui.internal.navigator.resources.actions.WorkingSetActionProvider.restoreState(WorkingSetActionProvider.java:318) at org.eclipse.ui.navigator.NavigatorActionService.initialize(NavigatorActionService.java:372) at org.eclipse.ui.navigator.NavigatorActionService.getActionProviderInstance(NavigatorActionService.java:355) at org.eclipse.ui.navigator.NavigatorActionService.fillActionBars(NavigatorActionService.java:253) at org.eclipse.ui.navigator.CommonNavigatorManager.selectionChanged(CommonNavigatorManager.java:239) at org.eclipse.jface.viewers.Viewer$2.run(Viewer.java:162) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.core.runtime.Platform.run(Platform.java:888) at org.eclipse.ui.internal.JFaceUtil$1.run(JFaceUtil.java:48) at org.eclipse.jface.util.SafeRunnable.run(SafeRunnable.java:175) at org.eclipse.jface.viewers.Viewer.fireSelectionChanged(Viewer.java:160) at org.eclipse.jface.viewers.StructuredViewer.updateSelection(StructuredViewer.java:2132) at org.eclipse.jface.viewers.StructuredViewer.setSelection(StructuredViewer.java:1669) at org.eclipse.jface.viewers.TreeViewer.setSelection(TreeViewer.java:1124) at org.eclipse.ui.navigator.CommonViewer.setSelection(CommonViewer.java:380) at org.eclipse.ui.navigator.CommonNavigator.selectReveal(CommonNavigator.java:362) at org.eclipse.ui.internal.navigator.actions.LinkEditorAction$3.run(LinkEditorAction.java:101) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.ui.internal.navigator.actions.LinkEditorAction$2.runInUIThread(LinkEditorAction.java:89) at org.eclipse.ui.progress.UIJob$1.run(UIJob.java:95) at org.eclipse.swt.widgets.RunnableLock.run(RunnableLock.java:35) at org.eclipse.swt.widgets.Synchronizer.runAsyncMessages(Synchronizer.java:134) at org.eclipse.swt.widgets.Display.runAsyncMessages(Display.java:3468) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3115) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2405) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2369) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221) at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:493) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311)

    Read the article

  • Could not load file or assembly 'System.Data.SQLite'

    - by J. Pablo Fernández
    I've installed ELMAH 1.1 .Net 3.5 x64 in my ASP.NET project and now I'm getting this error (whenever I try to see any page): Could not load file or assembly 'System.Data.SQLite, Version=1.0.61.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139' or one of its dependencies. An attempt was made to load a program with an incorrect format. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.BadImageFormatException: Could not load file or assembly 'System.Data.SQLite, Version=1.0.61.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139' or one of its dependencies. An attempt was made to load a program with an incorrect format. More error details at the bottom. My Active Solution platform is "Any CPU" and I'm running on a x64 Windows 7 on an x64, of course, processor. The reason why we are using this version of ELMAH is because 1.0 .Net 3.5 (x86, which is the only platform for which it's compiled) gave us this same error on our x64 Windows server. I've tried compiling for x86 and x64 and I get the same error. I've tried removing the all compiler output (bin and obj). Finally I've made a reference to the SQLite dll directly, something that was not needed for the project to work on the server and I've got this compiler error: Error 1 Warning as Error: Assembly generation -- Referenced assembly 'System.Data.SQLite.dll' targets a different processor MyProject Any ideas what the problem might be? More error details: Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Stack Trace: [BadImageFormatException: Could not load file or assembly 'System.Data.SQLite, Version=1.0.61.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139' or one of its dependencies. An attempt was made to load a program with an incorrect format.] System.Reflection.Assembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) +0 System.Reflection.Assembly.nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, Assembly locationHint, StackCrawlMark& stackMark, Boolean throwOnFileNotFound, Boolean forIntrospection) +43 System.Reflection.Assembly.InternalLoad(AssemblyName assemblyRef, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) +127 System.Reflection.Assembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection) +142 System.Reflection.Assembly.Load(String assemblyString) +28 System.Web.Configuration.CompilationSection.LoadAssemblyHelper(String assemblyName, Boolean starDirective) +46 [ConfigurationErrorsException: Could not load file or assembly 'System.Data.SQLite, Version=1.0.61.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139' or one of its dependencies. An attempt was made to load a program with an incorrect format.] System.Web.Configuration.CompilationSection.LoadAssemblyHelper(String assemblyName, Boolean starDirective) +613 System.Web.Configuration.CompilationSection.LoadAllAssembliesFromAppDomainBinDirectory() +203 System.Web.Configuration.CompilationSection.LoadAssembly(AssemblyInfo ai) +105 System.Web.Compilation.BuildManager.GetReferencedAssemblies(CompilationSection compConfig) +178 System.Web.Compilation.BuildProvidersCompiler..ctor(VirtualPath configPath, Boolean supportLocalization, String outputAssemblyName) +54 System.Web.Compilation.ApplicationBuildProvider.GetGlobalAsaxBuildResult(Boolean isPrecompiledApp) +232 System.Web.Compilation.BuildManager.CompileGlobalAsax() +52 System.Web.Compilation.BuildManager.EnsureTopLevelFilesCompiled() +337 [HttpException (0x80004005): Could not load file or assembly 'System.Data.SQLite, Version=1.0.61.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139' or one of its dependencies. An attempt was made to load a program with an incorrect format.] System.Web.Compilation.BuildManager.ReportTopLevelCompilationException() +58 System.Web.Compilation.BuildManager.EnsureTopLevelFilesCompiled() +512 System.Web.Hosting.HostingEnvironment.Initialize(ApplicationManager appManager, IApplicationHost appHost, IConfigMapPathFactory configMapPathFactory, HostingEnvironmentParameters hostingParameters) +729 [HttpException (0x80004005): Could not load file or assembly 'System.Data.SQLite, Version=1.0.61.0, Culture=neutral, PublicKeyToken=db937bc2d44ff139' or one of its dependencies. An attempt was made to load a program with an incorrect format.] System.Web.HttpRuntime.FirstRequestInit(HttpContext context) +8896783 System.Web.HttpRuntime.EnsureFirstRequestInit(HttpContext context) +85 System.Web.HttpRuntime.ProcessRequestInternal(HttpWorkerRequest wr) +259

    Read the article

  • Unable to find class 'com.sun.facelets.FaceletViewHandler'

    - by Rafal
    Hi All, I have Richfaces application which I deploy to Glassfish v3. For many weeks (almost) everything works fine, but suddenly today a got following error. I have jsf-facelets-1.1.14.jar dependency in my pom.xml. I have no idea how to fix that. Help!! Source Document: jndi:/server/swmind.rcp.web/WEB-INF/faces-config.xml Cause: Unable to find class 'com.sun.facelets.FaceletViewHandler' at com.sun.faces.config.processor.AbstractConfigProcessor.createInstance(AbstractConfigProcessor.java:275) at com.sun.faces.config.processor.ApplicationConfigProcessor.setViewHandler(ApplicationConfigProcessor.java:527) at com.sun.faces.config.processor.ApplicationConfigProcessor.processViewHandlers(ApplicationConfigProcessor.java:847) at com.sun.faces.config.processor.ApplicationConfigProcessor.process(ApplicationConfigProcessor.java:331) at com.sun.faces.config.processor.AbstractConfigProcessor.invokeNext(AbstractConfigProcessor.java:114) at com.sun.faces.config.processor.LifecycleConfigProcessor.process(LifecycleConfigProcessor.java:116) at com.sun.faces.config.processor.AbstractConfigProcessor.invokeNext(AbstractConfigProcessor.java:114) at com.sun.faces.config.processor.FactoryConfigProcessor.process(FactoryConfigProcessor.java:223) at com.sun.faces.config.ConfigManager.initialize(ConfigManager.java:335) at com.sun.faces.config.ConfigureListener.contextInitialized(ConfigureListener.java:223) at org.apache.catalina.core.StandardContext.contextListenerStart(StandardContext.java:4591) at com.sun.enterprise.web.WebModule.contextListenerStart(WebModule.java:535) at org.apache.catalina.core.StandardContext.start(StandardContext.java:5193) at com.sun.enterprise.web.WebModule.start(WebModule.java:499) at org.apache.catalina.core.ContainerBase.addChildInternal(ContainerBase.java:928) at org.apache.catalina.core.ContainerBase.addChild(ContainerBase.java:912) at org.apache.catalina.core.StandardHost.addChild(StandardHost.java:694) at com.sun.enterprise.web.WebContainer.loadWebModule(WebContainer.java:1933) at com.sun.enterprise.web.WebContainer.loadWebModule(WebContainer.java:1605) at com.sun.enterprise.web.WebApplication.start(WebApplication.java:90) at org.glassfish.internal.data.EngineRef.start(EngineRef.java:126) at org.glassfish.internal.data.ModuleInfo.start(ModuleInfo.java:241) at org.glassfish.internal.data.ApplicationInfo.start(ApplicationInfo.java:236) at com.sun.enterprise.v3.server.ApplicationLifecycle.deploy(ApplicationLifecycle.java:339) at com.sun.enterprise.v3.server.ApplicationLifecycle.deploy(ApplicationLifecycle.java:183) at org.glassfish.deployment.admin.DeployCommand.execute(DeployCommand.java:272) at com.sun.enterprise.v3.admin.CommandRunnerImpl$1.execute(CommandRunnerImpl.java:305) at com.sun.enterprise.v3.admin.CommandRunnerImpl.doCommand(CommandRunnerImpl.java:320) at com.sun.enterprise.v3.admin.CommandRunnerImpl.doCommand(CommandRunnerImpl.java:1176) at com.sun.enterprise.v3.admin.CommandRunnerImpl.access$900(CommandRunnerImpl.java:83) at com.sun.enterprise.v3.admin.CommandRunnerImpl$ExecutionContext.execute(CommandRunnerImpl.java:1235) at com.sun.enterprise.v3.admin.CommandRunnerImpl$ExecutionContext.execute(CommandRunnerImpl.java:1224) at com.sun.enterprise.v3.admin.AdminAdapter.doCommand(AdminAdapter.java:365) at com.sun.enterprise.v3.admin.AdminAdapter.service(AdminAdapter.java:204) at com.sun.grizzly.tcp.http11.GrizzlyAdapter.service(GrizzlyAdapter.java:166) at com.sun.enterprise.v3.server.HK2Dispatcher.dispath(HK2Dispatcher.java:100) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:245) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:135) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:102) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:88) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:76) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:53) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:57) at com.sun.grizzly.ContextTask.run(ContextTask.java:69) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:330) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:309) at java.lang.Thread.run(Thread.java:619) Caused by: java.lang.ClassNotFoundException: com.sun.facelets.FaceletViewHandler at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at org.glassfish.web.loader.WebappClassLoader.findClass(WebappClassLoader.java:949) at org.glassfish.web.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1420) at com.sun.faces.util.Util.loadClass(Util.java:203) at com.sun.faces.config.processor.AbstractConfigProcessor.loadClass(AbstractConfigProcessor.java:313) at com.sun.faces.config.processor.AbstractConfigProcessor.createInstance(AbstractConfigProcessor.java:240) ... 50 more

    Read the article

  • SMO ConnectionContext.StatementTimeout setting is ignored

    - by Woody
    I am successfully using Powershell with SMO to backup most databases. However, I have several large databases in which I receive a "timeout" error "System.Data.SqlClient.SqlException: Timeout expired". The timout consistently occurs at 10 minutes. I have tried setting ConnectionContext.StatementTimeout to 0, 6000, and to [System.Int32]::MaxValue. The setting made no difference. I have found a number of Google references which indicate setting it to 0 makes it unlimited. No matter what I try, the timeouts consistently occur at 10 minutes. I even set Remote Query Timeout on the server to 0 (via Studio Manager) to no avail. Below is my SMO connection where I set the time out and the actual backup function. Further below is the output from my script. UPDATE Interestingly enough, I wrote the backup function in C# using VS 2008 and the timeout override does work within that environment. I am in the process of incorporating that C# process into my Powershell Script until I can find out why the timeout override does not work with just Powershell. This is extremely annoying! function New-SMOconnection { Param ($server, $ApplicationName= "PowerShell SMO", [int]$StatementTimeout = 0 ) # Write-Debug "Function: New-SMOconnection $server $connectionname $commandtimeout" if (test-path variable:\conn) { $conn.connectioncontext.disconnect() } else { $conn = New-Object('Microsoft.SqlServer.Management.Smo.Server') $server } $conn.connectioncontext.applicationName = $applicationName $conn.ConnectionContext.StatementTimeout = $StatementTimeout $conn.connectioncontext.Connect() $conn } $smo = New-SMOConnection -server $server if ($smo.connectioncontext.isopen -eq $false) { Throw "Could not connect to server $($server)." } Function Backup-Database { Param([string]$dbname) $db = $smo.Databases.get_Item($dbname) if (!$db) {"Database $dbname was not found"; Return} $sqldir = $smo.Settings.BackupDirectory + "\$($smo.name -replace ("\\", "$"))" $s = ($server.Split('\'))[0] $basedir = "\\$s\" + $($sqldir -replace (":", "$")) $dt = get-date -format yyyyMMdd-HHmmss $dbbk = new-object ('Microsoft.SqlServer.Management.Smo.Backup') $dbbk.Action = 'Database' $dbbk.BackupSetDescription = "Full backup of " + $dbname $dbbk.BackupSetName = $dbname + " Backup" $dbbk.Database = $dbname $dbbk.MediaDescription = "Disk" $target = "$basedir\$dbname\FULL" if (-not(Test-Path $target)) { New-Item $target -ItemType directory | Out-Null} $device = "$sqldir\$dbname\FULL\" + $($server -replace("\\", "$")) + "_" + $dbname + "_FULL_" + $dt + ".bak" $dbbk.Devices.AddDevice($device, 'File') $dbbk.Initialize = $True $dbbk.Incremental = $false $dbbk.LogTruncation = [Microsoft.SqlServer.Management.Smo.BackupTruncateLogType]::Truncate If (!$copyonly) { If ($kill) {$smo.KillAllProcesses($dbname)} $dbbk.SqlBackupAsync($server) } $dbbk } Started SQL backups for server LCFSQLxxx\SQLxxx at 05/06/2010 15:33:16 Statement TimeOut value set to 0. DatabaseName : OperationsManagerDW StartBackupTime : 5/6/2010 3:33:16 PM EndBackupTime : 5/6/2010 3:43:17 PM StartCopyTime : 1/1/0001 12:00:00 AM EndCopyTime : 1/1/0001 12:00:00 AM CopiedFiles : Status : Failed ErrorMessage : System.Data.SqlClient.SqlException: Timeout expired. The timeout period elapsed prior to completion of the operation or the server is not responding. The backup or restore was aborted. 10 percent processed. 20 percent processed. 30 percent processed. 40 percent processed. 50 percent processed. 60 percent processed. 70 percent processed. at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj) at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj) at System.Data.SqlClient.SqlCommand.RunExecuteNonQueryTds(String methodName, Boolean async) at System.Data.SqlClient.SqlCommand.InternalExecuteNonQuery(DbAsyncResult result, String methodName, Boolean sendToPipe) at System.Data.SqlClient.SqlCommand.ExecuteNonQuery() at Microsoft.SqlServer.Management.Common.ServerConnection.ExecuteNonQuery(String sqlCommand, ExecutionTypes executionType) Ended backups at 05/06/2010 15:43:23

    Read the article

  • SlimDX: Lightning problem with Direct3D9

    - by Spi1988
    I am creating a simple application to get familiar with SlimDX library. I found some code written in MDX and I'm trying to convert it to run on SlimDX. I am having some problems with the light because everything is being shown as black. The code is: public partial class DirectTest : Form { private Device device= null; private float angle = 0.0f; Light light = new Light(); public DirectTest() { InitializeComponent(); this.Size = new Size(800, 600); this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true); } /// <summary> /// We will initialize our graphics device here /// </summary> public void InitializeGraphics() { PresentParameters pres_params = new PresentParameters() { Windowed = true, SwapEffect = SwapEffect.Discard }; device = new Device(new Direct3D(), 0, DeviceType.Hardware, this.Handle, CreateFlags.SoftwareVertexProcessing, pres_params); } private void SetupCamera() { device.SetRenderState(RenderState.CullMode, Cull.None); device.SetTransform(TransformState.World, Matrix.RotationAxis(new Vector3(angle / ((float)Math.PI * 2.0f), angle / ((float)Math.PI * 4.0f), angle / ((float)Math.PI * 6.0f)), angle / (float)Math.PI)); angle += 0.1f; device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH((float)Math.PI / 4, this.Width / this.Height, 1.0f, 100.0f)); device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(0, 0, 5.0f), new Vector3(), new Vector3(0, 1, 0))); device.SetRenderState(RenderState.Lighting, false); } protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) { device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.CornflowerBlue, 1.0f, 0); SetupCamera(); CustomVertex.PositionColored[] verts = new CustomVertex.PositionColored[3]; verts[0].Position = new Vector3(0.0f, 1.0f, 1.0f); verts[0].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[0].Color = System.Drawing.Color.White.ToArgb(); verts[1].Position = new Vector3(-1.0f, -1.0f, 1.0f); verts[1].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[1].Color = System.Drawing.Color.White.ToArgb(); verts[2].Position = new Vector3(1.0f, -1.0f, 1.0f); verts[2].Normal = new Vector3(0.0f, 0.0f, -1.0f); verts[2].Color = System.Drawing.Color.White.ToArgb(); light.Type = LightType.Point; light.Position = new Vector3(); light.Diffuse = System.Drawing.Color.White; light.Attenuation0 = 0.2f; light.Range = 10000.0f; device.SetLight(0, light); device.EnableLight(0, true); device.BeginScene(); device.VertexFormat = CustomVertex.PositionColored.format; device.DrawUserPrimitives<CustomVertex.PositionColored>(PrimitiveType.TriangleList, 1, verts); device.EndScene(); device.Present(); this.Invalidate(); } } } The Vertex Format that I am using is the following [StructLayout(LayoutKind.Sequential)] public struct PositionNormalColored { public Vector3 Position; public int Color; public Vector3 Normal; public static readonly VertexFormat format = VertexFormat.Diffuse | VertexFormat.Position | VertexFormat.Normal; } Any suggestions on what the problem might be? Thanks in Advance

    Read the article

  • Ruby gem installation error after OSX Yosemite and Xcode 6 installation

    - by Andres Trevino
    I tried installing a gem like I did before installing Yosemite, but now I'm getting an error: /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in `synchronize': ERROR: Failed to build gem native extension. (Gem::Ext::BuildError) ERROR: Failed to build gem native extension. deadlock; recursive locking This is the command I wrote: sudo gem install mysql2 This is the message it appears in the terminal: Gem files will remain installed in /Library/Ruby/Gems/2.0.0/gems/autotest-fsevent-0.2.9 for inspection. Results logged to /Library/Ruby/Gems/2.0.0/extensions/universal-darwin-14/2.0.0/autotest-fsevent-0.2.9/gem_make.out Gem files will remain installed in /Library/Ruby/Gems/2.0.0/gems/autotest-fsevent-0.2.9 for inspection. Results logged to /Library/Ruby/Gems/2.0.0/extensions/universal-darwin-14/2.0.0/autotest-fsevent-0.2.9/gem_make.out from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:198:inblock in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:in each' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1436:in block in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/user_interaction.rb:45:inuse_ui' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1434:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/stub_specification.rb:60:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/basic_specification.rb:56:in contains_requirable_file?' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:925:inblock in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in each' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:infind' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems.rb:185:intry_activate' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:132:in rescue in require' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:144:inrequire' from /Library/Ruby/Site/2.0.0/rubygems.rb:601:in load_yaml' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:328:inload_file' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:197:in initialize' from /Library/Ruby/Site/2.0.0/rubygems.rb:289:innew' from /Library/Ruby/Site/2.0.0/rubygems.rb:289:in configuration' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:63:inrun' from /Library/Ruby/Site/2.0.0/rubygems/ext/ext_conf_builder.rb:38:in block in build' from /System/Library/Frameworks/Ruby.framework/Versions/2.0/usr/lib/ruby/2.0.0/tempfile.rb:324:inopen' from /Library/Ruby/Site/2.0.0/rubygems/ext/ext_conf_builder.rb:17:in build' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:161:inblock (2 levels) in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:160:in chdir' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:160:inblock in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in synchronize' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:inbuild_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:198:in block in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:ineach' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1436:inblock in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/user_interaction.rb:45:in use_ui' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1434:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/stub_specification.rb:60:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/basic_specification.rb:56:incontains_requirable_file?' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:925:in block in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:ineach' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in find' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:infind_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems.rb:185:in try_activate' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:132:inrescue in require' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:144:in require' from /Library/Ruby/Site/2.0.0/rubygems.rb:601:inload_yaml' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:328:in load_file' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:197:ininitialize' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:74:in new' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:74:indo_configuration' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:39:in run' from /usr/bin/gem:21:in' I am using OSX 10.10 and Xcode 6 Beta. Do any of you guys have any idea as to what to do about this? Thanks in advance

    Read the article

  • migrating simple rails database to mysql

    - by joseph-misiti
    i am interested in creating a rails app with a mysql database. i am new to rails and am just trying to start creating something simple: rails -d mysql MyMoviesSQL cd MyMoviesSQL script/generate scaffold Movies title:string rating:integer rake db:migrate i am seeing the following error: rake aborted! NoMethodError: undefined method `ord' for 0:Fixnum: SET NAMES 'utf8' if i do a trace: ** Invoke db:migrate (first_time) ** Invoke environment (first_time) ** Execute environment ** Execute db:migrate rake aborted! NoMethodError: undefined method ord' for 0:Fixnum: SET NAMES 'utf8' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract_adapter.rb:219:inlog' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/mysql_adapter.rb:323:in execute' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/mysql_adapter.rb:599:inconfigure_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/mysql_adapter.rb:594:in connect' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/mysql_adapter.rb:203:ininitialize' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/mysql_adapter.rb:75:in new' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/mysql_adapter.rb:75:inmysql_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:223:in send' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:223:innew_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:245:in checkout_new_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:188:incheckout' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:184:in loop' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:184:incheckout' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/monitor.rb:242:in synchronize' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:183:incheckout' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:98:in connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:326:inretrieve_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_specification.rb:123:in retrieve_connection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_specification.rb:115:inconnection' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/migration.rb:435:in initialize' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/migration.rb:400:innew' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/migration.rb:400:in up' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/migration.rb:383:inmigrate' /Library/Ruby/Gems/1.8/gems/rails-2.3.5/lib/tasks/databases.rake:116 /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:in call' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:inexecute' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:in each' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:inexecute' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:597:in invoke_with_call_chain' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/monitor.rb:242:insynchronize' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in invoke_with_call_chain' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:583:ininvoke' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2051:in invoke_task' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:intop_level' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in each' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:intop_level' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:in standard_exception_handling' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2023:intop_level' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2001:in run' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:instandard_exception_handling' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/lib/rake.rb:1998:in run' /Library/Ruby/Gems/1.8/gems/rake-0.8.7/bin/rake:31 /usr/bin/rake:19:inload' /usr/bin/rake:19 here are my versions: rails - 2.3.5 ruby - 1.8.6 gem list * LOCAL GEMS * actionmailer (2.3.5, 1.3.6) actionpack (2.3.5, 1.13.6) actionwebservice (1.2.6) activerecord (2.3.5, 1.15.6) activeresource (2.3.5) activesupport (2.3.5, 1.4.4) acts_as_ferret (0.4.1) capistrano (2.0.0) cgi_multipart_eof_fix (2.5.0) daemons (1.0.9) dbi (0.4.3) deprecated (2.0.1) dnssd (0.6.0) fastthread (1.0.1) fcgi (0.8.7) ferret (0.11.4) gem_plugin (0.2.3) highline (1.2.9) hpricot (0.6) libxml-ruby (0.9.5, 0.3.8.4) mongrel (1.1.4) needle (1.3.0) net-sftp (1.1.0) net-ssh (1.1.2) rack (1.0.1) rails (2.3.5) rake (0.8.7, 0.7.3) RedCloth (3.0.4) ruby-openid (1.1.4) ruby-yadis (0.3.4) rubygems-update (1.3.6) rubynode (0.1.3) sqlite3-ruby (1.2.1) termios (0.9.4) also, if i need to add a patch to FixNum, can someone please tell which file to add the patch to. thanks for your help

    Read the article

  • Ninject 3.0 MVC kernel.bind error Auto Registration

    - by user295734
    Getting and error on kernel.Bind(scanner = ... "scanner" has the little error line under it in VS 2010. Cannot convert lambda expression to type 'System.Type[]' because it is not a delegate type Tyring to Auto Register like the old kernel.scan in 2.0. I can not figure out what i am doing wrong. Added and removed so many Ninject packages. completely lost, getting to be a big waste of time. using System; using System.Web; using Microsoft.Web.Infrastructure.DynamicModuleHelper; using Ninject; using Ninject.Web.Common; //using Ninject.Extensions.Conventions; using Ninject.Web.WebApi; using Ninject.Web.Mvc; using CommonServiceLocator.NinjectAdapter; using System.Reflection; using System.IO; using LR.Repository; using LR.Repository.Interfaces; using LR.Service.Interfaces; using System.Web.Http; public static class NinjectWebCommon { private static readonly Bootstrapper bootstrapper = new Bootstrapper(); /// <summary> /// Starts the application /// </summary> public static void Start() { DynamicModuleUtility.RegisterModule(typeof(OnePerRequestHttpModule)); DynamicModuleUtility.RegisterModule(typeof(NinjectHttpModule)); bootstrapper.Initialize(CreateKernel); } /// <summary> /// Stops the application. /// </summary> public static void Stop() { bootstrapper.ShutDown(); } /// <summary> /// Creates the kernel that will manage your application. /// </summary> /// <returns>The created kernel.</returns> private static IKernel CreateKernel() { var kernel = new StandardKernel(); kernel.Bind<Func<IKernel>>().ToMethod(ctx => () => new Bootstrapper().Kernel); kernel.Bind<IHttpModule>().To<HttpApplicationInitializationHttpModule>(); RegisterServices(kernel); return kernel; } /// <summary> /// Load your modules or register your services here! /// </summary> /// <param name="kernel">The kernel.</param> private static void RegisterServices(IKernel kernel) { kernel.Bind(scanner => scanner.FromAssembliesInPath(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)) .Select(IsServiceType) .BindToDefaultInterface() .Configure(binding => binding.InSingletonScope()) ); } private static bool IsServiceType(Type type) { // temp return true; // .Any() is not recognized either. return true; // type.IsClass && type.GetInterfaces().Any(intface => intface.Name == "I" + type.Name); }

    Read the article

  • HOWTO: disable jmx in activemq network of brokers (spring, xbean)

    - by subes
    Since I've struggled a lot with this problem, I am posting my solution. Disabling jmx in an activemq network of brokers removes race conditions about the registration of the jmx connector. When starting multiple activemq servers on the same machine: Failed to start jmx connector: Cannot bind to URL [rmi://localhost:1099/jmxrmi]: javax.naming.NameAlreadyBoundException: jmxrmi [Root exception is java.rmi.AlreadyBoundException: jmxrmi] Another problem with this is, that even if you don't cause a race condition, this exception can still occur. Even when starting one broker after another while waiting for them to initialize properly in between. If one process is run by root as the first instance and the other as a normal user, somehow the user process tries to register its own jmx connector, though there already is one. Or another exception which happens when the broker that successfully registered the jmx connector goes down: Failed to start jmx connector: Cannot bind to URL [rmi://localhost:1099/jmxrmi]: javax.naming.ServiceUnavailableException [Root exception is java.rmi.ConnectException: Connection refused to host: localhost; nested exception is: java.net.ConnectException: Connection refused] Those exceptions cause the network of brokers to stop working, or to not work at all. The trick to disable jmx was, that jmx had to be disabled in the connectionfactory aswell. The documentation http://activemq.apache.org/jmx.html does not say that this is needed explicitly. So I had to struggle for 2 days until I found the solution: <beans xmlns="http://www.springframework.org/schema/beans" xmlns:amq="http://activemq.apache.org/schema/core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://activemq.apache.org/schema/core http://activemq.apache.org/schema/core/activemq-core-5.3.1.xsd"> <!-- Spring JMS Template --> <bean id="jmsTemplate" class="org.springframework.jms.core.JmsTemplate"> <constructor-arg ref="connectionFactory" /> </bean> <!-- Caching, sodass das jms template überhaupt nutzbar ist in sachen performance --> <bean id="connectionFactory" class="org.springframework.jms.connection.CachingConnectionFactory"> <constructor-arg ref="amqConnectionFactory" /> <property name="exceptionListener" ref="jmsExceptionListener" /> <property name="sessionCacheSize" value="1" /> </bean> <!-- Jeder Client verbindet sich mit seinem eigenen broker, broker sind untereinander vernetzt. Nur wenn hier nochmals jmx deaktiviert wird, bleibt es auch deaktiviert... --> <amq:connectionFactory id="amqConnectionFactory" brokerURL="vm://broker:default?useJmx=false" /> <!-- Broker suchen sich einen eigenen Port und sind gegenseitig verbunden, ergeben dadurch ein Grid. Dies zwar etwas langsamer, aber dafür ausfallsicherer. Siehe http://activemq.apache.org/networks-of-brokers.html --> <amq:broker useJmx="false" persistent="false"> <!-- Wird benötigt um JMX endgültig zu deaktivieren --> <amq:managementContext> <amq:managementContext connectorHost="localhost" createConnector="false" /> </amq:managementContext> <!-- Nun die normale Konfiguration für Network of Brokers --> <amq:networkConnectors> <amq:networkConnector networkTTL="1" duplex="true" dynamicOnly="true" uri="multicast://default" /> </amq:networkConnectors> <amq:persistenceAdapter> <amq:memoryPersistenceAdapter /> </amq:persistenceAdapter> <amq:transportConnectors> <amq:transportConnector uri="tcp://localhost:0" discoveryUri="multicast://default" /> </amq:transportConnectors> </amq:broker> With this, there is no need to specify -Dcom.sun.management.jmxremote=false for the jvm. Which somehow also didn't work for me, because the connectionfactory started the jmx connector.

    Read the article

  • calculater by using reverse polish notation and using a stack

    - by programmer
    hello everyone I have a segmentation fault ,can you help please? if i have this operater "3 5 +" that mean 3+5 and like "9 8 * 5 + 4 + sin", "sin(((9*8)+5)+4)" so my idea is check if the first and second are numbers and push theem in the stack then when i have operator i pop the numbers and make the calculation then push the answer again. ` typedef struct st_node { float val; struct st_node *next; } t_node; typedef t_node t_stack; // a function to allocate memory for a stack and returns the stack t_stack* fnewCell() { t_stack* ret; ret = (t_stack*) malloc(sizeof(t_stack)); return ret; } // a function to allocate memory for a stack, fills it with value v and pointer n , and returns the stack t_stack* fnewCellFilled(float v, t_stack* n) { t_stack* ret; ret = fnewCell(); ret->val = v; ret->next =n; return ret; } //function to initialize stack void initstack(t_stack** stack) { fnewCellFilled(0,NULL); } // add new cell void insrtHead(t_stack** head,float val) { *head = fnewCellFilled(val,*head); } //function to push the value v into the stack s void push(t_stack **s, float val) { insrtHead(s,val); } //function to pop a value from the stack and returns it int pop(t_stack **s) { t_stack* tmp; int ret; tmp = (*s)->next; ret = (*s)->val; free(*s); (*s) = tmp; return ret; } int isempty (t_stack *t) { return t == NULL; } //function to transfer a string(str) to int (value) //returns -1 when success , i otherwise int str2int(char *str,int *value) { int i; *value = 0; int sign=(str[0]=='-' ? -1 : 1); for(i=(str[0]=='-' ? 1 : 0);str[i]!=0;i++) { if(!(str[i]>=48 && str[i]<=57)) // Ascii char 0 to 9 return i; *value= *value*10+(str[i]-48); } *value = *value * sign; return -1; } //a function that takes a string, transfer it into integer and make operation using a stack void function(t_stack *stack, char *str) { char x[10]=" "; int y,j,i=0,z; printf("++\n"); if(str[i] != '\0') { strcpy(x, strtok(str, " ")); z= str2int(x, &y); if(z == -1) { push(&stack,y); i=i+2; } } while(str[i] != '\0') { strcpy(x, strtok(NULL, " ")); z= str2int(x, &y); if(z == -1) { printf("yes %d",y); push(&stack,y); i=i+2; } else { y=pop(&stack); j=pop(&stack); if(x[0] == '+' ) push(&stack,y+j); else if (x[0] == '-' ) push(&stack,j-y); else if(x[0] == '*' ) push(&stack,j*y); else if(x[0] == '/') push (&stack ,j/y); } } } int main() { t_stack *s; initstack(&s); char *str="3 5 +"; function(s,str); return 0; } `

    Read the article

  • Problem releasing UIImageView after adding to UIScrollView

    - by Josiah Jordan
    I'm having a memory problem related to UIImageView. After adding this view to my UIScrollView, if I try to release the UIImageView the application crashes. According to the stack trace, something is calling [UIImageView stopAnimating] after [UIImageView dealloc] is called. However, if I don't release the view the memory is never freed up, and I've confirmed that there remains an extra retain call on the view after deallocating...which causes my total allocations to climb quickly and eventually crash the app after loading the view multiple times. I'm not sure what I'm doing wrong here though...I don't know what is trying to access the UIImageView after it has been released. I've included the relevant header and implementation code below (I'm using the Three20 framework, if that has anything to do with it...also, AppScrollView is just a UIScrollView that forwards the touchesEnded event to the next responder): Header: @interface PhotoHiResPreviewController : TTViewController <UIScrollViewDelegate> { NSString* imageURL; UIImage* hiResImage; UIImageView* imageView; UIView* mainView; AppScrollView* mainScrollView; } @property (nonatomic, retain) NSString* imageURL; @property (nonatomic, retain) NSString* imageShortURL; @property (nonatomic, retain) UIImage* hiResImage; @property (nonatomic, retain) UIImageView* imageView; - (id)initWithImageURL:(NSString*)imageTTURL; Implementation: @implementation PhotoHiResPreviewController @synthesize imageURL, hiResImage, imageView; - (id)initWithImageURL:(NSString*)imageTTURL { if (self = [super init]) { hiResImage = nil; NSString *documentsDirectory = [NSString stringWithString:[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject]]; [self setImageURL:[NSString stringWithFormat:@"%@/%@.jpg", documentsDirectory, imageTTURL]]; } return self; } - (void)loadView { [super loadView]; // Initialize the scroll view hiResImage = [UIImage imageWithContentsOfFile:self.imageURL]; CGSize photoSize = [hiResImage size]; mainScrollView = [[AppScrollView alloc] initWithFrame:[UIScreen mainScreen].bounds]; mainScrollView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight); mainScrollView.backgroundColor = [UIColor blackColor]; mainScrollView.contentSize = photoSize; mainScrollView.contentMode = UIViewContentModeScaleAspectFit; mainScrollView.delegate = self; // Create the image view and add it to the scrollview. UIImageView *tempImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, photoSize.width, photoSize.height)]; tempImageView.contentMode = UIViewContentModeCenter; [tempImageView setImage:hiResImage]; self.imageView = tempImageView; [tempImageView release]; [mainScrollView addSubview:imageView]; // Configure zooming. CGSize screenSize = [[UIScreen mainScreen] bounds].size; CGFloat widthRatio = screenSize.width / photoSize.width; CGFloat heightRatio = screenSize.height / photoSize.height; CGFloat initialZoom = (widthRatio > heightRatio) ? heightRatio : widthRatio; mainScrollView.maximumZoomScale = 3.0; mainScrollView.minimumZoomScale = initialZoom; mainScrollView.zoomScale = initialZoom; mainScrollView.bouncesZoom = YES; mainView = [[UIView alloc] initWithFrame:[UIScreen mainScreen].bounds]; mainView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight); mainView.backgroundColor = [UIColor blackColor]; mainView.contentMode = UIViewContentModeScaleAspectFit; [mainView addSubview:mainScrollView]; // Add to view self.view = mainView; [imageView release]; [mainScrollView release]; [mainView release]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return imageView; } - (void)dealloc { mainScrollView.delegate = nil; TT_RELEASE_SAFELY(imageURL); TT_RELEASE_SAFELY(hiResImage); [super dealloc]; } I'm not sure how to get around this. If I remove the call to [imageView release] at the end of the loadView method everything works fine...but I have massive allocations that quickly climb to a breaking point. If I DO release it, however, there's that [UIImageView stopAnimating] call that crashes the application after the view is deallocated. Thanks for any help! I've been banging my head against this one for days. :-P Cheers, Josiah

    Read the article

  • 'undefined method init for Mysql:Class'

    - by sscirrus
    I've been having problems with a MySQL Server installation that got messed up after a power outage. Configuration Intel i5 Mac running OS X 10.6.5 Ruby 1.9.2 installed Rails 3.0.1 installed MySQL Server (finally) installed and running I completely reinstalled MySQL, which deleted the local development/test/production databases. So, I have run create database development; in MySQL to get the dev database ready for a migration. Current Goal Run rake db:migrate to get my databases back again. (I cannot currently access my databases or Mysql at all from Rails.) Error Using the gem 'mysql', '2.8.1' and run rake db:migrate, I get the error: rake aborted! undefined method 'init' for Mysql:Class Stack Trace: /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/mysql_adapter.rb:30:in 'mysql_connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:230:in 'new_connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:238:in 'checkout_new_connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:194:in 'block (2 levels) in checkout' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:190:in 'loop' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:190:in 'block in checkout' /Users/sscirrus/.rvm/rubies/ruby-1.9.2-p0/lib/ruby/1.9.1/monitor.rb:201:in 'mon_synchronize' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:189:in 'checkout' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:96:in 'connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_pool.rb:318:in 'retrieve_connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_specification.rb:97:in 'retrieve_connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/connection_adapters/abstract/connection_specification.rb:89:in 'connection' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/migration.rb:486:in 'initialize' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/migration.rb:433:in 'new' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/migration.rb:433:in 'up' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/migration.rb:415:in 'migrate' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/activerecord-3.0.1/lib/active_record/railties/databases.rake:142:in 'block (2 levels) in <top (required)>' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:636:in 'call' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:636:in 'block in execute' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:631:in 'each' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:631:in 'execute' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:597:in 'block in invoke_with_call_chain' /Users/sscirrus/.rvm/rubies/ruby-1.9.2-p0/lib/ruby/1.9.1/monitor.rb:201:in 'mon_synchronize' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:590:in 'invoke_with_call_chain' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:583:in 'invoke' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2051:in 'invoke_task' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2029:in 'block (2 levels) in top_level' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2029:in 'each' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2029:in 'block in top_level' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2068:in 'standard_exception_handling' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2023:in 'top_level' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2001:in 'block in run' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:2068:in 'standard_exception_handling' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/lib/rake.rb:1998:in 'run' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/gems/rake-0.8.7/bin/rake:31:in '<top (required)>' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/bin/rake:19:in 'load' /Users/sscirrus/.rvm/gems/ruby-1.9.2-p0/bin/rake:19:in '<main>'

    Read the article

< Previous Page | 88 89 90 91 92 93 94 95 96 97 98 99  | Next Page >